> Керчик-Перчик, ну теперь понятно о чем речь, и о чем ты толкуешь. 2 разных мода. Я тебе говорю о моде от DoD, а ты о модах от Зауруса) Сейчас более детально глянул, да, есть у Зауруса группировка Апокалипсис, события совпадают и лор один и тот же. Апокалипсис от Зауруса мало известен. Поэтому и недопонимание возникло. Просто мод от DoD он на слуху, то как основа ОП и Солянка, общая база у них, глобал мод.
Вообщем ты мне о квадратном, я тебе о круглом))
2025-11-29 10:55:17
Это я сам дурак. Все пофиксил уже)
после того как он попросил меня поставить openal32.dll выдал такую ошибку
* detected cpu: authenticamd , f15/m0/s0, 3191.00 mhz, 37-clk 'rdtsc'
* cpu features: rdtsc, mmx, sse, sse2
initializing file system...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
fs: 34386 files cached, 5809kb memory used.
init filesystem 0.611378 sec
'xrcore' build 3312, feb 27 2008
initializing engine...
executing config-script "user.ltx"...
~ invalid syntax in call to 'renderer'
~ valid arguments: renderer_r1/renderer_r2a/renderer_r2
[c:\games\stul\Сталкер shadow of chernobyl\userdata\user.ltx] successfully loaded.
starting input device...
loading dll: xrrender_r1.dll
loading dll: xrgame.dll
* [win32]: free[4041004 k], reserved[52160 k], committed[101076 k]
* [ d3d ]: textures[0 k]
* [x-ray]: crt heap[22767 k], process heap[2360 k], game lua[0 k], engine lua[0 k], render[0 k]
* [x-ray]: economy: strings[60236 k], smem[0 k]
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
executing config-script "user.ltx"...
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! unknown command: r2_detail_bump
! unknown command: r2_dof_enable
! unknown command: r2_soft_particles
! unknown command: r2_soft_water
! unknown command: r2_ssao
! unknown command: r2_steep_parallax
! unknown command: r2_sun_quality
! unknown command: r2_sun_shafts
! unknown command: r2_volumetric_lights
! unknown command: r3_dynamic_wet_surfaces
! unknown command: r3_volumetric_smoke
! unknown command: r__wallmark_ttl
! unknown command: rs_skeleton_update
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
! unknown command: adjust_delta_pos
! unknown command: adjust_delta_rot
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! unknown command: fov
! unknown command: g_3d_pda
! unknown command: g_3d_scopes
! unknown command: g_3d_scopes_fps_factor
! unknown command: g_ammunition_on_belt
! unknown command: g_cam_height_speed
! unknown command: g_cam_lookout_speed
! unknown command: g_camera_collision
! unknown command: g_cop_death_anim
! unknown command: g_crosshair_dbg
! unknown command: g_dof_scope
! unknown command: g_dof_zoom
! unknown command: g_dof_zoom_far
! unknown command: g_dof_zoom_near
! unknown command: g_effects_on_demorecord
! unknown command: g_font_scale_x
! unknown command: g_font_scale_y
! unknown command: g_god
! unknown command: g_mouse_wheel_switch_slot
! unknown command: g_music_tracks
! unknown command: g_unlimitedammo
! unknown command: g_vertex_dbg
! unknown command: g_zones_dbg
! unknown command: hud_adjust_delta_rot
! unknown command: hud_adjust_delta_value
! unknown command: hud_adjust_mode
! unknown command: hud_crosshair_build
! unknown command: hud_draw
! unknown command: input_exclusive_mode
! unknown command: keypress_on_start
! unknown command: ph_gravity
! unknown command: ph_timefactor
! unknown command: r2_detail_bump
! unknown command: r2_disable_hom
! unknown command: r2_dof
! unknown command: r2_dof_enable
! unknown command: r2_dof_kernel
! unknown command: r2_dof_sky
! unknown command: r2_exp_donttest_shad
! unknown command: r2_rain_drops
! unknown command: r2_rain_drops_control
! unknown command: r2_rain_drops_intensity
! unknown command: r2_rain_drops_speed
! unknown command: r2_shadow_cascede_old
! unknown command: r2_shadow_cascede_zcul
! unknown command: r2_soft_particles
! unknown command: r2_soft_water
! unknown command: r2_ssao
! unknown command: r2_ssao_blur
! unknown command: r2_ssao_half_data
! unknown command: r2_ssao_hbao
! unknown command: r2_ssao_hdao
! unknown command: r2_ssao_mode
! unknown command: r2_ssao_opt_data
! unknown command: r2_steep_parallax
! unknown command: r2_sun_far
! unknown command: r2_sun_quality
! unknown command: r2_visor_refl
! unknown command: r2_visor_refl_control
! unknown command: r2_visor_refl_intensity
! unknown command: r2_visor_refl_radius
! unknown command: r2_volumetric_lights
! unknown command: r3_dynamic_wet_surfaces
! unknown command: r3_dynamic_wet_surfaces_enable_streaks
! unknown command: r3_dynamic_wet_surfaces_sm_res
! unknown command: r3_gbuffer_opt
! unknown command: r3_msaa
! unknown command: r3_volumetric_smoke
! unknown command: r4_enable_tessellation
! unknown command: r4_wireframe
! unknown command: r_sunshafts_blend
! unknown command: r_sunshafts_radius
! unknown command: r__actor_shadow
! unknown command: r__detail_radius
! unknown command: r__detail_scale
! unknown command: r__dtex_range
~ invalid syntax in call to 'r__geometry_lod'
~ valid arguments: float value in range [0.100,1.200]
! unknown command: r__no_scale_on_fade
! unknown command: r__smap_size
! unknown command: r__tf_mipbias
! unknown command: r__wallmark_ttl
! unknown command: r_aa_mode
! unknown command: r_fps_lock
! unknown command: r_mt_texload
! unknown command: r_ss_sunshafts_length
! unknown command: r_ss_sunshafts_radius
! unknown command: r_sslr_enable
! unknown command: r_sslr_l
! unknown command: r_sunshafts_mode
! unknown command: r_terrain_parallax_enable
~ invalid syntax in call to 'renderer'
~ valid arguments: renderer_r1/renderer_r2a/renderer_r2
! unknown command: rs_always_active
! unknown command: rs_cam_pos
! unknown command: rs_hw_stats
! unknown command: rs_skeleton_update
! unknown command: show_wnd_rect
! unknown command: show_wnd_rect_all
! unknown command: show_wnd_rect_names
! unknown command: snd_device
~ invalid syntax in call to 'snd_targets'
~ valid arguments: integer value in range [4,32]
! unknown command: wpn_aim_toggle
[c:\games\stul\Сталкер shadow of chernobyl\userdata\user.ltx] successfully loaded.
sound: openal: enumerate devices...
sound: openal: enumerationextension present
devices generic hardware
sound: openal: system default snddevice name is generic hardware
sound: openal: default snddevice name set to generic software
sound: openal: all available devices:
1. generic software, spec version 1.1 (default)
2. generic software, spec version 1.1 (default)
sound: openal: selectbestdevice is generic software 1.1
sound: openal: required device: generic software. created device: generic software.
* sound: eax 2.0 extension: absent
* sound: eax 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
starting render device...
* gpu [vendor:10de]-[device:249d]: nvidia geforce rtx 3070 laptop gpu
* gpu driver: 31.0.15.2756
* create: deviceref: 1
* vertex processor: pure hardware
* texture memory: 4072 m
* ddi-level: 9.0
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: unrecognized, 16
* dvb created: 1536k
* dib created: 512k
! version conflict in shader 'def_shaders\def_vertex'
! version conflict in shader 'def_shaders\def_vertex_hm'
! version conflict in shader 'def_shaders\def_vertex_pn'
! version conflict in shader 'def_shaders\def_vertex_pn_hm'
! version conflict in shader 'default'
! version conflict in shader 'default_hm'
! version conflict in shader 'default_pn'
! version conflict in shader 'default_pn_hm'
! version conflict in shader 'effects\lightplanes'
! version conflict in shader 'models\collimsight'
! version conflict in shader 'models\laserray'
! version conflict in shader 'models\lenses'
! version conflict in shader 'models\lightplanes'
! version conflict in shader 'models\model'
! version conflict in shader 'models\model_aref'
! version conflict in shader 'models\model_fur'
! version conflict in shader 'models\model_hm'
! version conflict in shader 'models\model_pn'
! version conflict in shader 'models\model_pn_hm'
! version conflict in shader 'models\pautina'
! version conflict in shader 'models\selflight'
! version conflict in shader 'models\selflight_det'
! version conflict in shader 'models\selflightl'
! version conflict in shader 'models\transparent'
! version conflict in shader 'models\xanomaly'
! version conflict in shader 'models\xdistort'
! version conflict in shader 'models\xdistortcolor'
! version conflict in shader 'models\xdistortcolorl'
! version conflict in shader 'models\xdistortinv'
! version conflict in shader 'models\xmonolith'
! version conflict in shader 'models\xwindows'
! version conflict in shader 'selflight'
count of .thm files=756
load time=93 ms
* distortion: used, dev(30),need(14)
* ssample: 1920x1080
* ssample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
starting engine...
fatal error
[error]expression : ovi->channels==1
[error]function : csoundrender_source::loadwave
[error]file : e:\stalker\sources\trunk\xrsound\soundrender_source_loader.cpp
[error]line : 71
[error]description : invalid source num channels:
[error]arguments : c:\games\stul\Сталкер shadow of chernobyl\gamedata\sounds\ambient\rain.ogg
stack trace: