SoC Update v1.4.5

Глобальные модификации

14 ГБ
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Информация:
Группа ВК: SoC Update
Версия мода от: 07.12.25
Описание:
в первую очередь упор был на доработку графики, добавление новых технологий в игру или же переработка старых. помимо этого в моде были заменены звуки, модели персонажей и их анимации, заменил модели различных предметов, оружия и тд. были доработаны локации, заменены эффекты в игре, погода.. помимо всего этого, модификация вносит правки в баланс игры, добавляет различные геймплейные нововведения.
внимание! модификация работает только на dx11 (r4 рендере). на любых других настройках рендера работоспособность не гарантируется.
от автора
поддержка проекта:
т.к. я не сижу на различных сталкерских сайтах и не имею возможности помогать людям в других группах, искать сообщения о проблемах и тд - поддержка проекта будет только в вк и на ютубе, во всяком случае - так будет первое время. возможно спустя некоторое время охват будет и на сайте ап-про, но на данный момент не могу однозначно обещать, что смогу находить время на иные ресурсы.

о проекте:
данный мод не претендует на звание самого лучшего или даже просто хорошего мода. тут много моментов, которые лично меня не устраивают, множество идей ещё не реализовано. это просто мод, пусть и который делает игру чуточку лучше. некоторые наработки были позаимствованы у других авторов, некоторые были сделаны собственными руками. перечислять всех я не буду, скажу лишь огромное спасибо тем модмейкерам, чьи работы в той или иной степени были использованы в моём проекте. так же хочу поблагодарить первоначальную команду , которая выпустила такую замечательную игру целых 15 лет назад!

пару слов от себя:
вот и наступил тот момент, когда проект становится общедоступным. спасибо всем кто ждал проект, спасибо тем, кто в той или иной степени помогал лично мне или же с разработкой. за время разработки я получил огромное количество новых знаний, много опыта и тд. не скажу, что пройденный путь был очень простым, иногда возникали большие трудности, иногда приходилось делать перерывы в разработке по причине того, что разработка превращалась в рутину, проект очень сильно надоедал.. однако рано или поздно, но я всегда возвращался к проекту. увы, но проект выходит не таким, как я изначально его видел. многие вещи я банально ещё не закончил, но затягивать ещё с релизом очень не хотел и таки решился выпустить мод сейчас. однозначно могу сказать, что развитие проекта на этом не останавливается и я продолжу работу над теми вещами, которые я планировал сделать и буду выпускать обновления.

так же добавлю одну важную вещь: проект в первую очередь я разрабатывал для себя и если кому-либо он не нравится - мне абсолютно всё равно. можно сколько угодно быть недовольным моей позицией или самим модом, но подстраиваться под всех подряд я однозначно не буду. это не коммерческий проект, сделанный по фану и в свободное время. стоит учитывать это, прежде чем писать недовольные посты, мол где-то что-либо вышло кривым или в каком-то "супер-навороченном" моде что-то сделано лучше. играть в данный проект никого не заставляют. однако это не означает, что я не прислушиваюсь к игрокам!
технические особенности
системные требования:
1. видеокарта с поддержкой directx 11 (желательно уровня gtx 1060 6гб или выше)
2. 16 гб озу
3. процессор уровня i7 3770
4. после установки игра занимает 35.8 гб.
5. игру рекомендуется ставить на ssd.

использовались наработки:
ogsr team и некоторые мелкие аддоны на него,
stcop weapon pack 3.4, локации аа2 (со своими правками),
soc npc hd mod,
скайбоксы из других модов.
описание патча 1.4.5
- Архив с модификацией был перепакован. Фикс 11.10.25 уже встроен в новую версию
- Для напарников отключена схема лутания тел НПС, т.к. из-за конфликта схем, напарник вёл себя странно
- Реализовал быстрый переход между локациями для НПС
- Сделал тестовые правки, благодаря которым поломка сейвов должна быть исправлена
- Сделаны правки шейдера для травы, добавлены _bump для травы
- Переделал инвентарь и диалоговое окно. Перетаскивание предметов в оружейные слоты теперь работает более корректно. Появился слот для шлемов
- В игру добавлены шлемы, которые можно купить у торговцев
- Эффекты замерзания и стекающие капли на экране теперь включаются только при наличии шлема в слоте
- Отредактированы некоторые ресурсы игры. Из меню убраны титры
- В меню игры добавлены ссылки на ресурсы проекта и доп. описание
- Доработаны намокание и отражения в игре
- Доработан шейдер ПНВ: убраны пересветы картинки в игре, добавлена регулировка яркости ПНВ (кнопки - и +)
- Из модификации убран ReShade, потому как в нём больше нет необходимости
- Игровые ресурсы теперь в запакованном виде. Благодаря этому существенно снизился размер модификации
- Немного доработал тайники: кол-во патронов в тайниках будет немного меньше, исправил ситуацию со спавном СКАТ-9 в Тёмной Долине
- Изменил переходы с Агропрома в Подземку: теперь игра будет запрашивать согласие на переход между локациями
Установка
1. Скачать архив с модом
2. Распаковать с помощью 7zip в любое удобное место на диске
3. Играть (запускать через bin/XR_3DA.exe)
Если играли на предыдущих версиях мода - новая игра обязательна!

Пак более оптимизированных текстур: Скачать
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Материал обновлен: 2025-12-07 16:15:24

Подробная информация об использовании оперативной 
(JIT) отладки вместо данного диалогового 
окна содержится в конце этого сообщения.
************** Текст исключения **************
System.ComponentModel.Win32Exception (0x80004005): Не удается найти указанный файл
   в System.Diagnostics.Process.StartWithShellExecuteEx(ProcessStartInfo startInfo)
   в System.Diagnostics.Process.Start()
   в Update_Launcher.Form1.button2_Click(Object sender, EventArgs e)
   в System.Windows.Forms.Control.OnClick(EventArgs e)
   в System.Windows.Forms.Button.OnClick(EventArgs e)
   в System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   в System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   в System.Windows.Forms.Control.WndProc(Message& m)
   в System.Windows.Forms.ButtonBase.WndProc(Message& m)
   в System.Windows.Forms.Button.WndProc(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Загруженные сборки **************
mscorlib
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4470.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Update Launcher
    Версия сборки: 1.0.0.0
    Версия Win32: 1.0.0.0
    CodeBase: file:///C:/Users/user/OneDrive/%D0%A0%D0%B0%D0%B1%D0%BE%D1%87%D0%B8%D0%B9%20%D1%81%D1%82%D0%BE%D0%BB/Update%20Launcher.exe
----------------------------------------
System.Windows.Forms
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4488.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4488.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4390.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4190.0 built by: NET48REL1LAST_B
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4470.0 built by: NET48REL1LAST_C
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Windows.Forms.resources
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------
mscorlib.resources
    Версия сборки: 4.0.0.0
    Версия Win32: 4.8.4084.0 built by: NET48REL1
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.
Например:

   

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.

2022-03-21 16:07:07

Не то, вот


2022-03-21 16:09:52

Памагити(


2022-03-20 20:26:49

Удалите файл user.ltx. Мод работает на 11 DirectX только

2022-03-20 21:16:06

спасибо, помогло, но появилась новая ошибка
[20.03.22 20:26:49.614] * detected cpu: amd ryzen 5 3600 6-core processor               [authenticamd], f143/m113/s0
[20.03.22 20:26:49.614] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, sse4a, avx, avx2
[20.03.22 20:26:49.614] * cpu cores: [6], threads: [12]
[20.03.22 20:26:49.614] * cpu0 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu1 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu2 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu3 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu4 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu5 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu6 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu7 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu8 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu9 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu10 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] * cpu11 current freq: 3593 mhz, max freq: 3593 mhz
[20.03.22 20:26:49.614] initializing file system...
[20.03.22 20:26:49.616] using fs-ltx fsgame.ltx
[20.03.22 20:26:49.617] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\stalker-shoc\]
[20.03.22 20:26:49.617]   files: [5]
[20.03.22 20:26:49.617] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\]
[20.03.22 20:26:49.618]   files: [21]
[20.03.22 20:26:49.618] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\ai\]
[20.03.22 20:26:49.618]   files: [4]
[20.03.22 20:26:49.619] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\spawns\]
[20.03.22 20:26:49.619]   files: [4]
[20.03.22 20:26:49.619] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\anims\]
[20.03.22 20:26:49.619]   files: [78]
[20.03.22 20:26:49.623] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\levels\]
[20.03.22 20:26:49.624]   files: [20]
[20.03.22 20:26:49.648] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\meshes\]
[20.03.22 20:26:49.648]   files: [18]
[20.03.22 20:26:49.717] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\meshes\]
[20.03.22 20:26:49.717]   files: [18]
[20.03.22 20:26:49.752] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\shaders\]
[20.03.22 20:26:49.752]   files: [5]
[20.03.22 20:26:49.759] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\sounds\]
[20.03.22 20:26:49.759]   files: [37]
[20.03.22 20:26:50.360] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\textures_med\]
[20.03.22 20:26:50.360]   files: [94]
[20.03.22 20:26:50.510] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\scripts\]
[20.03.22 20:26:50.512]   files: [483]
[20.03.22 20:26:50.515] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\config\]
[20.03.22 20:26:50.516]   files: [47]
[20.03.22 20:26:50.535] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\levels\]
[20.03.22 20:26:50.535]   files: [20]
[20.03.22 20:26:50.535] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\stalker-shoc\logs\]
[20.03.22 20:26:50.535]   files: [14]
[20.03.22 20:26:50.535] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\stalker-shoc\screenshots\]
[20.03.22 20:26:50.535]   files: [2]
[20.03.22 20:26:50.535] --found fs dir: [e:\games_ssd\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\]
[20.03.22 20:26:50.536]   files: [3]
[20.03.22 20:26:50.544] fs: 36971 files cached, 11429kb memory used.
[20.03.22 20:26:50.544] init filesystem 0.929970 sec
[20.03.22 20:26:50.545] [_msc_full_ver]: [192428314], [_msvc_lang]: [201703l]
[20.03.22 20:26:50.545] working directory: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64]
[20.03.22 20:26:50.545] commandline: ["e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe" ]
[20.03.22 20:26:50.663] initializing engine...
[20.03.22 20:26:50.664] starting input device...
[20.03.22 20:26:50.746] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 20:26:50.746] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 20:26:50.776] refcount:m_padapter 1
[20.03.22 20:26:50.776] refcount:pfactory 1
[20.03.22 20:26:50.777] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 20:26:50.777] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 20:26:51.137] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 20:26:51.137] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 20:26:51.138] --[cengineapi::createrendererlist] available render modes [5]:
[20.03.22 20:26:51.138] --  [renderer_r2a]
[20.03.22 20:26:51.138] --  [renderer_r2]
[20.03.22 20:26:51.138] --  [renderer_r2.5]
[20.03.22 20:26:51.138] --  [renderer_r3]
[20.03.22 20:26:51.138] --  [renderer_r4]
[20.03.22 20:26:51.138] executing config-script "user.ltx"...
[20.03.22 20:26:51.138] ! cannot open script file [user.ltx]
[20.03.22 20:26:51.138] --[ccc_r2::execute] executing renderer: [renderer_r2], renderer_value: [1]
[20.03.22 20:26:51.138] --loading dll: [xrrender_r2.dll]
[20.03.22 20:26:51.140] --loading dll: [xrgame.dll]
[20.03.22 20:26:51.185] --------------------------------------------------------------------------------
[20.03.22 20:26:51.185] [16320mb] physical memory installed, [10957mb] available, [32] percent of memory in use
[20.03.22 20:26:51.185] pagefile usage: [74mb], peak pagefile usage: [75mb]
[20.03.22 20:26:51.185] --------------------------------------------------------------------------------
[20.03.22 20:26:51.185] * [ d3d ]: textures[0 k]
[20.03.22 20:26:51.185] * [x-ray]: process heap[34841 k], render[0 k]
[20.03.22 20:26:51.185] * [x-ray]: economy: strings[4695 k], smem[0 k]
[20.03.22 20:26:51.185] sound: openal: enumerate devices...
[20.03.22 20:26:51.185] sound: openal: enumerationextension present
[20.03.22 20:26:51.253] devices generic software
[20.03.22 20:26:51.253] sound: openal: system  default snddevice name is generic software
[20.03.22 20:26:51.494] sound: openal: all available devices:
[20.03.22 20:26:51.495] 1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no]
[20.03.22 20:26:51.495] 2. openal soft, spec version 1.1  eax[0] efx[yes] xram[no]
[20.03.22 20:26:51.495] executing config-script "e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"...
[20.03.22 20:26:51.496] [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded.
[20.03.22 20:26:51.496] executing config-script "e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\config\rspec_default.ltx"...
[20.03.22 20:26:51.496] [e:\games_ssd\Сталкер shadow of chernobyl update\gamedata\config\rspec_default.ltx] successfully loaded.
[20.03.22 20:26:51.496] sound: selected device is openal soft
[20.03.22 20:26:51.503] [openal] efx: present
[20.03.22 20:26:51.503] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[20.03.22 20:26:51.512] starting render device...
[20.03.22 20:26:51.530] * gpu [vendor:1002]-[device:731f]: amd radeon rx 5700
[20.03.22 20:26:51.530] * gpu driver: 30.0.13023.4001
[20.03.22 20:26:51.833] * create: deviceref: 1
[20.03.22 20:26:51.833] * vertex processor: pure hardware
[20.03.22 20:26:51.833] *     texture memory: 4081 m
[20.03.22 20:26:51.833] *          ddi-level: 9.0
[20.03.22 20:26:51.835] * gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.03.22 20:26:51.835] * gpu vertex cache: unrecognized, 16
[20.03.22 20:26:51.836] * dvb created: 16384k
[20.03.22 20:26:51.837] * dib created: 512k
[20.03.22 20:26:51.838] ********************************************************************************
[20.03.22 20:26:51.838] !![logstacktrace] thread: [unknown], exceptioncode: [c0000005]
[20.03.22 20:26:51.933] !!unhandled exception stack trace:
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrrender_r2.dll], addrpc.offset: [00007ff83ef97f28]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrrender_r2.dll], addrpc.offset: [00007ff83ef92815]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrrender_r2.dll], addrpc.offset: [00007ff83ef92b51]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrrender_r2.dll], addrpc.offset: [00007ff83ef65859]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679cfb62c], fun: [crenderdevice::_create()] + [60 byte(s)]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679cfb844], fun: [crenderdevice::create()] + [216 byte(s)]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679cbea19], fun: [capplication::destroyloadinreen()] + [5917 byte(s)]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679cbee1e], fun: [capplication::destroyloadinreen()] + [6946 byte(s)]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679cbc53c], fun: [skin4w()] + [2024 byte(s)]
! module: [e:\games_ssd\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff679d196e2], fun: [cperlinnoise3d::get()] + [41522 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ff887737034], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ff888362651], fun: [rtluserthreadstart()] + [33 byte(s)]
[20.03.22 20:26:51.934] ********************************************************************************
[20.03.22 20:26:53.051] --saved dump file to [e:\games_ssd\Сталкер shadow of chernobyl update\stalker-shoc\logs\xray_serp74_03-20-22_20-26-52.mdmp]

2022-03-20 21:27:33

Не подскажу уже

2022-03-20 21:29:56

такая фигня вылазит


2022-03-20 21:31:48

Вот такая вот ошибочка, потрогал ящик.

2022-03-20 20:22:22

ошибка
[20.03.22 20:06:59.117] * detected cpu: amd ryzen 7 3700x 8-core processor [authenticamd], f143/m113/s0 [20.03.22 20:06:59.118] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, sse4a, avx, avx2 [20.03.22 20:06:59.118] * cpu cores: [8], threads: [16] [20.03.22 20:06:59.118] * cpu0 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu1 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu2 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu3 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu4 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu5 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu6 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu7 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu8 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu9 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu10 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu11 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu12 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu13 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu14 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu15 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] initializing file system... [20.03.22 20:06:59.124] using fs-ltx fsgame.ltx [20.03.22 20:06:59.124] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\] [20.03.22 20:06:59.124] files: [6] [20.03.22 20:06:59.125] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\] [20.03.22 20:06:59.125] files: [22] [20.03.22 20:06:59.125] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\ai\] [20.03.22 20:06:59.125] files: [4] [20.03.22 20:06:59.126] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\spawns\] [20.03.22 20:06:59.126] files: [4] [20.03.22 20:06:59.126] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\anims\] [20.03.22 20:06:59.126] files: [78] [20.03.22 20:06:59.129] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\levels\] [20.03.22 20:06:59.129] files: [20] [20.03.22 20:06:59.145] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\meshes\] [20.03.22 20:06:59.145] files: [18] [20.03.22 20:06:59.200] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\meshes\] [20.03.22 20:06:59.200] files: [18] [20.03.22 20:06:59.240] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\shaders\] [20.03.22 20:06:59.240] files: [5] [20.03.22 20:06:59.247] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\sounds\] [20.03.22 20:06:59.247] files: [37] [20.03.22 20:06:59.898] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\textures_hq\] [20.03.22 20:06:59.898] files: [94] [20.03.22 20:07:00.028] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\textures_med\] [20.03.22 20:07:00.028] files: [94] [20.03.22 20:07:00.152] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\scripts\] [20.03.22 20:07:00.153] files: [483] [20.03.22 20:07:00.156] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\config\] [20.03.22 20:07:00.156] files: [47] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\levels\] [20.03.22 20:07:00.173] files: [20] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\logs\] [20.03.22 20:07:00.173] files: [3] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\screenshots\] [20.03.22 20:07:00.173] files: [2] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\] [20.03.22 20:07:00.173] files: [6] [20.03.22 20:07:00.179] fs: 45920 files cached, 8999kb memory used. [20.03.22 20:07:00.179] init filesystem 1.060736 sec [20.03.22 20:07:00.182] [_msc_full_ver]: [192428314], [_msvc_lang]: [201703l] [20.03.22 20:07:00.182] working directory: [k:\Сталкер shadow of chernobyl update\bin_x64] [20.03.22 20:07:00.182] commandline: ["k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe" -hq_textures] [20.03.22 20:07:01.367] initializing engine... [20.03.22 20:07:01.368] starting input device... [20.03.22 20:07:01.616] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:01.616] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.053] refcount:m_padapter 1 [20.03.22 20:07:02.053] refcount:pfactory 1 [20.03.22 20:07:02.053] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:02.053] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.713] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:02.713] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.714] --[cengineapi::createrendererlist] available render modes [5]: [20.03.22 20:07:02.714] -- [renderer_r2a] [20.03.22 20:07:02.714] -- [renderer_r2] [20.03.22 20:07:02.714] -- [renderer_r2.5] [20.03.22 20:07:02.714] -- [renderer_r3] [20.03.22 20:07:02.714] -- [renderer_r4] [20.03.22 20:07:02.714] executing config-script "user.ltx"... [20.03.22 20:07:02.719] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4] [20.03.22 20:07:02.719] [k:\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded. [20.03.22 20:07:02.719] --loading dll: [xrrender_r4.dll] [20.03.22 20:07:02.722] --loading dll: [xrgame.dll] [20.03.22 20:07:02.781] -------------------------------------------------------------------------------- [20.03.22 20:07:02.781] [16332mb] physical memory installed, [7643mb] available, [53] percent of memory in use [20.03.22 20:07:02.781] pagefile usage: [58mb], peak pagefile usage: [75mb] [20.03.22 20:07:02.781] -------------------------------------------------------------------------------- [20.03.22 20:07:02.781] * [ d3d ]: textures[0 k] [20.03.22 20:07:02.781] * [x-ray]: process heap[25780 k], render[0 k] [20.03.22 20:07:02.781] * [x-ray]: economy: strings[4695 k], smem[0 k] [20.03.22 20:07:02.781] sound: openal: enumerate devices... [20.03.22 20:07:02.781] sound: openal: enumerationextension present [20.03.22 20:07:02.951] devices generic software [20.03.22 20:07:02.951] sound: openal: system default snddevice name is generic software [20.03.22 20:07:03.203] sound: openal: all available devices: [20.03.22 20:07:03.203] 1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no] [20.03.22 20:07:03.203] 2. openal soft, spec version 1.1 eax[0] efx[yes] xram[no] [20.03.22 20:07:03.203] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"... [20.03.22 20:07:03.210] [k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded. [20.03.22 20:07:03.210] executing config-script "user.ltx"... [20.03.22 20:07:03.210] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx"... [20.03.22 20:07:03.214] ! unknown command: texture_lod [20.03.22 20:07:03.214] [k:\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx] successfully loaded. [20.03.22 20:07:03.214] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"... [20.03.22 20:07:03.215] [k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded. [20.03.22 20:07:03.216] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4] [20.03.22 20:07:03.216] [k:\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded. [20.03.22 20:07:03.216] sound: selected device is openal soft [20.03.22 20:07:03.224] [openal] efx: present [20.03.22 20:07:03.229] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20.03.22 20:07:03.233] starting render device... [20.03.22 20:07:03.234] * gpu [vendor:10de]-[device:1f06]: nvidia geforce rtx 2060 super [20.03.22 20:07:03.615] * create: deviceref: 2 [20.03.22 20:07:03.615] * texture memory: 8031 m [20.03.22 20:07:03.616] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:07:03.616] * gpu vertex cache: unrecognized, 24 [20.03.22 20:07:03.617] * dvb created: 16384k [20.03.22 20:07:03.617] * dib created: 512k [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_pn' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_pn_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'default' [20.03.22 20:07:03.898] ! version conflict in shader 'default_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'default_pn' [20.03.22 20:07:03.899] ! version conflict in shader 'default_pn_hm' [20.03.22 20:07:03.899] ! version conflict in shader 'effects\lightplanes' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanes' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanes_00' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanesself' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_aref' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_fur' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_hm' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_pn' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_pn_hm' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_puh' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_refl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\pautina' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflight' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflight_det' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflightl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\traced_anomaly' [20.03.22 20:07:03.900] ! version conflict in shader 'models\traced_anomaly_old' [20.03.22 20:07:03.900] ! version conflict in shader 'models\transparent' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xanomaly' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xbrainglass' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistort' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolor' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolorl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolorlinv' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortinv' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xglass' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xglass2' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xlens' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xmonolith' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xwindows' [20.03.22 20:07:03.900] ! version conflict in shader 'selflight' [20.03.22 20:07:03.900] ! version conflict in shader 'selflight_static' [20.03.22 20:07:03.901] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1] [20.03.22 20:07:05.050] * hwdst/pcf supported and used [20.03.22 20:07:09.758] --lua version: [luajit 2.1.0-beta3] [20.03.22 20:07:09.936] starting engine... [20.03.22 20:07:12.173] cenvambient::load: section 'ambient_env_night_windy' not found [20.03.22 20:07:17.378] ! unknown command: texture_lod [20.03.22 20:07:54.430] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:54.430] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:54.442] refcount:pbasezb 1 [20.03.22 20:07:54.442] refcount:pbasert 1 [20.03.22 20:07:54.446] * dvb created: 16384k [20.03.22 20:07:54.446] * dib created: 512k [20.03.22 20:07:58.345] * rm_dump: textures : 726 [20.03.22 20:07:58.345] * rm_dump: rtargets : 25 [20.03.22 20:07:58.345] * rm_dump: vs : 26 [20.03.22 20:07:58.345] * rm_dump: ps : 60 [20.03.22 20:07:58.345] * rm_dump: dcl : 13 [20.03.22 20:07:58.345] * rm_dump: states : 49 [20.03.22 20:07:58.345] * rm_dump: tex_list : 566 [20.03.22 20:07:58.345] * rm_dump: matrices : 0 [20.03.22 20:07:58.345] * rm_dump: lst_constants: 0 [20.03.22 20:07:58.345] * rm_dump: v_passes : 760 [20.03.22 20:07:58.345] * rm_dump: v_elements: 760 [20.03.22 20:07:58.345] * rm_dump: v_shaders : 432 [20.03.22 20:07:58.345] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:07:58.345] * gpu vertex cache: unrecognized, 24 [20.03.22 20:07:58.345] *** reset [3916 ms] [20.03.22 20:07:59.383] * memory usage: 153587 k [20.03.22 20:07:59.383] * end of synchronization a[1] r[1] [20.03.22 20:08:03.405] * phase time: 1 ms [20.03.22 20:08:03.447] * phase cmem: 180780 k [20.03.22 20:08:03.495] --lua version: [luajit 2.1.0-beta3] [20.03.22 20:08:03.552] * phase time: 146 ms [20.03.22 20:08:03.593] * phase cmem: 179904 k [20.03.22 20:08:03.594] * phase time: 42 ms [20.03.22 20:08:03.635] * phase cmem: 179901 k [20.03.22 20:08:03.636] * creating new game... [20.03.22 20:08:03.640] * loading spawn registry... [20.03.22 20:08:04.323] * 8649 spawn points are successfully loaded [20.03.22 20:08:06.614] * saving spawns... [20.03.22 20:08:06.614] * saving objects... [20.03.22 20:08:06.642] * 17712 objects are successfully saved [20.03.22 20:08:06.651] * game all.sav is successfully saved to file 'k:\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\all.sav' [20.03.22 20:08:06.651] * new game is successfully created! [20.03.22 20:08:06.651] * phase time: 3056 ms [20.03.22 20:08:06.712] * phase cmem: 231489 k [20.03.22 20:08:06.834] # player not found. new player created. [20.03.22 20:08:06.834] !!xrserver::check_gamespy_cdkey_success - 1 [20.03.22 20:08:06.834] * client : connection accepted - [20.03.22 20:08:06.865] * phase time: 213 ms [20.03.22 20:08:06.925] * phase cmem: 231571 k [20.03.22 20:08:06.935] * phase time: 70 ms [20.03.22 20:08:06.996] * phase cmem: 231570 k [20.03.22 20:08:07.856] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [20.03.22 20:08:07.859] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [20.03.22 20:08:07.861] * phase time: 926 ms [20.03.22 20:08:07.923] * phase cmem: 308948 k [20.03.22 20:08:08.815] * phase time: 953 ms [20.03.22 20:08:08.877] * phase cmem: 323210 k [20.03.22 20:08:08.887] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.898] * [loading vb] 65530 verts, 2047 kb [20.03.22 20:08:08.907] * [loading vb] 65531 verts, 2047 kb [20.03.22 20:08:08.914] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.921] * [loading vb] 60327 verts, 1885 kb [20.03.22 20:08:08.927] * [loading vb] 65531 verts, 2047 kb [20.03.22 20:08:08.932] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.937] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.942] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.947] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.953] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.958] * [loading vb] 46354 verts, 1448 kb [20.03.22 20:08:08.962] * [loading vb] 65533 verts, 2047 kb [20.03.22 20:08:08.967] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.973] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.978] * [loading vb] 65530 verts, 2047 kb [20.03.22 20:08:08.983] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.989] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.994] * [loading vb] 53153 verts, 1661 kb [20.03.22 20:08:08.997] * [loading vb] 50229 verts, 1569 kb [20.03.22 20:08:09.002] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.007] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.012] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.018] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.024] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.029] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.035] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.040] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.046] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.051] * [loading ib] 670515 indices, 1309 kb [20.03.22 20:08:09.055] * [loading ib] 960834 indices, 1876 kb [20.03.22 20:08:09.066] * [loading vb] 65533 verts, 767 kb [20.03.22 20:08:09.069] * [loading vb] 65533 verts, 767 kb [20.03.22 20:08:09.072] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.076] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.078] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.078] * [loading vb] 65534 verts, 767 kb [20.03.22 20:08:09.081] * [loading vb] 65528 verts, 767 kb [20.03.22 20:08:09.083] * [loading vb] 16089 verts, 188 kb [20.03.22 20:08:09.084] * [loading vb] 50229 verts, 588 kb [20.03.22 20:08:09.086] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.091] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.096] * [loading ib] 1048572 indices, 2047 kb [20.03.22 20:08:09.101] * [loading ib] 784818 indices, 1532 kb [20.03.22 20:08:09.104] * [loading ib] 1048518 indices, 2047 kb [20.03.22 20:08:09.109] * [loading ib] 411225 indices, 803 kb [20.03.22 20:08:09.111] * phase time: 295 ms [20.03.22 20:08:09.172] * phase cmem: 323856 k [20.03.22 20:08:10.448] * phase time: 1337 ms [20.03.22 20:08:10.512] * phase cmem: 329167 k [20.03.22 20:08:10.628] * [details] vertexconsts(256), batch(61) [20.03.22 20:08:10.629] * [details] 37149 v(20), 19764 p [20.03.22 20:08:10.629] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:08:10.629] * phase time: 181 ms [20.03.22 20:08:10.694] * phase cmem: 329371 k [20.03.22 20:08:10.696] * loading hom: k:\Сталкер shadow of chernobyl update\gamedata\levels\l01_escape\level.hom [20.03.22 20:08:10.714] * phase time: 84 ms [20.03.22 20:08:10.779] * phase cmem: 329612 k [20.03.22 20:08:10.808] * phase time: 93 ms [20.03.22 20:08:10.872] * phase cmem: 329612 k [20.03.22 20:08:10.884] - game configuring : started [20.03.22 20:08:10.943] - loading music tracks from 'l01_escape_musics'... [20.03.22 20:08:10.987] - game configuring : finished [20.03.22 20:08:11.217] * phase time: 409 ms [20.03.22 20:08:11.283] * phase cmem: 338598 k [20.03.22 20:08:12.724] ! can't find texture 'det\det_list' [20.03.22 20:08:13.904] ! fallback to default bump map: item\item_document_01_bump [20.03.22 20:08:13.908] ! fallback to default bump map: item\item_document_01_bump# [20.03.22 20:08:14.951] ! fallback to default bump map: mtl\mtl_shka_bump [20.03.22 20:08:14.951] ! fallback to default bump map: mtl\mtl_shka_bump# [20.03.22 20:08:16.105] ! fallback to default bump map: prop\prop_agit_bump [20.03.22 20:08:16.105] ! fallback to default bump map: prop\prop_agit_bump# [20.03.22 20:08:16.802] ! fallback to default bump map: prop\prop_lampa_galogen_bump [20.03.22 20:08:16.803] ! fallback to default bump map: prop\prop_lampa_galogen_bump# [20.03.22 20:08:16.936] ! can't find texture 'prop\prop_map_flag' [20.03.22 20:08:16.936] ! fallback to default bump map: prop\prop_map_flag_bump [20.03.22 20:08:16.936] ! fallback to default bump map: prop\prop_map_flag_bump# [20.03.22 20:08:17.313] ! fallback to default bump map: prop\prop_priluki_bump [20.03.22 20:08:17.313] ! fallback to default bump map: prop\prop_priluki_bump# [20.03.22 20:08:17.864] ! fallback to default bump map: prop\prop_vagon01b_bump [20.03.22 20:08:17.865] ! fallback to default bump map: prop\prop_vagon01b_bump# [20.03.22 20:08:17.868] ! fallback to default bump map: prop\prop_vagon01e_bump [20.03.22 20:08:17.868] ! fallback to default bump map: prop\prop_vagon01e_bump# [20.03.22 20:08:17.873] ! fallback to default bump map: prop\prop_vagon02b_bump [20.03.22 20:08:17.874] ! fallback to default bump map: prop\prop_vagon02b_bump# [20.03.22 20:08:17.878] ! fallback to default bump map: prop\prop_vagon02e_bump [20.03.22 20:08:17.879] ! fallback to default bump map: prop\prop_vagon02e_bump# [20.03.22 20:08:18.211] ! fallback to default bump map: redux\redux_nosun_bump [20.03.22 20:08:18.212] ! fallback to default bump map: redux\redux_nosun_bump# [20.03.22 20:08:18.234] ! fallback to default bump map: sign\sign_radiation_bump [20.03.22 20:08:18.234] ! fallback to default bump map: sign\sign_radiation_bump# [20.03.22 20:08:18.247] ! fallback to default bump map: sign\sign_set2_iov_bump [20.03.22 20:08:18.247] ! fallback to default bump map: sign\sign_set2_iov_bump# [20.03.22 20:08:18.252] ! fallback to default bump map: sign\sign_set_iov_bump [20.03.22 20:08:18.252] ! fallback to default bump map: sign\sign_set_iov_bump# [20.03.22 20:08:42.844] ! fallback to default bump map: ston\ston_zabor_iov_bump [20.03.22 20:08:42.892] ! can't find texture 'terrain\terrain_escape_mask2' [20.03.22 20:08:44.715] ! fallback to default bump map: trees\trees_forestwall1_bump [20.03.22 20:08:44.715] ! fallback to default bump map: trees\trees_forestwall1_bump# [20.03.22 20:08:47.651] * t-report - base: 1663, 3374774 k [20.03.22 20:08:47.651] * t-report - lmap: 21, 21506 k [20.03.22 20:08:47.652] * phase time: 36434 ms [20.03.22 20:08:47.721] * phase cmem: 362142 k [20.03.22 20:08:47.791] * phase time: 139 ms [20.03.22 20:08:47.868] * phase cmem: 362206 k [20.03.22 20:08:47.953] -------------------------------------------------------------------------------- [20.03.22 20:08:47.954] [16332mb] physical memory installed, [7010mb] available, [57] percent of memory in use [20.03.22 20:08:47.954] pagefile usage: [5166mb], peak pagefile usage: [5166mb] [20.03.22 20:08:47.954] -------------------------------------------------------------------------------- [20.03.22 20:08:47.954] * [ d3d ]: textures[3396280 k] [20.03.22 20:08:47.954] * [x-ray]: process heap[361784 k], render[0 k] [20.03.22 20:08:47.954] * [x-ray]: economy: strings[7574 k], smem[3659 k] [20.03.22 20:08:50.805] ! fallback to default bump map: prop\prop_tv_bump# [20.03.22 20:08:50.805] ! fallback to default bump map: prop\prop_tv_bump [20.03.22 20:08:51.105] ! fallback to default bump map: wpn\wpn_ammo_bump# [20.03.22 20:08:51.106] ! fallback to default bump map: wpn\wpn_ammo_bump [20.03.22 20:08:55.724] ! can't find texture 'wpn\wpn_fn2000_lens' [20.03.22 20:08:55.724] ! fallback to default bump map: wpn\wpn_fn2000_lens_bump# [20.03.22 20:08:55.724] ! fallback to default bump map: wpn\wpn_fn2000_lens_bump [20.03.22 20:08:59.177] ! can't find texture 'wpn\wpn_ak74m_gp' [20.03.22 20:08:59.177] ! fallback to default bump map: wpn\wpn_ak74m_gp_bump# [20.03.22 20:08:59.177] ! fallback to default bump map: wpn\wpn_ak74m_gp_bump [20.03.22 20:09:05.726] ! fallback to default bump map: act\act_crow_op_bump# [20.03.22 20:09:05.726] ! fallback to default bump map: act\act_crow_op_bump [20.03.22 20:09:05.807] ! can't find texture 'prop\prop_voda1' [20.03.22 20:09:05.807] ! fallback to default bump map: prop\prop_voda1_bump# [20.03.22 20:09:05.807] ! fallback to default bump map: prop\prop_voda1_bump [20.03.22 20:09:05.947] ! fallback to default bump map: item\item_food_bump# [20.03.22 20:09:05.948] ! fallback to default bump map: item\item_food_bump [20.03.22 20:09:06.981] ! can't find texture 'props\props_lampa_colba' [20.03.22 20:09:07.023] ! fallback to default bump map: glow\glow_ghost_bump# [20.03.22 20:09:07.023] ! fallback to default bump map: glow\glow_ghost_bump [20.03.22 20:09:09.193] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_1] pp[name00] level_vertex_id[4294967295] -> 38559 [20.03.22 20:09:09.220] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_2] pp[name00] level_vertex_id[4294967295] -> 28473 [20.03.22 20:09:09.263] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_3] pp[name00] level_vertex_id[4294967295] -> 28475 [20.03.22 20:09:09.290] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_4] pp[name00] level_vertex_id[4294967295] -> 52976 [20.03.22 20:09:09.440] * [cpatrolpathstorage::safe_path]: path[heli_idle_move] pp[wp00] level_vertex_id[4294967295] -> 3499 [20.03.22 20:09:09.980] ! fallback to default bump map: wpn\ammo\792x57_fmj_bump# [20.03.22 20:09:09.980] ! fallback to default bump map: wpn\ammo\792x57_fmj_bump [20.03.22 20:09:10.149] ! fallback to default bump map: wpn\ammo\762x51_fmj_bump# [20.03.22 20:09:10.149] ! fallback to default bump map: wpn\ammo\762x51_fmj_bump [20.03.22 20:09:10.161] ! fallback to default bump map: wpn\ammo\762x51_ap_bump# [20.03.22 20:09:10.161] ! fallback to default bump map: wpn\ammo\762x51_ap_bump [20.03.22 20:09:10.201] ! fallback to default bump map: wpn\ammo\792x57_ap_bump# [20.03.22 20:09:10.201] ! fallback to default bump map: wpn\ammo\792x57_ap_bump [20.03.22 20:09:12.060] * memory usage: 565687 k [20.03.22 20:09:12.060] * end of synchronization a[1] r[1] [20.03.22 20:09:12.060] * phase time: 24407 ms [20.03.22 20:09:12.164] * phase cmem: 565672 k [20.03.22 20:09:15.167] intro start 2934 [20.03.22 20:09:56.133] ! fallback to default bump map: artifact\artifact_simple2_bump# [20.03.22 20:09:56.133] ! fallback to default bump map: artifact\artifact_simple2_bump [20.03.22 20:10:02.593] ! fallback to default bump map: act\act_mutant_boar_fur_bump# [20.03.22 20:10:02.594] ! fallback to default bump map: act\act_mutant_boar_fur_bump [20.03.22 20:10:30.945] ! unknown command: texture_lod [20.03.22 20:10:53.164] * [r_occlusion::occq_destroy]: fids[68] used[68] pool[68] [20.03.22 20:10:53.165] * [r_occlusion::occq_destroy]: released [0] used and [68] pool queries [20.03.22 20:10:53.180] refcount:pbasezb 1 [20.03.22 20:10:53.180] refcount:pbasert 1 [20.03.22 20:10:53.184] * dvb created: 16384k [20.03.22 20:10:53.184] * dib created: 512k [20.03.22 20:10:56.712] * [details] vertexconsts(256), batch(61) [20.03.22 20:10:56.712] * [details] 37149 v(20), 19764 p [20.03.22 20:10:56.712] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:10:56.715] ! fallback to default bump map: $null_bump# [20.03.22 20:10:56.715] * rm_dump: textures : 2242 [20.03.22 20:10:56.715] * rm_dump: rtargets : 25 [20.03.22 20:10:56.715] * rm_dump: vs : 78 [20.03.22 20:10:56.715] * rm_dump: ps : 86 [20.03.22 20:10:56.715] * rm_dump: dcl : 20 [20.03.22 20:10:56.715] * rm_dump: states : 70 [20.03.22 20:10:56.715] * rm_dump: tex_list : 1320 [20.03.22 20:10:56.715] * rm_dump: matrices : 0 [20.03.22 20:10:56.715] * rm_dump: lst_constants: 0 [20.03.22 20:10:56.715] * rm_dump: v_passes : 2152 [20.03.22 20:10:56.715] * rm_dump: v_elements: 2152 [20.03.22 20:10:56.715] * rm_dump: v_shaders : 1193 [20.03.22 20:10:56.715] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:10:56.715] * gpu vertex cache: unrecognized, 24 [20.03.22 20:10:56.715] *** reset [0 ms] [20.03.22 20:10:57.250] * memory usage: 492993 k [20.03.22 20:10:57.250] * end of synchronization a[1] r[1] [20.03.22 20:11:15.653] * memory usage: 506277 k [20.03.22 20:11:15.653] * end of synchronization a[1] r[1] [20.03.22 20:11:36.222] ! unknown command: texture_lod [20.03.22 20:11:36.225] ! unknown command: texture_lod [20.03.22 20:12:21.386] * [r_occlusion::occq_destroy]: fids[9] used[9] pool[9] [20.03.22 20:12:21.386] * [r_occlusion::occq_destroy]: released [0] used and [9] pool queries [20.03.22 20:12:21.404] refcount:pbasezb 1 [20.03.22 20:12:21.404] refcount:pbasert 1 [20.03.22 20:12:21.408] * dvb created: 16384k [20.03.22 20:12:21.408] * dib created: 512k [20.03.22 20:12:24.946] * [details] vertexconsts(256), batch(61) [20.03.22 20:12:24.946] * [details] 37149 v(20), 19764 p [20.03.22 20:12:24.946] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:12:24.947] ! fallback to default bump map: $null_bump# [20.03.22 20:12:24.947] * rm_dump: textures : 2243 [20.03.22 20:12:24.947] * rm_dump: rtargets : 25 [20.03.22 20:12:24.947] * rm_dump: vs : 78 [20.03.22 20:12:24.947] * rm_dump: ps : 86 [20.03.22 20:12:24.947] * rm_dump: dcl : 20 [20.03.22 20:12:24.947] * rm_dump: states : 70 [20.03.22 20:12:24.947] * rm_dump: tex_list : 1321 [20.03.22 20:12:24.947] * rm_dump: matrices : 0 [20.03.22 20:12:24.947] * rm_dump: lst_constants: 0 [20.03.22 20:12:24.947] * rm_dump: v_passes : 2153 [20.03.22 20:12:24.947] * rm_dump: v_elements: 2153 [20.03.22 20:12:24.947] * rm_dump: v_shaders : 1194 [20.03.22 20:12:24.947] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:12:24.947] * gpu vertex cache: unrecognized, 24 [20.03.22 20:12:24.947] *** reset [0 ms] [20.03.22 20:12:25.440] * memory usage: 496297 k [20.03.22 20:12:25.440] * end of synchronization a[1] r[1] [20.03.22 20:12:27.286] * memory usage: 512499 k [20.03.22 20:12:27.286] * end of synchronization a[1] r[1] [20.03.22 20:12:38.770] ! unknown command: texture_lod [20.03.22 20:12:38.773] ! unknown command: texture_lod [20.03.22 20:12:38.776] ! unknown command: texture_lod [20.03.22 20:18:35.837] ***************************[scriptcrashhandler]********************************** [20.03.22 20:18:35.837] stack traceback: [20.03.22 20:18:35.837] ********************************************************************************* [20.03.22 20:18:35.838] ******************************************************************************** [20.03.22 20:18:35.838] !![logstacktrace] thread: [x-ray primary thread], exceptioncode: [c0000005] [20.03.22 20:18:35.874] !!unhandled exception stack trace: ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\ode.dll], addrpc.offset: [00007ffc1f98021e], fun: [ddqfromw()] + [7334 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\ode.dll], addrpc.offset: [00007ffc1f9841fe], fun: [dxstepbody()] + [1054 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7c4f4a2], fun: [xrfactory_destroy()] + [800450 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7c5903f], fun: [xrfactory_destroy()] + [840287 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7aaf256] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7aa473c] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf499680], fun: [csheduler::update()] + [356 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7a71b08] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4caf14], fun: [cloadscreenrenderer::onrender()] + [340 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca064], fun: [crenderdevice::framemove()] + [288 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca34c], fun: [crenderdevice::on_idle()] + [220 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4caafa], fun: [crenderdevice::message_loop()] + [98 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca17a], fun: [crenderdevice::run()] + [222 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48eaa8], fun: [capplication::destroyloadinreen()] + [6060 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48ee1e], fun: [capplication::destroyloadinreen()] + [6946 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48c53c], fun: [skin4w()] + [2024 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4e96e2], fun: [cperlinnoise3d::get()] + [41522 byte(s)] ! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffc619b7034], fun: [basethreadinitthunk()] + [20 byte(s)] ! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffc62382651], fun: [rtluserthreadstart()] + [33 byte(s)] [20.03.22 20:18:35.874] ******************************************************************************** [20.03.22 20:18:38.613] --saved dump file to [k:\Сталкер shadow of chernobyl update\stalker-shoc\logs\xray_serg6_03-20-22_20-18-38.mdmp]
хм

2022-03-20 20:24:26

Красивый мод, но сюжет дефолтный на базе этой графики и фишек мод NLC выглядел бы шикарно. Та же Народная солянка 2022 выглядит сейчас как ANOMALY и сюжет на десятки часов.

2022-03-20 16:02:51

[20.03.22 14:20:17.582] * detected cpu: amd phenom(tm) ii x6 1055t processor [authenticamd], f31/m10/s0
[20.03.22 14:20:17.583] * cpu features: rdtsc, mmx, 3dnowext!, 3dnow!, sse, sse2, sse3, monitor/mwait, sse4a
[20.03.22 14:20:17.583] * cpu cores: [6], threads: [6]
[20.03.22 14:20:17.583] * cpu0 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] * cpu1 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] * cpu2 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] * cpu3 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] * cpu4 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] * cpu5 current freq: 2800 mhz, max freq: 2800 mhz
[20.03.22 14:20:17.583] initializing file system...
[20.03.22 14:20:17.586] using fs-ltx fsgame.ltx
[20.03.22 14:20:17.586] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\]
[20.03.22 14:20:17.586]   files: [6]
[20.03.22 14:20:17.586] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\]
[20.03.22 14:20:17.587]   files: [22]
[20.03.22 14:20:17.587] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\ai\]
[20.03.22 14:20:17.587]   files: [4]
[20.03.22 14:20:17.587] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\spawns\]
[20.03.22 14:20:17.587]   files: [4]
[20.03.22 14:20:17.588] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\anims\]
[20.03.22 14:20:17.588]   files: [78]
[20.03.22 14:20:17.594] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\levels\]
[20.03.22 14:20:17.594]   files: [20]
[20.03.22 14:20:17.631] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\meshes\]
[20.03.22 14:20:17.632]   files: [18]
[20.03.22 14:20:17.753] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\meshes\]
[20.03.22 14:20:17.753]   files: [18]
[20.03.22 14:20:17.802] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\shaders\]
[20.03.22 14:20:17.802]   files: [5]
[20.03.22 14:20:17.814] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\sounds\]
[20.03.22 14:20:17.815]   files: [37]
[20.03.22 14:20:18.939] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\textures_hq\]
[20.03.22 14:20:18.940]   files: [94]
[20.03.22 14:20:19.207] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\textures_med\]
[20.03.22 14:20:19.207]   files: [94]
[20.03.22 14:20:19.507] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\scripts\]
[20.03.22 14:20:19.509]   files: [483]
[20.03.22 14:20:19.517] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\config\]
[20.03.22 14:20:19.517]   files: [47]
[20.03.22 14:20:19.551] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\gamedata\levels\]
[20.03.22 14:20:19.551]   files: [20]
[20.03.22 14:20:19.551] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\logs\]
[20.03.22 14:20:19.551]   files: [4]
[20.03.22 14:20:19.551] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\screenshots\]
[20.03.22 14:20:19.551]   files: [2]
[20.03.22 14:20:19.551] --found fs dir: [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\]
[20.03.22 14:20:19.551]   files: [3]
[20.03.22 14:20:19.563] fs: 45912 files cached, 9268kb memory used.
[20.03.22 14:20:19.563] init filesystem 1.980358 sec
[20.03.22 14:20:19.564] [_msc_full_ver]: [192428314], [_msvc_lang]: [201703l]
[20.03.22 14:20:19.564] working directory: [d:\games\Сталкер shadow of chernobyl update\bin_x64]
[20.03.22 14:20:19.564] commandline: ["d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe" ]
[20.03.22 14:20:19.727] initializing engine...
[20.03.22 14:20:19.729] starting input device...
[20.03.22 14:20:19.797] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 14:20:19.797] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 14:20:20.310] refcount:m_padapter 1
[20.03.22 14:20:20.310] refcount:pfactory 1
[20.03.22 14:20:20.310] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 14:20:20.310] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 14:20:21.127] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 14:20:21.127] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 14:20:21.128] --[cengineapi::createrendererlist] available render modes [5]:
[20.03.22 14:20:21.128] --  [renderer_r2a]
[20.03.22 14:20:21.128] --  [renderer_r2]
[20.03.22 14:20:21.128] --  [renderer_r2.5]
[20.03.22 14:20:21.128] --  [renderer_r3]
[20.03.22 14:20:21.128] --  [renderer_r4]
[20.03.22 14:20:21.128] executing config-script "user.ltx"...
[20.03.22 14:20:21.128] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4]
[20.03.22 14:20:21.128] [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded.
[20.03.22 14:20:21.128] --loading dll: [xrrender_r4.dll]
[20.03.22 14:20:21.132] --loading dll: [xrgame.dll]
[20.03.22 14:20:21.165] --------------------------------------------------------------------------------
[20.03.22 14:20:21.165] [12286mb] physical memory installed, [7810mb] available, [36] percent of memory in use
[20.03.22 14:20:21.165] pagefile usage: [48mb], peak pagefile usage: [55mb]
[20.03.22 14:20:21.165] --------------------------------------------------------------------------------
[20.03.22 14:20:21.165] * [ d3d ]: textures[0 k]
[20.03.22 14:20:21.165] * [x-ray]: process heap[25580 k], render[0 k]
[20.03.22 14:20:21.165] * [x-ray]: economy: strings[4694 k], smem[0 k]
[20.03.22 14:20:21.165] sound: openal: enumerate devices...
[20.03.22 14:20:21.165] sound: openal: enumerationextension present
[20.03.22 14:20:21.258] devices generic software
[20.03.22 14:20:21.258] sound: openal: system  default snddevice name is generic software
[20.03.22 14:20:21.545] sound: openal: all available devices:
[20.03.22 14:20:21.545] 1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no]
[20.03.22 14:20:21.545] 2. openal soft, spec version 1.1  eax[0] efx[yes] xram[no]
[20.03.22 14:20:21.545] executing config-script "d:\games\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"...
[20.03.22 14:20:21.547] [d:\games\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded.
[20.03.22 14:20:21.547] executing config-script "user.ltx"...
[20.03.22 14:20:21.547] executing config-script "d:\games\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx"...
[20.03.22 14:20:21.547] ! unknown command:  texture_lod
[20.03.22 14:20:21.547] [d:\games\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.03.22 14:20:21.547] executing config-script "d:\games\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"...
[20.03.22 14:20:21.548] [d:\games\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded.
[20.03.22 14:20:21.549] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4]
[20.03.22 14:20:21.549] [d:\games\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded.
[20.03.22 14:20:21.549] sound: selected device is openal soft
[20.03.22 14:20:21.571] [openal] efx: present
[20.03.22 14:20:21.571] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[20.03.22 14:20:21.585] starting render device...
[20.03.22 14:20:21.586] * gpu [vendor:10de]-[device:dc4]: nvidia geforce gts 450
[20.03.22 14:20:22.226] !![chw::createdevice] directx 11.1 not supported!
[20.03.22 14:20:22.226] * create: deviceref: 2
[20.03.22 14:20:22.226] *     texture memory: 969 m
[20.03.22 14:20:22.228] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[20.03.22 14:20:22.228] * gpu vertex cache: unrecognized, 24
[20.03.22 14:20:22.229] * dvb created: 16384k
[20.03.22 14:20:22.229] * dib created: 512k
[20.03.22 14:20:22.239] ! version conflict in shader 'def_shaders\def_vertex'
[20.03.22 14:20:22.239] ! version conflict in shader 'def_shaders\def_vertex_hm'
[20.03.22 14:20:22.239] ! version conflict in shader 'def_shaders\def_vertex_pn'
[20.03.22 14:20:22.239] ! version conflict in shader 'def_shaders\def_vertex_pn_hm'
[20.03.22 14:20:22.239] ! version conflict in shader 'default'
[20.03.22 14:20:22.239] ! version conflict in shader 'default_hm'
[20.03.22 14:20:22.239] ! version conflict in shader 'default_pn'
[20.03.22 14:20:22.239] ! version conflict in shader 'default_pn_hm'
[20.03.22 14:20:22.239] ! version conflict in shader 'effects\lightplanes'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\lightplanes'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\lightplanes_00'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\lightplanesself'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_aref'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_fur'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_hm'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_pn'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_pn_hm'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_puh'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\model_refl'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\pautina'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\selflight'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\selflight_det'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\selflightl'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\traced_anomaly'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\traced_anomaly_old'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\transparent'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xanomaly'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xbrainglass'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xdistort'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xdistortcolor'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xdistortcolorl'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xdistortcolorlinv'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xdistortinv'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xglass'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xglass2'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xlens'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xmonolith'
[20.03.22 14:20:22.240] ! version conflict in shader 'models\xwindows'
[20.03.22 14:20:22.240] ! version conflict in shader 'selflight'
[20.03.22 14:20:22.240] ! version conflict in shader 'selflight_static'
[20.03.22 14:20:22.242] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1]
[20.03.22 14:20:22.375] * hwdst/pcf supported and used
[20.03.22 14:20:30.474] --lua version: [luajit 2.1.0-beta3]
[20.03.22 14:20:30.610] starting engine...
[20.03.22 14:20:31.461] cenvambient::load: section 'ambient_env_night_windy' not found
[20.03.22 14:22:07.791] 
fatal error
[error]expression    : xml_doc.navigatetonode(path,index)
[error]function      : cuixmlinit::initstatic
[error]file          : c:\users\user\downloads\__graphics mod engine-20211214t202435z-001\__graphics mod engine\ogsr-engine-2.1.292\ogsr_engine\xrgame\ui\uixmlinit.cpp
[error]line          : 176
[error]description   : xml node not found
[error]arguments     : video_adv:cap_g_show_minimap
[20.03.22 14:22:07.791] ***************************[scriptcrashhandler]**********************************
[20.03.22 14:22:07.791] stack traceback:
[c]: in function 'initstatic'
...nobyl update\gamedata\scripts\ui_mm_opt_video_adv.script:125: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:72: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:7: in function
[c]: in function 'options_dialog'
...of chernobyl update\gamedata\scripts\ui_main_menu.script:216: in function
[20.03.22 14:22:07.791] locals: 
[20.03.22 14:22:07.791] userdata (*temporary) : (cscriptxmlinit): 0000020e1ce15250
[20.03.22 14:22:07.791] string (*temporary) : video_adv:cap_g_show_minimap
[20.03.22 14:22:07.791] userdata (*temporary) : (cuistatic): 0000020e25f60590
[20.03.22 14:22:07.791] end
[20.03.22 14:22:07.791] locals: 
[20.03.22 14:22:07.791] userdata: self
[20.03.22 14:22:07.791] userdata self.scroll_v : (cuiscrollview): 0000020e25f4fc00
[20.03.22 14:22:07.791] number x : 0.000000
[20.03.22 14:22:07.791] number y : 0.000000
[20.03.22 14:22:07.791] userdata xml : (cscriptxmlinit): 0000020e1ce15250
[20.03.22 14:22:07.791] userdata: handler
[20.03.22 14:22:07.791] userdata handler.hint_name : (cuistatic): 0000020e1fd24920
[20.03.22 14:22:07.791] number handler.current_view : 1.000000
[20.03.22 14:22:07.791] userdata handler.dialog : (cuistatic): 0000020e1fd21e80
[20.03.22 14:22:07.791] table: handler.m_preconditions
[20.03.22 14:22:07.791] userdata: handler.dlg_video
[20.03.22 14:22:07.791] userdata handler.hint_caption : (cuistatic): 0000020e1fd23d80
[20.03.22 14:22:07.791] userdata: handler.dlg_gameplay
[20.03.22 14:22:07.791] userdata handler.dlg_gameplay.bk : (cuiframewindow): 0000020e200ae6b0
[20.03.22 14:22:07.791] userdata: handler.dlg_sound
[20.03.22 14:22:07.791] userdata handler.dlg_sound.bk : (cuiframewindow): 0000020e200adc90
[20.03.22 14:22:07.791] number handler.back_id : 3.000000
[20.03.22 14:22:07.791] userdata: handler.dlg_controls
[20.03.22 14:22:07.791] userdata handler.dlg_controls.bk : (cuiframewindow): 0000020e1f8aceb0
[20.03.22 14:22:07.791] userdata handler.back_ui : (cuistatic): 0000020e1fd239a0
[20.03.22 14:22:07.791] number (for index) : 46.000000
[20.03.22 14:22:07.791] number (for limit) : 1.000000
[20.03.22 14:22:07.792] number (for step) : -1.000000
[20.03.22 14:22:07.792] number i : 46.000000
[20.03.22 14:22:07.792] string opt : g_show_minimap
[20.03.22 14:22:07.792] string ctr_type : check
[20.03.22 14:22:07.792] number need_restart : 0.000000
[20.03.22 14:22:07.792] table: color
[20.03.22 14:22:07.792] number color.1 : 255.000000
[20.03.22 14:22:07.792] *********************************************************************************
[20.03.22 14:22:07.792] [print_output([cscriptengine::lua_pcall_failed])] script runtime error:
invalid key to 'next'
stack traceback:
[c]: at 0x7ff9e5c9f058
[c]: in function 'initstatic'
...nobyl update\gamedata\scripts\ui_mm_opt_video_adv.script:125: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:72: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:7: in function
[c]: in function 'options_dialog'
...of chernobyl update\gamedata\scripts\ui_main_menu.script:216: in function
[20.03.22 14:22:07.792] *********************************************************************************
[20.03.22 14:22:07.792] 
fatal error
[error]expression    : fatal error
[error]function      : cscriptengine::lua_pcall_failed
[error]file          : c:\users\user\downloads\__graphics mod engine-20211214t202435z-001\__graphics mod engine\ogsr-engine-2.1.292\ogsr_engine\common_ai\script_engine.cpp
[error]line          : 52
[error]description   : [cscriptengine::lua_pcall_failed]: invalid key to 'next'
[20.03.22 14:22:07.792] ***************************[scriptcrashhandler]**********************************
[20.03.22 14:22:07.792] stack traceback:
[c]: at 0x7ff9e5c9f058
[c]: in function 'initstatic'
...nobyl update\gamedata\scripts\ui_mm_opt_video_adv.script:125: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:72: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:7: in function
[c]: in function 'options_dialog'
...of chernobyl update\gamedata\scripts\ui_main_menu.script:216: in function
[20.03.22 14:22:07.792] *********************************************************************************
[20.03.22 14:22:07.792] ********************************************************************************
[20.03.22 14:22:07.792] !![logstacktrace] thread: [x-ray primary thread]
[20.03.22 14:22:07.894] !!stack trace:
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec363e4c], fun: [ctimerbase::getelapsedtime()] + [1588 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387ebd], fun: [logstacktrace()] + [73 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387cf7], fun: [xrdebug::backend()] + [171 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387c37], fun: [xrdebug::fatal()] + [131 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c9f0d0]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b835a7], fun: [vsnprintf_c_l()] + [266713 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b82679], fun: [vsnprintf_c_l()] + [262827 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b832c9], fun: [vsnprintf_c_l()] + [265979 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6bc52dc], fun: [vsnprintf_c_l()] + [536334 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b4ef42], fun: [vsnprintf_c_l()] + [52084 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4855]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4a62]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca46f4]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4bf9]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387e90], fun: [logstacktrace()] + [28 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387cf7], fun: [xrdebug::backend()] + [171 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387aca], fun: [xrdebug::fail()] + [46 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f326d5], fun: [xrfactory_destroy()] + [1468801 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c6f0f2]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c72a8d]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c724ec]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c7157d]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c74ee9]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000d59f], fun: [luabind::detail::overload_rep::call()] + [51 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [00000001800097ed], fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000a25b], fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b4f12a], fun: [vsnprintf_c_l()] + [52572 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000d6f8], fun: [luabind::detail::pcall()] + [100 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5afd595]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5afd4e4]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f60c77], fun: [xrfactory_destroy()] + [1658659 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f288e6], fun: [xrfactory_destroy()] + [1428370 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f49914], fun: [xrfactory_destroy()] + [1563584 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f47870], fun: [xrfactory_destroy()] + [1555228 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ef9db4], fun: [xrfactory_destroy()] + [1237088 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ef9c26], fun: [xrfactory_destroy()] + [1236690 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a054685b], fun: [cinput::mouseupdate()] + [351 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a054762c], fun: [cinput::onframe()] + [84 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057af14], fun: [cloadscreenrenderer::onrender()] + [340 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a064], fun: [crenderdevice::framemove()] + [288 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a34c], fun: [crenderdevice::on_idle()] + [220 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057aafa], fun: [crenderdevice::message_loop()] + [98 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a17a], fun: [crenderdevice::run()] + [222 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053eaa8], fun: [capplication::destroyloadinreen()] + [6060 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053ee1e], fun: [capplication::destroyloadinreen()] + [6946 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053c53c], fun: [skin4w()] + [2024 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a05996f2], fun: [cperlinnoise3d::get()] + [41534 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffa3a9a7034], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffa3aae2651], fun: [rtluserthreadstart()] + [33 byte(s)]
[20.03.22 14:22:07.895] ********************************************************************************
[20.03.22 14:22:09.563] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0]
[20.03.22 14:22:09.563] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries
[20.03.22 14:22:10.650] 
fatal error
[error]expression    : exitfromwinmain
[error]function      : xrdebug::_initialize::::operator ()
[error]file          : c:\users\user\downloads\__graphics mod engine-20211214t202435z-001\__graphics mod engine\ogsr-engine-2.1.292\ogsr_engine\xrcore\xrdebugnew.cpp
[error]line          : 541
[error]description   : unexpected application exit!
[20.03.22 14:22:10.650] ***************************[scriptcrashhandler]**********************************
[20.03.22 14:22:10.650] stack traceback:
[c]: at 0x7ff9e5c9f058
[c]: in function 'initstatic'
...nobyl update\gamedata\scripts\ui_mm_opt_video_adv.script:125: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:72: in function 'initcontrols'
... chernobyl update\gamedata\scripts\ui_mm_opt_main.script:7: in function
[c]: in function 'options_dialog'
...of chernobyl update\gamedata\scripts\ui_main_menu.script:216: in function
[20.03.22 14:22:10.650] *********************************************************************************
[20.03.22 14:22:10.650] ********************************************************************************
[20.03.22 14:22:10.650] !![logstacktrace] thread: [x-ray primary thread]
[20.03.22 14:22:10.769] !!stack trace:
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec363e4c], fun: [ctimerbase::getelapsedtime()] + [1588 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387ebd], fun: [logstacktrace()] + [73 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387cf7], fun: [xrdebug::backend()] + [171 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec388718], fun: [dbglogexceptionfilter()] + [1632 byte(s)]
! module: [c:\windows\system32\ucrtbase.dll], addrpc.offset: [00007ffa388a42d6], fun: [execute_onexit_table()] + [342 byte(s)]
! module: [c:\windows\system32\ucrtbase.dll], addrpc.offset: [00007ffa388a41fb], fun: [execute_onexit_table()] + [123 byte(s)]
! module: [c:\windows\system32\ucrtbase.dll], addrpc.offset: [00007ffa388a41b4], fun: [execute_onexit_table()] + [52 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec38c11d], fun: [rtc_csize()] + [9969 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec38c244], fun: [rtc_csize()] + [10264 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffa3aaa9a1d], fun: [rtlactivateactivationcontextunsafefast()] + [285 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffa3aaedb91], fun: [ldrshutdownprocess()] + [321 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffa3aaeda2d], fun: [rtlexituserprocess()] + [173 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffa3a9ae0ab], fun: [fatalexit()] + [11 byte(s)]
! module: [c:\windows\system32\ucrtbase.dll], addrpc.offset: [00007ffa388b05bc], fun: [exit()] + [476 byte(s)]
! module: [c:\windows\system32\ucrtbase.dll], addrpc.offset: [00007ffa388b045f], fun: [exit()] + [127 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387d7b], fun: [xrdebug::backend()] + [303 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387c37], fun: [xrdebug::fatal()] + [131 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c9f0d0]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b835a7], fun: [vsnprintf_c_l()] + [266713 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b82679], fun: [vsnprintf_c_l()] + [262827 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b832c9], fun: [vsnprintf_c_l()] + [265979 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6bc52dc], fun: [vsnprintf_c_l()] + [536334 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b4ef42], fun: [vsnprintf_c_l()] + [52084 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4855]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4a62]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca46f4]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ca4bf9]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387e90], fun: [logstacktrace()] + [28 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387cf7], fun: [xrdebug::backend()] + [171 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrcore.dll], addrpc.offset: [00007ff9ec387aca], fun: [xrdebug::fail()] + [46 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f326d5], fun: [xrfactory_destroy()] + [1468801 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c6f0f2]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c72a8d]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c724ec]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c7157d]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5c74ee9]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000d59f], fun: [luabind::detail::overload_rep::call()] + [51 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [00000001800097ed], fun: [luabind::detail::class_rep::function_dispatcher()] + [269 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000a25b], fun: [luabind::detail::class_rep::construct_lua_class_callback()] + [395 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b45470], fun: [vsnprintf_c_l()] + [12450 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luajit.dll], addrpc.offset: [00007ff9e6b4f12a], fun: [vsnprintf_c_l()] + [52572 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\luabind.dll], addrpc.offset: [000000018000d6f8], fun: [luabind::detail::pcall()] + [100 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5afd595]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5afd4e4]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f60c77], fun: [xrfactory_destroy()] + [1658659 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f288e6], fun: [xrfactory_destroy()] + [1428370 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f49914], fun: [xrfactory_destroy()] + [1563584 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5f47870], fun: [xrfactory_destroy()] + [1555228 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ef9db4], fun: [xrfactory_destroy()] + [1237088 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ff9e5ef9c26], fun: [xrfactory_destroy()] + [1236690 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a054685b], fun: [cinput::mouseupdate()] + [351 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a054762c], fun: [cinput::onframe()] + [84 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057af14], fun: [cloadscreenrenderer::onrender()] + [340 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a064], fun: [crenderdevice::framemove()] + [288 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a34c], fun: [crenderdevice::on_idle()] + [220 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057aafa], fun: [crenderdevice::message_loop()] + [98 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a057a17a], fun: [crenderdevice::run()] + [222 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053eaa8], fun: [capplication::destroyloadinreen()] + [6060 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053ee1e], fun: [capplication::destroyloadinreen()] + [6946 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a053c53c], fun: [skin4w()] + [2024 byte(s)]
! module: [d:\games\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff7a05996f2], fun: [cperlinnoise3d::get()] + [41534 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffa3a9a7034], fun: [basethreadinitthunk()] + [20 byte(s)]! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffa3aae2651], fun: [rtluserthreadstart()] + [33 byte(s)]
[20.03.22 14:22:10.769] ********************************************************************************


2022-03-20 14:47:50
Вы не можете отправлять комментарии так, как не АВТОРИЗОВАНЫ
> Дима87, я имел ввиду по годам
2025-12-09 00:49:56
> ДедЯги975, понимаю
2025-12-08 22:17:11
> Ognom, нет 7 декабря вчера"
2025-12-08 21:23:20
> Ognom, 30 ноябра исполнилось 20, я точную дату тогда прогледела😪
7 дней в итоге.
2025-12-08 21:22:57
> Vit4lij, Лично у меня в ОП-2.1 пока один глюк, это на получение ачивки ангел хранитель, на ДТ, ни как учёных не отведу, то мрут как мухи, то зависают у недостроенного здания и идти не хотят🤪🤪🤪
2025-12-08 16:53:36
> Alex Samurai, на торрентах пока ещё есть, если надо, а так от 18 ноября под запретом в рф🤔
2025-12-08 16:48:19
> ДедЯги975, Играл в ОП 2 и со своими правками , и вылеты там случаются довольно редко . Да и врагами никто не обьявлял . ОП 2 довольно стабильная игра . Настройки видео наверное нужно убавить , там траву и др. Или библиотек каких то не хватает . Сейчас тестировал Аномали 1.5.3 с правками -также иногда бывают вылеты на раюочий стол , но не критично .
2025-12-08 16:29:40
> ДедЯги975, может быть..
2025-12-08 16:26:05
> Alex Samurai, удалили мы оригинальные игры, и более выкладывать не станем. Можете не ждать.
2025-12-08 15:40:37
Всем привет, хотел сталкер скачать а там ошибка 404, как долго ждать исправления?
2025-12-08 15:23:42
> Serafim12x, Я играю в ОП-2.1, ответ не по адресу, просто вспомнил, что когда ОП-2.2 только вышла, из за правок при переходе со свалки в бар игра постоянно вылетала, может и у него так же, какая то правка влияет на переход
2025-12-08 15:10:19
> ДедЯги975, правки есть? Если да, то скорее всего.. И есть такая фигня что плохо отсрелчл кабанов, ну мол не помог, надо в общем самому кабанов перебить))
2025-12-08 12:35:42
> Serafim12x, не мне,> Богдан Клочко, проходит оп-2.2, после выхода из х-18 и при заходе в бар, гг объявляют преступником, ищет решение вопроса
2025-12-08 10:58:06
> ДедЯги975, а что случилось? с чем подсказать, вижу что мелькнуло слово оп... Я в этом деле спец)
2025-12-08 08:33:35
> Дима87, ну, тебе до меня далеко). > Деметер, у тебя 12 числа?
2025-12-07 20:13:39
> Ognom, С днём рождения тебя! У нас 5 дней разница))
2025-12-07 17:58:34
> Ognom, с Днём рождения, а я в свой 15 день рождения (тоже 7 декабря) стал ближе к тебе
2025-12-07 17:36:11
> Богдан Клочко, Возможно правки влияют на то что при переходе в бар гг становится преступником
2025-12-07 16:22:45
> Ognom, С Днём Рождения !!!🤣🤣🤣
2025-12-07 16:20:52
> Dzgamir, В 2.2 только через кишку выйти и можно, это в 2.1 можно было проигнорировать и выйти сразу на свалку перебив военных у перехода
2025-12-07 16:19:23
Авторизация