Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id()) Function : CPatrolPathManager::select_point File : patrol_path_manager.cpp Line : 173 Description : patrol path[esc_smart_terrain_5_7_walker_2_walk], point on path [name01],object [sim_default_bandit_231904] stack trace: 0023:023D704A xrCore.dll, xrDebug::fail() 0023:088069B7 xrGame.dll, CDialogHolder::UseIndicators() 0023:6096AC35 lua51.dll, lua_loadx() 0023:60942A54 lua51.dll 0023:087F7585 xrGame.dll, CDialogHolder::UseIndicators() 0023:60947246 lua51.dll, lua_pcall() при захвате базы братков на кардоне вылетает игра
Expression : ai().level_graph().valid_vertex_id(vertex->data().level_vertex_id())
Function : CPatrolPathManager::select_point
File : patrol_path_manager.cpp
Line : 173
Description : patrol path[esc_smart_terrain_5_7_walker_2_walk], point on path [name01],object [sim_default_bandit_231904]
stack trace:
0023:023D704A xrCore.dll, xrDebug::fail()
0023:088069B7 xrGame.dll, CDialogHolder::UseIndicators()
0023:6096AC35 lua51.dll, lua_loadx()
0023:60942A54 lua51.dll
0023:087F7585 xrGame.dll, CDialogHolder::UseIndicators()
0023:60947246 lua51.dll, lua_pcall()
при захвате базы братков на кардоне вылетает игра