> Maxadoow, нет, реально был ЗШ, или приключения Жекана, который по сути был бета-версией, я понял что ты не про него, и как раз в финальной версии есть Предбанник, Агропром, Дикая Территория, и Янтарь, но как раз да это дополнительные сюжетные локации, которые не входят в основной сюжет, но они были в нём) так что ты всё таки напутал, если они не нужны для прохождения игры, не значит, что их там не было
2025-11-23 21:25:36
initializing file system...using fs-ltx fsgame.ltxfs: 46524 files cached 34 archives, 10619kb memory used.init filesystem 1.950826 secbuild: 456build date: may 12 2020forward frontier engine: https://discord.gg/ydwhe25eh: 5ad8d93b9b524e74e3b2b374a6952f60-----loading d:\sgm 2.2 + stcop\gamedata\configs\system.ltx-----loading d:\sgm 2.2 + stcop\gamedata\configs\system.ltx-----loading d:\sgm 2.2 + stcop\gamedata\configs\system.ltxinitializing engine...starting input device...loading dll: xrrender_r2.dllloading dll: xrrender_r3.dllrefcount:m_padapter 1loading dll: xrrender_r4.dllcommand line executing config-script "user.ltx"...[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.loading dll: xrrender_r1.dllloading dll: xrgame.dll! unable to find software\ game world\stalker-cop\ in registry! player name registry key (installusername) not found !* [win32]: free[137434410572 k], reserved[4374476 k], committed[168360 k]* [ d3d ]: textures[0 k]* [x-ray]: process heap[51960 k]* [x-ray]: economy: strings[43794 k], smem[0 k]sound: openal: enumerate devices...sound: openal: enumerationextension presentdir[0]=d:\sgm 2.2 + stcop\bin\dir[1]=d:\sgm 2.2 + stcop\dir[2]=d:\sgm 2.2 + stcop\bin\dir[3]=c:\windows\system32\cleandevicespecifierlistcleandevicespecifierlist generic softwaredevices generic softwaresound: openal: system default snddevice name is generic softwaresound: openal: all available devices:1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no]executing config-script "d:\sgm 2.2 + stcop\gamedata\configs\default_controls.ltx"...[d:\sgm 2.2 + stcop\gamedata\configs\default_controls.ltx] successfully loaded.executing config-script "user.ltx"...executing config-script "d:\sgm 2.2 + stcop\gamedata\configs\rspec_minimum.ltx"...~ invalid syntax in call to 'r__detail_density'~ valid arguments: float value in range [0.200,0.600][d:\sgm 2.2 + stcop\gamedata\configs\rspec_minimum.ltx] successfully loaded.executing config-script "d:\sgm 2.2 + stcop\gamedata\configs\default_controls.ltx"...[d:\sgm 2.2 + stcop\gamedata\configs\default_controls.ltx] successfully loaded.~ invalid syntax in call to 'r2_aa_break'~ valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]~ invalid syntax in call to 'r2_aa_weight'~ valid arguments: vector3 in range [0.000000e+00,0.000000e+00,0.000000e+00]-[1.000000e+00,1.000000e+00,1.000000e+00]~ invalid syntax in call to 'sv_adm_menu_ban_time'~ valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever[c:\users\public\docume~1\stalke~1.-\user.ltx] successfully loaded.sound: selected device is generic software* sound: eax 2.0 extension: absent* sound: eax 2.0 deferred: absent* sound : cache: 32768 kb, 2428 lines, 13820 bplstarting render device...* gpu [vendor:10de]-[device:1c82]: nvidia geforce gtx 1050 ti* gpu driver: 27.21.14.5751* create: deviceref: 1* vertex processor: pure hardware* texture memory: 4072 m* ddi-level: 9.0* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* gpu vertex cache: unrecognized, 16* nvidia mgpu: logical(1), physical(1)* starting rendering as 2-gpu.* dvb created: 1536k* dib created: 512k[cresourcemanager] starting luajit[cresourcemanager] luajit started!thm chunk 2072 fixed, wrong size = 34, correct size = 31thm chunk 2072 fixed, wrong size = 34, correct size = 31thm chunk 2072 fixed, wrong size = 34, correct size = 31thm chunk 2072 fixed, wrong size = 34, correct size = 31thm chunk 2072 fixed, wrong size = 34, correct size = 31thm chunk 2072 fixed, wrong size = 27, correct size = 49thm chunk 2072 fixed, wrong size = 28, correct size = 48thm chunk 2072 fixed, wrong size = 39, correct size = 38thm chunk 2072 fixed, wrong size = 42, correct size = 39thm chunk 2072 fixed, wrong size = 40, correct size = 45thm chunk 2072 fixed, wrong size = 36, correct size = 37thm chunk 2072 fixed, wrong size = 36, correct size = 43thm chunk 2072 fixed, wrong size = 28, correct size = 41thm chunk 2072 fixed, wrong size = 26, correct size = 33thm chunk 2072 fixed, wrong size = 35, correct size = 33thm chunk 2072 fixed, wrong size = 25, correct size = 37thm chunk 2072 fixed, wrong size = 25, correct size = 27thm chunk 2072 fixed, wrong size = 25, correct size = 29thm chunk 2072 fixed, wrong size = 28, correct size = 37thm chunk 2072 fixed, wrong size = 28, correct size = 41thm chunk 2072 fixed, wrong size = 28, correct size = 36thm chunk 2072 fixed, wrong size = 28, correct size = 41* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* ssample: 1920x1080compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* ssample: enabled