началось после накатки пары правок

2025-12-20 15:09:02

* Detected CPU: AMD Ryzen 5 5600 6-Core Processor               AuthenticAMD, F175/M33/S2
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX, AVX2
* CPU cores: [6], threads: [12]
Initializing File System...
using fs-ltx e:\op\fsgame.ltx
CLocatorAPI::_initialize, FS: 86692 files cached, 25433Kb memory used.
Init FileSystem 0.664012 sec
[20.12.25 13:03:25.563] 'xrCore' build 8402, Feb  7 2022
[20.12.25 13:03:25.563] OP 2.2 Engine ver 2.2a x64 08.02.2022
[20.12.25 13:03:25.563] 
[20.12.25 13:03:25.715] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[20.12.25 13:03:25.715] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[20.12.25 13:03:25.715] Initializing Engine...
[20.12.25 13:03:25.717] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[20.12.25 13:03:25.717]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[20.12.25 13:03:25.717] Loading  config for renderer 
[20.12.25 13:03:25.717] Executing config-script "user.ltx"...
[20.12.25 13:03:25.717] [e:\op\userdata\user.ltx] successfully loaded.
[20.12.25 13:03:25.717] Starting INPUT device...
[20.12.25 13:03:25.727] Loading DLL: xrRender_R1.dll
[20.12.25 13:03:25.728] Loading DLL: xrGame.dll
[20.12.25 13:03:25.729] 'xrGame' build Feb  7 2022 16:34:07
[20.12.25 13:03:25.750] * [win32]: free[137434516848 K], reserved[4293096 K], committed[143464 K]
[20.12.25 13:03:25.750] * [ D3D ]: textures[0 K]
[20.12.25 13:03:25.750] * [x-ray]: crt heap[49681 K], process heap[49681 K], game lua[0 K], engine lua[0 K], render[0 K]
[20.12.25 13:03:25.750] * [x-ray]: economy: strings[count: 40506, lengths: 1116 K, overhead: 2056 K, saved: 20558 K]
[20.12.25 13:03:25.750] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\default_controls.ltx"...
[20.12.25 13:03:25.750] [e:\op\gamedata\config\default_controls.ltx] successfully loaded.
[20.12.25 13:03:25.750] Executing config-script "user.ltx"...
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\rspec_extreme.ltx"...
[20.12.25 13:03:25.750] [e:\op\gamedata\config\rspec_extreme.ltx] successfully loaded.
[20.12.25 13:03:25.750] Executing config-script "e:\op\gamedata\config\default_controls.ltx"...
[20.12.25 13:03:25.751] [e:\op\gamedata\config\default_controls.ltx] successfully loaded.
[20.12.25 13:03:25.751] - Maximum allowed affinity mask: 0xFFF, current: 0xF0
[20.12.25 13:03:25.751] [e:\op\userdata\user.ltx] successfully loaded.
[20.12.25 13:03:25.751] SOUND: OpenAL: enumerate devices...
[20.12.25 13:03:25.751] SOUND: OpenAL: EnumerationExtension Present
[20.12.25 13:03:25.751] devices OpenAL Soft
[20.12.25 13:03:25.751] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[20.12.25 13:03:25.776] SOUND: OpenAL: All available devices:
[20.12.25 13:03:25.776] 1. OpenAL Soft, Spec Version 1.1 (default)
[20.12.25 13:03:25.776] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[20.12.25 13:03:25.781] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[20.12.25 13:03:25.784] * sound: EAX 2.0 extension: absent
[20.12.25 13:03:25.784] * sound: EAX 2.0 deferred: absent
[20.12.25 13:03:25.784] * sound : cache: 65538 kb, 7609 lines, 8820 bpl
[20.12.25 13:03:25.794] Starting RENDER device...
[20.12.25 13:03:25.921] * GPU [vendor:10DE]-[device:1F08]: NVIDIA GeForce RTX 2060
[20.12.25 13:03:25.921] * GPU driver: 32.0.15.8180
[20.12.25 13:04:41.262] * CREATE: DeviceREF: 1
[20.12.25 13:04:41.262] *     Texture memory: 4046 M
[20.12.25 13:04:41.262] *          DDI-level: 9.0
[20.12.25 13:04:41.264] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.12.25 13:04:41.264] * GPU vertex cache: recognized, 24
[20.12.25 13:04:41.265] * DVB created: 8192K
[20.12.25 13:04:41.265] * DIB created: 512K
[20.12.25 13:04:41.310] load time LTX=35 ms
[20.12.25 13:04:41.316] count of .thm files=4869
[20.12.25 13:04:41.356] load time THM=46 ms
[20.12.25 13:04:41.356] * distortion: used, dev(30),need(14)
[20.12.25 13:04:41.356] * SSample: 2048x2048
[20.12.25 13:04:41.362] * SSample: enabled
[20.12.25 13:04:41.424] - r__tf_aniso 16
[20.12.25 13:04:41.424] - r1_tf_mipbias 0.
[20.12.25 13:04:41.477] Script debugger succesfully restarted.
[20.12.25 13:04:42.614] - Gamedata version: [Version: Final Plus 19.09.2024]
[20.12.25 13:04:42.661] Starting engine...
[20.12.25 13:04:42.696] GMLib loaded at 34 msec
[20.12.25 13:04:42.933] Game_Globals loaded at 237 msec
[20.12.25 13:04:43.031] App_Start loaded at 97 msec
[20.12.25 13:04:43.038] ui_core loaded at 7 msec
[20.12.25 13:04:43.070] Main_Menu loaded at 32 msec
[20.12.25 13:04:47.351] * DVB created: 8192K
[20.12.25 13:04:47.351] * DIB created: 512K
[20.12.25 13:04:47.351] - r__tf_aniso 16
[20.12.25 13:04:47.351] - r1_tf_mipbias 0.
[20.12.25 13:04:47.351] * SSample: 2048x2048
[20.12.25 13:04:47.359] * SSample: enabled
[20.12.25 13:04:47.359] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[20.12.25 13:04:47.359] * GPU vertex cache: recognized, 24
[20.12.25 13:04:47.359] *** RESET [44 ms]
[20.12.25 13:04:47.363] "e:\op\bin\xr_3da.exe" 
[20.12.25 13:04:47.363] Begin load
[20.12.25 13:04:47.364] * phase time: 0 ms
[20.12.25 13:04:47.392] * phase cmem: 334636 K
[20.12.25 13:04:47.392] Prefetching objects...
[20.12.25 13:04:47.440] * Objects loaded in 0 ms
[20.12.25 13:04:48.900] * Models loaded in 1459 ms
[20.12.25 13:04:48.930] * Prefetch memory:  841319Kb
[20.12.25 13:04:48.934] * phase time: 1570 ms
[20.12.25 13:04:48.963] * phase cmem: 1150949 K
[20.12.25 13:04:48.963] Starting server...
[20.12.25 13:04:48.994] - Gamedata version: [Version: Final Plus 19.09.2024]
[20.12.25 13:04:49.015] * phase time: 81 ms
[20.12.25 13:04:49.044] * phase cmem: 1149612 K
[20.12.25 13:04:49.044] Loading alife simulator...
[20.12.25 13:04:49.049] * phase time: 33 ms
[20.12.25 13:04:49.078] * phase cmem: 1150271 K
[20.12.25 13:04:49.078] Creating new game...
[20.12.25 13:04:49.080] * Creating new game...
[20.12.25 13:04:49.082] * Loading spawn registry...
[20.12.25 13:04:50.219] * 24708 spawn points were successfully loaded (1.129s)
[20.12.25 13:04:52.780] * Saving spawns...
[20.12.25 13:04:52.781] * Saving objects...
[20.12.25 13:04:52.850] * 36766 objects are successfully saved
[20.12.25 13:04:52.850] * Saving key-value pairs...
[20.12.25 13:04:52.868] * 4 key-value pairs were successfully saved
[20.12.25 13:04:52.868] * Saving quick slots data...
[20.12.25 13:04:52.868] * Saving pre random queues data...
[20.12.25 13:04:52.897] * Game all.sav is successfully saved to file 'e:\op\userdata\savedgames\all.sav'
[20.12.25 13:04:52.897] * New game is successfully created!
[20.12.25 13:04:52.897] * phase time: 3848 ms
[20.12.25 13:04:52.951] * phase cmem: 1383757 K
[20.12.25 13:04:52.951] Connecting...
[20.12.25 13:04:52.958] MaxPlayers = 32
[20.12.25 13:04:53.047] * phase time: 149 ms
[20.12.25 13:04:53.101] * phase cmem: 1387974 K
[20.12.25 13:04:53.101] Connecting to...
[20.12.25 13:04:53.126]  Player not found. New player created.
[20.12.25 13:04:53.126] * client : connection accepted -
[20.12.25 13:04:53.130] * phase time: 82 ms
[20.12.25 13:04:53.184] * phase cmem: 1388023 K
[20.12.25 13:04:53.184] Reading level info...
[20.12.25 13:04:53.187] * phase time: 57 ms
[20.12.25 13:04:53.241] * phase cmem: 1391493 K
[20.12.25 13:04:53.241] Loading object space...
[20.12.25 13:04:53.310] WARNING: CLocatorAPI::check_for_file file not found file e:\op\userdata\level_cache\l01_escape in files list (size = 86691) 
[20.12.25 13:04:53.928] * object space load: 686 ms
[20.12.25 13:04:53.928] * phase time: 740 ms
[20.12.25 13:04:53.982] * phase cmem: 1460106 K
[20.12.25 13:04:53.982] Loading shaders (R1)...
[20.12.25 13:04:53.983]  Not enought textures for shader, base tex: prop\prop_barbwire3. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: prop\prop_bed1. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: prop\prop_bed1a. try to fix...
[20.12.25 13:04:53.998]  Not enought textures for shader, base tex: mtl\mtl_resh_reil. try to fix...
[20.12.25 13:04:54.037]  Not enought textures for shader, base tex: prop\prop_mask_setka. try to fix...
[20.12.25 13:04:54.062] * phase time: 134 ms
[20.12.25 13:04:54.117] * phase cmem: 1462706 K
[20.12.25 13:04:54.117] Loading geometry (R1)...
[20.12.25 13:04:54.146] * phase time: 83 ms
[20.12.25 13:04:54.201] * phase cmem: 1520783 K
[20.12.25 13:04:54.201] Loading visuals (R1)...
[20.12.25 13:04:54.229] * phase time: 82 ms
[20.12.25 13:04:54.284] * phase cmem: 1527908 K
[20.12.25 13:04:54.284] Loading details (R1)...
[20.12.25 13:04:54.311] * [DETAILS] VertexConsts(256), Batch(61)
[20.12.25 13:04:54.311] * [DETAILS] 48739 v(20), 31842 p
[20.12.25 13:04:54.311] * [DETAILS] Batch(61), VB(951K), IB(186K)
[20.12.25 13:04:54.312] * phase time: 83 ms
[20.12.25 13:04:54.367] * phase cmem: 1539137 K
[20.12.25 13:04:54.367] Loading sectors (R1)...
[20.12.25 13:04:54.370] * Loading HOM: e:\op\gamedata\levels\l01_escape\level.hom
[20.12.25 13:04:54.371] * Loading environment modificator: e:\op\gamedata\levels\l01_escape\level.env_mod
[20.12.25 13:04:54.371] * phase time: 59 ms
[20.12.25 13:04:54.429] * phase cmem: 1539356 K
[20.12.25 13:04:54.429] Loading AI objects...
[20.12.25 13:04:54.432] - Loading music tracks from 'l01_escape_musics'...
[20.12.25 13:04:54.435] * phase time: 63 ms
[20.12.25 13:04:54.491] * phase cmem: 1535694 K
[20.12.25 13:04:54.491] Loading PH world...
[20.12.25 13:04:54.503] - Game configuring : Started 
[20.12.25 13:04:54.504] - Game configuring : Finished 
[20.12.25 13:04:54.551] WARNING: CLocatorAPI::check_for_file file not found file e:\op\userdata\settings\task_visual.settings in files list (size = 86692) 
[20.12.25 13:04:54.580] * phase time: 144 ms
[20.12.25 13:04:54.636] * phase cmem: 1549949 K
[20.12.25 13:04:54.637] Loading textures...
[20.12.25 13:04:57.644] * t-report - base: 1295, 2345183 K
[20.12.25 13:04:57.644] * t-report - lmap: 10, 10241 K
[20.12.25 13:04:57.645] * phase time: 3065 ms
[20.12.25 13:04:57.704] * phase cmem: 3109882 K
[20.12.25 13:04:57.704] Synchronizing...
[20.12.25 13:04:57.706] Save created on []
[20.12.25 13:04:57.706] Save date and time []
[20.12.25 13:04:57.774] * phase time: 129 ms
[20.12.25 13:04:57.833] * phase cmem: 3109901 K
[20.12.25 13:04:58.040] * [win32]: free[137430703764 K], reserved[4459956 K], committed[3789688 K]
[20.12.25 13:04:58.040] * [ D3D ]: textures[2355424 K]
[20.12.25 13:04:58.040] * [x-ray]: crt heap[3109443 K], process heap[3109443 K], game lua[221518 K], engine lua[224 K], render[0 K]
[20.12.25 13:04:58.040] * [x-ray]: economy: strings[count: 189428, lengths: 9464 K, overhead: 9619 K, saved: 28343 K]
[20.12.25 13:04:58.040] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[20.12.25 13:04:58.040] Starting measure
[20.12.25 13:05:04.855]  ALL_SPAWN_FIX release [peshera_shaxter][34305]
[20.12.25 13:05:04.855]  ALL_SPAWN_FIX create spawn_story_id [9999]
[20.12.25 13:05:04.857]  ALL_SPAWN_FIX release [boloto_provodnik][33321]
[20.12.25 13:05:04.857]  ALL_SPAWN_FIX create spawn_story_id [9658]
[20.12.25 13:05:04.862]  ALL_SPAWN_FIX release [sim_stalker_fraer][9280]
[20.12.25 13:05:04.862]  ALL_SPAWN_FIX create spawn_story_id [22071]
[20.12.25 13:05:04.863]  ALL_SPAWN_FIX release [sad_physic_object][22307]
[20.12.25 13:05:04.863]  ALL_SPAWN_FIX create spawn_story_id [900100]
[20.12.25 13:05:06.421] Intro start 311
[20.12.25 13:05:06.537] * MEMORY USAGE: 3802081 K
[20.12.25 13:05:26.472] * Saving spawns...
[20.12.25 13:05:26.473] * Saving objects...
[20.12.25 13:05:26.546] * 32593 objects are successfully saved
[20.12.25 13:05:26.546] * Saving key-value pairs...
[20.12.25 13:05:26.564] * 20 key-value pairs were successfully saved
[20.12.25 13:05:26.564] * Saving quick slots data...
[20.12.25 13:05:26.564] * Saving pre random queues data...
[20.12.25 13:05:26.593] * Game KABUBA_quicksave.sav is successfully saved to file 'e:\op\userdata\savedgames\kabuba_quicksave.sav'
[20.12.25 13:05:29.314]  ERROR Section[anom_bag] not found in game configs!
[20.12.25 13:05:29.314]  [LUA]  0 : [C  ] create
[20.12.25 13:05:29.314]  [LUA]  1 : [Lua] e:\op\gamedata\scripts\_g.script(201) : create
[20.12.25 13:05:29.314]  [LUA]  2 : [Lua] e:\op\gamedata\scripts\inventory.script(52) : got
[20.12.25 13:05:29.314]  [LUA]  3 : [Lua] e:\op\gamedata\scripts\_g.script(123) : got
[20.12.25 13:05:29.314]  [LUA]  4 : [Lua] e:\op\gamedata\scripts\ui\ui_anom_bags.script(148) : 
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] FATAL ERROR
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] [error]Expression    : fatal error
[20.12.25 13:05:29.314] [error]Function      : CALifeSimulator__spawn_item2
[20.12.25 13:05:29.314] [error]File          : alife_simulator_script.cpp
[20.12.25 13:05:29.314] [error]Line          : 249
[20.12.25 13:05:29.314] [error]Description   :
[20.12.25 13:05:29.314] [error]Arguments     : Invalid section!
[20.12.25 13:05:29.314]  
[20.12.25 13:05:29.314] 
[20.12.25 13:05:29.314] stack trace:
[20.12.25 13:05:29.314]

2025-12-20 13:08:10
> Pierre Lacroix, нет, она только онлайн есть
2026-04-30 14:25:29
доброго всем. интересует, возможно ли скачать интерактивную карту Оп 2.2? - с инетом проблемы, хочу чтоб ы была офлайн на пк
2026-04-30 14:04:01
> Керчик-Перчик, Ну, я спорить не буду, каждый остаётся при своём мнении, НО, рекомендую вбить в поиске "Почему репаки кривые" и почитать, там много интересной информации и узнаешь почему видеокарты глючат🤪🤪🤪
2026-04-30 13:18:03
> Керчик-Перчик, по сути это та же самая игра, но содрана с диска репакера с учётом его предпочтений. Так же в архив добавлено не малое количество хлама, который загаживает реестр и занимает место. Ну, и сама программа распаковки часто работает криво..
2026-04-30 11:35:03
> ДедЯги975, глюки были не только в сталкере)
2026-04-30 10:54:16
> Керчик-Перчик, Точно, во всём виновато железо🤣🤣🤣
2026-04-30 10:08:41
> ДедЯги975, ну хз проблемы были только когда старая видеокарта подыхать начала, это были мёртвые зависания
2026-04-30 09:04:30
> Керчик-Перчик, Счастливчик, но всё до поры до времени, обидно когда игра не запускается, но ещё обиднее когда закончить её не получается, ввиду вылетов и зависаний
2026-04-29 23:55:04
> SlyFox, > ДедЯги975, странно у меня ни разу проблем с репаками не было
2026-04-29 22:56:33
> SlyFox, Прикольно🤣🤣🤣
2026-04-29 20:06:29
> ДедЯги975, Я тоже это давно заметил. А ещё в репаках часто можно найти много интересного, от личных документов до семейных фото архивов..🤣
2026-04-29 19:57:31
> SlyFox, И это не только моё мнение, в интернете очень много нелестных отзывов
2026-04-29 17:52:01
> SlyFox, Кому как, я от лиса не качаю репаки, с одним бубном там не обойдёшься, целый ансамбль заказывать надо🤣🤣🤣
2026-04-29 17:50:46
> ДедЯги975, Ты тоже замечал..?
2026-04-29 17:31:22
> Роман Борухов, Ну, если с репаком беда, что мешает установить версию от разработчиков и проверить ???🤪🤪🤪
2026-04-29 11:46:26
> ДедЯги975, думаешь в сборке есть косяк?
2026-04-29 11:02:39
> Роман Борухов, Установлен поди репак от лиса
2026-04-29 10:27:56
> Dzgamir, ничего не спавнил,да и зачем оно мне если я до этого играл в солянки и всё нормально было,только квестовые нпс дохли,а насчёт лок на лощине стабильный вылет,на других после перезахода всё нормально было.
2026-04-29 09:35:56
> SlyFox, про Reborn согласен
2026-04-29 08:52:15
> Роман Борухов, это легко проверить, "начните НИ и пройдите в другую локу", если вылета нет, всё понятно...
2026-04-28 18:14:39
Авторизация