Правка сделана для: S.T.A.L.K.E.R. Anomaly
Платформа: Anomaly 1.5.1
Разработчик: mp5lng
Дата выхода: 9 апреля, 2021 г.
О проекте:
Мод предназначен для установки поверх «Anomaly 1.5.0 RC15» и «Anomaly 1.5.1». Проект полностью заменяет оружейную часть оригинального «Anomaly», изменяет внешний вид инвентаря, иконки и некоторые другие игровые элементы. Аддон выложен в связи с уходом разработчика из моддинга. Автор надеется, что возможно кто-то возьмет данную версию за основу и доработает ее до финального и играбельного состояния. Впрочем, и сейчас у мода не должно возникать особых проблем в работе.
Важные нюансы:
Любое оружие, которое вы заряжаете, не будет стрелять! В первую очередь переключите режим стрельбы, одиночный или полный автоматический, это связано с тем, что функция предохранителя включена почти во все пушки.
TAZ 3.0 построен со следующими настройками FOV, используемыми для правильного позиционирования hud и прицеливания:
fov 75
hud_fov 0.73
Описания не везде точны, не полагайтесь на то, что сказано в описании того или иного предмета, какие аддоны идут на какое оружие, смотрите на иконки, когда пытаетесь прикрепить тот или иной аддон к оружию.
что делать вылетает при загрузке новой игры или сохранения
Expression :
Function : CScriptEngine::lua_error
File : ..\xrServerEntities\script_engine.cpp
Line : 191
Description : fatal error
Arguments : LUA error: ...omaly\gamedata\shaders\r3\models_lfo_light_dot_weapons.s:9: attempt to call method 'sampler' (a nil value)
stack trace:
А если Redux 1.1 можно?
Не думаю. Скорее всего файлы будут конфликтовать
спасибо
Не работает ну и ладно
У меня Проблема заключается в том что при созданий нового персонажа на DX8 игра выдаёт ошибку shader compilation failed.
И так на вех директ иксах кроме DX9. Что делать?
Вот лог вылета
* Detected CPU: Intel(R) Core(TM) i7-3630QM CPU @ 2.40GHz [GenuineIntel], F6/M10/S9, 2396.00 mhz, 20-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 64294 files cached 67 archives, 12375Kb memory used.
Init FileSystem 1.043493 sec
'xrCore' build 8267, Sep 25 2021
-----loading d:/games/anomaly 1.5.1\gamedata\configs\system.ltx [2]
Initializing Engine...
Starting INPUT device...
Available render modes[1]:
[renderer_r1]
command line "d:\games\anomaly 1.5.1\bin\anomalydx8.exe" -smap1536 -dbg
Executing config-script "user.ltx"...
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
[d:/games/anomaly 1.5.1\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R1.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[8589731204 K], reserved[43504 K], committed[159820 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[46487 K]
* [x-ray]: economy: strings[40460 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:\Games\Anomaly 1.5.1\
dir[2]=D:\Games\Anomaly 1.5.1\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\rspec_default.ltx"...
[d:/games/anomaly 1.5.1\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx"...
! Unknown command: g_old_aim
! Unknown command: input_exclusive_mode
[d:/games/anomaly 1.5.1\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: r2_sun_far
~ Invalid syntax in call to 'renderer'
~ Valid arguments: renderer_r1
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/anomaly 1.5.1\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:10DE]-[device:11A1]: NVIDIA GeForce GTX 670MX
* GPU driver: 25.21.14.2531
* CREATE: DeviceREF: 1
* Vertex Processor: PURE HARDWARE
* Texture memory: 4064 M
* DDI-level: 9.0
* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* GPU vertex cache: unrecognized, 16
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* Managed textures disabled
* SSample: 1920x1080
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* SSample: enabled
THM chunk 2072 fixed, wrong size = 30, correct size = 31
THM chunk 2072 fixed, wrong size = 47, correct size = 36
THM chunk 2072 fixed, wrong size = 40, correct size = 38 [12]
compiling shader particle_distort
compiling shader particle [2]
THM chunk 2072 fixed, wrong size = 40, correct size = 38 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 35
THM chunk 2072 fixed, wrong size = 31, correct size = 40
THM chunk 2072 fixed, wrong size = 40, correct size = 39 [2]
THM chunk 2072 fixed, wrong size = 40, correct size = 29
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2]
THM chunk 2072 fixed, wrong size = 32, correct size = 33
THM chunk 2072 fixed, wrong size = 26, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 27 [3]
THM chunk 2072 fixed, wrong size = 30, correct size = 27 [3]
THM chunk 2072 fixed, wrong size = 29, correct size = 35
THM chunk 2072 fixed, wrong size = 30, correct size = 28
THM chunk 2072 fixed, wrong size = 40, correct size = 25
THM chunk 2072 fixed, wrong size = 40, correct size = 27
compiling shader simple_color
compiling shader portal
compiling shader editor
THM chunk 2072 fixed, wrong size = 40, correct size = 25 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 38
THM chunk 2072 fixed, wrong size = 36, correct size = 43
THM chunk 2072 fixed, wrong size = 40, correct size = 34
THM chunk 2072 fixed, wrong size = 40, correct size = 35
THM chunk 2072 fixed, wrong size = 32, correct size = 34
THM chunk 2072 fixed, wrong size = 27, correct size = 26
THM chunk 2072 fixed, wrong size = 31, correct size = 30 [2]
THM chunk 2072 fixed, wrong size = 33, correct size = 32
THM chunk 2072 fixed, wrong size = 32, correct size = 27
THM chunk 2072 fixed, wrong size = 32, correct size = 31 [2]
THM chunk 2072 fixed, wrong size = 32, correct size = 33
THM chunk 2072 fixed, wrong size = 28, correct size = 43
THM chunk 2072 fixed, wrong size = 34, correct size = 37
THM chunk 2072 fixed, wrong size = 27, correct size = 35
THM chunk 2072 fixed, wrong size = 26, correct size = 31
THM chunk 2072 fixed, wrong size = 40, correct size = 33
THM chunk 2073 fixed, wrong size = 19, correct size = 25
THM chunk 2072 fixed, wrong size = 40, correct size = 27 [6]
THM chunk 2072 fixed, wrong size = 40, correct size = 25 [13]
THM chunk 2073 fixed, wrong size = 25, correct size = 27
THM chunk 2072 fixed, wrong size = 31, correct size = 27
THM chunk 2072 fixed, wrong size = 31, correct size = 29
THM chunk 2072 fixed, wrong size = 28, correct size = 41
* loading script _G.script
* loading script class_registrator.script
* loading script ui_main_menu.script
* loading script smart_terrain.script
* loading script se_level_changer.script
* loading script se_actor.script
* loading script se_stalker.script
* loading script se_heli.script
* loading script se_zones.script
* loading script se_item.script
* loading script se_smart_cover.script
* loading script se_car.script
* loading script se_artefact.script
* loading script se_monster.script
* loading script sim_squad_scripted.script
* loading script ui_options.script
* loading script utils_xml.script
* loading script axr_main.script
* loading script game_registrator.script
compiling shader sky2 [2]
compiling shader clouds [2]
[Discord RPC] Failed to create Discord RPC
* [x-ray]: Starting Main Loop
Starting engine...
compiling shader hud_font
intro_start intro_logo
intro_delete ::update_logo_intro
* loading script xrs_dyn_music.script
* loading script xrs_debug_tools.script
* loading script debug_cmd_list.script
* loading script db.script
* loading script actor_proxy.script
* loading script axr_keybind.script
* [x-ray]: Full Memory Stats
* [win32]: free[8588742920 K], reserved[68948 K], committed[1122660 K]
* [ D3D ]: textures[16 K]
* [x-ray]: process heap[667707 K]
* [x-ray]: economy: strings[40390 K], smem[0 K]
* loading script ui_mm_faction_select.script
* loading script utils_ui.script
* loading script utils_item.script
* loading script utils_data.script
* 0.0 : [ 55] $null
* 0.0 : [ 2] $user$cmap0
* 0.0 : [ 2] $user$cmap1
* 0.0 : [ 3] $user$distort
* 0.0 : [ 6] $user$rendertarget
* 0.0 : [ 5] $user$rendertarget_color_map
* 0.0 : [ 1] $user$sky0
* 0.0 : [ 1] $user$sky1
* 0.0 : [ 1] $user$tonemap
* 0.0 : [ 1] $user$ui
* 0.0 : [ 1] $user$viewport2
* 0.0 : [ 1] act\act_controller_hit1
* 0.0 : [ 1] amik\anomaly\electric_radial
* 0.0 : [ 1] amik\explosions\anim_dirtexp_3
* 0.0 : [ 1] amik\explosions\boom_0
* 0.0 : [ 1] amik\explosions\boom_1
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* 0.0 : [ 1] amik\explosions\decal_concrete
* 0.0 : [ 1] amik\explosions\explo_end
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* 0.0 : [ 1] amik\explosions\smoke_white_tiled3
* 0.0 : [ 1] amik\hit_fx\blood\962e6155
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* 0.0 : [ 1] amik\hit_fx\water_splash\water_spurt
* 0.0 : [ 1] amik\nature\list
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* 0.0 : [ 1] amik\nature\wood_part
* 0.0 : [ 1] amik\static\gas_light\flame_zippo
* 0.0 : [ 1] amik\weapons\00
* 0.0 : [ 1] amik\weapons\12x70
* 0.0 : [ 1] amik\weapons\6ways1
* 0.0 : [ 1] amik\weapons\6ways2
* 0.0 : [ 1] amik\weapons\9x39
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways1
* 0.0 : [ 1] amik\weapons\btr\muzzle6ways2
* 0.0 : [ 1] amik\weapons\dtk_2
* 0.0 : [ 1] amik\weapons\dtk_3
* 0.0 : [ 1] amik\weapons\dtk_4
* 0.0 : [ 1] amik\weapons\dtk_4_1
* 0.0 : [ 1] amik\weapons\dtk_5
* 0.0 : [ 1] amik\weapons\dtk_6
* 0.0 : [ 1] amik\weapons\dtk_8
* 0.0 : [ 1] amik\weapons\flame\flameshoot_1
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* 0.0 : [ 1] amik\weapons\flame\flameshoot_3
* 0.0 : [ 1] amik\weapons\flame\flameshoot_4
* 0.0 : [ 1] amik\weapons\flame\flameshoot_5
* 0.0 : [ 1] amik\weapons\flame\mg42out
* 0.0 : [ 1] amik\weapons\flame\trace
* 0.0 : [ 1] amik\weapons\flame\trace_01
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* 0.0 : [ 1] amik\weapons\flash_01
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* 0.0 : [ 1] amik\weapons\grishik\357mag
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* 0.0 : [ 1] amik\weapons\grishik\5x45x39_01
* 0.0 : [ 1] amik\weapons\grishik\5x56x45
* 0.0 : [ 1] amik\weapons\grishik\5x56x45_00
* 0.0 : [ 1] amik\weapons\grishik\5x7x28
* 0.0 : [ 1] amik\weapons\grishik\6x5x50
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_0
* 0.0 : [ 1] amik\weapons\grishik\7x62x25_1
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* 0.0 : [ 1] amik\weapons\grishik\7x62x25_4
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* 0.0 : [ 1] amik\weapons\grishik\7x62x39_01
* 0.0 : [ 1] amik\weapons\grishik\7x62x39_02
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* 0.0 : [ 1] amik\weapons\grishik\9x39
* 0.0 : [ 1] amik\weapons\mg42out
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* 0.0 : [ 1] ayykyu_fx\pfx_bloodsplash1
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* 0.0 : [ 1] fallout4\smokeburstpuffanim
* 0.0 : [ 1] fozest\fire_spark_04
* 0.0 : [ 1] fozest\small_fire_looped10x4
* 0.0 : [ 1] fozest\small_fire_looped10x4_dist
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* 0.0 : [ 1] fx\fx_flare1
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* 0.0 : [ 1] fx\fx_moon_full_cloudy
* 0.0 : [ 1] fx\fx_moon_full_verycloudy
* 0.0 : [ 1] fx\fx_rain
* 0.0 : [ 1] fx\fx_rainsplash1
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* 0.0 : [ 1] sky\swtc_clear_alt\07-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\08-00
* 0.0 : [ 1] sky\swtc_clear_alt\08-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\10-00
* 0.0 : [ 2] sky\swtc_clear_alt\10-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\11-00
* 0.0 : [ 1] sky\swtc_clear_alt\11-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\13-00
* 0.0 : [ 2] sky\swtc_clear_alt\13-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\14-00
* 0.0 : [ 1] sky\swtc_clear_alt\14-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\15-00
* 0.0 : [ 2] sky\swtc_clear_alt\15-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\17-00
* 0.0 : [ 1] sky\swtc_clear_alt\17-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\18-00
* 0.0 : [ 1] sky\swtc_clear_alt\18-00#small
* 0.0 : [ 1] sky\swtc_clear_alt\19-00
* 0.0 : [ 1] sky\swtc_clear_alt\19-00#small
* 0.0 : [ 2] sky\swtc_clear_alt\20-00
* 0.0 : [ 2] sky\swtc_clear_alt\20-00#small
* 0.0 : [ 3] sky\swtc_clear_alt\20-30
* 0.0 : [ 3] sky\swtc_clear_alt\20-30#small
* 0.0 : [ 3] sky\swtc_clear_alt\23-00
* 0.0 : [ 3] sky\swtc_clear_alt\23-00#small
* 0.0 : [ 1] sky\swtc_cloudy_light\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_cloudy_light\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\17-00-cloudy-light#small
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain
* 0.0 : [ 3] sky\swtc_cloudy_light\19-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light
* 0.0 : [ 1] sky\swtc_cloudy_light\20-30-cloudy-light#small
* 0.0 : [ 2] sky\swtc_dark\05-00-storm
* 0.0 : [ 2] sky\swtc_dark\05-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark
* 0.0 : [ 1] sky\swtc_dark\06-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\07-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain
* 0.0 : [ 1] sky\swtc_dark\09-00-cloudy-dark-rain#small
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\10-00-cloudy-light-rain#small
* 0.0 : [ 1] sky\swtc_dark\11-00-storm
* 0.0 : [ 1] sky\swtc_dark\11-00-storm#small
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark
* 0.0 : [ 3] sky\swtc_dark\13-00-cloudy-dark#small
* 0.0 : [ 1] sky\swtc_dark\15-00-storm
* 0.0 : [ 1] sky\swtc_dark\15-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\16-00-storm
* 0.0 : [ 1] sky\swtc_dark\16-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\17-00-storm
* 0.0 : [ 1] sky\swtc_dark\17-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain
* 0.0 : [ 1] sky\swtc_dark\18-00-cloudy-light-rain#small
* 0.0 : [ 3] sky\swtc_dark\19-00-storm
* 0.0 : [ 3] sky\swtc_dark\19-00-storm#small
* 0.0 : [ 2] sky\swtc_dark\20-00-storm
* 0.0 : [ 2] sky\swtc_dark\20-00-storm#small
* 0.0 : [ 1] sky\swtc_dark\21-00-storm
* 0.0 : [ 1] sky\swtc_dark\21-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\08-00-storm
* 0.0 : [ 3] sky\swtc_storm\08-00-storm#small
* 0.0 : [ 2] sky\swtc_storm\09-00-storm
* 0.0 : [ 2] sky\swtc_storm\09-00-storm#small
* 0.0 : [ 5] sky\swtc_storm\10-00-storm
* 0.0 : [ 5] sky\swtc_storm\10-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\14-00-storm
* 0.0 : [ 1] sky\swtc_storm\14-00-storm#small
* 0.0 : [ 3] sky\swtc_storm\15-00-storm
* 0.0 : [ 3] sky\swtc_storm\15-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\17-00-storm
* 0.0 : [ 1] sky\swtc_storm\17-00-storm#small
* 0.0 : [ 1] sky\swtc_storm\20-00-storm
* 0.0 : [ 1] sky\swtc_storm\20-00-storm#small
* 0.0 : [ 1] ui\new_game\ui_new_game_popup
* 0.0 : [ 1] ui\ui_actor_hint_wnd
* 0.0 : [ 1] ui\ui_actor_sleep_screen
* 0.0 : [ 1] ui\ui_empty
* 0.0 : [ 1] wm\wm_blood_1
* 0.0 : [ 1] wm\wm_blood_1_1
* 0.0 : [ 1] wm\wm_blood_1_2
* 0.0 : [ 1] wm\wm_blood_1_3
* 0.0 : [ 1] wm\wm_blood_drop_4
* 0.0 : [ 1] wm\wm_bullet_asfalt_1
* 0.0 : [ 1] wm\wm_bullet_asfalt_2
* 0.0 : [ 1] wm\wm_bullet_asfalt_3
* 0.0 : [ 1] wm\wm_bullet_brick_1
* 0.0 : [ 1] wm\wm_bullet_brick_2
* 0.0 : [ 1] wm\wm_bullet_concrete
* 0.0 : [ 1] wm\wm_bullet_concrete_1
* 0.0 : [ 1] wm\wm_bullet_concrete_2
* 0.0 : [ 1] wm\wm_bullet_concrete_4
* 0.0 : [ 1] wm\wm_bullet_concrete_5
* 0.0 : [ 1] wm\wm_bullet_concrete_6
* 0.0 : [ 1] wm\wm_bullet_concrete_7
* 0.0 : [ 1] wm\wm_bullet_glass01
* 0.0 : [ 1] wm\wm_bullet_glass02
* 0.0 : [ 1] wm\wm_bullet_glass03
* 0.0 : [ 1] wm\wm_bullet_glass04
* 0.0 : [ 1] wm\wm_bullet_ground
* 0.0 : [ 1] wm\wm_bullet_ground_1
* 0.0 : [ 1] wm\wm_bullet_ground_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik
* 0.0 : [ 1] wm\wm_bullet_metall_thik_1
* 0.0 : [ 1] wm\wm_bullet_metall_thik_2
* 0.0 : [ 1] wm\wm_bullet_metall_thik_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin
* 0.0 : [ 1] wm\wm_bullet_metall_thin_1
* 0.0 : [ 1] wm\wm_bullet_metall_thin_2
* 0.0 : [ 1] wm\wm_bullet_metall_thin_3
* 0.0 : [ 1] wm\wm_bullet_metall_thin_4
* 0.0 : [ 1] wm\wm_bullet_wood
* 0.0 : [ 1] wm\wm_bullet_wood_1
* 0.0 : [ 1] wm\wm_bullet_wood_2
* 0.0 : [ 1] wm\wm_bullet_wood_3
* 0.0 : [ 1] wm\wm_bullet_wood_4
* 0.0 : [ 1] wm\wm_bullet_wood_5
* 0.0 : [ 1] wm\wm_bullet_wood_6
* 0.0 : [ 1] wm\wm_bullet_wood_7
* 0.0 : [ 1] wm\wm_bullet_wood_8
* 0.0 : [ 1] wm\wm_bullet_wood_9
* 0.0 : [ 1] wm\wm_grenade
* 0.0 : [ 1] wm\wm_knife_dead
* 0.0 : [ 1] wm\wm_knife_horiz
* 0.0 : [ 1] wm\wm_knife_horiz_blood
* 0.0 : [ 1] wm\wm_knife_horiz_blood1
* 0.0 : [ 1] wm\wm_knife_horiz_metal
* 0.0 : [ 1] wm\wm_knife_horiz_ston
* 0.0 : [ 1] wm\wm_knife_wood
* 0.0 : [ 1] wm\wm_knife_wood1
* 0.0 : [ 1] wm\wm_knife_wood2
* 8.1 : [ 1] ui\ui_magnifier2
* 9.5 : [ 1] ui\moty2018
* 9.5 : [ 1] ui\moty2019
* 16.1 : [ 1] ui\ui_font_hud_01
* 32.1 : [ 1] ui\ui_font_arial_14_1600
* 42.8 : [ 4] fx\fx_noise2
* 64.1 : [ 1] ui\ui_font_console_02
* 64.1 : [ 1] ui\ui_font_hud_02
* 64.1 : [ 1] ui\ui_font_letter_16_1600
* 64.1 : [ 1] ui\ui_font_letter_18_1600
* 128.1 : [ 1] ui\new_game\ui_new_game_factions
* 128.1 : [ 1] ui\ui_font_graff_19_1600
* 128.1 : [ 1] ui\ui_font_graff_22_1600
* 256.1 : [ 1] ui\ui_font_graff_32_1600
* 256.1 : [ 1] ui\ui_font_letter_25_1600
* 512.1 : [ 1] ui\ui_font_graff_50_1600
* 1024.1 : [ 1] ui\new_game\ui_new_game_back_t
* 1024.1 : [ 1] ui\new_game\ui_new_game_main
* 1024.1 : [ 1] ui\new_game\ui_new_game_maps_1
* 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
* 1024.1 : [ 1] ui\ui_common
* 2031.8 : [ 1] ui\ui_ani_cursor
* 2048.1 : [ 1] ui\ui_actor_main_menu
* 4096.1 : [ 1] ui\ui_actor_main_menu_one
* 4096.1 : [ 1] ui\ui_actor_portrets
* 4096.1 : [ 1] ui\ui_options
* 32768.1 : [ 1] ui\ui_icon_equipment
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\games\anomaly 1.5.1\bin\anomalydx8.exe" -smap1536 -dbg
* phase time: 0 ms
* phase cmem: 730071 K
* [x-ray]: Prefetching Data
Loading objects...
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader simple
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0! d:/games/anomaly 1.5.1\appdata\shaders_cache\r1\model_def_lplanes_0.vs\0010000! error: (15): error X3018: invalid subscript 'P'