> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
Да, я понял, спасибо большое за помощь, буду сейчас пробовать)
Ну я выкупил в чем проблема, спасибо за помощь заранее, сейчас попробую запустит ^^ И правда сорри за лог, если есть у кого возможность из администрации\Модеров, удалите мой лог пожалуйста)
Сорри, я выбрал Спойлер, дал название "Log", но ведать он не поставил спойлера из за описания т.к. я его не напечатал.
лог
* cpu features: rdtsc, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, htt
* cpu cores/threads: 6/12
found commandline file!
initializing file system...
using fs-ltx fsgame.ltx
file system ready...
fs: 73568 files cached 121 archives, 15211kb memory used.
init filesystem 0.833254 sec
'xrcore' build 8268, sep 26 2021
-----loading d:/games/сталкер - anomaly. redux\gamedata\configs\system.ltx [2]
initializing engine...
starting input device...
loading dll: xrrender_r4.dll
available render modes[1]:
[renderer_r4]
command line "d:\games\сталкер - anomaly. redux\bin\anomalydx11avx.exe" -smap2048
executing config-script "user.ltx"...
[d:/games/сталкер - anomaly. redux\appdata\user.ltx] successfully loaded.
loading dll: xrrender_r4.dll
loading dll: xrgame.dll
* [x-ray]: full memory stats
* [win32]: free[137434274220 k], reserved[4393972 k], committed[285216 k]
* [ d3d ]: textures[0 k]
* [x-ray]: process heap[104651 k]
* [x-ray]: economy: strings[125829 k], smem[0 k]
sound: openal: enumerate devices...
sound: openal: enumerationextension present
dir[1]=d:\games\сталкер - anomaly. redux\
dir[2]=d:\games\сталкер - anomaly. redux\bin\
dir[3]=c:\windows\system32\
cleandevicespecifierlist
cleandevicespecifierlist openal soft
devices openal soft
sound: openal: system default snddevice name is
sound: openal: all available devices:
1. openal soft, spec version 1.1 eax[0] efx[no] xram[no]
executing config-script "d:/games/сталкер - anomaly. redux\gamedata\configs\default_controls.ltx"...
! unknown command: g_old_aim
! unknown command: input_exclusive_mode
[d:/games/сталкер - anomaly. redux\gamedata\configs\default_controls.ltx] successfully loaded.
executing config-script "user.ltx"...
executing config-script "d:/games/сталкер - anomaly. redux\gamedata\configs\rspec_default.ltx"...
[d:/games/сталкер - anomaly. redux\gamedata\configs\rspec_default.ltx] successfully loaded.
executing config-script "d:/games/сталкер - anomaly. redux\gamedata\configs\default_controls.ltx"...
! unknown command: g_old_aim
! unknown command: input_exclusive_mode
[d:/games/сталкер - anomaly. redux\gamedata\configs\default_controls.ltx] successfully loaded.
! unknown command: g_end_modif
! unknown command: g_firepos
! unknown command: g_god
! unknown command: g_unlimitedammo
! unknown command: log_missing_ini
! unknown command: ph_gravity
! unknown command: time_factor
! unknown command: rs_borderless
! unknown command: rs_fullscreen
[d:/games/сталкер - anomaly. redux\appdata\user.ltx] successfully loaded.
sound: selected device is openal soft
* sound: eax 2.0 extension: absent
* sound: eax 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
starting render device...
* gpu [vendor:10de]-[device:1f82]: nvidia geforce gtx 1650
* create: deviceref: 3
* texture memory: 3962 m
* gpu shading: vs(0/4.0/40), ps(0/4.0/40)
* gpu vertex cache: unrecognized, 24
* nvidia mgpu: logical(1), physical(1)
* starting rendering as 2-gpu.
* dvb created: 4096k
* dib created: 512k
* hwdst/pcf supported and used
* managed textures disabled
thm chunk 2072 fixed, wrong size = 30, correct size = 31
thm chunk 2072 fixed, wrong size = 27, correct size = 33 [5]
thm chunk 2072 fixed, wrong size = 40, correct size = 39
thm chunk 2072 fixed, wrong size = 41, correct size = 40
thm chunk 2072 fixed, wrong size = 40, correct size = 37
thm chunk 2072 fixed, wrong size = 41, correct size = 40
thm chunk 2072 fixed, wrong size = 47, correct size = 36
thm chunk 2072 fixed, wrong size = 39, correct size = 38
thm chunk 2072 fixed, wrong size = 42, correct size = 39
thm chunk 2072 fixed, wrong size = 40, correct size = 45
thm chunk 2072 fixed, wrong size = 36, correct size = 43
thm chunk 2073 fixed, wrong size = 22, correct size = 18
thm chunk 2073 fixed, wrong size = 26, correct size = 22
thm chunk 2073 fixed, wrong size = 19, correct size = 25
thm chunk 2073 fixed, wrong size = 19, correct size = 18
thm chunk 2073 fixed, wrong size = 22, correct size = 26
thm chunk 2073 fixed, wrong size = 23, correct size = 28
thm chunk 2073 fixed, wrong size = 20, correct size = 34
thm chunk 2073 fixed, wrong size = 19, correct size = 31
thm chunk 2073 fixed, wrong size = 22, correct size = 18
thm chunk 2073 fixed, wrong size = 25, correct size = 27
thm chunk 2073 fixed, wrong size = 27, correct size = 28
thm chunk 2073 fixed, wrong size = 26, correct size = 23
thm chunk 2073 fixed, wrong size = 25, correct size = 24
thm chunk 2073 fixed, wrong size = 19, correct size = 28
thm chunk 2073 fixed, wrong size = 13, correct size = 17
thm chunk 2073 fixed, wrong size = 17, correct size = 30
thm chunk 2072 fixed, wrong size = 28, correct size = 41
[discord rpc] created successfully!
* [x-ray]: starting main loop
starting engine...
intro_start intro_logo
intro_delete ::update_logo_intro
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\interface\inv_open.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\interface\inv_close.ogg
* [x-ray]: full memory stats
* [win32]: free[137433121180 k], reserved[4359232 k], committed[1472996 k]
* [ d3d ]: textures[144 k]
* [x-ray]: process heap[768834 k]
* [x-ray]: economy: strings[130588 k], smem[0 k]
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* 0.0 : [ 58] sky\af3_foggy\10-00#small
* 0.0 : [ 2] sky\af3_foggy\11-00
* 0.0 : [ 2] sky\af3_foggy\11-00#small
* 0.0 : [ 6] sky\af3_foggy\17-00
* 0.0 : [ 6] sky\af3_foggy\17-00#small
* 0.0 : [ 1] sky\af3_foggy\18-00
* 0.0 : [ 1] sky\af3_foggy\18-00#small
* 0.0 : [ 4] sky\af3_rainy\07-00
* 0.0 : [ 4] sky\af3_rainy\07-00#small
* 0.0 : [ 6] sky\af3_rainy\20-00
* 0.0 : [ 6] sky\af3_rainy\20-00#small
* 0.0 : [ 5] sky\sky_oblaka
* 0.0 : [ 47] sky\skygod_night\cloudy_00-00
* 0.0 : [ 47] sky\skygod_night\cloudy_00-00#small
* 0.0 : [ 42] sky\skygod_night\foggy_00-00
* 0.0 : [ 42] sky\skygod_night\foggy_00-00#small
* 0.0 : [ 39] sky\swtc_clear\00-00-fm
* 0.0 : [ 39] sky\swtc_clear\00-00-fm#small
* 0.0 : [ 29] sky\swtc_clear\01-00-fm
* 0.0 : [ 29] sky\swtc_clear\01-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\02-00-fm
* 0.0 : [ 1] sky\swtc_clear\02-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\03-00-fm
* 0.0 : [ 1] sky\swtc_clear\03-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\04-00-fm
* 0.0 : [ 1] sky\swtc_clear\04-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\05-00
* 0.0 : [ 1] sky\swtc_clear\05-00#small
* 0.0 : [ 1] sky\swtc_clear\06-00
* 0.0 : [ 1] sky\swtc_clear\06-00#small
* 0.0 : [ 1] sky\swtc_clear\07-00
* 0.0 : [ 1] sky\swtc_clear\07-00#small
* 0.0 : [ 1] sky\swtc_clear\08-00
* 0.0 : [ 1] sky\swtc_clear\08-00#small
* 0.0 : [ 2] sky\swtc_clear\09-00
* 0.0 : [ 2] sky\swtc_clear\09-00#small
* 0.0 : [ 1] sky\swtc_clear\10-00
* 0.0 : [ 1] sky\swtc_clear\10-00#small
* 0.0 : [ 1] sky\swtc_clear\11-00
* 0.0 : [ 1] sky\swtc_clear\11-00#small
* 0.0 : [ 2] sky\swtc_clear\12-00
* 0.0 : [ 2] sky\swtc_clear\12-00#small
* 0.0 : [ 1] sky\swtc_clear\13-00
* 0.0 : [ 1] sky\swtc_clear\13-00#small
* 0.0 : [ 1] sky\swtc_clear\14-00
* 0.0 : [ 1] sky\swtc_clear\14-00#small
* 0.0 : [ 1] sky\swtc_clear\15-00
* 0.0 : [ 1] sky\swtc_clear\15-00#small
* 0.0 : [ 1] sky\swtc_clear\16-00
* 0.0 : [ 1] sky\swtc_clear\16-00#small
* 0.0 : [ 1] sky\swtc_clear\17-00
* 0.0 : [ 1] sky\swtc_clear\17-00#small
* 0.0 : [ 1] sky\swtc_clear\18-00
* 0.0 : [ 1] sky\swtc_clear\18-00#small
* 0.0 : [ 1] sky\swtc_clear\19-00
* 0.0 : [ 1] sky\swtc_clear\19-00#small
* 0.0 : [ 2] sky\swtc_clear\20-00
* 0.0 : [ 2] sky\swtc_clear\20-00#small
* 0.0 : [ 1] sky\swtc_clear\20-30
* 0.0 : [ 1] sky\swtc_clear\20-30#small
* 0.0 : [ 2] sky\swtc_clear\21-00
* 0.0 : [ 2] sky\swtc_clear\21-00#small
* 0.0 : [ 1] sky\swtc_clear\22-00-fm
* 0.0 : [ 1] sky\swtc_clear\22-00-fm#small
* 0.0 : [ 1] sky\swtc_clear\23-00-fm
* 0.0 : [ 1] sky\swtc_clear\23-00-fm#small
* 0.0 : [ 32] sky\swtc_clear_alt\03-00
* 0.0 : [ 32] sky\swtc_clear_alt\03-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\04-00
* 0.0 : [ 3] sky\swtc_clear_alt\04-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\05-00
* 0.0 : [ 2] sky\swtc_clear_alt\05-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\06-00
* 0.0 : [ 1] sky\swtc_clear_alt\06-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\07-00
* 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\09-00
* 0.0 : [ 1] sky\swtc_clear_alt\09-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\10-00
* 0.0 : [ 1] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\11-00
* 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\12-00
* 0.0 : [ 1] sky\swtc_clear_alt\12-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\13-00
* 0.0 : [ 1] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\14-00
* 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\15-00
* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-00
* 0.0 : [ 3] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\20-30
* 0.0 : [ 2] sky\swtc_clear_alt\20-30#small
* 0.0 : [ 1] sky\swtc_clear_alt\21-00
* 0.0 : [ 1] sky\swtc_clear_alt\21-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 2] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\21-00-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 3] sky\swtc_dark\19-00-storm
* 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 2] sky\swtc_dark\20-00-storm
* 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\21-00-storm
* 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\15-00-storm
* 0.0 : [ 3] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\17-00-storm
* 0.0 : [ 1] sky\swtc_storm\17-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] sunmask
* 0.0 : [ 1] ui\new_game\ui_new_game_popup
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 2] unrealengine\bigfire_fwd
* 0.0 : [ 2] unrealengine\bigfire_fwd2
* 0.0 : [ 2] unrealengine\bigfire_fwd3
* 0.0 : [ 2] unrealengine\blowingfire_fwd
* 0.0 : [ 2] unrealengine\blowingfire_fwd2
* 0.0 : [ 2] unrealengine\blowingfireb_fwd
* 0.0 : [ 2] unrealengine\bonefire2
* 0.0 : [ 2] unrealengine\bonefire_fwd
* 0.0 : [ 2] unrealengine\bonefire_fwd2_small
* 0.0 : [ 2] unrealengine\bonefire_fwd3_small
* 0.0 : [ 2] unrealengine\electricblast1
* 0.0 : [ 2] unrealengine\electricblast2
* 0.0 : [ 2] unrealengine\explosions_new\expl_air_01_var1
* 0.0 : [ 2] unrealengine\explosions_new\expl_air_02_var1
* 0.0 : [ 2] unrealengine\explosions_new\expl_air_03_var1
* 0.0 : [ 2] unrealengine\firey_smoke_01_e
* 0.0 : [ 2] unrealengine\grdbasefire2_bright
* 0.0 : [ 2] unrealengine\grdbasefire2_small
* 0.0 : [ 2] unrealengine\grdbasefire4_fwd
* 0.0 : [ 2] unrealengine\grdbasefire_bright
* 0.0 : [ 2] unrealengine\lensflarered
* 0.0 : [ 2] unrealengine\muzzlecloudsatlas
* 0.0 : [ 2] unrealengine\muzzlecloudsatlas4
* 0.0 : [ 2] unrealengine\muzzleflash1
* 0.0 : [ 2] unrealengine\muzzleflash4
* 0.0 : [ 2] unrealengine\muzzleflash4var2
* 0.0 : [ 2] unrealengine\muzzleflash5
* 0.0 : [ 2] unrealengine\muzzleflash6
* 0.0 : [ 2] unrealengine\muzzleflash_ember2
* 0.0 : [ 2] unrealengine\muzzleflash_ember3
* 0.0 : [ 2] unrealengine\muzzleflash_ember4
* 0.0 : [ 2] unrealengine\muzzleflash_fire
* 0.0 : [ 2] unrealengine\puffcolorsplash
* 0.0 : [ 2] unrealengine\puffcolorsplashflicker
* 0.0 : [ 2] unrealengine\rockshd
* 0.0 : [ 2] unrealengine\t_dirt_02_a
* 0.0 : [ 1] water\water_sbumpvolume
* 0.0 : [ 1] water\water_flowing_nmap
* 0.0 : [ 1] water\water_normal
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 16.1 : [ 1] item\item_glowstick_icon
* 16.1 : [ 1] ui\ui_font_arial_14_1024
* 16.1 : [ 1] ui\ui_icon_fillable_canteens
* 32.1 : [ 1] ui\ui_font_letter_16_1024
* 32.1 : [ 1] ui\ui_font_letter_18_1024
* 32.1 : [ 1] ui\ui_icon_devicez
* 33.0 : [ 1] ui\ui_ani_cursor
* 64.1 : [ 1] ui\ui_font_graff_19_1024
* 64.1 : [ 1] ui\ui_font_graff_22_1024
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_32_1024
* 128.1 : [ 1] ui\ui_font_letter_25_1024
* 144.1 : [ 1] ui\ui_font_hud_01
* 256.1 : [ 1] ui\ui_font_graff_50_1024
* 256.1 : [ 1] ui\ui_icon_nades
* 576.1 : [ 1] ui\ui_font_console_02
* 576.1 : [ 1] ui\ui_font_hud_02
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_options
* 8192.1 : [ 1] ui\ui_actor_portrets
* 16384.1 : [ 1] ui\ui_icon_bas
* 32768.1 : [ 1] ui\ui_icon_equipment
"d:\games\сталкер - anomaly. redux\bin\anomalydx11avx.exe" -smap2048
* phase time: 0 ms
* phase cmem: 829770 k
* [x-ray]: prefetching data
loading objects...
! can't find sound 'weapons\ak74\ak74_switchtch'
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\l85\close_1.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\l85\close_2.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\l85\close_3.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\l85\close_4.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\mp5\close_1.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\mp5\close_2.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\mp5\close_3.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_gunfire\mono\mp5\close_4.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_1.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_2.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_3.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_4.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_5.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_6.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_7.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\weapons\_shared\mono\dmr\mid_8.ogg
! can't find sound 'weapons\vintorez\vintorez_unjam'
loading models...
loading textures...
cresourcemanager::deferredupload -> start, size = 1242
! fallback to default bump map: wpn\wpn_scope_pso_1m2-1_lens_bump#
texture loading time: 3271
* [x-ray]: prefetched data
* [prefetch] time: 3773 ms
* [prefetch] memory: 60707kb
сталкер anomaly version 1.5.1
using marshal library
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\fillable_canteens\boiling_water.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\fillable_canteens\filling_water.ogg
! invalid ogg-comment version, file: d:/games/сталкер - anomaly. redux\gamedata\sounds\interface\inv_nv_loop.ogg
building sound table for recharge
building sound table for sprint
building sound table for tank
wtf: arszi realistic assassinations loaded.
weird tasks framework 3.1test1 initialised
pinup load ini
# loading ini: misc\smart_profiles.ltx
end setup
* phase time: 6511 ms
* phase cmem: 910065 k
* phase time: 105 ms
* phase cmem: 910052 k
* creating new game...
* loading spawn registry...
* 18677 spawn points are successfully loaded
not warfare
fatal error
[error]expression :
[error]function : cinifile::r_section
[error]file : xr_ini.cpp
[error]line : 915
[error]description : fatal error
[error]arguments : can't open section 'stalker_names_woman'. please attach [*.ini_log] file to your bug report
stack trace:
Немного не понимаю что ты имеешь ввиду, но вылет происходит без всяких ошибок.
Доброго времени, проблема заключается вот в чем... Игра спокойно запускается, настройки меняются, но! Когда создаешь перса, запускаешь игру и во время загрузочного окна игра просто вылетает, без ошибки. Не знаю в чем проблема... (Я не так давно поставил винду 10, есть ли вероятность что вылет из за нехватки каких то дров для игры? Хотя другие игры нормально работают, без проблем.)
Проблема с файлом "fsgame.ltx"
Полазил по просторам интернета, вроде как нашел решение, опробовал, но увы не помогло.
Полный текст ошибки:
Cannot open file "fsgame.ltx".
Check your working folder.
Судя по всему, проблема в файлах игры. (кст, с v4.0 не было таких проблем).
Пойду попробую репак поставить, спасибо за внимание администрации (и возможно разработчикам модификации).