ОП-2.2 / Объединённый пак 2.2 сборка Злобного читера Final Plus

Тени Чернобыля - Repack

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Информация:
Интерактивная карта мода ОП 2.2: Перейти к материалу
Описание:
За основу взята игра ОП-2.2 + патч от 15.03.2023. Основные изменения сборки направлены на более качественную графику в игре, облегчённое прохождение и геймплей.
Установка:
1. Скачать первую часть архива по основной ссылке
2. Скачать вторую часть архива
3. Содержимое двух архивов распаковать в одну папку
4. Запустить Setup.exe и установить сборку, следуя инструкции установщика
Установка на данную сборку каких-либо графических или других аддонов, правок - строго недопустима! Вся необходимая информация находится в текстовых документах в папке установщика.
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Материал обновлен: 2026-03-02 21:50:23

можно ли обоновить торрент или ссылку.Абсолютно не качается с торрента

2026-02-18 10:24:13

Скачал разархивировал вообще ничего не дела, перехожу на свалку и все 
Expression    : fatal error
Function      : CBlender_default::Compile
File          : BlenderDefault.cpp
Line          : 50
Description   : Not enought textures for shader, base tex: %s
Arguments     : water\water_studen_green_2

2026-02-07 00:37:39

* Detected CPU: 12th Gen Intel(R) Core(TM) i5-12450H GenuineIntel, F6/M154/S3* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2* CPU cores: [8], threads: [12]Initializing File System...using fs-ltx e:\op-2.2_zc\op-2.2_zc\fsgame.ltxCLocatorAPI::_initialize, FS: 88837 files cached, 28179Kb memory used.Init FileSystem 0.773409 sec[14.01.26 23:30:10.698] 'xrCore' build 8402, Feb  7 2022[14.01.26 23:30:10.698] OP 2.2 Engine ver 2.2a x64 08.02.2022[14.01.26 23:30:10.698] [14.01.26 23:30:10.829] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ][14.01.26 23:30:10.830] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ][14.01.26 23:30:10.830] Initializing Engine...[14.01.26 23:30:10.832] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations[14.01.26 23:30:10.832]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ][14.01.26 23:30:10.832] Loading  config for renderer [14.01.26 23:30:10.833] Executing config-script "user.ltx"...[14.01.26 23:30:10.834] [e:\op-2.2_zc\op-2.2_zc\userdata\user.ltx] successfully loaded.[14.01.26 23:30:10.834] Starting INPUT device...[14.01.26 23:30:10.850] Loading DLL: xrRender_R1.dll[14.01.26 23:30:10.852] Loading DLL: xrGame.dll[14.01.26 23:30:10.853] 'xrGame' build Feb  7 2022 16:34:07[14.01.26 23:30:10.876] * [win32]: free[137434516264 K], reserved[4289996 K], committed[147148 K][14.01.26 23:30:10.876] * [ D3D ]: textures[0 K][14.01.26 23:30:10.876] * [x-ray]: crt heap[52448 K], process heap[52448 K], game lua[0 K], engine lua[0 K], render[0 K][14.01.26 23:30:10.876] * [x-ray]: economy: strings[count: 40540, lengths: 1118 K, overhead: 2058 K, saved: 20564 K][14.01.26 23:30:10.876] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K][14.01.26 23:30:10.876] Executing config-script "e:\op-2.2_zc\op-2.2_zc\gamedata\config\default_controls.ltx"...[14.01.26 23:30:10.877] [e:\op-2.2_zc\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.[14.01.26 23:30:10.877] Executing config-script "user.ltx"...[14.01.26 23:30:10.877] Executing config-script "e:\op-2.2_zc\op-2.2_zc\gamedata\config\rspec_extreme.ltx"...[14.01.26 23:30:10.877] [e:\op-2.2_zc\op-2.2_zc\gamedata\config\rspec_extreme.ltx] successfully loaded.[14.01.26 23:30:10.877] Executing config-script "e:\op-2.2_zc\op-2.2_zc\gamedata\config\default_controls.ltx"...[14.01.26 23:30:10.877] [e:\op-2.2_zc\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.[14.01.26 23:30:10.877] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE[14.01.26 23:30:10.877] [e:\op-2.2_zc\op-2.2_zc\userdata\user.ltx] successfully loaded.[14.01.26 23:30:10.877] SOUND: OpenAL: enumerate devices...[14.01.26 23:30:10.877] SOUND: OpenAL: EnumerationExtension Present[14.01.26 23:30:10.877] devices OpenAL Soft[14.01.26 23:30:10.877] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft[14.01.26 23:30:10.900] SOUND: OpenAL: All available devices:[14.01.26 23:30:10.900] 1. OpenAL Soft, Spec Version 1.1 (default)[14.01.26 23:30:10.900] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1[14.01.26 23:30:10.906] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.[14.01.26 23:30:10.908] * sound: EAX 2.0 extension: absent[14.01.26 23:30:10.908] * sound: EAX 2.0 deferred: absent[14.01.26 23:30:10.908] * sound : cache: 32773 kb, 3805 lines, 8820 bpl[14.01.26 23:30:10.919] Starting RENDER device...[14.01.26 23:30:12.505] * GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU[14.01.26 23:30:12.505] * GPU driver: 32.0.15.8180[14.01.26 23:30:13.269] * CREATE: DeviceREF: 1[14.01.26 23:30:13.269] *     Texture memory: 4031 M[14.01.26 23:30:13.269] *          DDI-level: 9.0[14.01.26 23:30:13.276] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[14.01.26 23:30:13.276] * GPU vertex cache: recognized, 24[14.01.26 23:30:13.276] * DVB created: 8192K[14.01.26 23:30:13.277] * DIB created: 512K[14.01.26 23:30:13.389] load time LTX=41 ms[14.01.26 23:30:13.395] count of .thm files=4869[14.01.26 23:30:13.441] load time THM=52 ms[14.01.26 23:30:13.441] * distortion: used, dev(30),need(14)[14.01.26 23:30:13.441] * SSample: 2048x1526[14.01.26 23:30:13.446] * SSample: enabled[14.01.26 23:30:13.505] - r__tf_aniso 16[14.01.26 23:30:13.505] - r1_tf_mipbias 0.[14.01.26 23:30:13.565] Script debugger succesfully restarted.[14.01.26 23:30:14.703] - Gamedata version: [Version: Final Plus 19.09.2024][14.01.26 23:30:14.752] Starting engine...[14.01.26 23:30:14.784] GMLib loaded at 31 msec[14.01.26 23:30:15.004] Game_Globals loaded at 219 msec[14.01.26 23:30:15.095] App_Start loaded at 91 msec[14.01.26 23:30:15.102] ui_core loaded at 7 msec[14.01.26 23:30:15.134] Main_Menu loaded at 31 msec[14.01.26 23:30:24.434] * DVB created: 8192K[14.01.26 23:30:24.434] * DIB created: 512K[14.01.26 23:30:24.434] - r__tf_aniso 16[14.01.26 23:30:24.434] - r1_tf_mipbias 0.[14.01.26 23:30:24.434] * SSample: 2048x1526[14.01.26 23:30:24.438] * SSample: enabled[14.01.26 23:30:24.438] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)[14.01.26 23:30:24.438] * GPU vertex cache: recognized, 24[14.01.26 23:30:24.438] *** RESET [72 ms][14.01.26 23:30:24.438] "e:\op-2.2_zc\op-2.2_zc\bin\xr_3da.exe" [14.01.26 23:30:24.438] Begin load[14.01.26 23:30:24.439] * phase time: 0 ms[14.01.26 23:30:24.465] * phase cmem: 327604 K[14.01.26 23:30:24.465] Prefetching objects...[14.01.26 23:30:24.528] * Objects loaded in 0 ms[14.01.26 23:30:26.199] * Models loaded in 1671 ms[14.01.26 23:30:26.229] * Prefetch memory:  839254Kb[14.01.26 23:30:26.235] * phase time: 1796 ms[14.01.26 23:30:26.263] * phase cmem: 1141830 K[14.01.26 23:30:26.263] Starting server...[14.01.26 23:30:26.303] - Gamedata version: [Version: Final Plus 19.09.2024][14.01.26 23:30:26.323] * phase time: 87 ms[14.01.26 23:30:26.350] * phase cmem: 1139730 K[14.01.26 23:30:26.350] Loading alife simulator...[14.01.26 23:30:26.361] * phase time: 37 ms[14.01.26 23:30:26.388] * phase cmem: 1139778 K[14.01.26 23:30:26.388] Loading savegame...[14.01.26 23:30:26.401]  e:\op-2.2_zc\op-2.2_zc\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode![14.01.26 23:30:26.401] * Loading key-value pairs...[14.01.26 23:30:26.434] * 45 key-value pairs were successfully loaded (0.032s)[14.01.26 23:30:26.434] * Loading spawn registry...[14.01.26 23:30:27.512] * 24708 spawn points were successfully loaded (1.070s)[14.01.26 23:30:27.513] * Loading objects...[14.01.26 23:30:27.864] * 33330 out of 33330 objects were successfully loaded (0.351s)[14.01.26 23:30:28.102] * Loading quick slots data...[14.01.26 23:30:28.102] * Loading pre random queues data...[14.01.26 23:30:28.113] * Start objects on_register'ed...[14.01.26 23:30:29.117] * 33330 objects on_register'ed (1.004s)[14.01.26 23:30:29.118] * Game user_autosave is successfully loaded from file 'e:\op-2.2_zc\op-2.2_zc\userdata\savedgames\user_autosave.sav' (2.758s)[14.01.26 23:30:29.118] * phase time: 2757 ms[14.01.26 23:30:29.170] * phase cmem: 1357411 K[14.01.26 23:30:29.170] Connecting...[14.01.26 23:30:29.183] MaxPlayers = 32[14.01.26 23:30:29.217] * phase time: 98 ms[14.01.26 23:30:29.270] * phase cmem: 1362110 K[14.01.26 23:30:29.270] Connecting to...[14.01.26 23:30:29.282]  Player not found. New player created.[14.01.26 23:30:29.282] * client : connection accepted - [14.01.26 23:30:29.294] * phase time: 77 ms[14.01.26 23:30:29.347] * phase cmem: 1362159 K[14.01.26 23:30:29.347] Reading level info...[14.01.26 23:30:29.352] * phase time: 57 ms[14.01.26 23:30:29.404] * phase cmem: 1366994 K[14.01.26 23:30:29.404] Loading object space...[14.01.26 23:30:29.614] * object space load: 209 ms[14.01.26 23:30:29.614] * phase time: 261 ms[14.01.26 23:30:29.667] * phase cmem: 1475156 K[14.01.26 23:30:29.667] Loading shaders (R1)...[14.01.26 23:30:29.687]  ERROR CResourceManager::_GetBlender Shader [effects\waterstuden_green] not found in library. Replase on 'default' shader![14.01.26 23:30:29.687]  [14.01.26 23:30:29.687] FATAL ERROR[14.01.26 23:30:29.687]  [14.01.26 23:30:29.687] [error]Expression    : fatal error[14.01.26 23:30:29.687] [error]Function      : CBlender_default::Compile[14.01.26 23:30:29.687] [error]File          : BlenderDefault.cpp[14.01.26 23:30:29.687] [error]Line          : 50[14.01.26 23:30:29.687] [error]Description   : Not enought textures for shader, base tex: %s[14.01.26 23:30:29.687] [error]Arguments     : water\water_studen_green_2[14.01.26 23:30:29.687]  [14.01.26 23:30:29.687] [14.01.26 23:30:29.687] stack trace:[14.01.26 23:30:29.687] 


При переходе на свалку происходит вылет, ничего стороннего не ставил.

2026-01-14 18:33:42

* Detected CPU: 12th Gen Intel(R) Core(TM) i7-12650H GenuineIntel, F6/M154/S3
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [10], threads: [16]
Initializing File System...
using fs-ltx c:\users\yroboros\desktop\torent\op-2.2_zc\fsgame.ltx
CLocatorAPI::_initialize, FS: 88725 files cached, 29905Kb memory used.
Init FileSystem 0.987424 sec
[10.01.26 04:45:40.954] 'xrCore' build 8402, Feb  7 2022
[10.01.26 04:45:40.954] OP 2.2 Engine ver 2.2a x64 08.02.2022
[10.01.26 04:45:40.954] 
[10.01.26 04:45:41.090] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[10.01.26 04:45:41.090] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[10.01.26 04:45:41.090] Initializing Engine...
[10.01.26 04:45:41.091] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[10.01.26 04:45:41.091]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[10.01.26 04:45:41.091] Loading  config for renderer 
[10.01.26 04:45:41.091] Executing config-script "user.ltx"...
[10.01.26 04:45:41.091] [c:\users\yroboros\desktop\torent\op-2.2_zc\userdata\user.ltx] successfully loaded.
[10.01.26 04:45:41.091] Starting INPUT device...
[10.01.26 04:45:41.102] Loading DLL: xrRender_R1.dll
[10.01.26 04:45:41.103] Loading DLL: xrGame.dll
[10.01.26 04:45:41.106] 'xrGame' build Feb  7 2022 16:34:07
[10.01.26 04:45:41.124] * [win32]: free[137434516284 K], reserved[4288512 K], committed[148612 K]
[10.01.26 04:45:41.124] * [ D3D ]: textures[0 K]
[10.01.26 04:45:41.124] * [x-ray]: crt heap[54213 K], process heap[54213 K], game lua[0 K], engine lua[0 K], render[0 K]
[10.01.26 04:45:41.124] * [x-ray]: economy: strings[count: 40540, lengths: 1120 K, overhead: 2058 K, saved: 20564 K]
[10.01.26 04:45:41.124] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[10.01.26 04:45:41.124] Executing config-script "c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\default_controls.ltx"...
[10.01.26 04:45:41.125] [c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[10.01.26 04:45:41.125] Executing config-script "user.ltx"...
[10.01.26 04:45:41.125] Executing config-script "c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\rspec_extreme.ltx"...
[10.01.26 04:45:41.125] [c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\rspec_extreme.ltx] successfully loaded.
[10.01.26 04:45:41.125] Executing config-script "c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\default_controls.ltx"...
[10.01.26 04:45:41.125] [c:\users\yroboros\desktop\torent\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[10.01.26 04:45:41.125] - Maximum allowed affinity mask: 0xFFFF, current: 0xF0
[10.01.26 04:45:41.125] [c:\users\yroboros\desktop\torent\op-2.2_zc\userdata\user.ltx] successfully loaded.
[10.01.26 04:45:41.125] SOUND: OpenAL: enumerate devices...
[10.01.26 04:45:41.125] SOUND: OpenAL: EnumerationExtension Present
[10.01.26 04:45:41.125] devices OpenAL Soft
[10.01.26 04:45:41.125] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[10.01.26 04:45:41.157] SOUND: OpenAL: All available devices:
[10.01.26 04:45:41.157] 1. OpenAL Soft, Spec Version 1.1 (default)
[10.01.26 04:45:41.158] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[10.01.26 04:45:41.169] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[10.01.26 04:45:41.171] * sound: EAX 2.0 extension: absent
[10.01.26 04:45:41.171] * sound: EAX 2.0 deferred: absent
[10.01.26 04:45:41.171] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[10.01.26 04:45:41.177] Starting RENDER device...
[10.01.26 04:45:42.756] * GPU [vendor:10DE]-[device:25A2]: NVIDIA GeForce RTX 3050 Laptop GPU
[10.01.26 04:45:42.756] * GPU driver: 32.0.15.6614
[10.01.26 04:45:54.811] * CREATE: DeviceREF: 1
[10.01.26 04:45:54.811] *     Texture memory: 4031 M
[10.01.26 04:45:54.811] *          DDI-level: 9.0
[10.01.26 04:45:54.815] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[10.01.26 04:45:54.815] * GPU vertex cache: recognized, 24
[10.01.26 04:45:54.815] * DVB created: 8192K
[10.01.26 04:45:54.815] * DIB created: 512K
[10.01.26 04:45:54.925] load time LTX=40 ms
[10.01.26 04:45:54.933] count of .thm files=4869
[10.01.26 04:45:54.974] load time THM=48 ms
[10.01.26 04:45:54.974] * distortion: used, dev(30),need(14)
[10.01.26 04:45:54.974] * SSample: 2048x2048
[10.01.26 04:45:54.979] * SSample: enabled
[10.01.26 04:45:55.046] - r__tf_aniso 16
[10.01.26 04:45:55.046] - r1_tf_mipbias 0.
[10.01.26 04:45:55.108] Script debugger succesfully restarted.
[10.01.26 04:45:56.220] - Gamedata version: [Version: Final Plus 19.09.2024]
[10.01.26 04:45:56.265] Starting engine...
[10.01.26 04:45:56.295] GMLib loaded at 29 msec
[10.01.26 04:45:56.505] Game_Globals loaded at 209 msec
[10.01.26 04:45:56.590] App_Start loaded at 85 msec
[10.01.26 04:45:56.597] ui_core loaded at 6 msec
[10.01.26 04:45:56.628] Main_Menu loaded at 30 msec
[10.01.26 04:46:01.997] * DVB created: 8192K
[10.01.26 04:46:01.997] * DIB created: 512K
[10.01.26 04:46:01.997] - r__tf_aniso 16
[10.01.26 04:46:01.997] - r1_tf_mipbias 0.
[10.01.26 04:46:01.998] * SSample: 2048x2048
[10.01.26 04:46:02.005] * SSample: enabled
[10.01.26 04:46:02.005] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[10.01.26 04:46:02.005] * GPU vertex cache: recognized, 24
[10.01.26 04:46:02.005] *** RESET [57 ms]
[10.01.26 04:46:02.005] "c:\users\yroboros\desktop\torent\op-2.2_zc\bin\xr_3da.exe" 
[10.01.26 04:46:02.005] Begin load
[10.01.26 04:46:02.006] * phase time: 0 ms
[10.01.26 04:46:02.032] * phase cmem: 358219 K
[10.01.26 04:46:02.032] Prefetching objects...
[10.01.26 04:46:02.078] * Objects loaded in 0 ms
[10.01.26 04:46:03.663] * Models loaded in 1584 ms
[10.01.26 04:46:03.695] * Prefetch memory:  835633Kb
[10.01.26 04:46:03.701] * phase time: 1694 ms
[10.01.26 04:46:03.730] * phase cmem: 1172492 K
[10.01.26 04:46:03.730] Starting server...
[10.01.26 04:46:03.766] - Gamedata version: [Version: Final Plus 19.09.2024]
[10.01.26 04:46:03.785] * phase time: 83 ms
[10.01.26 04:46:03.812] * phase cmem: 1170339 K
[10.01.26 04:46:03.812] Loading alife simulator...
[10.01.26 04:46:03.814] * phase time: 29 ms
[10.01.26 04:46:03.841] * phase cmem: 1171503 K
[10.01.26 04:46:03.841] Loading savegame...
[10.01.26 04:46:03.854]  c:\users\yroboros\desktop\torent\op-2.2_zc\userdata\savedgames\yroboros_autosave.sav save created on DEVELOPER mode!
[10.01.26 04:46:03.854] * Loading key-value pairs...
[10.01.26 04:46:03.885] * 45 key-value pairs were successfully loaded (0.031s)
[10.01.26 04:46:03.885] * Loading spawn registry...
[10.01.26 04:46:04.899] * 24708 spawn points were successfully loaded (1.006s)
[10.01.26 04:46:04.900] * Loading objects...
[10.01.26 04:46:05.234] * 33380 out of 33380 objects were successfully loaded (0.334s)
[10.01.26 04:46:05.414] * Loading quick slots data...
[10.01.26 04:46:05.414] * Loading pre random queues data...
[10.01.26 04:46:05.425] * Start objects on_register'ed...
[10.01.26 04:46:06.377] * 33380 objects on_register'ed (0.952s)
[10.01.26 04:46:06.378] * Game yroboros_autosave is successfully loaded from file 'c:\users\yroboros\desktop\torent\op-2.2_zc\userdata\savedgames\yroboros_autosave.sav' (2.564s)
[10.01.26 04:46:06.378] * phase time: 2563 ms
[10.01.26 04:46:06.431] * phase cmem: 1377050 K
[10.01.26 04:46:06.431] Connecting...
[10.01.26 04:46:06.440] MaxPlayers = 32
[10.01.26 04:46:06.477] * phase time: 98 ms
[10.01.26 04:46:06.530] * phase cmem: 1381733 K
[10.01.26 04:46:06.530] Connecting to...
[10.01.26 04:46:06.543]  Player not found. New player created.
[10.01.26 04:46:06.543] * client : connection accepted -
[10.01.26 04:46:06.556] * phase time: 78 ms
[10.01.26 04:46:06.608] * phase cmem: 1381797 K
[10.01.26 04:46:06.608] Reading level info...
[10.01.26 04:46:06.613] * phase time: 57 ms
[10.01.26 04:46:06.666] * phase cmem: 1386633 K
[10.01.26 04:46:06.666] Loading object space...
[10.01.26 04:46:06.876] * object space load: 208 ms
[10.01.26 04:46:06.876] * phase time: 262 ms
[10.01.26 04:46:06.926] * phase cmem: 1494795 K
[10.01.26 04:46:06.926] Loading shaders (R1)...
[10.01.26 04:46:06.943]  ERROR CResourceManager::_GetBlender Shader [effects\waterstuden_green] not found in library. Replase on 'default' shader!
[10.01.26 04:46:06.943]  
[10.01.26 04:46:06.943] FATAL ERROR
[10.01.26 04:46:06.943]  
[10.01.26 04:46:06.943] [error]Expression    : fatal error
[10.01.26 04:46:06.943] [error]Function      : CBlender_default::Compile
[10.01.26 04:46:06.943] [error]File          : BlenderDefault.cpp
[10.01.26 04:46:06.943] [error]Line          : 50
[10.01.26 04:46:06.943] [error]Description   : Not enought textures for shader, base tex: %s
[10.01.26 04:46:06.943] [error]Arguments     : water\water_studen_green_2
[10.01.26 04:46:06.943]  
[10.01.26 04:46:06.943] 
[10.01.26 04:46:06.943] stack trace:
[10.01.26 04:46:06.943]

2026-01-10 00:47:41

* Detected CPU: AMD Ryzen 5 5600 6-Core Processor               AuthenticAMD, F175/M33/S2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx e:\op\fsgame.ltx
CLocatorAPI::_initialize, FS: 86692 files cached, 25433Kb memory used.
Init FileSystem 0.664012 sec
[20.12.25 13:03:25.563] 'xrCore' build 8402, Feb  7 2022
[20.12.25 13:03:25.563] OP 2.2 Engine ver 2.2a x64 08.02.2022
[20.12.25 13:03:25.563] 
[20.12.25 13:03:25.715] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[20.12.25 13:03:25.715] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[20.12.25 13:03:25.715] Initializing Engine...
[20.12.25 13:03:25.717] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[20.12.25 13:03:25.717]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[20.12.25 13:03:25.717] Loading  config for renderer 
[20.12.25 13:03:25.717] Executing config-script "user.ltx"...
[20.12.25 13:03:25.717] [e:\op\userdata\user.ltx] successfully loaded.
[20.12.25 13:03:25.717] Starting INPUT device...
[20.12.25 13:03:25.727] Loading DLL: xrRender_R1.dll
[20.12.25 13:03:25.728] Loading DLL: xrGame.dll
[20.12.25 13:03:25.729] 'xrGame' build Feb  7 2022 16:34:07
[20.12.25 13:03:25.750] * [win32]: free[137434516848 K], reserved[4293096 K], committed[143464 K]
[20.12.25 13:03:25.750] * [ D3D ]: textures[0 K]
[20.12.25 13:03:25.750] * [x-ray]: crt heap[49681 K], process heap[49681 K], game lua[0 K], engine lua[0 K], render[0 K]
[20.12.25 13:03:25.750] * [x-ray]: economy: strings[count: 40506, lengths: 1116 K, overhead: 2056 K, saved: 20558 K]
[20.12.25 13:03:25.750] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\default_controls.ltx"...
[20.12.25 13:03:25.750] [e:\op\gamedata\config\default_controls.ltx] successfully loaded.
[20.12.25 13:03:25.750] Executing config-script "user.ltx"...
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\rspec_extreme.ltx"...
[20.12.25 13:03:25.750] [e:\op\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\default_controls.ltx"...
[20.12.25 13:03:25.751] [e:\op\gamedata\config\default_controls.ltx] successfully loaded.
[20.12.25 13:03:25.751] - Maximum allowed affinity mask: 0xFFF, current: 0xF0
[20.12.25 13:03:25.751] [e:\op\userdata\user.ltx] successfully loaded.
[20.12.25 13:03:25.751] SOUND: OpenAL: enumerate devices...
[20.12.25 13:03:25.751] SOUND: OpenAL: EnumerationExtension Present
[20.12.25 13:03:25.751] devices OpenAL Soft
[20.12.25 13:03:25.751] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[20.12.25 13:03:25.776] SOUND: OpenAL: All available devices:
[20.12.25 13:03:25.776] 1. OpenAL Soft, Spec Version 1.1 (default)
[20.12.25 13:03:25.776] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[20.12.25 13:03:25.781] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[20.12.25 13:03:25.784] * sound: EAX 2.0 extension: absent
[20.12.25 13:03:25.784] * sound: EAX 2.0 deferred: absent
[20.12.25 13:03:25.784] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[20.12.25 13:03:25.794] Starting RENDER device...
[20.12.25 13:03:25.921] * GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
[20.12.25 13:03:25.921] * GPU driver: 32.0.15.8180
[20.12.25 13:04:41.262] * CREATE: DeviceREF: 1
[20.12.25 13:04:41.262] *     Texture memory: 4046 M
[20.12.25 13:04:41.262] *          DDI-level: 9.0
[20.12.25 13:04:41.264] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.12.25 13:04:41.264] * GPU vertex cache: recognized, 24
[20.12.25 13:04:41.265] * DVB created: 8192K
[20.12.25 13:04:41.265] * DIB created: 512K
[20.12.25 13:04:41.310] load time LTX=35 ms
[20.12.25 13:04:41.316] count of .thm files=4869
[20.12.25 13:04:41.356] load time THM=46 ms
[20.12.25 13:04:41.356] * distortion: used, dev(30),need(14)
[20.12.25 13:04:41.356] * SSample: 2048x2048
[20.12.25 13:04:41.362] * SSample: enabled
[20.12.25 13:04:41.424] - r__tf_aniso 16
[20.12.25 13:04:41.424] - r1_tf_mipbias 0.
[20.12.25 13:04:41.477] Script debugger succesfully restarted.
[20.12.25 13:04:42.614] - Gamedata version: [Version: Final Plus 19.09.2024]
[20.12.25 13:04:42.661] Starting engine...
[20.12.25 13:04:42.696] GMLib loaded at 34 msec
[20.12.25 13:04:42.933] Game_Globals loaded at 237 msec
[20.12.25 13:04:43.031] App_Start loaded at 97 msec
[20.12.25 13:04:43.038] ui_core loaded at 7 msec
[20.12.25 13:04:43.070] Main_Menu loaded at 32 msec
[20.12.25 13:04:47.351] * DVB created: 8192K
[20.12.25 13:04:47.351] * DIB created: 512K
[20.12.25 13:04:47.351] - r__tf_aniso 16
[20.12.25 13:04:47.351] - r1_tf_mipbias 0.
[20.12.25 13:04:47.351] * SSample: 2048x2048
[20.12.25 13:04:47.359] * SSample: enabled
[20.12.25 13:04:47.359] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.12.25 13:04:47.359] * GPU vertex cache: recognized, 24
[20.12.25 13:04:47.359] *** RESET [44 ms]
[20.12.25 13:04:47.363] "e:\op\bin\xr_3da.exe" 
[20.12.25 13:04:47.363] Begin load
[20.12.25 13:04:47.364] * phase time: 0 ms
[20.12.25 13:04:47.392] * phase cmem: 334636 K
[20.12.25 13:04:47.392] Prefetching objects...
[20.12.25 13:04:47.440] * Objects loaded in 0 ms
[20.12.25 13:04:48.900] * Models loaded in 1459 ms
[20.12.25 13:04:48.930] * Prefetch memory:  841319Kb
[20.12.25 13:04:48.934] * phase time: 1570 ms
[20.12.25 13:04:48.963] * phase cmem: 1150949 K
[20.12.25 13:04:48.963] Starting server...
[20.12.25 13:04:48.994] - Gamedata version: [Version: Final Plus 19.09.2024]
[20.12.25 13:04:49.015] * phase time: 81 ms
[20.12.25 13:04:49.044] * phase cmem: 1149612 K
[20.12.25 13:04:49.044] Loading alife simulator...
[20.12.25 13:04:49.049] * phase time: 33 ms
[20.12.25 13:04:49.078] * phase cmem: 1150271 K
[20.12.25 13:04:49.078] Creating new game...
[20.12.25 13:04:49.080] * Creating new game...
[20.12.25 13:04:49.082] * Loading spawn registry...
[20.12.25 13:04:50.219] * 24708 spawn points were successfully loaded (1.129s)
[20.12.25 13:04:52.780] * Saving spawns...
[20.12.25 13:04:52.781] * Saving objects...
[20.12.25 13:04:52.850] * 36766 objects are successfully saved
[20.12.25 13:04:52.850] * Saving key-value pairs...
[20.12.25 13:04:52.868] * 4 key-value pairs were successfully saved
[20.12.25 13:04:52.868] * Saving quick slots data...
[20.12.25 13:04:52.868] * Saving pre random queues data...
[20.12.25 13:04:52.897] * Game all.sav is successfully saved to file 'e:\op\userdata\savedgames\all.sav'
[20.12.25 13:04:52.897] * New game is successfully created!
[20.12.25 13:04:52.897] * phase time: 3848 ms
[20.12.25 13:04:52.951] * phase cmem: 1383757 K
[20.12.25 13:04:52.951] Connecting...
[20.12.25 13:04:52.958] MaxPlayers = 32
[20.12.25 13:04:53.047] * phase time: 149 ms
[20.12.25 13:04:53.101] * phase cmem: 1387974 K
[20.12.25 13:04:53.101] Connecting to...
[20.12.25 13:04:53.126]  Player not found. New player created.
[20.12.25 13:04:53.126] * client : connection accepted -
[20.12.25 13:04:53.130] * phase time: 82 ms
[20.12.25 13:04:53.184] * phase cmem: 1388023 K
[20.12.25 13:04:53.184] Reading level info...
[20.12.25 13:04:53.187] * phase time: 57 ms
[20.12.25 13:04:53.241] * phase cmem: 1391493 K
[20.12.25 13:04:53.241] Loading object space...
[20.12.25 13:04:53.310] WARNING: CLocatorAPI::check_for_file file not found file e:\op\userdata\level_cache\l01_escape in files list (size = 86691) 
[20.12.25 13:04:53.928] * object space load: 686 ms
[20.12.25 13:04:53.928] * phase time: 740 ms
[20.12.25 13:04:53.982] * phase cmem: 1460106 K
[20.12.25 13:04:53.982] Loading shaders (R1)...
[20.12.25 13:04:53.983]  Not enought textures for shader, base tex: prop\prop_barbwire3. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: prop\prop_bed1. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: prop\prop_bed1a. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: mtl\mtl_resh_reil. try to fix...
[20.12.25 13:04:54.037]  Not enought textures for shader, base tex: prop\prop_mask_setka. try to fix...
[20.12.25 13:04:54.062] * phase time: 134 ms
[20.12.25 13:04:54.117] * phase cmem: 1462706 K
[20.12.25 13:04:54.117] Loading geometry (R1)...
[20.12.25 13:04:54.146] * phase time: 83 ms
[20.12.25 13:04:54.201] * phase cmem: 1520783 K
[20.12.25 13:04:54.201] Loading visuals (R1)...
[20.12.25 13:04:54.229] * phase time: 82 ms
[20.12.25 13:04:54.284] * phase cmem: 1527908 K
[20.12.25 13:04:54.284] Loading details (R1)...
[20.12.25 13:04:54.311] * [DETAILS] VertexConsts(256), Batch(61)
[20.12.25 13:04:54.311] * [DETAILS] 48739 v(20), 31842 p
[20.12.25 13:04:54.311] * [DETAILS] Batch(61), VB(951K), IB(186K)
[20.12.25 13:04:54.312] * phase time: 83 ms
[20.12.25 13:04:54.367] * phase cmem: 1539137 K
[20.12.25 13:04:54.367] Loading sectors (R1)...
[20.12.25 13:04:54.370] * Loading HOM: e:\op\gamedata\levels\l01_escape\level.hom
[20.12.25 13:04:54.371] * Loading environment modificator: e:\op\gamedata\levels\l01_escape\level.env_mod
[20.12.25 13:04:54.371] * phase time: 59 ms
[20.12.25 13:04:54.429] * phase cmem: 1539356 K
[20.12.25 13:04:54.429] Loading AI objects...
[20.12.25 13:04:54.432] - Loading music tracks from 'l01_escape_musics'...
[20.12.25 13:04:54.435] * phase time: 63 ms
[20.12.25 13:04:54.491] * phase cmem: 1535694 K
[20.12.25 13:04:54.491] Loading PH world...
[20.12.25 13:04:54.503] - Game configuring : Started 
[20.12.25 13:04:54.504] - Game configuring : Finished 
[20.12.25 13:04:54.551] WARNING: CLocatorAPI::check_for_file file not found file e:\op\userdata\settings\task_visual.settings in files list (size = 86692) 
[20.12.25 13:04:54.580] * phase time: 144 ms
[20.12.25 13:04:54.636] * phase cmem: 1549949 K
[20.12.25 13:04:54.637] Loading textures...
[20.12.25 13:04:57.644] * t-report - base: 1295, 2345183 K
[20.12.25 13:04:57.644] * t-report - lmap: 10, 10241 K
[20.12.25 13:04:57.645] * phase time: 3065 ms
[20.12.25 13:04:57.704] * phase cmem: 3109882 K
[20.12.25 13:04:57.704] Synchronizing...
[20.12.25 13:04:57.706] Save created on []
[20.12.25 13:04:57.706] Save date and time []
[20.12.25 13:04:57.774] * phase time: 129 ms
[20.12.25 13:04:57.833] * phase cmem: 3109901 K
[20.12.25 13:04:58.040] * [win32]: free[137430703764 K], reserved[4459956 K], committed[3789688 K]
[20.12.25 13:04:58.040] * [ D3D ]: textures[2355424 K]
[20.12.25 13:04:58.040] * [x-ray]: crt heap[3109443 K], process heap[3109443 K], game lua[221518 K], engine lua[224 K], render[0 K]
[20.12.25 13:04:58.040] * [x-ray]: economy: strings[count: 189428, lengths: 9464 K, overhead: 9619 K, saved: 28343 K]
[20.12.25 13:04:58.040] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.12.25 13:04:58.040] Starting measure
[20.12.25 13:05:04.855]  ALL_SPAWN_FIX release [peshera_shaxter][34305]
[20.12.25 13:05:04.855]  ALL_SPAWN_FIX create spawn_story_id [9999]
[20.12.25 13:05:04.857]  ALL_SPAWN_FIX release [boloto_provodnik][33321]
[20.12.25 13:05:04.857]  ALL_SPAWN_FIX create spawn_story_id [9658]
[20.12.25 13:05:04.862]  ALL_SPAWN_FIX release [sim_stalker_fraer][9280]
[20.12.25 13:05:04.862]  ALL_SPAWN_FIX create spawn_story_id [22071]
[20.12.25 13:05:04.863]  ALL_SPAWN_FIX release [sad_physic_object][22307]
[20.12.25 13:05:04.863]  ALL_SPAWN_FIX create spawn_story_id [900100]
[20.12.25 13:05:06.421] Intro start 311
[20.12.25 13:05:06.537] * MEMORY USAGE: 3802081 K
[20.12.25 13:05:26.472] * Saving spawns...
[20.12.25 13:05:26.473] * Saving objects...
[20.12.25 13:05:26.546] * 32593 objects are successfully saved
[20.12.25 13:05:26.546] * Saving key-value pairs...
[20.12.25 13:05:26.564] * 20 key-value pairs were successfully saved
[20.12.25 13:05:26.564] * Saving quick slots data...
[20.12.25 13:05:26.564] * Saving pre random queues data...
[20.12.25 13:05:26.593] * Game KABUBA_quicksave.sav is successfully saved to file 'e:\op\userdata\savedgames\kabuba_quicksave.sav'
[20.12.25 13:05:29.314]  ERROR Section[anom_bag] not found in game configs!
[20.12.25 13:05:29.314]  [LUA]  0 : [C  ] create
[20.12.25 13:05:29.314]  [LUA]  1 : [Lua] e:\op\gamedata\scripts\_g.script(201) : create
[20.12.25 13:05:29.314]  [LUA]  2 : [Lua] e:\op\gamedata\scripts\inventory.script(52) : got
[20.12.25 13:05:29.314]  [LUA]  3 : [Lua] e:\op\gamedata\scripts\_g.script(123) : got
[20.12.25 13:05:29.314]  [LUA]  4 : [Lua] e:\op\gamedata\scripts\ui\ui_anom_bags.script(148) : 
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] FATAL ERROR
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] [error]Expression    : fatal error
[20.12.25 13:05:29.314] [error]Function      : CALifeSimulator__spawn_item2
[20.12.25 13:05:29.314] [error]File          : alife_simulator_script.cpp
[20.12.25 13:05:29.314] [error]Line          : 249
[20.12.25 13:05:29.314] [error]Description   :
[20.12.25 13:05:29.314] [error]Arguments     : Invalid section!
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] 
[20.12.25 13:05:29.314] stack trace:
[20.12.25 13:05:29.314]

2025-12-20 13:08:10

началось после накатки пары правок

2025-12-20 15:09:02

Игра от "Объединённый пак 2.2 Repack от SeregA-Lus" стабильнее . Вылетов очень мало

2025-12-20 20:34:15
Вы не можете отправлять комментарии так, как не АВТОРИЗОВАНЫ
> SlyFox, да та же - названия модов
2026-05-14 19:44:56
ПАСИБО
2026-05-14 17:29:34
> Morfius, В настройках игры надо указать звуковое устройство.
2026-05-14 17:28:38
привет, подскажите почему в народной солянке не работают наушники везде все ок захожу в нее звук не идет через наушники идет сразу на динамики
2026-05-14 17:25:03
> SlyFox, Я ж говорю, что у тебя купленная инвалидность
2026-05-14 16:48:49
> ДедЯги975, Не все нытики, только ты. У меня приятель парализованный, работает левая рука, глаза и голова. Сидит, наблюдает за показателями датчиков давления, естественно онлайн. Контроль автоматической системы. Он работает, не ноет, а шутит, что он киборг..
2026-05-14 16:33:15
> SlyFox, Не знаю, тебе виднее, с твоих слов, все инвалиды ленивые нытики, не могущие купить себе ширпотреб в виде ПК, значит ты абсолютно здоровый, с купленной инвалидностью и машиной с ручным управлением🤣🤣🤣
2026-05-14 15:49:44
> ДедЯги975, Зачем? И как можно купить? Что бы за деньги позвоночник сломали..?
2026-05-14 15:38:47
> SlyFox, Походу ты свою инвалидность купил как и машину с ручным управлением
2026-05-14 15:25:00
> ДедЯги975, скажи честно, лень.
2026-05-14 15:19:59
> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
> ДедЯги975, Ну, ну.. У меня тоже инвалидность и машина с ручным управлением. Заработал на хорошую пенсию и не ныл, представляешь. И сейчас занимаюсь стартапом в архитектуре.. И ещё куча идей и энергии.
2026-05-14 15:08:02
> SlyFox, Ты мне напоминаешь одного человека, который считает, что безногий не бегает не потому что нет ног, а потому что не хочет, как у вас у здоровых всё легко и просто
2026-05-14 15:03:49
> ДедЯги975, Не может захотеть зарабатывать..? Или хочет, но ищет отмазки? Инвалиду не обязательно работать грузчиком, можно и головой, что ценится больше. Было бы желание.
2026-05-14 14:56:02
> SlyFox, Всё верно, каждый мыслит по себе, но есть те, кто в силу каких то причин не может захотеть, заработать и купить, например инвалиды-колясочники с минимальной пенсией, чем не вариант ??? Для него ширпотреб в виде ПК, по цене как за остров
2026-05-14 14:33:23
> ДедЯги975, не понял.. Стандартный механизм такой - захотел, заработал, купил.. По другому не работает. Что то я не врубаюсь в проблему. Это же не остров покупать, а обычный ширпотреб..
2026-05-14 13:35:09
> SlyFox, Так я и говорю, не все могут себе позволить новый ПК или апгрейд старого, у тебя машина есть ??? помойка поди какая, а кто то на бентли ездит🤣🤣🤣
2026-05-14 13:23:35
> ДедЯги975, кроме помоек есть ещё магазины, в них тоже бывают компьютеры, не задумывался? :-)
2026-05-14 10:39:37
> сергей зарубин, В сборках продаётся, у Бармена🤪🤪🤪
2026-05-14 10:36:24
> SlyFox, Смех смехом, но не все могут себе позволить новый ПК или апгрейд старого
2026-05-14 10:34:25
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