> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
* Detected CPU: Intel(R) Core(TM) i5-3470 CPU @ 3.20GHz GenuineIntel, F6/M58/S9
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [4], threads: [4]
Initializing File System...
using fs-ltx d:\program files (x86)\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 82043 files cached, 26077Kb memory used.
Init FileSystem 1.513951 sec
[14.05.22 12:24:00.186] 'xrCore' build 8369, Jan 5 2022
[14.05.22 12:24:00.186] OP 2.2 Engine ver 2.2a x64 09.01.2022
[14.05.22 12:24:00.186]
[14.05.22 12:24:00.420] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[14.05.22 12:24:00.420] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[14.05.22 12:24:00.420] Initializing Engine...
[14.05.22 12:24:00.420] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[14.05.22 12:24:00.420] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[14.05.22 12:24:00.420] Loading config for renderer
[14.05.22 12:24:00.420] Executing config-script "user.ltx"...
[14.05.22 12:24:00.420] [d:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[14.05.22 12:24:00.420] Starting INPUT device...
[14.05.22 12:24:00.420] Loading DLL: xrRender_R1.dll
[14.05.22 12:24:00.435] Loading DLL: xrGame.dll
[14.05.22 12:24:00.435] 'xrGame' build Dec 31 2021 15:06:57
[14.05.22 12:24:00.625] * [win32]: free[8589741812 K], reserved[57984 K], committed[134732 K]
[14.05.22 12:24:00.625] * [ D3D ]: textures[0 K]
[14.05.22 12:24:00.625] * [x-ray]: crt heap[48063 K], process heap[48063 K], game lua[0 K], engine lua[0 K], render[0 K]
[14.05.22 12:24:00.625] * [x-ray]: economy: strings[count: 39647, lengths: 1075 K, overhead: 2013 K, saved: 20403 K]
[14.05.22 12:24:00.625] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.05.22 12:24:00.625] Executing config-script "d:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[14.05.22 12:24:00.625] [d:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[14.05.22 12:24:00.625] Executing config-script "user.ltx"...
[14.05.22 12:24:00.625] Executing config-script "d:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx"...
[14.05.22 12:24:00.625] [d:\program files (x86)\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[14.05.22 12:24:00.625] Executing config-script "d:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[14.05.22 12:24:00.625] [d:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[14.05.22 12:24:00.625] - Maximum allowed affinity mask: 0xF, current: 0xE
[14.05.22 12:24:00.625] [d:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[14.05.22 12:24:00.625] SOUND: OpenAL: enumerate devices...
[14.05.22 12:24:00.625] SOUND: OpenAL: EnumerationExtension Present
[14.05.22 12:24:00.625] devices OpenAL Soft
[14.05.22 12:24:00.625] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[14.05.22 12:24:00.665] SOUND: OpenAL: All available devices:
[14.05.22 12:24:00.665] 1. OpenAL Soft, Spec Version 1.1 (default)
[14.05.22 12:24:00.665] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[14.05.22 12:24:00.676] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[14.05.22 12:24:00.678] * sound: EAX 2.0 extension: absent
[14.05.22 12:24:00.678] * sound: EAX 2.0 deferred: absent
[14.05.22 12:24:00.678] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[14.05.22 12:24:00.682] Starting RENDER device...
[14.05.22 12:24:00.688] * GPU [vendor:10DE]-[device:FC1]: NVIDIA GeForce GT 640
[14.05.22 12:24:00.688] * GPU driver: 24.21.13.9793
[14.05.22 12:24:01.079] * CREATE: DeviceREF: 1
[14.05.22 12:24:01.079] * Texture memory: 3710 M
[14.05.22 12:24:01.079] * DDI-level: 9.0
[14.05.22 12:24:01.208] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.05.22 12:24:01.208] * GPU vertex cache: unrecognized, 16
[14.05.22 12:24:01.209] * DVB created: 8192K
[14.05.22 12:24:01.210] * DIB created: 512K
[14.05.22 12:24:01.300] load time LTX=78 ms
[14.05.22 12:24:01.309] count of .thm files=3236
[14.05.22 12:24:01.367] load time THM=67 ms
[14.05.22 12:24:01.367] * distortion: used, dev(30),need(14)
[14.05.22 12:24:01.367] * SSample: 1024x768
[14.05.22 12:24:01.375] * SSample: enabled
[14.05.22 12:24:01.488] - r__tf_aniso 4
[14.05.22 12:24:01.488] - r1_tf_mipbias 0.
[14.05.22 12:24:01.499] Script debugger succesfully restarted.
[14.05.22 12:24:03.553] - Gamedata version: [Сборка 2.2 09.01.2022]
[14.05.22 12:24:03.631] Starting engine...
[14.05.22 12:24:03.690] GMLib loaded at 58 msec
[14.05.22 12:24:04.122] Game_Globals loaded at 431 msec
[14.05.22 12:24:04.244] App_Start loaded at 121 msec
[14.05.22 12:24:04.256] ui_core loaded at 11 msec
[14.05.22 12:24:04.317] Main_Menu loaded at 61 msec
[14.05.22 12:24:27.640] * DVB created: 8192K
[14.05.22 12:24:27.640] * DIB created: 512K
[14.05.22 12:24:27.640] - r__tf_aniso 4
[14.05.22 12:24:27.640] - r1_tf_mipbias 0.
[14.05.22 12:24:27.640] * SSample: 1024x768
[14.05.22 12:24:27.646] * SSample: enabled
[14.05.22 12:24:27.646] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.05.22 12:24:27.646] * GPU vertex cache: recognized, 24
[14.05.22 12:24:27.646] *** RESET [120 ms]
[14.05.22 12:24:27.646] "d:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro
[14.05.22 12:24:27.646] Begin load
[14.05.22 12:24:27.648] * phase time: 0 ms
[14.05.22 12:24:27.695] * phase cmem: 231980 K
[14.05.22 12:24:27.695] Prefetching objects...
[14.05.22 12:24:27.750] * Objects loaded in 0 ms
[14.05.22 12:24:28.454] * Models loaded in 704 ms
[14.05.22 12:24:28.502] * Prefetch memory: 715349Kb
[14.05.22 12:24:28.503] * phase time: 855 ms
[14.05.22 12:24:28.551] * phase cmem: 934474 K
[14.05.22 12:24:28.551] Starting server...
[14.05.22 12:24:28.596] - Gamedata version: [Сборка 2.2 09.01.2022]
[14.05.22 12:24:28.634] * phase time: 130 ms
[14.05.22 12:24:28.682] * phase cmem: 932593 K
[14.05.22 12:24:28.682] Loading alife simulator...
[14.05.22 12:24:28.683] * phase time: 49 ms
[14.05.22 12:24:28.732] * phase cmem: 932586 K
[14.05.22 12:24:28.732] Loading savegame...
[14.05.22 12:24:28.802] d:\program files (x86)\op-2.2\userdata\savedgames\0244.sav save created on DEVELOPER mode!
[14.05.22 12:24:28.802] * Loading key-value pairs...
[14.05.22 12:24:28.862] * 33 key-value pairs were successfully loaded (0.060s)
[14.05.22 12:24:28.862] * Loading spawn registry...
[14.05.22 12:24:31.228] * 24708 spawn points were successfully loaded (2.365s)
[14.05.22 12:24:31.229] * Loading objects...
[14.05.22 12:24:32.018] * 33942 out of 33942 objects were successfully loaded (0.789s)
[14.05.22 12:24:32.451] * Loading quick slots data...
[14.05.22 12:24:32.451] * Loading pre random queues data...
[14.05.22 12:24:32.475] * Start objects on_register'ed...
[14.05.22 12:24:34.739] * 33942 objects on_register'ed (2.265s)
[14.05.22 12:24:34.740] * Game 0244 is successfully loaded from file 'd:\program files (x86)\op-2.2\userdata\savedgames\0244.sav' (6.057s)
[14.05.22 12:24:34.740] * phase time: 6056 ms
[14.05.22 12:24:34.828] * phase cmem: 1132077 K
[14.05.22 12:24:34.828] Connecting...
[14.05.22 12:24:34.843] MaxPlayers = 32
[14.05.22 12:24:34.884] * phase time: 143 ms
[14.05.22 12:24:34.970] * phase cmem: 1145050 K
[14.05.22 12:24:34.970] Connecting to...
[14.05.22 12:24:34.971] Player not found. New player created.
[14.05.22 12:24:34.971] * client : connection accepted -
[14.05.22 12:24:34.987] * phase time: 103 ms
[14.05.22 12:24:35.074] * phase cmem: 1145099 K
[14.05.22 12:24:35.074] Reading level info...
[14.05.22 12:24:35.074] * phase time: 86 ms
[14.05.22 12:24:35.162] * phase cmem: 1145099 K
[14.05.22 12:24:35.162] Loading object space...
[14.05.22 12:24:35.406] * object space load: 243 ms
[14.05.22 12:24:35.406] * phase time: 332 ms
[14.05.22 12:24:35.492] * phase cmem: 1227830 K
[14.05.22 12:24:35.492] Loading shaders (R1)...
[14.05.22 12:24:35.726] * phase time: 320 ms
[14.05.22 12:24:35.814] * phase cmem: 1231002 K
[14.05.22 12:24:35.814] Loading geometry (R1)...
[14.05.22 12:24:35.858] * phase time: 131 ms
[14.05.22 12:24:35.946] * phase cmem: 1292733 K
[14.05.22 12:24:35.946] Loading visuals (R1)...
[14.05.22 12:24:35.976] * phase time: 117 ms
[14.05.22 12:24:36.067] * phase cmem: 1298223 K
[14.05.22 12:24:36.067] Loading details (R1)...
[14.05.22 12:24:36.089] * [DETAILS] VertexConsts(256), Batch(61)
[14.05.22 12:24:36.089] * [DETAILS] 40687 v(20), 26352 p
[14.05.22 12:24:36.090] * [DETAILS] Batch(61), VB(794K), IB(154K)
[14.05.22 12:24:36.091] * phase time: 114 ms
[14.05.22 12:24:36.183] * phase cmem: 1299274 K
[14.05.22 12:24:36.183] Loading sectors (R1)...
[14.05.22 12:24:36.184] * Loading HOM: d:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.hom
[14.05.22 12:24:36.185] * Loading environment modificator: d:\program files (x86)\op-2.2\gamedata\levels\l02_garbage\level.env_mod
[14.05.22 12:24:36.185] * phase time: 94 ms
[14.05.22 12:24:36.275] * phase cmem: 1299391 K
[14.05.22 12:24:36.275] Loading AI objects...
[14.05.22 12:24:36.275] - Loading music tracks from 'l02_garbage_musics'...
[14.05.22 12:24:36.280] * phase time: 95 ms
[14.05.22 12:24:36.370] * phase cmem: 1299303 K
[14.05.22 12:24:36.370] Loading PH world...
[14.05.22 12:24:36.385] - Game configuring : Started
[14.05.22 12:24:36.386] - Game configuring : Finished
[14.05.22 12:24:36.545] * phase time: 265 ms
[14.05.22 12:24:36.638] * phase cmem: 1310919 K
[14.05.22 12:24:36.638] Loading textures...
[14.05.22 12:24:37.089] * t-report - base: 1270, 1022211 K
[14.05.22 12:24:37.089] * t-report - lmap: 18, 18434 K
[14.05.22 12:24:37.089] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[14.05.22 12:24:37.089] Reduce pixel density (worse) or use more vertex lighting (better).
[14.05.22 12:24:37.089] * phase time: 544 ms
[14.05.22 12:24:37.184] * phase cmem: 1653303 K
[14.05.22 12:24:37.184] Synchronizing...
[14.05.22 12:24:37.184] Save created on [Engine 2.2a x64 09.01.2022]
[14.05.22 12:24:37.184] Save date and time [Fri May 13 00:31:09 2022]
[14.05.22 12:24:37.202] * phase time: 112 ms
[14.05.22 12:24:37.295] * phase cmem: 1653306 K
[14.05.22 12:24:37.574] * [win32]: free[8587712440 K], reserved[61400 K], committed[2160688 K]
[14.05.22 12:24:37.574] * [ D3D ]: textures[1040645 K]
[14.05.22 12:24:37.574] * [x-ray]: crt heap[540549 K], process heap[540549 K], game lua[232165 K], engine lua[232 K], render[0 K]
[14.05.22 12:24:37.574] * [x-ray]: economy: strings[count: 189039, lengths: 9622 K, overhead: 9599 K, saved: 27842 K]
[14.05.22 12:24:37.574] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[14.05.22 12:24:37.574] Starting measure
[14.05.22 12:24:42.812] * MEMORY USAGE: 1896969 K
[14.05.22 12:25:13.606] Unable to find Hotkey entry in registry
[14.05.22 12:26:08.086] * DVB created: 8192K
[14.05.22 12:26:08.086] * DIB created: 512K
[14.05.22 12:26:08.087] - r__tf_aniso 4
[14.05.22 12:26:08.087] - r1_tf_mipbias 0.
[14.05.22 12:26:08.087] * SSample: 1024x768
[14.05.22 12:26:08.096] * SSample: enabled
[14.05.22 12:26:08.096] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.05.22 12:26:08.096] * GPU vertex cache: recognized, 24
[14.05.22 12:26:08.096] *** RESET [0 ms]
[14.05.22 12:26:08.824] * MEMORY USAGE: 1918465 K
[14.05.22 12:26:10.965] * DVB created: 8192K
[14.05.22 12:26:10.965] * DIB created: 512K
[14.05.22 12:26:10.965] - r__tf_aniso 4
[14.05.22 12:26:10.965] - r1_tf_mipbias 0.
[14.05.22 12:26:10.965] * SSample: 1024x768
[14.05.22 12:26:10.976] * SSample: enabled
[14.05.22 12:26:10.976] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[14.05.22 12:26:10.976] * GPU vertex cache: recognized, 24
[14.05.22 12:26:10.976] *** RESET [117 ms]
[14.05.22 12:26:11.594] * MEMORY USAGE: 1899959 K
Здравствуйте. Нужна помощь в прохождении квеста "пистолет-пулёт для Юрика". При попытке забрать мр-5 с трупа происходит вылет. Пробовал переигрывать-не помогает.