У меня Проблема заключается в том что при созданий нового персонажа на DX8 игра выдаёт ошибку shader compilation failed.
И так на вех директ иксах кроме DX9. Что делать?
Всем хай кто поможет помочь. Играю значит тч ганслингер решил посмотреть какой будет тч на гансе, играю какое то время вылет, пытаюсь запустить сохранение и вылет идет
Всем привет, есть ли спец по обходу античита в Lost Alpha Enhanced Edition 1.31.3? Работу оплачу по договорённости. Если кто найдется то в личку. Сразу говорю там сложно, так что нужен профи. Оплата соответственно.
Поздорову бродяги! подскажите во что щас можно залипнуть без крови с глаз?)) какие модификации бульменее играбельны и проходимы, всем заранее спс за ответы)
> Djetch, привет, в 20-й базы нет своей и без магазинов на поясе она. В 23-й база и ещё куча всего, в 26-й ещё больше кОнтента) Но основной сюжет +- одинаковый.
> 51, Проверь БТР, такая фигня у Фладара была. Квест засчитывается, но бтр скатывается с холма и сдать квест нельзя. Надо поставить аккуратнее бтр и смотреть что бы он не укатывался
Как в народной солянке 2026 закрыть квест на бтр-82 пригнать на барьер, я его пригнал квест засчитался и надо подойти к Лукашу, к нему подходишь а диалога нет
Вот лог вылета
* Detected CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz [GenuineIntel], F6/M10/S9, 2396.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 64294 files cached 67 archives, 12375Kb memory used.
Init FileSystem 1.043493 sec
'xrCore' build 8267, Sep 25 2021
-----loading d:/games/anomaly 1.5.1\gamedata\configs\system.ltx [2]
Initializing Engine...
Starting INPUT device...
Available render modes[1]:
[renderer_r1]
command line "d:\games\anomaly 1.5.1\bin\anomalydx8.exe" -smap1536 -dbg
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
[d:/games/anomaly 1.5.1\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[8589731204 K], reserved[43504 K], committed[159820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[46487 K]
* [x-ray]: economy: strings[40460 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:\Games\Anomaly 1.5.1\
dir[2]=D:\Games\Anomaly 1.5.1\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\rspec_default.ltx"...
[d:/games/anomaly 1.5.1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/anomaly 1.5.1\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11A1]: NVIDIA GeForce GTX 670MX
* GPU driver: 25.21.14.2531
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 40, correct size = 38 [12]
compiling shader particle_distort
compiling shader particle [2]
THM chunk 2072 fixed, wrong size = 40, correct size = 38 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 35
THM chunk 2072 fixed, wrong size = 31, correct size = 40
THM chunk 2072 fixed, wrong size = 40, correct size = 39 [2]
THM chunk 2072 fixed, wrong size = 40, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2]
THM chunk 2072 fixed, wrong size = 32, correct size = 33
THM chunk 2072 fixed, wrong size = 26, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 27 [3]
THM chunk 2072 fixed, wrong size = 30, correct size = 27 [3]
THM chunk 2072 fixed, wrong size = 29, correct size = 35
THM chunk 2072 fixed, wrong size = 30, correct size = 28
THM chunk 2072 fixed, wrong size = 40, correct size = 25
THM chunk 2072 fixed, wrong size = 40, correct size = 27
compiling shader simple_color
compiling shader portal
compiling shader editor
THM chunk 2072 fixed, wrong size = 40, correct size = 25 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 40, correct size = 34
THM chunk 2072 fixed, wrong size = 40, correct size = 35
THM chunk 2072 fixed, wrong size = 32, correct size = 34
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30 [2]
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2]
THM chunk 2072 fixed, wrong size = 32, correct size = 33
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 34, correct size = 37
THM chunk 2072 fixed, wrong size = 27, correct size = 35
THM chunk 2072 fixed, wrong size = 26, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2072 fixed, wrong size = 40, correct size = 27 [6]
THM chunk 2072 fixed, wrong size = 40, correct size = 25 [13]
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 31, correct size = 27
THM chunk 2072 fixed, wrong size = 31, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
compiling shader sky2 [2]
compiling shader clouds [2]
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine...
compiling shader hud_font
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[8588742920 K], reserved[68948 K], committed[1122660 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[667707 K]
* [x-ray]: economy: strings[40390 K], smem[0 K]
* loading script ui_mm_faction_select.script
* loading script utils_ui.script
* loading script utils_item.script
* loading script utils_data.script
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
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* 0.0 : [ 1] amik\explosions\boom_1
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* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
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* 0.0 : [ 1] amik\hit_fx\blood\962e6155
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* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
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* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
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* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
* 0.0 : [ 1] amik\weapons\flame\flameshoot_2
* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
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* 0.0 : [ 1] amik\weapons\grishik\5x56x45
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* 0.0 : [ 1] amik\weapons\grishik\6x5x50
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* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
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* 0.0 : [ 1] amik\weapons\trace_01
* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash1
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* 0.0 : [ 1] fozest\fire_spark_04
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* 0.0 : [ 1] fx\fx_flare1
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* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\20-00
* 0.0 : [ 2] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-30
* 0.0 : [ 3] sky\swtc_clear_alt\20-30#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 1] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 3] sky\swtc_dark\19-00-storm
* 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 2] sky\swtc_dark\20-00-storm
* 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\21-00-storm
* 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\15-00-storm
* 0.0 : [ 3] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\17-00-storm
* 0.0 : [ 1] sky\swtc_storm\17-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] ui\new_game\ui_new_game_popup
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_empty
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 9.5 : [ 1] ui\moty2019
* 16.1 : [ 1] ui\ui_font_hud_01
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 42.8 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2031.8 : [ 1] ui\ui_ani_cursor
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_actor_portrets
* 4096.1 : [ 1] ui\ui_options
* 32768.1 : [ 1] ui\ui_icon_equipment
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\games\anomaly 1.5.1\bin\anomalydx8.exe" -smap1536 -dbg
* phase time: 0 ms
* phase cmem: 730071 K
* [x-ray]: Prefetching Data
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0! d:/games/anomaly 1.5.1\appdata\shaders_cache\r1\model_def_lplanes_0.vs\0010000! error: (15): error X3018: invalid subscript 'P'
У меня Проблема заключается в том что при созданий нового персонажа на DX8 игра выдаёт ошибку shader compilation failed.
И так на вех директ иксах кроме DX9. Что делать?