Товарищи, кто то сталкивался с проблемой что сохранения не работают и выдают ошибку при загрузке, проблема в том что сохранения "Сеня-autosave" пронимаю что из за имени ПК, но я сменил имя пк на латинское, сменил имя пользователя на латинское, проблема не исчезла, что ещё можно попробовать сделать?
2025-02-22 23:40:48
Если переустановлю и сейвы залью они будут работать ?
Доброго времени суток, GERONIMO!
Сборку скачивал с этого сайта и именно эту. До этого стояла другая солянка, возможна та которая высвечивается в краше, но ее я под чистую снес. Возможно что-то осталось и как-то повлияло.
Доброго времени суток, ДедЯги975!
Да, игра установлена на сетевой диск. Другого не было на момент установки игры. Играл полтора года, все было более менее нормально, выбрасывало иногда, но не критично (бывало сейв глючил-удалишь его и все нормально работает).
Последний патч - это патч 6? Если он, то устанавливал в корень папки с игрой (возможно это не правильно-инструкции не нашел).
Почитал форумы: пишут, что данная ошибка редкая и в основном происходит из-за того, что бьется файл User.ltx - пробывал его вытаскивать на рабочий стол - не помогло.
Вопрос: Если я переустановлю игру на другой диск и залью туда сейвы - они будут работать ? (Уж очень жалко сейвы, много сил потрачено).
Полный текст ошибки почему-то не удалось добавить - пробую еще раз (выглядит примерно так):
Expression : sz
[02.12.24 20:25:08.622] FATAL ERROR
[02.12.24 20:25:08.622]
[02.12.24 20:25:08.622] [error]Expression : sz
Доброго вечера!
Подскажите пожалуйста в чем проблема?
Игра работала более менее нормально, неделю назад перестала запускаться при загрузке любого сейва.
Запуск только от имени администратора, папка добавлена в исключения антивируса, directx_jun2010_redist.exe установлен.
* Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz GenuineIntel, F6/M158/S10
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [6], threads: [6]
Initializing File System...
using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 89990 files cached, 28852Kb memory used.
Init FileSystem 2.442077 sec
[02.12.24 20:24:16.721] 'xrCore' build 8402, Feb 7 2022
[02.12.24 20:24:16.721] OP 2.2 Engine ver 2.2a x64 08.02.2022
[02.12.24 20:24:16.721]
[02.12.24 20:24:17.025] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[02.12.24 20:24:17.026] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[02.12.24 20:24:17.026] Initializing Engine...
[02.12.24 20:24:17.027] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable bolt_visual buy_item death_counter dynamic_anoms
[02.12.24 20:24:17.027] ext_animations fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[02.12.24 20:24:17.027] Loading config for renderer
[02.12.24 20:24:17.027] Executing config-script "user.ltx"...
[02.12.24 20:24:17.027] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[02.12.24 20:24:17.027] Starting INPUT device...
[02.12.24 20:24:17.052] Loading DLL: xrRender_R1.dll
[02.12.24 20:24:17.055] Loading DLL: xrGame.dll
[02.12.24 20:24:17.069] 'xrGame' build Feb 7 2022 16:34:07
[02.12.24 20:24:17.095] * [win32]: free[137434517404 K], reserved[4289228 K], committed[146776 K]
[02.12.24 20:24:17.095] * [ D3D ]: textures[0 K]
[02.12.24 20:24:17.095] * [x-ray]: crt heap[52924 K], process heap[52924 K], game lua[0 K], engine lua[0 K], render[0 K]
[02.12.24 20:24:17.095] * [x-ray]: economy: strings[count: 40055, lengths: 1087 K, overhead: 2034 K, saved: 20578 K]
[02.12.24 20:24:17.095] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.12.24 20:24:17.096] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[02.12.24 20:24:17.098] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.24 20:24:17.098] Executing config-script "user.ltx"...
[02.12.24 20:24:17.098] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx"...
[02.12.24 20:24:17.098] [c:\program files (x86)\op-2.2\gamedata\config\rspec_extreme.ltx] successfully loaded.
[02.12.24 20:24:17.098] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"...
[02.12.24 20:24:17.098] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.12.24 20:24:17.099] - Maximum allowed affinity mask: 0x3F, current: 0x3E
[02.12.24 20:24:17.099] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded.
[02.12.24 20:24:17.099] SOUND: OpenAL: enumerate devices...
[02.12.24 20:24:17.100] SOUND: OpenAL: EnumerationExtension Present
[02.12.24 20:24:17.100] devices OpenAL Soft
[02.12.24 20:24:17.100] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[02.12.24 20:24:17.131] SOUND: OpenAL: All available devices:
[02.12.24 20:24:17.131] 1. OpenAL Soft, Spec Version 1.1 (default)
[02.12.24 20:24:17.131] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[02.12.24 20:24:17.135] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[02.12.24 20:24:17.139] * sound: EAX 2.0 extension: absent
[02.12.24 20:24:17.139] * sound: EAX 2.0 deferred: absent
[02.12.24 20:24:17.139] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[02.12.24 20:24:17.146] Starting RENDER device...
[02.12.24 20:24:17.237] * GPU [vendor:10DE]-[device:1E89]: NVIDIA GeForce RTX 2060
[02.12.24 20:24:17.237] * GPU driver: 32.0.15.6614
[02.12.24 20:24:17.786] * CREATE: DeviceREF: 1
[02.12.24 20:24:17.786] * Texture memory: 4087 M
[02.12.24 20:24:17.786] * DDI-level: 9.0
[02.12.24 20:24:17.789] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.12.24 20:24:17.790] * GPU vertex cache: unrecognized, 16
[02.12.24 20:24:17.790] * DVB created: 8192K
[02.12.24 20:24:17.791] * DIB created: 512K
[02.12.24 20:24:17.863] load time LTX=61 ms
[02.12.24 20:24:17.872] count of .thm files=4634
[02.12.24 20:24:18.661] load time THM=798 ms
[02.12.24 20:24:18.661] * distortion: used, dev(30),need(14)
[02.12.24 20:24:18.662] * SSample: 1448x1086
[02.12.24 20:24:18.680] * SSample: enabled
[02.12.24 20:24:18.792] - r__tf_aniso 16
[02.12.24 20:24:18.792] - r1_tf_mipbias 0.
[02.12.24 20:24:18.803] Script debugger succesfully restarted.
[02.12.24 20:24:20.561] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-25.07]
[02.12.24 20:24:20.644] Starting engine...
[02.12.24 20:24:20.705] GMLib loaded at 60 msec
[02.12.24 20:24:21.071] Game_Globals loaded at 365 msec
[02.12.24 20:24:21.260] App_Start loaded at 188 msec
[02.12.24 20:24:21.271] ui_core loaded at 11 msec
[02.12.24 20:24:21.321] Main_Menu loaded at 49 msec
[02.12.24 20:24:59.181] * DVB created: 8192K
[02.12.24 20:24:59.181] * DIB created: 512K
[02.12.24 20:24:59.181] - r__tf_aniso 16
[02.12.24 20:24:59.181] - r1_tf_mipbias 0.
[02.12.24 20:24:59.181] * SSample: 1448x1086
[02.12.24 20:24:59.185] * SSample: enabled
[02.12.24 20:24:59.185] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.12.24 20:24:59.185] * GPU vertex cache: recognized, 24
[02.12.24 20:24:59.185] *** RESET [39 ms]
[02.12.24 20:24:59.187] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro
[02.12.24 20:24:59.187] Begin load
[02.12.24 20:24:59.188] * phase time: 0 ms
[02.12.24 20:24:59.225] * phase cmem: 242046 K
[02.12.24 20:24:59.225] Prefetching objects...
[02.12.24 20:24:59.285] * Objects loaded in 0 ms
[02.12.24 20:25:00.882] * Models loaded in 1597 ms
[02.12.24 20:25:00.922] * Prefetch memory: 732106Kb
[02.12.24 20:25:00.924] * phase time: 1736 ms
[02.12.24 20:25:00.964] * phase cmem: 961582 K
[02.12.24 20:25:00.964] Starting server...
[02.12.24 20:25:01.000] - Gamedata version: [Сборка 2.2 П-12.05 MP-17.07+Д-25.07]
[02.12.24 20:25:01.030] * phase time: 105 ms
[02.12.24 20:25:01.069] * phase cmem: 959690 K
[02.12.24 20:25:01.069] Loading alife simulator...
[02.12.24 20:25:01.071] * phase time: 41 ms
[02.12.24 20:25:01.111] * phase cmem: 959693 K
[02.12.24 20:25:01.111] Loading savegame...
[02.12.24 20:25:01.145] c:\program files (x86)\op-2.2\userdata\savedgames\845.sav save created on DEVELOPER mode!
[02.12.24 20:25:01.145] * Loading key-value pairs...
[02.12.24 20:25:01.224] * 50 key-value pairs were successfully loaded (0.079s)
[02.12.24 20:25:01.224] * Loading spawn registry...
[02.12.24 20:25:03.011] * 24511 spawn points were successfully loaded (1.786s)
[02.12.24 20:25:03.012] * Loading objects...
[02.12.24 20:25:03.685] * 36458 out of 36458 objects were successfully loaded (0.674s)
[02.12.24 20:25:05.149] * Loading quick slots data...
[02.12.24 20:25:05.149] * Loading pre random queues data...
[02.12.24 20:25:05.165] * Start objects on_register'ed...
[02.12.24 20:25:07.088] * 36458 objects on_register'ed (1.923s)
[02.12.24 20:25:07.090] * Game 845 is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\845.sav' (6.019s)
[02.12.24 20:25:07.090] * phase time: 6018 ms
[02.12.24 20:25:07.173] * phase cmem: 1251083 K
[02.12.24 20:25:07.173] Connecting...
[02.12.24 20:25:07.198] MaxPlayers = 32
[02.12.24 20:25:07.240] * phase time: 150 ms
[02.12.24 20:25:07.323] * phase cmem: 1256887 K
[02.12.24 20:25:07.323] Connecting to...
[02.12.24 20:25:07.324] Player not found. New player created.
[02.12.24 20:25:07.325] * client : connection accepted -
[02.12.24 20:25:07.340] * phase time: 100 ms
[02.12.24 20:25:07.422] * phase cmem: 1256936 K
[02.12.24 20:25:07.422] Reading level info...
[02.12.24 20:25:07.423] * phase time: 82 ms
[02.12.24 20:25:07.505] * phase cmem: 1256936 K
[02.12.24 20:25:07.505] Loading object space...
[02.12.24 20:25:07.763] * object space load: 257 ms
[02.12.24 20:25:07.763] * phase time: 340 ms
[02.12.24 20:25:07.845] * phase cmem: 1353512 K
[02.12.24 20:25:07.845] Loading shaders (R1)...
[02.12.24 20:25:07.932] * phase time: 168 ms
[02.12.24 20:25:08.014] * phase cmem: 1355693 K
[02.12.24 20:25:08.014] Loading geometry (R1)...
[02.12.24 20:25:08.055] * phase time: 122 ms
[02.12.24 20:25:08.138] * phase cmem: 1388753 K
[02.12.24 20:25:08.138] Loading visuals (R1)...
[02.12.24 20:25:08.170] * phase time: 115 ms
[02.12.24 20:25:08.255] * phase cmem: 1393664 K
[02.12.24 20:25:08.255] Loading details (R1)...
[02.12.24 20:25:08.274] * [DETAILS] VertexConsts(256), Batch(61)
[02.12.24 20:25:08.274] * [DETAILS] 40687 v(20), 26352 p
[02.12.24 20:25:08.274] * [DETAILS] Batch(61), VB(794K), IB(154K)
[02.12.24 20:25:08.275] * phase time: 103 ms
[02.12.24 20:25:08.359] * phase cmem: 1394688 K
[02.12.24 20:25:08.359] Loading sectors (R1)...
[02.12.24 20:25:08.361] * Loading HOM: c:\program files (x86)\op-2.2\gamedata\levels\generators\level.hom
[02.12.24 20:25:08.362] * phase time: 86 ms
[02.12.24 20:25:08.445] * phase cmem: 1394727 K
[02.12.24 20:25:08.445] Loading AI objects...
[02.12.24 20:25:08.447] - Loading music tracks from 'generators_musics'...
[02.12.24 20:25:08.453] * phase time: 91 ms
[02.12.24 20:25:08.537] * phase cmem: 1394644 K
[02.12.24 20:25:08.537] Loading PH world...
[02.12.24 20:25:08.556] - Game configuring : Started
[02.12.24 20:25:08.558] - Game configuring : Finished
[02.12.24 20:25:08.622]
[02.12.24 20:25:08.622] FATAL ERROR
[02.12.24 20:25:08.622]
[02.12.24 20:25:08.622] [error]Expression : sz