вылет при запуске игры
[20.07.25 15:01:40.927] [8640] ####################[+mimalloc+]#################### [20.07.25 15:01:40.930] [8640] heap stats: peak total freed current unit count [20.07.25 15:01:40.930] [8640] reserved: 1.0 gib 1.0 gib 0 1.0 gib [20.07.25 15:01:40.930] [8640] committed: 32.0 mib 32.0 mib 0 32.0 mib [20.07.25 15:01:40.930] [8640] reset: 0 [20.07.25 15:01:40.930] [8640] purged: 0 [20.07.25 15:01:40.930] [8640] touched: 64.2 kib 64.2 kib 0 64.2 kib not all freed [20.07.25 15:01:40.930] [8640] segments: 1 1 0 1 not all freed! [20.07.25 15:01:40.930] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -cached: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] pages: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -extended: 0 [20.07.25 15:01:40.930] [8640] -noretire: 0 [20.07.25 15:01:40.930] [8640] mmaps: 0 [20.07.25 15:01:40.930] [8640] commits: 1 [20.07.25 15:01:40.930] [8640] resets: 0 [20.07.25 15:01:40.930] [8640] purges: 0 [20.07.25 15:01:40.930] [8640] threads: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] searches: 0.0 avg [20.07.25 15:01:40.930] [8640] numa nodes: 1 [20.07.25 15:01:40.930] [8640] elapsed: 0.093 s [20.07.25 15:01:40.930] [8640] process: user: 0.078 s, system: 0.078 s, faults: 6340, rss: 21.0 mib, commit: 44.8 mib [20.07.25 15:01:40.930] [8640] ####################[-mimalloc-]#################### [20.07.25 15:01:40.932] [8640] * detected cpu: amd phenom(tm) 8650 triple-core processor [authenticamd], f31/m2/s3 [20.07.25 15:01:40.932] [8640] * cpu features: rdtsc, mmx, 3dnowext!, 3dnow!, sse, sse2, sse3, monitor/mwait, sse4a [20.07.25 15:01:40.932] [8640] * cpu cores: [3], threads: [3] [20.07.25 15:01:40.932] [8640] * cpu0 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] * cpu1 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] * cpu2 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] initializing file system... [20.07.25 15:01:40.934] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db0], size: [678577379] [20.07.25 15:01:41.035] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db1], size: [708434331] [20.07.25 15:01:41.045] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db2], size: [671169415] [20.07.25 15:01:41.050] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db3], size: [684792231] [20.07.25 15:01:41.057] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db4], size: [671392842] [20.07.25 15:01:41.643] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db5], size: [696277331] [20.07.25 15:01:41.765] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db6], size: [667613134] [20.07.25 15:01:41.772] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db7], size: [672770451] [20.07.25 15:01:41.838] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db8], size: [296000567] [20.07.25 15:01:41.862] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db9], size: [79312307] [20.07.25 15:01:41.914] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dba], size: [32500627] [20.07.25 15:01:41.922] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbb], size: [55194918] [20.07.25 15:01:41.931] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbc], size: [160948] [20.07.25 15:01:41.931] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbd], size: [101014] [20.07.25 15:01:41.932] [8640] using fs-ltx: [fsgame_np.ltx] [20.07.25 15:01:41.932] [8640] --found fs dir: [d:\games\Сталкер shadow of chernobyl\_appdata_\] [20.07.25 15:01:41.932] [8640] files: [4] [20.07.25 15:01:41.934] [8640] fs: 28198 files cached, 0kb memory used. [20.07.25 15:01:41.934] [8640] init filesystem 1.001371 sec [20.07.25 15:01:41.958] [8640] [ogsr engine (x64)] build date: [may 30 2025 17:59:28] [20.07.25 15:01:41.958] [8640] [_msc_full_ver]: [194334808], [_msvc_lang]: [202002l] [20.07.25 15:01:41.958] [8640] working directory: [d:\games\Сталкер shadow of chernobyl\bin_x64] [20.07.25 15:01:41.958] [8640] commandline: ["d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe" ] [20.07.25 15:01:41.958] [8640] ttapi number of threads: [3] [20.07.25 15:01:41.959] [5268] [ttapi] pool thread id=1 [20.07.25 15:01:41.959] [2892] [ttapi] pool thread id=3 [20.07.25 15:01:41.959] [7008] [ttapi] pool thread id=2 [20.07.25 15:01:42.488] [8640] --os version major: [10] minor: [0], build: [19045]. server os: [no] [20.07.25 15:01:42.488] [8640] current drive space free: [189373]mb total: [376938]mb [20.07.25 15:01:42.488] [8640] initializing engine... [20.07.25 15:01:42.490] [8640] starting input device... [20.07.25 15:01:42.521] [8640] ! unknown command: renderer [20.07.25 15:01:42.522] [8640] -------------------------------------------------------------------------------- [20.07.25 15:01:42.522] [8640] ####################[+mimalloc+]#################### [20.07.25 15:01:42.522] [8640] heap stats: peak total freed current unit count [20.07.25 15:01:42.522] [8640] reserved: 1.0 gib 1.0 gib 0 1.0 gib [20.07.25 15:01:42.522] [8640] committed: 32.0 mib 52.3 mib 33.2 mib 19.0 mib [20.07.25 15:01:42.522] [8640] reset: 0 [20.07.25 15:01:42.522] [8640] purged: 33.2 mib [20.07.25 15:01:42.522] [8640] touched: 64.2 kib 64.2 kib 14.8 mib -14.7 mib ok [20.07.25 15:01:42.522] [8640] segments: 1 1 0 1 not all freed! [20.07.25 15:01:42.522] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] -cached: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] pages: 0 0 61 -61 ok [20.07.25 15:01:42.522] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] -extended: 0 [20.07.25 15:01:42.522] [8640] -noretire: 0 [20.07.25 15:01:42.522] [8640] mmaps: 0 [20.07.25 15:01:42.522] [8640] commits: 216 [20.07.25 15:01:42.522] [8640] resets: 0 [20.07.25 15:01:42.522] [8640] purges: 17 [20.07.25 15:01:42.522] [8640] threads: 3 3 0 3 not all freed! [20.07.25 15:01:42.522] [8640] searches: 0.0 avg [20.07.25 15:01:42.522] [8640] numa nodes: 1 [20.07.25 15:01:42.522] [8640] elapsed: 1.685 s [20.07.25 15:01:42.522] [8640] process: user: 1.109 s, system: 0.140 s, faults: 11781, rss: 33.5 mib, commit: 44.8 mib [20.07.25 15:01:42.522] [8640] ####################[-mimalloc-]#################### [20.07.25 15:01:42.522] [8640] [4095mb] physical memory installed, [1555mb] available, [62] percent of memory in use [20.07.25 15:01:42.522] [8640] pagefile total: [25284mb], free~ [24308mb] [20.07.25 15:01:42.522] [8640] engine memory usage (working set): [33mb], peak: [33mb] [20.07.25 15:01:42.522] [8640] engine memory usage (commit charge): [26mb], peak: [44mb] [20.07.25 15:01:42.522] [8640] -------------------------------------------------------------------------------- [20.07.25 15:01:42.524] [8640] * [ d3d ]: textures count [0] [20.07.25 15:01:42.524] [8640] * [ d3d ]: textures[0 k] [20.07.25 15:01:42.524] [8640] * [x-ray]: process heap[0 k], render[0 k] [20.07.25 15:01:42.524] [8640] * [x-ray]: economy: strings[2734 k], smem[0 k] [20.07.25 15:01:42.524] [8640] sound: openal: enumerate devices... [20.07.25 15:01:42.802] [8640] ~~sound: openal: default sound device name is [динамики (realtek high definition audio)], device name size: [48] [20.07.25 15:01:42.802] [8640] sound: openal: all available devices: [20.07.25 15:01:42.802] [8640] 1. динамики (realtek high definition audio) (full name [openal soft on динамики (realtek high definition audio)]). al_soft [1] [20.07.25 15:01:42.802] [8640] 2. realtek digital output (realtek high definition audio) (full name [openal soft on realtek digital output (realtek high definition audio)]). al_soft [1] [20.07.25 15:01:42.802] [8640] executing config-script "d:\games\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"... [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [artefact] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [team_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [skin_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [speech_menu_1] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [speech_menu_0] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [buy_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [chat] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [chat_team] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_begin] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_yes] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_no] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [cam_zoom_out] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [cam_zoom_in] [20.07.25 15:01:42.804] [8640] [d:\games\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [20.07.25 15:01:42.804] [8640] executing config-script "d:\games\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx"... [20.07.25 15:01:42.805] [8640] ! unknown command: r1_dlights [20.07.25 15:01:42.805] [8640] ! unknown command: r1_dlights_clip [20.07.25 15:01:42.805] [8640] ! unknown command: r1_glows_per_frame [20.07.25 15:01:42.805] [8640] ! unknown command: r1_tf_mipbias [20.07.25 15:01:42.805] [8640] ! unknown command: r2_sun [20.07.25 15:01:42.805] [8640] ! unknown command: r2_tf_mipbias [20.07.25 15:01:42.805] [8640] ! unknown command: r__supersample [20.07.25 15:01:42.805] [8640] ~ invalid syntax in call to 'snd_targets' [20.07.25 15:01:42.805] [8640] ~ valid arguments: integer value in range [128,1024] [20.07.25 15:01:42.805] [8640] ! unknown command: texture_lod [20.07.25 15:01:42.805] [8640] [d:\games\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. [20.07.25 15:01:42.805] [8640] --sound: selected device is [динамики (realtek high definition audio)] [20.07.25 15:01:42.883] [8640] ~[csoundrender_corea::init_context] openal version: 1.1 alsoft 1.23.1 [20.07.25 15:01:42.883] [8640] [openal] efx: present [20.07.25 15:01:42.883] [8640] loading of [senvironment.xr] [20.07.25 15:01:42.883] [8640] ~ env id=[0] name=[identity] [20.07.25 15:01:42.883] [8640] ~ env id=[1] name=[default] [20.07.25 15:01:42.883] [8640] ~ env id=[2] name=[bathroom] [20.07.25 15:01:42.884] [8640] ~ env id=[3] name=[mountains] [20.07.25 15:01:42.884] [8640] ~ env id=[4] name=[yard] [20.07.25 15:01:42.884] [8640] ~ env id=[5] name=[room] [20.07.25 15:01:42.884] [8640] ~ env id=[6] name=[plant] [20.07.25 15:01:42.884] [8640] ~ env id=[7] name=[long_corridor] [20.07.25 15:01:42.884] [8640] ~ env id=[8] name=[open_space] [20.07.25 15:01:42.884] [8640] ~ env id=[9] name=[house] [20.07.25 15:01:42.884] [8640] ~ env id=[10] name=[forest] [20.07.25 15:01:42.884] [8640] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20.07.25 15:01:42.886] [8640] starting render device... [20.07.25 15:01:42.897] [8640] * avail gpu [vendor:10de]-[device:614]: nvidia geforce 9800 gt [20.07.25 15:01:42.897] [8640] * avail gpu [vendor:1414]-[device:8c]: microsoft basic render driver [20.07.25 15:01:42.898] [8640] !chw::created3d() use dxgi_gpu_preference_high_performance [20.07.25 15:01:42.899] [8640] dedicated vram: 999 mb (1047724032 bytes) dedicated memory: 0 mb (0 bytes) shared memory: 2047 mb (2147248128 bytes) [20.07.25 15:01:42.899] [8640] * selected gpu [vendor:10de]-[device:614]: nvidia geforce 9800 gt [20.07.25 15:01:42.907] [8640] fatal error [error]expression : ��������� ��������� ���������� ��� ������� ���������� �� �������������� � ������ �������. [error]function : chw::createdevice [error]file : f:\modding\engines\ogsr_engine_private\ogsr_engine\layers\xrrenderdx10\dx10hw.cpp [error]line : 187 [error]description : d3d11createdevice( m_padapter , d3d_driver_type_unknown , nullptr , createdeviceflags , pfeaturelevels , std::size(pfeaturelevels) , d3d11_sdk_version , &pdevice , &featurelevel , &pcontext) [20.07.25 15:01:42.907] [8640] ******************************************************************************** [20.07.25 15:01:42.908] [8640] !![logstacktrace] thread: [unknown] [20.07.25 15:01:42.944] [8640] !!stack trace: ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d12acd69] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d128d8cf] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d128dde5] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1351edd] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d142b3e5] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1207517] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d120804d] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1208129] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1dd67d6] ! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffc1af67374], fun: [basethreadinitthunk()] + [20 byte(s)] ! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffc1ccdcc91], fun: [rtluserthreadstart()] + [33 byte(s)] ! [20.07.25 15:01:42.945] [8640] ********************************************************************************

2025-07-20 17:56:54

вылет при запуске игры
[20.07.25 15:01:40.927] [8640] ####################[+mimalloc+]#################### [20.07.25 15:01:40.930] [8640] heap stats: peak total freed current unit count [20.07.25 15:01:40.930] [8640] reserved: 1.0 gib 1.0 gib 0 1.0 gib [20.07.25 15:01:40.930] [8640] committed: 32.0 mib 32.0 mib 0 32.0 mib [20.07.25 15:01:40.930] [8640] reset: 0 [20.07.25 15:01:40.930] [8640] purged: 0 [20.07.25 15:01:40.930] [8640] touched: 64.2 kib 64.2 kib 0 64.2 kib not all freed [20.07.25 15:01:40.930] [8640] segments: 1 1 0 1 not all freed! [20.07.25 15:01:40.930] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -cached: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] pages: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] -extended: 0 [20.07.25 15:01:40.930] [8640] -noretire: 0 [20.07.25 15:01:40.930] [8640] mmaps: 0 [20.07.25 15:01:40.930] [8640] commits: 1 [20.07.25 15:01:40.930] [8640] resets: 0 [20.07.25 15:01:40.930] [8640] purges: 0 [20.07.25 15:01:40.930] [8640] threads: 0 0 0 0 ok [20.07.25 15:01:40.930] [8640] searches: 0.0 avg [20.07.25 15:01:40.930] [8640] numa nodes: 1 [20.07.25 15:01:40.930] [8640] elapsed: 0.093 s [20.07.25 15:01:40.930] [8640] process: user: 0.078 s, system: 0.078 s, faults: 6340, rss: 21.0 mib, commit: 44.8 mib [20.07.25 15:01:40.930] [8640] ####################[-mimalloc-]#################### [20.07.25 15:01:40.932] [8640] * detected cpu: amd phenom(tm) 8650 triple-core processor [authenticamd], f31/m2/s3 [20.07.25 15:01:40.932] [8640] * cpu features: rdtsc, mmx, 3dnowext!, 3dnow!, sse, sse2, sse3, monitor/mwait, sse4a [20.07.25 15:01:40.932] [8640] * cpu cores: [3], threads: [3] [20.07.25 15:01:40.932] [8640] * cpu0 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] * cpu1 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] * cpu2 current freq: 2300 mhz, max freq: 2300 mhz [20.07.25 15:01:40.932] [8640] initializing file system... [20.07.25 15:01:40.934] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db0], size: [678577379] [20.07.25 15:01:41.035] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db1], size: [708434331] [20.07.25 15:01:41.045] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db2], size: [671169415] [20.07.25 15:01:41.050] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db3], size: [684792231] [20.07.25 15:01:41.057] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db4], size: [671392842] [20.07.25 15:01:41.643] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db5], size: [696277331] [20.07.25 15:01:41.765] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db6], size: [667613134] [20.07.25 15:01:41.772] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db7], size: [672770451] [20.07.25 15:01:41.838] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db8], size: [296000567] [20.07.25 15:01:41.862] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.db9], size: [79312307] [20.07.25 15:01:41.914] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dba], size: [32500627] [20.07.25 15:01:41.922] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbb], size: [55194918] [20.07.25 15:01:41.931] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbc], size: [160948] [20.07.25 15:01:41.931] [8640] --found base arch: [d:\games\Сталкер shadow of chernobyl\gamedata.dbd], size: [101014] [20.07.25 15:01:41.932] [8640] using fs-ltx: [fsgame_np.ltx] [20.07.25 15:01:41.932] [8640] --found fs dir: [d:\games\Сталкер shadow of chernobyl\_appdata_\] [20.07.25 15:01:41.932] [8640] files: [4] [20.07.25 15:01:41.934] [8640] fs: 28198 files cached, 0kb memory used. [20.07.25 15:01:41.934] [8640] init filesystem 1.001371 sec [20.07.25 15:01:41.958] [8640] [ogsr engine (x64)] build date: [may 30 2025 17:59:28] [20.07.25 15:01:41.958] [8640] [_msc_full_ver]: [194334808], [_msvc_lang]: [202002l] [20.07.25 15:01:41.958] [8640] working directory: [d:\games\Сталкер shadow of chernobyl\bin_x64] [20.07.25 15:01:41.958] [8640] commandline: ["d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe" ] [20.07.25 15:01:41.958] [8640] ttapi number of threads: [3] [20.07.25 15:01:41.959] [5268] [ttapi] pool thread id=1 [20.07.25 15:01:41.959] [2892] [ttapi] pool thread id=3 [20.07.25 15:01:41.959] [7008] [ttapi] pool thread id=2 [20.07.25 15:01:42.488] [8640] --os version major: [10] minor: [0], build: [19045]. server os: [no] [20.07.25 15:01:42.488] [8640] current drive space free: [189373]mb total: [376938]mb [20.07.25 15:01:42.488] [8640] initializing engine... [20.07.25 15:01:42.490] [8640] starting input device... [20.07.25 15:01:42.521] [8640] ! unknown command: renderer [20.07.25 15:01:42.522] [8640] -------------------------------------------------------------------------------- [20.07.25 15:01:42.522] [8640] ####################[+mimalloc+]#################### [20.07.25 15:01:42.522] [8640] heap stats: peak total freed current unit count [20.07.25 15:01:42.522] [8640] reserved: 1.0 gib 1.0 gib 0 1.0 gib [20.07.25 15:01:42.522] [8640] committed: 32.0 mib 52.3 mib 33.2 mib 19.0 mib [20.07.25 15:01:42.522] [8640] reset: 0 [20.07.25 15:01:42.522] [8640] purged: 33.2 mib [20.07.25 15:01:42.522] [8640] touched: 64.2 kib 64.2 kib 14.8 mib -14.7 mib ok [20.07.25 15:01:42.522] [8640] segments: 1 1 0 1 not all freed! [20.07.25 15:01:42.522] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] -cached: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] pages: 0 0 61 -61 ok [20.07.25 15:01:42.522] [8640] -abandoned: 0 0 0 0 ok [20.07.25 15:01:42.522] [8640] -extended: 0 [20.07.25 15:01:42.522] [8640] -noretire: 0 [20.07.25 15:01:42.522] [8640] mmaps: 0 [20.07.25 15:01:42.522] [8640] commits: 216 [20.07.25 15:01:42.522] [8640] resets: 0 [20.07.25 15:01:42.522] [8640] purges: 17 [20.07.25 15:01:42.522] [8640] threads: 3 3 0 3 not all freed! [20.07.25 15:01:42.522] [8640] searches: 0.0 avg [20.07.25 15:01:42.522] [8640] numa nodes: 1 [20.07.25 15:01:42.522] [8640] elapsed: 1.685 s [20.07.25 15:01:42.522] [8640] process: user: 1.109 s, system: 0.140 s, faults: 11781, rss: 33.5 mib, commit: 44.8 mib [20.07.25 15:01:42.522] [8640] ####################[-mimalloc-]#################### [20.07.25 15:01:42.522] [8640] [4095mb] physical memory installed, [1555mb] available, [62] percent of memory in use [20.07.25 15:01:42.522] [8640] pagefile total: [25284mb], free~ [24308mb] [20.07.25 15:01:42.522] [8640] engine memory usage (working set): [33mb], peak: [33mb] [20.07.25 15:01:42.522] [8640] engine memory usage (commit charge): [26mb], peak: [44mb] [20.07.25 15:01:42.522] [8640] -------------------------------------------------------------------------------- [20.07.25 15:01:42.524] [8640] * [ d3d ]: textures count [0] [20.07.25 15:01:42.524] [8640] * [ d3d ]: textures[0 k] [20.07.25 15:01:42.524] [8640] * [x-ray]: process heap[0 k], render[0 k] [20.07.25 15:01:42.524] [8640] * [x-ray]: economy: strings[2734 k], smem[0 k] [20.07.25 15:01:42.524] [8640] sound: openal: enumerate devices... [20.07.25 15:01:42.802] [8640] ~~sound: openal: default sound device name is [р”рёрѕр°рјрёрєрё (realtek high definition audio)], device name size: [48] [20.07.25 15:01:42.802] [8640] sound: openal: all available devices: [20.07.25 15:01:42.802] [8640] 1. р”рёрѕр°рјрёрєрё (realtek high definition audio) (full name [openal soft on р”рёрѕр°рјрёрєрё (realtek high definition audio)]). al_soft [1] [20.07.25 15:01:42.802] [8640] 2. realtek digital output (realtek high definition audio) (full name [openal soft on realtek digital output (realtek high definition audio)]). al_soft [1] [20.07.25 15:01:42.802] [8640] executing config-script "d:\games\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"... [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [artefact] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [team_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [skin_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [speech_menu_1] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [speech_menu_0] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [buy_menu] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [chat] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [chat_team] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_begin] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_yes] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [vote_no] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [cam_zoom_out] [20.07.25 15:01:42.804] [8640] ! cant find corresponding [id] for action_name [cam_zoom_in] [20.07.25 15:01:42.804] [8640] [d:\games\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded. [20.07.25 15:01:42.804] [8640] executing config-script "d:\games\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx"... [20.07.25 15:01:42.805] [8640] ! unknown command: r1_dlights [20.07.25 15:01:42.805] [8640] ! unknown command: r1_dlights_clip [20.07.25 15:01:42.805] [8640] ! unknown command: r1_glows_per_frame [20.07.25 15:01:42.805] [8640] ! unknown command: r1_tf_mipbias [20.07.25 15:01:42.805] [8640] ! unknown command: r2_sun [20.07.25 15:01:42.805] [8640] ! unknown command: r2_tf_mipbias [20.07.25 15:01:42.805] [8640] ! unknown command: r__supersample [20.07.25 15:01:42.805] [8640] ~ invalid syntax in call to 'snd_targets' [20.07.25 15:01:42.805] [8640] ~ valid arguments: integer value in range [128,1024] [20.07.25 15:01:42.805] [8640] ! unknown command: texture_lod [20.07.25 15:01:42.805] [8640] [d:\games\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded. [20.07.25 15:01:42.805] [8640] --sound: selected device is [р”рёрѕр°рјрёрєрё (realtek high definition audio)] [20.07.25 15:01:42.883] [8640] ~[csoundrender_corea::init_context] openal version: 1.1 alsoft 1.23.1 [20.07.25 15:01:42.883] [8640] [openal] efx: present [20.07.25 15:01:42.883] [8640] loading of [senvironment.xr] [20.07.25 15:01:42.883] [8640] ~ env id=[0] name=[identity] [20.07.25 15:01:42.883] [8640] ~ env id=[1] name=[default] [20.07.25 15:01:42.883] [8640] ~ env id=[2] name=[bathroom] [20.07.25 15:01:42.884] [8640] ~ env id=[3] name=[mountains] [20.07.25 15:01:42.884] [8640] ~ env id=[4] name=[yard] [20.07.25 15:01:42.884] [8640] ~ env id=[5] name=[room] [20.07.25 15:01:42.884] [8640] ~ env id=[6] name=[plant] [20.07.25 15:01:42.884] [8640] ~ env id=[7] name=[long_corridor] [20.07.25 15:01:42.884] [8640] ~ env id=[8] name=[open_space] [20.07.25 15:01:42.884] [8640] ~ env id=[9] name=[house] [20.07.25 15:01:42.884] [8640] ~ env id=[10] name=[forest] [20.07.25 15:01:42.884] [8640] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20.07.25 15:01:42.886] [8640] starting render device... [20.07.25 15:01:42.897] [8640] * avail gpu [vendor:10de]-[device:614]: nvidia geforce 9800 gt [20.07.25 15:01:42.897] [8640] * avail gpu [vendor:1414]-[device:8c]: microsoft basic render driver [20.07.25 15:01:42.898] [8640] !chw::created3d() use dxgi_gpu_preference_high_performance [20.07.25 15:01:42.899] [8640] dedicated vram: 999 mb (1047724032 bytes) dedicated memory: 0 mb (0 bytes) shared memory: 2047 mb (2147248128 bytes) [20.07.25 15:01:42.899] [8640] * selected gpu [vendor:10de]-[device:614]: nvidia geforce 9800 gt [20.07.25 15:01:42.907] [8640] fatal error [error]expression : указанный интерфейс устройства или уровень компонента не поддерживается в данной системе. [error]function : chw::createdevice [error]file : f:\modding\engines\ogsr_engine_private\ogsr_engine\layers\xrrenderdx10\dx10hw.cpp [error]line : 187 [error]description : d3d11createdevice( m_padapter , d3d_driver_type_unknown , nullptr , createdeviceflags , pfeaturelevels , std::size(pfeaturelevels) , d3d11_sdk_version , &pdevice , &featurelevel , &pcontext) [20.07.25 15:01:42.907] [8640] ******************************************************************************** [20.07.25 15:01:42.908] [8640] !![logstacktrace] thread: [unknown] [20.07.25 15:01:42.944] [8640] !!stack trace: ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d12acd69] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d128d8cf] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d128dde5] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1351edd] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d142b3e5] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1207517] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d120804d] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1208129] ! module: [d:\games\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff7d1dd67d6] ! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffc1af67374], fun: [basethreadinitthunk()] + [20 byte(s)] ! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffc1ccdcc91], fun: [rtluserthreadstart()] + [33 byte(s)] ! [20.07.25 15:01:42.945] [8640] ********************************************************************************

2025-07-20 15:15:41

ЭТО ПОЛНОЕ ГОВНО - ДАЖЕ ЕСЛИ ЭТО ДОВЕДУТ ДО ФИНАЛЬНОЙ ВЕРСИИ 
играть  [ получать удовольствие от этого }  не возможно  вылет на вылете  скрипты завязаны не понятно с чем полный бред

2025-02-14 21:45:34
> ДедЯги975, Да, есть такое. Но это проблема движка, вариативность хороша для игровой симуляции, но для механик нужна константа..
2026-05-05 07:49:54
> SlyFox, Если бы все мододелы доводили свои идеи в модах до ума, цены бы им не было, как и самим модам, а так идея то может быть и отличная, НО по факту, где то будет очередной незавершённый косяк, который и с бубном не пройти🤪🤣🤣
2026-05-05 00:23:07
> SlyFox, Ну это можно сделать , типа ГГ нашел такой артефакт воскрешающий . Или тайные разработки лабораторий . В 5 элементе так восстанавливали из части руки героиню Миллы Йовович
2026-05-04 23:58:11
> Vit4lij, не играл. Ну а как идея то?
2026-05-04 22:48:18
> SlyFox, Такая же идея есть и в игре Borderlands, только там деньги снимают .
2026-05-04 22:30:28
> ДедЯги975, Это и в обычном СоС есть - одна жизнь, переселение в другого и всё такое, это не интересно, меняет суть игры.
2026-05-04 19:58:29
> SlyFox, В Бателфилде вроде бы была такая фишка, где помер там же и возродился, только другим членом команды🤪 и в каком то моде эту фишку я встречал
2026-05-04 19:36:49
Вопрос к игрокам, оцените идею.. Я написал скрипт (пока для СоС), в случае гибели игрока он возрождается на том же месте, но с него берётся штраф. Идея пришла из GTA. Как вам такое?
2026-05-04 19:04:33
> Friend24K, какие мы вам пацаны? Молодой человек, тут средний возраст постоянных посетителей 40 лет (плюс). 🤣
2026-05-04 17:51:00
Че пацаны как майские праздники проводите?
2026-05-04 16:53:11
> ЧерныйСнайпер, я в новые не играл🤣
2026-05-04 14:01:51
> ДедЯги975, поэтому и написал что свой топ , а там уже посмотрю почитаю
2026-05-04 13:55:19
> ЧерныйСнайпер, Каждый кулик расхвалит своё болото, что одним зашло на ура, другим может быть откровенно фуууу🤣🤣🤣
2026-05-04 13:51:19
Всем привет, новые интересные моды появились, если да то посоветуйте свой топ 3
?
2026-05-04 13:37:05
> Антрей, 👍
2026-05-04 10:19:52
> Керчик-Перчик, хорошо учту))
кстати нашел тайник в красном лесу, сейчас метку поставлю)
2026-05-04 09:00:56
> Антрей, не ПИШИ ВОТ ТАК, выглядит неприлично
2026-05-04 08:48:13
> Artyom Morgunov, извини за нескромный вопрос - а сейчас ты в каком классе? И второй нескромный вопрос - ты так твердо уверен, что кому-то охота заниматься поиском всей этой хрени для тебя, пока ты будешь плевать в потолок и гнусненько хихикать на предмет "как я круто вас всех запахал"?
2026-05-03 21:08:20
> Daniil Demchenko, вот сразу видно, что человек не понимает о чем спрашивает, Какой i3, какой i5, вы понимаете что 3, это только версия внутри одного поколения... при том что мы не знаем о каком чипсете вы спрашиваете? к слову есть I3 мощнее I5?... каждый день одни и те же вопросы, и такое впечатление что в мозг считает "айфонами" (у Яблок цифры говорящие), а процессоры у интел каждый год новые, при том что есть мобильные и десктопные и на разных архитектурах... если просите совета, давайте вводные данные, на эфемерные вопросы ответить не представляется возможным.
2026-05-03 17:01:44
Кароче, с 6 класса горю идеей создания своего мода на броню и артефакты (ну и связанное с ними - детекторы, механики, контейнеры и т.д.). Я хочу так сделать, чтобы из модификаций других людей взять эти вещи и в свой мод перенести, он не мой собственный, просто типа сборник. Моя просьба в следующем - подскажите вообще все моды, в которых есть униКАЛьные бронекостюмы (желательны экзачи, но уникальны, именные и т.п., экзо Носороги, Экзосевы и даже. как я слышал, экзоскелеты типа СЛОН, и подобные, также севы и их модификации - в общем, надеюсь. вы поняли чего хочу) а также уникальные арты, детекторы, механики для них, контейнеры и подобное. Связь имею по ВК (@id712651178) - туда и писать, т.к. форум не смогу мониторить.
2026-05-03 15:49:17
Авторизация