при попытке сдачи aa-12 camo кресту (патч ставил, играл с правками)лог* Detected CPU: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz GenuineIntel, F6/M58/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [4], threads: [8] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83322 files cached, 26756Kb memory used. Init FileSystem 1.804422 sec [18.04.25 23:29:03.781] 'xrCore' build 8402, Feb 7 2022 [18.04.25 23:29:03.781] OP 2.2 Engine ver 2.2a x64 08.02.2022 [18.04.25 23:29:03.781] [18.04.25 23:29:04.094] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [18.04.25 23:29:04.095] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [18.04.25 23:29:04.096] Initializing Engine... [18.04.25 23:29:04.097] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [18.04.25 23:29:04.097] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [18.04.25 23:29:04.097] Loading config for renderer [18.04.25 23:29:04.097] Executing config-script "user.ltx"... [18.04.25 23:29:04.097] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.097] Starting INPUT device... [18.04.25 23:29:04.107] Loading DLL: xrRender_R1.dll [18.04.25 23:29:04.108] Loading DLL: xrGame.dll [18.04.25 23:29:04.113] 'xrGame' build Feb 7 2022 16:34:07 [18.04.25 23:29:04.426] * [win32]: free[137434523520 K], reserved[4280700 K], committed[149188 K] [18.04.25 23:29:04.426] * [ D3D ]: textures[0 K] [18.04.25 23:29:04.426] * [x-ray]: crt heap[50890 K], process heap[50890 K], game lua[0 K], engine lua[0 K], render[0 K] [18.04.25 23:29:04.426] * [x-ray]: economy: strings[count: 39847, lengths: 1080 K, overhead: 2023 K, saved: 20860 K] [18.04.25 23:29:04.426] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:29:04.426] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "user.ltx"... [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] - Maximum allowed affinity mask: 0xFF, current: 0xFE [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.428] SOUND: OpenAL: enumerate devices... [18.04.25 23:29:04.428] SOUND: OpenAL: EnumerationExtension Present [18.04.25 23:29:04.428] devices OpenAL Soft [18.04.25 23:29:04.428] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [18.04.25 23:29:04.456] SOUND: OpenAL: All available devices: [18.04.25 23:29:04.456] 1. OpenAL Soft, Spec Version 1.1 (default) [18.04.25 23:29:04.456] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [18.04.25 23:29:04.464] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [18.04.25 23:29:04.468] * sound: EAX 2.0 extension: absent [18.04.25 23:29:04.468] * sound: EAX 2.0 deferred: absent [18.04.25 23:29:04.468] * sound : cache: 49155 kb, 5707 lines, 8820 bpl [18.04.25 23:29:04.472] Starting RENDER device... [18.04.25 23:29:04.572] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [18.04.25 23:29:04.572] * GPU driver: 32.0.15.7283 [18.04.25 23:29:04.700] * CREATE: DeviceREF: 1 [18.04.25 23:29:04.700] * Texture memory: 4084 M [18.04.25 23:29:04.700] * DDI-level: 9.0 [18.04.25 23:29:05.098] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:29:05.099] * GPU vertex cache: unrecognized, 16 [18.04.25 23:29:05.099] * DVB created: 8192K [18.04.25 23:29:05.100] * DIB created: 512K [18.04.25 23:29:05.185] load time LTX=78 ms [18.04.25 23:29:05.197] count of .thm files=3236 [18.04.25 23:29:05.256] load time THM=70 ms [18.04.25 23:29:05.256] * distortion: used, dev(30),need(14) [18.04.25 23:29:05.256] * SSample: 1366x768 [18.04.25 23:29:05.263] * SSample: enabled [18.04.25 23:29:05.391] - r__tf_aniso 1 [18.04.25 23:29:05.391] - r1_tf_mipbias 0. [18.04.25 23:29:05.404] Script debugger succesfully restarted. [18.04.25 23:29:07.797] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:29:07.881] Starting engine... [18.04.25 23:29:07.954] GMLib loaded at 72 msec [18.04.25 23:29:08.494] Game_Globals loaded at 538 msec [18.04.25 23:29:08.632] App_Start loaded at 138 msec [18.04.25 23:29:08.647] ui_core loaded at 14 msec [18.04.25 23:29:08.729] Main_Menu loaded at 82 msec [18.04.25 23:30:40.254] * DVB created: 8192K [18.04.25 23:30:40.254] * DIB created: 512K [18.04.25 23:30:40.254] - r__tf_aniso 1 [18.04.25 23:30:40.254] - r1_tf_mipbias 0. [18.04.25 23:30:40.254] * SSample: 1366x768 [18.04.25 23:30:40.261] * SSample: enabled [18.04.25 23:30:40.261] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:40.261] * GPU vertex cache: recognized, 24 [18.04.25 23:30:40.261] *** RESET [173 ms] [18.04.25 23:30:40.797] * MEMORY USAGE: 249002 K [18.04.25 23:30:53.759] * DVB created: 8192K [18.04.25 23:30:53.759] * DIB created: 512K [18.04.25 23:30:53.759] - r__tf_aniso 1 [18.04.25 23:30:53.759] - r1_tf_mipbias 0. [18.04.25 23:30:53.759] * SSample: 1366x768 [18.04.25 23:30:53.767] * SSample: enabled [18.04.25 23:30:53.767] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:53.767] * GPU vertex cache: unrecognized, 16 [18.04.25 23:30:53.767] *** RESET [153 ms] [18.04.25 23:30:53.768] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [18.04.25 23:30:53.768] Begin load [18.04.25 23:30:53.770] * phase time: 0 ms [18.04.25 23:30:53.825] * phase cmem: 255886 K [18.04.25 23:30:53.825] Prefetching objects... [18.04.25 23:30:53.891] * Objects loaded in 0 ms [18.04.25 23:30:54.630] * Models loaded in 740 ms [18.04.25 23:30:54.689] * Prefetch memory: 686761Kb [18.04.25 23:30:54.692] * phase time: 921 ms [18.04.25 23:30:54.745] * phase cmem: 930501 K [18.04.25 23:30:54.745] Starting server... [18.04.25 23:30:55.137] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:30:55.176] * phase time: 484 ms [18.04.25 23:30:55.229] * phase cmem: 927011 K [18.04.25 23:30:55.229] Loading alife simulator... [18.04.25 23:30:55.230] * phase time: 53 ms [18.04.25 23:30:55.290] * phase cmem: 926943 K [18.04.25 23:30:55.290] Loading savegame... [18.04.25 23:30:55.321] c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav save created on DEVELOPER mode! [18.04.25 23:30:55.321] * Loading key-value pairs... [18.04.25 23:30:55.424] * 76 key-value pairs were successfully loaded (0.102s) [18.04.25 23:30:55.424] * Loading spawn registry... [18.04.25 23:30:57.960] * 24708 spawn points were successfully loaded (2.537s) [18.04.25 23:30:57.963] * Loading objects... [18.04.25 23:30:59.089] * 41968 out of 41968 objects were successfully loaded (1.126s) [18.04.25 23:31:00.811] * Loading quick slots data... [18.04.25 23:31:00.811] * Loading pre random queues data... [18.04.25 23:31:00.835] * Start objects on_register'ed... [18.04.25 23:31:04.096] * 41968 objects on_register'ed (3.261s) [18.04.25 23:31:04.097] * Game День 24. Автосохранение Свалка - Забытый Лес is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav' (8.868s) [18.04.25 23:31:04.097] * phase time: 8867 ms [18.04.25 23:31:04.217] * phase cmem: 1254568 K [18.04.25 23:31:04.217] Connecting... [18.04.25 23:31:04.228] MaxPlayers = 32 [18.04.25 23:31:04.266] * phase time: 168 ms [18.04.25 23:31:04.388] * phase cmem: 1261920 K [18.04.25 23:31:04.388] Connecting to... [18.04.25 23:31:04.390] Player not found. New player created. [18.04.25 23:31:04.390] * client : connection accepted - [18.04.25 23:31:04.406] * phase time: 140 ms [18.04.25 23:31:04.518] * phase cmem: 1261988 K [18.04.25 23:31:04.518] Reading level info... [18.04.25 23:31:04.519] * phase time: 113 ms [18.04.25 23:31:04.642] * phase cmem: 1261988 K [18.04.25 23:31:04.642] Loading object space... [18.04.25 23:31:04.799] * object space load: 156 ms [18.04.25 23:31:04.799] * phase time: 280 ms [18.04.25 23:31:04.913] * phase cmem: 1315588 K [18.04.25 23:31:04.913] Loading shaders (R1)... [18.04.25 23:31:04.973] * phase time: 174 ms [18.04.25 23:31:05.085] * phase cmem: 1317063 K [18.04.25 23:31:05.085] Loading geometry (R1)... [18.04.25 23:31:05.091] * phase time: 117 ms [18.04.25 23:31:05.205] * phase cmem: 1323257 K [18.04.25 23:31:05.205] Loading visuals (R1)... [18.04.25 23:31:05.239] * phase time: 148 ms [18.04.25 23:31:05.352] * phase cmem: 1329717 K [18.04.25 23:31:05.352] Loading details (R1)... [18.04.25 23:31:05.370] * [DETAILS] VertexConsts(256), Batch(61) [18.04.25 23:31:05.370] * [DETAILS] 24400 v(20), 15860 p [18.04.25 23:31:05.371] * [DETAILS] Batch(61), VB(476K), IB(92K) [18.04.25 23:31:05.371] * phase time: 131 ms [18.04.25 23:31:05.498] * phase cmem: 1330352 K [18.04.25 23:31:05.498] Loading sectors (R1)... [18.04.25 23:31:05.499] WARNING: Occlusion map 'c:\program files (x86)\op-2.2\gamedata\levels\puzir\level.hom' not found. [18.04.25 23:31:05.499] * phase time: 127 ms [18.04.25 23:31:05.625] * phase cmem: 1330353 K [18.04.25 23:31:05.625] Loading AI objects... [18.04.25 23:31:05.625] - Loading music tracks from 'puzir_musics'... [18.04.25 23:31:05.630] * phase time: 131 ms [18.04.25 23:31:05.745] * phase cmem: 1330188 K [18.04.25 23:31:05.745] Loading PH world... [18.04.25 23:31:05.763] - Game configuring : Started [18.04.25 23:31:05.765] - Game configuring : Finished [18.04.25 23:31:05.862] * phase time: 231 ms [18.04.25 23:31:05.984] * phase cmem: 1347168 K [18.04.25 23:31:05.984] Loading textures... [18.04.25 23:31:06.163] * t-report - base: 866, 789621 K [18.04.25 23:31:06.163] * t-report - lmap: 0, 0 K [18.04.25 23:31:06.163] * phase time: 300 ms [18.04.25 23:31:06.367] * phase cmem: 1470384 K [18.04.25 23:31:06.367] Synchronizing... [18.04.25 23:31:06.367] Save created on [Engine 2.2a x64 08.02.2022] [18.04.25 23:31:06.367] Save date and time [Fri Apr 18 22:47:35 2025] [18.04.25 23:31:06.387] * phase time: 224 ms [18.04.25 23:31:06.503] * phase cmem: 1470393 K [18.04.25 23:31:06.900] * [win32]: free[137432434524 K], reserved[4384208 K], committed[2134676 K] [18.04.25 23:31:06.900] * [ D3D ]: textures[789621 K] [18.04.25 23:31:06.900] * [x-ray]: crt heap[1470198 K], process heap[1470198 K], game lua[316749 K], engine lua[270 K], render[0 K] [18.04.25 23:31:06.900] * [x-ray]: economy: strings[count: 199918, lengths: 11136 K, overhead: 10152 K, saved: 30256 K] [18.04.25 23:31:06.900] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:31:06.900] Starting measure [18.04.25 23:31:12.195] ~ WARNING id_cleaner has empty levels 21. nothing to spawn... [18.04.25 23:31:12.289] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:31:13.751] * MEMORY USAGE: 1457028 K [18.04.25 23:32:08.908] Unable to find Hotkey entry in registry [18.04.25 23:32:26.187] * Saving spawns... [18.04.25 23:32:26.189] * Saving objects... [18.04.25 23:32:26.571] * 42019 objects are successfully saved [18.04.25 23:32:26.576] * Saving key-value pairs... [18.04.25 23:32:26.631] * 76 key-value pairs were successfully saved [18.04.25 23:32:26.631] * Saving quick slots data... [18.04.25 23:32:26.631] * Saving pre random queues data... [18.04.25 23:32:26.715] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:32:54.119] * DVB created: 8192K [18.04.25 23:32:54.119] * DIB created: 512K [18.04.25 23:32:54.120] - r__tf_aniso 1 [18.04.25 23:32:54.120] - r1_tf_mipbias 0. [18.04.25 23:32:54.120] * SSample: 1366x768 [18.04.25 23:32:54.132] * SSample: enabled [18.04.25 23:32:54.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:54.132] * GPU vertex cache: recognized, 24 [18.04.25 23:32:54.132] *** RESET [0 ms] [18.04.25 23:32:55.087] * MEMORY USAGE: 1585629 K [18.04.25 23:32:55.546] * DVB created: 8192K [18.04.25 23:32:55.546] * DIB created: 512K [18.04.25 23:32:55.547] - r__tf_aniso 1 [18.04.25 23:32:55.547] - r1_tf_mipbias 0. [18.04.25 23:32:55.547] * SSample: 1366x768 [18.04.25 23:32:55.560] * SSample: enabled [18.04.25 23:32:55.560] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:55.560] * GPU vertex cache: recognized, 24 [18.04.25 23:32:55.560] *** RESET [69 ms] [18.04.25 23:32:56.257] * MEMORY USAGE: 1569200 K [18.04.25 23:33:19.593] * DVB created: 8192K [18.04.25 23:33:19.594] * DIB created: 512K [18.04.25 23:33:19.594] - r__tf_aniso 1 [18.04.25 23:33:19.595] - r1_tf_mipbias 0. [18.04.25 23:33:19.595] * SSample: 1366x768 [18.04.25 23:33:19.605] * SSample: enabled [18.04.25 23:33:19.605] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:19.605] * GPU vertex cache: recognized, 24 [18.04.25 23:33:19.605] *** RESET [0 ms] [18.04.25 23:33:20.345] * MEMORY USAGE: 1582621 K [18.04.25 23:33:34.126] * DVB created: 8192K [18.04.25 23:33:34.126] * DIB created: 512K [18.04.25 23:33:34.127] - r__tf_aniso 1 [18.04.25 23:33:34.127] - r1_tf_mipbias 0. [18.04.25 23:33:34.127] * SSample: 1366x768 [18.04.25 23:33:34.139] * SSample: enabled [18.04.25 23:33:34.139] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:34.139] * GPU vertex cache: recognized, 24 [18.04.25 23:33:34.139] *** RESET [0 ms] [18.04.25 23:33:35.655] * MEMORY USAGE: 1582166 K [18.04.25 23:33:36.056] * DVB created: 8192K [18.04.25 23:33:36.056] * DIB created: 512K [18.04.25 23:33:36.057] - r__tf_aniso 1 [18.04.25 23:33:36.057] - r1_tf_mipbias 0. [18.04.25 23:33:36.057] * SSample: 1366x768 [18.04.25 23:33:36.070] * SSample: enabled [18.04.25 23:33:36.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:36.070] * GPU vertex cache: recognized, 24 [18.04.25 23:33:36.070] *** RESET [68 ms] [18.04.25 23:33:37.338] * MEMORY USAGE: 1566212 K [18.04.25 23:33:50.071] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:33:57.856] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:34:00.756] * Saving spawns... [18.04.25 23:34:00.757] * Saving objects... [18.04.25 23:34:01.017] * 42021 objects are successfully saved [18.04.25 23:34:01.021] * Saving key-value pairs... [18.04.25 23:34:01.077] * 76 key-value pairs were successfully saved [18.04.25 23:34:01.077] * Saving quick slots data... [18.04.25 23:34:01.077] * Saving pre random queues data... [18.04.25 23:34:01.167] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:34:08.886] ERROR Section[x16_lovushka_tele2] not found in game configs! [18.04.25 23:34:08.886] [LUA] 0 : [C ] create [18.04.25 23:34:08.886] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.2\gamedata\scripts\_g.script(201) : create [18.04.25 23:34:08.886] [LUA] 2 : [Lua] ...s (x86)\op-2.2\gamedata\scripts\buusty_dialog.script(541) : zombi_spawn_x16_lovushka_tele2 [18.04.25 23:34:08.886] [LUA] 3 : [main] [string "buusty_dialog.zombi_spawn_x16_lovushka_tele..."](1) : f [18.04.25 23:34:08.886] [LUA] 4 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(363) : trigger [18.04.25 23:34:08.886] [LUA] 5 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(350) : update [18.04.25 23:34:08.886] [LUA] 6 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(375) : update250 [18.04.25 23:34:08.886] [LUA] 7 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(319) : f [18.04.25 23:34:08.886] [LUA] 8 : [Lua] ...files (x86)\op-2.2\gamedata\scripts\autopause.script(65) : [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] FATAL ERROR [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [error]Expression : fatal error [18.04.25 23:34:08.886] [error]Function : CALifeSimulator__spawn_item [18.04.25 23:34:08.886] [error]File : alife_simulator_script.cpp [18.04.25 23:34:08.886] [error]Line : 238 [18.04.25 23:34:08.886] [error]Description : [18.04.25 23:34:08.886] [error]Arguments : Invalid section! [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] stack trace: [18.04.25 23:34:08.886]
при попытке сдачи aa-12 camo кресту (патч ставил, играл с правками)* Detected CPU: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz GenuineIntel, F6/M58/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [4], threads: [8] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83322 files cached, 26756Kb memory used. Init FileSystem 1.804422 sec [18.04.25 23:29:03.781] 'xrCore' build 8402, Feb 7 2022 [18.04.25 23:29:03.781] OP 2.2 Engine ver 2.2a x64 08.02.2022 [18.04.25 23:29:03.781] [18.04.25 23:29:04.094] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [18.04.25 23:29:04.095] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [18.04.25 23:29:04.096] Initializing Engine... [18.04.25 23:29:04.097] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [18.04.25 23:29:04.097] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [18.04.25 23:29:04.097] Loading config for renderer [18.04.25 23:29:04.097] Executing config-script "user.ltx"... [18.04.25 23:29:04.097] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.097] Starting INPUT device... [18.04.25 23:29:04.107] Loading DLL: xrRender_R1.dll [18.04.25 23:29:04.108] Loading DLL: xrGame.dll [18.04.25 23:29:04.113] 'xrGame' build Feb 7 2022 16:34:07 [18.04.25 23:29:04.426] * [win32]: free[137434523520 K], reserved[4280700 K], committed[149188 K] [18.04.25 23:29:04.426] * [ D3D ]: textures[0 K] [18.04.25 23:29:04.426] * [x-ray]: crt heap[50890 K], process heap[50890 K], game lua[0 K], engine lua[0 K], render[0 K] [18.04.25 23:29:04.426] * [x-ray]: economy: strings[count: 39847, lengths: 1080 K, overhead: 2023 K, saved: 20860 K] [18.04.25 23:29:04.426] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:29:04.426] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "user.ltx"... [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] - Maximum allowed affinity mask: 0xFF, current: 0xFE [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.428] SOUND: OpenAL: enumerate devices... [18.04.25 23:29:04.428] SOUND: OpenAL: EnumerationExtension Present [18.04.25 23:29:04.428] devices OpenAL Soft [18.04.25 23:29:04.428] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [18.04.25 23:29:04.456] SOUND: OpenAL: All available devices: [18.04.25 23:29:04.456] 1. OpenAL Soft, Spec Version 1.1 (default) [18.04.25 23:29:04.456] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [18.04.25 23:29:04.464] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [18.04.25 23:29:04.468] * sound: EAX 2.0 extension: absent [18.04.25 23:29:04.468] * sound: EAX 2.0 deferred: absent [18.04.25 23:29:04.468] * sound : cache: 49155 kb, 5707 lines, 8820 bpl [18.04.25 23:29:04.472] Starting RENDER device... [18.04.25 23:29:04.572] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [18.04.25 23:29:04.572] * GPU driver: 32.0.15.7283 [18.04.25 23:29:04.700] * CREATE: DeviceREF: 1 [18.04.25 23:29:04.700] * Texture memory: 4084 M [18.04.25 23:29:04.700] * DDI-level: 9.0 [18.04.25 23:29:05.098] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:29:05.099] * GPU vertex cache: unrecognized, 16 [18.04.25 23:29:05.099] * DVB created: 8192K [18.04.25 23:29:05.100] * DIB created: 512K [18.04.25 23:29:05.185] load time LTX=78 ms [18.04.25 23:29:05.197] count of .thm files=3236 [18.04.25 23:29:05.256] load time THM=70 ms [18.04.25 23:29:05.256] * distortion: used, dev(30),need(14) [18.04.25 23:29:05.256] * SSample: 1366x768 [18.04.25 23:29:05.263] * SSample: enabled [18.04.25 23:29:05.391] - r__tf_aniso 1 [18.04.25 23:29:05.391] - r1_tf_mipbias 0. [18.04.25 23:29:05.404] Script debugger succesfully restarted. [18.04.25 23:29:07.797] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:29:07.881] Starting engine... [18.04.25 23:29:07.954] GMLib loaded at 72 msec [18.04.25 23:29:08.494] Game_Globals loaded at 538 msec [18.04.25 23:29:08.632] App_Start loaded at 138 msec [18.04.25 23:29:08.647] ui_core loaded at 14 msec [18.04.25 23:29:08.729] Main_Menu loaded at 82 msec [18.04.25 23:30:40.254] * DVB created: 8192K [18.04.25 23:30:40.254] * DIB created: 512K [18.04.25 23:30:40.254] - r__tf_aniso 1 [18.04.25 23:30:40.254] - r1_tf_mipbias 0. [18.04.25 23:30:40.254] * SSample: 1366x768 [18.04.25 23:30:40.261] * SSample: enabled [18.04.25 23:30:40.261] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:40.261] * GPU vertex cache: recognized, 24 [18.04.25 23:30:40.261] *** RESET [173 ms] [18.04.25 23:30:40.797] * MEMORY USAGE: 249002 K [18.04.25 23:30:53.759] * DVB created: 8192K [18.04.25 23:30:53.759] * DIB created: 512K [18.04.25 23:30:53.759] - r__tf_aniso 1 [18.04.25 23:30:53.759] - r1_tf_mipbias 0. [18.04.25 23:30:53.759] * SSample: 1366x768 [18.04.25 23:30:53.767] * SSample: enabled [18.04.25 23:30:53.767] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:53.767] * GPU vertex cache: unrecognized, 16 [18.04.25 23:30:53.767] *** RESET [153 ms] [18.04.25 23:30:53.768] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [18.04.25 23:30:53.768] Begin load [18.04.25 23:30:53.770] * phase time: 0 ms [18.04.25 23:30:53.825] * phase cmem: 255886 K [18.04.25 23:30:53.825] Prefetching objects... [18.04.25 23:30:53.891] * Objects loaded in 0 ms [18.04.25 23:30:54.630] * Models loaded in 740 ms [18.04.25 23:30:54.689] * Prefetch memory: 686761Kb [18.04.25 23:30:54.692] * phase time: 921 ms [18.04.25 23:30:54.745] * phase cmem: 930501 K [18.04.25 23:30:54.745] Starting server... [18.04.25 23:30:55.137] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:30:55.176] * phase time: 484 ms [18.04.25 23:30:55.229] * phase cmem: 927011 K [18.04.25 23:30:55.229] Loading alife simulator... [18.04.25 23:30:55.230] * phase time: 53 ms [18.04.25 23:30:55.290] * phase cmem: 926943 K [18.04.25 23:30:55.290] Loading savegame... [18.04.25 23:30:55.321] c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav save created on DEVELOPER mode! [18.04.25 23:30:55.321] * Loading key-value pairs... [18.04.25 23:30:55.424] * 76 key-value pairs were successfully loaded (0.102s) [18.04.25 23:30:55.424] * Loading spawn registry... [18.04.25 23:30:57.960] * 24708 spawn points were successfully loaded (2.537s) [18.04.25 23:30:57.963] * Loading objects... [18.04.25 23:30:59.089] * 41968 out of 41968 objects were successfully loaded (1.126s) [18.04.25 23:31:00.811] * Loading quick slots data... [18.04.25 23:31:00.811] * Loading pre random queues data... [18.04.25 23:31:00.835] * Start objects on_register'ed... [18.04.25 23:31:04.096] * 41968 objects on_register'ed (3.261s) [18.04.25 23:31:04.097] * Game День 24. Автосохранение Свалка - Забытый Лес is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav' (8.868s) [18.04.25 23:31:04.097] * phase time: 8867 ms [18.04.25 23:31:04.217] * phase cmem: 1254568 K [18.04.25 23:31:04.217] Connecting... [18.04.25 23:31:04.228] MaxPlayers = 32 [18.04.25 23:31:04.266] * phase time: 168 ms [18.04.25 23:31:04.388] * phase cmem: 1261920 K [18.04.25 23:31:04.388] Connecting to... [18.04.25 23:31:04.390] Player not found. New player created. [18.04.25 23:31:04.390] * client : connection accepted - [18.04.25 23:31:04.406] * phase time: 140 ms [18.04.25 23:31:04.518] * phase cmem: 1261988 K [18.04.25 23:31:04.518] Reading level info... [18.04.25 23:31:04.519] * phase time: 113 ms [18.04.25 23:31:04.642] * phase cmem: 1261988 K [18.04.25 23:31:04.642] Loading object space... [18.04.25 23:31:04.799] * object space load: 156 ms [18.04.25 23:31:04.799] * phase time: 280 ms [18.04.25 23:31:04.913] * phase cmem: 1315588 K [18.04.25 23:31:04.913] Loading shaders (R1)... [18.04.25 23:31:04.973] * phase time: 174 ms [18.04.25 23:31:05.085] * phase cmem: 1317063 K [18.04.25 23:31:05.085] Loading geometry (R1)... [18.04.25 23:31:05.091] * phase time: 117 ms [18.04.25 23:31:05.205] * phase cmem: 1323257 K [18.04.25 23:31:05.205] Loading visuals (R1)... [18.04.25 23:31:05.239] * phase time: 148 ms [18.04.25 23:31:05.352] * phase cmem: 1329717 K [18.04.25 23:31:05.352] Loading details (R1)... [18.04.25 23:31:05.370] * [DETAILS] VertexConsts(256), Batch(61) [18.04.25 23:31:05.370] * [DETAILS] 24400 v(20), 15860 p [18.04.25 23:31:05.371] * [DETAILS] Batch(61), VB(476K), IB(92K) [18.04.25 23:31:05.371] * phase time: 131 ms [18.04.25 23:31:05.498] * phase cmem: 1330352 K [18.04.25 23:31:05.498] Loading sectors (R1)... [18.04.25 23:31:05.499] WARNING: Occlusion map 'c:\program files (x86)\op-2.2\gamedata\levels\puzir\level.hom' not found. [18.04.25 23:31:05.499] * phase time: 127 ms [18.04.25 23:31:05.625] * phase cmem: 1330353 K [18.04.25 23:31:05.625] Loading AI objects... [18.04.25 23:31:05.625] - Loading music tracks from 'puzir_musics'... [18.04.25 23:31:05.630] * phase time: 131 ms [18.04.25 23:31:05.745] * phase cmem: 1330188 K [18.04.25 23:31:05.745] Loading PH world... [18.04.25 23:31:05.763] - Game configuring : Started [18.04.25 23:31:05.765] - Game configuring : Finished [18.04.25 23:31:05.862] * phase time: 231 ms [18.04.25 23:31:05.984] * phase cmem: 1347168 K [18.04.25 23:31:05.984] Loading textures... [18.04.25 23:31:06.163] * t-report - base: 866, 789621 K [18.04.25 23:31:06.163] * t-report - lmap: 0, 0 K [18.04.25 23:31:06.163] * phase time: 300 ms [18.04.25 23:31:06.367] * phase cmem: 1470384 K [18.04.25 23:31:06.367] Synchronizing... [18.04.25 23:31:06.367] Save created on [Engine 2.2a x64 08.02.2022] [18.04.25 23:31:06.367] Save date and time [Fri Apr 18 22:47:35 2025] [18.04.25 23:31:06.387] * phase time: 224 ms [18.04.25 23:31:06.503] * phase cmem: 1470393 K [18.04.25 23:31:06.900] * [win32]: free[137432434524 K], reserved[4384208 K], committed[2134676 K] [18.04.25 23:31:06.900] * [ D3D ]: textures[789621 K] [18.04.25 23:31:06.900] * [x-ray]: crt heap[1470198 K], process heap[1470198 K], game lua[316749 K], engine lua[270 K], render[0 K] [18.04.25 23:31:06.900] * [x-ray]: economy: strings[count: 199918, lengths: 11136 K, overhead: 10152 K, saved: 30256 K] [18.04.25 23:31:06.900] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:31:06.900] Starting measure [18.04.25 23:31:12.195] ~ WARNING id_cleaner has empty levels 21. nothing to spawn... [18.04.25 23:31:12.289] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:31:13.751] * MEMORY USAGE: 1457028 K [18.04.25 23:32:08.908] Unable to find Hotkey entry in registry [18.04.25 23:32:26.187] * Saving spawns... [18.04.25 23:32:26.189] * Saving objects... [18.04.25 23:32:26.571] * 42019 objects are successfully saved [18.04.25 23:32:26.576] * Saving key-value pairs... [18.04.25 23:32:26.631] * 76 key-value pairs were successfully saved [18.04.25 23:32:26.631] * Saving quick slots data... [18.04.25 23:32:26.631] * Saving pre random queues data... [18.04.25 23:32:26.715] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:32:54.119] * DVB created: 8192K [18.04.25 23:32:54.119] * DIB created: 512K [18.04.25 23:32:54.120] - r__tf_aniso 1 [18.04.25 23:32:54.120] - r1_tf_mipbias 0. [18.04.25 23:32:54.120] * SSample: 1366x768 [18.04.25 23:32:54.132] * SSample: enabled [18.04.25 23:32:54.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:54.132] * GPU vertex cache: recognized, 24 [18.04.25 23:32:54.132] *** RESET [0 ms] [18.04.25 23:32:55.087] * MEMORY USAGE: 1585629 K [18.04.25 23:32:55.546] * DVB created: 8192K [18.04.25 23:32:55.546] * DIB created: 512K [18.04.25 23:32:55.547] - r__tf_aniso 1 [18.04.25 23:32:55.547] - r1_tf_mipbias 0. [18.04.25 23:32:55.547] * SSample: 1366x768 [18.04.25 23:32:55.560] * SSample: enabled [18.04.25 23:32:55.560] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:55.560] * GPU vertex cache: recognized, 24 [18.04.25 23:32:55.560] *** RESET [69 ms] [18.04.25 23:32:56.257] * MEMORY USAGE: 1569200 K [18.04.25 23:33:19.593] * DVB created: 8192K [18.04.25 23:33:19.594] * DIB created: 512K [18.04.25 23:33:19.594] - r__tf_aniso 1 [18.04.25 23:33:19.595] - r1_tf_mipbias 0. [18.04.25 23:33:19.595] * SSample: 1366x768 [18.04.25 23:33:19.605] * SSample: enabled [18.04.25 23:33:19.605] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:19.605] * GPU vertex cache: recognized, 24 [18.04.25 23:33:19.605] *** RESET [0 ms] [18.04.25 23:33:20.345] * MEMORY USAGE: 1582621 K [18.04.25 23:33:34.126] * DVB created: 8192K [18.04.25 23:33:34.126] * DIB created: 512K [18.04.25 23:33:34.127] - r__tf_aniso 1 [18.04.25 23:33:34.127] - r1_tf_mipbias 0. [18.04.25 23:33:34.127] * SSample: 1366x768 [18.04.25 23:33:34.139] * SSample: enabled [18.04.25 23:33:34.139] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:34.139] * GPU vertex cache: recognized, 24 [18.04.25 23:33:34.139] *** RESET [0 ms] [18.04.25 23:33:35.655] * MEMORY USAGE: 1582166 K [18.04.25 23:33:36.056] * DVB created: 8192K [18.04.25 23:33:36.056] * DIB created: 512K [18.04.25 23:33:36.057] - r__tf_aniso 1 [18.04.25 23:33:36.057] - r1_tf_mipbias 0. [18.04.25 23:33:36.057] * SSample: 1366x768 [18.04.25 23:33:36.070] * SSample: enabled [18.04.25 23:33:36.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:36.070] * GPU vertex cache: recognized, 24 [18.04.25 23:33:36.070] *** RESET [68 ms] [18.04.25 23:33:37.338] * MEMORY USAGE: 1566212 K [18.04.25 23:33:50.071] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:33:57.856] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:34:00.756] * Saving spawns... [18.04.25 23:34:00.757] * Saving objects... [18.04.25 23:34:01.017] * 42021 objects are successfully saved [18.04.25 23:34:01.021] * Saving key-value pairs... [18.04.25 23:34:01.077] * 76 key-value pairs were successfully saved [18.04.25 23:34:01.077] * Saving quick slots data... [18.04.25 23:34:01.077] * Saving pre random queues data... [18.04.25 23:34:01.167] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:34:08.886] ERROR Section[x16_lovushka_tele2] not found in game configs! [18.04.25 23:34:08.886] [LUA] 0 : [C ] create [18.04.25 23:34:08.886] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.2\gamedata\scripts\_g.script(201) : create [18.04.25 23:34:08.886] [LUA] 2 : [Lua] ...s (x86)\op-2.2\gamedata\scripts\buusty_dialog.script(541) : zombi_spawn_x16_lovushka_tele2 [18.04.25 23:34:08.886] [LUA] 3 : [main] [string "buusty_dialog.zombi_spawn_x16_lovushka_tele..."](1) : f [18.04.25 23:34:08.886] [LUA] 4 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(363) : trigger [18.04.25 23:34:08.886] [LUA] 5 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(350) : update [18.04.25 23:34:08.886] [LUA] 6 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(375) : update250 [18.04.25 23:34:08.886] [LUA] 7 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(319) : f [18.04.25 23:34:08.886] [LUA] 8 : [Lua] ...files (x86)\op-2.2\gamedata\scripts\autopause.script(65) : [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] FATAL ERROR [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [error]Expression : fatal error [18.04.25 23:34:08.886] [error]Function : CALifeSimulator__spawn_item [18.04.25 23:34:08.886] [error]File : alife_simulator_script.cpp [18.04.25 23:34:08.886] [error]Line : 238 [18.04.25 23:34:08.886] [error]Description : [18.04.25 23:34:08.886] [error]Arguments : Invalid section! [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] stack trace: [18.04.25 23:34:08.886]
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