"Типо музон из ЗП"
В ночь на 11 июля 2025-ого года дурка на планете глюк разрушилась в результате мощного рёва Сидоровича. Разнесённые звуки, частично услышаны на территории Глюка, оставили пси излучение на плюке и даже достигли атмосферы каюка.
Последствия визга оказались настолько серьёзными, что санитары дурки оправили большинство населения трёх планет в психбольницу.
Территории в радиусе всей галактики превратились в строго охраняемую зону "Кин-дза-дза".
После этих событий ботаникам стала ясна причина этого крика. Сидор увидел леди гагу без макияжа...
10 июня 2037 года, галактика трёх планет, осветилась ярчайшим светом. На несколько мгновений наступила полная тишина, и было видно, как крикунов сбрасывают на парашютах. Большинство одиночек, мгновенно погибли.
2047 год. Ботаники до сих пор не могут дать внятных объяснений началу этой кровавой войны между планетами. Экспедиции неизменно заканчиваются трагедией, а редкие уцелевшие рассказывают о страшных ударах, ниже пояса.
2066 год. В дурке по разным версиям находятся от 200 до 400 лиц. Многие обезумели от крикунов, оставшихся после войны, как невзорвавшийся мины в Боснии.
В таких условиях, совет национальной безопасности леди гаги, решает направить профессора Сахарова, что-бы создать идеальных клонов Сидоровича, которым будет плевать как выглядит их жена. Ориентируясь по заранее взятым ДНК Сидора, десятки его клонов были сделаны для леди гаги. Увы и ах, у них не было самого главного, того, что находится ниже пояса...
2067 год. Несмотря на то что Сахаров обещал держать связь и вести дневник исследований, любые попытки достучатся до него, заканчиваются неудачами...
2077 год. После того как Стрелок в Питерской бане, упал головой об пол, он оказался в этой прекрасной галактике. Ему предстоит разгадать тайну третьей планеты и найти леди гагу...
2025-07-10 17:35:05
подскажите,стоит ли качать эту сборку? или слишком легкая?
а в гугл кинуть можеш
Освещение поменял вылет пропал, спасибо
Expression : fatal error
Function : CBlender_default::Compile
File : BlenderDefault.cpp
Line : 50
Description : Not enought textures for shader, base tex: %s
Arguments : water\water_studen_green_2
Пробуйте сменить тип освещения и сделать настройки поменьше. Вылет должен пройти
* Detected CPU: AMD FX(tm)-6300 Six-Core Processor AuthenticAMD, F111/M2/S0
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [3], threads: [6]
Initializing File System...
using fs-ltx c:\games\op-2.2_zc\fsgame.ltx
CLocatorAPI::_initialize, FS: 86767 files cached, 26526Kb memory used.
Init FileSystem 2.341308 sec
[27.01.25 19:07:01.079] 'xrCore' build 8402, Feb 7 2022
[27.01.25 19:07:01.079] OP 2.2 Engine ver 2.2a x64 08.02.2022
[27.01.25 19:07:01.079]
[27.01.25 19:07:01.425] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[27.01.25 19:07:01.426] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[27.01.25 19:07:01.426] Initializing Engine...
[27.01.25 19:07:01.427] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[27.01.25 19:07:01.427] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[27.01.25 19:07:01.427] Loading config for renderer
[27.01.25 19:07:01.427] Executing config-script "user.ltx"...
[27.01.25 19:07:01.428] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.428] Starting INPUT device...
[27.01.25 19:07:01.439] Loading DLL: xrRender_R1.dll
[27.01.25 19:07:01.440] Loading DLL: xrGame.dll
[27.01.25 19:07:01.442] 'xrGame' build Feb 7 2022 16:34:07
[27.01.25 19:07:01.482] * [win32]: free[137434517288 K], reserved[4291184 K], committed[144936 K]
[27.01.25 19:07:01.482] * [ D3D ]: textures[0 K]
[27.01.25 19:07:01.482] * [x-ray]: crt heap[50810 K], process heap[50810 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: strings[count: 40540, lengths: 1118 K, overhead: 2058 K, saved: 20564 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:07:01.482] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "user.ltx"...
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.485] - Maximum allowed affinity mask: 0x3F, current: 0x30
[27.01.25 19:07:01.485] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.485] SOUND: OpenAL: enumerate devices...
[27.01.25 19:07:01.485] SOUND: OpenAL: EnumerationExtension Present
[27.01.25 19:07:01.485] devices OpenAL Soft
[27.01.25 19:07:01.485] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[27.01.25 19:07:01.519] SOUND: OpenAL: All available devices:
[27.01.25 19:07:01.519] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.01.25 19:07:01.519] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.01.25 19:07:01.526] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.01.25 19:07:01.530] * sound: EAX 2.0 extension: absent
[27.01.25 19:07:01.530] * sound: EAX 2.0 deferred: absent
[27.01.25 19:07:01.531] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[27.01.25 19:07:01.540] Starting RENDER device...
[27.01.25 19:07:01.628] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[27.01.25 19:07:01.628] * GPU driver: 30.0.14.7514
[27.01.25 19:07:02.204] * CREATE: DeviceREF: 1
[27.01.25 19:07:02.204] * Texture memory: 4021 M
[27.01.25 19:07:02.204] * DDI-level: 9.0
[27.01.25 19:07:02.211] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:02.211] * GPU vertex cache: recognized, 24
[27.01.25 19:07:02.212] * DVB created: 8192K
[27.01.25 19:07:02.212] * DIB created: 512K
[27.01.25 19:07:02.314] load time LTX=88 ms
[27.01.25 19:07:02.332] count of .thm files=4869
[27.01.25 19:07:02.478] load time THM=163 ms
[27.01.25 19:07:02.478] * distortion: used, dev(30),need(14)
[27.01.25 19:07:02.478] * SSample: 2048x1536
[27.01.25 19:07:02.488] * SSample: enabled
[27.01.25 19:07:02.675] - r__tf_aniso 2
[27.01.25 19:07:02.675] - r1_tf_mipbias 0.5
[27.01.25 19:07:02.773] Script debugger succesfully restarted.
[27.01.25 19:07:05.382] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:05.485] Starting engine...
[27.01.25 19:07:05.572] GMLib loaded at 86 msec
[27.01.25 19:07:06.243] Game_Globals loaded at 670 msec
[27.01.25 19:07:06.457] App_Start loaded at 214 msec
[27.01.25 19:07:06.471] ui_core loaded at 14 msec
[27.01.25 19:07:06.558] Main_Menu loaded at 86 msec
[27.01.25 19:07:41.679] * DVB created: 8192K
[27.01.25 19:07:41.679] * DIB created: 512K
[27.01.25 19:07:41.680] - r__tf_aniso 2
[27.01.25 19:07:41.680] - r1_tf_mipbias 0.5
[27.01.25 19:07:41.680] * SSample: 2048x1536
[27.01.25 19:07:41.688] * SSample: enabled
[27.01.25 19:07:41.688] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:41.688] * GPU vertex cache: recognized, 24
[27.01.25 19:07:41.688] *** RESET [50 ms]
[27.01.25 19:07:41.688] "c:\games\op-2.2_zc\bin\xr_3da.exe"
[27.01.25 19:07:41.688] Begin load
[27.01.25 19:07:41.690] * phase time: 0 ms
[27.01.25 19:07:41.757] * phase cmem: 306432 K
[27.01.25 19:07:41.757] Prefetching objects...
[27.01.25 19:07:41.870] * Objects loaded in 0 ms
[27.01.25 19:07:44.786] * Models loaded in 2915 ms
[27.01.25 19:07:44.862] * Prefetch memory: 778649Kb
[27.01.25 19:07:44.867] * phase time: 3177 ms
[27.01.25 19:07:44.943] * phase cmem: 1058883 K
[27.01.25 19:07:44.943] Starting server...
[27.01.25 19:07:44.985] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:45.033] * phase time: 166 ms
[27.01.25 19:07:45.110] * phase cmem: 1058587 K
[27.01.25 19:07:45.110] Loading alife simulator...
[27.01.25 19:07:45.114] * phase time: 80 ms
[27.01.25 19:07:45.192] * phase cmem: 1059269 K
[27.01.25 19:07:45.192] Loading savegame...
[27.01.25 19:07:45.219] c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav save created on DEVELOPER mode!
[27.01.25 19:07:45.219] * Loading key-value pairs...
[27.01.25 19:07:45.293] * 45 key-value pairs were successfully loaded (0.074s)
[27.01.25 19:07:45.293] * Loading spawn registry...
[27.01.25 19:07:48.109] * 24708 spawn points were successfully loaded (2.801s)
[27.01.25 19:07:48.109] * Loading objects...
[27.01.25 19:07:49.090] * 33490 out of 33490 objects were successfully loaded (0.981s)
[27.01.25 19:07:49.754] * Loading quick slots data...
[27.01.25 19:07:49.754] * Loading pre random queues data...
[27.01.25 19:07:49.789] * Start objects on_register'ed...
[27.01.25 19:07:52.595] * 33490 objects on_register'ed (2.806s)
[27.01.25 19:07:52.595] * Game vadim_quicksave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav' (7.482s)
[27.01.25 19:07:52.596] * phase time: 7481 ms
[27.01.25 19:07:52.746] * phase cmem: 1289633 K
[27.01.25 19:07:52.746] Connecting...
[27.01.25 19:07:52.761] MaxPlayers = 32
[27.01.25 19:07:52.795] * phase time: 199 ms
[27.01.25 19:07:52.945] * phase cmem: 1293849 K
[27.01.25 19:07:52.945] Connecting to...
[27.01.25 19:07:52.947] Player not found. New player created.
[27.01.25 19:07:52.947] * client : connection accepted -
[27.01.25 19:07:52.963] * phase time: 167 ms
[27.01.25 19:07:53.114] * phase cmem: 1293897 K
[27.01.25 19:07:53.114] Reading level info...
[27.01.25 19:07:53.119] * phase time: 156 ms
[27.01.25 19:07:53.270] * phase cmem: 1297366 K
[27.01.25 19:07:53.270] Loading object space...
[27.01.25 19:07:53.565] * object space load: 293 ms
[27.01.25 19:07:53.565] * phase time: 445 ms
[27.01.25 19:07:53.717] * phase cmem: 1365978 K
[27.01.25 19:07:53.717] Loading shaders (R1)...
[27.01.25 19:07:53.718] Not enought textures for shader, base tex: prop\prop_barbwire3. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: prop\prop_bed1. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: prop\prop_bed1a. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: mtl\mtl_resh_reil. try to fix...
[27.01.25 19:07:53.845] Not enought textures for shader, base tex: prop\prop_mask_setka. try to fix...
[27.01.25 19:07:53.905] * phase time: 340 ms
[27.01.25 19:07:54.057] * phase cmem: 1368609 K
[27.01.25 19:07:54.057] Loading geometry (R1)...
[27.01.25 19:07:54.122] * phase time: 216 ms
[27.01.25 19:07:54.273] * phase cmem: 1426718 K
[27.01.25 19:07:54.273] Loading visuals (R1)...
[27.01.25 19:07:54.363] * phase time: 241 ms
[27.01.25 19:07:54.520] * phase cmem: 1433689 K
[27.01.25 19:07:54.520] Loading details (R1)...
[27.01.25 19:07:54.576] * [DETAILS] VertexConsts(256), Batch(61)
[27.01.25 19:07:54.576] * [DETAILS] 48739 v(20), 31842 p
[27.01.25 19:07:54.577] * [DETAILS] Batch(61), VB(951K), IB(186K)
[27.01.25 19:07:54.579] * phase time: 215 ms
[27.01.25 19:07:54.735] * phase cmem: 1444935 K
[27.01.25 19:07:54.735] Loading sectors (R1)...
[27.01.25 19:07:54.736] * Loading HOM: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.hom
[27.01.25 19:07:54.739] * Loading environment modificator: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.env_mod
[27.01.25 19:07:54.739] * phase time: 160 ms
[27.01.25 19:07:54.895] * phase cmem: 1445155 K
[27.01.25 19:07:54.895] Loading AI objects...
[27.01.25 19:07:54.898] - Loading music tracks from 'l01_escape_musics'...
[27.01.25 19:07:54.903] * phase time: 163 ms
[27.01.25 19:07:55.060] * phase cmem: 1441491 K
[27.01.25 19:07:55.060] Loading PH world...
[27.01.25 19:07:55.092] - Game configuring : Started
[27.01.25 19:07:55.096] - Game configuring : Finished
[27.01.25 19:07:55.264] * phase time: 361 ms
[27.01.25 19:07:55.424] * phase cmem: 1460892 K
[27.01.25 19:07:55.424] Loading textures...
[27.01.25 19:08:01.016] * t-report - base: 1294, 1306275 K
[27.01.25 19:08:01.016] * t-report - lmap: 10, 10241 K
[27.01.25 19:08:01.017] * phase time: 5752 ms
[27.01.25 19:08:01.186] * phase cmem: 2036598 K
[27.01.25 19:08:01.186] Synchronizing...
[27.01.25 19:08:01.186] Save created on [Engine 2.2a x64 08.02.2022]
[27.01.25 19:08:01.186] Save date and time [Mon Jan 27 19:05:49 2025]
[27.01.25 19:08:01.207] * phase time: 190 ms
[27.01.25 19:08:01.379] * phase cmem: 2036601 K
[27.01.25 19:08:01.857] * [win32]: free[137431928976 K], reserved[4395056 K], committed[2629376 K]
[27.01.25 19:08:01.857] * [ D3D ]: textures[1316516 K]
[27.01.25 19:08:01.857] * [x-ray]: crt heap[2036147 K], process heap[2036147 K], game lua[240805 K], engine lua[221 K], render[0 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: strings[count: 190827, lengths: 9680 K, overhead: 9690 K, saved: 28031 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:08:01.857] Starting measure
[27.01.25 19:08:17.982] * MEMORY USAGE: 2702875 K
[27.01.25 19:08:58.119] * Saving spawns...
[27.01.25 19:08:58.121] * Saving objects...
[27.01.25 19:08:58.351] * 33485 objects are successfully saved
[27.01.25 19:08:58.352] * Saving key-value pairs...
[27.01.25 19:08:58.387] * 45 key-value pairs were successfully saved
[27.01.25 19:08:58.387] * Saving quick slots data...
[27.01.25 19:08:58.387] * Saving pre random queues data...
[27.01.25 19:08:58.453] * Game vadim_autosave.sav is successfully saved to file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav'
[27.01.25 19:08:58.459] - Disconnect
[27.01.25 19:09:03.516] - Destroying level
[27.01.25 19:09:03.858] * DVB created: 8192K
[27.01.25 19:09:03.858] * DIB created: 512K
[27.01.25 19:09:03.858] - r__tf_aniso 2
[27.01.25 19:09:03.858] - r1_tf_mipbias 0.5
[27.01.25 19:09:03.858] * SSample: 2048x1536
[27.01.25 19:09:03.878] * SSample: enabled
[27.01.25 19:09:03.878] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:09:03.878] * GPU vertex cache: recognized, 24
[27.01.25 19:09:03.878] *** RESET [116 ms]
[27.01.25 19:09:03.880] "c:\games\op-2.2_zc\bin\xr_3da.exe"
[27.01.25 19:09:03.880] Begin load
[27.01.25 19:09:03.923] * phase time: 25 ms
[27.01.25 19:09:04.144] * phase cmem: 1415832 K
[27.01.25 19:09:04.144] Starting server...
[27.01.25 19:09:04.329] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:09:04.379] * phase time: 456 ms
[27.01.25 19:09:04.599] * phase cmem: 1416199 K
[27.01.25 19:09:04.599] Loading alife simulator...
[27.01.25 19:09:04.601] * phase time: 222 ms
[27.01.25 19:09:04.825] * phase cmem: 1416618 K
[27.01.25 19:09:04.825] Loading savegame...
[27.01.25 19:09:04.856] c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav save created on DEVELOPER mode!
[27.01.25 19:09:04.856] * Loading key-value pairs...
[27.01.25 19:09:04.923] * 45 key-value pairs were successfully loaded (0.067s)
[27.01.25 19:09:04.923] * Loading spawn registry...
[27.01.25 19:09:07.489] * 24708 spawn points were successfully loaded (2.552s)
[27.01.25 19:09:07.490] * Loading objects...
[27.01.25 19:09:08.407] * 33485 out of 33485 objects were successfully loaded (0.917s)
[27.01.25 19:09:08.957] * Loading quick slots data...
[27.01.25 19:09:08.957] * Loading pre random queues data...
[27.01.25 19:09:08.990] * Start objects on_register'ed...
[27.01.25 19:09:11.570] * 33485 objects on_register'ed (2.580s)
[27.01.25 19:09:11.571] * Game vadim_autosave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav' (6.970s)
[27.01.25 19:09:11.571] * phase time: 6969 ms
[27.01.25 19:09:11.818] * phase cmem: 1543749 K
[27.01.25 19:09:11.818] Connecting...
[27.01.25 19:09:11.819] MaxPlayers = 32
[27.01.25 19:09:11.852] * phase time: 280 ms
[27.01.25 19:09:12.099] * phase cmem: 1543765 K
[27.01.25 19:09:12.099] Connecting to...
[27.01.25 19:09:12.101] Player not found. New player created.
[27.01.25 19:09:12.101] * client : connection accepted -
[27.01.25 19:09:12.116] * phase time: 264 ms
[27.01.25 19:09:12.366] * phase cmem: 1543813 K
[27.01.25 19:09:12.366] Reading level info...
[27.01.25 19:09:12.375] * phase time: 258 ms
[27.01.25 19:09:12.624] * phase cmem: 1548649 K
[27.01.25 19:09:12.624] Loading object space...
[27.01.25 19:09:13.104] * object space load: 479 ms
[27.01.25 19:09:13.105] * phase time: 729 ms
[27.01.25 19:09:13.354] * phase cmem: 1655607 K
[27.01.25 19:09:13.354] Loading shaders (R1)...
[27.01.25 19:09:13.396] ERROR CResourceManager::_GetBlender Shader [effects\waterstuden_green] not found in library. Replase on 'default' shader!
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] FATAL ERROR
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] [error]Expression : fatal error
[27.01.25 19:09:13.396] [error]Function : CBlender_default::Compile
[27.01.25 19:09:13.396] [error]File : BlenderDefault.cpp
[27.01.25 19:09:13.396] [error]Line : 50
[27.01.25 19:09:13.396] [error]Description : Not enought textures for shader, base tex: %s
[27.01.25 19:09:13.396] [error]Arguments : water\water_studen_green_2
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] stack trace:
[27.01.25 19:09:13.396]