спасибо, теперь работает без вылетов

2024-07-20 17:24:20

я так и сделал

2024-07-20 16:09:18

загрузка  до сих пор висит

2024-07-20 16:02:53

игра минут пять уже висит на 81%

2024-07-20 15:44:45

первый раз игра запустилась нормально, после виснит на 81%(загрузка текстур) и вылетает, вот лог:
[2024-07-20 15:22:46.842][20448] ####################[+MIMALLOC+]####################
[2024-07-20 15:22:46.844][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:46.844][20448]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
[2024-07-20 15:22:46.844][20448]  committed:    32.0 MiB    32.0 MiB     0          32.0 MiB                          
[2024-07-20 15:22:46.844][20448]      reset:     0      
[2024-07-20 15:22:46.844][20448]     purged:     0      
[2024-07-20 15:22:46.844][20448]    touched:    64.2 KiB    64.2 KiB     0          64.2 KiB                          not all freed
[2024-07-20 15:22:46.844][20448]   segments:     1           1           0           1                                not all freed!
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]      pages:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]  -extended:     0      
[2024-07-20 15:22:46.844][20448]  -noretire:     0      
[2024-07-20 15:22:46.844][20448]      mmaps:     0      
[2024-07-20 15:22:46.844][20448]    commits:     1      
[2024-07-20 15:22:46.844][20448]     resets:     0      
[2024-07-20 15:22:46.844][20448]     purges:     0      
[2024-07-20 15:22:46.844][20448]    threads:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]   searches:     0.0 avg
[2024-07-20 15:22:46.844][20448] numa nodes:     1
[2024-07-20 15:22:46.844][20448]    elapsed:     0.059 s
[2024-07-20 15:22:46.844][20448]    process: user: 0.000 s, system: 0.093 s, faults: 5039, rss: 16.6 MiB, commit: 40.3 MiB
[2024-07-20 15:22:46.844][20448] ####################[-MIMALLOC-]####################
[2024-07-20 15:22:46.846][20448] * Detected CPU:        Intel(R) Xeon(R) CPU E5-2640 0 @ 2.50GHz [GenuineIntel], F6/M45/S7
[2024-07-20 15:22:46.846][20448] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
[2024-07-20 15:22:46.846][20448] * CPU cores: [6], threads: [12]
[2024-07-20 15:22:46.846][20448] * CPU0 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU1 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU2 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU3 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU4 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU5 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU6 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU7 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU8 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU9 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU10 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU11 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.847][20448] Initializing File System...
[2024-07-20 15:22:46.849][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_configs], size: [20864893]
[2024-07-20 15:22:46.910][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_1], size: [2023309020]
[2024-07-20 15:22:46.933][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_2], size: [1992370531]
[2024-07-20 15:22:46.954][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_3], size: [536778412]
[2024-07-20 15:22:46.960][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_meshes], size: [1006063948]
[2024-07-20 15:22:47.039][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758]
[2024-07-20 15:22:47.864][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_sounds_2], size: [151320415]
[2024-07-20 15:22:47.945][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_1], size: [1992383613]
[2024-07-20 15:22:48.012][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_10], size: [616468143]
[2024-07-20 15:22:48.046][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_2], size: [1994357594]
[2024-07-20 15:22:48.092][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_3], size: [1992951901]
[2024-07-20 15:22:48.157][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_4], size: [1993060018]
[2024-07-20 15:22:48.211][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_5], size: [1993494420]
[2024-07-20 15:22:48.265][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_6], size: [1994174328]
[2024-07-20 15:22:48.322][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_7], size: [1992412432]
[2024-07-20 15:22:48.356][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_8], size: [1992839936]
[2024-07-20 15:22:48.410][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_9], size: [1992669142]
[2024-07-20 15:22:48.462][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_patch], size: [222632773]
[2024-07-20 15:22:48.471][20448] using fs-ltx: [fsgame.ltx]
[2024-07-20 15:22:48.471][20448] --Found FS dir: [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\]
[2024-07-20 15:22:48.471][20448]   items: [7]
[2024-07-20 15:22:48.517][20448] --Found FS dir: [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\savedgames\]
[2024-07-20 15:22:48.523][20448]   items: [1273]
[2024-07-20 15:22:48.526][20448] FS: 82459 files cached, 0Kb memory used.
[2024-07-20 15:22:48.526][20448] Init FileSystem 1.679694 sec
[2024-07-20 15:22:48.826][20448] ~ Logging initialized. FIle d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\logs\xray_stiji_2024-07-20_15-22-48.log.
[2024-07-20 15:22:48.826][20448] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28]
[2024-07-20 15:22:48.826][20448] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L]
[2024-07-20 15:22:48.826][20448] Working Directory: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64]
[2024-07-20 15:22:48.826][20448] CommandLine: ["D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe" ]
[2024-07-20 15:22:48.826][20448] Main thread id=0
[2024-07-20 15:22:48.827][20448] TTAPI number of threads: [12]
[2024-07-20 15:22:48.827][20448] ~ Apply system_mods.ltx...
[2024-07-20 15:22:48.828][21340] Pool thread id=2
[2024-07-20 15:22:48.828][22148] Pool thread id=3
[2024-07-20 15:22:48.828][11044] Pool thread id=7
[2024-07-20 15:22:48.828][16128] Pool thread id=10
[2024-07-20 15:22:48.828][22192] Pool thread id=5
[2024-07-20 15:22:48.828][20256] Pool thread id=11
[2024-07-20 15:22:48.828][18780] Pool thread id=1
[2024-07-20 15:22:48.828][18700] Pool thread id=8
[2024-07-20 15:22:48.828][21752] Pool thread id=6
[2024-07-20 15:22:48.828][17832] Pool thread id=9
[2024-07-20 15:22:48.828][14804] Pool thread id=12
[2024-07-20 15:22:48.828][21976] Pool thread id=4
[2024-07-20 15:22:49.037][20448] ~ [InitSettings] duration [209]ms.
[2024-07-20 15:22:49.037][20448] [shader_params_export] section found!!!
[2024-07-20 15:22:49.037][20448] Initializing Engine...
[2024-07-20 15:22:49.040][20448] Starting INPUT device...
[2024-07-20 15:22:49.068][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.068][20448] ####################[+MIMALLOC+]####################
[2024-07-20 15:22:49.068][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:49.068][20448]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
[2024-07-20 15:22:49.068][20448]  committed:    98.3 MiB   132.2 MiB    33.9 MiB    98.3 MiB                          
[2024-07-20 15:22:49.068][20448]      reset:     0      
[2024-07-20 15:22:49.068][20448]     purged:    33.1 MiB
[2024-07-20 15:22:49.068][20448]    touched:    64.2 KiB   192.7 KiB    60.5 MiB   -60.4 MiB                          ok
[2024-07-20 15:22:49.068][20448]   segments:     3           3           0           3                                not all freed!
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]      pages:     0           0         266        -266                                ok
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]  -extended:     0      
[2024-07-20 15:22:49.068][20448]  -noretire:     0      
[2024-07-20 15:22:49.068][20448]      mmaps:     0      
[2024-07-20 15:22:49.068][20448]    commits:   353      
[2024-07-20 15:22:49.068][20448]     resets:     0      
[2024-07-20 15:22:49.068][20448]     purges:    18      
[2024-07-20 15:22:49.068][20448]    threads:    12          12           0          12                                not all freed!
[2024-07-20 15:22:49.068][20448]   searches:     0.0 avg
[2024-07-20 15:22:49.068][20448] numa nodes:     1
[2024-07-20 15:22:49.068][20448]    elapsed:     2.283 s
[2024-07-20 15:22:49.068][20448]    process: user: 1.734 s, system: 0.234 s, faults: 26561, rss: 92.2 MiB, commit: 107.3 MiB
[2024-07-20 15:22:49.068][20448] ####################[-MIMALLOC-]####################
[2024-07-20 15:22:49.069][20448] [16304MB] physical memory installed, [7829MB] available, [51] percent of memory in use
[2024-07-20 15:22:49.069][20448] PageFile total: [7424MB], free~ [1318MB]
[2024-07-20 15:22:49.069][20448] Engine memory usage (Working Set): [92MB], peak: [92MB]
[2024-07-20 15:22:49.069][20448] Engine memory usage (Commit Charge): [107MB], peak: [107MB]
[2024-07-20 15:22:49.069][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.069][20448] * [ D3D ]: textures count [0]
[2024-07-20 15:22:49.069][20448] * [ D3D ]: textures[0 K]
[2024-07-20 15:22:49.069][20448] * [x-ray]: process heap[0 K], render[0 K]
[2024-07-20 15:22:49.069][20448] * [x-ray]: economy: strings[29185 K], smem[0 K]
[2024-07-20 15:22:49.069][20448] ~ Load sounds.ltx...
[2024-07-20 15:22:49.069][20448] SOUND: OpenAL: enumerate devices...
[2024-07-20 15:22:49.644][20448] SOUND: OpenAL: Default sound device name is [Динамики (3- fifine Headset)]
[2024-07-20 15:22:49.645][20448] SOUND: OpenAL: All available devices:
[2024-07-20 15:22:49.645][20448] 1. Динамики (3- fifine Headset) (full name [OpenAL Soft on Динамики (3- fifine Headset)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 2. Voicemeeter In 5 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 5 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 3. soundpad in (VB-Audio Cable A) (full name [OpenAL Soft on soundpad in (VB-Audio Cable A)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 4. Discord in (VB-Audio Virtual Cable) (full name [OpenAL Soft on Discord in (VB-Audio Virtual Cable)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 5. Voicemeeter In 4 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 4 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 6. Voicemeeter In 3 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 3 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 7. Voicemeeter VAIO3 Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter VAIO3 Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 8. Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 9. Voicemeeter In 2 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 2 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 10. CABLE-B Input (VB-Audio Cable B) (full name [OpenAL Soft on CABLE-B Input (VB-Audio Cable B)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 11. Voicemeeter In 1 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 1 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 12. Voicemeeter Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.645][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.645][20448] Executing config-script "user.ltx"...
[2024-07-20 15:22:49.646][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2024-07-20 15:22:49.646][20448] ~ Invalid syntax in call to 'r__geometry_lod'
[2024-07-20 15:22:49.646][20448] ~ Valid arguments: float value in range [1.00000,3.00000]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[2024-07-20 15:22:49.646][20448] ~ Valid arguments: float value in range [0.10000,0.90000]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] SOUND: Selected device is [Динамики (3- fifine Headset)]
[2024-07-20 15:22:49.660][20448] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0
[2024-07-20 15:22:49.660][20448] [OpenAL] EFX: present
[2024-07-20 15:22:49.660][20448] Loading of [senvironment.xr]
[2024-07-20 15:22:49.660][20448] ~ env id=[0] name=[identity]
[2024-07-20 15:22:49.660][20448] ~ env id=[1] name=[default]
[2024-07-20 15:22:49.660][20448] ~ env id=[2] name=[bathroom]
[2024-07-20 15:22:49.660][20448] ~ env id=[3] name=[mountains]
[2024-07-20 15:22:49.660][20448] ~ env id=[4] name=[yard]
[2024-07-20 15:22:49.660][20448] ~ env id=[5] name=[room]
[2024-07-20 15:22:49.660][20448] ~ env id=[6] name=[plant]
[2024-07-20 15:22:49.660][20448] ~ env id=[7] name=[long_corridor]
[2024-07-20 15:22:49.660][20448] ~ env id=[8] name=[open_space]
[2024-07-20 15:22:49.660][20448] ~ env id=[9] name=[house]
[2024-07-20 15:22:49.660][20448] ~ env id=[10] name=[forest]
[2024-07-20 15:22:49.660][20448] * sound : cache: 131076 kb, 7609 lines, 17640 bpl
[2024-07-20 15:22:49.662][20448] Starting RENDER device...
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2024-07-20 15:22:49.668][20448]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2024-07-20 15:22:49.668][20448] 
Dedicated VRAM: 4075 MB (4273987584 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 8152 MB (8548069376 bytes)
CurrentUsage: 0 MB (0 bytes)
Budget: 3464 MB (3632889447 bytes)
[2024-07-20 15:22:49.669][20448] * Selected GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.729][20448] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[2024-07-20 15:22:49.737][20448] *     Texture memory: 4075 M
[2024-07-20 15:22:49.754][20448] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2024-07-20 15:22:49.754][20448] * GPU vertex cache: unrecognized, 24
[2024-07-20 15:22:49.755][20448] * DVB created: 4096K
[2024-07-20 15:22:49.756][20448] * DIB created: 512K
[2024-07-20 15:22:49.780][20448] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2024-07-20 15:22:49.788][20448] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2024-07-20 15:22:49.977][20448] * HWDST/PCF supported and used
[2024-07-20 15:22:49.977][20448] Export custom shader params...
[2024-07-20 15:22:49.977][20448] Export custom shader param [breath_idx]
[2024-07-20 15:22:49.977][20448] Export custom shader param [breath_size]
[2024-07-20 15:22:49.977][20448] Export custom shader param [device_inertia]
[2024-07-20 15:22:49.977][20448] Export custom shader param [gasmask_inertia]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_fade_distance]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_vision_blurring]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_vision_steps]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_color]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_color_old]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_params_old]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pp_img_cg]
[2024-07-20 15:22:49.977][20448] Export custom shader done!!!
[2024-07-20 15:22:59.636][20448] [CPSLibrary::LoadAll] count of *particles*.xr files: [3]
[2024-07-20 15:22:59.645][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.645][20448] cop format used for file [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.774][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_2.xr]
[2024-07-20 15:22:59.901][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:22:59.901][20448] cop format used for file [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.509][20448] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2024-07-20 15:23:00.534][20448] --LUA version: [LuaJIT 2.1.0-beta3]
[2024-07-20 15:23:00.534][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:00.535][20448] full_name=d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:00.805][20448] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2024-07-20 15:23:00.805][20448] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2024-07-20 15:23:00.805][20448] Starting engine...
[2024-07-20 15:23:00.805][20448] Main thread id=[20448]
[2024-07-20 15:23:00.914][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2024-07-20 15:23:00.914][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2024-07-20 15:23:00.914][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2024-07-20 15:23:00.914][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2024-07-20 15:23:00.915][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2024-07-20 15:23:00.915][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2024-07-20 15:23:00.915][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2024-07-20 15:23:00.915][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2024-07-20 15:23:00.915][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2024-07-20 15:23:00.915][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2024-07-20 15:23:00.915][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2024-07-20 15:23:00.916][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2024-07-20 15:23:00.916][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2024-07-20 15:23:00.916][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2024-07-20 15:23:00.916][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2024-07-20 15:23:00.916][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2024-07-20 15:23:00.916][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2024-07-20 15:23:00.916][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2024-07-20 15:23:00.917][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2024-07-20 15:23:00.917][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2024-07-20 15:23:00.917][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2024-07-20 15:23:00.917][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2024-07-20 15:23:00.917][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2024-07-20 15:23:00.917][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2024-07-20 15:23:00.918][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2024-07-20 15:23:00.918][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2024-07-20 15:23:00.918][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2024-07-20 15:23:00.919][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2024-07-20 15:23:00.919][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2024-07-20 15:23:00.919][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2024-07-20 15:23:00.919][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2024-07-20 15:23:00.920][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2024-07-20 15:23:00.920][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2024-07-20 15:23:00.921][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2024-07-20 15:23:00.922][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2024-07-20 15:23:00.923][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2024-07-20 15:23:00.923][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2024-07-20 15:23:00.924][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2024-07-20 15:23:00.926][20448] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.017 s.]
[2024-07-20 15:23:00.926][20448] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.120 s.]
[2024-07-20 15:23:01.000][20448] ~ Autoload files [44] from [gameplay\info_portions\*.xml]!
[2024-07-20 15:23:01.013][20448] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]!
[2024-07-20 15:23:01.065][20448] ~ Autoload files [38] from [gameplay\dialogs\*.xml]!
[2024-07-20 15:23:01.087][20448] ~ Autoload files [11] from [gameplay\profiles\*.xml]!
[2024-07-20 15:23:01.213][20448] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]!
[2024-07-20 15:23:02.323][20448] ~ Autoload lang files [131] from [text\rus\*.xml]!
[2024-07-20 15:23:06.158][20448] [rescan_physical_path] files count before: [82459]
[2024-07-20 15:23:06.204][20448] [rescan_physical_path] files count after: [82459]
[2024-07-20 15:23:20.692][20448] Starting server...
[2024-07-20 15:23:21.390][20448] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...
[2024-07-20 15:23:22.512][20448] * phase time: 0 ms
[2024-07-20 15:23:22.512][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.550][20448] * phase time: 37 ms
[2024-07-20 15:23:22.550][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.580][20448] --LUA version: [LuaJIT 2.1.0-beta3]
[2024-07-20 15:23:22.580][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:22.580][20448] full_name=d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:22.590][20448] start_game_callback() start
[2024-07-20 15:23:22.637][20448] $game_configs$ content:
[2024-07-20 15:23:22.637][20448] $game_scripts$ content:
[2024-07-20 15:23:22.637][20448] $game_shaders$ content:
[2024-07-20 15:23:22.637][20448] start_game_callback() end
[2024-07-20 15:23:22.637][20448] * phase time: 87 ms
[2024-07-20 15:23:22.637][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.654][20448] * Loading spawn registry...
[2024-07-20 15:23:24.482][20448] Start load of custom waypoints...
[2024-07-20 15:23:24.495][20448] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced!
[2024-07-20 15:23:24.496][20448] End load of custom waypoints...
[2024-07-20 15:23:24.496][20448] build_story_spawns start...
[2024-07-20 15:23:24.509][20448] build_root_spawns start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp0 start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp1 start...
[2024-07-20 15:23:24.510][20448] * 15525 spawn points are successfully loaded
[2024-07-20 15:23:24.511][20448] * Loading objects...
[2024-07-20 15:23:24.518][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.568][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.569][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.589][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.589][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:24.602][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.632][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.632][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.650][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.650][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.676][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.721][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.780][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.782][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.822][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.841][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.842][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.843][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.844][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.966][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.966][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.035][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.039][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.039][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.040][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.042][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.042][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.043][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.044][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.044][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.051][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.062][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.190][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.190][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.192][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.234][20448] ! Can't create entity 'ammo_7.62x54_izomorf'. Skip.
[2024-07-20 15:23:25.234][20448] ! Can't create entity 'ammo_7.62x54_izomorf'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.243][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.248][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.248][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.251][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.259][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.260][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.305][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.372][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.592][20448] * 30914 objects are successfully loaded
[2024-07-20 15:23:25.955][20448] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2024-07-20 15:23:26.364][20448] story_id not found: Escape_Trader
[2024-07-20 15:23:26.365][20448] story_id not found: bar_Barman
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_2
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_1
[2024-07-20 15:23:26.366][20448] story_id not found: agr_gunslinger_e3_documents
[2024-07-20 15:23:26.367][20448] story_id not found: esc_bandits_factory
[2024-07-20 15:23:26.408][20448] story_id not found: val_bandit_krisyk
[2024-07-20 15:23:26.408][20448] story_id not found: pri_hotel_zone
[2024-07-20 15:23:26.431][20448] * 5197 script vars are successfully loaded
[2024-07-20 15:23:26.433][20448] ~~~ db.ver: 7
[2024-07-20 15:23:29.101][20448] * Game stiji День 10. [Армейские Склады] quicksave_12 is successfully loaded from file 'd:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\savedgames\stiji День 10. [Армейские Склады] quicksave_12.sav' (6.463s)
[2024-07-20 15:23:29.101][20448] * phase time: 6463 ms
[2024-07-20 15:23:29.101][20448] * phase cmem: 0 K
[2024-07-20 15:23:29.149][20448] # New player created!
[2024-07-20 15:23:29.149][20448] * client : connection accepted -
[2024-07-20 15:23:29.170][20448] * phase time: 69 ms
[2024-07-20 15:23:29.170][20448] * phase cmem: 0 K
[2024-07-20 15:23:29.212][20448] * phase time: 41 ms
[2024-07-20 15:23:29.212][20448] * phase cmem: 0 K
[2024-07-20 15:23:32.685][20448] --[ISpatial_DB::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.685][20448] --[ISpatial_DB::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.697][20448] ~ LevelResources load...
[2024-07-20 15:23:32.697][20448] ~ LevelResources - base: 3228, 6398 K
[2024-07-20 15:23:32.697][20448] ~ LevelResources - lmap: 0, 0 K
[2024-07-20 15:23:32.697][20448] * phase time: 3485 ms
[2024-07-20 15:23:32.697][20448] * phase cmem: 0 K
[2024-07-20 15:23:41.903][20448] * phase time: 9205 ms
[2024-07-20 15:23:41.903][20448] * phase cmem: 0 K
[2024-07-20 15:23:41.904][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:41.953][20448] * [Loading VB] 65529 verts, 2047 Kb
[2024-07-20 15:23:42.005][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.035][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.069][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.101][20448] * [Loading VB] 62874 verts, 1964 Kb
[2024-07-20 15:23:42.135][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.169][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.206][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.235][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.265][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.293][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.322][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.351][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.381][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.409][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.438][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.468][20448] * [Loading VB] 65449 verts, 2045 Kb
[2024-07-20 15:23:42.497][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.525][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.554][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.584][20448] * [Loading VB] 9999 verts, 312 Kb
[2024-07-20 15:23:42.585][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.618][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.647][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.675][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.704][20448] * [Loading VB] 58032 verts, 1813 Kb
[2024-07-20 15:23:42.731][20448] * [Loading VB] 33752 verts, 1054 Kb
[2024-07-20 15:23:42.748][20448] * [Loading VB] 156 verts, 4 Kb
[2024-07-20 15:23:42.749][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.778][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.806][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.834][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.865][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.893][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.922][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.950][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.981][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.009][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.038][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.066][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.097][20448] * [Loading IB] 876555 indices, 1712 Kb
[2024-07-20 15:23:43.114][20448] * [Loading IB] 493146 indices, 963 Kb
[2024-07-20 15:23:43.135][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.150][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.154][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.166][20448] * [Loading VB] 65533 verts, 767 Kb
[2024-07-20 15:23:43.181][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.189][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.200][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.208][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.223][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.236][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.242][20448] * [Loading VB] 22001 verts, 257 Kb
[2024-07-20 15:23:43.244][20448] * [Loading VB] 33484 verts, 392 Kb
[2024-07-20 15:23:43.251][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.287][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.311][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.340][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.370][20448] * [Loading IB] 501153 indices, 978 Kb
[2024-07-20 15:23:43.386][20448] * [Loading IB] 778182 indices, 1519 Kb
[2024-07-20 15:23:43.405][20448] * phase time: 1501 ms
[2024-07-20 15:23:43.405][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.419][20448] Loaded [13611] models from level.
[2024-07-20 15:23:43.419][20448] * phase time: 14 ms
[2024-07-20 15:23:43.419][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.607][20448] * [DETAILS] VertexConsts(256), Batch(61)
[2024-07-20 15:23:43.607][20448] * [DETAILS] 77348 v(20), 48739 p
[2024-07-20 15:23:43.607][20448] * [DETAILS] Batch(61), VB(1510K), IB(285K)
[2024-07-20 15:23:43.610][20448] * phase time: 190 ms
[2024-07-20 15:23:43.610][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.611][20448]  WARNING: Occlusion map 'd:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\levels\l07_military\level.hom' not found.
[2024-07-20 15:23:43.612][20448] ~ LevelResources load completed!
[2024-07-20 15:23:43.612][20448] ~ LevelResources - base: 4135, 6398 K
[2024-07-20 15:23:43.612][20448] ~ LevelResources - lmap: 11, 0 K
[2024-07-20 15:23:44.242][20448] * phase time: 632 ms
[2024-07-20 15:23:44.242][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.244][20448] * phase time: 2 ms
[2024-07-20 15:23:44.244][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.269][20448] - Game configuring : Started 
[2024-07-20 15:23:44.304][20448] - Loading music tracks from 'l07_military_musics'...
[2024-07-20 15:23:44.305][20448] ! Can't find sound [music\amb21_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ! Can't find sound [music\amb17_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=0 name[open_space]=environment id[8]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=1 name[mountains]=environment id[3]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=2 name[house]=environment id[9]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=3 name[long_corridor]=environment id[7]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=4 name[room]=environment id[5]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=5 name[bathroom]=environment id[2]
[2024-07-20 15:23:44.309][20448] - Game configuring : Finished 
[2024-07-20 15:23:44.501][20448] * phase time: 256 ms
[2024-07-20 15:23:44.501][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.502][20448] PrefetchTextures...
[2024-07-20 15:23:44.502][20448] PrefetchTextures completed!
[2024-07-20 15:23:44.502][20448] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [4237], number_of_threads = 4
[2024-07-20 15:23:44.502][20448] CResourceManager::DeferredUpload VRAM usage before:
[2024-07-20 15:23:44.502][20448] textures loaded size 6.248901 MB (6552448.000000 bytes)
[2024-07-20 15:23:44.502][20448] 
Dedicated VRAM: 4075 MB (4273987584 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 8152 MB (8548069376 bytes)
CurrentUsage: 144 MB (151863296 bytes)
Budget: 3464 MB (3632889447 bytes)
[2024-07-20 15:23:44.765][20448] ! Fallback to default bump map: [act\act_monolit_corp_bump#]
[2024-07-20 15:23:46.204][20448] ! Fallback to default bump map: [build_details_bump]
[2024-07-20 15:23:46.204][20448] ! Fallback to default bump map: [build_details_bump#]
[2024-07-20 15:23:47.121][20448] ! Fallback to default bump map: [corp\act_specnaz_corp_bump]
[2024-07-20 15:23:47.122][20448] ! Fallback to default bump map: [corp\act_specnaz_corp_bump#]
[2024-07-20 15:24:02.020][20448] ! Can't find texture [new_pfx\lightning1_dxt1]
[2024-07-20 15:24:02.051][20448] ! Can't find texture [part\part_fitil.1024]
[2024-07-20 15:24:02.051][20448] ! Can't find texture [pfx\pfx_ambimet]
[2024-07-20 15:24:02.318][20448] ! Can't find texture [pfx\pfx_dist0]
[2024-07-20 15:24:02.585][20448] ! Can't find texture [pfx\pfx_envmap1]
[2024-07-20 15:24:02.687][20448] ! Can't find texture [pfx\pfx_glow_04]
[2024-07-20 15:24:02.688][20448] ! Can't find texture [pfx\pfx_glow_fire1]
[2024-07-20 15:24:02.704][20448] ! Can't find texture [pfx\pfx_grost]
[2024-07-20 15:24:02.706][20448] ! Can't find texture [pfx\pfx_laser]
[2024-07-20 15:24:02.744][20448] ! Can't find texture [pfx\pfx_list]
[2024-07-20 15:24:02.746][20448] ! Can't find texture [pfx\pfx_reflectiveglass]
[2024-07-20 15:24:02.924][20448] ! Can't find texture [pfx\pfx_yawm_flake_grid]
[2024-07-20 15:24:02.924][20448] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
[2024-07-20 15:24:02.925][20448] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2024-07-20 15:24:04.028][20448] ! Fallback to default bump map: [prop\prop_elec_kran_b_bump#]
[2024-07-20 15:24:04.845][20448] ! Fallback to default bump map: [prop\prop_mask_setka_bump#]
[2024-07-20 15:24:05.054][20448] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump]
[2024-07-20 15:24:05.055][20448] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#]
[2024-07-20 15:24:05.437][20448] ! Fallback to default bump map: [prop\prop_poster_01_bump#]
[2024-07-20 15:24:10.297][20448] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka]
[2024-07-20 15:24:10.491][20448] ! Fallback to default bump map: [sign\sign_set_iov_bump#]
[2024-07-20 15:24:10.510][20448] ! Fallback to default bump map: [sign\sign_stop1_bump#]
[2024-07-20 15:24:14.215][20448] ! Can't find texture [sky\cgim_clear3\18-00_2#small]
[2024-07-20 15:24:45.979][20448] ! Can't find texture [sky_oblaka]
[2024-07-20 15:24:54.962][20448] [GetLastError][    1455] : [Файл подкачки слишком мал для завершения операции.]
[2024-07-20 15:24:54.973][20448] ********************************************************************************
[2024-07-20 15:24:54.973][20448] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[2024-07-20 15:25:10.696][20448] !! Unhandled exception stack trace:
! Module: [C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FFFA7C01AF9], Fun: [memset()] + [313 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689765732], Fun: [mi_segment_alloc()] + [354 byte(s)], File-->Line: [F:\Repos\mimalloc\src\segment.c-->891]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689765EC2], Fun: [mi_segment_huge_page_alloc()] + [50 byte(s)], File-->Line: [F:\Repos\mimalloc\src\segment.c-->1517] + [35 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689768417], Fun: [mi_page_fresh_alloc()] + [55 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->280] + [36 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689768073], Fun: [mi_find_page()] + [195 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->879] + [69 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6897678D3], Fun: [_mi_malloc_generic()] + [83 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->913] + [14 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688EA2A85], Fun: [CLocatorAPI::file_from_archive()] + [213 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\LocatorAPI.cpp-->992]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688EA4BC1], Fun: [CLocatorAPI::r_open_impl()] + [237 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\LocatorAPI.cpp-->1056] + [13 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF68910DCF8], Fun: [CRender::texture_load()] + [596 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp-->100] + [18 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6890FFAA4], Fun: [CTexture::Load()] + [1936 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10SH_Texture.cpp-->497] + [21 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6890FD0E5], Fun: [CResourceManager::DeferredUpload()] + [669 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->272]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF68935852B], Fun: [CLevel::net_start_client5()] + [91 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_network_start_client.cpp-->108]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E76024], Fun: [CRenderDevice::on_idle()] + [248 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->143] + [20 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E76F2D], Fun: [CRenderDevice::Run()] + [813 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->376] + [82 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E40F0D], Fun: [Startup()] + [1257 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->284]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E41554], Fun: [WinMain_impl()] + [504 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->468]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E415D1], Fun: [WinMain()] + [57 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->489]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689760B6E], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFB9E57374], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFBB0FCC91], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[2024-07-20 15:25:10.697][20448] ********************************************************************************

2024-07-20 15:32:04
кто может на раздачу STALKER Anomaly R.E.A.L.I.T.Y 2.3 Repack от SeregA-Lus встать?
2025-11-12 17:51:44
Если мод производит какую-то проверку фракции, то наверняка подобный скрипт можно подстроить и под еду
2025-11-12 15:30:52
> Алексей Авдеев, вроде есть в моде Perk Based Artefacts похожий скрипт, где артефакт Цепь даёт баффы игроку если тот является грешником
2025-11-12 15:28:52
> Алексей Авдеев, вот это был бы реализм
2025-11-12 15:18:57
Алиса AI
Переведи на английский язык: Уважаемые господа, друзья, товарищи модостроители, прошу у Вас помощи. Уже много лет играю в игры серии Сталкер, в последнее время упёрся в Сталкер. Очень сильно понравилась игра. Но, задался вопросом, приблизить игру к более реальному виду. Когда столкнулся с игрой за фракцию Грех понял, что немного не то впечатление. Ведь фракция Грех, вроде как, коренные жители Зоны, откуда у их торговца продукты других фракций? Задался целью привести в соответствие пищевую цепочку этой фракции в соответствие с их стилем обитания. Собрал все продукты Зоны торговцу Греха, но они-то имеют как положительные так и отрицательные показатели воздействия на человека. А ведь Грех, это фракция полу людей полу зомби, живущих в Зоне всю свою жизнь. И уперся в проблему: не могу придумать, как переопределить характеристики продуктов, чтобы для всех остальных сталкеров, т.е. игрока, который играл бы за другие фракции продукты имели оригинальные характеристики, а для игрока за фракцию Грех они менялись на положительные. Я не программист, по этому не могу сам написать подобный скрипт, ИИ тоже не может помочь, потому как язык в Аномалии не совсем чистый lua. Все скрипты от "Алисы" и "Гигачата" не работают. А привести геймплей в соответствие с идеей жизни фракции Грех, очень хочется. Кто сможет помочь, или хотя бы ткнуть пальцем в направление, куда копать, выручайте пожалуйста!.
Dear sirs, friends, and fellow mod developers,

I am asking for your help. I have been playing games from the S.T.A.L.K.E.R. series for many years, and recently I’ve become deeply immersed in S.T.A.L.K.E.R. itself. I really love this game, but I’ve started wondering how to make it look more realistic.

When I played as the Sin faction, I realized that the experience wasn’t quite what I expected. After all, the Sin faction are supposed to be the native inhabitants of the Zone — so why does their trader have goods from other factions?

I decided to align the food chain of this faction with their lifestyle. I’ve collected all the Zone’s food items for the Sin trader, but these items have both positive and negative effects on humans. However, the Sin faction consists of half-humans, half-zombies who have lived in the Zone their entire lives.

And here’s the problem I’ve run into: I can’t figure out how to redefine the characteristics of the food items so that they retain their original properties for players from other factions, but become beneficial for players who choose the Sin faction.

I’m not a programmer, so I can’t write such a script myself. AI hasn’t been able to help either, since the scripting language in Anomaly isn’t pure Lua — scripts from «Alice» and «Gigachat» don’t work.

But I really want to adjust the gameplay to match the way of life of the Sin faction. If anyone can help, or even just point me in the right direction, I would greatly appreciate it!
2025-11-12 14:30:43
> Швейцар, Привет!
2025-11-12 14:14:37
Здарова братцы
2025-11-12 13:56:08
мне тоде заходит РП )))
2025-11-11 22:40:34
> Галоперидол, Обычно в таких случаях рекомендуют бросить за npc гранату. Они побегут и глюк пройдёт. Я пробовал 50/50 помогает.
2025-11-11 21:47:08
Вечер добрый!
в Anomaly gamma прохожу Смертный грех, бродяга с сопровождающей группой застряли на стройплощадке, не идут за мной ни в какую. пробовал перезагрузки, переход на госпиталь, различные приказы, ничего не работает, стоят и всё. Решения нигде не нашел, приходится тут писать. Кто нибудь с таким сталкивался?
2025-11-11 20:07:36
> Alehandro, спасибо
2025-11-10 16:02:46
> Ivan Kustos, трилогия Апокалипсис, Упавшая звезда, Последний сталкер.
2025-11-10 15:20:49
Всем привет такой вопрос у меня в гамме украли скайбокс (под украли я имею ввиду пропал) как сделать так чтобы он вернулся ко мне?
2025-11-10 15:13:38
Всем привет, подскажите в каком порядке проходить моды от зауруса
2025-11-10 15:08:56
И как по мне то интересный мод с большим количеством квестов и второстепенных заданий ну и вообще контента море
2025-11-10 00:01:24
> Максим Веремчук, я в его уже 3 месяц прохожу
2025-11-09 23:58:04
спсасибо установил оп 2.2 и норм )))
2025-11-09 23:15:29
> Максим Веремчук, В ЛС ссылку скинул🤪🤪🤪
2025-11-09 18:11:44
> Максим Веремчук, обновить кого?
2025-11-09 15:46:46
а обноаить не как ?
2025-11-09 10:51:24
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