при попытке сдачи aa-12 camo кресту (патч ставил, играл с правками)

лог
* Detected CPU: Intel(R) Xeon(R) CPU E3-1230 V2 @ 3.30GHz GenuineIntel, F6/M58/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX * CPU cores: [4], threads: [8] Initializing File System... using fs-ltx c:\program files (x86)\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 83322 files cached, 26756Kb memory used. Init FileSystem 1.804422 sec [18.04.25 23:29:03.781] 'xrCore' build 8402, Feb 7 2022 [18.04.25 23:29:03.781] OP 2.2 Engine ver 2.2a x64 08.02.2022 [18.04.25 23:29:03.781] [18.04.25 23:29:04.094] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [18.04.25 23:29:04.095] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [18.04.25 23:29:04.096] Initializing Engine... [18.04.25 23:29:04.097] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [18.04.25 23:29:04.097] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [18.04.25 23:29:04.097] Loading config for renderer [18.04.25 23:29:04.097] Executing config-script "user.ltx"... [18.04.25 23:29:04.097] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.097] Starting INPUT device... [18.04.25 23:29:04.107] Loading DLL: xrRender_R1.dll [18.04.25 23:29:04.108] Loading DLL: xrGame.dll [18.04.25 23:29:04.113] 'xrGame' build Feb 7 2022 16:34:07 [18.04.25 23:29:04.426] * [win32]: free[137434523520 K], reserved[4280700 K], committed[149188 K] [18.04.25 23:29:04.426] * [ D3D ]: textures[0 K] [18.04.25 23:29:04.426] * [x-ray]: crt heap[50890 K], process heap[50890 K], game lua[0 K], engine lua[0 K], render[0 K] [18.04.25 23:29:04.426] * [x-ray]: economy: strings[count: 39847, lengths: 1080 K, overhead: 2023 K, saved: 20860 K] [18.04.25 23:29:04.426] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:29:04.426] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "user.ltx"... [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\rspec_minimum.ltx] successfully loaded. [18.04.25 23:29:04.428] Executing config-script "c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx"... [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [18.04.25 23:29:04.428] - Maximum allowed affinity mask: 0xFF, current: 0xFE [18.04.25 23:29:04.428] [c:\program files (x86)\op-2.2\userdata\user.ltx] successfully loaded. [18.04.25 23:29:04.428] SOUND: OpenAL: enumerate devices... [18.04.25 23:29:04.428] SOUND: OpenAL: EnumerationExtension Present [18.04.25 23:29:04.428] devices OpenAL Soft [18.04.25 23:29:04.428] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [18.04.25 23:29:04.456] SOUND: OpenAL: All available devices: [18.04.25 23:29:04.456] 1. OpenAL Soft, Spec Version 1.1 (default) [18.04.25 23:29:04.456] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [18.04.25 23:29:04.464] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [18.04.25 23:29:04.468] * sound: EAX 2.0 extension: absent [18.04.25 23:29:04.468] * sound: EAX 2.0 deferred: absent [18.04.25 23:29:04.468] * sound : cache: 49155 kb, 5707 lines, 8820 bpl [18.04.25 23:29:04.472] Starting RENDER device... [18.04.25 23:29:04.572] * GPU [vendor:10DE]-[device:1C82]: NVIDIA GeForce GTX 1050 Ti [18.04.25 23:29:04.572] * GPU driver: 32.0.15.7283 [18.04.25 23:29:04.700] * CREATE: DeviceREF: 1 [18.04.25 23:29:04.700] * Texture memory: 4084 M [18.04.25 23:29:04.700] * DDI-level: 9.0 [18.04.25 23:29:05.098] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:29:05.099] * GPU vertex cache: unrecognized, 16 [18.04.25 23:29:05.099] * DVB created: 8192K [18.04.25 23:29:05.100] * DIB created: 512K [18.04.25 23:29:05.185] load time LTX=78 ms [18.04.25 23:29:05.197] count of .thm files=3236 [18.04.25 23:29:05.256] load time THM=70 ms [18.04.25 23:29:05.256] * distortion: used, dev(30),need(14) [18.04.25 23:29:05.256] * SSample: 1366x768 [18.04.25 23:29:05.263] * SSample: enabled [18.04.25 23:29:05.391] - r__tf_aniso 1 [18.04.25 23:29:05.391] - r1_tf_mipbias 0. [18.04.25 23:29:05.404] Script debugger succesfully restarted. [18.04.25 23:29:07.797] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:29:07.881] Starting engine... [18.04.25 23:29:07.954] GMLib loaded at 72 msec [18.04.25 23:29:08.494] Game_Globals loaded at 538 msec [18.04.25 23:29:08.632] App_Start loaded at 138 msec [18.04.25 23:29:08.647] ui_core loaded at 14 msec [18.04.25 23:29:08.729] Main_Menu loaded at 82 msec [18.04.25 23:30:40.254] * DVB created: 8192K [18.04.25 23:30:40.254] * DIB created: 512K [18.04.25 23:30:40.254] - r__tf_aniso 1 [18.04.25 23:30:40.254] - r1_tf_mipbias 0. [18.04.25 23:30:40.254] * SSample: 1366x768 [18.04.25 23:30:40.261] * SSample: enabled [18.04.25 23:30:40.261] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:40.261] * GPU vertex cache: recognized, 24 [18.04.25 23:30:40.261] *** RESET [173 ms] [18.04.25 23:30:40.797] * MEMORY USAGE: 249002 K [18.04.25 23:30:53.759] * DVB created: 8192K [18.04.25 23:30:53.759] * DIB created: 512K [18.04.25 23:30:53.759] - r__tf_aniso 1 [18.04.25 23:30:53.759] - r1_tf_mipbias 0. [18.04.25 23:30:53.759] * SSample: 1366x768 [18.04.25 23:30:53.767] * SSample: enabled [18.04.25 23:30:53.767] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:30:53.767] * GPU vertex cache: unrecognized, 16 [18.04.25 23:30:53.767] *** RESET [153 ms] [18.04.25 23:30:53.768] "c:\program files (x86)\op-2.2\bin\xr_3da.exe" -nointro [18.04.25 23:30:53.768] Begin load [18.04.25 23:30:53.770] * phase time: 0 ms [18.04.25 23:30:53.825] * phase cmem: 255886 K [18.04.25 23:30:53.825] Prefetching objects... [18.04.25 23:30:53.891] * Objects loaded in 0 ms [18.04.25 23:30:54.630] * Models loaded in 740 ms [18.04.25 23:30:54.689] * Prefetch memory: 686761Kb [18.04.25 23:30:54.692] * phase time: 921 ms [18.04.25 23:30:54.745] * phase cmem: 930501 K [18.04.25 23:30:54.745] Starting server... [18.04.25 23:30:55.137] - Gamedata version: [Сборка 2.2 15.03.2023] [18.04.25 23:30:55.176] * phase time: 484 ms [18.04.25 23:30:55.229] * phase cmem: 927011 K [18.04.25 23:30:55.229] Loading alife simulator... [18.04.25 23:30:55.230] * phase time: 53 ms [18.04.25 23:30:55.290] * phase cmem: 926943 K [18.04.25 23:30:55.290] Loading savegame... [18.04.25 23:30:55.321] c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav save created on DEVELOPER mode! [18.04.25 23:30:55.321] * Loading key-value pairs... [18.04.25 23:30:55.424] * 76 key-value pairs were successfully loaded (0.102s) [18.04.25 23:30:55.424] * Loading spawn registry... [18.04.25 23:30:57.960] * 24708 spawn points were successfully loaded (2.537s) [18.04.25 23:30:57.963] * Loading objects... [18.04.25 23:30:59.089] * 41968 out of 41968 objects were successfully loaded (1.126s) [18.04.25 23:31:00.811] * Loading quick slots data... [18.04.25 23:31:00.811] * Loading pre random queues data... [18.04.25 23:31:00.835] * Start objects on_register'ed... [18.04.25 23:31:04.096] * 41968 objects on_register'ed (3.261s) [18.04.25 23:31:04.097] * Game День 24. Автосохранение Свалка - Забытый Лес is successfully loaded from file 'c:\program files (x86)\op-2.2\userdata\savedgames\День 24. Автосохранение Свалка - Забытый Лес.sav' (8.868s) [18.04.25 23:31:04.097] * phase time: 8867 ms [18.04.25 23:31:04.217] * phase cmem: 1254568 K [18.04.25 23:31:04.217] Connecting... [18.04.25 23:31:04.228] MaxPlayers = 32 [18.04.25 23:31:04.266] * phase time: 168 ms [18.04.25 23:31:04.388] * phase cmem: 1261920 K [18.04.25 23:31:04.388] Connecting to... [18.04.25 23:31:04.390] Player not found. New player created. [18.04.25 23:31:04.390] * client : connection accepted - [18.04.25 23:31:04.406] * phase time: 140 ms [18.04.25 23:31:04.518] * phase cmem: 1261988 K [18.04.25 23:31:04.518] Reading level info... [18.04.25 23:31:04.519] * phase time: 113 ms [18.04.25 23:31:04.642] * phase cmem: 1261988 K [18.04.25 23:31:04.642] Loading object space... [18.04.25 23:31:04.799] * object space load: 156 ms [18.04.25 23:31:04.799] * phase time: 280 ms [18.04.25 23:31:04.913] * phase cmem: 1315588 K [18.04.25 23:31:04.913] Loading shaders (R1)... [18.04.25 23:31:04.973] * phase time: 174 ms [18.04.25 23:31:05.085] * phase cmem: 1317063 K [18.04.25 23:31:05.085] Loading geometry (R1)... [18.04.25 23:31:05.091] * phase time: 117 ms [18.04.25 23:31:05.205] * phase cmem: 1323257 K [18.04.25 23:31:05.205] Loading visuals (R1)... [18.04.25 23:31:05.239] * phase time: 148 ms [18.04.25 23:31:05.352] * phase cmem: 1329717 K [18.04.25 23:31:05.352] Loading details (R1)... [18.04.25 23:31:05.370] * [DETAILS] VertexConsts(256), Batch(61) [18.04.25 23:31:05.370] * [DETAILS] 24400 v(20), 15860 p [18.04.25 23:31:05.371] * [DETAILS] Batch(61), VB(476K), IB(92K) [18.04.25 23:31:05.371] * phase time: 131 ms [18.04.25 23:31:05.498] * phase cmem: 1330352 K [18.04.25 23:31:05.498] Loading sectors (R1)... [18.04.25 23:31:05.499] WARNING: Occlusion map 'c:\program files (x86)\op-2.2\gamedata\levels\puzir\level.hom' not found. [18.04.25 23:31:05.499] * phase time: 127 ms [18.04.25 23:31:05.625] * phase cmem: 1330353 K [18.04.25 23:31:05.625] Loading AI objects... [18.04.25 23:31:05.625] - Loading music tracks from 'puzir_musics'... [18.04.25 23:31:05.630] * phase time: 131 ms [18.04.25 23:31:05.745] * phase cmem: 1330188 K [18.04.25 23:31:05.745] Loading PH world... [18.04.25 23:31:05.763] - Game configuring : Started [18.04.25 23:31:05.765] - Game configuring : Finished [18.04.25 23:31:05.862] * phase time: 231 ms [18.04.25 23:31:05.984] * phase cmem: 1347168 K [18.04.25 23:31:05.984] Loading textures... [18.04.25 23:31:06.163] * t-report - base: 866, 789621 K [18.04.25 23:31:06.163] * t-report - lmap: 0, 0 K [18.04.25 23:31:06.163] * phase time: 300 ms [18.04.25 23:31:06.367] * phase cmem: 1470384 K [18.04.25 23:31:06.367] Synchronizing... [18.04.25 23:31:06.367] Save created on [Engine 2.2a x64 08.02.2022] [18.04.25 23:31:06.367] Save date and time [Fri Apr 18 22:47:35 2025] [18.04.25 23:31:06.387] * phase time: 224 ms [18.04.25 23:31:06.503] * phase cmem: 1470393 K [18.04.25 23:31:06.900] * [win32]: free[137432434524 K], reserved[4384208 K], committed[2134676 K] [18.04.25 23:31:06.900] * [ D3D ]: textures[789621 K] [18.04.25 23:31:06.900] * [x-ray]: crt heap[1470198 K], process heap[1470198 K], game lua[316749 K], engine lua[270 K], render[0 K] [18.04.25 23:31:06.900] * [x-ray]: economy: strings[count: 199918, lengths: 11136 K, overhead: 10152 K, saved: 30256 K] [18.04.25 23:31:06.900] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [18.04.25 23:31:06.900] Starting measure [18.04.25 23:31:12.195] ~ WARNING id_cleaner has empty levels 21. nothing to spawn... [18.04.25 23:31:12.289] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:31:13.751] * MEMORY USAGE: 1457028 K [18.04.25 23:32:08.908] Unable to find Hotkey entry in registry [18.04.25 23:32:26.187] * Saving spawns... [18.04.25 23:32:26.189] * Saving objects... [18.04.25 23:32:26.571] * 42019 objects are successfully saved [18.04.25 23:32:26.576] * Saving key-value pairs... [18.04.25 23:32:26.631] * 76 key-value pairs were successfully saved [18.04.25 23:32:26.631] * Saving quick slots data... [18.04.25 23:32:26.631] * Saving pre random queues data... [18.04.25 23:32:26.715] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:32:54.119] * DVB created: 8192K [18.04.25 23:32:54.119] * DIB created: 512K [18.04.25 23:32:54.120] - r__tf_aniso 1 [18.04.25 23:32:54.120] - r1_tf_mipbias 0. [18.04.25 23:32:54.120] * SSample: 1366x768 [18.04.25 23:32:54.132] * SSample: enabled [18.04.25 23:32:54.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:54.132] * GPU vertex cache: recognized, 24 [18.04.25 23:32:54.132] *** RESET [0 ms] [18.04.25 23:32:55.087] * MEMORY USAGE: 1585629 K [18.04.25 23:32:55.546] * DVB created: 8192K [18.04.25 23:32:55.546] * DIB created: 512K [18.04.25 23:32:55.547] - r__tf_aniso 1 [18.04.25 23:32:55.547] - r1_tf_mipbias 0. [18.04.25 23:32:55.547] * SSample: 1366x768 [18.04.25 23:32:55.560] * SSample: enabled [18.04.25 23:32:55.560] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:32:55.560] * GPU vertex cache: recognized, 24 [18.04.25 23:32:55.560] *** RESET [69 ms] [18.04.25 23:32:56.257] * MEMORY USAGE: 1569200 K [18.04.25 23:33:19.593] * DVB created: 8192K [18.04.25 23:33:19.594] * DIB created: 512K [18.04.25 23:33:19.594] - r__tf_aniso 1 [18.04.25 23:33:19.595] - r1_tf_mipbias 0. [18.04.25 23:33:19.595] * SSample: 1366x768 [18.04.25 23:33:19.605] * SSample: enabled [18.04.25 23:33:19.605] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:19.605] * GPU vertex cache: recognized, 24 [18.04.25 23:33:19.605] *** RESET [0 ms] [18.04.25 23:33:20.345] * MEMORY USAGE: 1582621 K [18.04.25 23:33:34.126] * DVB created: 8192K [18.04.25 23:33:34.126] * DIB created: 512K [18.04.25 23:33:34.127] - r__tf_aniso 1 [18.04.25 23:33:34.127] - r1_tf_mipbias 0. [18.04.25 23:33:34.127] * SSample: 1366x768 [18.04.25 23:33:34.139] * SSample: enabled [18.04.25 23:33:34.139] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:34.139] * GPU vertex cache: recognized, 24 [18.04.25 23:33:34.139] *** RESET [0 ms] [18.04.25 23:33:35.655] * MEMORY USAGE: 1582166 K [18.04.25 23:33:36.056] * DVB created: 8192K [18.04.25 23:33:36.056] * DIB created: 512K [18.04.25 23:33:36.057] - r__tf_aniso 1 [18.04.25 23:33:36.057] - r1_tf_mipbias 0. [18.04.25 23:33:36.057] * SSample: 1366x768 [18.04.25 23:33:36.070] * SSample: enabled [18.04.25 23:33:36.070] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [18.04.25 23:33:36.070] * GPU vertex cache: recognized, 24 [18.04.25 23:33:36.070] *** RESET [68 ms] [18.04.25 23:33:37.338] * MEMORY USAGE: 1566212 K [18.04.25 23:33:50.071] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:33:57.856] ~ WARNING User-defined param [bolt_visual] not found! [18.04.25 23:34:00.756] * Saving spawns... [18.04.25 23:34:00.757] * Saving objects... [18.04.25 23:34:01.017] * 42021 objects are successfully saved [18.04.25 23:34:01.021] * Saving key-value pairs... [18.04.25 23:34:01.077] * 76 key-value pairs were successfully saved [18.04.25 23:34:01.077] * Saving quick slots data... [18.04.25 23:34:01.077] * Saving pre random queues data... [18.04.25 23:34:01.167] * Game vlas_quicksave.sav is successfully saved to file 'c:\program files (x86)\op-2.2\userdata\savedgames\vlas_quicksave.sav' [18.04.25 23:34:08.886] ERROR Section[x16_lovushka_tele2] not found in game configs! [18.04.25 23:34:08.886] [LUA] 0 : [C ] create [18.04.25 23:34:08.886] [LUA] 1 : [Lua] ...rogram files (x86)\op-2.2\gamedata\scripts\_g.script(201) : create [18.04.25 23:34:08.886] [LUA] 2 : [Lua] ...s (x86)\op-2.2\gamedata\scripts\buusty_dialog.script(541) : zombi_spawn_x16_lovushka_tele2 [18.04.25 23:34:08.886] [LUA] 3 : [main] [string "buusty_dialog.zombi_spawn_x16_lovushka_tele..."](1) : f [18.04.25 23:34:08.886] [LUA] 4 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(363) : trigger [18.04.25 23:34:08.886] [LUA] 5 : [Lua] ...am files (x86)\op-2.2\gamedata\scripts\timers.script(350) : update [18.04.25 23:34:08.886] [LUA] 6 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(375) : update250 [18.04.25 23:34:08.886] [LUA] 7 : [Lua] ...6)\op-2.2\gamedata\scripts\binders\bind_actor.script(319) : f [18.04.25 23:34:08.886] [LUA] 8 : [Lua] ...files (x86)\op-2.2\gamedata\scripts\autopause.script(65) : [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] FATAL ERROR [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [error]Expression : fatal error [18.04.25 23:34:08.886] [error]Function : CALifeSimulator__spawn_item [18.04.25 23:34:08.886] [error]File : alife_simulator_script.cpp [18.04.25 23:34:08.886] [error]Line : 238 [18.04.25 23:34:08.886] [error]Description : [18.04.25 23:34:08.886] [error]Arguments : Invalid section! [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] [18.04.25 23:34:08.886] stack trace: [18.04.25 23:34:08.886]

2025-04-18 21:35:55
> Alfa Egorovich, ох.. Васянка какая-то что-ли...
2026-04-09 00:25:35
Приветствую. Подскажите, прохожу радиофобию 3, нужно найти автомат долговца, указывает метка на Фраера, но он представился Зоне в битве с военными. А оружия нигде нет. Где-то можно найти?Или как оружие называется, чтобы заспаунить
2026-04-08 16:31:14
> Alfa Egorovich, чёрный сталкер если не ошибаюсь
2026-04-08 14:11:09
> ДедЯги975, понял
2026-04-08 13:08:18
> Alfa Egorovich, флуд
2026-04-08 12:43:46
Всем привет Помогите найти мод на сталкер зоп припяти, практически ничего не помню но есть скрин, так же помню что на главном меню ржавый поезд справа от экрана был знак радиации, так же помню что музыка в меню была как в сталкер тень Чернобыля но после пары минут начиналась играть песня Вивальди Шторм но только там были сталкерские реплики (я забыл как называется данная песня), еще там было бесконечное кол во денег в плане того что они не тратились незнаю поможет как нибудь но все же.
Буду благодарен за помощь
Играл в этот мод +- 2020 году,сюжетка так же возможно такая же как и в оригинале зова припяти
2026-04-08 11:23:26
> Керчик-Перчик, Я к тому, что неизвестно кто сидит на самом деле по ту сторону, с принимающей стороны, лично мне сталкерпортал сайт нравится, пусть и без трилогии
2026-04-08 10:53:52
> ДедЯги975, я скидываю тем кто хотел скачать с сайта
2026-04-08 08:53:36
> Керчик-Перчик, Тут главное КОМУ ты хочешь скинуть и другое дело, сам нашёл - сам скачал
2026-04-07 21:17:53
опять эти пепсикольные
2026-04-07 18:49:56
Блин, обожаю мод СТАЛКЕР - Золотой шар: Ломание сохранений
2026-04-07 18:42:28
> ДедЯги975, так это я знаю, что распространение запрещено, в ЛС же вроде можно было кидать раньше
2026-04-07 18:29:40
> Керчик-Перчик, Да тут всё просто, то что ты хочешь скинуть неизвестно кому, называется распространением, по этому на сайте и нет оригинальной трилогии🤪🤪🤪
2026-04-07 07:55:41
забыл указать, сталкер ns ogsr 26
2026-04-07 06:53:42
всем доброе утро! У меня такой вопрос: прошел лабу х-10, вышел с нее, сидор говорит идти в припять, с свободовцами чистим дорогу и подходим к переходу, а переход мне говорит: "эта тропа не знакомаяя", так и должно быть? или что мне делать, поскажите пожалуйста
2026-04-07 06:51:57
не совсем*
2026-04-07 01:17:53
> ДедЯги975, в смысле? Я вроде и понял о чём ты, но не сосем
2026-04-07 01:17:42
Ребят, кто в курсе может, в последнем сталкере на сортировке в военном городке есть вышка, там если по проводам забраться на верхней площадке винторез лежит, там даже мина есть типо туда нельзя но там невидимая стена и залезть не получается. Это типо в принципе туда нельзя и просто замануха для лохов или позже можно будет залезть?
2026-04-06 15:30:22
> Керчик-Перчик, Не всё кидать можно и не всем
2026-04-06 10:06:03
> Матвей_Сапёр, Скинуть в ЛС?
2026-04-06 09:00:26
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