> Ognom, я не упоминал здесь что Долг авторитарные придурки в экзах, как многие пишут. Изначально вопрос был о том почему не хотят идти в Долг. Ответ был дан. А логика простая вещь, подобное притягивается к подобному. Ошибиться с выбором однако тоже можно, все склонны к ошибкам. Везде есть хорошие люди) Польза Долга в том, что они уничтожают мутантов(приходится это делать), ибо мутанты нападают на сталкеров, далее разбираются с бандитами и зомби в опасных зонах, в ЗП и ЧН вообще можно услышать от одиночек хвальбу в сторону Долга. Даже если они не любят вольных сталкеров не начинают конфликт первыми, если правила соблюдать(ими уставленные), сложно конечно назвать их союзниками даже при таких раскладах. Однако во всё том же ТЧ да и в ЗП за квесты Долга получаем снабжение, прикрытие в бою, Долг открывает склады, можно тариться. И вроде бы как честная фракция с виду)
2025-06-06 16:40:13
и как с этим бороться я не знаю
[21.09.24 22:06:44.811] [4592] ####################[+MIMALLOC+]####################
[21.09.24 22:06:44.812] [4592] heap stats: peak total freed current unit count
[21.09.24 22:06:44.812] [4592] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB
[21.09.24 22:06:44.812] [4592] committed: 32.0 MiB 32.0 MiB 0 32.0 MiB
[21.09.24 22:06:44.812] [4592] reset: 0
[21.09.24 22:06:44.812] [4592] purged: 0
[21.09.24 22:06:44.812] [4592] touched: 64.2 KiB 64.2 KiB 0 64.2 KiB not all freed
[21.09.24 22:06:44.812] [4592] segments: 1 1 0 1 not all freed!
[21.09.24 22:06:44.812] [4592] -abandoned: 0 0 0 0 ok
[21.09.24 22:06:44.812] [4592] -cached: 0 0 0 0 ok
[21.09.24 22:06:44.812] [4592] pages: 0 0 0 0 ok
[21.09.24 22:06:44.812] [4592] -abandoned: 0 0 0 0 ok
[21.09.24 22:06:44.812] [4592] -extended: 0
[21.09.24 22:06:44.812] [4592] -noretire: 0
[21.09.24 22:06:44.812] [4592] mmaps: 0
[21.09.24 22:06:44.812] [4592] commits: 1
[21.09.24 22:06:44.812] [4592] resets: 0
[21.09.24 22:06:44.812] [4592] purges: 0
[21.09.24 22:06:44.812] [4592] threads: 0 0 0 0 ok
[21.09.24 22:06:44.812] [4592] searches: 0.0 avg
[21.09.24 22:06:44.812] [4592] numa nodes: 1
[21.09.24 22:06:44.812] [4592] elapsed: 0.045 s
[21.09.24 22:06:44.812] [4592] process: user: 0.015 s, system: 0.031 s, faults: 6246, rss: 19.7 MiB, commit: 44.4 MiB
[21.09.24 22:06:44.812] [4592] ####################[-MIMALLOC-]####################
[21.09.24 22:06:44.813] [4592] * Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M158/S10
[21.09.24 22:06:44.813] [4592] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[21.09.24 22:06:44.813] [4592] * CPU cores: [6], threads: [6]
[21.09.24 22:06:44.813] [4592] * CPU0 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] * CPU1 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] * CPU2 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] * CPU3 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] * CPU4 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] * CPU5 current freq: 2904 MHz, max freq: 2904 MHz
[21.09.24 22:06:44.813] [4592] Initializing File System...
[21.09.24 22:06:44.814] [4592] using fs-ltx: [fsgame.ltx]
[21.09.24 22:06:44.814] [4592] --Found FS dir: [c:\радио\radiophobia 3\_appdata_\]
[21.09.24 22:06:44.814] [4592] files: [4]
[21.09.24 22:06:44.814] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\]
[21.09.24 22:06:44.814] [4592] files: [20]
[21.09.24 22:06:44.814] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\ai\]
[21.09.24 22:06:44.814] [4592] files: [4]
[21.09.24 22:06:44.815] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\spawns\]
[21.09.24 22:06:44.815] [4592] files: [3]
[21.09.24 22:06:44.815] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\anims\]
[21.09.24 22:06:44.817] [4592] files: [190]
[21.09.24 22:06:44.836] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\levels\]
[21.09.24 22:06:44.836] [4592] files: [20]
[21.09.24 22:06:44.855] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\meshes\]
[21.09.24 22:06:44.855] [4592] files: [25]
[21.09.24 22:06:44.960] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\meshes\]
[21.09.24 22:06:44.960] [4592] files: [25]
[21.09.24 22:06:45.030] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\shaders\]
[21.09.24 22:06:45.030] [4592] files: [7]
[21.09.24 22:06:45.035] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\sounds\]
[21.09.24 22:06:45.036] [4592] files: [52]
[21.09.24 22:06:45.759] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\textures\]
[21.09.24 22:06:45.759] [4592] files: [91]
[21.09.24 22:06:45.914] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\scripts\]
[21.09.24 22:06:45.915] [4592] files: [330]
[21.09.24 22:06:45.922] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\config\]
[21.09.24 22:06:45.922] [4592] files: [47]
[21.09.24 22:06:45.945] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\config\environment\weathers\]
[21.09.24 22:06:45.945] [4592] files: [22]
[21.09.24 22:06:45.945] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\config\environment\weather_effects\]
[21.09.24 22:06:45.945] [4592] files: [4]
[21.09.24 22:06:45.945] [4592] --Found FS dir: [c:\радио\radiophobia 3\gamedata\levels\]
[21.09.24 22:06:45.945] [4592] files: [20]
[21.09.24 22:06:45.945] [4592] --Found FS dir: [c:\радио\radiophobia 3\_appdata_\logs\]
[21.09.24 22:06:45.945] [4592] files: [8]
[21.09.24 22:06:45.946] [4592] FS: 56635 files cached, 0Kb memory used.
[21.09.24 22:06:45.946] [4592] Init FileSystem 1.132492 sec
[21.09.24 22:06:45.946] [4592] [OGSR Engine (x64)] build date: [Sep 1 2024 17:07:20]
[21.09.24 22:06:45.946] [4592] [_MSC_FULL_VER]: [193833134], [_MSVC_LANG]: [202002L]
[21.09.24 22:06:45.946] [4592] Working Directory: [C:\радио\Radiophobia 3\bin_x64]
[21.09.24 22:06:45.946] [4592] CommandLine: [bin_x64\xrEngine.exe]
[21.09.24 22:06:45.946] [4592] TTAPI number of threads: [6]
[21.09.24 22:06:46.098] [4592] Initializing Engine...
[21.09.24 22:06:46.099] [4592] Starting INPUT device...
[21.09.24 22:06:46.119] [4592] --------------------------------------------------------------------------------
[21.09.24 22:06:46.119] [4592] ####################[+MIMALLOC+]####################
[21.09.24 22:06:46.119] [4592] heap stats: peak total freed current unit count
[21.09.24 22:06:46.119] [4592] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB
[21.09.24 22:06:46.119] [4592] committed: 96.0 MiB 97.0 MiB 1.0 MiB 96.0 MiB
[21.09.24 22:06:46.119] [4592] reset: 0
[21.09.24 22:06:46.119] [4592] purged: 1.0 MiB
[21.09.24 22:06:46.119] [4592] touched: 64.2 KiB 192.7 KiB 1.9 GiB -1.9 GiB ok
[21.09.24 22:06:46.119] [4592] segments: 3 3 0 3 not all freed!
[21.09.24 22:06:46.119] [4592] -abandoned: 0 0 0 0 ok
[21.09.24 22:06:46.119] [4592] -cached: 0 0 0 0 ok
[21.09.24 22:06:46.119] [4592] pages: 0 0 5.2 Ki -5.2 Ki ok
[21.09.24 22:06:46.119] [4592] -abandoned: 0 0 0 0 ok
[21.09.24 22:06:46.119] [4592] -extended: 0
[21.09.24 22:06:46.119] [4592] -noretire: 0
[21.09.24 22:06:46.119] [4592] mmaps: 0
[21.09.24 22:06:46.119] [4592] commits: 19
[21.09.24 22:06:46.119] [4592] resets: 0
[21.09.24 22:06:46.119] [4592] purges: 2
[21.09.24 22:06:46.119] [4592] threads: 0 0 0 0 ok
[21.09.24 22:06:46.119] [4592] searches: 0.0 avg
[21.09.24 22:06:46.119] [4592] numa nodes: 1
[21.09.24 22:06:46.119] [4592] elapsed: 1.353 s
[21.09.24 22:06:46.119] [4592] process: user: 0.671 s, system: 0.656 s, faults: 32734, rss: 97.0 MiB, commit: 104.1 MiB
[21.09.24 22:06:46.119] [4592] ####################[-MIMALLOC-]####################
[21.09.24 22:06:46.119] [4592] [16313MB] physical memory installed, [10889MB] available, [33] percent of memory in use
[21.09.24 22:06:46.119] [4592] PageFile total: [2688MB], free~ [357MB]
[21.09.24 22:06:46.119] [4592] Engine memory usage (Working Set): [97MB], peak: [97MB]
[21.09.24 22:06:46.119] [4592] Engine memory usage (Commit Charge): [104MB], peak: [104MB]
[21.09.24 22:06:46.119] [4592] --------------------------------------------------------------------------------
[21.09.24 22:06:46.120] [4592] * [ D3D ]: textures count [0]
[21.09.24 22:06:46.120] [4592] * [ D3D ]: textures[0 K]
[21.09.24 22:06:46.120] [4592] * [x-ray]: process heap[0 K], render[0 K]
[21.09.24 22:06:46.120] [4592] * [x-ray]: economy: strings[36837 K], smem[0 K]
[21.09.24 22:06:46.120] [4592] SOUND: OpenAL: enumerate devices...
[21.09.24 22:06:46.151] [4592] ~~SOUND: OpenAL: Default sound device name is [Динамики (2- USB Audio Device)], device name size: [38]
[21.09.24 22:06:46.151] [4592] SOUND: OpenAL: All available devices:
[21.09.24 22:06:46.151] [4592] 1. Динамики (2- USB Audio Device) (full name [OpenAL Soft on Динамики (2- USB Audio Device)]). al_soft [1]
[21.09.24 22:06:46.151] [4592] Executing config-script "c:\радио\radiophobia 3\gamedata\config\default_controls.ltx"...
[21.09.24 22:06:46.152] [4592] ! cant find corresponding [id] for action_name [cam_zoom_in]
[21.09.24 22:06:46.152] [4592] ! cant find corresponding [id] for action_name [cam_zoom_out]
[21.09.24 22:06:46.152] [4592] [c:\радио\radiophobia 3\gamedata\config\default_controls.ltx] successfully loaded.
[21.09.24 22:06:46.152] [4592] Executing config-script "user.ltx"...
[21.09.24 22:06:46.152] [4592] Executing config-script "c:\радио\radiophobia 3\gamedata\config\rspec_default.ltx"...
[21.09.24 22:06:46.152] [4592] [c:\радио\radiophobia 3\gamedata\config\rspec_default.ltx] successfully loaded.
[21.09.24 22:06:46.152] [4592] Executing config-script "c:\радио\radiophobia 3\gamedata\config\default_controls.ltx"...
[21.09.24 22:06:46.152] [4592] ! cant find corresponding [id] for action_name [cam_zoom_in]
[21.09.24 22:06:46.152] [4592] ! cant find corresponding [id] for action_name [cam_zoom_out]
[21.09.24 22:06:46.152] [4592] [c:\радио\radiophobia 3\gamedata\config\default_controls.ltx] successfully loaded.
[21.09.24 22:06:46.152] [4592] ~ Invalid syntax in call to 'snd_device'
[21.09.24 22:06:46.152] [4592] ~ Valid arguments: Динамики (2- USB Audio Device)
[21.09.24 22:06:46.152] [4592] [c:\радио\radiophobia 3\_appdata_\user.ltx] successfully loaded.
[21.09.24 22:06:46.152] [4592] --SOUND: Selected device is [Динамики (2- USB Audio Device)]
[21.09.24 22:06:46.160] [4592] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.23.1
[21.09.24 22:06:46.160] [4592] [OpenAL] EFX: present
[21.09.24 22:06:46.160] [4592] Loading of [senvironment.xr]
[21.09.24 22:06:46.160] [4592] ~ env id=[0] name=[identity]
[21.09.24 22:06:46.160] [4592] ~ env id=[1] name=[default]
[21.09.24 22:06:46.160] [4592] ~ env id=[2] name=[bathroom]
[21.09.24 22:06:46.160] [4592] ~ env id=[3] name=[mountains]
[21.09.24 22:06:46.160] [4592] ~ env id=[4] name=[yard]
[21.09.24 22:06:46.160] [4592] ~ env id=[5] name=[room]
[21.09.24 22:06:46.160] [4592] ~ env id=[6] name=[plant]
[21.09.24 22:06:46.160] [4592] ~ env id=[7] name=[long_corridor]
[21.09.24 22:06:46.160] [4592] ~ env id=[8] name=[open_space]
[21.09.24 22:06:46.160] [4592] ~ env id=[9] name=[house]
[21.09.24 22:06:46.160] [4592] ~ env id=[10] name=[forest]
[21.09.24 22:06:46.160] [4592] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[21.09.24 22:06:46.180] [4592] Starting RENDER device...
[21.09.24 22:06:46.183] [4592] * Avail GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[21.09.24 22:06:46.183] [4592] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[21.09.24 22:06:46.184] [4592] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[21.09.24 22:06:46.184] [4592]
Dedicated VRAM: 4017 MB (4212129792 bytes)
Dedicated Memory: 0 MB (0 bytes)
Shared Memory: 8156 MB (8553187328 bytes)
CurrentUsage: 0 MB (0 bytes)
Budget: 3414 MB (3580310324 bytes)
[21.09.24 22:06:46.184] [4592] * Selected GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti
[21.09.24 22:06:46.348] [4592] [CHW::CreateDevice] refCount of [HW.pDevice]: [4]
[21.09.24 22:06:46.349] [4592] * Texture memory: 4017 M
[21.09.24 22:06:46.362] [4592] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[21.09.24 22:06:46.362] [4592] * GPU vertex cache: unrecognized, 24
[21.09.24 22:06:46.362] [4592] * DVB created: 4096K
[21.09.24 22:06:46.362] [4592] * DIB created: 512K
[21.09.24 22:06:46.372] [4592] Loading shader file: [c:\радио\radiophobia 3\gamedata\shaders.xr]
[21.09.24 22:06:46.372] [4592] ! Renderer doesn't support blender 'effects\shadow_world'
[21.09.24 22:06:46.373] [4592] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[21.09.24 22:06:46.459] [4592] !![IReaderBase::find_chunk_thm] THM [detail\detail_grnd_grass] chunk [2072] fixed, wrong size = [36], correct size = [38]
[21.09.24 22:06:46.480] [4592] !![IReaderBase::find_chunk_thm] THM [prop\prop_kitchen_krujka] chunk [2072] fixed, wrong size = [37], correct size = [38]
[21.09.24 22:06:46.481] [4592] !![IReaderBase::find_chunk_thm] THM [prop\prop_voda2] chunk [2072] fixed, wrong size = [36], correct size = [29]
[21.09.24 22:06:46.501] [4592] * HWDST/PCF supported and used
[21.09.24 22:06:50.950] [4592] Load [c:\радио\radiophobia 3\gamedata\particles.xr]
[21.09.24 22:06:50.991] [4592] Loaded xr_particle files: [4044]
[21.09.24 22:06:50.991] [4592] Load [c:\радио\radiophobia 3\gamedata\particles_cop.xr]
[21.09.24 22:06:50.991] [4592] cop format used for file [c:\радио\radiophobia 3\gamedata\particles_cop.xr]
[21.09.24 22:06:51.032] [4592] Loaded xr_particle files: [3633]
[21.09.24 22:06:51.123] [4592] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.169] [4592] ! ParticleEffect [alexmx\amik_emti] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.169] [4592] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.170] [4592] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.170] [4592] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.170] [4592] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.452] [4592] ! ParticleEffect [rezy\environment\effects\rain_test_04] with empty texture or shader. Cannot create shader for Visual!
[21.09.24 22:06:51.734] [4592]
FATAL ERROR
[error]Expression : FS.exist(fn, "$game_textures$", buf, ".ini")
[error]Function : CGameFont::Initialize
[error]File : C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\GameFont.cpp
[error]Line : 75
[error]Description : c:\радио\radiophobia 3\gamedata\textures\ui\ui_font_hud_01.ini
[21.09.24 22:06:51.734] [4592] ********************************************************************************
[21.09.24 22:06:51.734] [4592] !![LogStackTrace] Thread: [UNKNOWN]
[21.09.24 22:06:51.926] [4592] !!stack trace:
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E605E2D9], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E6047512], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xrCore\xrDebugNew.cpp-->75] + [10 byte(s)]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E60479FE], Fun: [xrDebug::backend()] + [758 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xrCore\xrDebugNew.cpp-->183] + [496 byte(s)]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E60235D6], Fun: [CGameFont::Initialize()] + [542 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\GameFont.cpp-->77]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E60232FF], Fun: [CGameFont::CGameFont()] + [155 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\GameFont.cpp-->27]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E616FB62], Fun: [dxRenderDeviceRender::OnDeviceCreate()] + [534 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->78] + [60 byte(s)]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E5FEED83], Fun: [Startup()] + [595 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\x_ray.cpp-->185] + [292 byte(s)]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E5FEF715], Fun: [WinMain_impl()] + [437 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\x_ray.cpp-->385]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E5FEF84E], Fun: [WinMain()] + [242 byte(s)], File-->Line: [C:\Users\janpl\source\repos\rp3\ogsr_engine\xr_3da\x_ray.cpp-->406]
! Module: [C:\радио\Radiophobia 3\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF7E67766CE], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFDF6187374], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFDF747CC91], Fun: [RtlUserThreadStart()] + [33 byte(s)]
!
[21.09.24 22:06:51.926] [4592] ********************************************************************************
Пробуйте снижать настройки графики
так он в обще не запускается
после того как тыкаю на ярлык выходит окно запуска , а после блокнот и всё что написано выше
четко только вот игра в обще не запускается
Попробуй файл подкачки увеличить или место на диске с файлом подкачки освободить.
Народ, подскажите пожалуйста, а где находится механик в баре, я его найти не могу, хотя квест на доступ к нему выполнил?
Вылеты со Свалки при переходе на любую локу, лог ооочень длинный.
[24.02.24 20:02:45.644] * Detected CPU: AMD Ryzen 5 2600X Six-Core Processor [AuthenticAMD], F143/M8/S2 [24.02.24 20:02:45.644] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2 [24.02.24 20:02:45.644] * CPU cores: [6], threads: [12] [24.02.24 20:02:45.644] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU8 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU9 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU10 current freq: 3600 MHz, max freq: 3600 MHz [24.02.24 20:02:45.644] * CPU11 current freq: 3600 MHz, max freq: 3600 MHz
Лог
Это лишь самая малая часть, что я скопировал с лога
Всем привет. Напишу, может кто сталкивался. Стабильный вылет на Армейских складах( на барьере) после отключения установки на Радаре.
[error]Expression : bone_id < LL_BoneCount()
[error]Function : CKinematics::LL_GetBoneInstance
[error]File : C:\Users\red\Source\Repos\rp3\ogsr_engine\Layers\xrRender\SkeletonCustom.h
[error]Line : 179
[error]Description : visual_name: monsters\chimera\chimera, bone_id: 65535