не получилось, всё равно на 88 процентах останавливается и приходиться через диспечер задачть закрывать

2024-08-04 13:59:25

а как увеличить подкачку?

2024-08-04 11:08:20

Пришлось повторно удалить user.ltx но на 88 прцентах всё равно останавливается и приходиться через диспечер задачь закрывать т.к. не отвечает

2024-08-04 10:07:37

поставил настройки на минимум, удали user.ltx но  на 88 процентах вылетает с этой ошибкой
[2024-08-04 09:18:50.228][ 7828] ####################[+mimalloc+]####################
[2024-08-04 09:18:50.230][ 7828] heap stats:     peak       total       freed     current        unit       count   
[2024-08-04 09:18:50.230][ 7828]   reserved:     1.0 gib     1.0 gib     0           1.0 gib                          
[2024-08-04 09:18:50.230][ 7828]  committed:    32.0 mib    32.0 mib     0          32.0 mib                          
[2024-08-04 09:18:50.230][ 7828]      reset:     0      
[2024-08-04 09:18:50.230][ 7828]     purged:     0      
[2024-08-04 09:18:50.230][ 7828]    touched:    64.2 kib    64.2 kib     0          64.2 kib                          not all freed
[2024-08-04 09:18:50.230][ 7828]   segments:     1           1           0           1                                not all freed!
[2024-08-04 09:18:50.230][ 7828] -abandoned:     0           0           0           0                                ok
[2024-08-04 09:18:50.230][ 7828]    -cached:     0           0           0           0                                ok
[2024-08-04 09:18:50.230][ 7828]      pages:     0           0           0           0                                ok
[2024-08-04 09:18:50.230][ 7828] -abandoned:     0           0           0           0                                ok
[2024-08-04 09:18:50.230][ 7828]  -extended:     0      
[2024-08-04 09:18:50.230][ 7828]  -noretire:     0      
[2024-08-04 09:18:50.230][ 7828]      mmaps:     0      
[2024-08-04 09:18:50.230][ 7828]    commits:     1      
[2024-08-04 09:18:50.230][ 7828]     resets:     0      
[2024-08-04 09:18:50.230][ 7828]     purges:     0      
[2024-08-04 09:18:50.230][ 7828]    threads:     0           0           0           0                                ok
[2024-08-04 09:18:50.230][ 7828]   searches:     0.0 avg
[2024-08-04 09:18:50.230][ 7828] numa nodes:     1
[2024-08-04 09:18:50.232][ 7828]    elapsed:     0.119 s
[2024-08-04 09:18:50.232][ 7828]    process: user: 0.093 s, system: 0.078 s, faults: 5165, rss: 17.2 mib, commit: 40.2 mib
[2024-08-04 09:18:50.232][ 7828] ####################[-mimalloc-]####################
[2024-08-04 09:18:50.237][ 7828] * detected cpu: amd a8-3500m apu with radeon(tm) hd graphics [authenticamd], f63/m1/s0
[2024-08-04 09:18:50.237][ 7828] * cpu features: rdtsc, mmx, 3dnowext!, 3dnow!, sse, sse2, sse3, monitor/mwait, sse4a
[2024-08-04 09:18:50.237][ 7828] * cpu cores: [4], threads: [4]
[2024-08-04 09:18:50.237][ 7828] * cpu0 current freq: 1500 mhz, max freq: 1500 mhz
[2024-08-04 09:18:50.237][ 7828] * cpu1 current freq: 1500 mhz, max freq: 1500 mhz
[2024-08-04 09:18:50.237][ 7828] * cpu2 current freq: 1500 mhz, max freq: 1500 mhz
[2024-08-04 09:18:50.237][ 7828] * cpu3 current freq: 1500 mhz, max freq: 1500 mhz
[2024-08-04 09:18:50.238][ 7828] initializing file system...
[2024-08-04 09:18:50.240][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_configs], size: [20864893]
[2024-08-04 09:18:50.354][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_levels_1], size: [2023309020]
[2024-08-04 09:18:50.428][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_levels_2], size: [1992370531]
[2024-08-04 09:18:50.606][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_levels_3], size: [536778412]
[2024-08-04 09:18:50.664][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_meshes], size: [1006063948]
[2024-08-04 09:18:50.937][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758]
[2024-08-04 09:18:53.404][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_sounds_2], size: [151320415]
[2024-08-04 09:18:53.608][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_1], size: [1992383613]
[2024-08-04 09:18:53.748][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_10], size: [616468143]
[2024-08-04 09:18:53.836][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_2], size: [1994357594]
[2024-08-04 09:18:53.914][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_3], size: [1992951901]
[2024-08-04 09:18:54.045][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_4], size: [1993060018]
[2024-08-04 09:18:54.176][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_5], size: [1993494420]
[2024-08-04 09:18:54.272][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_6], size: [1994174328]
[2024-08-04 09:18:54.417][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_7], size: [1992412432]
[2024-08-04 09:18:54.496][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_8], size: [1992839936]
[2024-08-04 09:18:54.624][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_base_textures_9], size: [1992669142]
[2024-08-04 09:18:54.763][ 7828] --found base arch: [e:\сталкер - ns.ogsr\gamedata.db_patch], size: [222632773]
[2024-08-04 09:18:54.780][ 7828] using fs-ltx: [fsgame.ltx]
[2024-08-04 09:18:54.780][ 7828] --found fs dir: [e:\сталкер - ns.ogsr\_appdata_\]
[2024-08-04 09:18:54.780][ 7828]   items: [4]
[2024-08-04 09:18:54.782][ 7828] --found fs dir: [e:\сталкер - ns.ogsr\_appdata_\savedgames\]
[2024-08-04 09:18:54.782][ 7828]   items: [1]
[2024-08-04 09:18:54.783][ 7828] fs: 81033 files cached, 0kb memory used.
[2024-08-04 09:18:54.783][ 7828] init filesystem 4.544983 sec
[2024-08-04 09:18:54.832][ 7828] ~ logging initialized. file e:\сталкер - ns.ogsr\_appdata_\logs\xray_lenovo_2024-08-04_09-18-54.log.
[2024-08-04 09:18:54.832][ 7828] [ogsr engine (x64)] build date: [mar 19 2024 17:36:28]
[2024-08-04 09:18:54.832][ 7828] [_msc_full_ver]: [193632532], [_msvc_lang]: [202002l]
[2024-08-04 09:18:54.832][ 7828] working directory: [e:\сталкер - ns.ogsr\bin_x64]
[2024-08-04 09:18:54.832][ 7828] commandline: ["e:\сталкер - ns.ogsr\bin_x64\xrengine.exe"]
[2024-08-04 09:18:54.832][ 7828] main thread id=0
[2024-08-04 09:18:54.832][ 7828] ttapi number of threads: [4]
[2024-08-04 09:18:54.833][ 7828] ~ apply system_mods.ltx...
[2024-08-04 09:18:54.842][ 3156] pool thread id=1
[2024-08-04 09:18:54.843][ 4696] pool thread id=2
[2024-08-04 09:18:54.844][ 3792] pool thread id=3
[2024-08-04 09:18:54.845][ 6288] pool thread id=4
[2024-08-04 09:18:55.589][ 7828] ~ [initsettings] duration [756]ms.
[2024-08-04 09:18:55.589][ 7828] [shader_params_export] section found!!!
[2024-08-04 09:18:55.592][ 7828] initializing engine...
[2024-08-04 09:18:55.598][ 7828] starting input device...
[2024-08-04 09:18:55.648][ 7828] --------------------------------------------------------------------------------
[2024-08-04 09:18:55.648][ 7828] ####################[+mimalloc+]####################
[2024-08-04 09:18:55.649][ 7828] heap stats:     peak       total       freed     current        unit       count   
[2024-08-04 09:18:55.649][ 7828]   reserved:     1.0 gib     1.0 gib     0           1.0 gib                          
[2024-08-04 09:18:55.649][ 7828]  committed:    96.7 mib   137.4 mib    40.6 mib    96.7 mib                          
[2024-08-04 09:18:55.649][ 7828]      reset:     0      
[2024-08-04 09:18:55.649][ 7828]     purged:    39.4 mib
[2024-08-04 09:18:55.649][ 7828]    touched:    64.2 kib   192.7 kib    31.2 mib   -31.0 mib                          ok
[2024-08-04 09:18:55.649][ 7828]   segments:     3           3           0           3                                not all freed!
[2024-08-04 09:18:55.649][ 7828] -abandoned:     0           0           0           0                                ok
[2024-08-04 09:18:55.649][ 7828]    -cached:     0           0           0           0                                ok
[2024-08-04 09:18:55.649][ 7828]      pages:     0           0         189        -189                                ok
[2024-08-04 09:18:55.649][ 7828] -abandoned:     0           0           0           0                                ok
[2024-08-04 09:18:55.650][ 7828]  -extended:     0      
[2024-08-04 09:18:55.650][ 7828]  -noretire:     0      
[2024-08-04 09:18:55.650][ 7828]      mmaps:     0      
[2024-08-04 09:18:55.650][ 7828]    commits:   377      
[2024-08-04 09:18:55.650][ 7828]     resets:     0      
[2024-08-04 09:18:55.650][ 7828]     purges:    37      
[2024-08-04 09:18:55.650][ 7828]    threads:     4           4           0           4                                not all freed!
[2024-08-04 09:18:55.650][ 7828]   searches:     0.0 avg
[2024-08-04 09:18:55.650][ 7828] numa nodes:     1
[2024-08-04 09:18:55.650][ 7828]    elapsed:     5.539 s
[2024-08-04 09:18:55.650][ 7828]    process: user: 3.937 s, system: 0.531 s, faults: 26129, rss: 90.3 mib, commit: 104.2 mib
[2024-08-04 09:18:55.650][ 7828] ####################[-mimalloc-]####################
[2024-08-04 09:18:55.650][ 7828] [3558mb] physical memory installed, [1986mb] available, [44] percent of memory in use
[2024-08-04 09:18:55.650][ 7828] pagefile total: [4389mb], free~ [3242mb]
[2024-08-04 09:18:55.650][ 7828] engine memory usage (working set): [90mb], peak: [90mb]
[2024-08-04 09:18:55.650][ 7828] engine memory usage (commit charge): [104mb], peak: [104mb]
[2024-08-04 09:18:55.650][ 7828] --------------------------------------------------------------------------------
[2024-08-04 09:18:55.654][ 7828] * [ d3d ]: textures count [0]
[2024-08-04 09:18:55.654][ 7828] * [ d3d ]: textures[0 k]
[2024-08-04 09:18:55.654][ 7828] * [x-ray]: process heap[0 k], render[0 k]
[2024-08-04 09:18:55.654][ 7828] * [x-ray]: economy: strings[29185 k], smem[0 k]
[2024-08-04 09:18:55.655][ 7828] ~ load sounds.ltx...
[2024-08-04 09:18:55.655][ 7828] sound: openal: enumerate devices...
[2024-08-04 09:18:55.876][ 7828] sound: openal: default sound device name is [р”рёрѕр°рјрёрєрё (realtek high definition audio)]
[2024-08-04 09:18:55.876][ 7828] sound: openal: all available devices:
[2024-08-04 09:18:55.876][ 7828] 1. р”рёрѕр°рјрёрєрё (realtek high definition audio) (full name [openal soft on р”рёрѕр°рјрёрєрё (realtek high definition audio)]). al_soft [1]
[2024-08-04 09:18:55.876][ 7828] executing config-script "e:\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx"...
[2024-08-04 09:18:55.878][ 7828] ! cant find corresponding [id] for action_name [cam_zoom_in]
[2024-08-04 09:18:55.878][ 7828] ! cant find corresponding [id] for action_name [cam_zoom_out]
[2024-08-04 09:18:55.878][ 7828] [e:\сталкер - ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2024-08-04 09:18:55.878][ 7828] executing config-script "e:\сталкер - ns.ogsr\gamedata\configs\rspec_default.ltx"...
[2024-08-04 09:18:55.878][ 7828] ~ invalid syntax in call to 'snd_device'
[2024-08-04 09:18:55.879][ 7828] ~ valid arguments: р”рёрѕр°рјрёрєрё (realtek high definition audio)
[2024-08-04 09:18:55.879][ 7828] [e:\сталкер - ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded.
[2024-08-04 09:18:55.879][ 7828] sound: selected device is [р”рёрѕр°рјрёрєрё (realtek high definition audio)]
[2024-08-04 09:18:55.958][ 7828] ~[csoundrender_corea::init_context] openal version: 1.1 alsoft 1.24.0
[2024-08-04 09:18:55.959][ 7828] [openal] efx: present
[2024-08-04 09:18:55.959][ 7828] loading of [senvironment.xr]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[0] name=[identity]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[1] name=[default]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[2] name=[bathroom]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[3] name=[mountains]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[4] name=[yard]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[5] name=[room]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[6] name=[plant]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[7] name=[long_corridor]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[8] name=[open_space]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[9] name=[house]
[2024-08-04 09:18:55.959][ 7828] ~ env id=[10] name=[forest]
[2024-08-04 09:18:55.959][ 7828] * sound : cache: 131076 kb, 7609 lines, 17640 bpl
[2024-08-04 09:18:55.967][ 7828] starting render device...
[2024-08-04 09:18:55.981][ 7828] * avail gpu [vendor:1002]-[device:9641]: amd radeon hd 6620g
[2024-08-04 09:18:55.981][ 7828] * avail gpu [vendor:1414]-[device:8c]: microsoft basic render driver
[2024-08-04 09:18:55.984][ 7828]  !chw::created3d() use dxgi_gpu_preference_high_performance
[2024-08-04 09:18:55.984][ 7828] 
dedicated vram: 499 mb (523771904 bytes)
dedicated memory: 0 mb (0 bytes)
shared memory: 1536 mb (1610612736 bytes)
[2024-08-04 09:18:55.984][ 7828] * selected gpu [vendor:1002]-[device:9641]: amd radeon hd 6620g
[2024-08-04 09:18:56.017][ 7828] [chw::createdevice] refcount of [hw.pdevice]: [3]
[2024-08-04 09:18:56.036][ 7828] *     texture memory: 499 m
[2024-08-04 09:18:56.131][ 7828] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[2024-08-04 09:18:56.131][ 7828] * gpu vertex cache: unrecognized, 24
[2024-08-04 09:18:56.132][ 7828] * dvb created: 4096k
[2024-08-04 09:18:56.132][ 7828] * dib created: 512k
[2024-08-04 09:18:56.186][ 7828] [cresourcemanager::ondevicecreate] count of *shaders*.ltx files: [1]
[2024-08-04 09:18:56.208][ 7828] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1]
[2024-08-04 09:19:39.543][ 7828] * hwdst/pcf supported and used
[2024-08-04 09:19:39.543][ 7828] export custom shader params...
[2024-08-04 09:19:39.543][ 7828] export custom shader param [breath_idx]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [breath_size]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [device_inertia]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [gasmask_inertia]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [heat_fade_distance]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [heat_vision_blurring]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [heat_vision_steps]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [pnv_color]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [pnv_color_old]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [pnv_params_old]
[2024-08-04 09:19:39.543][ 7828] export custom shader param [pp_img_cg]
[2024-08-04 09:19:39.543][ 7828] export custom shader done!!!
[2024-08-04 09:20:04.127][ 7828] [cpslibrary::loadall] count of *particles*.xr files: [3]
[2024-08-04 09:20:04.141][ 7828] load [e:\сталкер - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-08-04 09:20:04.141][ 7828] cop format used for file [e:\сталкер - ns.ogsr\gamedata\particles_1_cop.xr]
[2024-08-04 09:20:04.597][ 7828] load [e:\сталкер - ns.ogsr\gamedata\particles_2.xr]
[2024-08-04 09:20:05.034][ 7828] load [e:\сталкер - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-08-04 09:20:05.034][ 7828] cop format used for file [e:\сталкер - ns.ogsr\gamedata\particles_3_cop.xr]
[2024-08-04 09:20:05.558][ 7828] ! particleeffect [alexmx\ps_00] with empty texture or shader. cannot create shader for visual!
[2024-08-04 09:20:05.558][ 7828] ! particleeffect [alexmx\test1] with empty texture or shader. cannot create shader for visual!
[2024-08-04 09:20:05.558][ 7828] ! particleeffect [alexmx\test1_00] with empty texture or shader. cannot create shader for visual!
[2024-08-04 09:20:05.558][ 7828] ! particleeffect [alexmx\test1_00_old00] with empty texture or shader. cannot create shader for visual!
[2024-08-04 09:20:05.558][ 7828] ! particleeffect [alexmx\test1_old00] with empty texture or shader. cannot create shader for visual!
[2024-08-04 09:20:07.438][ 7828] [elightanimlibrary::load] count of *lanims*.xr files: [1]
[2024-08-04 09:20:07.531][ 7828] --lua version: [luajit 2.1.0-beta3]
[2024-08-04 09:20:07.532][ 7828] get_current_kx()=0.74963396778917
[2024-08-04 09:20:07.532][ 7828] full_name=e:\сталкер - ns.ogsr\_appdata_\ns_settings.ltx
[2024-08-04 09:20:08.157][ 7828] [reshade]: reshade not installed or version too old - didn't load compatibility addon
[2024-08-04 09:20:08.158][ 7828] os version major: 10 minor: 0, build: 19045. server os: no
[2024-08-04 09:20:08.158][ 7828] starting engine...
[2024-08-04 09:20:08.158][ 7828] main thread id=[7828]
[2024-08-04 09:20:08.513][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg]
[2024-08-04 09:20:08.513][ 6288] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg]
[2024-08-04 09:20:08.513][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg]
[2024-08-04 09:20:08.514][ 6288] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg]
[2024-08-04 09:20:08.514][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg]
[2024-08-04 09:20:08.514][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg]
[2024-08-04 09:20:08.515][ 6288] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg]
[2024-08-04 09:20:08.515][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg]
[2024-08-04 09:20:08.515][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg]
[2024-08-04 09:20:08.516][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg]
[2024-08-04 09:20:08.516][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg]
[2024-08-04 09:20:08.517][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg]
[2024-08-04 09:20:08.517][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg]
[2024-08-04 09:20:08.518][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg]
[2024-08-04 09:20:08.518][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg]
[2024-08-04 09:20:08.518][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg]
[2024-08-04 09:20:08.518][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg]
[2024-08-04 09:20:08.519][ 6288] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg]
[2024-08-04 09:20:08.519][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg]
[2024-08-04 09:20:08.520][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg]
[2024-08-04 09:20:08.520][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg]
[2024-08-04 09:20:08.521][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg]
[2024-08-04 09:20:08.533][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg]
[2024-08-04 09:20:08.534][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg]
[2024-08-04 09:20:08.535][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg]
[2024-08-04 09:20:08.536][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg]
[2024-08-04 09:20:08.536][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg]
[2024-08-04 09:20:08.537][ 4696] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg]
[2024-08-04 09:20:08.554][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg]
[2024-08-04 09:20:08.555][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg]
[2024-08-04 09:20:08.555][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg]
[2024-08-04 09:20:08.556][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg]
[2024-08-04 09:20:08.558][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg]
[2024-08-04 09:20:08.558][ 3792] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg]
[2024-08-04 09:20:08.584][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg]
[2024-08-04 09:20:08.585][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg]
[2024-08-04 09:20:08.587][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg]
[2024-08-04 09:20:08.592][ 3156] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg]
[2024-08-04 09:20:08.601][ 7828] * [cgamemtllibrary::loadsounds]: sounds creating time: [0.253 s.]
[2024-08-04 09:20:08.601][ 7828] * [cgamemtllibrary::load]: mtl pairs loading time (1681): [0.442 s.]
[2024-08-04 09:20:08.793][ 7828] ~ autoload files [44] from [gameplay\info_portions\*.xml]!
[2024-08-04 09:20:08.830][ 7828] ~ autoload files [35] from [gameplay\encyclopedia\*.xml]!
[2024-08-04 09:20:08.980][ 7828] ~ autoload files [38] from [gameplay\dialogs\*.xml]!
[2024-08-04 09:20:09.050][ 7828] ~ autoload files [11] from [gameplay\profiles\*.xml]!
[2024-08-04 09:20:09.392][ 7828] ~ autoload files [34] from [gameplay\specific_characters_files\*.xml]!
[2024-08-04 09:20:12.796][ 7828] ~ autoload lang files [131] from [text\rus\*.xml]!
[2024-08-04 09:20:16.838][ 7828] ! can't find texture [ui_white_rect]
[2024-08-04 09:20:56.497][ 7828] executing config-script "e:\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2024-08-04 09:20:56.498][ 7828] ~ invalid syntax in call to 'r__geometry_lod'
[2024-08-04 09:20:56.498][ 7828] ~ valid arguments: float value in range [1.00000,3.00000]
[2024-08-04 09:20:56.498][ 7828] [e:\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2024-08-04 09:23:12.251][ 7828] executing config-script "e:\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx"...
[2024-08-04 09:23:12.252][ 7828] ~ invalid syntax in call to 'r__geometry_lod'
[2024-08-04 09:23:12.252][ 7828] ~ valid arguments: float value in range [1.00000,3.00000]
[2024-08-04 09:23:12.252][ 7828] [e:\сталкер - ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.
[2024-08-04 09:23:12.258][ 7828] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[2024-08-04 09:23:12.258][ 7828] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[2024-08-04 09:23:12.368][ 7828] * dvb created: 4096k
[2024-08-04 09:23:12.368][ 7828] * dib created: 512k
[2024-08-04 09:23:32.527][ 7828] * rm_dump: textures  : 3235
[2024-08-04 09:23:32.527][ 7828] * rm_dump: rtargets  : 42
[2024-08-04 09:23:32.527][ 7828] * rm_dump: vs        : 35
[2024-08-04 09:23:32.527][ 7828] * rm_dump: ps        : 96
[2024-08-04 09:23:32.527][ 7828] * rm_dump: dcl       : 14
[2024-08-04 09:23:32.527][ 7828] * rm_dump: states    : 69
[2024-08-04 09:23:32.527][ 7828] * rm_dump: tex_list  : 1335
[2024-08-04 09:23:32.527][ 7828] * rm_dump: matrices  : 0
[2024-08-04 09:23:32.527][ 7828] * rm_dump: lst_constants: 0
[2024-08-04 09:23:32.527][ 7828] * rm_dump: v_passes  : 1703
[2024-08-04 09:23:32.527][ 7828] * rm_dump: v_elements: 1703
[2024-08-04 09:23:32.528][ 7828] * rm_dump: v_shaders : 933
[2024-08-04 09:23:32.528][ 7828] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[2024-08-04 09:23:32.528][ 7828] * gpu vertex cache: unrecognized, 24
[2024-08-04 09:23:32.528][ 7828] *** reset [0 ms]
[2024-08-04 09:23:32.671][ 7828] config-file [e:\сталкер - ns.ogsr\_appdata_\user.ltx] saved successfully
[2024-08-04 09:23:33.045][ 7828] * memory usage: 0 k
[2024-08-04 09:23:33.045][ 7828] * end of synchronization a[1] r[1]
[2024-08-04 09:23:36.679][ 7828] starting server...
[2024-08-04 09:23:38.192][ 7828] loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...
[2024-08-04 09:23:40.407][ 7828] * phase time: 0 ms
[2024-08-04 09:23:40.407][ 7828] * phase cmem: 0 k
[2024-08-04 09:23:40.466][ 7828] * phase time: 58 ms
[2024-08-04 09:23:40.466][ 7828] * phase cmem: 0 k
[2024-08-04 09:23:40.518][ 7828] --lua version: [luajit 2.1.0-beta3]
[2024-08-04 09:23:40.518][ 7828] get_current_kx()=0.74963396778917
[2024-08-04 09:23:40.518][ 7828] full_name=e:\сталкер - ns.ogsr\_appdata_\ns_settings.ltx
[2024-08-04 09:23:40.538][ 7828] start_game_callback() start
[2024-08-04 09:23:40.609][ 7828] $game_configs$ content:
[2024-08-04 09:23:40.610][ 7828] $game_scripts$ content:
[2024-08-04 09:23:40.610][ 7828] $game_shaders$ content:
[2024-08-04 09:23:40.610][ 7828] start_game_callback() end
[2024-08-04 09:23:40.610][ 7828] * phase time: 143 ms
[2024-08-04 09:23:40.610][ 7828] * phase cmem: 0 k
[2024-08-04 09:23:40.611][ 7828] * phase time: 1 ms
[2024-08-04 09:23:40.612][ 7828] * phase cmem: 0 k
[2024-08-04 09:23:40.613][ 7828] * creating new game...
[2024-08-04 09:23:40.613][ 7828] * loading spawn registry...
[2024-08-04 09:23:45.056][ 7828] start load of custom waypoints...
[2024-08-04 09:23:45.094][ 7828] loaded 309 items from custom_waypoints, 36 from all.spawn was replaced!
[2024-08-04 09:23:45.094][ 7828] end load of custom waypoints...
[2024-08-04 09:23:45.094][ 7828] build_story_spawns start...
[2024-08-04 09:23:45.131][ 7828] build_root_spawns start...
[2024-08-04 09:23:45.133][ 7828] process_spawns m_temp0 start...
[2024-08-04 09:23:45.134][ 7828] process_spawns m_temp1 start...
[2024-08-04 09:23:45.134][ 7828] * 15525 spawn points are successfully loaded
[2024-08-04 09:23:45.789][ 7828] ! invalid ogg-comment version, file: [e:\сталкер - ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg]
[2024-08-04 09:23:48.609][ 7828] ~ [zone_mincer_strong] id=11847 offline spawn art [af_mincer_meat]
[2024-08-04 09:23:48.637][ 7828] ~ [zone_mincer_strong] id=11948 offline spawn art [af_blood]
[2024-08-04 09:23:48.637][ 7828] ~ [zone_mincer_strong] id=11950 offline spawn art [af_blood]
[2024-08-04 09:23:48.638][ 7828] ~ [zone_mincer_strong] id=11953 offline spawn art [af_mincer_meat]
[2024-08-04 09:23:48.878][ 7828] ~ [zone_mincer_strong] id=13020 offline spawn art [af_blood]
[2024-08-04 09:23:48.885][ 7828] ~ [zone_gravi_zone_strong] id=13045 offline spawn art [af_vyvert]
[2024-08-04 09:23:48.887][ 7828] ~ [zone_gravi_zone_strong] id=13049 offline spawn art [af_vyvert]
[2024-08-04 09:23:48.891][ 7828] ~ [zone_gravi_zone_strong] id=13059 offline spawn art [af_vyvert]
[2024-08-04 09:23:49.362][ 7828] ~ [zone_mincer_average] id=15018 offline spawn art [af_mincer_meat]
[2024-08-04 09:23:49.558][ 7828] ~ [zone_sphere_average] id=15703 offline spawn art [af_electra_flash]
[2024-08-04 09:23:49.638][ 7828] ~ [zone_sphere_strong] id=16028 offline spawn art [af_electra_sparkler]
[2024-08-04 09:23:49.640][ 7828] ~ [zone_sphere_strong] id=16032 offline spawn art [af_electra_flash]
[2024-08-04 09:23:49.944][ 7828] ~ [zone_mincer_strong] id=17318 offline spawn art [af_blood]
[2024-08-04 09:23:49.946][ 7828] ~ [zone_mincer_strong] id=17323 offline spawn art [af_mincer_meat]
[2024-08-04 09:23:49.947][ 7828] ~ [zone_mincer_strong] id=17326 offline spawn art [af_blood]
[2024-08-04 09:23:51.660][ 7828] ~~~ db.ver: 7
[2024-08-04 09:24:01.405][ 7828] * saving spawns...
[2024-08-04 09:24:01.405][ 7828] * saving objects...
[2024-08-04 09:24:01.529][ 7828] * 25159 objects are successfully saved
[2024-08-04 09:24:01.591][ 7828] * game all.sav is successfully saved to file 'e:\сталкер - ns.ogsr\_appdata_\savedgames\all.sav'
[2024-08-04 09:24:01.591][ 7828] * new game is successfully created!
[2024-08-04 09:24:01.591][ 7828] * phase time: 20979 ms
[2024-08-04 09:24:01.591][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:01.637][ 7828] # new player created!
[2024-08-04 09:24:01.638][ 7828] * client : connection accepted -
[2024-08-04 09:24:01.654][ 7828] * phase time: 62 ms
[2024-08-04 09:24:01.654][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:01.726][ 7828] * phase time: 72 ms
[2024-08-04 09:24:01.727][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:06.600][ 7828] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2024-08-04 09:24:06.600][ 7828] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7]
[2024-08-04 09:24:06.626][ 7828] ~ levelresources load...
[2024-08-04 09:24:06.626][ 7828] ~ levelresources - base: 3247, 8097 k
[2024-08-04 09:24:06.626][ 7828] ~ levelresources - lmap: 0, 0 k
[2024-08-04 09:24:06.626][ 7828] * phase time: 4899 ms
[2024-08-04 09:24:06.626][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:10.089][ 7828] * phase time: 3462 ms
[2024-08-04 09:24:10.089][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:10.091][ 7828] * [loading vb] 65532 verts, 2047 kb
[2024-08-04 09:24:10.197][ 7828] * [loading vb] 65530 verts, 2047 kb
[2024-08-04 09:24:10.264][ 7828] * [loading vb] 65531 verts, 2047 kb
[2024-08-04 09:24:10.325][ 7828] * [loading vb] 65532 verts, 2047 kb
[2024-08-04 09:24:10.398][ 7828] * [loading vb] 60327 verts, 1885 kb
[2024-08-04 09:24:10.473][ 7828] * [loading vb] 65531 verts, 2047 kb
[2024-08-04 09:24:10.548][ 7828] * [loading vb] 65534 verts, 2047 kb
[2024-08-04 09:24:10.621][ 7828] * [loading vb] 65535 verts, 2047 kb
[2024-08-04 09:24:10.689][ 7828] * [loading vb] 65534 verts, 2047 kb
[2024-08-04 09:24:10.790][ 7828] * [loading vb] 65534 verts, 2047 kb
[2024-08-04 09:24:10.861][ 7828] * [loading vb] 65534 verts, 2047 kb
[2024-08-04 09:24:10.949][ 7828] * [loading vb] 46354 verts, 1448 kb
[2024-08-04 09:24:10.998][ 7828] * [loading vb] 65533 verts, 2047 kb
[2024-08-04 09:24:11.084][ 7828] * [loading vb] 65535 verts, 2047 kb
[2024-08-04 09:24:11.191][ 7828] * [loading vb] 65535 verts, 2047 kb
[2024-08-04 09:24:11.261][ 7828] * [loading vb] 65530 verts, 2047 kb
[2024-08-04 09:24:11.319][ 7828] * [loading vb] 65532 verts, 2047 kb
[2024-08-04 09:24:11.360][ 7828] * [loading vb] 65535 verts, 2047 kb
[2024-08-04 09:24:11.466][ 7828] * [loading vb] 53153 verts, 1661 kb
[2024-08-04 09:24:11.558][ 7828] * [loading vb] 50229 verts, 1569 kb
[2024-08-04 09:24:11.579][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:11.676][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:11.788][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:11.829][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:11.914][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.023][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.064][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.150][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.257][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.296][ 7828] * [loading ib] 670515 indices, 1309 kb
[2024-08-04 09:24:12.377][ 7828] * [loading ib] 960834 indices, 1876 kb
[2024-08-04 09:24:12.428][ 7828] * [loading vb] 65533 verts, 767 kb
[2024-08-04 09:24:12.500][ 7828] * [loading vb] 65533 verts, 767 kb
[2024-08-04 09:24:12.510][ 7828] * [loading vb] 65535 verts, 767 kb
[2024-08-04 09:24:12.524][ 7828] * [loading vb] 65535 verts, 767 kb
[2024-08-04 09:24:12.622][ 7828] * [loading vb] 65535 verts, 767 kb
[2024-08-04 09:24:12.632][ 7828] * [loading vb] 65534 verts, 767 kb
[2024-08-04 09:24:12.639][ 7828] * [loading vb] 65528 verts, 767 kb
[2024-08-04 09:24:12.733][ 7828] * [loading vb] 16089 verts, 188 kb
[2024-08-04 09:24:12.736][ 7828] * [loading vb] 50229 verts, 588 kb
[2024-08-04 09:24:12.746][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.839][ 7828] * [loading ib] 1048575 indices, 2047 kb
[2024-08-04 09:24:12.877][ 7828] * [loading ib] 1048572 indices, 2047 kb
[2024-08-04 09:24:12.964][ 7828] * [loading ib] 784818 indices, 1532 kb
[2024-08-04 09:24:13.058][ 7828] * [loading ib] 1048518 indices, 2047 kb
[2024-08-04 09:24:13.110][ 7828] * [loading ib] 411225 indices, 803 kb
[2024-08-04 09:24:13.178][ 7828] * phase time: 3088 ms
[2024-08-04 09:24:13.178][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:13.220][ 7828] loaded [18381] models from level.
[2024-08-04 09:24:13.220][ 7828] * phase time: 41 ms
[2024-08-04 09:24:13.220][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:13.636][ 7828] * [details] vertexconsts(256), batch(61)
[2024-08-04 09:24:13.637][ 7828] * [details] 48739 v(20), 31842 p
[2024-08-04 09:24:13.637][ 7828] * [details] batch(61), vb(951k), ib(186k)
[2024-08-04 09:24:13.641][ 7828] * phase time: 420 ms
[2024-08-04 09:24:13.641][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:13.644][ 7828]  warning: occlusion map 'e:\сталкер - ns.ogsr\gamedata\levels\l01_escape\level.hom' not found.
[2024-08-04 09:24:13.645][ 7828] ~ levelresources load completed!
[2024-08-04 09:24:13.645][ 7828] ~ levelresources - base: 4123, 8097 k
[2024-08-04 09:24:13.645][ 7828] ~ levelresources - lmap: 21, 0 k
[2024-08-04 09:24:14.354][ 7828] * phase time: 713 ms
[2024-08-04 09:24:14.355][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:14.358][ 7828] * phase time: 3 ms
[2024-08-04 09:24:14.358][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:14.378][ 7828] - game configuring : started 
[2024-08-04 09:24:14.393][ 7828] - loading music tracks from 'l01_escape_musics'...
[2024-08-04 09:24:14.394][ 7828] ! can't find sound [music\amb01_stereo_r.ogg]
[2024-08-04 09:24:14.395][ 7828] ! can't find sound [music\amb20_stereo_r.ogg]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=0 name[room]=environment id[5]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=1 name[open_space]=environment id[8]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=2 name[bathroom]=environment id[2]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=3 name[plant]=environment id[6]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=4 name[long_corridor]=environment id[7]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=5 name[default]=environment id[1]
[2024-08-04 09:24:14.396][ 7828] ~ set_geometry_env id=6 name[mountains]=environment id[3]
[2024-08-04 09:24:14.399][ 7828] - game configuring : finished 
[2024-08-04 09:24:14.712][ 7828] * phase time: 353 ms
[2024-08-04 09:24:14.712][ 7828] * phase cmem: 0 k
[2024-08-04 09:24:14.713][ 7828] prefetchtextures...
[2024-08-04 09:24:14.713][ 7828] prefetchtextures completed!
[2024-08-04 09:24:14.713][ 7828] cresourcemanager::deferredupload [no mt] -> start, texture count = [4235], number_of_threads = 4
[2024-08-04 09:24:14.713][ 7828] cresourcemanager::deferredupload vram usage before:
[2024-08-04 09:24:14.714][ 7828] textures loaded size 7.907329 mb (8291435.000000 bytes)
[2024-08-04 09:24:14.715][ 7828] 
dedicated vram: 499 mb (523771904 bytes)
dedicated memory: 0 mb (0 bytes)
shared memory: 1536 mb (1610612736 bytes)
[2024-08-04 09:24:14.945][ 7828] ! fallback to default bump map: [act\act_monolit_corp_bump#]
[2024-08-04 09:24:17.583][ 7828] ! fallback to default bump map: [build_details_bump]
[2024-08-04 09:24:17.584][ 7828] ! fallback to default bump map: [build_details_bump#]
[2024-08-04 09:24:28.447][ 7828] ! can't find texture [internal\internal_firetransferfunction]
[2024-08-04 09:24:35.751][ 7828] ! can't find texture [new_pfx\lightning1_dxt1]
[2024-08-04 09:24:35.794][ 7828] ! can't find texture [part\part_fitil.1024]
[2024-08-04 09:24:35.794][ 7828] ! can't find texture [pfx\pfx_ambimet]
[2024-08-04 09:24:36.358][ 7828] ! can't find texture [pfx\pfx_dist0]
[2024-08-04 09:24:36.838][ 7828] ! can't find texture [pfx\pfx_envmap1]
[2024-08-04 09:24:37.080][ 7828] ! can't find texture [pfx\pfx_glow_04]
[2024-08-04 09:24:37.081][ 7828] ! can't find texture [pfx\pfx_glow_fire1]
[2024-08-04 09:24:37.091][ 7828] ! can't find texture [pfx\pfx_grost]
[2024-08-04 09:24:37.095][ 7828] ! can't find texture [pfx\pfx_laser]
[2024-08-04 09:24:37.180][ 7828] ! can't find texture [pfx\pfx_list]
[2024-08-04 09:24:37.185][ 7828] ! can't find texture [pfx\pfx_reflectiveglass]
[2024-08-04 09:24:37.554][ 7828] ! can't find texture [pfx\pfx_yawm_flake_grid]
[2024-08-04 09:24:37.555][ 7828] ! can't find texture [pfx\pfx_yawm_snowflakes_light]
[2024-08-04 09:24:37.556][ 7828] ! can't find texture [pfx\pfx_yawm_snowflakes_light_02]
[2024-08-04 09:24:38.534][ 7828] ! fallback to default bump map: [prop\prop_book_list_bump#]
[2024-08-04 09:24:40.170][ 7828] ! fallback to default bump map: [prop\prop_mask_setka_bump#]
[2024-08-04 09:24:40.599][ 7828] ! fallback to default bump map: [prop\prop_mus_kont_02a_bump]
[2024-08-04 09:24:40.600][ 7828] ! fallback to default bump map: [prop\prop_mus_kont_02a_bump#]
[2024-08-04 09:24:49.506][ 7828] ! can't find texture [shoker_mod\pfx\pfx_strelo4ka]
[2024-08-04 09:24:49.587][ 7828] ! fallback to default bump map: [sign\sign_radiation_bump#]
[2024-08-04 09:24:49.832][ 7828] ! fallback to default bump map: [sign\sign_set2_iov_bump#]
[2024-08-04 09:24:50.103][ 7828] ! fallback to default bump map: [sign\sign_set_iov_bump#]
[2024-08-04 09:25:02.025][ 7828] ! can't find texture [sky\cgim_clear3\18-00_2#small]
[2024-08-04 09:25:38.141][ 7828] 
fatal error
[error]expression    : недостаточно ресурсов памяти для завершения операции.
[error]function      : crender::texture_load_legacy
[error]file          : d:\сталкер\!!!narodnaya solyanka!!!\!ogsr!\github\ns_ogsr_engine\ogsr_engine\layers\xrrenderdx10\dx10texture.cpp
[error]line          : 243
[error]description   : d3dx11createtexturefrommemory(hw.pdevice, s->pointer(), s->length(), &loadinfo, 0, &ptexture2d, 0)
[error]arguments     : e:\сталкер - ns.ogsr\gamedata\textures\sky\metro_cloudy\sky3_19_30.dds
[2024-08-04 09:25:38.284][ 7828] ********************************************************************************
[2024-08-04 09:25:38.299][ 7828] !![logstacktrace] thread: [x-ray primary thread]
[2024-08-04 09:25:38.824][ 7828] !!stack trace:
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff7763bfa3d]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff7763a8e76]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff7763a935e]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff7763a9483]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff77661de88]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff77660faa4]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff77660d0e5]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff77686852b]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff776386024]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff776386f2d]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff776350f0d]! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff776351554]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff7763515d1]
! module: [e:\сталкер - ns.ogsr\bin_x64\xrengine.exe], addrpc.offset: [00007ff776c70b6e]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffb3a767374]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffb3acdcc91]
[2024-08-04 09:25:38.824][ 7828] ********************************************************************************

2024-08-04 09:29:10
> Вадим Копусов, да вроде не требовательный
2026-05-19 12:07:01
Привет народ мод чужой среди чужих последний архитектор можно играть на динамике на минималках? И мод очень требовательный?
2026-05-19 08:38:36
> SlyFox, о, спасибо! Для начала пойдёт!
2026-05-14 20:33:08
> Artyom Morgunov, для СоС очень много всего, ну или я просто больше всего в них погружаюсь. Мод by stason 174 v6.05 конечно не плох, но есть мод на его основе, можно подсмотреть откуда в нём шмотки, это старый мод Град Обречённый, там много шмотья, в новых больше удар на оружие..
2026-05-14 20:18:54
> SlyFox, > Artyom Morgunov, ну кароче - самый такой разгул будет на специфических модах на аномали и на модах типа Call of Chernobyl by stason 174 v6.05 и типа народной солянки и ОП 2.2
2026-05-14 20:05:14
> SlyFox, хм, ну, есть тут правда - В других модах броники повторяются и некоторые "уникальные" просто копируют некоторые уникальные из аномали по ттх и лору - например, неизвестный экзоскелет из Время Альянса 3 Связь Времён по сути калька с экзы Клыка из Аномали и т.п. По тому и часть просто пиздить не имеет смысла - это то же самое - проще силовую броню из фолыча переработать и добавить в Аномальку
2026-05-14 20:04:52
> Artyom Morgunov, Тебе их ни кто не скажет. Тебе нужны аддоны со шмотьём, так ищи аддоны со шмотьём. И проще и быстрее. В те моды, которые ты хочешь по любому шмотки вставлены из аддонов.
2026-05-14 19:54:18
> SlyFox, да та же - названия модов
2026-05-14 19:44:56
ПАСИБО
2026-05-14 17:29:34
> Morfius, В настройках игры надо указать звуковое устройство.
2026-05-14 17:28:38
привет, подскажите почему в народной солянке не работают наушники везде все ок захожу в нее звук не идет через наушники идет сразу на динамики
2026-05-14 17:25:03
> SlyFox, Я ж говорю, что у тебя купленная инвалидность
2026-05-14 16:48:49
> ДедЯги975, Не все нытики, только ты. У меня приятель парализованный, работает левая рука, глаза и голова. Сидит, наблюдает за показателями датчиков давления, естественно онлайн. Контроль автоматической системы. Он работает, не ноет, а шутит, что он киборг..
2026-05-14 16:33:15
> SlyFox, Не знаю, тебе виднее, с твоих слов, все инвалиды ленивые нытики, не могущие купить себе ширпотреб в виде ПК, значит ты абсолютно здоровый, с купленной инвалидностью и машиной с ручным управлением🤣🤣🤣
2026-05-14 15:49:44
> ДедЯги975, Зачем? И как можно купить? Что бы за деньги позвоночник сломали..?
2026-05-14 15:38:47
> SlyFox, Походу ты свою инвалидность купил как и машину с ручным управлением
2026-05-14 15:25:00
> ДедЯги975, скажи честно, лень.
2026-05-14 15:19:59
> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
> ДедЯги975, Ну, ну.. У меня тоже инвалидность и машина с ручным управлением. Заработал на хорошую пенсию и не ныл, представляешь. И сейчас занимаюсь стартапом в архитектуре.. И ещё куча идей и энергии.
2026-05-14 15:08:02
> SlyFox, Ты мне напоминаешь одного человека, который считает, что безногий не бегает не потому что нет ног, а потому что не хочет, как у вас у здоровых всё легко и просто
2026-05-14 15:03:49
Авторизация