Не работает я пробовал еще раз начинать новую игру сохранился на ф5 и автосейвом ни то ни то не работает а если я перезайду в игру то заработает и такое только в последнем выжившим а в обычном режиме все норм

2021-03-29 08:58:00

скажи разные способы кто то же сталкивался с такой проблемой

2021-03-28 21:42:14

блин и че делать

2021-03-28 21:41:38

вылетает при загрузке сохранения каждый раз вот я сдох загружаю сейв крашит автосейв тоже че делать вот лог

лог
initializing file system...
using fs-ltx fsgame.ltx
fs: 56700 files cached 28 archives, 8824kb memory used.
init filesystem 3.544635 sec
'xrcore' build 7090, jul  5 2018
eh: d8524a36af9b3f32084fda4649221cfa
-----loading d:\Сталкер dead air (v0.98b)\gamedata\configs\system.ltx
-----loading d:\Сталкер dead air (v0.98b)\gamedata\configs\system.ltx
initializing engine...
starting input device...
loading dll: xrrender_r2.dll
loading dll: xrrender_r3.dll
refcount:m_padapter 1
loading dll: xrrender_r4.dll
command line 
executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
loading dll: xrrender_r1.dll
loading dll: xrgame.dll
! player name in registry is empty! (installusername)
* [win32]: free[4055484 k], reserved[61136 k], committed[77620 k]
* [ d3d ]: textures[0 k]
* [x-ray]: process heap[20144 k], game lua[0 k], render[0 k]
* [x-ray]: economy: strings[16706 k], smem[0 k]
sound: openal: enumerate devices...
sound: openal: enumerationextension present
dir[0]=d:\Сталкер dead air (v0.98b)\
dir[1]=d:\Сталкер dead air (v0.98b)\
dir[2]=d:\Сталкер dead air (v0.98b)\
dir[3]=c:\windows\system32\
cleandevicespecifierlist
cleandevicespecifierlist directsound software
devices directsound software
sound: openal: system  default snddevice name is directsound3d
sound: openal: all available devices:
1. directsound software, spec version 1.1  eax[0] efx[no] xram[no]
2. directsound, spec version 1.0  eax[0] efx[no] xram[no]
3. mmsystem, spec version 1.0  eax[0] efx[no] xram[no]
4. mmsystem, spec version 1.0  eax[0] efx[no] xram[no]
executing config-script "d:\Сталкер dead air (v0.98b)\gamedata\configs\default_controls.ltx"...
[d:\Сталкер dead air (v0.98b)\gamedata\configs\default_controls.ltx] successfully loaded.
executing config-script "user.ltx"...
executing config-script "d:\Сталкер dead air (v0.98b)\gamedata\configs\rspec_minimum.ltx"...
! unknown command:  r2_sun_far
~ invalid syntax in call to 'rs_vis_distance'
~ valid arguments: float value in range [0.500,1.500]
[d:\Сталкер dead air (v0.98b)\gamedata\configs\rspec_minimum.ltx] successfully loaded.
executing config-script "d:\Сталкер dead air (v0.98b)\gamedata\configs\default_controls.ltx"...
[d:\Сталкер dead air (v0.98b)\gamedata\configs\default_controls.ltx] successfully loaded.
~ invalid syntax in call to 'sv_adm_menu_ban_time'
~ valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
[appdata\user.ltx] successfully loaded.
sound: selected device is directsound software
* sound: eax 2.0 extension: absent
* sound: eax 2.0 deferred: absent
* sound : cache: 49152 kb, 3642 lines, 13820 bpl
starting render device...
* gpu [vendor:10de]-[device:1140]: nvidia geforce gt 620m
* gpu driver: 23.21.13.9135
* create: deviceref: 1
* vertex processor: pure hardware
*     texture memory: 2643 m
*          ddi-level: 9.0
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: unrecognized, 16
* nvidia mgpu: logical(1), physical(1)
* starting rendering as 2-gpu.
* dvb created: 1536k
* dib created: 512k
! version conflict in shader 'models\helicopter'
! version conflict in shader 'models\lightplanesself'
! version conflict in shader 'models\model_puh'
! version conflict in shader 'models\model_refl'
! version conflict in shader 'models\xbrainglass'
! version conflict in shader 'models\xdistortcolorlinv'
! version conflict in shader 'models\xglass'
! version conflict in shader 'models\xglass2'
! version conflict in shader 'models\xlens'
* distortion: used, dev(30),need(14)
* color_mapping: used, dev(30),need(14)
* ssample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* ssample: enabled
compiling shader particle_distort
compiling shader particle
compiling shader particle
- r__tf_aniso 4
- r1_tf_mipbias 0.
compiling shader simple_color
compiling shader portal
compiling shader editor
compiling shader sky2
compiling shader sky2
compiling shader clouds
compiling shader clouds
starting engine...
compiling shader hud_font
! player name in registry is empty! (installusername)
loading dll: xrgamespy.dll
intro_start intro_logo
intro_delete ::update_logo_intro
compiling shader yuv2rgb
* [win32]: free[3845348 k], reserved[69420 k], committed[279472 k]
* [ d3d ]: textures[16 k]
* [x-ray]: process heap[107646 k], game lua[2169 k], render[146 k]
* [x-ray]: economy: strings[17149 k], smem[0 k]
*  0.0 : [  61] $null
*  0.0 : [   2] $user$cmap0
*  0.0 : [   2] $user$cmap1
*  0.0 : [   3] $user$distort
*  0.0 : [   6] $user$rendertarget
*  0.0 : [   5] $user$rendertarget_color_map
*  0.0 : [   1] $user$sky0
*  0.0 : [   1] $user$sky1
*  0.0 : [   1] $user$tonemap
*  0.0 : [   1] act\act_controller_hit1
*  0.0 : [   1] amik\anomaly\electric_radial
*  0.0 : [   1] amik\explosions\boom_0
*  0.0 : [   1] amik\explosions\boom_1
*  0.0 : [   1] amik\explosions\boom_2
*  0.0 : [   1] amik\explosions\decal_concrete
*  0.0 : [   1] amik\explosions\explo_end
*  0.0 : [   1] amik\explosions\explosion_dynamite\explosion_din
*  0.0 : [   1] amik\explosions\explosion_dynamite\flashlight
*  0.0 : [   1] amik\explosions\explosion_dynamite\smoke
*  0.0 : [   1] amik\explosions\explosion_flash_atlas
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_1
*  0.0 : [   1] amik\explosions\explosion_fuelcan\boom_3
*  0.0 : [   1] amik\explosions\explosion_fuelcan\grey_xpl
*  0.0 : [   1] amik\explosions\explosion_smoke03
*  0.0 : [   1] amik\explosions\final_expl
*  0.0 : [   1] amik\explosions\smoke_cannon
*  0.0 : [   1] amik\hit_fx\water_splash\water_splash_anim
*  0.0 : [   1] amik\hit_fx\water_splash\water_spurt
*  0.0 : [   1] amik\nature\list
*  0.0 : [   1] amik\nature\stonedebris1
*  0.0 : [   1] amik\nature\wood_part
*  0.0 : [   1] amik\static\gas_light\flame_zippo
*  0.0 : [   1] amik\weapons\00
*  0.0 : [   1] amik\weapons\12x70
*  0.0 : [   1] amik\weapons\6ways1
*  0.0 : [   1] amik\weapons\6ways2
*  0.0 : [   1] amik\weapons\9x39
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways1
*  0.0 : [   1] amik\weapons\btr\muzzle 6ways2
*  0.0 : [   1] amik\weapons\dtk_2
*  0.0 : [   1] amik\weapons\dtk_3
*  0.0 : [   1] amik\weapons\dtk_4
*  0.0 : [   1] amik\weapons\dtk_4_1
*  0.0 : [   1] amik\weapons\dtk_5
*  0.0 : [   1] amik\weapons\dtk_6
*  0.0 : [   1] amik\weapons\dtk_8
*  0.0 : [   1] amik\weapons\flame\flameshoot_1
*  0.0 : [   1] amik\weapons\flame\flameshoot_2
*  0.0 : [   1] amik\weapons\flame\flameshoot_3
*  0.0 : [   1] amik\weapons\flame\flameshoot_4
*  0.0 : [   1] amik\weapons\flame\flameshoot_5
*  0.0 : [   1] amik\weapons\flame\mg42out
*  0.0 : [   1] amik\weapons\flame\trace
*  0.0 : [   1] amik\weapons\flame\trace_01
*  0.0 : [   1] amik\weapons\flame\trail
*  0.0 : [   1] amik\weapons\flash_01
*  0.0 : [   1] amik\weapons\flash_02
*  0.0 : [   1] amik\weapons\flash_04
*  0.0 : [   1] amik\weapons\flash_05
*  0.0 : [   1] amik\weapons\grishik\357mag
*  0.0 : [   1] amik\weapons\grishik\45
*  0.0 : [   1] amik\weapons\grishik\50_ae
*  0.0 : [   1] amik\weapons\grishik\5x45x39
*  0.0 : [   1] amik\weapons\grishik\5x45x39_00
*  0.0 : [   1] amik\weapons\grishik\5x45x39_01
*  0.0 : [   1] amik\weapons\grishik\5x56x45
*  0.0 : [   1] amik\weapons\grishik\5x56x45_00
*  0.0 : [   1] amik\weapons\grishik\5x7x28
*  0.0 : [   1] amik\weapons\grishik\6x5x50
*  0.0 : [   1] amik\weapons\grishik\7x62x25_0
*  0.0 : [   1] amik\weapons\grishik\7x62x25_1
*  0.0 : [   1] amik\weapons\grishik\7x62x25_2
*  0.0 : [   1] amik\weapons\grishik\7x62x25_3
*  0.0 : [   1] amik\weapons\grishik\7x62x25_4
*  0.0 : [   1] amik\weapons\grishik\7x62x39_00
*  0.0 : [   1] amik\weapons\grishik\7x62x39_01
*  0.0 : [   1] amik\weapons\grishik\7x62x39_02
*  0.0 : [   1] amik\weapons\grishik\7x62x39_03
*  0.0 : [   1] amik\weapons\grishik\7x62x51_1
*  0.0 : [   1] amik\weapons\grishik\7x62x51_2
*  0.0 : [   1] amik\weapons\grishik\7x62x54
*  0.0 : [   1] amik\weapons\grishik\7x7x57
*  0.0 : [   1] amik\weapons\grishik\7x92x57
*  0.0 : [   1] amik\weapons\grishik\9x18_1
*  0.0 : [   1] amik\weapons\grishik\9x18_2
*  0.0 : [   1] amik\weapons\grishik\9x18_3
*  0.0 : [   1] amik\weapons\grishik\9x39
*  0.0 : [   1] amik\weapons\mg42out
*  0.0 : [   1] amik\weapons\shells_12x70
*  0.0 : [   1] amik\weapons\shells_ak
*  0.0 : [   1] amik\weapons\shells_ak_01
*  0.0 : [   1] amik\weapons\smokeshoot_0
*  0.0 : [   1] amik\weapons\smokeshoot_1
*  0.0 : [   1] amik\weapons\trace
*  0.0 : [   1] amik\weapons\trace_01
*  0.0 : [   1] fx\fx_flare1
*  0.0 : [   1] fx\fx_gradien2
*  0.0 : [   1] fx\fx_gradient
*  0.0 : [   1] fx\fx_gradient1
*  0.0 : [   1] fx\fx_lightning
*  0.0 : [   1] fx\fx_moon_halo_phase_1
*  0.0 : [   1] fx\fx_moon_halo_phase_2
*  0.0 : [   1] fx\fx_moon_halo_phase_3
*  0.0 : [   1] fx\fx_moon_halo_phase_4
*  0.0 : [   1] fx\fx_moon_halo_phase_5
*  0.0 : [   1] fx\fx_moon_halo_phase_6
*  0.0 : [   1] fx\fx_moon_halo_phase_7
*  0.0 : [   1] fx\fx_moon_phase_1
*  0.0 : [   1] fx\fx_moon_phase_2
*  0.0 : [   1] fx\fx_moon_phase_3
*  0.0 : [   1] fx\fx_moon_phase_4
*  0.0 : [   1] fx\fx_moon_phase_5
*  0.0 : [   1] fx\fx_moon_phase_6
*  0.0 : [   1] fx\fx_moon_phase_7
*  0.0 : [   1] fx\fx_rain
*  0.0 : [   1] fx\fx_rainsplash1
*  0.0 : [   1] fx\fx_sun
*  0.0 : [   1] fx\fx_sun_fog
*  0.0 : [   1] fx\fx_sun_gradient
*  0.0 : [   1] fx\fx_sun_halo
*  0.0 : [   1] fx\fx_sun_morning
*  0.0 : [   1] fx\fx_sun_rise
*  0.0 : [   1] fx\fx_thunderbolts_gradient
*  0.0 : [   1] fx\fx_thunderbolts_gradient_surge
*  0.0 : [   1] fx\fx_volumefog1
*  0.0 : [   1] glow\glow_04
*  0.0 : [   1] glow\glow_blue
*  0.0 : [   1] glow\glow_fire1
*  0.0 : [   1] glow\glow_fire1_soc
*  0.0 : [   1] glow\glow_orange
*  0.0 : [   1] glow\glow_orange2
*  0.0 : [   1] glow\glow_orange_bright
*  0.0 : [   1] glow\glow_rays
*  0.0 : [   1] glow\glow_white
*  0.0 : [   1] glow\glow_yellow
*  0.0 : [   1] pfx\pfx_ani-explosion-02
*  0.0 : [   1] pfx\pfx_ani-explosion-02-b-a
*  0.0 : [   1] pfx\pfx_ani-explosion-02a
*  0.0 : [   1] pfx\pfx_ani-fire01
*  0.0 : [   1] pfx\pfx_ani-smoke-01
*  0.0 : [   1] pfx\pfx_anomaly_1
*  0.0 : [   1] pfx\pfx_anomaly_16
*  0.0 : [   1] pfx\pfx_anomaly_17
*  0.0 : [   1] pfx\pfx_anomaly_18
*  0.0 : [   1] pfx\pfx_anomaly_19
*  0.0 : [   1] pfx\pfx_anomaly_2
*  0.0 : [   1] pfx\pfx_anomaly_21
*  0.0 : [   1] pfx\pfx_anomaly_23
*  0.0 : [   1] pfx\pfx_anomaly_2_green
*  0.0 : [   1] pfx\pfx_anomaly_3
*  0.0 : [   1] pfx\pfx_anomaly_4
*  0.0 : [   1] pfx\pfx_anomaly_5
*  0.0 : [   1] pfx\pfx_anomaly_6
*  0.0 : [   1] pfx\pfx_anomaly_7
*  0.0 : [   1] pfx\pfx_anomaly_8
*  0.0 : [   1] pfx\pfx_anomaly_88
*  0.0 : [   1] pfx\pfx_anomaly_9
*  0.0 : [   1] pfx\pfx_bloodsplash1
*  0.0 : [   1] pfx\pfx_bloodsplash2
*  0.0 : [   1] pfx\pfx_blurry_cloud
*  0.0 : [   1] pfx\pfx_brick
*  0.0 : [   1] pfx\pfx_bubble
*  0.0 : [   1] pfx\pfx_bubble_1
*  0.0 : [   1] pfx\pfx_bubble_water
*  0.0 : [   1] pfx\pfx_cc_lighting_grad2
*  0.0 : [   1] pfx\pfx_cc_lightings
*  0.0 : [   1] pfx\pfx_concretedebris_01
*  0.0 : [   1] pfx\pfx_concretepuffs_01
*  0.0 : [   1] pfx\pfx_dist2
*  0.0 : [   1] pfx\pfx_dist2inv
*  0.0 : [   1] pfx\pfx_dist3
*  0.0 : [   1] pfx\pfx_dist4
*  0.0 : [   1] pfx\pfx_dist7
*  0.0 : [   1] pfx\pfx_dist8
*  0.0 : [   1] pfx\pfx_dist9
*  0.0 : [   1] pfx\pfx_dist_lens_base
*  0.0 : [   1] pfx\pfx_dist_teleport
*  0.0 : [   1] pfx\pfx_distort_anomaly
*  0.0 : [   1] pfx\pfx_distortion
*  0.0 : [   1] pfx\pfx_electrostatic
*  0.0 : [   1] pfx\pfx_expl_01
*  0.0 : [   1] pfx\pfx_explotions_2
*  0.0 : [   1] pfx\pfx_explotions_3
*  0.0 : [   1] pfx\pfx_explotions_4
*  0.0 : [   1] pfx\pfx_explotions_smoke
*  0.0 : [   1] pfx\pfx_explotions_smoke_benzine
*  0.0 : [   1] pfx\pfx_flame
*  0.0 : [   1] pfx\pfx_flame_01
*  0.0 : [   1] pfx\pfx_flamefx_01
*  0.0 : [   1] pfx\pfx_flash_01
*  0.0 : [   1] pfx\pfx_flash_02
*  0.0 : [   1] pfx\pfx_flash_05
*  0.0 : [   1] pfx\pfx_flash_07
*  0.0 : [   1] pfx\pfx_flash_08
*  0.0 : [   1] pfx\pfx_flies
*  0.0 : [   1] pfx\pfx_g-smoke-01
*  0.0 : [   1] pfx\pfx_gologramma
*  0.0 : [   1] pfx\pfx_gradient
*  0.0 : [   1] pfx\pfx_gradient1
*  0.0 : [   1] pfx\pfx_leaves_01
*  0.0 : [   1] pfx\pfx_leaves_02
*  0.0 : [   1] pfx\pfx_light
*  0.0 : [   1] pfx\pfx_light1
*  0.0 : [   1] pfx\pfx_light3
*  0.0 : [   1] pfx\pfx_light4
*  0.0 : [   1] pfx\pfx_lighting_stancia_01
*  0.0 : [   1] pfx\pfx_lighting_stancia_02
*  0.0 : [   1] pfx\pfx_lightning_01
*  0.0 : [   1] pfx\pfx_lightning_02
*  0.0 : [   1] pfx\pfx_ligth_6
*  0.0 : [   1] pfx\pfx_plasma
*  0.0 : [   1] pfx\pfx_shells1
*  0.0 : [   1] pfx\pfx_shells2
*  0.0 : [   1] pfx\pfx_shells_green
*  0.0 : [   1] pfx\pfx_shells_pisto1
*  0.0 : [   1] pfx\pfx_shells_pistol
*  0.0 : [   1] pfx\pfx_skinsplash1
*  0.0 : [   1] pfx\pfx_smoke_a
*  0.0 : [   1] pfx\pfx_smoke_b
*  0.0 : [   1] pfx\pfx_smoke_c
*  0.0 : [   1] pfx\pfx_smoke_d
*  0.0 : [   1] pfx\pfx_smoke_f
*  0.0 : [   1] pfx\pfx_smoke_g
*  0.0 : [   1] pfx\pfx_smoke_n
*  0.0 : [   1] pfx\pfx_smokepuffs1
*  0.0 : [   1] pfx\pfx_smokepuffs2
*  0.0 : [   1] pfx\pfx_spark_01
*  0.0 : [   1] pfx\pfx_spark_02
*  0.0 : [   1] pfx\pfx_sparks
*  0.0 : [   1] pfx\pfx_sparks1
*  0.0 : [   1] pfx\pfx_sparks2
*  0.0 : [   1] pfx\pfx_specks
*  0.0 : [   1] pfx\pfx_specks_poison
*  0.0 : [   1] pfx\pfx_spikey_star
*  0.0 : [   1] pfx\pfx_splash3
*  0.0 : [   1] pfx\pfx_splash_01
*  0.0 : [   1] pfx\pfx_splash_02
*  0.0 : [   1] pfx\pfx_step_blood
*  0.0 : [   1] pfx\pfx_stonedebris1
*  0.0 : [   1] pfx\pfx_stonedebris2
*  0.0 : [   1] pfx\pfx_synus
*  0.0 : [   1] pfx\pfx_teleport
*  0.0 : [   1] pfx\pfx_test_textures
*  0.0 : [   1] pfx\pfx_vehglassdebris_01
*  0.0 : [   1] pfx\pfx_vehmetaldebris_01
*  0.0 : [   1] pfx\pfx_water_wave
*  0.0 : [   1] pfx\pfx_woodchips1
*  0.0 : [   1] pfx\pfx_woodchips3
*  0.0 : [   1] pfx\r_pop\shells\12ga
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*  0.0 : [   1] wm\wm_bullet_asfalt_2
*  0.0 : [   1] wm\wm_bullet_asfalt_3
*  0.0 : [   1] wm\wm_bullet_brick_1
*  0.0 : [   1] wm\wm_bullet_brick_2
*  0.0 : [   1] wm\wm_bullet_concrete
*  0.0 : [   1] wm\wm_bullet_concrete_1
*  0.0 : [   1] wm\wm_bullet_concrete_2
*  0.0 : [   1] wm\wm_bullet_concrete_4
*  0.0 : [   1] wm\wm_bullet_concrete_5
*  0.0 : [   1] wm\wm_bullet_concrete_6
*  0.0 : [   1] wm\wm_bullet_concrete_7
*  0.0 : [   1] wm\wm_bullet_concrete_8
*  0.0 : [   1] wm\wm_bullet_glass01
*  0.0 : [   1] wm\wm_bullet_glass02
*  0.0 : [   1] wm\wm_bullet_glass03
*  0.0 : [   1] wm\wm_bullet_glass04
*  0.0 : [   1] wm\wm_bullet_ground
*  0.0 : [   1] wm\wm_bullet_ground_1
*  0.0 : [   1] wm\wm_bullet_ground_2
*  0.0 : [   1] wm\wm_bullet_metall_thik
*  0.0 : [   1] wm\wm_bullet_metall_thik_1
*  0.0 : [   1] wm\wm_bullet_metall_thik_2
*  0.0 : [   1] wm\wm_bullet_metall_thik_3
*  0.0 : [   1] wm\wm_bullet_metall_thin
*  0.0 : [   1] wm\wm_bullet_metall_thin_1
*  0.0 : [   1] wm\wm_bullet_metall_thin_2
*  0.0 : [   1] wm\wm_bullet_metall_thin_3
*  0.0 : [   1] wm\wm_bullet_metall_thin_4
*  0.0 : [   1] wm\wm_bullet_wood
*  0.0 : [   1] wm\wm_bullet_wood_1
*  0.0 : [   1] wm\wm_bullet_wood_2
*  0.0 : [   1] wm\wm_bullet_wood_3
*  0.0 : [   1] wm\wm_bullet_wood_4
*  0.0 : [   1] wm\wm_bullet_wood_5
*  0.0 : [   1] wm\wm_bullet_wood_6
*  0.0 : [   1] wm\wm_bullet_wood_7
*  0.0 : [   1] wm\wm_bullet_wood_8
*  0.0 : [   1] wm\wm_bullet_wood_9
*  0.0 : [   1] wm\wm_grenade
*  0.0 : [   1] wm\wm_hammer_01
*  0.0 : [   1] wm\wm_hammer_02
*  0.0 : [   1] wm\wm_hammer_03
*  0.0 : [   1] wm\wm_hammer_04
*  0.0 : [   1] wm\wm_knife_dead
*  0.0 : [   1] wm\wm_knife_horiz
*  0.0 : [   1] wm\wm_knife_horiz_blood
*  0.0 : [   1] wm\wm_knife_horiz_blood1
*  0.0 : [   1] wm\wm_knife_horiz_metal
*  0.0 : [   1] wm\wm_knife_horiz_ston
*  0.0 : [   1] wm\wm_knife_wood
*  0.0 : [   1] wm\wm_knife_wood1
*  0.0 : [   1] wm\wm_knife_wood2
*  0.0 : [   1] wm\wm_listja
*  1.1 : [   1] ui\ui_ani_cursor
*  2.7 : [   4] fx\fx_noise2
* 16.1 : [   1] ui\ui_font_arial_14_1024
* 16.1 : [   1] ui\ui_font_hud_01
* 32.1 : [   1] ui\ui_font_letter_16_1024
* 64.1 : [   1] ui\ui_font_console_02
* 64.1 : [   1] ui\ui_font_graff_19_1024
* 64.1 : [   1] ui\ui_font_graff_22_1024
* 64.1 : [   1] ui\ui_font_hud_02
* 128.1 : [   1] ui\ui_font_graff_32_1024
* 128.1 : [   1] ui\ui_font_letter_18_1024
* 256.1 : [   1] ui\ui_font_graff_50_1024
* 2048.1 : [   1] ui\ui_buy_menu
* 2048.1 : [   1] ui\ui_static_mm_back_01
* 8100.0 : [   1] ui\ui_static_mm_back_00
compiling shader model_def_hq
compiling shader model_def_hq_4
compiling shader model_def_lq
compiling shader model_def_lq_4
compiling shader add_point
compiling shader model_def_point_4
compiling shader add_spot
compiling shader model_def_spot_4
compiling shader model_shadow
compiling shader model_def_shadow_4
"d:\Сталкер dead air (v0.98b)\xrengine.exe" 
* phase time: 0 ms
* phase cmem: 144722 k
! player name in registry is empty! (installusername)
call of chernobyl version 1.4.22
using marshal library
actor_effects.on_game_start()
alife_storage_manager.on_game_start()
ammo_aggregation.on_game_start()
artefact_degradation.on_game_start()
atmosfear_options.on_game_start()
axr_battery.on_game_start()
axr_companions.on_game_start()
axr_keybind.on_game_start()
axr_overheat.on_game_start()
axr_task_manager.on_game_start()
axr_trade_manager.on_game_start()
axr_turn_on_campfire.on_game_start()
azazel_mode.on_game_start()
bind_dynamic_light.on_game_start()
campfire_manager.on_game_start()
coc_treasure_manager.on_game_start()
dinamic_hud.on_game_start()
drx_dynamic_anomaly.on_game_start()
dxr_encyclopedia.on_game_start()
dxr_scopes.on_game_start()
dynamic_news_manager.on_game_start()
fast_travel.on_game_start()
game_relations.on_game_start()
info_portions.on_game_start()
inventory_radiation.on_game_start()
itms_manager.on_game_start()
level_weathers.on_game_start()
m_mines.on_game_start()
mob_trade.on_game_start()
modules.on_game_start()
pda.on_game_start()
phantom_manager.on_game_start()
release_item_manager.on_game_start()
safe_release_manager.on_game_start()
sleep_dep.on_game_start()
slot_hud.on_game_start()
surge_manager.on_game_start()
survival_mode.on_game_start()
ui_enemy_health.on_game_start()
ui_extra.on_game_start()
ui_mm_faction_select.on_game_start()
xr_actor.on_game_start()
xr_combat_ignore.on_game_start()
xr_corpse_detection.on_game_start()
xr_custom_keys.on_game_start()
xr_danger.on_game_start()
xr_gather_items.on_game_start()
xr_npc_extra.on_game_start()
xr_patch.on_game_start()
xr_statistic.on_game_start()
xrs_debug_tools.on_game_start()
xrs_dyn_music.on_game_start()
xrs_facer.on_game_start()
xrs_kill_wounded.on_game_start()
xrs_rnd_npc_loadout.on_game_start()
* phase time: 894 ms
* phase cmem: 135919 k
* phase time: 57 ms
* phase cmem: 135919 k
* loading spawn registry...
* 22616 spawn points are successfully loaded
* loading objects...
* 25694 objects are successfully loaded
validate_patrol_path warning: mil_smart_terrain_7_7_guard_3_walk: invalid game_vertex_id for point 0
validate_patrol_path warning: mil_smart_terrain_7_7_guard_3_walk: invalid game_vertex_id for point 0
* game артём - quicksave1 is successfully loaded from file 'appdata\savedgames\артём - quicksave1.scop' (3.325s)
* phase time: 3281 ms
* phase cmem: 201234 k
* phase time: 37 ms
* phase cmem: 201240 k
* phase time: 46 ms
* phase cmem: 201242 k
* warning: player not logged in
* client : connection accepted -
* phase time: 36 ms
* phase cmem: 201274 k
* phase time: 21 ms
* phase cmem: 201274 k
* phase time: 14091 ms
* phase cmem: 342466 k
compiling shader vert
compiling shader vert
compiling shader vert_point
compiling shader vert_spot
compiling shader vert_l
compiling shader vert_l
compiling shader model_def_hq
compiling shader model_def_lq
compiling shader model_def_point
compiling shader model_def_spot
compiling shader model_def_shadow
compiling shader simple
compiling shader simple
compiling shader simple_point
compiling shader simple_spot
compiling shader impl_dt
compiling shader impl_dt
compiling shader impl_point
compiling shader impl_spot
compiling shader impl_l
compiling shader impl_l
compiling shader wmarkmult
compiling shader wmark
compiling shader wmark_point
compiling shader wmark_spot
compiling shader water
compiling shader water
compiling shader waterd
compiling shader waterd
compiling shader lmap
compiling shader lmap
compiling shader lmap_point
compiling shader lmap_spot
compiling shader lmap_l
compiling shader lmap_l
compiling shader tree_s
compiling shader tree_s_point
compiling shader tree_s_spot
compiling shader lod
compiling shader lod
compiling shader tree_w
compiling shader tree_w_point
compiling shader tree_w_spot
compiling shader avg4
* phase time: 337 ms
* phase cmem: 344008 k
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65528 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65525 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65531 verts, 2047 kb
* [loading vb] 65528 verts, 2047 kb
* [loading vb] 65512 verts, 2047 kb
* [loading vb] 65511 verts, 2047 kb
* [loading vb] 65486 verts, 2046 kb
* [loading vb] 65436 verts, 2044 kb
* [loading vb] 53341 verts, 1666 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65532 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65533 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65530 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 55872 verts, 1746 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65533 verts, 2047 kb
* [loading vb] 65535 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65534 verts, 2047 kb
* [loading vb] 65530 verts, 2047 kb
* [loading vb] 35370 verts, 1105 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 1048575 indices, 2047 kb
* [loading ib] 989559 indices, 1932 kb
* phase time: 238 ms
* phase cmem: 344634 k
* phase time: 77 ms
* phase cmem: 349665 k
compiling shader detail
compiling shader detail_wave
compiling shader detail_still
* [details] vertexconsts(256), batch(61)
* [details] 11590 v(20), 6100 p
* [details] batch(61), vb(226k), ib(35k)
* phase time: 39 ms
* phase cmem: 349702 k
* loading hom: d:\Сталкер dead air (v0.98b)\gamedata\levels\new_military\level.hom
* phase time: 39 ms
* phase cmem: 349913 k
* phase time: 32 ms
* phase cmem: 349913 k
* phase time: 30 ms
* phase cmem: 349913 k
cresourcemanager::deferredupload -> start, size = 1102
textureloading -> thread 1 started!
textureloading -> thread 2 started!
textureloading -> thread 3 started!
textureloading -> thread 4 started!
textureloading -> thread 5 started!
textureloading -> thread 6 started!
textureloading -> thread 7 started!
textureloading -> thread 8 started!
textureloading -> thread 9 started!
textureloading -> thread 10 started!
textureloading -> thread 11 started!
textureloading -> thread 12 started!
textureloading -> thread 12 finished!
textureloading -> thread 5 finished!
textureloading -> thread 4 finished!
textureloading -> thread 2 finished!
textureloading -> thread 11 finished!
textureloading -> thread 1 finished!
textureloading -> thread 6 finished!
textureloading -> thread 3 finished!
textureloading -> thread 10 finished!
textureloading -> thread 9 finished!
textureloading -> thread 7 finished!
textureloading -> thread 8 finished!
texture loading time: 1904
* t-report - base: 1080, 419845 k
* t-report - lmap: 22, 22530 k
* warning: player not logged in
* phase time: 5388 ms
* phase cmem: 378484 k
* phase time: 42 ms
* phase cmem: 378482 k
* [win32]: free[2798696 k], reserved[80868 k], committed[1314676 k]
* [ d3d ]: textures[481464 k]
* [x-ray]: process heap[378482 k], game lua[32622 k], render[198 k]
* [x-ray]: economy: strings[24651 k], smem[2108 k]
weather= atmosfear_clear
drx da: dynamic anomalies already spawned on this level
-flush-
* log file has been saved successfully!
compiling shader model_def_hq_2
compiling shader model_def_lq_2
compiling shader model_def_point_2
compiling shader model_def_spot_2
compiling shader model_def_shadow_2
compiling shader model_def_hq_0
compiling shader model_def_lq_0
compiling shader model_def_point_0
compiling shader model_def_spot_0
compiling shader model_def_shadow_0
compiling shader model_def_lqs_0
compiling shader base_lplanes
compiling shader model_def_lplanes_0
compiling shader model_env_hq
compiling shader model_env_hq_0
compiling shader model_env_lq
compiling shader model_env_lq_0
compiling shader model_def_hq_1
compiling shader model_def_lq_1
compiling shader model_def_point_1
compiling shader model_def_spot_1
compiling shader model_def_shadow_1
compiling shader model_def_hq_3
compiling shader model_def_lq_3
compiling shader model_def_point_3
compiling shader model_def_spot_3
compiling shader model_def_shadow_3
compiling shader model_env_hq_1
compiling shader model_env_lq_1
collectgarbage before=28182140kb
collectgarbage after=26843120kb
compiling shader model_env_hq_2
compiling shader model_env_lq_2
compiling shader model_distort4glass_0
compiling shader model_def_lqs_1
intro_start game_loaded
* memory usage: 469466 k
* end of synchronization a[1] r[1]
intro_delete ::update_game_loaded
-mil_treasure_5
compiling shader yuv2rgb
* [win32]: free[2524772 k], reserved[80568 k], committed[1588900 k]
* [ d3d ]: textures[503487 k]
* [x-ray]: process heap[479465 k], game lua[38015 k], render[536 k]
* [x-ray]: economy: strings[25238 k], smem[11961 k]
config-file [appdata\tmp.ltx] saved successfully
* dvb created: 1536k
* dib created: 512k
- r__tf_aniso 4
- r1_tf_mipbias 0.
* ssample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* ssample: enabled
* rm_dump: textures  : 1317
* rm_dump: rtargets  : 6
* rm_dump: vs        : 75
* rm_dump: ps        : 32
* rm_dump: dcl       : 15
* rm_dump: states    : 66
* rm_dump: tex_list  : 2648
* rm_dump: matrices  : 0
* rm_dump: lst_constants: 0
* rm_dump: v_passes  : 3110
* rm_dump: v_elements: 3123
* rm_dump: v_shaders : 1410
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: recognized, 24
* nvidia mgpu: logical(1), physical(1)
* starting rendering as 2-gpu.
*** reset [0 ms]
config-file [appdata\user.ltx] saved successfully
* memory usage: 480959 k
* end of synchronization a[1] r[1]
* dvb created: 1536k
* dib created: 512k
- r__tf_aniso 4
- r1_tf_mipbias 0.
* ssample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* ssample: enabled
* rm_dump: textures  : 1317
* rm_dump: rtargets  : 6
* rm_dump: vs        : 75
* rm_dump: ps        : 32
* rm_dump: dcl       : 15
* rm_dump: states    : 66
* rm_dump: tex_list  : 2648
* rm_dump: matrices  : 0
* rm_dump: lst_constants: 0
* rm_dump: v_passes  : 3110
* rm_dump: v_elements: 3123
* rm_dump: v_shaders : 1410
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: recognized, 24
* nvidia mgpu: logical(1), physical(1)
* starting rendering as 2-gpu.
*** reset [0 ms]
* memory usage: 480651 k
* end of synchronization a[1] r[1]
* dvb created: 1536k
* dib created: 512k
- r__tf_aniso 4
- r1_tf_mipbias 0.
* ssample: 1366x768
compiling shader postprocess
compiling shader postprocess_d
compiling shader postprocess_cm_pre
* ssample: enabled
* rm_dump: textures  : 1317
* rm_dump: rtargets  : 6
* rm_dump: vs        : 75
* rm_dump: ps        : 32
* rm_dump: dcl       : 15
* rm_dump: states    : 66
* rm_dump: tex_list  : 2648
* rm_dump: matrices  : 0
* rm_dump: lst_constants: 0
* rm_dump: v_passes  : 3110
* rm_dump: v_elements: 3123
* rm_dump: v_shaders : 1410
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: recognized, 24
* nvidia mgpu: logical(1), physical(1)
* starting rendering as 2-gpu.
*** reset [327 ms]
stack trace:

2021-03-28 19:45:21
> алина манаева, сочувствую
2025-12-24 01:50:26
> KoTeIIka_3, Наверное проблема что купила ноут с рук. Игровой, все хорошо. А через время начались танцы с бубном, вход на пк только при сочитании клавишь ctrl+alt+del, вместо названий приложений битые квадратики)))) Полная переустановка винды никак не помогло))
Спасибо
2025-12-24 01:49:03
> Dagger PLAY, ну я могу попробывать
2025-12-23 21:24:27
> Dagger PLAY, обратитесь в оф сервер в дс
2025-12-23 10:14:24
парни кто может помочь со сталкером gamma
2025-12-22 23:39:33
> KoTeIIka_3, уже не добавляем. Те что есть остались
2025-12-22 21:10:30
Мужики, как здесь можно создать свой Тест?🧠
2025-12-22 20:55:48
> алина манаева, Возможно проблема в самом пк, никогда не было таких проблем лично, да и не видел чтоб у других были. Может антивирус какой-то не даёт запустить, или наоборот, вирус не даёт.
2025-12-22 20:34:51
> Leshenskiy, Спасибо дружище, тебе желаю всего того же самого:) Ну и вылазок без опасных приключений тоже желаю, хах.
2025-12-22 20:33:45
Добрый день... Каждый мод с ошибкой, то вылетает, то не сохраняет, то не запускает, то карты нет и все такое.. Можно было бы спихнуть на моды и мододелов, но на прошлом, достаточно слабом пк я играла в эти же самые моды, без вылетов, багов и т.д.. Сейчас ноут намного помощней, но проблемы со всеми модами.. Что это может быть, и как исправить?
2025-12-22 14:51:36
ПРиветствую, походу ни кто.
2025-12-22 13:06:05
> Maxim Bronnikov, а кто то ищет?
2025-12-22 06:09:03
С наступающим, чуваки! Дай вам б-г здоровья, чистого неба над головой и спокойного дозиметра. Всех обнял-приподнял-покружил-на место поставил.
2025-12-21 20:02:36
Я вот прошу найти фалы уже 3 сутки и ни кто из адмиов не помог.
2025-12-21 18:13:38
Правда что здесь тебя могут с игнорить с твоими просьбами.
2025-12-21 18:12:37
Привет сталкер, дадусаю стоит но имей в виду что все по другому чем в прошлой игре.
2025-12-21 18:11:26
Всем привет! Вопрос есть. Если я давно прошел оп 2.1, и недавно увидел, есть оп 2.2. Стойло его скачать вместе сборку злобного читера, чтобы отображать тайники и квестовые, так далее.
2025-12-21 15:19:08
> Serafim12x, Эх... Ну вырезанная локация 2005 наравне с darkscape. Это локация была предназначена для транспорта и являлась переходом из Мертвого города в Армейские склады
2025-12-21 11:53:27
Ребята, какой аномали лушче всего сейчас, что качать?
2025-12-21 01:46:25
> ДедЯги975, оокей, попробую.
2025-12-21 00:11:40
Авторизация