> Alehandro, вот я так и думал, что NS - это просто Народная Солянка в сокращении, и на транслите! XD
Контента в ней всегда много было, а потому, грех будет не попробовать, осмотрев каждый уголок на наличие нового контента.
> Ковырялов, теперь она NS OGSR. Васянка присутствует конечно, но сюжет интересный там. Основной сюжет они не трогают давно, только добавляют разных активностей так сказать)
> Ковырялов, я тоже ОП не проходил до конца. Ни в каком виде. Ни OGSR, ни 2.2. Многие думают, что солянка типа тоже самое. На стриме разрабов модов на движке OGSR, разраб солянки сказал, что они ушли от названия "Народная солянка", потому что у многих ассоциируется со словом "васянка")
> Alehandro, кстати, ОП... я его так и не прошёл. А надо бы! Новую Солянку тоже надо будет попробовать, ибо такой обширный список не может не заинтересовать. X)
* Detected CPU: Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz GenuineIntel, F6/M165/S5* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2* CPU cores: [8], threads: [16]Initializing File System...using fs-ltx e:\op-2.2_zc\fsgame.ltxCLocatorAPI::_initialize, FS: 86916 files cached, 35607Kb memory used.Init FileSystem 1.507833 sec[07.07.26 15:53:21.153] 'xrCore' build 8402, Feb 7 2022[07.07.26 15:53:21.153] OP 2.2 Engine ver 2.2a x64 08.02.2022[07.07.26 15:53:21.153] [07.07.26 15:53:21.418] - Found HUDs [ combined_hud combined_hud_v2 combined_hud_v3 default_hud heroin_zero heroin_zero_v2 serafim ][07.07.26 15:53:21.421] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ][07.07.26 15:53:21.421] Initializing Engine...[07.07.26 15:53:21.422] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations[07.07.26 15:53:21.422] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ][07.07.26 15:53:21.422] Starting INPUT device...[07.07.26 15:53:21.452] Loading DLL: xrRender_R2.dll[07.07.26 15:53:23.603] Loading DLL: xrGame.dll[07.07.26 15:53:23.754] 'xrGame' build Feb 7 2022 16:34:07[07.07.26 15:53:23.781] * [win32]: free[137434472096 K], reserved[4300708 K], committed[180604 K][07.07.26 15:53:23.781] * [ D3D ]: textures[0 K][07.07.26 15:53:23.781] * [x-ray]: crt heap[66087 K], process heap[66087 K], game lua[0 K], engine lua[0 K], render[0 K][07.07.26 15:53:23.781] * [x-ray]: economy: strings[count: 40142, lengths: 1101 K, overhead: 2038 K, saved: 20572 K][07.07.26 15:53:23.781] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K][07.07.26 15:53:23.782] Executing config-script "e:\op-2.2_zc\gamedata\config\default_controls.ltx"...[07.07.26 15:53:23.784] [e:\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.[07.07.26 15:53:23.784] Executing config-script "user.ltx"...[07.07.26 15:53:23.797] Executing config-script "e:\op-2.2_zc\gamedata\config\rspec_extreme.ltx"...[07.07.26 15:53:23.797] [e:\op-2.2_zc\gamedata\config\rspec_extreme.ltx] successfully loaded.[07.07.26 15:53:23.797] Executing config-script "e:\op-2.2_zc\gamedata\config\default_controls.ltx"...[07.07.26 15:53:23.797] [e:\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.[07.07.26 15:53:23.798] - Maximum allowed affinity mask: 0xFFFF, current: 0xF0[07.07.26 15:53:23.798] [e:\op-2.2_zc\userdata\user.ltx] successfully loaded.[07.07.26 15:53:23.812] SOUND: OpenAL: enumerate devices...[07.07.26 15:53:23.812] SOUND: OpenAL: EnumerationExtension Present[07.07.26 15:53:23.812] devices OpenAL Soft[07.07.26 15:53:23.812] SOUND: OpenAL: system default SndDevice name is OpenAL Soft[07.07.26 15:53:23.854] SOUND: OpenAL: All available devices:[07.07.26 15:53:23.855] 1. OpenAL Soft, Spec Version 1.1 (default)[07.07.26 15:53:23.855] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1[07.07.26 15:53:23.859] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.[07.07.26 15:53:23.864] * sound: EAX 2.0 extension: absent[07.07.26 15:53:23.864] * sound: EAX 2.0 deferred: absent[07.07.26 15:53:23.879] * sound : cache: 65538 kb, 7609 lines, 8820 bpl[07.07.26 15:53:23.884] Starting RENDER device...[07.07.26 15:53:23.948] * GPU [vendor:10DE]-[device:1E84]: NVIDIA GeForce RTX 2070 SUPER[07.07.26 15:53:23.948] * GPU driver: 32.0.15.6094[07.07.26 15:53:24.738] * CREATE: DeviceREF: 1[07.07.26 15:53:24.738] * Texture memory: 4046 M[07.07.26 15:53:24.738] * DDI-level: 9.0[07.07.26 15:53:24.740] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[07.07.26 15:53:24.740] * GPU vertex cache: recognized, 24[07.07.26 15:53:24.740] * DVB created: 8192K[07.07.26 15:53:24.740] * DIB created: 512K[07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.793] Renderer doesn't support blender 'effects\shadow_world'[07.07.26 15:53:24.793] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1][07.07.26 15:53:24.849] load time LTX=55 ms[07.07.26 15:53:24.857] count of .thm files=4969[07.07.26 15:53:36.785] load time THM=11936 ms[07.07.26 15:53:36.785] * NULLRT supported[07.07.26 15:53:36.785] * ...and used[07.07.26 15:53:36.785] * HWDST/PCF supported and used[07.07.26 15:53:36.785] * NV-DBT supported and used[07.07.26 15:53:37.788] - r__tf_aniso 16[07.07.26 15:53:37.788] - r2_tf_mipbias 0.[07.07.26 15:53:37.996] Script debugger succesfully restarted.[07.07.26 15:53:39.854] - Gamedata version: [Version: Final Plus 04.10.2025][07.07.26 15:53:40.187] Starting engine...[07.07.26 15:53:40.336] GMLib loaded at 141 msec[07.07.26 15:53:40.665] Game_Globals loaded at 328 msec[07.07.26 15:53:41.496] App_Start loaded at 830 msec[07.07.26 15:53:41.582] ui_core loaded at 85 msec[07.07.26 15:53:41.688] Main_Menu loaded at 106 msec[07.07.26 15:53:53.568] * DVB created: 8192K[07.07.26 15:53:53.568] * DIB created: 512K[07.07.26 15:53:54.375] - r__tf_aniso 16[07.07.26 15:53:54.375] - r2_tf_mipbias 0.[07.07.26 15:53:54.375] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[07.07.26 15:53:54.375] * GPU vertex cache: recognized, 24[07.07.26 15:53:54.375] *** RESET [877 ms][07.07.26 15:53:54.385] "e:\op-2.2_zc\bin\xr_3da.exe" -nointro -noshadows -r2_sun_shafts high -r2_soft_particles on -smap4096[07.07.26 15:53:54.385] Begin load[07.07.26 15:53:54.386] * phase time: 0 ms[07.07.26 15:53:54.430] * phase cmem: 398534 K[07.07.26 15:53:54.430] Prefetching objects...[07.07.26 15:53:54.574] * Objects loaded in 0 ms[07.07.26 15:53:58.035] * Models loaded in 3461 ms[07.07.26 15:53:58.086] * Prefetch memory: 1046566Kb[07.07.26 15:53:58.090] * phase time: 3703 ms[07.07.26 15:53:58.135] * phase cmem: 1420927 K[07.07.26 15:53:58.135] Starting server...[07.07.26 15:53:58.196] - Gamedata version: [Version: Final Plus 04.10.2025][07.07.26 15:53:58.241] * phase time: 152 ms[07.07.26 15:53:58.287] * phase cmem: 1420599 K[07.07.26 15:53:58.287] Loading alife simulator...[07.07.26 15:53:58.289] * phase time: 47 ms[07.07.26 15:53:58.336] * phase cmem: 1420916 K[07.07.26 15:53:58.336] Loading savegame...[07.07.26 15:53:58.359] e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav save created on DEVELOPER mode![07.07.26 15:53:58.359] * Loading key-value pairs...[07.07.26 15:53:58.419] * 49 key-value pairs were successfully loaded (0.059s)[07.07.26 15:53:58.419] * Loading spawn registry...[07.07.26 15:54:00.026] * 24708 spawn points were successfully loaded (1.580s)[07.07.26 15:54:00.026] * Loading objects...[07.07.26 15:54:00.499] * 32800 out of 32800 objects were successfully loaded (0.473s)[07.07.26 15:54:00.897] * Loading quick slots data...[07.07.26 15:54:00.897] * Loading pre random queues data...[07.07.26 15:54:00.919] * Start objects on_register'ed...[07.07.26 15:54:02.198] * 32800 objects on_register'ed (1.278s)[07.07.26 15:54:02.199] * Game Найти вход в лабораторию is successfully loaded from file 'e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav' (3.910s)[07.07.26 15:54:02.199] * phase time: 3909 ms[07.07.26 15:54:02.285] * phase cmem: 1644043 K[07.07.26 15:54:02.285] Connecting...[07.07.26 15:54:02.320] MaxPlayers = 32[07.07.26 15:54:02.361] * phase time: 161 ms[07.07.26 15:54:02.447] * phase cmem: 1646237 K[07.07.26 15:54:02.447] Connecting to...[07.07.26 15:54:02.460] Player not found. New player created.[07.07.26 15:54:02.461] * client : connection accepted - [07.07.26 15:54:02.489] * phase time: 127 ms[07.07.26 15:54:02.571] * phase cmem: 1646286 K[07.07.26 15:54:02.571] Reading level info...[07.07.26 15:54:02.584] * phase time: 95 ms[07.07.26 15:54:02.668] * phase cmem: 1648627 K[07.07.26 15:54:02.668] Loading object space...[07.07.26 15:54:03.003] * object space load: 334 ms[07.07.26 15:54:03.003] * phase time: 419 ms[07.07.26 15:54:03.088] * phase cmem: 1702038 K[07.07.26 15:54:03.088] Loading shaders (R2)...[07.07.26 15:54:03.401] * phase time: 398 ms[07.07.26 15:54:03.487] * phase cmem: 1705080 K[07.07.26 15:54:03.487] Loading geometry (R2)...[07.07.26 15:54:03.891] * phase time: 489 ms[07.07.26 15:54:03.974] * phase cmem: 1776822 K[07.07.26 15:54:03.974] Loading visuals (R2)...[07.07.26 15:54:03.999] * phase time: 108 ms[07.07.26 15:54:04.084] * phase cmem: 1783209 K[07.07.26 15:54:04.084] Loading details (R2)...[07.07.26 15:54:04.129] * [DETAILS] VertexConsts(256), Batch(61)[07.07.26 15:54:04.129] * [DETAILS] 45323 v(20), 30317 p[07.07.26 15:54:04.130] * [DETAILS] Batch(61), VB(885K), IB(177K)[07.07.26 15:54:04.130] * phase time: 131 ms[07.07.26 15:54:04.217] * phase cmem: 1788526 K[07.07.26 15:54:04.217] Loading sectors (R2)...[07.07.26 15:54:04.218] * Loading HOM: e:\op-2.2_zc\gamedata\levels\l05_bar\level.hom[07.07.26 15:54:04.221] * Loading environment modificator: e:\op-2.2_zc\gamedata\levels\l05_bar\level.env_mod[07.07.26 15:54:04.221] * phase time: 89 ms[07.07.26 15:54:04.307] * phase cmem: 1788876 K[07.07.26 15:54:04.307] Loading AI objects...[07.07.26 15:54:04.350] * phase time: 129 ms[07.07.26 15:54:04.435] * phase cmem: 1786301 K[07.07.26 15:54:04.435] Loading PH world...[07.07.26 15:54:04.488] - Game configuring : Started [07.07.26 15:54:04.491] - Game configuring : Finished [07.07.26 15:54:04.679] * phase time: 328 ms[07.07.26 15:54:04.768] * phase cmem: 1814318 K[07.07.26 15:54:04.768] Loading textures...[07.07.26 15:54:18.151] * t-report - base: 1886, 3480666 K[07.07.26 15:54:18.151] * t-report - lmap: 4, 4096 K[07.07.26 15:54:18.152] * phase time: 13473 ms[07.07.26 15:54:18.256] * phase cmem: 4326555 K[07.07.26 15:54:18.256] Synchronizing...[07.07.26 15:54:18.257] Save created on [Engine 2.2a x64 08.02.2022][07.07.26 15:54:18.257] Save date and time [Mon Jul 6 22:55:15 2026][07.07.26 15:54:18.298] * phase time: 145 ms[07.07.26 15:54:18.398] * phase cmem: 4326565 K[07.07.26 15:54:18.658] * [win32]: free[137429426656 K], reserved[4423348 K], committed[5103404 K][07.07.26 15:54:18.658] * [ D3D ]: textures[3484762 K][07.07.26 15:54:18.658] * [x-ray]: crt heap[4326109 K], process heap[4326109 K], game lua[216579 K], engine lua[206 K], render[0 K][07.07.26 15:54:18.658] * [x-ray]: economy: strings[count: 192687, lengths: 9804 K, overhead: 9784 K, saved: 28148 K][07.07.26 15:54:18.658] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K][07.07.26 15:54:18.658] Starting measure[07.07.26 15:54:42.084] ALL_SPAWN_FIX release [bar_arena_door_0000][5267][07.07.26 15:54:43.107] * MEMORY USAGE: 5891958 K[07.07.26 15:55:19.767] Begin load[07.07.26 15:55:19.915] - Gamedata version: [Version: Final Plus 04.10.2025][07.07.26 15:55:19.940] * phase time: 154 ms[07.07.26 15:55:20.104] * phase cmem: 5819074 K[07.07.26 15:55:20.104] Loading alife simulator...[07.07.26 15:55:20.105] * phase time: 165 ms[07.07.26 15:55:20.260] * phase cmem: 5819001 K[07.07.26 15:55:20.260] Loading savegame...[07.07.26 15:55:20.275] e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav save created on DEVELOPER mode![07.07.26 15:55:20.275] * Loading key-value pairs...[07.07.26 15:55:20.312] * 49 key-value pairs were successfully loaded (0.037s)[07.07.26 15:55:20.312] * Loading spawn registry...[07.07.26 15:55:21.712] * 24708 spawn points were successfully loaded (1.392s)[07.07.26 15:55:21.713] * Loading objects...[07.07.26 15:55:22.143] * 32800 out of 32800 objects were successfully loaded (0.431s)[07.07.26 15:55:22.432] * Loading quick slots data...[07.07.26 15:55:22.432] * Loading pre random queues data...[07.07.26 15:55:22.454] * Start objects on_register'ed...[07.07.26 15:55:23.780] * 32800 objects on_register'ed (1.325s)[07.07.26 15:55:23.780] * Game Найти вход в лабораторию is successfully loaded from file 'e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav' (3.675s)[07.07.26 15:55:23.780] * phase time: 3674 ms[07.07.26 15:55:23.947] * phase cmem: 5903407 K[07.07.26 15:55:23.947] Connecting...[07.07.26 15:55:23.948] * phase time: 167 ms[07.07.26 15:55:24.113] * phase cmem: 5903408 K[07.07.26 15:55:24.113] Restart sim...[07.07.26 15:55:24.113] * phase time: 165 ms[07.07.26 15:55:24.279] * phase cmem: 5903406 K[07.07.26 15:55:24.690] * [win32]: free[137426578656 K], reserved[4397840 K], committed[7976912 K][07.07.26 15:55:24.690] * [ D3D ]: textures[4646558 K][07.07.26 15:55:24.690] * [x-ray]: crt heap[5902943 K], process heap[5902943 K], game lua[215635 K], engine lua[223 K], render[1612 K][07.07.26 15:55:24.690] * [x-ray]: economy: strings[count: 205878, lengths: 10481 K, overhead: 10454 K, saved: 31114 K][07.07.26 15:55:24.690] * [x-ray]: economy: smem[count: 72271, lengths: 45739 K, overhead: 1129 K, saved: 18338 K][07.07.26 15:55:24.690] Starting measure[07.07.26 15:55:26.889] ALL_SPAWN_FIX release [bar_arena_door_0000][5267][07.07.26 15:55:27.641] * MEMORY USAGE: 5941842 K[07.07.26 15:56:33.213] Begin load[07.07.26 15:56:33.342] - Gamedata version: [Version: Final Plus 04.10.2025][07.07.26 15:56:33.367] * phase time: 134 ms[07.07.26 15:56:33.525] * phase cmem: 5835846 K[07.07.26 15:56:33.525] Loading alife simulator...[07.07.26 15:56:33.526] * phase time: 159 ms[07.07.26 15:56:33.682] * phase cmem: 5835798 K[07.07.26 15:56:33.682] Loading savegame...[07.07.26 15:56:33.698] e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav save created on DEVELOPER mode![07.07.26 15:56:33.698] * Loading key-value pairs...[07.07.26 15:56:33.734] * 49 key-value pairs were successfully loaded (0.037s)[07.07.26 15:56:33.734] * Loading spawn registry...[07.07.26 15:56:35.146] * 24708 spawn points were successfully loaded (1.403s)[07.07.26 15:56:35.146] * Loading objects...[07.07.26 15:56:35.587] * 32800 out of 32800 objects were successfully loaded (0.440s)[07.07.26 15:56:35.878] * Loading quick slots data...[07.07.26 15:56:35.878] * Loading pre random queues data...[07.07.26 15:56:35.901] * Start objects on_register'ed...[07.07.26 15:56:37.087] * 32800 objects on_register'ed (1.186s)[07.07.26 15:56:37.087] * Game Найти вход в лабораторию is successfully loaded from file 'e:\op-2.2_zc\userdata\savedgames\Найти вход в лабораторию.sav' (3.561s)[07.07.26 15:56:37.087] * phase time: 3560 ms[07.07.26 15:56:37.256] * phase cmem: 5920097 K[07.07.26 15:56:37.256] Connecting...[07.07.26 15:56:37.257] * phase time: 170 ms[07.07.26 15:56:37.427] * phase cmem: 5920100 K[07.07.26 15:56:37.427] Restart sim...[07.07.26 15:56:37.427] * phase time: 169 ms[07.07.26 15:56:37.595] * phase cmem: 5920100 K[07.07.26 15:56:38.010] * [win32]: free[137426515904 K], reserved[4414280 K], committed[8023224 K][07.07.26 15:56:38.010] * [ D3D ]: textures[4657054 K][07.07.26 15:56:38.010] * [x-ray]: crt heap[5919640 K], process heap[5919640 K], game lua[215640 K], engine lua[220 K], render[1669 K][07.07.26 15:56:38.010] * [x-ray]: economy: strings[count: 205999, lengths: 10484 K, overhead: 10460 K, saved: 35150 K][07.07.26 15:56:38.010] * [x-ray]: economy: smem[count: 72271, lengths: 45739 K, overhead: 1129 K, saved: 18338 K][07.07.26 15:56:38.010] Starting measure[07.07.26 15:56:40.232] ALL_SPAWN_FIX release [bar_arena_door_0000][5267][07.07.26 15:56:40.968] * MEMORY USAGE: 5955103 K[07.07.26 16:02:47.378] * Saving spawns...[07.07.26 16:02:47.379] * Saving objects...[07.07.26 16:02:47.501] * 33013 objects are successfully saved[07.07.26 16:02:47.501] * Saving key-value pairs...[07.07.26 16:02:47.525] * 49 key-value pairs were successfully saved[07.07.26 16:02:47.525] * Saving quick slots data...[07.07.26 16:02:47.525] * Saving pre random queues data...[07.07.26 16:02:47.558] * Game Gecha_quicksave.sav is successfully saved to file 'e:\op-2.2_zc\userdata\savedgames\gecha_quicksave.sav'[07.07.26 16:03:57.518] * Saving spawns...[07.07.26 16:03:57.519] * Saving objects...[07.07.26 16:03:57.624] * 33032 objects are successfully saved[07.07.26 16:03:57.624] * Saving key-value pairs...[07.07.26 16:03:57.646] * 51 key-value pairs were successfully saved[07.07.26 16:03:57.647] * Saving quick slots data...[07.07.26 16:03:57.647] * Saving pre random queues data...[07.07.26 16:03:57.677] * Game Gecha_quicksave.sav is successfully saved to file 'e:\op-2.2_zc\userdata\savedgames\gecha_quicksave.sav'Привет Алексей вот такой вылет при использования рюкзака причём постояно если поможеш буду благодарен . Спасибо