спасибо, теперь работает без вылетов

2024-07-20 17:24:20

я так и сделал

2024-07-20 16:09:18

загрузка  до сих пор висит

2024-07-20 16:02:53

игра минут пять уже висит на 81%

2024-07-20 15:44:45

первый раз игра запустилась нормально, после виснит на 81%(загрузка текстур) и вылетает, вот лог:
[2024-07-20 15:22:46.842][20448] ####################[+mimalloc+]####################
[2024-07-20 15:22:46.844][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:46.844][20448]   reserved:     1.0 gib     1.0 gib     0           1.0 gib                          
[2024-07-20 15:22:46.844][20448]  committed:    32.0 mib    32.0 mib     0          32.0 mib                          
[2024-07-20 15:22:46.844][20448]      reset:     0      
[2024-07-20 15:22:46.844][20448]     purged:     0      
[2024-07-20 15:22:46.844][20448]    touched:    64.2 kib    64.2 kib     0          64.2 kib                          not all freed
[2024-07-20 15:22:46.844][20448]   segments:     1           1           0           1                                not all freed!
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]      pages:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]  -extended:     0      
[2024-07-20 15:22:46.844][20448]  -noretire:     0      
[2024-07-20 15:22:46.844][20448]      mmaps:     0      
[2024-07-20 15:22:46.844][20448]    commits:     1      
[2024-07-20 15:22:46.844][20448]     resets:     0      
[2024-07-20 15:22:46.844][20448]     purges:     0      
[2024-07-20 15:22:46.844][20448]    threads:     0           0           0           0                                ok
[2024-07-20 15:22:46.844][20448]   searches:     0.0 avg
[2024-07-20 15:22:46.844][20448] numa nodes:     1
[2024-07-20 15:22:46.844][20448]    elapsed:     0.059 s
[2024-07-20 15:22:46.844][20448]    process: user: 0.000 s, system: 0.093 s, faults: 5039, rss: 16.6 mib, commit: 40.3 mib
[2024-07-20 15:22:46.844][20448] ####################[-mimalloc-]####################
[2024-07-20 15:22:46.846][20448] * detected cpu:        intel(r) xeon(r) cpu e5-2640 0 @ 2.50ghz [genuineintel], f6/m45/s7
[2024-07-20 15:22:46.846][20448] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, avx
[2024-07-20 15:22:46.846][20448] * cpu cores: [6], threads: [12]
[2024-07-20 15:22:46.846][20448] * cpu0 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu1 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu2 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu3 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu4 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu5 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu6 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu7 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu8 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu9 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu10 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.846][20448] * cpu11 current freq: 2501 mhz, max freq: 2501 mhz
[2024-07-20 15:22:46.847][20448] initializing file system...
[2024-07-20 15:22:46.849][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_configs], size: [20864893]
[2024-07-20 15:22:46.910][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_levels_1], size: [2023309020]
[2024-07-20 15:22:46.933][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_levels_2], size: [1992370531]
[2024-07-20 15:22:46.954][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_levels_3], size: [536778412]
[2024-07-20 15:22:46.960][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_meshes], size: [1006063948]
[2024-07-20 15:22:47.039][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758]
[2024-07-20 15:22:47.864][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_sounds_2], size: [151320415]
[2024-07-20 15:22:47.945][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_1], size: [1992383613]
[2024-07-20 15:22:48.012][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_10], size: [616468143]
[2024-07-20 15:22:48.046][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_2], size: [1994357594]
[2024-07-20 15:22:48.092][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_3], size: [1992951901]
[2024-07-20 15:22:48.157][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_4], size: [1993060018]
[2024-07-20 15:22:48.211][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_5], size: [1993494420]
[2024-07-20 15:22:48.265][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_6], size: [1994174328]
[2024-07-20 15:22:48.322][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_7], size: [1992412432]
[2024-07-20 15:22:48.356][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_8], size: [1992839936]
[2024-07-20 15:22:48.410][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_base_textures_9], size: [1992669142]
[2024-07-20 15:22:48.462][20448] --found base arch: [d:\game\сталкер - ns.ogsr\gamedata.db_patch], size: [222632773]
[2024-07-20 15:22:48.471][20448] using fs-ltx: [fsgame.ltx]
[2024-07-20 15:22:48.471][20448] --found fs dir: [d:\game\сталкер - ns.ogsr\_appdata_\]
[2024-07-20 15:22:48.471][20448]   items: [7]
[2024-07-20 15:22:48.517][20448] --found fs dir: [d:\game\сталкер - ns.ogsr\_appdata_\savedgames\]
[2024-07-20 15:22:48.523][20448]   items: [1273]
[2024-07-20 15:22:48.526][20448] fs: 82459 files cached, 0kb memory used.
[2024-07-20 15:22:48.526][20448] init filesystem 1.679694 sec
[2024-07-20 15:22:48.826][20448] ~ logging initialized. file d:\game\сталкер - ns.ogsr\_appdata_\logs\xray_stiji_2024-07-20_15-22-48.log.
[2024-07-20 15:22:48.826][20448] [ogsr engine (x64)] build date: [mar 19 2024 17:36:28]
[2024-07-20 15:22:48.826][20448] [_msc_full_ver]: [193632532], [_msvc_lang]: [202002l]
[2024-07-20 15:22:48.826][20448] working directory: [d:\game\сталкер - ns.ogsr\bin_x64]
[2024-07-20 15:22:48.826][20448] commandline: ["d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe" ]
[2024-07-20 15:22:48.826][20448] main thread id=0
[2024-07-20 15:22:48.827][20448] ttapi number of threads: [12]
[2024-07-20 15:22:48.827][20448] ~ apply system_mods.ltx...
[2024-07-20 15:22:48.828][21340] pool thread id=2
[2024-07-20 15:22:48.828][22148] pool thread id=3
[2024-07-20 15:22:48.828][11044] pool thread id=7
[2024-07-20 15:22:48.828][16128] pool thread id=10
[2024-07-20 15:22:48.828][22192] pool thread id=5
[2024-07-20 15:22:48.828][20256] pool thread id=11
[2024-07-20 15:22:48.828][18780] pool thread id=1
[2024-07-20 15:22:48.828][18700] pool thread id=8
[2024-07-20 15:22:48.828][21752] pool thread id=6
[2024-07-20 15:22:48.828][17832] pool thread id=9
[2024-07-20 15:22:48.828][14804] pool thread id=12
[2024-07-20 15:22:48.828][21976] pool thread id=4
[2024-07-20 15:22:49.037][20448] ~ [initsettings] duration [209]ms.
[2024-07-20 15:22:49.037][20448] [shader_params_export] section found!!!
[2024-07-20 15:22:49.037][20448] initializing engine...
[2024-07-20 15:22:49.040][20448] starting input device...
[2024-07-20 15:22:49.068][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.068][20448] ####################[+mimalloc+]####################
[2024-07-20 15:22:49.068][20448] heap stats:     peak       total       freed     current        unit       count   
[2024-07-20 15:22:49.068][20448]   reserved:     1.0 gib     1.0 gib     0           1.0 gib                          
[2024-07-20 15:22:49.068][20448]  committed:    98.3 mib   132.2 mib    33.9 mib    98.3 mib                          
[2024-07-20 15:22:49.068][20448]      reset:     0      
[2024-07-20 15:22:49.068][20448]     purged:    33.1 mib
[2024-07-20 15:22:49.068][20448]    touched:    64.2 kib   192.7 kib    60.5 mib   -60.4 mib                          ok
[2024-07-20 15:22:49.068][20448]   segments:     3           3           0           3                                not all freed!
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]    -cached:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]      pages:     0           0         266        -266                                ok
[2024-07-20 15:22:49.068][20448] -abandoned:     0           0           0           0                                ok
[2024-07-20 15:22:49.068][20448]  -extended:     0      
[2024-07-20 15:22:49.068][20448]  -noretire:     0      
[2024-07-20 15:22:49.068][20448]      mmaps:     0      
[2024-07-20 15:22:49.068][20448]    commits:   353      
[2024-07-20 15:22:49.068][20448]     resets:     0      
[2024-07-20 15:22:49.068][20448]     purges:    18      
[2024-07-20 15:22:49.068][20448]    threads:    12          12           0          12                                not all freed!
[2024-07-20 15:22:49.068][20448]   searches:     0.0 avg
[2024-07-20 15:22:49.068][20448] numa nodes:     1
[2024-07-20 15:22:49.068][20448]    elapsed:     2.283 s
[2024-07-20 15:22:49.068][20448]    process: user: 1.734 s, system: 0.234 s, faults: 26561, rss: 92.2 mib, commit: 107.3 mib
[2024-07-20 15:22:49.068][20448] ####################[-mimalloc-]####################
[2024-07-20 15:22:49.069][20448] [16304mb] physical memory installed, [7829mb] available, [51] percent of memory in use
[2024-07-20 15:22:49.069][20448] pagefile total: [7424mb], free~ [1318mb]
[2024-07-20 15:22:49.069][20448] engine memory usage (working set): [92mb], peak: [92mb]
[2024-07-20 15:22:49.069][20448] engine memory usage (commit charge): [107mb], peak: [107mb]
[2024-07-20 15:22:49.069][20448] --------------------------------------------------------------------------------
[2024-07-20 15:22:49.069][20448] * [ d3d ]: textures count [0]
[2024-07-20 15:22:49.069][20448] * [ d3d ]: textures[0 k]
[2024-07-20 15:22:49.069][20448] * [x-ray]: process heap[0 k], render[0 k]
[2024-07-20 15:22:49.069][20448] * [x-ray]: economy: strings[29185 k], smem[0 k]
[2024-07-20 15:22:49.069][20448] ~ load sounds.ltx...
[2024-07-20 15:22:49.069][20448] sound: openal: enumerate devices...
[2024-07-20 15:22:49.644][20448] sound: openal: default sound device name is [р”рёрѕр°рјрёрєрё (3- fifine headset)]
[2024-07-20 15:22:49.645][20448] sound: openal: all available devices:
[2024-07-20 15:22:49.645][20448] 1. р”рёрѕр°рјрёрєрё (3- fifine headset) (full name [openal soft on р”рёрѕр°рјрёрєрё (3- fifine headset)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 2. voicemeeter in 5 (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter in 5 (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 3. soundpad in (vb-audio cable a) (full name [openal soft on soundpad in (vb-audio cable a)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 4. discord in (vb-audio virtual cable) (full name [openal soft on discord in (vb-audio virtual cable)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 5. voicemeeter in 4 (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter in 4 (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 6. voicemeeter in 3 (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter in 3 (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 7. voicemeeter vaio3 input (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter vaio3 input (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 8. voicemeeter aux input (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter aux input (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 9. voicemeeter in 2 (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter in 2 (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 10. cable-b input (vb-audio cable b) (full name [openal soft on cable-b input (vb-audio cable b)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 11. voicemeeter in 1 (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter in 1 (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] 12. voicemeeter input (vb-audio voicemeeter vaio) (full name [openal soft on voicemeeter input (vb-audio voicemeeter vaio)]). al_soft [1]
[2024-07-20 15:22:49.645][20448] executing config-script "d:\game\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.645][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.645][20448] [d:\game\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.645][20448] executing config-script "user.ltx"...
[2024-07-20 15:22:49.646][20448] executing config-script "d:\game\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2024-07-20 15:22:49.646][20448] ~ invalid syntax in call to 'r__geometry_lod'
[2024-07-20 15:22:49.646][20448] ~ valid arguments: float value in range [1.00000,3.00000]
[2024-07-20 15:22:49.646][20448] [d:\game\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] executing config-script "d:\game\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-07-20 15:22:49.646][20448] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-07-20 15:22:49.646][20448] [d:\game\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] ~ invalid syntax in call to 'r_pnv_washout_thresh'
[2024-07-20 15:22:49.646][20448] ~ valid arguments: float value in range [0.10000,0.90000]
[2024-07-20 15:22:49.646][20448] [d:\game\сталкер - ns.ogsr\_appdata_\user.ltx] successfully loaded.
[2024-07-20 15:22:49.646][20448] sound: selected device is [р”рёрѕр°рјрёрєрё (3- fifine headset)]
[2024-07-20 15:22:49.660][20448] ~[csoundrender_corea::init_context] openal version: 1.1 alsoft 1.24.0
[2024-07-20 15:22:49.660][20448] [openal] efx: present
[2024-07-20 15:22:49.660][20448] loading of [senvironment.xr]
[2024-07-20 15:22:49.660][20448] ~ env id=[0] name=[identity]
[2024-07-20 15:22:49.660][20448] ~ env id=[1] name=[default]
[2024-07-20 15:22:49.660][20448] ~ env id=[2] name=[bathroom]
[2024-07-20 15:22:49.660][20448] ~ env id=[3] name=[mountains]
[2024-07-20 15:22:49.660][20448] ~ env id=[4] name=[yard]
[2024-07-20 15:22:49.660][20448] ~ env id=[5] name=[room]
[2024-07-20 15:22:49.660][20448] ~ env id=[6] name=[plant]
[2024-07-20 15:22:49.660][20448] ~ env id=[7] name=[long_corridor]
[2024-07-20 15:22:49.660][20448] ~ env id=[8] name=[open_space]
[2024-07-20 15:22:49.660][20448] ~ env id=[9] name=[house]
[2024-07-20 15:22:49.660][20448] ~ env id=[10] name=[forest]
[2024-07-20 15:22:49.660][20448] * sound : cache: 131076 kb, 7609 lines, 17640 bpl
[2024-07-20 15:22:49.662][20448] starting render device...
[2024-07-20 15:22:49.668][20448] * avail gpu [vendor:1002]-[device:699f]: radeon rx550/550 series
[2024-07-20 15:22:49.668][20448] * avail gpu [vendor:1002]-[device:699f]: radeon rx550/550 series
[2024-07-20 15:22:49.668][20448] * avail gpu [vendor:1414]-[device:8c]: microsoft basic render driver
[2024-07-20 15:22:49.668][20448]  !chw::created3d() use dxgi_gpu_preference_high_performance
[2024-07-20 15:22:49.668][20448] 
dedicated vram: 4075 mb (4273987584 bytes)
dedicated memory: 0 mb (0 bytes)
shared memory: 8152 mb (8548069376 bytes)
currentusage: 0 mb (0 bytes)
budget: 3464 mb (3632889447 bytes)
[2024-07-20 15:22:49.669][20448] * selected gpu [vendor:1002]-[device:699f]: radeon rx550/550 series
[2024-07-20 15:22:49.729][20448] [chw::createdevice] refcount of [hw.pdevice]: [3]
[2024-07-20 15:22:49.737][20448] *     texture memory: 4075 m
[2024-07-20 15:22:49.754][20448] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[2024-07-20 15:22:49.754][20448] * gpu vertex cache: unrecognized, 24
[2024-07-20 15:22:49.755][20448] * dvb created: 4096k
[2024-07-20 15:22:49.756][20448] * dib created: 512k
[2024-07-20 15:22:49.780][20448] [cresourcemanager::ondevicecreate] count of *shaders*.ltx files: [1]
[2024-07-20 15:22:49.788][20448] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1]
[2024-07-20 15:22:49.977][20448] * hwdst/pcf supported and used
[2024-07-20 15:22:49.977][20448] export custom shader params...
[2024-07-20 15:22:49.977][20448] export custom shader param [breath_idx]
[2024-07-20 15:22:49.977][20448] export custom shader param [breath_size]
[2024-07-20 15:22:49.977][20448] export custom shader param [device_inertia]
[2024-07-20 15:22:49.977][20448] export custom shader param [gasmask_inertia]
[2024-07-20 15:22:49.977][20448] export custom shader param [heat_fade_distance]
[2024-07-20 15:22:49.977][20448] export custom shader param [heat_vision_blurring]
[2024-07-20 15:22:49.977][20448] export custom shader param [heat_vision_steps]
[2024-07-20 15:22:49.977][20448] export custom shader param [pnv_color]
[2024-07-20 15:22:49.977][20448] export custom shader param [pnv_color_old]
[2024-07-20 15:22:49.977][20448] export custom shader param [pnv_params_old]
[2024-07-20 15:22:49.977][20448] export custom shader param [pp_img_cg]
[2024-07-20 15:22:49.977][20448] export custom shader done!!!
[2024-07-20 15:22:59.636][20448] [cpslibrary::loadall] count of *particles*.xr files: [3]
[2024-07-20 15:22:59.645][20448] load [d:\game\сталкер - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.645][20448] cop format used for file [d:\game\сталкер - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-07-20 15:22:59.774][20448] load [d:\game\сталкер - ns.ogsr\gamedata\particles_2.xr]
[2024-07-20 15:22:59.901][20448] load [d:\game\сталкер - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:22:59.901][20448] cop format used for file [d:\game\сталкер - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-07-20 15:23:00.076][20448] ! particleeffect [alexmx\ps_00] with empty texture or shader. cannot create shader for visual!
[2024-07-20 15:23:00.076][20448] ! particleeffect [alexmx\test1] with empty texture or shader. cannot create shader for visual!
[2024-07-20 15:23:00.076][20448] ! particleeffect [alexmx\test1_00] with empty texture or shader. cannot create shader for visual!
[2024-07-20 15:23:00.076][20448] ! particleeffect [alexmx\test1_00_old00] with empty texture or shader. cannot create shader for visual!
[2024-07-20 15:23:00.076][20448] ! particleeffect [alexmx\test1_old00] with empty texture or shader. cannot create shader for visual!
[2024-07-20 15:23:00.509][20448] [elightanimlibrary::load] count of *lanims*.xr files: [1]
[2024-07-20 15:23:00.534][20448] --lua version: [luajit 2.1.0-beta3]
[2024-07-20 15:23:00.534][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:00.535][20448] full_name=d:\game\сталкер - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:00.805][20448] [reshade]: reshade not installed or version too old - didn't load compatibility addon
[2024-07-20 15:23:00.805][20448] os version major: 10 minor: 0, build: 19045. server os: no
[2024-07-20 15:23:00.805][20448] starting engine...
[2024-07-20 15:23:00.805][20448] main thread id=[20448]
[2024-07-20 15:23:00.914][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2024-07-20 15:23:00.914][21752] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2024-07-20 15:23:00.914][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2024-07-20 15:23:00.914][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2024-07-20 15:23:00.915][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2024-07-20 15:23:00.915][21752] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2024-07-20 15:23:00.915][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2024-07-20 15:23:00.915][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2024-07-20 15:23:00.915][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2024-07-20 15:23:00.915][21752] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2024-07-20 15:23:00.915][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2024-07-20 15:23:00.916][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2024-07-20 15:23:00.916][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2024-07-20 15:23:00.916][21752] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2024-07-20 15:23:00.916][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2024-07-20 15:23:00.916][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2024-07-20 15:23:00.916][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2024-07-20 15:23:00.916][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2024-07-20 15:23:00.917][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2024-07-20 15:23:00.917][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2024-07-20 15:23:00.917][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2024-07-20 15:23:00.917][14804] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2024-07-20 15:23:00.917][22192] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2024-07-20 15:23:00.917][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2024-07-20 15:23:00.918][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2024-07-20 15:23:00.918][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2024-07-20 15:23:00.918][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2024-07-20 15:23:00.919][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2024-07-20 15:23:00.919][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2024-07-20 15:23:00.919][16128] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2024-07-20 15:23:00.919][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2024-07-20 15:23:00.920][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2024-07-20 15:23:00.920][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2024-07-20 15:23:00.921][21976] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2024-07-20 15:23:00.922][18700] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2024-07-20 15:23:00.923][18700] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2024-07-20 15:23:00.923][18700] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2024-07-20 15:23:00.924][18700] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2024-07-20 15:23:00.926][20448] * [cgamemtllibrary::loadsounds]: sounds creating time: [0.017 s.]
[2024-07-20 15:23:00.926][20448] * [cgamemtllibrary::load]: mtl pairs loading time (1681): [0.120 s.]
[2024-07-20 15:23:01.000][20448] ~ autoload files [44] from [gameplay\info_portions\*.xml]!
[2024-07-20 15:23:01.013][20448] ~ autoload files [35] from [gameplay\encyclopedia\*.xml]!
[2024-07-20 15:23:01.065][20448] ~ autoload files [38] from [gameplay\dialogs\*.xml]!
[2024-07-20 15:23:01.087][20448] ~ autoload files [11] from [gameplay\profiles\*.xml]!
[2024-07-20 15:23:01.213][20448] ~ autoload files [34] from [gameplay\specific_characters_files\*.xml]!
[2024-07-20 15:23:02.323][20448] ~ autoload lang files [131] from [text\rus\*.xml]!
[2024-07-20 15:23:06.158][20448] [rescan_physical_path] files count before: [82459]
[2024-07-20 15:23:06.204][20448] [rescan_physical_path] files count after: [82459]
[2024-07-20 15:23:20.692][20448] starting server...
[2024-07-20 15:23:21.390][20448] loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...
[2024-07-20 15:23:22.512][20448] * phase time: 0 ms
[2024-07-20 15:23:22.512][20448] * phase cmem: 0 k
[2024-07-20 15:23:22.550][20448] * phase time: 37 ms
[2024-07-20 15:23:22.550][20448] * phase cmem: 0 k
[2024-07-20 15:23:22.580][20448] --lua version: [luajit 2.1.0-beta3]
[2024-07-20 15:23:22.580][20448] get_current_kx()=0.83333333333333
[2024-07-20 15:23:22.580][20448] full_name=d:\game\сталкер - ns.ogsr\_appdata_\ns_settings.ltx
[2024-07-20 15:23:22.590][20448] start_game_callback() start
[2024-07-20 15:23:22.637][20448] $game_configs$ content:
[2024-07-20 15:23:22.637][20448] $game_scripts$ content:
[2024-07-20 15:23:22.637][20448] $game_shaders$ content:
[2024-07-20 15:23:22.637][20448] start_game_callback() end
[2024-07-20 15:23:22.637][20448] * phase time: 87 ms
[2024-07-20 15:23:22.637][20448] * phase cmem: 0 k
[2024-07-20 15:23:22.654][20448] * loading spawn registry...
[2024-07-20 15:23:24.482][20448] start load of custom waypoints...
[2024-07-20 15:23:24.495][20448] loaded 309 items from custom_waypoints, 36 from all.spawn was replaced!
[2024-07-20 15:23:24.496][20448] end load of custom waypoints...
[2024-07-20 15:23:24.496][20448] build_story_spawns start...
[2024-07-20 15:23:24.509][20448] build_root_spawns start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp0 start...
[2024-07-20 15:23:24.510][20448] process_spawns m_temp1 start...
[2024-07-20 15:23:24.510][20448] * 15525 spawn points are successfully loaded
[2024-07-20 15:23:24.511][20448] * loading objects...
[2024-07-20 15:23:24.518][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.568][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.569][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.589][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.589][20448] ! can't create entity 'wpn_m16a2_sk12'. skip.
[2024-07-20 15:23:24.602][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.632][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.632][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.650][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.650][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.676][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.721][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.780][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.782][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.822][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.841][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.842][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:24.843][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.844][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.966][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.966][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.967][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.967][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.967][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.967][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.987][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.987][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:24.987][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.035][20448] ! can't create entity 'wpn_m16a2_sk12'. skip.
[2024-07-20 15:23:25.039][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.039][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.040][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.042][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.042][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:25.043][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.044][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:25.044][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:25.051][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.062][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:25.190][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.190][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.192][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.234][20448] ! can't create entity 'ammo_7.62x54_izomorf'. skip.
[2024-07-20 15:23:25.234][20448] ! can't create entity 'ammo_7.62x54_izomorf'. skip.
[2024-07-20 15:23:25.235][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.235][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.235][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.243][20448] ! can't create entity 'wpn_m16a2_sk12'. skip.
[2024-07-20 15:23:25.247][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.247][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.247][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.248][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.248][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.251][20448] ! can't create entity 'wpn_m16a2_sk12'. skip.
[2024-07-20 15:23:25.258][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.258][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.258][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.259][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.260][20448] ! can't create entity 'wpn_bizon1'. skip.
[2024-07-20 15:23:25.305][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.372][20448] ! can't create entity 'wpn_val_m2'. skip.
[2024-07-20 15:23:25.592][20448] * 30914 objects are successfully loaded
[2024-07-20 15:23:25.955][20448] ! invalid ogg-comment version, file: [d:\game\сталкер - ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2024-07-20 15:23:26.364][20448] story_id not found: escape_trader
[2024-07-20 15:23:26.365][20448] story_id not found: bar_barman
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_2
[2024-07-20 15:23:26.366][20448] story_id not found: dar_codedoor_1
[2024-07-20 15:23:26.366][20448] story_id not found: agr_gunslinger_e3_documents
[2024-07-20 15:23:26.367][20448] story_id not found: esc_bandits_factory
[2024-07-20 15:23:26.408][20448] story_id not found: val_bandit_krisyk
[2024-07-20 15:23:26.408][20448] story_id not found: pri_hotel_zone
[2024-07-20 15:23:26.431][20448] * 5197 script vars are successfully loaded
[2024-07-20 15:23:26.433][20448] ~~~ db.ver: 7
[2024-07-20 15:23:29.101][20448] * game stiji день 10. [армейские склады] quicksave_12 is successfully loaded from file 'd:\game\сталкер - ns.ogsr\_appdata_\savedgames\stiji день 10. [армейские склады] quicksave_12.sav' (6.463s)
[2024-07-20 15:23:29.101][20448] * phase time: 6463 ms
[2024-07-20 15:23:29.101][20448] * phase cmem: 0 k
[2024-07-20 15:23:29.149][20448] # new player created!
[2024-07-20 15:23:29.149][20448] * client : connection accepted -
[2024-07-20 15:23:29.170][20448] * phase time: 69 ms
[2024-07-20 15:23:29.170][20448] * phase cmem: 0 k
[2024-07-20 15:23:29.212][20448] * phase time: 41 ms
[2024-07-20 15:23:29.212][20448] * phase cmem: 0 k
[2024-07-20 15:23:32.685][20448] --[ispatial_db::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.685][20448] --[ispatial_db::initialize] bbc is [-125.6, 11.6, 188.3], bbd is [321.9, 39.4, 320.0]
[2024-07-20 15:23:32.697][20448] ~ levelresources load...
[2024-07-20 15:23:32.697][20448] ~ levelresources - base: 3228, 6398 k
[2024-07-20 15:23:32.697][20448] ~ levelresources - lmap: 0, 0 k
[2024-07-20 15:23:32.697][20448] * phase time: 3485 ms
[2024-07-20 15:23:32.697][20448] * phase cmem: 0 k
[2024-07-20 15:23:41.903][20448] * phase time: 9205 ms
[2024-07-20 15:23:41.903][20448] * phase cmem: 0 k
[2024-07-20 15:23:41.904][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:41.953][20448] * [loading vb] 65529 verts, 2047 kb
[2024-07-20 15:23:42.005][20448] * [loading vb] 65532 verts, 2047 kb
[2024-07-20 15:23:42.035][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.069][20448] * [loading vb] 65532 verts, 2047 kb
[2024-07-20 15:23:42.101][20448] * [loading vb] 62874 verts, 1964 kb
[2024-07-20 15:23:42.135][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.169][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.206][20448] * [loading vb] 65532 verts, 2047 kb
[2024-07-20 15:23:42.235][20448] * [loading vb] 65533 verts, 2047 kb
[2024-07-20 15:23:42.265][20448] * [loading vb] 65533 verts, 2047 kb
[2024-07-20 15:23:42.293][20448] * [loading vb] 65532 verts, 2047 kb
[2024-07-20 15:23:42.322][20448] * [loading vb] 65534 verts, 2047 kb
[2024-07-20 15:23:42.351][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.381][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.409][20448] * [loading vb] 65533 verts, 2047 kb
[2024-07-20 15:23:42.438][20448] * [loading vb] 65533 verts, 2047 kb
[2024-07-20 15:23:42.468][20448] * [loading vb] 65449 verts, 2045 kb
[2024-07-20 15:23:42.497][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.525][20448] * [loading vb] 65534 verts, 2047 kb
[2024-07-20 15:23:42.554][20448] * [loading vb] 65534 verts, 2047 kb
[2024-07-20 15:23:42.584][20448] * [loading vb] 9999 verts, 312 kb
[2024-07-20 15:23:42.585][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.618][20448] * [loading vb] 65534 verts, 2047 kb
[2024-07-20 15:23:42.647][20448] * [loading vb] 65535 verts, 2047 kb
[2024-07-20 15:23:42.675][20448] * [loading vb] 65532 verts, 2047 kb
[2024-07-20 15:23:42.704][20448] * [loading vb] 58032 verts, 1813 kb
[2024-07-20 15:23:42.731][20448] * [loading vb] 33752 verts, 1054 kb
[2024-07-20 15:23:42.748][20448] * [loading vb] 156 verts, 4 kb
[2024-07-20 15:23:42.749][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.778][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.806][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.834][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.865][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.893][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.922][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.950][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:42.981][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.009][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.038][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.066][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.097][20448] * [loading ib] 876555 indices, 1712 kb
[2024-07-20 15:23:43.114][20448] * [loading ib] 493146 indices, 963 kb
[2024-07-20 15:23:43.135][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.150][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.154][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.166][20448] * [loading vb] 65533 verts, 767 kb
[2024-07-20 15:23:43.181][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.189][20448] * [loading vb] 65534 verts, 767 kb
[2024-07-20 15:23:43.200][20448] * [loading vb] 65534 verts, 767 kb
[2024-07-20 15:23:43.208][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.223][20448] * [loading vb] 65535 verts, 767 kb
[2024-07-20 15:23:43.236][20448] * [loading vb] 65534 verts, 767 kb
[2024-07-20 15:23:43.242][20448] * [loading vb] 22001 verts, 257 kb
[2024-07-20 15:23:43.244][20448] * [loading vb] 33484 verts, 392 kb
[2024-07-20 15:23:43.251][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.287][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.311][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.340][20448] * [loading ib] 1048575 indices, 2047 kb
[2024-07-20 15:23:43.370][20448] * [loading ib] 501153 indices, 978 kb
[2024-07-20 15:23:43.386][20448] * [loading ib] 778182 indices, 1519 kb
[2024-07-20 15:23:43.405][20448] * phase time: 1501 ms
[2024-07-20 15:23:43.405][20448] * phase cmem: 0 k
[2024-07-20 15:23:43.419][20448] loaded [13611] models from level.
[2024-07-20 15:23:43.419][20448] * phase time: 14 ms
[2024-07-20 15:23:43.419][20448] * phase cmem: 0 k
[2024-07-20 15:23:43.607][20448] * [details] vertexconsts(256), batch(61)
[2024-07-20 15:23:43.607][20448] * [details] 77348 v(20), 48739 p
[2024-07-20 15:23:43.607][20448] * [details] batch(61), vb(1510k), ib(285k)
[2024-07-20 15:23:43.610][20448] * phase time: 190 ms
[2024-07-20 15:23:43.610][20448] * phase cmem: 0 k
[2024-07-20 15:23:43.611][20448]  warning: occlusion map 'd:\game\сталкер - ns.ogsr\gamedata\levels\l07_military\level.hom' not found.
[2024-07-20 15:23:43.612][20448] ~ levelresources load completed!
[2024-07-20 15:23:43.612][20448] ~ levelresources - base: 4135, 6398 k
[2024-07-20 15:23:43.612][20448] ~ levelresources - lmap: 11, 0 k
[2024-07-20 15:23:44.242][20448] * phase time: 632 ms
[2024-07-20 15:23:44.242][20448] * phase cmem: 0 k
[2024-07-20 15:23:44.244][20448] * phase time: 2 ms
[2024-07-20 15:23:44.244][20448] * phase cmem: 0 k
[2024-07-20 15:23:44.269][20448] - game configuring : started 
[2024-07-20 15:23:44.304][20448] - loading music tracks from 'l07_military_musics'...
[2024-07-20 15:23:44.305][20448] ! can't find sound [music\amb21_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ! can't find sound [music\amb17_stereo_r.ogg]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=0 name[open_space]=environment id[8]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=1 name[mountains]=environment id[3]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=2 name[house]=environment id[9]
[2024-07-20 15:23:44.306][20448] ~ set_geometry_env id=3 name[long_corridor]=environment id[7]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=4 name[room]=environment id[5]
[2024-07-20 15:23:44.307][20448] ~ set_geometry_env id=5 name[bathroom]=environment id[2]
[2024-07-20 15:23:44.309][20448] - game configuring : finished 
[2024-07-20 15:23:44.501][20448] * phase time: 256 ms
[2024-07-20 15:23:44.501][20448] * phase cmem: 0 k
[2024-07-20 15:23:44.502][20448] prefetchtextures...
[2024-07-20 15:23:44.502][20448] prefetchtextures completed!
[2024-07-20 15:23:44.502][20448] cresourcemanager::deferredupload [no mt] -> start, texture count = [4237], number_of_threads = 4
[2024-07-20 15:23:44.502][20448] cresourcemanager::deferredupload vram usage before:
[2024-07-20 15:23:44.502][20448] textures loaded size 6.248901 mb (6552448.000000 bytes)
[2024-07-20 15:23:44.502][20448] 
dedicated vram: 4075 mb (4273987584 bytes)
dedicated memory: 0 mb (0 bytes)
shared memory: 8152 mb (8548069376 bytes)
currentusage: 144 mb (151863296 bytes)
budget: 3464 mb (3632889447 bytes)
[2024-07-20 15:23:44.765][20448] ! fallback to default bump map: [act\act_monolit_corp_bump#]
[2024-07-20 15:23:46.204][20448] ! fallback to default bump map: [build_details_bump]
[2024-07-20 15:23:46.204][20448] ! fallback to default bump map: [build_details_bump#]
[2024-07-20 15:23:47.121][20448] ! fallback to default bump map: [corp\act_specnaz_corp_bump]
[2024-07-20 15:23:47.122][20448] ! fallback to default bump map: [corp\act_specnaz_corp_bump#]
[2024-07-20 15:24:02.020][20448] ! can't find texture [new_pfx\lightning1_dxt1]
[2024-07-20 15:24:02.051][20448] ! can't find texture [part\part_fitil.1024]
[2024-07-20 15:24:02.051][20448] ! can't find texture [pfx\pfx_ambimet]
[2024-07-20 15:24:02.318][20448] ! can't find texture [pfx\pfx_dist0]
[2024-07-20 15:24:02.585][20448] ! can't find texture [pfx\pfx_envmap1]
[2024-07-20 15:24:02.687][20448] ! can't find texture [pfx\pfx_glow_04]
[2024-07-20 15:24:02.688][20448] ! can't find texture [pfx\pfx_glow_fire1]
[2024-07-20 15:24:02.704][20448] ! can't find texture [pfx\pfx_grost]
[2024-07-20 15:24:02.706][20448] ! can't find texture [pfx\pfx_laser]
[2024-07-20 15:24:02.744][20448] ! can't find texture [pfx\pfx_list]
[2024-07-20 15:24:02.746][20448] ! can't find texture [pfx\pfx_reflectiveglass]
[2024-07-20 15:24:02.924][20448] ! can't find texture [pfx\pfx_yawm_flake_grid]
[2024-07-20 15:24:02.924][20448] ! can't find texture [pfx\pfx_yawm_snowflakes_light]
[2024-07-20 15:24:02.925][20448] ! can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2024-07-20 15:24:04.028][20448] ! fallback to default bump map: [prop\prop_elec_kran_b_bump#]
[2024-07-20 15:24:04.845][20448] ! fallback to default bump map: [prop\prop_mask_setka_bump#]
[2024-07-20 15:24:05.054][20448] ! fallback to default bump map: [prop\prop_mus_kont_02a_bump]
[2024-07-20 15:24:05.055][20448] ! fallback to default bump map: [prop\prop_mus_kont_02a_bump#]
[2024-07-20 15:24:05.437][20448] ! fallback to default bump map: [prop\prop_poster_01_bump#]
[2024-07-20 15:24:10.297][20448] ! can't find texture [shoker_mod\pfx\pfx_strelo4ka]
[2024-07-20 15:24:10.491][20448] ! fallback to default bump map: [sign\sign_set_iov_bump#]
[2024-07-20 15:24:10.510][20448] ! fallback to default bump map: [sign\sign_stop1_bump#]
[2024-07-20 15:24:14.215][20448] ! can't find texture [sky\cgim_clear3\18-00_2#small]
[2024-07-20 15:24:45.979][20448] ! can't find texture [sky_oblaka]
[2024-07-20 15:24:54.962][20448] [getlasterror][    1455] : [файл подкачки слишком мал для завершения операции.]
[2024-07-20 15:24:54.973][20448] ********************************************************************************
[2024-07-20 15:24:54.973][20448] !![logstacktrace] thread: [x-ray primary thread], exceptioncode: [c0000005]
[2024-07-20 15:25:10.696][20448] !! unhandled exception stack trace:
! module: [c:\windows\system32\vcruntime140.dll], addrpc.offset: [00007fffa7c01af9], fun: [memset()] + [313 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff689765732], fun: [mi_segment_alloc()] + [354 byte(s)], file-->line: [f:\repos\mimalloc\src\segment.c-->891]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff689765ec2], fun: [mi_segment_huge_page_alloc()] + [50 byte(s)], file-->line: [f:\repos\mimalloc\src\segment.c-->1517] + [35 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff689768417], fun: [mi_page_fresh_alloc()] + [55 byte(s)], file-->line: [f:\repos\mimalloc\src\page.c-->280] + [36 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff689768073], fun: [mi_find_page()] + [195 byte(s)], file-->line: [f:\repos\mimalloc\src\page.c-->879] + [69 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff6897678d3], fun: [_mi_malloc_generic()] + [83 byte(s)], file-->line: [f:\repos\mimalloc\src\page.c-->913] + [14 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688ea2a85], fun: [clocatorapi::file_from_archive()] + [213 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xrcore\locatorapi.cpp-->992]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688ea4bc1], fun: [clocatorapi::r_open_impl()] + [237 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xrcore\locatorapi.cpp-->1056] + [13 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff68910dcf8], fun: [crender::texture_load()] + [596 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\layers\xrrenderdx10\dx10texture.cpp-->100] + [18 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff6890ffaa4], fun: [ctexture::load()] + [1936 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\layers\xrrenderdx10\dx10sh_texture.cpp-->497] + [21 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff6890fd0e5], fun: [cresourcemanager::deferredupload()] + [669 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\layers\xrrender\resourcemanager.cpp-->272]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff68935852b], fun: [clevel::net_start_client5()] + [91 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xrgame\level_network_start_client.cpp-->108]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688e76024], fun: [crenderdevice::on_idle()] + [248 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xr_3da\device.cpp-->143] + [20 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688e76f2d], fun: [crenderdevice::run()] + [813 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xr_3da\device.cpp-->376] + [82 byte(s)]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688e40f0d], fun: [startup()] + [1257 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xr_3da\x_ray.cpp-->284]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688e41554], fun: [winmain_impl()] + [504 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xr_3da\x_ray.cpp-->468]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff688e415d1], fun: [winmain()] + [57 byte(s)], file-->line: [d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\xr_3da\x_ray.cpp-->489]
! module: [d:\game\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff689760b6e], fun: [__scrt_common_main_seh()] + [262 byte(s)], file-->line: [d:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007fffb9e57374], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007fffbb0fcc91], fun: [rtluserthreadstart()] + [33 byte(s)]
[2024-07-20 15:25:10.697][20448] ********************************************************************************

2024-07-20 15:32:04
> Вадим Копусов, да вроде не требовательный
2026-05-19 12:07:01
Привет народ мод чужой среди чужих последний архитектор можно играть на динамике на минималках? И мод очень требовательный?
2026-05-19 08:38:36
> SlyFox, о, спасибо! Для начала пойдёт!
2026-05-14 20:33:08
> Artyom Morgunov, для СоС очень много всего, ну или я просто больше всего в них погружаюсь. Мод by stason 174 v6.05 конечно не плох, но есть мод на его основе, можно подсмотреть откуда в нём шмотки, это старый мод Град Обречённый, там много шмотья, в новых больше удар на оружие..
2026-05-14 20:18:54
> SlyFox, > Artyom Morgunov, ну кароче - самый такой разгул будет на специфических модах на аномали и на модах типа Call of Chernobyl by stason 174 v6.05 и типа народной солянки и ОП 2.2
2026-05-14 20:05:14
> SlyFox, хм, ну, есть тут правда - В других модах броники повторяются и некоторые "уникальные" просто копируют некоторые уникальные из аномали по ттх и лору - например, неизвестный экзоскелет из Время Альянса 3 Связь Времён по сути калька с экзы Клыка из Аномали и т.п. По тому и часть просто пиздить не имеет смысла - это то же самое - проще силовую броню из фолыча переработать и добавить в Аномальку
2026-05-14 20:04:52
> Artyom Morgunov, Тебе их ни кто не скажет. Тебе нужны аддоны со шмотьём, так ищи аддоны со шмотьём. И проще и быстрее. В те моды, которые ты хочешь по любому шмотки вставлены из аддонов.
2026-05-14 19:54:18
> SlyFox, да та же - названия модов
2026-05-14 19:44:56
ПАСИБО
2026-05-14 17:29:34
> Morfius, В настройках игры надо указать звуковое устройство.
2026-05-14 17:28:38
привет, подскажите почему в народной солянке не работают наушники везде все ок захожу в нее звук не идет через наушники идет сразу на динамики
2026-05-14 17:25:03
> SlyFox, Я ж говорю, что у тебя купленная инвалидность
2026-05-14 16:48:49
> ДедЯги975, Не все нытики, только ты. У меня приятель парализованный, работает левая рука, глаза и голова. Сидит, наблюдает за показателями датчиков давления, естественно онлайн. Контроль автоматической системы. Он работает, не ноет, а шутит, что он киборг..
2026-05-14 16:33:15
> SlyFox, Не знаю, тебе виднее, с твоих слов, все инвалиды ленивые нытики, не могущие купить себе ширпотреб в виде ПК, значит ты абсолютно здоровый, с купленной инвалидностью и машиной с ручным управлением🤣🤣🤣
2026-05-14 15:49:44
> ДедЯги975, Зачем? И как можно купить? Что бы за деньги позвоночник сломали..?
2026-05-14 15:38:47
> SlyFox, Походу ты свою инвалидность купил как и машину с ручным управлением
2026-05-14 15:25:00
> ДедЯги975, скажи честно, лень.
2026-05-14 15:19:59
> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
> ДедЯги975, Ну, ну.. У меня тоже инвалидность и машина с ручным управлением. Заработал на хорошую пенсию и не ныл, представляешь. И сейчас занимаюсь стартапом в архитектуре.. И ещё куча идей и энергии.
2026-05-14 15:08:02
> SlyFox, Ты мне напоминаешь одного человека, который считает, что безногий не бегает не потому что нет ног, а потому что не хочет, как у вас у здоровых всё легко и просто
2026-05-14 15:03:49
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