спасибо, теперь работает без вылетов

2024-07-20 17:24:20

я так и сделал

2024-07-20 16:09:18

загрузка  до сих пор висит

2024-07-20 16:02:53

игра минут пять уже висит на 81%

2024-07-20 15:44:45

первый раз игра запустилась нормально, после виснит на 81%(загрузка текстур) и вылетает, вот лог:
[2024-07-20 15:22:46.842][20448] ####################[+MIMALLOC+]####################
[2024-07-20 15:22:46.844][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:46.844][20448]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
[2024-07-20 15:22:46.844][20448]  committed:    32.0 MiB    32.0 MiB     0          32.0 MiB                          
[2024-07-20 15:22:46.844][20448]      reset:     0      
[2024-07-20 15:22:46.844][20448]     purged:     0      
[2024-07-20 15:22:46.844][20448]    touched:    64.2 KiB    64.2 KiB     0          64.2 KiB                          not all freed
[2024-07-20 15:22:46.844][20448]   segments:     1           1           0           1                                not all freed!
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]      pages:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]  -extended:     0      
[2024-07-20 15:22:46.844][20448]  -noretire:     0      
[2024-07-20 15:22:46.844][20448]      mmaps:     0      
[2024-07-20 15:22:46.844][20448]    commits:     1      
[2024-07-20 15:22:46.844][20448]     resets:     0      
[2024-07-20 15:22:46.844][20448]     purges:     0      
[2024-07-20 15:22:46.844][20448]    threads:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]   searches:     0.0 avg
[2024-07-20 15:22:46.844][20448] numa nodes:     1
[2024-07-20 15:22:46.844][20448]    elapsed:     0.059 s
[2024-07-20 15:22:46.844][20448]    process: user: 0.000 s, system: 0.093 s, faults: 5039, rss: 16.6 MiB, commit: 40.3 MiB
[2024-07-20 15:22:46.844][20448] ####################[-MIMALLOC-]####################
[2024-07-20 15:22:46.846][20448] * Detected CPU:        Intel(R) Xeon(R) CPU E5-2640 0 @ 2.50GHz [GenuineIntel], F6/M45/S7
[2024-07-20 15:22:46.846][20448] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
[2024-07-20 15:22:46.846][20448] * CPU cores: [6], threads: [12]
[2024-07-20 15:22:46.846][20448] * CPU0 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU1 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU2 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU3 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU4 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU5 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU6 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU7 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU8 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU9 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU10 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.846][20448] * CPU11 current freq: 2501 MHz, max freq: 2501 MHz
[2024-07-20 15:22:46.847][20448] Initializing File System...
[2024-07-20 15:22:46.849][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_configs], size: [20864893]
[2024-07-20 15:22:46.910][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_1], size: [2023309020]
[2024-07-20 15:22:46.933][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_2], size: [1992370531]
[2024-07-20 15:22:46.954][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_levels_3], size: [536778412]
[2024-07-20 15:22:46.960][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_meshes], size: [1006063948]
[2024-07-20 15:22:47.039][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758]
[2024-07-20 15:22:47.864][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_sounds_2], size: [151320415]
[2024-07-20 15:22:47.945][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_1], size: [1992383613]
[2024-07-20 15:22:48.012][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_10], size: [616468143]
[2024-07-20 15:22:48.046][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_2], size: [1994357594]
[2024-07-20 15:22:48.092][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_3], size: [1992951901]
[2024-07-20 15:22:48.157][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_4], size: [1993060018]
[2024-07-20 15:22:48.211][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_5], size: [1993494420]
[2024-07-20 15:22:48.265][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_6], size: [1994174328]
[2024-07-20 15:22:48.322][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_7], size: [1992412432]
[2024-07-20 15:22:48.356][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_8], size: [1992839936]
[2024-07-20 15:22:48.410][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_base_textures_9], size: [1992669142]
[2024-07-20 15:22:48.462][20448] --Found base arch: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata.db_patch], size: [222632773]
[2024-07-20 15:22:48.471][20448] using fs-ltx: [fsgame.ltx]
[2024-07-20 15:22:48.471][20448] --Found FS dir: [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\]
[2024-07-20 15:22:48.471][20448]   items: [7]
[2024-07-20 15:22:48.517][20448] --Found FS dir: [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\savedgames\]
[2024-07-20 15:22:48.523][20448]   items: [1273]
[2024-07-20 15:22:48.526][20448] FS: 82459 files cached, 0Kb memory used.
[2024-07-20 15:22:48.526][20448] Init FileSystem 1.679694 sec
[2024-07-20 15:22:48.826][20448] ~ Logging initialized. FIle d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\logs\xray_stiji_2024-07-20_15-22-48.log.
[2024-07-20 15:22:48.826][20448] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28]
[2024-07-20 15:22:48.826][20448] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L]
[2024-07-20 15:22:48.826][20448] Working Directory: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64]
[2024-07-20 15:22:48.826][20448] CommandLine: ["D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe" ]
[2024-07-20 15:22:48.826][20448] Main thread id=0
[2024-07-20 15:22:48.827][20448] TTAPI number of threads: [12]
[2024-07-20 15:22:48.827][20448] ~ Apply system_mods.ltx...
[2024-07-20 15:22:48.828][21340] Pool thread id=2
[2024-07-20 15:22:48.828][22148] Pool thread id=3
[2024-07-20 15:22:48.828][11044] Pool thread id=7
[2024-07-20 15:22:48.828][16128] Pool thread id=10
[2024-07-20 15:22:48.828][22192] Pool thread id=5
[2024-07-20 15:22:48.828][20256] Pool thread id=11
[2024-07-20 15:22:48.828][18780] Pool thread id=1
[2024-07-20 15:22:48.828][18700] Pool thread id=8
[2024-07-20 15:22:48.828][21752] Pool thread id=6
[2024-07-20 15:22:48.828][17832] Pool thread id=9
[2024-07-20 15:22:48.828][14804] Pool thread id=12
[2024-07-20 15:22:48.828][21976] Pool thread id=4
[2024-07-20 15:22:49.037][20448] ~ [InitSettings] duration [209]ms.
[2024-07-20 15:22:49.037][20448] [shader_params_export] section found!!!
[2024-07-20 15:22:49.037][20448] Initializing Engine...
[2024-07-20 15:22:49.040][20448] Starting INPUT device...
[2024-07-20 15:22:49.068][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.068][20448] ####################[+MIMALLOC+]####################
[2024-07-20 15:22:49.068][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:49.068][20448]   reserved:     1.0 GiB     1.0 GiB     0           1.0 GiB                          
[2024-07-20 15:22:49.068][20448]  committed:    98.3 MiB   132.2 MiB    33.9 MiB    98.3 MiB                          
[2024-07-20 15:22:49.068][20448]      reset:     0      
[2024-07-20 15:22:49.068][20448]     purged:    33.1 MiB
[2024-07-20 15:22:49.068][20448]    touched:    64.2 KiB   192.7 KiB    60.5 MiB   -60.4 MiB                          ok
[2024-07-20 15:22:49.068][20448]   segments:     3           3           0           3                                not all freed!
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]      pages:     0           0         266        -266                                ok
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]  -extended:     0      
[2024-07-20 15:22:49.068][20448]  -noretire:     0      
[2024-07-20 15:22:49.068][20448]      mmaps:     0      
[2024-07-20 15:22:49.068][20448]    commits:   353      
[2024-07-20 15:22:49.068][20448]     resets:     0      
[2024-07-20 15:22:49.068][20448]     purges:    18      
[2024-07-20 15:22:49.068][20448]    threads:    12          12           0          12                                not all freed!
[2024-07-20 15:22:49.068][20448]   searches:     0.0 avg
[2024-07-20 15:22:49.068][20448] numa nodes:     1
[2024-07-20 15:22:49.068][20448]    elapsed:     2.283 s
[2024-07-20 15:22:49.068][20448]    process: user: 1.734 s, system: 0.234 s, faults: 26561, rss: 92.2 MiB, commit: 107.3 MiB
[2024-07-20 15:22:49.068][20448] ####################[-MIMALLOC-]####################
[2024-07-20 15:22:49.069][20448] [16304MB] physical memory installed, [7829MB] available, [51] percent of memory in use
[2024-07-20 15:22:49.069][20448] PageFile total: [7424MB], free~ [1318MB]
[2024-07-20 15:22:49.069][20448] Engine memory usage (Working Set): [92MB], peak: [92MB]
[2024-07-20 15:22:49.069][20448] Engine memory usage (Commit Charge): [107MB], peak: [107MB]
[2024-07-20 15:22:49.069][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.069][20448] * [ D3D ]: textures count [0]
[2024-07-20 15:22:49.069][20448] * [ D3D ]: textures[0 K]
[2024-07-20 15:22:49.069][20448] * [x-ray]: process heap[0 K], render[0 K]
[2024-07-20 15:22:49.069][20448] * [x-ray]: economy: strings[29185 K], smem[0 K]
[2024-07-20 15:22:49.069][20448] ~ Load sounds.ltx...
[2024-07-20 15:22:49.069][20448] SOUND: OpenAL: enumerate devices...
[2024-07-20 15:22:49.644][20448] SOUND: OpenAL: Default sound device name is [Динамики (3- fifine Headset)]
[2024-07-20 15:22:49.645][20448] SOUND: OpenAL: All available devices:
[2024-07-20 15:22:49.645][20448] 1. Динамики (3- fifine Headset) (full name [OpenAL Soft on Динамики (3- fifine Headset)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 2. Voicemeeter In 5 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 5 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 3. soundpad in (VB-Audio Cable A) (full name [OpenAL Soft on soundpad in (VB-Audio Cable A)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 4. Discord in (VB-Audio Virtual Cable) (full name [OpenAL Soft on Discord in (VB-Audio Virtual Cable)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 5. Voicemeeter In 4 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 4 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 6. Voicemeeter In 3 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 3 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 7. Voicemeeter VAIO3 Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter VAIO3 Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 8. Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter AUX Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 9. Voicemeeter In 2 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 2 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 10. CABLE-B Input (VB-Audio Cable B) (full name [OpenAL Soft on CABLE-B Input (VB-Audio Cable B)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 11. Voicemeeter In 1 (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter In 1 (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 12. Voicemeeter Input (VB-Audio Voicemeeter VAIO) (full name [OpenAL Soft on Voicemeeter Input (VB-Audio Voicemeeter VAIO)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.645][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.645][20448] Executing config-script "user.ltx"...
[2024-07-20 15:22:49.646][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2024-07-20 15:22:49.646][20448] ~ Invalid syntax in call to 'r__geometry_lod'
[2024-07-20 15:22:49.646][20448] ~ Valid arguments: float value in range [1.00000,3.00000]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] Executing config-script "d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] ~ Invalid syntax in call to 'r_pnv_washout_thresh'
[2024-07-20 15:22:49.646][20448] ~ Valid arguments: float value in range [0.10000,0.90000]
[2024-07-20 15:22:49.646][20448] [d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] SOUND: Selected device is [Динамики (3- fifine Headset)]
[2024-07-20 15:22:49.660][20448] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0
[2024-07-20 15:22:49.660][20448] [OpenAL] EFX: present
[2024-07-20 15:22:49.660][20448] Loading of [senvironment.xr]
[2024-07-20 15:22:49.660][20448] ~ env id=[0] name=[identity]
[2024-07-20 15:22:49.660][20448] ~ env id=[1] name=[default]
[2024-07-20 15:22:49.660][20448] ~ env id=[2] name=[bathroom]
[2024-07-20 15:22:49.660][20448] ~ env id=[3] name=[mountains]
[2024-07-20 15:22:49.660][20448] ~ env id=[4] name=[yard]
[2024-07-20 15:22:49.660][20448] ~ env id=[5] name=[room]
[2024-07-20 15:22:49.660][20448] ~ env id=[6] name=[plant]
[2024-07-20 15:22:49.660][20448] ~ env id=[7] name=[long_corridor]
[2024-07-20 15:22:49.660][20448] ~ env id=[8] name=[open_space]
[2024-07-20 15:22:49.660][20448] ~ env id=[9] name=[house]
[2024-07-20 15:22:49.660][20448] ~ env id=[10] name=[forest]
[2024-07-20 15:22:49.660][20448] * sound : cache: 131076 kb, 7609 lines, 17640 bpl
[2024-07-20 15:22:49.662][20448] Starting RENDER device...
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.668][20448] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[2024-07-20 15:22:49.668][20448]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[2024-07-20 15:22:49.668][20448] 
Dedicated VRAM: 4075 MB (4273987584 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 8152 MB (8548069376 bytes)
CurrentUsage: 0 MB (0 bytes)
Budget: 3464 MB (3632889447 bytes)
[2024-07-20 15:22:49.669][20448] * Selected GPU [vendor:1002]-[device:699F]: Radeon RX550/550 Series
[2024-07-20 15:22:49.729][20448] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[2024-07-20 15:22:49.737][20448] *     Texture memory: 4075 M
[2024-07-20 15:22:49.754][20448] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[2024-07-20 15:22:49.754][20448] * GPU vertex cache: unrecognized, 24
[2024-07-20 15:22:49.755][20448] * DVB created: 4096K
[2024-07-20 15:22:49.756][20448] * DIB created: 512K
[2024-07-20 15:22:49.780][20448] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1]
[2024-07-20 15:22:49.788][20448] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[2024-07-20 15:22:49.977][20448] * HWDST/PCF supported and used
[2024-07-20 15:22:49.977][20448] Export custom shader params...
[2024-07-20 15:22:49.977][20448] Export custom shader param [breath_idx]
[2024-07-20 15:22:49.977][20448] Export custom shader param [breath_size]
[2024-07-20 15:22:49.977][20448] Export custom shader param [device_inertia]
[2024-07-20 15:22:49.977][20448] Export custom shader param [gasmask_inertia]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_fade_distance]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_vision_blurring]
[2024-07-20 15:22:49.977][20448] Export custom shader param [heat_vision_steps]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_color]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_color_old]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pnv_params_old]
[2024-07-20 15:22:49.977][20448] Export custom shader param [pp_img_cg]
[2024-07-20 15:22:49.977][20448] Export custom shader done!!!
[2024-07-20 15:22:59.636][20448] [CPSLibrary::LoadAll] count of *particles*.xr files: [3]
[2024-07-20 15:22:59.645][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.645][20448] cop format used for file [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.774][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_2.xr]
[2024-07-20 15:22:59.901][20448] Load [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:22:59.901][20448] cop format used for file [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.076][20448] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[2024-07-20 15:23:00.509][20448] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1]
[2024-07-20 15:23:00.534][20448] --LUA version: [LuaJIT 2.1.0-beta3]
[2024-07-20 15:23:00.534][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:00.535][20448] full_name=d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:00.805][20448] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon
[2024-07-20 15:23:00.805][20448] OS Version major: 10 minor: 0, build: 19045. Server OS: no
[2024-07-20 15:23:00.805][20448] Starting engine...
[2024-07-20 15:23:00.805][20448] Main thread id=[20448]
[2024-07-20 15:23:00.914][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2024-07-20 15:23:00.914][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2024-07-20 15:23:00.914][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2024-07-20 15:23:00.914][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2024-07-20 15:23:00.915][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2024-07-20 15:23:00.915][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2024-07-20 15:23:00.915][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2024-07-20 15:23:00.915][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2024-07-20 15:23:00.915][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2024-07-20 15:23:00.915][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2024-07-20 15:23:00.915][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2024-07-20 15:23:00.916][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2024-07-20 15:23:00.916][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2024-07-20 15:23:00.916][21752] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2024-07-20 15:23:00.916][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2024-07-20 15:23:00.916][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2024-07-20 15:23:00.916][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2024-07-20 15:23:00.916][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2024-07-20 15:23:00.917][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2024-07-20 15:23:00.917][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2024-07-20 15:23:00.917][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2024-07-20 15:23:00.917][14804] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2024-07-20 15:23:00.917][22192] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2024-07-20 15:23:00.917][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2024-07-20 15:23:00.918][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2024-07-20 15:23:00.918][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2024-07-20 15:23:00.918][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2024-07-20 15:23:00.919][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2024-07-20 15:23:00.919][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2024-07-20 15:23:00.919][16128] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2024-07-20 15:23:00.919][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2024-07-20 15:23:00.920][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2024-07-20 15:23:00.920][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2024-07-20 15:23:00.921][21976] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2024-07-20 15:23:00.922][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2024-07-20 15:23:00.923][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2024-07-20 15:23:00.923][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2024-07-20 15:23:00.924][18700] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2024-07-20 15:23:00.926][20448] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.017 s.]
[2024-07-20 15:23:00.926][20448] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.120 s.]
[2024-07-20 15:23:01.000][20448] ~ Autoload files [44] from [gameplay\info_portions\*.xml]!
[2024-07-20 15:23:01.013][20448] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]!
[2024-07-20 15:23:01.065][20448] ~ Autoload files [38] from [gameplay\dialogs\*.xml]!
[2024-07-20 15:23:01.087][20448] ~ Autoload files [11] from [gameplay\profiles\*.xml]!
[2024-07-20 15:23:01.213][20448] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]!
[2024-07-20 15:23:02.323][20448] ~ Autoload lang files [131] from [text\rus\*.xml]!
[2024-07-20 15:23:06.158][20448] [rescan_physical_path] files count before: [82459]
[2024-07-20 15:23:06.204][20448] [rescan_physical_path] files count after: [82459]
[2024-07-20 15:23:20.692][20448] Starting server...
[2024-07-20 15:23:21.390][20448] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...
[2024-07-20 15:23:22.512][20448] * phase time: 0 ms
[2024-07-20 15:23:22.512][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.550][20448] * phase time: 37 ms
[2024-07-20 15:23:22.550][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.580][20448] --LUA version: [LuaJIT 2.1.0-beta3]
[2024-07-20 15:23:22.580][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:22.580][20448] full_name=d:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:22.590][20448] start_game_callback() start
[2024-07-20 15:23:22.637][20448] $game_configs$ content:
[2024-07-20 15:23:22.637][20448] $game_scripts$ content:
[2024-07-20 15:23:22.637][20448] $game_shaders$ content:
[2024-07-20 15:23:22.637][20448] start_game_callback() end
[2024-07-20 15:23:22.637][20448] * phase time: 87 ms
[2024-07-20 15:23:22.637][20448] * phase cmem: 0 K
[2024-07-20 15:23:22.654][20448] * Loading spawn registry...
[2024-07-20 15:23:24.482][20448] Start load of custom waypoints...
[2024-07-20 15:23:24.495][20448] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced!
[2024-07-20 15:23:24.496][20448] End load of custom waypoints...
[2024-07-20 15:23:24.496][20448] build_story_spawns start...
[2024-07-20 15:23:24.509][20448] build_root_spawns start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp0 start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp1 start...
[2024-07-20 15:23:24.510][20448] * 15525 spawn points are successfully loaded
[2024-07-20 15:23:24.511][20448] * Loading objects...
[2024-07-20 15:23:24.518][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.568][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.569][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.589][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.589][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:24.602][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.632][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.632][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.650][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.650][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.676][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.721][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.780][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.782][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.822][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.841][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.842][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:24.843][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.844][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.966][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.966][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.967][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:24.987][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.035][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.039][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.039][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.040][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.042][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.042][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.043][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.044][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.044][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.051][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.062][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.190][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.190][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.192][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.234][20448] ! Can't create entity 'ammo_7.62x54_izomorf'. Skip.
[2024-07-20 15:23:25.234][20448] ! Can't create entity 'ammo_7.62x54_izomorf'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.235][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.243][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.247][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.248][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.248][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.251][20448] ! Can't create entity 'wpn_m16a2_sk12'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.258][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.259][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.260][20448] ! Can't create entity 'wpn_bizon1'. Skip.
[2024-07-20 15:23:25.305][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.372][20448] ! Can't create entity 'wpn_val_m2'. Skip.
[2024-07-20 15:23:25.592][20448] * 30914 objects are successfully loaded
[2024-07-20 15:23:25.955][20448] ! Invalid ogg-comment version, file: [d:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2024-07-20 15:23:26.364][20448] story_id not found: Escape_Trader
[2024-07-20 15:23:26.365][20448] story_id not found: bar_Barman
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_2
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_1
[2024-07-20 15:23:26.366][20448] story_id not found: agr_gunslinger_e3_documents
[2024-07-20 15:23:26.367][20448] story_id not found: esc_bandits_factory
[2024-07-20 15:23:26.408][20448] story_id not found: val_bandit_krisyk
[2024-07-20 15:23:26.408][20448] story_id not found: pri_hotel_zone
[2024-07-20 15:23:26.431][20448] * 5197 script vars are successfully loaded
[2024-07-20 15:23:26.433][20448] ~~~ db.ver: 7
[2024-07-20 15:23:29.101][20448] * Game stiji День 10. [Армейские Склады] quicksave_12 is successfully loaded from file 'd:\game\s.t.a.l.k.e.r - ns.ogsr\_appdata_\savedgames\stiji День 10. [Армейские Склады] quicksave_12.sav' (6.463s)
[2024-07-20 15:23:29.101][20448] * phase time: 6463 ms
[2024-07-20 15:23:29.101][20448] * phase cmem: 0 K
[2024-07-20 15:23:29.149][20448] # New player created!
[2024-07-20 15:23:29.149][20448] * client : connection accepted -
[2024-07-20 15:23:29.170][20448] * phase time: 69 ms
[2024-07-20 15:23:29.170][20448] * phase cmem: 0 K
[2024-07-20 15:23:29.212][20448] * phase time: 41 ms
[2024-07-20 15:23:29.212][20448] * phase cmem: 0 K
[2024-07-20 15:23:32.685][20448] --[ISpatial_DB::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.685][20448] --[ISpatial_DB::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.697][20448] ~ LevelResources load...
[2024-07-20 15:23:32.697][20448] ~ LevelResources - base: 3228, 6398 K
[2024-07-20 15:23:32.697][20448] ~ LevelResources - lmap: 0, 0 K
[2024-07-20 15:23:32.697][20448] * phase time: 3485 ms
[2024-07-20 15:23:32.697][20448] * phase cmem: 0 K
[2024-07-20 15:23:41.903][20448] * phase time: 9205 ms
[2024-07-20 15:23:41.903][20448] * phase cmem: 0 K
[2024-07-20 15:23:41.904][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:41.953][20448] * [Loading VB] 65529 verts, 2047 Kb
[2024-07-20 15:23:42.005][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.035][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.069][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.101][20448] * [Loading VB] 62874 verts, 1964 Kb
[2024-07-20 15:23:42.135][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.169][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.206][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.235][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.265][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.293][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.322][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.351][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.381][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.409][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.438][20448] * [Loading VB] 65533 verts, 2047 Kb
[2024-07-20 15:23:42.468][20448] * [Loading VB] 65449 verts, 2045 Kb
[2024-07-20 15:23:42.497][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.525][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.554][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.584][20448] * [Loading VB] 9999 verts, 312 Kb
[2024-07-20 15:23:42.585][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.618][20448] * [Loading VB] 65534 verts, 2047 Kb
[2024-07-20 15:23:42.647][20448] * [Loading VB] 65535 verts, 2047 Kb
[2024-07-20 15:23:42.675][20448] * [Loading VB] 65532 verts, 2047 Kb
[2024-07-20 15:23:42.704][20448] * [Loading VB] 58032 verts, 1813 Kb
[2024-07-20 15:23:42.731][20448] * [Loading VB] 33752 verts, 1054 Kb
[2024-07-20 15:23:42.748][20448] * [Loading VB] 156 verts, 4 Kb
[2024-07-20 15:23:42.749][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.778][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.806][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.834][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.865][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.893][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.922][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.950][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:42.981][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.009][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.038][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.066][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.097][20448] * [Loading IB] 876555 indices, 1712 Kb
[2024-07-20 15:23:43.114][20448] * [Loading IB] 493146 indices, 963 Kb
[2024-07-20 15:23:43.135][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.150][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.154][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.166][20448] * [Loading VB] 65533 verts, 767 Kb
[2024-07-20 15:23:43.181][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.189][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.200][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.208][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.223][20448] * [Loading VB] 65535 verts, 767 Kb
[2024-07-20 15:23:43.236][20448] * [Loading VB] 65534 verts, 767 Kb
[2024-07-20 15:23:43.242][20448] * [Loading VB] 22001 verts, 257 Kb
[2024-07-20 15:23:43.244][20448] * [Loading VB] 33484 verts, 392 Kb
[2024-07-20 15:23:43.251][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.287][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.311][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.340][20448] * [Loading IB] 1048575 indices, 2047 Kb
[2024-07-20 15:23:43.370][20448] * [Loading IB] 501153 indices, 978 Kb
[2024-07-20 15:23:43.386][20448] * [Loading IB] 778182 indices, 1519 Kb
[2024-07-20 15:23:43.405][20448] * phase time: 1501 ms
[2024-07-20 15:23:43.405][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.419][20448] Loaded [13611] models from level.
[2024-07-20 15:23:43.419][20448] * phase time: 14 ms
[2024-07-20 15:23:43.419][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.607][20448] * [DETAILS] VertexConsts(256), Batch(61)
[2024-07-20 15:23:43.607][20448] * [DETAILS] 77348 v(20), 48739 p
[2024-07-20 15:23:43.607][20448] * [DETAILS] Batch(61), VB(1510K), IB(285K)
[2024-07-20 15:23:43.610][20448] * phase time: 190 ms
[2024-07-20 15:23:43.610][20448] * phase cmem: 0 K
[2024-07-20 15:23:43.611][20448]  WARNING: Occlusion map 'd:\game\s.t.a.l.k.e.r - ns.ogsr\gamedata\levels\l07_military\level.hom' not found.
[2024-07-20 15:23:43.612][20448] ~ LevelResources load completed!
[2024-07-20 15:23:43.612][20448] ~ LevelResources - base: 4135, 6398 K
[2024-07-20 15:23:43.612][20448] ~ LevelResources - lmap: 11, 0 K
[2024-07-20 15:23:44.242][20448] * phase time: 632 ms
[2024-07-20 15:23:44.242][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.244][20448] * phase time: 2 ms
[2024-07-20 15:23:44.244][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.269][20448] - Game configuring : Started 
[2024-07-20 15:23:44.304][20448] - Loading music tracks from 'l07_military_musics'...
[2024-07-20 15:23:44.305][20448] ! Can't find sound [music\amb21_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ! Can't find sound [music\amb17_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=0 name[open_space]=environment id[8]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=1 name[mountains]=environment id[3]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=2 name[house]=environment id[9]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=3 name[long_corridor]=environment id[7]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=4 name[room]=environment id[5]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=5 name[bathroom]=environment id[2]
[2024-07-20 15:23:44.309][20448] - Game configuring : Finished 
[2024-07-20 15:23:44.501][20448] * phase time: 256 ms
[2024-07-20 15:23:44.501][20448] * phase cmem: 0 K
[2024-07-20 15:23:44.502][20448] PrefetchTextures...
[2024-07-20 15:23:44.502][20448] PrefetchTextures completed!
[2024-07-20 15:23:44.502][20448] CResourceManager::DeferredUpload [NO MT] -> START, texture count = [4237], number_of_threads = 4
[2024-07-20 15:23:44.502][20448] CResourceManager::DeferredUpload VRAM usage before:
[2024-07-20 15:23:44.502][20448] textures loaded size 6.248901 MB (6552448.000000 bytes)
[2024-07-20 15:23:44.502][20448] 
Dedicated VRAM: 4075 MB (4273987584 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 8152 MB (8548069376 bytes)
CurrentUsage: 144 MB (151863296 bytes)
Budget: 3464 MB (3632889447 bytes)
[2024-07-20 15:23:44.765][20448] ! Fallback to default bump map: [act\act_monolit_corp_bump#]
[2024-07-20 15:23:46.204][20448] ! Fallback to default bump map: [build_details_bump]
[2024-07-20 15:23:46.204][20448] ! Fallback to default bump map: [build_details_bump#]
[2024-07-20 15:23:47.121][20448] ! Fallback to default bump map: [corp\act_specnaz_corp_bump]
[2024-07-20 15:23:47.122][20448] ! Fallback to default bump map: [corp\act_specnaz_corp_bump#]
[2024-07-20 15:24:02.020][20448] ! Can't find texture [new_pfx\lightning1_dxt1]
[2024-07-20 15:24:02.051][20448] ! Can't find texture [part\part_fitil.1024]
[2024-07-20 15:24:02.051][20448] ! Can't find texture [pfx\pfx_ambimet]
[2024-07-20 15:24:02.318][20448] ! Can't find texture [pfx\pfx_dist0]
[2024-07-20 15:24:02.585][20448] ! Can't find texture [pfx\pfx_envmap1]
[2024-07-20 15:24:02.687][20448] ! Can't find texture [pfx\pfx_glow_04]
[2024-07-20 15:24:02.688][20448] ! Can't find texture [pfx\pfx_glow_fire1]
[2024-07-20 15:24:02.704][20448] ! Can't find texture [pfx\pfx_grost]
[2024-07-20 15:24:02.706][20448] ! Can't find texture [pfx\pfx_laser]
[2024-07-20 15:24:02.744][20448] ! Can't find texture [pfx\pfx_list]
[2024-07-20 15:24:02.746][20448] ! Can't find texture [pfx\pfx_reflectiveglass]
[2024-07-20 15:24:02.924][20448] ! Can't find texture [pfx\pfx_yawm_flake_grid]
[2024-07-20 15:24:02.924][20448] ! Can't find texture [pfx\pfx_yawm_snowflakes_light]
[2024-07-20 15:24:02.925][20448] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2024-07-20 15:24:04.028][20448] ! Fallback to default bump map: [prop\prop_elec_kran_b_bump#]
[2024-07-20 15:24:04.845][20448] ! Fallback to default bump map: [prop\prop_mask_setka_bump#]
[2024-07-20 15:24:05.054][20448] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump]
[2024-07-20 15:24:05.055][20448] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#]
[2024-07-20 15:24:05.437][20448] ! Fallback to default bump map: [prop\prop_poster_01_bump#]
[2024-07-20 15:24:10.297][20448] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka]
[2024-07-20 15:24:10.491][20448] ! Fallback to default bump map: [sign\sign_set_iov_bump#]
[2024-07-20 15:24:10.510][20448] ! Fallback to default bump map: [sign\sign_stop1_bump#]
[2024-07-20 15:24:14.215][20448] ! Can't find texture [sky\cgim_clear3\18-00_2#small]
[2024-07-20 15:24:45.979][20448] ! Can't find texture [sky_oblaka]
[2024-07-20 15:24:54.962][20448] [GetLastError][    1455] : [Файл подкачки слишком мал для завершения операции.]
[2024-07-20 15:24:54.973][20448] ********************************************************************************
[2024-07-20 15:24:54.973][20448] !![LogStackTrace] Thread: [X-RAY Primary thread], ExceptionCode: [c0000005]
[2024-07-20 15:25:10.696][20448] !! Unhandled exception stack trace:
! Module: [C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll], AddrPC.Offset: [00007FFFA7C01AF9], Fun: [memset()] + [313 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689765732], Fun: [mi_segment_alloc()] + [354 byte(s)], File-->Line: [F:\Repos\mimalloc\src\segment.c-->891]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689765EC2], Fun: [mi_segment_huge_page_alloc()] + [50 byte(s)], File-->Line: [F:\Repos\mimalloc\src\segment.c-->1517] + [35 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689768417], Fun: [mi_page_fresh_alloc()] + [55 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->280] + [36 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689768073], Fun: [mi_find_page()] + [195 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->879] + [69 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6897678D3], Fun: [_mi_malloc_generic()] + [83 byte(s)], File-->Line: [F:\Repos\mimalloc\src\page.c-->913] + [14 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688EA2A85], Fun: [CLocatorAPI::file_from_archive()] + [213 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\LocatorAPI.cpp-->992]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688EA4BC1], Fun: [CLocatorAPI::r_open_impl()] + [237 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\LocatorAPI.cpp-->1056] + [13 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF68910DCF8], Fun: [CRender::texture_load()] + [596 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp-->100] + [18 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6890FFAA4], Fun: [CTexture::Load()] + [1936 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10SH_Texture.cpp-->497] + [21 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6890FD0E5], Fun: [CResourceManager::DeferredUpload()] + [669 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->272]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF68935852B], Fun: [CLevel::net_start_client5()] + [91 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrGame\Level_network_start_client.cpp-->108]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E76024], Fun: [CRenderDevice::on_idle()] + [248 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->143] + [20 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E76F2D], Fun: [CRenderDevice::Run()] + [813 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\device.cpp-->376] + [82 byte(s)]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E40F0D], Fun: [Startup()] + [1257 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->284]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E41554], Fun: [WinMain_impl()] + [504 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->468]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF688E415D1], Fun: [WinMain()] + [57 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->489]
! Module: [D:\game\S.T.A.L.K.E.R - NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF689760B6E], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFFB9E57374], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFFBB0FCC91], Fun: [RtlUserThreadStart()] + [33 byte(s)]
[2024-07-20 15:25:10.697][20448] ********************************************************************************

2024-07-20 15:32:04
Все твои аргументы - учи лор. Я его знаю. И видимо по лучше тебя. Возраст не показатель познаний. Уже сто раз в этом убедился. Трактовка твоя узколобая и понимание этой вселенной вызывают вопросы
2025-06-06 19:55:16
> Maxadoow, серьёзно? Нетерпимость к иным взглядам у всех группировок, прикинь?!
2025-06-06 19:53:34
> Maxadoow, пов: спецназ долга открывай убью!и врываются как в том меме😂
2025-06-06 18:53:06
> Maxadoow, ))д
2025-06-06 18:33:03
> Dzgamir, мы и Монолит выведем на чистую воду здесь;) религиозно-фанатичная фракция ещё та. Вот по поводу Монолита гораздо весёлый б диалог получился
2025-06-06 18:31:55
> Ognom, что конкретно ты хочешь спросить, не совсем понятно.. в чем репрессии группировки Долг? честно я подустал от эпистолярия в чатике этом) Говорю ж тебе, изучи ЛОР Сталкера. Репрессии в оригинальном лоре это не жестокость в целом, а именно авторитаризм и нетерпимость к иным взглядам, от сюда и все их действия в зоне.
2025-06-06 18:27:17
> Ognom, какие отмазки приятель, я как считал Долг врагом так и считаю, ибо вся их идеология мне чужда, как вольному сталкеру. Некоторую пользу просто расписал. Репрессивная политика Долга присутствует в модах, и в оиригнальном лоре, она не берется на ровном месте, это вопрос репутации в целом. Репрессия это подавление чего либо. Почему то ты уцепился за это слово) Оно кстати Долгу очень подходит, вся суть организации в этом.
2025-06-06 18:21:39
"_"👀
2025-06-06 17:38:27
> Maxadoow, Благодарю, за попытку соблюдения знаков пунктуации, с (почти со всеми) знаками препинания гораздо легче читать и понимать о чем идет речь...
О Великий Монолит! до чего я дожил, чтоб такому радоваться ))д
2025-06-06 17:30:30
> Maxadoow, а теперь ты начал отмазываться. Так вот опять задам вопрос, не репрессии со стороны долга? Даже не так. Что такое репрессии?
2025-06-06 17:24:28
> Ognom, я не упоминал здесь что Долг авторитарные придурки в экзах, как многие пишут. Изначально вопрос был о том почему не хотят идти в Долг. Ответ был дан. А логика простая вещь, подобное притягивается к подобному. Ошибиться с выбором однако тоже можно, все склонны к ошибкам. Везде есть хорошие люди) Польза Долга в том, что они уничтожают мутантов(приходится это делать), ибо мутанты нападают на сталкеров, далее разбираются с бандитами и зомби в опасных зонах, в ЗП и ЧН вообще можно услышать от одиночек хвальбу в сторону Долга. Даже если они не любят вольных сталкеров не начинают конфликт первыми, если правила соблюдать(ими уставленные), сложно конечно назвать их союзниками даже при таких раскладах. Однако во всё том же ТЧ да и в ЗП за квесты Долга получаем снабжение, прикрытие в бою, Долг открывает склады, можно тариться. И вроде бы как честная фракция с виду)
2025-06-06 16:40:13
> Maxadoow, у тебя логика такая что весь долг поголовно пожонки
2025-06-06 16:14:51
> Ognom, значит играешь без погружения, раз очевидное тебе не знакомо. Не знаешь лора по фракциям Сталкера. Не вникал в лор, на скореке читал документы, диалоги, словом не играл вдумчиво,, это не плохо, но тогда нужно слушать а не спорить. ЛОР внутренняя логика мира, изучите вначале чтоб диалоги подробные вести
2025-06-06 16:10:21
> Тихий-1986, это где подобная картина?
2025-06-06 16:02:30
А вообще, в твоих словах я ощущаю некоторую ангажированность
2025-06-06 15:58:04
> Maxadoow, сколько лет играю в сталкер, подобную чушь впервые слышу
2025-06-06 15:57:14
> ShramShramov, ну да, сам через дырку ходил, а геймдизайн подталкивает к конфликту, так и задумано, типо провернить себя, после бандосов, контры с военными. О5 таки если про ТЧ говорить, сюжет не подталкивает напрямую к скрытному прохождению. Большинство игроков в первый раз просто не думают о скрытности как о рабочем способе.
2025-06-06 15:49:24
> Maxadoow, Я вот ещё заметил, те кто проходят ТЧ либо убивает военных, либо проходят через тоннель с Электрой, а вот почему все игнорируют дырку в заборе направо от моста? Я всегда так проходил если не убивал военных.
2025-06-06 15:42:07
> ShramShramov, ребята стоящие под мостом конечно не наёмники, не спецназ, простые срочники. Им выдали форму, дали автомат и сказали- вот мост, никого не пропускай. Забросили в ад без инструктажа и без шансов. В глазах командования они расходный материал. Не о них же речь. Тут увы, важный момент, игра специально выставляет военных врагами, чтобы показать конфликт и опасность с первых шагов. По сути, срочники первые враги, с кем сталкивается игрок, и зачастую игровая механика вынуждает нас их убивать, ну или договариваться.
2025-06-06 15:37:13
> Maxadoow, Ну вот контрактники то да, их не сильно жалко. Вот срочники это отдельная тема... Те которые под мостом на Кордоне, на блокпосте, игра делает из них каких то тварей которых многие просто убивают, хотя у них просто нет выбора...
2025-06-06 15:28:25
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