Встаньте на раздачу пожалуйста, заранее спасибо !

2025-03-07 10:25:41

запускаю режим приключений и мод просто вылетает

лог
* vendor cpu: genuineintel * detected cpu: genuine intel(r) cpu t1600 @ 1.66ghz * cpu features: rdtsc, mmx, sse, sse2, sse3, ssse3 * cpu cores/threads: 2/2 initializing file system... using fs-ltx fsgame.ltx fs: 32583 files cached 35 archives, 8143kb memory used. init filesystem 1.008531 sec build: 547 build date: aug 11 2020 forward frontier engine: https://discord.gg/ydwhe25 eh: d052df4f987c1401da76e0e9fcff9b37 -----loading d:\Сталкер call of pripyat\gamedata\configs\system.ltx -----loading d:\Сталкер call of pripyat\gamedata\configs\system.ltx -----loading d:\Сталкер call of pripyat\gamedata\configs\system.ltx initializing engine... starting input device... loading dll: xrrender_r2.dll loading dll: xrrender_r3.dll refcount:m_padapter 1 loading dll: xrrender_r4.dll * d3d11: device creation failed with hr=0x887a0004 command line executing config-script "user.ltx"... [c:\users\user\docume~1\stalke~1\user.ltx] successfully loaded. loading dll: xrrender_r1.dll loading dll: xrgame.dll ! unable to find software\ game world\stalker-cop\ in registry ! player name registry key (installusername) not found ! * [win32]: free[8589745100 k], reserved[53724 k], committed[135704 k] * [ d3d ]: textures[0 k] * [x-ray]: process heap[36923 k] * [x-ray]: economy: strings[34645 k], smem[0 k] sound: openal: enumerate devices... sound: openal: enumerationextension present dir[0]=d:\Сталкер call of pripyat\bin\ dir[1]=d:\Сталкер call of pripyat\ dir[2]=d:\Сталкер call of pripyat\bin\ dir[3]=c:\windows\system32\ cleandevicespecifierlist cleandevicespecifierlist generic software devices generic software sound: openal: system default snddevice name is generic software sound: openal: all available devices: 1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no] executing config-script "d:\Сталкер call of pripyat\gamedata\configs\default_controls.ltx"... [d:\Сталкер call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. executing config-script "user.ltx"... executing config-script "d:\Сталкер call of pripyat\gamedata\configs\rspec_minimum.ltx"... ~ invalid syntax in call to 'r__detail_density' ~ valid arguments: float value in range [0.200,0.600] [d:\Сталкер call of pripyat\gamedata\configs\rspec_minimum.ltx] successfully loaded. executing config-script "d:\Сталкер call of pripyat\gamedata\configs\default_controls.ltx"... [d:\Сталкер call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ invalid syntax in call to 'r2_aa_break' ~ valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00] ~ invalid syntax in call to 'r2_aa_weight' ~ valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00] ~ invalid syntax in call to 'sv_adm_menu_ban_time' ~ valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\user\docume~1\stalke~1\user.ltx] successfully loaded. sound: selected device is generic software * sound: eax 2.0 extension: absent * sound: eax 2.0 deferred: absent * sound : cache: 32768 kb, 2428 lines, 13820 bpl starting render device... * gpu [vendor:8086]-[device:2a42]: mobile intel(r) 4 series express chipset family * gpu driver: 8.15.10.2202 * using software skinning * create: deviceref: 1 * vertex processor: pure hardware * texture memory: 1300 m * ddi-level: 9.0 * gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * gpu vertex cache: recognized, 32 * nvapi is missing. * starting rendering as 2-gpu. * dvb created: 1536k * dib created: 512k [cresourcemanager] starting luajit [cresourcemanager] luajit started! thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 35 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 31, correct size = 39 thm chunk 2072 fixed, wrong size = 30, correct size = 29 thm chunk 2072 fixed, wrong size = 30, correct size = 34 thm chunk 2072 fixed, wrong size = 40, correct size = 30 thm chunk 2072 fixed, wrong size = 31, correct size = 28 thm chunk 2072 fixed, wrong size = 40, correct size = 27 thm chunk 2072 fixed, wrong size = 30, correct size = 27 thm chunk 2072 fixed, wrong size = 31, correct size = 28 thm chunk 2072 fixed, wrong size = 28, correct size = 23 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 29, correct size = 23 thm chunk 2072 fixed, wrong size = 27, correct size = 23 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 30, correct size = 27 thm chunk 2072 fixed, wrong size = 40, correct size = 27 thm chunk 2072 fixed, wrong size = 40, correct size = 29 thm chunk 2072 fixed, wrong size = 40, correct size = 35 thm chunk 2072 fixed, wrong size = 40, correct size = 25 thm chunk 2072 fixed, wrong size = 40, correct size = 49 thm chunk 2072 fixed, wrong size = 36, correct size = 43 thm chunk 2072 fixed, wrong size = 25, correct size = 41 thm chunk 2072 fixed, wrong size = 25, correct size = 28 thm chunk 2072 fixed, wrong size = 25, correct size = 34 thm chunk 2072 fixed, wrong size = 30, correct size = 28 * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * ssample: 1024x768 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * ssample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 1 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader hud_font compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds starting engine... ! unable to find software\ game world\stalker-cop\ in registry ! player name registry key (installusername) not found ! ! unable to find software\ game world\stalker-cop\ in registry loading dll: xrgamespy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[8589417120 k], reserved[77332 k], committed[440076 k] * [ d3d ]: textures[64 k] * [x-ray]: process heap[82228 k] * [x-ray]: economy: strings[34368 k], smem[0 k] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] $user$viewport2 * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] fx\fx_flare1 * 0.0 : [ 1] fx\fx_flare2 * 0.0 : [ 1] fx\fx_flare3 * 0.0 : [ 1] fx\fx_gradient * 0.0 : [ 1] fx\fx_gradient1 * 0.0 : [ 1] fx\fx_lightning * 0.0 : [ 1] fx\fx_rain * 0.0 : [ 1] fx\fx_rainsplash1 * 0.0 : [ 1] fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_rays * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-fire02 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 1] pfx\pfx_cc_lightings * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_electrostatic * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_spark_02 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_teleport_green * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 26] sky\sky_13_cube * 0.0 : [ 26] sky\sky_13_cube#small * 0.0 : [ 16] sky\sky_13_cube_night * 0.0 : [ 16] sky\sky_13_cube_night#small * 0.0 : [ 12] sky\sky_13_vibros_cube * 0.0 : [ 12] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 11] sky\sky_19_cube * 0.0 : [ 11] sky\sky_19_cube#small * 0.0 : [ 4] sky\sky_1_clouds_cube * 0.0 : [ 4] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 4] sky\sky_20_cube * 0.0 : [ 4] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 4] sky\sky_2_cube * 0.0 : [ 4] sky\sky_2_cube#small * 0.0 : [ 12] sky\sky_3_cube * 0.0 : [ 12] sky\sky_3_cube#small * 0.0 : [ 3] sky\sky_4_cube * 0.0 : [ 3] sky\sky_4_cube#small * 0.0 : [ 30] sky\sky_5_cube * 0.0 : [ 30] sky\sky_5_cube#small * 0.0 : [ 7] sky\sky_6_cube * 0.0 : [ 7] sky\sky_6_cube#small * 0.0 : [ 11] sky\sky_7_cube * 0.0 : [ 11] sky\sky_7_cube#small * 0.0 : [ 8] sky\sky_8_cube * 0.0 : [ 8] sky\sky_8_cube#small * 0.0 : [ 51] sky\sky_9_cube * 0.0 : [ 51] sky\sky_9_cube#small * 0.0 : [ 238] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 10.7 : [ 4] fx\fx_noise2 * 16.1 : [ 1] ui\ui_font_arial_14_1024 * 32.1 : [ 1] ui\ui_font_letter_16_1024 * 32.1 : [ 1] ui\ui_font_letter_18_1024 * 32.1 : [ 1] ui\ui_magnifier3 * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_graff_19_1024 * 64.1 : [ 1] ui\ui_font_graff_22_1024 * 64.1 : [ 1] ui\ui_font_hud_01 * 128.1 : [ 1] ui\ui_font_graff_32_1024 * 128.1 : [ 1] ui\ui_font_letter_25_1024 * 215.4 : [ 1] ui\ui_ng_stalker_logo * 215.4 : [ 1] ui\ui_ng_veteran_logo * 256.1 : [ 1] ui\ui_font_graff_50_1024 * 256.1 : [ 1] ui\ui_font_hud_02 * 512.1 : [ 1] ui\spec_intrface * 1024.1 : [ 1] ui\ui_actor_main_menu_all * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 8100.0 : [ 1] ui\video_mod_background compiling shader model_def_hq compiling shader model_def_hq compiling shader model_def_lq compiling shader model_def_lq compiling shader add_point compiling shader model_def_point compiling shader add_spot compiling shader model_def_spot compiling shader model_shadow compiling shader model_def_shadow "d:\Сталкер call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 109553 k loading sounds... ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_attack_1.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_attack_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_die_1.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_attacking_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_attacking_1.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_die_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_idle_1.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_gravi_attack_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_gravi_attack_1.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_idle_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_idle_2.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_idle_3.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\monsters\burer2\burer_telekinetic_0.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\music\mod_intro3.ogg ! invalid ogg-comment version, file: d:\Сталкер call of pripyat\gamedata\sounds\scenario\pri_oldkbo_controler_scream.ogg ! invalid ogg-comment version, file: d:\Сталкер call of pripyat\gamedata\sounds\scenario\sg_pri_zonemusic_2.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\video\bitcomposer.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg ! missing ogg-comment, file: d:\Сталкер call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg ! invalid ogg-comment version, file: d:\Сталкер call of pripyat\gamedata\sounds\weapons\mp5\mp5_reload.ogg ! invalid ogg-comment version, file: d:\Сталкер call of pripyat\gamedata\sounds\weapons\svu\svu_reload.ogg loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq compiling shader model_env_lq compiling shader base_lplanes compiling shader model_def_lplanes_0 compiling shader simple compiling shader model_def_lqs_0 xrengine.exe caused an exception_access_violation in module xrengine.exe at 000000004000464c, cbonedata::appendface()+0028 byte(s) stack trace: 0x000000004000464c xrengine.exe, cbonedata::appendface + 28 byte(s) 0x0000000006407def xrrender_r1.dll 0x00000000064a6746 xrrender_r1.dll 0x000000000641d361 xrrender_r1.dll 0x000000000641de52 xrrender_r1.dll 0x00000000400cd20e xrengine.exe, cobject::cnamevisual_set + 190 byte(s) 0x00000000400cd9fe xrengine.exe, cobject::load + 398 byte(s) 0x00000000ea23abf5 xrgame.dll, cdialogholder::operator= + 8954837 byte(s) 0x00000000ea7d4f95 xrgame.dll, cdialogholder::ir_uionmousemove + 1808341 byte(s) 0x00000000ea7f3c75 xrgame.dll, cdialogholder::ir_uionmousemove + 1934517 byte(s) 0x00000000ea7e1e65 xrgame.dll, cdialogholder::ir_uionmousemove + 1861285 byte(s) 0x000000004006a711 xrengine.exe, igame_objectpool::prefetch + 289 byte(s) 0x000000004006bc00 xrengine.exe, igame_persistent::prefetch + 128 byte(s) 0x00000000ea13246f xrgame.dll, cdialogholder::operator= + 7871567 byte(s) 0x000000004006ba39 xrengine.exe, igame_persistent::start + 121 byte(s) 0x00000000400d46d1 xrengine.exe, capplication::onevent + 545 byte(s) 0x0000000040050968 xrengine.exe, cevent::signal + 72 byte(s) 0x0000000040051316 xrengine.exe, ceventapi::onframe + 198 byte(s) 0x00000000400d4d30 xrengine.exe, capplication::onframe + 16 byte(s) 0x0000000040029ef4 xrengine.exe, csecondvpparams::issvpframe + 740 byte(s) 0x000000004002960c xrengine.exe, crenderdevice::framemove + 332 byte(s) 0x000000004002856d xrengine.exe, crenderdevice::on_idle + 269 byte(s) 0x000000004002924f xrengine.exe, crenderdevice::message_loop + 111 byte(s) 0x00000000400293da xrengine.exe, crenderdevice::run + 378 byte(s) 0x00000000400d2bbf xrengine.exe, initsound2 + 847 byte(s) 0x00000000400d3819 xrengine.exe, initsound2 + 4009 byte(s) 0x00000000400d39b9 xrengine.exe, initsound2 + 4425 byte(s) 0x00000000400e5f8a xrengine.exe, capplication::load_draw_internal + 66410 byte(s) 0x0000000076f855dd kernel32.dll, basethreadinitthunk + 13 byte(s) 0x00000000771e2b1d ntdll.dll, rtluserthreadstart + 29 byte(s) [error][ 487] : попытка обращения к неверному адресу.

2021-12-08 17:21:12

встретился с такой проблемой, подхожу к точке а захват не начинаеться, можно как то пофиксить ? или есть поределенные условия для захвата ?

2021-12-08 10:48:21

выручайте, при запуске вылет

лог
--------------------------- xrEngine.exe - Системная ошибка --------------------------- Запуск программы невозможен, так как на компьютере отсутствует MSVCR120.dll. Попробуйте переустановить программу. --------------------------- ОК ---------------------------

2021-08-29 19:43:02

установил мод, все как полагаеться, запускаю вылетает вот лог

ЛОг
Expression : assertion failed Function : CLocatorAPI::ProcessArchive File : E:\stalker\patch_1_0004\xrCore\LocatorAPI.cpp Line : 322 Description : A.size>0

2021-08-23 16:32:16

Именно при запуске, я перед тем как мод начал вылетать сменил тип освищения на статику

2021-07-04 17:04:24

выручайте, запускаю мод и вылетает

лог вылета
* detected cpu: genuineintel p3 family, f6/m15/s13, 1685.00 mhz, 65-clk 'rdtsc' * cpu features: rdtsc, mmx, sse, sse2 initializing file system... using fs-ltx fsgame.ltx fs: 34967 files cached, 5377kb memory used. init filesystem 1.785740 sec 'xrcore' build 3116, aug 15 2007 initializing engine... executing config-script "user.ltx"... [d:\упавшая звезда. честь наемника v1.2\users\user.ltx] successfully loaded. starting input device... loading dll: xrrender_r1.dll loading dll: xrgame.dll ! unable to find software\ game world\stalker-shoc\ in registry * [win32]: free[4059936 k], reserved[55096 k], committed[79208 k] * [ d3d ]: textures[0 k] * [x-ray]: crt heap[8037 k], process heap[662 k], game lua[0 k], engine lua[0 k], render[0 k] * [x-ray]: economy: strings[1499 k], smem[0 k] executing config-script "d:\упавшая звезда. честь наемника v1.2\gamedata\config\default_controls.ltx"... ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! [d:\упавшая звезда. честь наемника v1.2\gamedata\config\default_controls.ltx] successfully loaded. executing config-script "user.ltx"... executing config-script "d:\упавшая звезда. честь наемника v1.2\gamedata\config\rspec_low.ltx"... ! unknown command: r__wallmark_ttl ! unknown command: rs_skeleton_update [d:\упавшая звезда. честь наемника v1.2\gamedata\config\rspec_low.ltx] successfully loaded. executing config-script "d:\упавшая звезда. честь наемника v1.2\gamedata\config\default_controls.ltx"... [d:\упавшая звезда. честь наемника v1.2\gamedata\config\default_controls.ltx] successfully loaded. [d:\упавшая звезда. честь наемника v1.2\users\user.ltx] successfully loaded. sound: openal: enumerate devices... sound: openal: enumerationextension present devices generic hardware sound: openal: system default snddevice name is generic hardware sound: openal: default snddevice name set to generic software sound: openal: all available devices: 1. generic software, spec version 1.1 (default) 2. generic software, spec version 1.1 (default) sound: openal: selectbestdevice is generic software 1.1 sound: openal: required device: generic software. created device: generic software. * sound: eax 2.0 extension: absent * sound: eax 2.0 deferred: absent * sound : cache: 49155 kb, 5707 lines, 8820 bpl starting render device... * gpu [vendor:8086]-[device:2a42]: mobile intel(r) 4 series express chipset family * gpu driver: 8.15.10.2202 * create: deviceref: 1 * vertex processor: pure hardware * texture memory: 1300 m * ddi-level: 9.0 * gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * gpu vertex cache: recognized, 32 * dvb created: 4096k * dib created: 512k count of .thm files=36 load time=75 ms * distortion: used, dev(30),need(14) * ssample: 1448x1086 * ssample: enabled - r__tf_aniso 3 - r1_tf_mipbias 0.5 error is (1): error x3000: syntax error: unexpected token 'г' can't compile shader simple_color

2021-07-04 16:04:26

Можно залить на гугл диск ? а то с яндекса очень долго будет качаться

2021-06-23 11:16:31

За Опенинг Евангелиона автору отдельный респект

2021-06-22 21:25:39

ну ждем, лично меня заинтересовал данный проект

2021-03-01 23:11:30

понял, спасибо

2021-02-13 22:17:03

Колеги прошу помочь, вылетает на болотах при загрузке сейва

Expression    : fatal error
Function      : CScriptEngine::lua_error
File          : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
Line          : 73
Description   :
Arguments     : LUA error: d:\ns2016\gamedata\scripts\_g.script:38: attempt to perform arithmetic on local 'error' (a nil value)

2021-02-13 20:58:22

Ну что ждем)

2021-01-17 21:44:33

Установил, запустил начал новую игру, а тут бац камера все время крутится и даже не знаю как остановить, кто стыкался ? что делать ?

2021-01-14 13:03:30

аналогично

2021-01-11 15:11:09

Вопрос к розбирающимся людям, как можно удалить сия творение без переустановки мода/игры ? зарание благодарю

2021-01-08 16:19:56

даю предпочтение R.G XATAB у них репаки не такие кривые)

2020-12-07 11:37:45

ждём еще информации, интересно что с этого получиться

2020-12-06 00:19:30

кто может обяснить как ставить спавнер на репак ?

2020-12-03 18:08:01

Интереснное обновление,огромное спасибо администрации,теперь путишествовать по любимому сайту еще интереснее)

2020-12-02 00:37:11
> Керчик-Перчик, Благодарю
2025-11-21 01:07:39
Привет как испарвить ошибку при загрузки заставочного экрана дальше не грузит что делать подскажите
2025-11-21 00:34:40
> Melok81, здорова бро!🤝
2025-11-20 23:13:06
> Швейцар, Крутая аватарка кстати
2025-11-20 23:12:27
> Melok81, наконец-то, дружбан, я уже заждался тебя. Здорова, емае!
2025-11-20 21:14:46
> Melok81, здарова сталкер
2025-11-20 20:47:08
Всем здарова, Сталкеры!
2025-11-20 19:43:11
> Ярослав82, понял, я просто не играл в обновлённые ЧН-ы
2025-11-20 13:54:07
ТОВАРИЩИ СТАЛКЕРЫ нужна полощь
2025-11-20 12:12:58
> Керчик-Перчик, В last fallout в целом сюжет растянули
2025-11-20 10:44:57
> Sergo Voropaev, Sky Renewal, Second Breath, Last Fallout, какой именно вариант брать, смотри в описании мода, и вроде как Last Fallout не только графику затрагивает
2025-11-20 10:02:47
> Werlact, если ты считаешь что не флудишь, не значит что эксперты не видят правду
2025-11-20 10:00:03
> Werlact, тебе вроде бы объяснили
2025-11-20 07:29:10
> Деметер, да норм! просто зачем коменты удалять?
2025-11-20 06:32:44
Гайс, есть норм собрка на чн чтоб графику подтянули только ?
2025-11-20 06:10:45
> Werlact, Чувак ты трезвый?
2025-11-20 03:59:50
Я никода не флудю! а норм говорю!
2025-11-20 01:41:22
Я немфлудю! а норм говорю
2025-11-20 01:39:56
> Dzgamir, ну да, логично
2025-11-19 20:55:18
> Dzgamir, понятно)
2025-11-19 20:54:34
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