Установка:
1. Скачать и распаковать папку с модом в любое удобное место на диске
2. Скачать и установить
хотфикс
3. Запустить игру через S.T.A.L.K.E.R. SOCGA\bin_x64\xrEngine.exe
4. Если игра требует OpenAL, то установщик можно найти в папке Redist
Скачать через:
Материал обновлен: 2025-02-22 17:30:46
я сделал всё как нужно,но когда запускаю xrEngine в bin64 - появляется картинка gunslingerи сразу пропадает.
user.ltx попробуй удалить из усердата
а ещё фикс попробуй не ставить. Новая версия у меня запустилась без проблем когда фикс я не ставил.
Пользуюсь случаем из самых видимых багов в новой версии - при перезарядке оружия +1 лишний патрон(ПМ).
Тактичееская перезарядка и реализм пошли нахер? Патрон в патроннике для тебя шутка?
Нашел в истории гугл диска! Слава богу я им не особо пользуюсь вот ссылка - https://drive.google.com/file/d/1rap9eeZewRCIELgZJdcro-kK6l1i9rvt/view
Внимание фикс НЕ СТАВИТЬ ИНАЧЕ ВЫЛЕТ С ОШИБКОЙ!!!!
Работает нормально, но обнова очень не понравилась. Раньше за выполнение квестов давали крутое оружие например за зачистку фермы (волк )- уникальную вертикалку, из которой мочить бандитов было одно удовольствие, в тайниках такое чувство был полный рандом. Помню все содержимое тайников было изменено. Помню как радовался найдя в тайнике на радаре уникальный вал. А тут...ну вот даёт мне волк задания по ферме и в награду 1.5 штуки. Или задания сидоровича из награды опять же одни деньги, в тайниках стандартный хабар из тч 1.6. Сыро....пожалуйста, можно ссылку на старую версию мода? Каюсь не сохранил на гугл диске. Правда очень хочется поиграть в прошлую версию мода, пожалуйста если та версию где-то сохранилась киньте ссылку автор или кто-нибудь из комментаторов!
После того как он попросил меня поставить Openal32.dll выдал такую ошибку
* Detected CPU: AuthenticAMD , F15/M0/S0, 3191.00 mhz, 37-clk 'rdtsc'
* CPU Features: RDTSC, MMX, SSE, SSE2
Initializing File System...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
FS: 34386 files cached, 5809Kb memory used.
Init FileSystem 0.611378 sec
'xrCore' build 3312, Feb 27 2008
Initializing Engine...
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1/renderer_r2a/renderer_r2
[c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\userdata\user.ltx] successfully loaded.
Starting INPUT device...
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [win32]: free[4041004 K], reserved[52160 K], committed[101076 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[22767 K], process heap[2360 K], game lua[0 K], engine lua[0 K], render[0 K]
* [x-ray]: economy: strings[60236 K], smem[0 K]
Executing config-script "c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! Unknown command: r2_detail_bump
! Unknown command: r2_dof_enable
! Unknown command: r2_soft_particles
! Unknown command: r2_soft_water
! Unknown command: r2_ssao
! Unknown command: r2_steep_parallax
! Unknown command: r2_sun_quality
! Unknown command: r2_sun_shafts
! Unknown command: r2_volumetric_lights
! Unknown command: r3_dynamic_wet_surfaces
! Unknown command: r3_volumetric_smoke
! Unknown command: r__wallmark_ttl
! Unknown command: rs_skeleton_update
[c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
! Unknown command: adjust_delta_pos
! Unknown command: adjust_delta_rot
Executing config-script "c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! Unknown command: fov
! Unknown command: g_3d_pda
! Unknown command: g_3d_scopes
! Unknown command: g_3d_scopes_fps_factor
! Unknown command: g_ammunition_on_belt
! Unknown command: g_cam_height_speed
! Unknown command: g_cam_lookout_speed
! Unknown command: g_camera_collision
! Unknown command: g_cop_death_anim
! Unknown command: g_crosshair_dbg
! Unknown command: g_dof_scope
! Unknown command: g_dof_zoom
! Unknown command: g_dof_zoom_far
! Unknown command: g_dof_zoom_near
! Unknown command: g_effects_on_demorecord
! Unknown command: g_font_scale_x
! Unknown command: g_font_scale_y
! Unknown command: g_god
! Unknown command: g_mouse_wheel_switch_slot
! Unknown command: g_music_tracks
! Unknown command: g_unlimitedammo
! Unknown command: g_vertex_dbg
! Unknown command: g_zones_dbg
! Unknown command: hud_adjust_delta_rot
! Unknown command: hud_adjust_delta_value
! Unknown command: hud_adjust_mode
! Unknown command: hud_crosshair_build
! Unknown command: hud_draw
! Unknown command: input_exclusive_mode
! Unknown command: keypress_on_start
! Unknown command: ph_gravity
! Unknown command: ph_timefactor
! Unknown command: r2_detail_bump
! Unknown command: r2_disable_hom
! Unknown command: r2_dof
! Unknown command: r2_dof_enable
! Unknown command: r2_dof_kernel
! Unknown command: r2_dof_sky
! Unknown command: r2_exp_donttest_shad
! Unknown command: r2_rain_drops
! Unknown command: r2_rain_drops_control
! Unknown command: r2_rain_drops_intensity
! Unknown command: r2_rain_drops_speed
! Unknown command: r2_shadow_cascede_old
! Unknown command: r2_shadow_cascede_zcul
! Unknown command: r2_soft_particles
! Unknown command: r2_soft_water
! Unknown command: r2_ssao
! Unknown command: r2_ssao_blur
! Unknown command: r2_ssao_half_data
! Unknown command: r2_ssao_hbao
! Unknown command: r2_ssao_hdao
! Unknown command: r2_ssao_mode
! Unknown command: r2_ssao_opt_data
! Unknown command: r2_steep_parallax
! Unknown command: r2_sun_far
! Unknown command: r2_sun_quality
! Unknown command: r2_visor_refl
! Unknown command: r2_visor_refl_control
! Unknown command: r2_visor_refl_intensity
! Unknown command: r2_visor_refl_radius
! Unknown command: r2_volumetric_lights
! Unknown command: r3_dynamic_wet_surfaces
! Unknown command: r3_dynamic_wet_surfaces_enable_streaks
! Unknown command: r3_dynamic_wet_surfaces_sm_res
! Unknown command: r3_gbuffer_opt
! Unknown command: r3_msaa
! Unknown command: r3_volumetric_smoke
! Unknown command: r4_enable_tessellation
! Unknown command: r4_wireframe
! Unknown command: r_SunShafts_Blend
! Unknown command: r_SunShafts_Radius
! Unknown command: r__actor_shadow
! Unknown command: r__detail_radius
! Unknown command: r__detail_scale
! Unknown command: r__dtex_range
~ Invalid syntax in call to 'r__geometry_lod'
~ Valid arguments: float value in range [0.100,1.200]
! Unknown command: r__no_scale_on_fade
! Unknown command: r__smap_size
! Unknown command: r__tf_mipbias
! Unknown command: r__wallmark_ttl
! Unknown command: r_aa_mode
! Unknown command: r_fps_lock
! Unknown command: r_mt_texload
! Unknown command: r_ss_sunshafts_length
! Unknown command: r_ss_sunshafts_radius
! Unknown command: r_sslr_enable
! Unknown command: r_sslr_l
! Unknown command: r_sunshafts_mode
! Unknown command: r_terrain_parallax_enable
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1/renderer_r2a/renderer_r2
! Unknown command: rs_always_active
! Unknown command: rs_cam_pos
! Unknown command: rs_hw_stats
! Unknown command: rs_skeleton_update
! Unknown command: show_wnd_rect
! Unknown command: show_wnd_rect_all
! Unknown command: show_wnd_rect_names
! Unknown command: snd_device
~ Invalid syntax in call to 'snd_targets'
~ Valid arguments: integer value in range [4,32]
! Unknown command: wpn_aim_toggle
[c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\userdata\user.ltx] successfully loaded.
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
devices Generic Hardware
SOUND: OpenAL: system default SndDevice name is Generic Hardware
SOUND: OpenAL: default SndDevice name set to Generic Software
SOUND: OpenAL: All available devices:
1. Generic Software, Spec Version 1.1 (default)
2. Generic Software, Spec Version 1.1 (default)
SOUND: OpenAL: SelectBestDevice is Generic Software 1.1
SOUND: OpenAL: Required device: Generic Software. Created device: Generic Software.
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:249D]: NVIDIA GeForce RTX 3070 Laptop GPU
* GPU driver: 31.0.15.2756
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4072 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* DVB created: 1536K
* DIB created: 512K
! Version conflict in shader 'def_shaders\def_vertex'
! Version conflict in shader 'def_shaders\def_vertex_hm'
! Version conflict in shader 'def_shaders\def_vertex_pn'
! Version conflict in shader 'def_shaders\def_vertex_pn_hm'
! Version conflict in shader 'default'
! Version conflict in shader 'default_hm'
! Version conflict in shader 'default_pn'
! Version conflict in shader 'default_pn_hm'
! Version conflict in shader 'effects\lightplanes'
! Version conflict in shader 'models\collimsight'
! Version conflict in shader 'models\laserray'
! Version conflict in shader 'models\lenses'
! Version conflict in shader 'models\lightplanes'
! Version conflict in shader 'models\model'
! Version conflict in shader 'models\model_aref'
! Version conflict in shader 'models\model_fur'
! Version conflict in shader 'models\model_hm'
! Version conflict in shader 'models\model_pn'
! Version conflict in shader 'models\model_pn_hm'
! Version conflict in shader 'models\pautina'
! Version conflict in shader 'models\selflight'
! Version conflict in shader 'models\selflight_det'
! Version conflict in shader 'models\selflightl'
! Version conflict in shader 'models\transparent'
! Version conflict in shader 'models\xanomaly'
! Version conflict in shader 'models\xdistort'
! Version conflict in shader 'models\xdistortcolor'
! Version conflict in shader 'models\xdistortcolorl'
! Version conflict in shader 'models\xdistortinv'
! Version conflict in shader 'models\xmonolith'
! Version conflict in shader 'models\xwindows'
! Version conflict in shader 'selflight'
count of .thm files=756
load time=93 ms
* distortion: used, dev(30),need(14)
* SSample: 1920x1080
* SSample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
Starting engine...
FATAL ERROR
[error]Expression : ovi->channels==1
[error]Function : CSoundRender_Source::LoadWave
[error]File : E:\stalker\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 71
[error]Description : Invalid source num channels:
[error]Arguments : c:\games\stul\s.t.a.l.k.e.r. shadow of chernobyl\gamedata\sounds\ambient\rain.ogg
stack trace:
Это я сам дурак. Все пофиксил уже)