> Керчик-Перчик, Если не шевелится, то и так сойдёт. Но вообще крупные видеокарты ставят на выносные крепления, параллельно материнской плате, подключают через щлейф-удлинитель. Это помогает избежать деформации и не загораживает вентиляцию мат. платы. В новых корпусах есть крепления, для старых переходники.
2026-04-22 09:27:32
Забыл, соре. Но только могу ссылкой на файл
https://drive.google.com/file/d/1qZ2OO7zglLuxPdQrjnRu6gaIVOBn2dwF/view?usp=sharing
Не пропадает метка КПК Крота на Шерстюке, после того как забрал его. Вот тут я реально не знаю почему. Сам квест сдается без проблем, но метка висит пожизненно. И куда лезть чтобы посмотреть почему так происходит я тоже не знаю)). Похожая проблема была с метками на фото эмбриона в Х-18, но там из за поверх правки на фотик все ломалось, но ее удалось адаптировать
Проблема идет в скрипте ui_teleportator.script (как я понял, я сильно не разбираюсь)) Попробую исправить сам, а там видно будет
Полный лог вылета при попытке использовать телепорт, никаких других правок, кроме меток нет
[20.04.26 17:17:16.021] 'xrCore' build 8402, Feb 7 2022
[20.04.26 17:17:16.021] OP 2.2 Engine ver 2.2a x64 08.02.2022
[20.04.26 17:17:16.021]
[20.04.26 17:17:16.471] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rusty_sky serafim stalker_shoc ]
[20.04.26 17:17:16.473] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[20.04.26 17:17:16.473] Initializing Engine...
[20.04.26 17:17:16.479] - Create user-defined param [ amk_dynamic_news amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dlc_cheats
[20.04.26 17:17:16.479] dlc_la_light_fix dlc_music dlc_particles_optimization dlc_radio_disable dlc_speaker dynamic_anoms ext_animations fast_respawn horror_time_enable
[20.04.26 17:17:16.479] invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[20.04.26 17:17:16.479] Loading config for renderer
[20.04.26 17:17:16.479] Executing config-script "user.ltx"...
[20.04.26 17:17:16.480] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[20.04.26 17:17:16.480] Starting INPUT device...
[20.04.26 17:17:16.517] Loading DLL: xrRender_R2.dll
[20.04.26 17:17:16.790] Loading DLL: xrGame.dll
[20.04.26 17:17:16.796] 'xrGame' build Feb 7 2022 16:34:07
[20.04.26 17:17:16.821] * [win32]: free[137434474668 K], reserved[4288108 K], committed[190632 K]
[20.04.26 17:17:16.821] * [ D3D ]: textures[0 K]
[20.04.26 17:17:16.821] * [x-ray]: crt heap[60548 K], process heap[60548 K], game lua[0 K], engine lua[0 K], render[0 K]
[20.04.26 17:17:16.821] * [x-ray]: economy: strings[count: 46579, lengths: 1186 K, overhead: 2365 K, saved: 24469 K]
[20.04.26 17:17:16.821] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.04.26 17:17:16.821] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[20.04.26 17:17:16.823] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[20.04.26 17:17:16.823] Executing config-script "user.ltx"...
[20.04.26 17:17:16.823] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx"...
[20.04.26 17:17:16.823] [c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.04.26 17:17:16.823] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[20.04.26 17:17:16.823] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[20.04.26 17:17:16.823] - Maximum allowed affinity mask: 0xFFF, current: 0xFFE
[20.04.26 17:17:16.823] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[20.04.26 17:17:16.823] SOUND: OpenAL: enumerate devices...
[20.04.26 17:17:16.824] SOUND: OpenAL: EnumerationExtension Present
[20.04.26 17:17:16.824] devices OpenAL Soft
[20.04.26 17:17:16.824] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[20.04.26 17:17:16.863] SOUND: OpenAL: All available devices:
[20.04.26 17:17:16.863] 1. OpenAL Soft, Spec Version 1.1 (default)
[20.04.26 17:17:16.863] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[20.04.26 17:17:16.875] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[20.04.26 17:17:16.880] * sound: EAX 2.0 extension: absent
[20.04.26 17:17:16.880] * sound: EAX 2.0 deferred: absent
[20.04.26 17:17:16.881] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[20.04.26 17:17:16.923] Starting RENDER device...
[20.04.26 17:17:17.078] * GPU [vendor:10DE]-[device:1F9D]: NVIDIA GeForce GTX 1650
[20.04.26 17:17:17.078] * GPU driver: 32.0.15.7283
[20.04.26 17:17:17.490] * CREATE: DeviceREF: 1
[20.04.26 17:17:17.490] * Texture memory: 4056 M
[20.04.26 17:17:17.490] * DDI-level: 9.0
[20.04.26 17:17:17.494] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.04.26 17:17:17.495] * GPU vertex cache: unrecognized, 16
[20.04.26 17:17:17.495] * DVB created: 8192K
[20.04.26 17:17:17.496] * DIB created: 512K
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_aref]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_aref_noblend]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_aref_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_trans]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_trans_v]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\def_trans_v_tuchi]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Version conflict in shader [def_shaders\lod_old]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.522] Renderer doesn't support blender 'effects\shadow_world'
[20.04.26 17:17:17.522] Version conflict in shader [effects\watertest-1]. CLSID Comment [LEVEL: defer-base-aref], CLSID version:[0], chunk version:[1]
[20.04.26 17:17:17.615] load time LTX=91 ms
[20.04.26 17:17:17.624] count of .thm files=4470
[20.04.26 17:17:18.755] load time THM=1140 ms
[20.04.26 17:17:18.755] * NULLRT supported
[20.04.26 17:17:18.755] * ...and used
[20.04.26 17:17:18.755] * HWDST/PCF supported and used
[20.04.26 17:17:18.755] * NV-DBT supported and used
[20.04.26 17:17:19.147] - r__tf_aniso 16
[20.04.26 17:17:19.147] - r2_tf_mipbias 0.
[20.04.26 17:17:19.173] Script debugger succesfully restarted.
[20.04.26 17:17:21.100] - Gamedata version: [ 2.2 15.03.2023-( 22.03.26 17:10 v100)]
[20.04.26 17:17:21.204] Starting engine...
[20.04.26 17:17:21.276] GMLib loaded at 71 msec
[20.04.26 17:17:22.001] Game_Globals loaded at 724 msec
[20.04.26 17:17:22.252] App_Start loaded at 250 msec
[20.04.26 17:17:22.271] ui_core loaded at 20 msec
[20.04.26 17:17:22.344] Main_Menu loaded at 72 msec
[20.04.26 17:17:27.707] Unable to find Hotkey entry in registry
[20.04.26 17:17:54.037] * DVB created: 8192K
[20.04.26 17:17:54.037] * DIB created: 512K
[20.04.26 17:17:54.250] - r__tf_aniso 16
[20.04.26 17:17:54.250] - r2_tf_mipbias 0.
[20.04.26 17:17:54.250] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.04.26 17:17:54.250] * GPU vertex cache: recognized, 24
[20.04.26 17:17:54.250] *** RESET [0 ms]
[20.04.26 17:17:54.781] * MEMORY USAGE: 273474 K
[20.04.26 17:18:05.097] * DVB created: 8192K
[20.04.26 17:18:05.097] * DIB created: 512K
[20.04.26 17:18:05.288] - r__tf_aniso 16
[20.04.26 17:18:05.288] - r2_tf_mipbias 0.
[20.04.26 17:18:05.288] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.04.26 17:18:05.288] * GPU vertex cache: recognized, 24
[20.04.26 17:18:05.288] *** RESET [215 ms]
[20.04.26 17:18:05.289] "c:\program files (x86)\op-2.2\bin\xr_3da.exe"
[20.04.26 17:18:05.289] Begin load
[20.04.26 17:18:05.291] * phase time: 0 ms
[20.04.26 17:18:05.324] * phase cmem: 273702 K
[20.04.26 17:18:05.324] Prefetching objects...
[20.04.26 17:18:05.402] * Objects loaded in 0 ms
[20.04.26 17:18:07.357] * Models loaded in 1955 ms
[20.04.26 17:18:07.394] * Prefetch memory: 750899Kb
[20.04.26 17:18:07.397] * phase time: 2105 ms
[20.04.26 17:18:07.434] * phase cmem: 1013540 K
[20.04.26 17:18:07.434] Starting server...
[20.04.26 17:18:07.476] - Gamedata version: [ 2.2 15.03.2023-( 22.03.26 17:10 v100)]
[20.04.26 17:18:07.526] * phase time: 128 ms
[20.04.26 17:18:07.560] * phase cmem: 1009886 K
[20.04.26 17:18:07.560] Loading alife simulator...
[20.04.26 17:18:07.563] * phase time: 37 ms
[20.04.26 17:18:07.600] * phase cmem: 1009850 K
[20.04.26 17:18:07.600] Loading savegame...
[20.04.26 17:18:07.651] c:\program files (x86)\op-2.2\userdata\savedgames\ 115. - .sav save created on DEVELOPER mode!
[20.04.26 17:18:07.651] * Loading key-value pairs...
[20.04.26 17:18:07.838] * 104 key-value pairs were successfully loaded (0.187s)
[20.04.26 17:18:07.838] * Loading spawn registry...
[20.04.26 17:18:09.738] * 24708 spawn points were successfully loaded (1.895s)
[20.04.26 17:18:09.740] * Loading objects...
[20.04.26 17:18:10.528] * 34375 out of 34375 objects were successfully loaded (0.789s)
[20.04.26 17:18:12.000] * Loading quick slots data...
[20.04.26 17:18:12.000] * Loading pre random queues data...
[20.04.26 17:18:12.034] * Start objects on_register'ed...
[20.04.26 17:18:14.457] * 34375 objects on_register'ed (2.422s)
[20.04.26 17:18:14.459] * Game 115. - is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\ 115. - .sav' (6.896s)
[20.04.26 17:18:14.459] * phase time: 6895 ms
[20.04.26 17:18:14.542] * phase cmem: 1308330 K
[20.04.26 17:18:14.542] Connecting...
[20.04.26 17:18:14.629] MaxPlayers = 32
[20.04.26 17:18:14.678] * phase time: 218 ms
[20.04.26 17:18:14.751] * phase cmem: 1326365 K
[20.04.26 17:18:14.751] Connecting to...
[20.04.26 17:18:14.755] Player not found. New player created.
[20.04.26 17:18:14.755] * client : connection accepted -
[20.04.26 17:18:14.769] * phase time: 91 ms
[20.04.26 17:18:14.842] * phase cmem: 1326414 K
[20.04.26 17:18:14.842] Reading level info...
[20.04.26 17:18:14.844] * phase time: 75 ms
[20.04.26 17:18:14.916] * phase cmem: 1326414 K
[20.04.26 17:18:14.916] Loading object space...
[20.04.26 17:18:15.196] * object space load: 278 ms
[20.04.26 17:18:15.197] * phase time: 352 ms
[20.04.26 17:18:15.269] * phase cmem: 1409841 K
[20.04.26 17:18:15.269] Loading shaders (R2)...
[20.04.26 17:18:15.621] * phase time: 424 ms
[20.04.26 17:18:15.699] * phase cmem: 1411976 K
[20.04.26 17:18:15.699] Loading geometry (R2)...
[20.04.26 17:18:15.907] * phase time: 284 ms
[20.04.26 17:18:15.980] * phase cmem: 1480886 K
[20.04.26 17:18:15.980] Loading visuals (R2)...
[20.04.26 17:18:16.022] * phase time: 115 ms
[20.04.26 17:18:16.097] * phase cmem: 1487831 K
[20.04.26 17:18:16.097] Loading details (R2)...
[20.04.26 17:18:16.125] * [DETAILS] VertexConsts(256), Batch(61)
[20.04.26 17:18:16.125] * [DETAILS] 40687 v(20), 26352 p
[20.04.26 17:18:16.125] * [DETAILS] Batch(61), VB(794K), IB(154K)
[20.04.26 17:18:16.126] * phase time: 104 ms
[20.04.26 17:18:16.201] * phase cmem: 1488857 K
[20.04.26 17:18:16.201] Loading sectors (R2)...
[20.04.26 17:18:16.202] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.hom
[20.04.26 17:18:16.205] * Loading environment modificator: c:\program files (x86)\op-2.2\gamedata\levels\l01_escape\level.env_mod
[20.04.26 17:18:16.206] * phase time: 79 ms
[20.04.26 17:18:16.280] * phase cmem: 1489058 K
[20.04.26 17:18:16.280] Loading AI objects...
[20.04.26 17:18:16.286] - Loading music tracks from 'l01_escape_musics'...
[20.04.26 17:18:16.298] * phase time: 92 ms
[20.04.26 17:18:16.374] * phase cmem: 1488877 K
[20.04.26 17:18:16.374] Loading PH world...
[20.04.26 17:18:16.400] - Game configuring : Started
[20.04.26 17:18:16.402] - Game configuring : Finished
[20.04.26 17:18:16.712] * phase time: 413 ms
[20.04.26 17:18:16.796] * phase cmem: 1505574 K
[20.04.26 17:18:16.796] Loading textures...
[20.04.26 17:18:25.164] * t-report - base: 1595, 2867283 K
[20.04.26 17:18:25.164] * t-report - lmap: 7, 7168 K
[20.04.26 17:18:25.195] * phase time: 8482 ms
[20.04.26 17:18:25.606] * phase cmem: 3679145 K
[20.04.26 17:18:25.606] Synchronizing...
[20.04.26 17:18:25.608] Save created on [Engine 2.2a x64 08.02.2022]
[20.04.26 17:18:25.609] Save date and time [Mon Apr 20 17:12:17 2026]
[20.04.26 17:18:25.643] * phase time: 447 ms
[20.04.26 17:18:25.735] * phase cmem: 3679148 K
[20.04.26 17:18:26.373] * [win32]: free[137430035196 K], reserved[4452396 K], committed[4465816 K]
[20.04.26 17:18:26.373] * [ D3D ]: textures[2874452 K]
[20.04.26 17:18:26.373] * [x-ray]: crt heap[3677279 K], process heap[3677279 K], game lua[299565 K], engine lua[210 K], render[0 K]
[20.04.26 17:18:26.373] * [x-ray]: economy: strings[count: 232679, lengths: 13170 K, overhead: 11815 K, saved: 36973 K]
[20.04.26 17:18:26.373] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.04.26 17:18:26.373] Starting measure
[20.04.26 17:18:45.671] * MEMORY USAGE: 4875934 K
[20.04.26 17:19:15.850] [LUA] SCRIPT RUNTIME ERROR
[20.04.26 17:19:15.850] [LUA] ...6)\op-2.2\gamedata\scripts\ui\ui_teleportator.script:174: attempt to index a nil value
[20.04.26 17:19:15.851]
[20.04.26 17:19:15.851] FATAL ERROR
[20.04.26 17:19:15.851]
[20.04.26 17:19:15.851] [error]Expression : fatal error
[20.04.26 17:19:15.851] [error]Function : CScriptEngine::lua_error
[20.04.26 17:19:15.851] [error]File : script_engine.cpp
[20.04.26 17:19:15.851] [error]Line : 79
[20.04.26 17:19:15.851] [error]Description :
[20.04.26 17:19:15.851] [error]Arguments : LUA error: ...6)\op-2.2\gamedata\scripts\ui\ui_teleportator.script:174: attempt to index a nil value
[20.04.26 17:19:15.851]
[20.04.26 17:19:15.851] stack traceback:
[20.04.26 17:19:15.851]
[20.04.26 17:19:15.851]
[20.04.26 17:19:15.851] stack trace:
[20.04.26 17:19:15.851]
И по поводу телепортов тоже самое, не понимаю..
Есть баг с отметкой ПДА Крота у Шерстюка. После того как у него забрал и сдал задание, отметка не пропадает
Да, тоже с этим столкнулся. Возможно что то со скриптом treasure.script, ибо когда я его поменял на файл из правки, где выводится инфа по тайнику, все наладилось...
Все сделал как и было написано, но ничего не изменилось, по прежнему блокируют телепорты
Добрый день, после последнего разговора с Молнией в бункере монолита появляются телепорты, закрывающие переходы на другие локации. Так же невозможно использовать ручной телепорт якобы из за враждебной территории. Что нужно сделать?
Вот как раз методом тыка я выяснил, что ошибка возникает из за правки на ВССМ Винторез. Возможно из за нее и происходит ошибка с выдачей гаусса
Текст
Лог ошибки
Появилась другая проблема. После удаления правок, кроме правки на метки, невозможно начать диалог ни с кем, моментальный вылет
Добрый вечер. После создания гаусс пистолета выдает такой предмет, скрипт на Акилла не работает, и предмет нельзя выложить, так как считается квестовым. Но все работает, если заспавнить нормальный гаусс, при этом этот предмет остается висеть. Его можно как то удалить из инвентаря?