решил проблему путем распаковки bin в корень и удаления файла xrRender_R2.dll

2025-06-06 23:31:47

не помогает(

2025-06-06 23:07:51

я уж пробовал, все равно не работает(

2025-06-06 20:01:40

Подскажите кто нибудь, ЧН не запускается, просто мелкая заставка висит и дальше ничего не происходит?

2025-06-05 22:23:56

да не знаю я где и как его брать, если б знал аккуратно бы сделал

2025-06-05 18:41:56

что с этим делать?
[04.06.25 19:58:25.299] [6080] ####################[+mimalloc+]####################
[04.06.25 19:58:25.299] [6080] heap stats:     peak       total       freed     current        unit       count
[04.06.25 19:58:25.299] [6080]   reserved:     1.0 gib     1.0 gib     0           1.0 gib
[04.06.25 19:58:25.299] [6080]  committed:    32.0 mib    32.0 mib     0          32.0 mib
[04.06.25 19:58:25.299] [6080]      reset:     0
[04.06.25 19:58:25.299] [6080]     purged:     0
[04.06.25 19:58:25.299] [6080]    touched:    64.2 kib    64.2 kib     0          64.2 kib                          not all freed
[04.06.25 19:58:25.299] [6080]   segments:     1           1           0           1                                not all freed!
[04.06.25 19:58:25.299] [6080] -abandoned:     0           0           0           0                                ok
[04.06.25 19:58:25.299] [6080]    -cached:     0           0           0           0                                ok
[04.06.25 19:58:25.299] [6080]      pages:     0           0           0           0                                ok
[04.06.25 19:58:25.299] [6080] -abandoned:     0           0           0           0                                ok
[04.06.25 19:58:25.299] [6080]  -extended:     0
[04.06.25 19:58:25.299] [6080]  -noretire:     0
[04.06.25 19:58:25.299] [6080]      mmaps:     0
[04.06.25 19:58:25.299] [6080]    commits:     1
[04.06.25 19:58:25.299] [6080]     resets:     0
[04.06.25 19:58:25.299] [6080]     purges:     0
[04.06.25 19:58:25.299] [6080]    threads:     0           0           0           0                                ok
[04.06.25 19:58:25.299] [6080]   searches:     0.0 avg
[04.06.25 19:58:25.299] [6080] numa nodes:     1
[04.06.25 19:58:25.299] [6080]    elapsed:     0.027 s
[04.06.25 19:58:25.299] [6080]    process: user: 0.031 s, system: 0.000 s, faults: 6346, rss: 20.0 mib, commit: 44.8 mib
[04.06.25 19:58:25.299] [6080] ####################[-mimalloc-]####################
[04.06.25 19:58:25.299] [6080] * detected cpu: 12th gen intel(r) core(tm) i7-12700h [genuineintel], f6/m154/s3
[04.06.25 19:58:25.299] [6080] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, avx, avx2
[04.06.25 19:58:25.299] [6080] * cpu cores: [14], threads: [20]
[04.06.25 19:58:25.299] [6080] * cpu0 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu1 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu2 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu3 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu4 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu5 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu6 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu7 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu8 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu9 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu10 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu11 current freq: 2700 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu12 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu13 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu14 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu15 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu16 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu17 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu18 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.299] [6080] * cpu19 current freq: 1995 mhz, max freq: 2700 mhz
[04.06.25 19:58:25.300] [6080] initializing file system...
[04.06.25 19:58:25.300] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db0], size: [678577379]
[04.06.25 19:58:25.327] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db1], size: [708434331]
[04.06.25 19:58:25.330] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db2], size: [671169415]
[04.06.25 19:58:25.331] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db3], size: [684792231]
[04.06.25 19:58:25.333] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db4], size: [671392842]
[04.06.25 19:58:25.485] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db5], size: [696277331]
[04.06.25 19:58:25.512] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db6], size: [667613134]
[04.06.25 19:58:25.514] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db7], size: [672770451]
[04.06.25 19:58:25.529] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db8], size: [296000567]
[04.06.25 19:58:25.536] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.db9], size: [79312307]
[04.06.25 19:58:25.550] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.dba], size: [32500627]
[04.06.25 19:58:25.552] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.dbb], size: [55194918]
[04.06.25 19:58:25.555] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.dbc], size: [160948]
[04.06.25 19:58:25.555] [6080] --found base arch: [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata.dbd], size: [101014]
[04.06.25 19:58:25.555] [6080] using fs-ltx: [fsgame_np.ltx]
[04.06.25 19:58:25.555] [6080] --found fs dir: [c:\program files (x86)\Сталкер shadow of chernobyl\_appdata_\]
[04.06.25 19:58:25.555] [6080]   files: [5]
[04.06.25 19:58:25.555] [6080] --found fs dir: [c:\program files (x86)\Сталкер shadow of chernobyl\_appdata_\logs\]
[04.06.25 19:58:25.555] [6080]   files: [6]
[04.06.25 19:58:25.555] [6080] fs: 28203 files cached, 0kb memory used.
[04.06.25 19:58:25.555] [6080] init filesystem 0.255876 sec
[04.06.25 19:58:25.556] [6080] [ogsr engine (x64)] build date: [may 30 2025 17:59:28]
[04.06.25 19:58:25.556] [6080] [_msc_full_ver]: [194334808], [_msvc_lang]: [202002l]
[04.06.25 19:58:25.556] [6080] working directory: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64]
[04.06.25 19:58:25.556] [6080] commandline: ["c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe" ]
[04.06.25 19:58:25.556] [10344] [ttapi] pool thread id=16
[04.06.25 19:58:25.556] [4040] [ttapi] pool thread id=8
[04.06.25 19:58:25.556] [6080] ttapi number of threads: [20]
[04.06.25 19:58:25.556] [1644] [ttapi] pool thread id=9
[04.06.25 19:58:25.557] [7372] [ttapi] pool thread id=2
[04.06.25 19:58:25.557] [4428] [ttapi] pool thread id=20
[04.06.25 19:58:25.557] [12744] [ttapi] pool thread id=7
[04.06.25 19:58:25.557] [9600] [ttapi] pool thread id=6
[04.06.25 19:58:25.557] [8696] [ttapi] pool thread id=12
[04.06.25 19:58:25.557] [12700] [ttapi] pool thread id=1
[04.06.25 19:58:25.557] [1620] [ttapi] pool thread id=11
[04.06.25 19:58:25.557] [7088] [ttapi] pool thread id=15
[04.06.25 19:58:25.557] [11880] [ttapi] pool thread id=10
[04.06.25 19:58:25.557] [3448] [ttapi] pool thread id=13
[04.06.25 19:58:25.557] [7500] [ttapi] pool thread id=5
[04.06.25 19:58:25.557] [12776] [ttapi] pool thread id=19
[04.06.25 19:58:25.557] [8784] [ttapi] pool thread id=4
[04.06.25 19:58:25.557] [8688] [ttapi] pool thread id=18
[04.06.25 19:58:25.557] [12448] [ttapi] pool thread id=17
[04.06.25 19:58:25.557] [10800] [ttapi] pool thread id=3
[04.06.25 19:58:25.557] [8712] [ttapi] pool thread id=14
[04.06.25 19:58:25.573] [6080] --os version major: [10] minor: [0], build: [19045]. server os: [no]
[04.06.25 19:58:25.573] [6080] current drive space free: [15217]mb total: [319238]mb
[04.06.25 19:58:25.573] [6080] initializing engine...
[04.06.25 19:58:25.574] [6080] starting input device...
[04.06.25 19:58:25.583] [6080] ! unknown command: renderer
[04.06.25 19:58:25.584] [6080] --------------------------------------------------------------------------------
[04.06.25 19:58:25.584] [6080] ####################[+mimalloc+]####################
[04.06.25 19:58:25.584] [6080] heap stats:     peak       total       freed     current        unit       count
[04.06.25 19:58:25.584] [6080]   reserved:     1.0 gib     1.0 gib     0           1.0 gib
[04.06.25 19:58:25.584] [6080]  committed:    32.0 mib    49.5 mib    26.6 mib    22.9 mib
[04.06.25 19:58:25.584] [6080]      reset:     0
[04.06.25 19:58:25.584] [6080]     purged:    26.6 mib
[04.06.25 19:58:25.584] [6080]    touched:    64.2 kib    64.2 kib    15.2 mib   -15.1 mib                          ok
[04.06.25 19:58:25.584] [6080]   segments:     1           1           0           1                                not all freed!
[04.06.25 19:58:25.584] [6080] -abandoned:     0           0           0           0                                ok
[04.06.25 19:58:25.584] [6080]    -cached:     0           0           0           0                                ok
[04.06.25 19:58:25.584] [6080]      pages:     0           0          66         -66                                ok
[04.06.25 19:58:25.584] [6080] -abandoned:     0           0           0           0                                ok
[04.06.25 19:58:25.584] [6080]  -extended:     0
[04.06.25 19:58:25.584] [6080]  -noretire:     0
[04.06.25 19:58:25.584] [6080]      mmaps:     0
[04.06.25 19:58:25.584] [6080]    commits:   219
[04.06.25 19:58:25.584] [6080]     resets:     0
[04.06.25 19:58:25.584] [6080]     purges:     3
[04.06.25 19:58:25.584] [6080]    threads:    20          20           0          20                                not all freed!
[04.06.25 19:58:25.584] [6080]   searches:     0.0 avg
[04.06.25 19:58:25.584] [6080] numa nodes:     1
[04.06.25 19:58:25.584] [6080]    elapsed:     0.311 s
[04.06.25 19:58:25.584] [6080]    process: user: 0.312 s, system: 0.000 s, faults: 12860, rss: 38.2 mib, commit: 44.8 mib
[04.06.25 19:58:25.584] [6080] ####################[-mimalloc-]####################
[04.06.25 19:58:25.584] [6080] [16087mb] physical memory installed, [9911mb] available, [38] percent of memory in use
[04.06.25 19:58:25.584] [6080] pagefile total: [2432mb], free~ [986mb]
[04.06.25 19:58:25.584] [6080] engine memory usage (working set): [38mb], peak: [38mb]
[04.06.25 19:58:25.584] [6080] engine memory usage (commit charge): [33mb], peak: [44mb]
[04.06.25 19:58:25.584] [6080] --------------------------------------------------------------------------------
[04.06.25 19:58:25.584] [6080] * [ d3d ]: textures count [0]
[04.06.25 19:58:25.584] [6080] * [ d3d ]: textures[0 k]
[04.06.25 19:58:25.584] [6080] * [x-ray]: process heap[0 k], render[0 k]
[04.06.25 19:58:25.584] [6080] * [x-ray]: economy: strings[2734 k], smem[0 k]
[04.06.25 19:58:25.584] [6080] sound: openal: enumerate devices...
[04.06.25 19:58:25.820] [6080] ~~sound: openal: default sound device name is [динамики (realtek(r) audio)], device name size: [35]
[04.06.25 19:58:25.820] [6080] sound: openal: all available devices:
[04.06.25 19:58:25.820] [6080] 1. динамики (realtek(r) audio) (full name [openal soft on динамики (realtek(r) audio)]). al_soft [1]
[04.06.25 19:58:25.820] [6080] executing config-script "c:\program files (x86)\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [artefact]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [team_menu]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [skin_menu]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [speech_menu_1]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [speech_menu_0]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [buy_menu]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [chat]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [chat_team]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [vote_begin]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [vote]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [vote_yes]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [vote_no]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [cam_zoom_out]
[04.06.25 19:58:25.820] [6080] ! cant find corresponding [id] for action_name [cam_zoom_in]
[04.06.25 19:58:25.820] [6080] [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[04.06.25 19:58:25.820] [6080] executing config-script "c:\program files (x86)\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx"...
[04.06.25 19:58:25.820] [6080] ! unknown command: r1_dlights
[04.06.25 19:58:25.820] [6080] ! unknown command: r1_dlights_clip
[04.06.25 19:58:25.820] [6080] ! unknown command: r1_glows_per_frame
[04.06.25 19:58:25.820] [6080] ! unknown command: r1_tf_mipbias
[04.06.25 19:58:25.820] [6080] ! unknown command: r2_sun
[04.06.25 19:58:25.820] [6080] ! unknown command: r2_tf_mipbias
[04.06.25 19:58:25.820] [6080] ! unknown command: r__supersample
[04.06.25 19:58:25.820] [6080] ~ invalid syntax in call to 'snd_targets'
[04.06.25 19:58:25.820] [6080] ~ valid arguments: integer value in range [128,1024]
[04.06.25 19:58:25.820] [6080] ! unknown command: texture_lod
[04.06.25 19:58:25.820] [6080] [c:\program files (x86)\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
[04.06.25 19:58:25.820] [6080] --sound: selected device is [динамики (realtek(r) audio)]
[04.06.25 19:58:25.886] [6080] ~[csoundrender_corea::init_context] openal version: 1.1 alsoft 1.23.1
[04.06.25 19:58:25.886] [6080] [openal] efx: present
[04.06.25 19:58:25.886] [6080] loading of [senvironment.xr]
[04.06.25 19:58:25.886] [6080] ~ env id=[0] name=[identity]
[04.06.25 19:58:25.886] [6080] ~ env id=[1] name=[default]
[04.06.25 19:58:25.886] [6080] ~ env id=[2] name=[bathroom]
[04.06.25 19:58:25.886] [6080] ~ env id=[3] name=[mountains]
[04.06.25 19:58:25.886] [6080] ~ env id=[4] name=[yard]
[04.06.25 19:58:25.886] [6080] ~ env id=[5] name=[room]
[04.06.25 19:58:25.886] [6080] ~ env id=[6] name=[plant]
[04.06.25 19:58:25.886] [6080] ~ env id=[7] name=[long_corridor]
[04.06.25 19:58:25.886] [6080] ~ env id=[8] name=[open_space]
[04.06.25 19:58:25.886] [6080] ~ env id=[9] name=[house]
[04.06.25 19:58:25.886] [6080] ~ env id=[10] name=[forest]
[04.06.25 19:58:25.886] [6080] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[04.06.25 19:58:25.887] [6080] starting render device...
[04.06.25 19:58:25.891] [6080] * avail gpu [vendor:10de]-[device:2520]: nvidia geforce rtx 3060 laptop gpu
[04.06.25 19:58:25.891] [6080] * avail gpu [vendor:8086]-[device:46a6]: intel(r) iris(r) xe graphics
[04.06.25 19:58:25.891] [6080] * avail gpu [vendor:1414]-[device:8c]: microsoft basic render driver
[04.06.25 19:58:25.891] [6080]  !chw::created3d() use dxgi_gpu_preference_high_performance
[04.06.25 19:58:27.058] [6080] 
    dedicated vram: 6023 mb (6315573248 bytes)
    dedicated memory: 0 mb (0 bytes)
    shared memory: 8043 mb (8434608128 bytes)
    currentusage: 0 mb (0 bytes)
    budget: 5255 mb (5510266880 bytes)
[04.06.25 19:58:27.058] [6080] * selected gpu [vendor:10de]-[device:2520]: nvidia geforce rtx 3060 laptop gpu
[04.06.25 19:58:27.136] [6080] [chw::createdevice] refcount of [hw.pdevice]: [12]
[04.06.25 19:58:27.139] [6080] *     texture memory: 6023 m
[04.06.25 19:58:27.147] [6080] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[04.06.25 19:58:27.147] [6080] * gpu vertex cache: unrecognized, 24
[04.06.25 19:58:27.147] [6080] * dvb created: 4096k
[04.06.25 19:58:27.148] [6080] * dib created: 512k
[04.06.25 19:58:27.152] [6080] ********************************************************************************
[04.06.25 19:58:27.152] [6080] !![logstacktrace] thread: [unknown], exceptioncode: [c0000005]
[04.06.25 19:58:27.158] [6080] !!unhandled exception stack trace:
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614f56d64]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614ea6b43]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614f6a7db]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614d4755c]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614d4804d]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff614d48129]
! module: [c:\program files (x86)\Сталкер shadow of chernobyl\bin_x64\xrengine.exe], addrpc.offset: [00007ff6159167d6]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffbfdb07374], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffbfdcfcc91], fun: [rtluserthreadstart()] + [33 byte(s)]
! 
[04.06.25 19:58:27.158] [6080] ********************************************************************************
[04.06.25 19:58:27.241] [6080] --saved dump file to [c:\program files (x86)\Сталкер shadow of chernobyl\_appdata_\logs\xray_user_06-04-25_19-58-27.mdmp]

2025-06-04 20:09:43
Я сказал что разраб не будет в моде делать что-то из-за критики мол претензии все оттуда видео фладара
2026-09-24 03:56:13
> Alehandro, посмотри финал мода от фладара он там сказал все и видимо разраба это задело а 7.04 оценка ширма сказал мне многим не понравилось уже сказанное фладаром
2026-09-24 03:47:56
> Вадим Копусов, да нету там разгромной критики. Оценка 7.04 довольно неплохо. Он молодой ещё, не привык хейтеров игнорить. Вон даже разраб OLR вернулся после детокса, от всего того, что навалили ему) А парнишке терпения можно пожелать, в нашем "дружном" сообществе. Хоть с творчеством его не знаком, да и вряд ли буду когда-нить)
2026-09-23 19:43:43
Поговорил с разрабом мода по долгу службы он косяки исправлять не будет потому мод получил разгромную критикк
2026-09-23 19:10:46
> Rostik Utkin, 👍услышал тебя)
2026-09-23 16:54:26
> Alehandro, просто хренью пострадать
2026-09-23 15:16:42
> ВопросыСрочные, напомни по какой ветке этот квест. Поиск убийц Клыка чтоль? С учёного в Х-18 начинается?
2026-09-22 22:58:48
Как пройти квест "Тайна лаборатории" в stalker NS OGRS 2026. Ну то есть где найти 1 часть кода, 2 ну и 3
2026-09-22 22:34:13
> Rostik Utkin, а зачем он в трилогии то, интересуюсь? "Даггер" да "Вампир", там больше и не надо ничё вродь.
2026-09-22 19:39:09
Меченый с Кругловым поймали зомби, привели к озеру, окунули головой в воду и спрашивают:"Артефакты есть? А если найду?" Достают, ответа нет. После нескольких попыток измученный зомбарь орёт:"Блин! Вы или кунайте глубже, или держите дольше- дно мутное, не видно ни хрена!" Туда же😆
2026-09-22 19:01:23
кто-нибудь подскажите пожалуйстаа, где найти спавнер на трилогию апокалипсис редукс?
2026-09-22 18:23:49
> Ярослав_Снайпер, Этот текст — анекдот из серии «сталкерских» шуток🤣🤣🤣
2026-09-22 17:54:28
ну или название плейлиста или чегото подобного
2026-09-22 14:40:34
пацаны кому принадлежит этот расказ
Идут двое сталкеров. Вдруг навстречу стадо кабанов. Ну, сталкеры врассыпную. Один на дерево залез, а второй в кусты прыгнул. Кабаны мимо пронеслись, вроде пронесло. Первый с дерева слезает, ко второму подходит и говорит:— Фух, ну теперь сначала десять раз подумаем, куда убегать будем! А вообще те кабаны нас спасли... Потому что если бы не они, то аномалия...Второй из кустов, отряхиваясь:— Да уж, если бы не они, я б эту аномалию и не заметил!
2026-09-22 14:24:32
Всем привет. Подскажите в ОП 2.2 первый тайник колеционера возле тунеля - не могу попасть на верх -телепорт откидывает назад. Что делать?
2026-09-22 12:42:57
> Костя Нерядихин, искать на страницах разделов надо. Статью "Охота за артефактами" прочитай.
2026-09-21 17:11:08
А как артефакты получать?
2026-09-21 16:30:11
> Igor Leto, OGSR Gunslinger по моему всегда чуть мыльноват был.
2026-09-21 16:26:10
всем привет, а в OGSR Gunslinger mod только у меня мыльно все на экране, будто глаза не протер или это фича последней сборки?
2026-09-20 21:50:59
В каких модах можно поиграть за группировку "Последний день" кроме Global War?
2026-09-20 17:59:59
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