При переходе со свалки на агропром

2025-11-21 11:07:54

* Detected CPU: Intel(R) Core(TM) i7-7700HQ CPU @ 2.80GHz GenuineIntel, F6/M158/S9 * CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2 * CPU cores: [4], threads: [8] Initializing File System... using fs-ltx d:\games\op-2.2\fsgame.ltx CLocatorAPI::_initialize, FS: 84817 files cached, 25989Kb memory used. Init FileSystem 1.206509 sec [21.11.25 10:47:09.702] 'xrCore' build 8402, Feb 7 2022 [21.11.25 10:47:09.702] OP 2.2 Engine ver 2.2a x64 08.02.2022 [21.11.25 10:47:09.702] [21.11.25 10:47:09.916] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ] [21.11.25 10:47:09.917] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ] [21.11.25 10:47:09.917] Initializing Engine... [21.11.25 10:47:09.919] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations [21.11.25 10:47:09.919] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ] [21.11.25 10:47:09.919] Loading config for renderer [21.11.25 10:47:09.919] Executing config-script "user.ltx"... [21.11.25 10:47:09.919] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 84817) [21.11.25 10:47:09.919] Cannot open script file [user.ltx] [21.11.25 10:47:09.919] Starting INPUT device... [21.11.25 10:47:09.994] Loading DLL: xrRender_R1.dll [21.11.25 10:47:09.996] Loading DLL: xrGame.dll [21.11.25 10:47:09.997] 'xrGame' build Feb 7 2022 16:34:07 [21.11.25 10:47:10.046] * [win32]: free[137434522568 K], reserved[4282684 K], committed[148156 K] [21.11.25 10:47:10.046] * [ D3D ]: textures[0 K] [21.11.25 10:47:10.046] * [x-ray]: crt heap[49270 K], process heap[49270 K], game lua[0 K], engine lua[0 K], render[0 K] [21.11.25 10:47:10.046] * [x-ray]: economy: strings[count: 39727, lengths: 1075 K, overhead: 2017 K, saved: 20418 K] [21.11.25 10:47:10.046] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.11.25 10:47:10.046] Executing config-script "d:\games\op-2.2\gamedata\config\default_controls.ltx"... [21.11.25 10:47:10.047] [d:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded. [21.11.25 10:47:10.047] Executing config-script "user.ltx"... [21.11.25 10:47:10.047] WARNING: CLocatorAPI::check_for_file file not found file user.ltx in files list (size = 84817) [21.11.25 10:47:10.047] Cannot open script file [user.ltx] [21.11.25 10:47:10.047] SOUND: OpenAL: enumerate devices... [21.11.25 10:47:10.047] SOUND: OpenAL: EnumerationExtension Present [21.11.25 10:47:10.047] devices OpenAL Soft [21.11.25 10:47:10.047] SOUND: OpenAL: system default SndDevice name is OpenAL Soft [21.11.25 10:47:10.082] SOUND: OpenAL: All available devices: [21.11.25 10:47:10.082] 1. OpenAL Soft, Spec Version 1.1 (default) [21.11.25 10:47:10.082] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1 [21.11.25 10:47:10.095] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft. [21.11.25 10:47:10.100] * sound: EAX 2.0 extension: absent [21.11.25 10:47:10.100] * sound: EAX 2.0 deferred: absent [21.11.25 10:47:10.100] * sound : cache: 32773 kb, 3805 lines, 8820 bpl [21.11.25 10:47:10.104] Starting RENDER device... [21.11.25 10:47:11.051] * GPU [vendor:10DE]-[device:1C8D]: NVIDIA GeForce GTX 1050 [21.11.25 10:47:11.051] * GPU driver: 32.0.15.8088 [21.11.25 10:47:11.460] * CREATE: DeviceREF: 1 [21.11.25 10:47:11.460] * Texture memory: 4081 M [21.11.25 10:47:11.460] * DDI-level: 9.0 [21.11.25 10:47:11.466] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.11.25 10:47:11.466] * GPU vertex cache: unrecognized, 16 [21.11.25 10:47:11.467] * DVB created: 8192K [21.11.25 10:47:11.467] * DIB created: 512K [21.11.25 10:47:11.672] load time LTX=90 ms [21.11.25 10:47:11.684] count of .thm files=4132 [21.11.25 10:47:11.761] load time THM=89 ms [21.11.25 10:47:11.761] * distortion: used, dev(30),need(14) [21.11.25 10:47:11.781] * SSample: 1024x768 [21.11.25 10:47:11.793] * SSample: enabled [21.11.25 10:47:11.911] - r__tf_aniso 4 [21.11.25 10:47:11.912] - r1_tf_mipbias 0. [21.11.25 10:47:11.933] Script debugger succesfully restarted. [21.11.25 10:47:14.234] - Gamedata version: [Сборка 2.2 15.03.2023] [21.11.25 10:47:15.128] Starting engine... [21.11.25 10:47:15.391] GMLib loaded at 261 msec [21.11.25 10:47:16.018] Game_Globals loaded at 626 msec [21.11.25 10:47:17.069] App_Start loaded at 1051 msec [21.11.25 10:47:17.186] ui_core loaded at 117 msec [21.11.25 10:47:17.399] Main_Menu loaded at 211 msec [21.11.25 10:47:34.174] * DVB created: 8192K [21.11.25 10:47:34.174] * DIB created: 512K [21.11.25 10:47:34.174] - r__tf_aniso 4 [21.11.25 10:47:34.174] - r1_tf_mipbias 0. [21.11.25 10:47:34.174] * SSample: 1024x768 [21.11.25 10:47:34.180] * SSample: enabled [21.11.25 10:47:34.180] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [21.11.25 10:47:34.180] * GPU vertex cache: recognized, 24 [21.11.25 10:47:34.180] *** RESET [43 ms] [21.11.25 10:47:34.312] "d:\games\op-2.2\bin\xr_3da.exe" -nointro [21.11.25 10:47:34.312] Begin load [21.11.25 10:47:34.313] * phase time: 0 ms [21.11.25 10:47:34.356] * phase cmem: 239249 K [21.11.25 10:47:34.356] Prefetching objects... [21.11.25 10:47:34.515] * Objects loaded in 0 ms [21.11.25 10:47:46.778] * Models loaded in 12262 ms [21.11.25 10:47:46.825] * Prefetch memory: 732285Kb [21.11.25 10:47:47.334] * phase time: 13021 ms [21.11.25 10:47:47.384] * phase cmem: 958686 K [21.11.25 10:47:47.384] Starting server... [21.11.25 10:47:47.562] - Gamedata version: [Сборка 2.2 15.03.2023] [21.11.25 10:47:47.755] * phase time: 420 ms [21.11.25 10:47:47.800] * phase cmem: 955602 K [21.11.25 10:47:47.800] Loading alife simulator... [21.11.25 10:47:47.821] * phase time: 65 ms [21.11.25 10:47:47.866] * phase cmem: 955593 K [21.11.25 10:47:47.866] Loading savegame... [21.11.25 10:47:47.930] d:\games\op-2.2\userdata\savedgames\День 16. Автосохранение Свалка - Агропром.sav save created on DEVELOPER mode! [21.11.25 10:47:47.930] * Loading key-value pairs... [21.11.25 10:47:47.995] * 45 key-value pairs were successfully loaded (0.064s) [21.11.25 10:47:47.995] * Loading spawn registry... [21.11.25 10:47:50.383] * 24708 spawn points were successfully loaded (2.388s) [21.11.25 10:47:50.384] * Loading objects... [21.11.25 10:47:51.085] * 34480 out of 34480 objects were successfully loaded (0.701s) [21.11.25 10:47:52.074] * Loading quick slots data... [21.11.25 10:47:52.074] * Loading pre random queues data... [21.11.25 10:47:52.092] * Start objects on_register'ed... [21.11.25 10:47:54.082] * 34480 objects on_register'ed (1.989s) [21.11.25 10:47:54.083] * Game День 16. Автосохранение Свалка - Агропром is successfully loaded from file 'd:\games\op-2.2\userdata\savedgames\День 16. Автосохранение Свалка - Агропром.sav' (6.282s) [21.11.25 10:47:54.083] * phase time: 6261 ms [21.11.25 10:47:54.172] * phase cmem: 1188728 K [21.11.25 10:47:54.172] Connecting... [21.11.25 10:47:54.570] MaxPlayers = 32 [21.11.25 10:47:54.675] * phase time: 591 ms [21.11.25 10:47:54.763] * phase cmem: 1205400 K [21.11.25 10:47:54.763] Connecting to... [21.11.25 10:47:54.765] Player not found. New player created. [21.11.25 10:47:54.765] * client : connection accepted - [21.11.25 10:47:54.799] * phase time: 123 ms [21.11.25 10:47:54.881] * phase cmem: 1205461 K [21.11.25 10:47:54.881] Reading level info... [21.11.25 10:47:54.892] * phase time: 93 ms [21.11.25 10:47:54.978] * phase cmem: 1205461 K [21.11.25 10:47:54.978] Loading object space... [21.11.25 10:47:55.979] * object space load: 1000 ms [21.11.25 10:47:55.979] * phase time: 1087 ms [21.11.25 10:47:56.065] * phase cmem: 1265895 K [21.11.25 10:47:56.065] Loading shaders (R1)... [21.11.25 10:47:56.239] * phase time: 260 ms [21.11.25 10:47:56.326] * phase cmem: 1268316 K [21.11.25 10:47:56.326] Loading geometry (R1)... [21.11.25 10:47:57.016] * phase time: 777 ms [21.11.25 10:47:57.102] * phase cmem: 1310664 K [21.11.25 10:47:57.102] Loading visuals (R1)... [21.11.25 10:47:57.147] * phase time: 130 ms [21.11.25 10:47:57.237] * phase cmem: 1314466 K [21.11.25 10:47:57.237] Loading details (R1)... [21.11.25 10:47:57.338] * [DETAILS] VertexConsts(256), Batch(61) [21.11.25 10:47:57.338] * [DETAILS] 40687 v(20), 26352 p [21.11.25 10:47:57.339] * [DETAILS] Batch(61), VB(794K), IB(154K) [21.11.25 10:47:57.340] * phase time: 191 ms [21.11.25 10:47:57.427] * phase cmem: 1315503 K [21.11.25 10:47:57.427] Loading sectors (R1)... [21.11.25 10:47:57.428] * Loading HOM: d:\games\op-2.2\gamedata\levels\l03_agroprom\level.hom [21.11.25 10:47:57.443] * Loading environment modificator: d:\games\op-2.2\gamedata\levels\l03_agroprom\level.env_mod [21.11.25 10:47:57.443] * phase time: 103 ms [21.11.25 10:47:57.541] * phase cmem: 1315652 K [21.11.25 10:47:57.541] Loading AI objects... [21.11.25 10:47:57.589] - Loading music tracks from 'l03_agroprom_musics'... [21.11.25 10:47:57.723] * phase time: 279 ms [21.11.25 10:47:57.814] * phase cmem: 1315635 K [21.11.25 10:47:57.814] Loading PH world... [21.11.25 10:47:57.863] - Game configuring : Started [21.11.25 10:47:57.864] - Game configuring : Finished [21.11.25 10:47:58.173] ~ WARNING crosshair[(null)] not found, set to default [21.11.25 10:47:58.173] * phase time: 450 ms [21.11.25 10:47:58.265] * phase cmem: 1325781 K [21.11.25 10:47:58.265] Loading textures... [21.11.25 10:48:13.027] * t-report - base: 1162, 1287223 K [21.11.25 10:48:13.027] * t-report - lmap: 12, 12289 K [21.11.25 10:48:13.493] * phase time: 15319 ms [21.11.25 10:48:13.596] * phase cmem: 1926282 K [21.11.25 10:48:13.596] Synchronizing... [21.11.25 10:48:13.597] Save created on [Engine 2.2a x64 08.02.2022] [21.11.25 10:48:13.597] Save date and time [Thu Nov 20 23:17:40 2025] [21.11.25 10:48:13.849] * phase time: 355 ms [21.11.25 10:48:13.941] * phase cmem: 1926303 K [21.11.25 10:48:14.195] * [win32]: free[137431868120 K], reserved[4414624 K], committed[2670664 K] [21.11.25 10:48:14.195] * [ D3D ]: textures[1299512 K] [21.11.25 10:48:14.195] * [x-ray]: crt heap[1925607 K], process heap[1925607 K], game lua[252655 K], engine lua[217 K], render[0 K] [21.11.25 10:48:14.195] * [x-ray]: economy: strings[count: 192190, lengths: 9974 K, overhead: 9759 K, saved: 28465 K] [21.11.25 10:48:14.195] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K] [21.11.25 10:48:14.195] Starting measure [21.11.25 10:48:37.111] ~ fix position for object [level_prefix_physic_destroyable_object_0000] [21.11.25 10:48:37.111] - Successfully [21.11.25 10:48:37.112] object 'level_prefix_physic_destroyable_object_0000': door failed to initialize [21.11.25 10:48:37.112] [LUA] 0 : [C ] execute [21.11.25 10:48:37.112] [LUA] 1 : [Lua] d:\games\op-2.2\gamedata\scripts\_g.script(569) : abort [21.11.25 10:48:37.112] [LUA] 2 : [Lua] d:\games\op-2.2\gamedata\scripts\ph_door.script(149) : ? [21.11.25 10:48:37.112] [LUA] 3 : [Lua] d:\games\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event [21.11.25 10:48:37.112] [LUA] 4 : [Lua] ...2\gamedata\scripts\binders\bind_physic_object.script(155) : [21.11.25 10:48:37.112] [21.11.25 10:48:37.112] FATAL ERROR [21.11.25 10:48:37.112] [21.11.25 10:48:37.112] [error]Expression : fatal error [21.11.25 10:48:37.112] [error]Function : CCC_Crash::Execute [21.11.25 10:48:37.112] [error]File : console_commands.cpp [21.11.25 10:48:37.112] [error]Line : 711 [21.11.25 10:48:37.112] [error]Description : [21.11.25 10:48:37.112] [error]Arguments : ENGINE CRASH.See log file for detail! [21.11.25 10:48:37.112] [21.11.25 10:48:37.112] [21.11.25 10:48:37.112] stack trace: [21.11.25 10:48:37.112]

2025-11-21 10:58:09

Приветствую, товарищи, подскажите что не так

лог

2025-11-21 10:56:57
> семен не скажу, 👍взаимно)
2026-09-26 12:38:48
всем хорошего настроения сталкеры !
2026-09-26 10:26:25
Я сказал что разраб не будет в моде делать что-то из-за критики мол претензии все оттуда видео фладара
2026-09-24 03:56:13
> Alehandro, посмотри финал мода от фладара он там сказал все и видимо разраба это задело а 7.04 оценка ширма сказал мне многим не понравилось уже сказанное фладаром
2026-09-24 03:47:56
> Вадим Копусов, да нету там разгромной критики. Оценка 7.04 довольно неплохо. Он молодой ещё, не привык хейтеров игнорить. Вон даже разраб OLR вернулся после детокса, от всего того, что навалили ему) А парнишке терпения можно пожелать, в нашем "дружном" сообществе. Хоть с творчеством его не знаком, да и вряд ли буду когда-нить)
2026-09-23 19:43:43
Поговорил с разрабом мода по долгу службы он косяки исправлять не будет потому мод получил разгромную критикк
2026-09-23 19:10:46
> Rostik Utkin, 👍услышал тебя)
2026-09-23 16:54:26
> Alehandro, просто хренью пострадать
2026-09-23 15:16:42
> ВопросыСрочные, напомни по какой ветке этот квест. Поиск убийц Клыка чтоль? С учёного в Х-18 начинается?
2026-09-22 22:58:48
Как пройти квест "Тайна лаборатории" в stalker NS OGRS 2026. Ну то есть где найти 1 часть кода, 2 ну и 3
2026-09-22 22:34:13
> Rostik Utkin, а зачем он в трилогии то, интересуюсь? "Даггер" да "Вампир", там больше и не надо ничё вродь.
2026-09-22 19:39:09
Меченый с Кругловым поймали зомби, привели к озеру, окунули головой в воду и спрашивают:"Артефакты есть? А если найду?" Достают, ответа нет. После нескольких попыток измученный зомбарь орёт:"Блин! Вы или кунайте глубже, или держите дольше- дно мутное, не видно ни хрена!" Туда же😆
2026-09-22 19:01:23
кто-нибудь подскажите пожалуйстаа, где найти спавнер на трилогию апокалипсис редукс?
2026-09-22 18:23:49
> Ярослав_Снайпер, Этот текст — анекдот из серии «сталкерских» шуток🤣🤣🤣
2026-09-22 17:54:28
ну или название плейлиста или чегото подобного
2026-09-22 14:40:34
пацаны кому принадлежит этот расказ
Идут двое сталкеров. Вдруг навстречу стадо кабанов. Ну, сталкеры врассыпную. Один на дерево залез, а второй в кусты прыгнул. Кабаны мимо пронеслись, вроде пронесло. Первый с дерева слезает, ко второму подходит и говорит:— Фух, ну теперь сначала десять раз подумаем, куда убегать будем! А вообще те кабаны нас спасли... Потому что если бы не они, то аномалия...Второй из кустов, отряхиваясь:— Да уж, если бы не они, я б эту аномалию и не заметил!
2026-09-22 14:24:32
Всем привет. Подскажите в ОП 2.2 первый тайник колеционера возле тунеля - не могу попасть на верх -телепорт откидывает назад. Что делать?
2026-09-22 12:42:57
> Костя Нерядихин, искать на страницах разделов надо. Статью "Охота за артефактами" прочитай.
2026-09-21 17:11:08
А как артефакты получать?
2026-09-21 16:30:11
> Igor Leto, OGSR Gunslinger по моему всегда чуть мыльноват был.
2026-09-21 16:26:10
Авторизация