> Maxadoow, нет, реально был ЗШ, или приключения Жекана, который по сути был бета-версией, я понял что ты не про него, и как раз в финальной версии есть Предбанник, Агропром, Дикая Территория, и Янтарь, но как раз да это дополнительные сюжетные локации, которые не входят в основной сюжет, но они были в нём) так что ты всё таки напутал, если они не нужны для прохождения игры, не значит, что их там не было
2025-11-23 21:25:36
Работает нормально, но обнова очень не понравилась. Раньше за выполнение квестов давали крутое оружие например за зачистку фермы (волк )- уникальную вертикалку, из которой мочить бандитов было одно удовольствие, в тайниках такое чувство был полный рандом. Помню все содержимое тайников было изменено. Помню как радовался найдя в тайнике на радаре уникальный вал. А тут...ну вот даёт мне волк задания по ферме и в награду 1.5 штуки. Или задания сидоровича из награды опять же одни деньги, в тайниках стандартный хабар из тч 1.6. Сыро....пожалуйста, можно ссылку на старую версию мода? Каюсь не сохранил на гугл диске. Правда очень хочется поиграть в прошлую версию мода, пожалуйста если та версию где-то сохранилась киньте ссылку автор или кто-нибудь из комментаторов!
после того как он попросил меня поставить openal32.dll выдал такую ошибку
* detected cpu: authenticamd , f15/m0/s0, 3191.00 mhz, 37-clk 'rdtsc'
* cpu features: rdtsc, mmx, sse, sse2
initializing file system...
using fs-ltx fsgame.ltx
--found external arch mp_military_2.xdb0
fs: 34386 files cached, 5809kb memory used.
init filesystem 0.611378 sec
'xrcore' build 3312, feb 27 2008
initializing engine...
executing config-script "user.ltx"...
~ invalid syntax in call to 'renderer'
~ valid arguments: renderer_r1/renderer_r2a/renderer_r2
[c:\games\stul\Сталкер shadow of chernobyl\userdata\user.ltx] successfully loaded.
starting input device...
loading dll: xrrender_r1.dll
loading dll: xrgame.dll
* [win32]: free[4041004 k], reserved[52160 k], committed[101076 k]
* [ d3d ]: textures[0 k]
* [x-ray]: crt heap[22767 k], process heap[2360 k], game lua[0 k], engine lua[0 k], render[0 k]
* [x-ray]: economy: strings[60236 k], smem[0 k]
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
! cant convert dik_name for dik[144], prop=[
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
executing config-script "user.ltx"...
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\rspec_extreme.ltx"...
! unknown command: r2_detail_bump
! unknown command: r2_dof_enable
! unknown command: r2_soft_particles
! unknown command: r2_soft_water
! unknown command: r2_ssao
! unknown command: r2_steep_parallax
! unknown command: r2_sun_quality
! unknown command: r2_sun_shafts
! unknown command: r2_volumetric_lights
! unknown command: r3_dynamic_wet_surfaces
! unknown command: r3_volumetric_smoke
! unknown command: r__wallmark_ttl
! unknown command: rs_skeleton_update
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\rspec_extreme.ltx] successfully loaded.
! unknown command: adjust_delta_pos
! unknown command: adjust_delta_rot
executing config-script "c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
[c:\games\stul\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! cant find corresponding [id] for action_name
! unknown command: fov
! unknown command: g_3d_pda
! unknown command: g_3d_scopes
! unknown command: g_3d_scopes_fps_factor
! unknown command: g_ammunition_on_belt
! unknown command: g_cam_height_speed
! unknown command: g_cam_lookout_speed
! unknown command: g_camera_collision
! unknown command: g_cop_death_anim
! unknown command: g_crosshair_dbg
! unknown command: g_dof_scope
! unknown command: g_dof_zoom
! unknown command: g_dof_zoom_far
! unknown command: g_dof_zoom_near
! unknown command: g_effects_on_demorecord
! unknown command: g_font_scale_x
! unknown command: g_font_scale_y
! unknown command: g_god
! unknown command: g_mouse_wheel_switch_slot
! unknown command: g_music_tracks
! unknown command: g_unlimitedammo
! unknown command: g_vertex_dbg
! unknown command: g_zones_dbg
! unknown command: hud_adjust_delta_rot
! unknown command: hud_adjust_delta_value
! unknown command: hud_adjust_mode
! unknown command: hud_crosshair_build
! unknown command: hud_draw
! unknown command: input_exclusive_mode
! unknown command: keypress_on_start
! unknown command: ph_gravity
! unknown command: ph_timefactor
! unknown command: r2_detail_bump
! unknown command: r2_disable_hom
! unknown command: r2_dof
! unknown command: r2_dof_enable
! unknown command: r2_dof_kernel
! unknown command: r2_dof_sky
! unknown command: r2_exp_donttest_shad
! unknown command: r2_rain_drops
! unknown command: r2_rain_drops_control
! unknown command: r2_rain_drops_intensity
! unknown command: r2_rain_drops_speed
! unknown command: r2_shadow_cascede_old
! unknown command: r2_shadow_cascede_zcul
! unknown command: r2_soft_particles
! unknown command: r2_soft_water
! unknown command: r2_ssao
! unknown command: r2_ssao_blur
! unknown command: r2_ssao_half_data
! unknown command: r2_ssao_hbao
! unknown command: r2_ssao_hdao
! unknown command: r2_ssao_mode
! unknown command: r2_ssao_opt_data
! unknown command: r2_steep_parallax
! unknown command: r2_sun_far
! unknown command: r2_sun_quality
! unknown command: r2_visor_refl
! unknown command: r2_visor_refl_control
! unknown command: r2_visor_refl_intensity
! unknown command: r2_visor_refl_radius
! unknown command: r2_volumetric_lights
! unknown command: r3_dynamic_wet_surfaces
! unknown command: r3_dynamic_wet_surfaces_enable_streaks
! unknown command: r3_dynamic_wet_surfaces_sm_res
! unknown command: r3_gbuffer_opt
! unknown command: r3_msaa
! unknown command: r3_volumetric_smoke
! unknown command: r4_enable_tessellation
! unknown command: r4_wireframe
! unknown command: r_sunshafts_blend
! unknown command: r_sunshafts_radius
! unknown command: r__actor_shadow
! unknown command: r__detail_radius
! unknown command: r__detail_scale
! unknown command: r__dtex_range
~ invalid syntax in call to 'r__geometry_lod'
~ valid arguments: float value in range [0.100,1.200]
! unknown command: r__no_scale_on_fade
! unknown command: r__smap_size
! unknown command: r__tf_mipbias
! unknown command: r__wallmark_ttl
! unknown command: r_aa_mode
! unknown command: r_fps_lock
! unknown command: r_mt_texload
! unknown command: r_ss_sunshafts_length
! unknown command: r_ss_sunshafts_radius
! unknown command: r_sslr_enable
! unknown command: r_sslr_l
! unknown command: r_sunshafts_mode
! unknown command: r_terrain_parallax_enable
~ invalid syntax in call to 'renderer'
~ valid arguments: renderer_r1/renderer_r2a/renderer_r2
! unknown command: rs_always_active
! unknown command: rs_cam_pos
! unknown command: rs_hw_stats
! unknown command: rs_skeleton_update
! unknown command: show_wnd_rect
! unknown command: show_wnd_rect_all
! unknown command: show_wnd_rect_names
! unknown command: snd_device
~ invalid syntax in call to 'snd_targets'
~ valid arguments: integer value in range [4,32]
! unknown command: wpn_aim_toggle
[c:\games\stul\Сталкер shadow of chernobyl\userdata\user.ltx] successfully loaded.
sound: openal: enumerate devices...
sound: openal: enumerationextension present
devices generic hardware
sound: openal: system default snddevice name is generic hardware
sound: openal: default snddevice name set to generic software
sound: openal: all available devices:
1. generic software, spec version 1.1 (default)
2. generic software, spec version 1.1 (default)
sound: openal: selectbestdevice is generic software 1.1
sound: openal: required device: generic software. created device: generic software.
* sound: eax 2.0 extension: absent
* sound: eax 2.0 deferred: absent
* sound : cache: 65538 kb, 7609 lines, 8820 bpl
starting render device...
* gpu [vendor:10de]-[device:249d]: nvidia geforce rtx 3070 laptop gpu
* gpu driver: 31.0.15.2756
* create: deviceref: 1
* vertex processor: pure hardware
* texture memory: 4072 m
* ddi-level: 9.0
* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
* gpu vertex cache: unrecognized, 16
* dvb created: 1536k
* dib created: 512k
! version conflict in shader 'def_shaders\def_vertex'
! version conflict in shader 'def_shaders\def_vertex_hm'
! version conflict in shader 'def_shaders\def_vertex_pn'
! version conflict in shader 'def_shaders\def_vertex_pn_hm'
! version conflict in shader 'default'
! version conflict in shader 'default_hm'
! version conflict in shader 'default_pn'
! version conflict in shader 'default_pn_hm'
! version conflict in shader 'effects\lightplanes'
! version conflict in shader 'models\collimsight'
! version conflict in shader 'models\laserray'
! version conflict in shader 'models\lenses'
! version conflict in shader 'models\lightplanes'
! version conflict in shader 'models\model'
! version conflict in shader 'models\model_aref'
! version conflict in shader 'models\model_fur'
! version conflict in shader 'models\model_hm'
! version conflict in shader 'models\model_pn'
! version conflict in shader 'models\model_pn_hm'
! version conflict in shader 'models\pautina'
! version conflict in shader 'models\selflight'
! version conflict in shader 'models\selflight_det'
! version conflict in shader 'models\selflightl'
! version conflict in shader 'models\transparent'
! version conflict in shader 'models\xanomaly'
! version conflict in shader 'models\xdistort'
! version conflict in shader 'models\xdistortcolor'
! version conflict in shader 'models\xdistortcolorl'
! version conflict in shader 'models\xdistortinv'
! version conflict in shader 'models\xmonolith'
! version conflict in shader 'models\xwindows'
! version conflict in shader 'selflight'
count of .thm files=756
load time=93 ms
* distortion: used, dev(30),need(14)
* ssample: 1920x1080
* ssample: enabled
- r__tf_aniso 16
- r1_tf_mipbias 0.
starting engine...
fatal error
[error]expression : ovi->channels==1
[error]function : csoundrender_source::loadwave
[error]file : e:\stalker\sources\trunk\xrsound\soundrender_source_loader.cpp
[error]line : 71
[error]description : invalid source num channels:
[error]arguments : c:\games\stul\Сталкер shadow of chernobyl\gamedata\sounds\ambient\rain.ogg
stack trace:
Это я сам дурак. Все пофиксил уже)
выдает ошибку при запуске
[03.02.23 18:15:05.915] * detected cpu: intel(r) core(tm) i5-2400 cpu @ 3.10ghz [genuineintel], f6/m42/s7
[03.02.23 18:15:05.916] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, avx
[03.02.23 18:15:05.916] * cpu cores: [4], threads: [4]
[03.02.23 18:15:05.916] * cpu0 current freq: 3101 mhz, max freq: 3101 mhz
[03.02.23 18:15:05.916] * cpu1 current freq: 3101 mhz, max freq: 3101 mhz
[03.02.23 18:15:05.916] * cpu2 current freq: 3101 mhz, max freq: 3101 mhz
[03.02.23 18:15:05.916] * cpu3 current freq: 3101 mhz, max freq: 3101 mhz
[03.02.23 18:15:05.916] initializing file system...
[03.02.23 18:15:05.916] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db0], size: [678577379]
[03.02.23 18:15:05.977] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db1], size: [708434331]
[03.02.23 18:15:05.983] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db2], size: [671169415]
[03.02.23 18:15:05.986] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db3], size: [684792231]
[03.02.23 18:15:05.990] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db4], size: [671392842]
[03.02.23 18:15:06.338] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db5], size: [696277331]
[03.02.23 18:15:06.397] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db6], size: [667613134]
[03.02.23 18:15:06.400] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db7], size: [672770451]
[03.02.23 18:15:06.434] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db8], size: [296000567]
[03.02.23 18:15:06.447] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.db9], size: [79312307]
[03.02.23 18:15:06.479] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.dba], size: [32500627]
[03.02.23 18:15:06.484] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.dbb], size: [55194918]
[03.02.23 18:15:06.490] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.dbc], size: [160948]
[03.02.23 18:15:06.490] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.dbguns], size: [1720605641]
[03.02.23 18:15:06.551] --found base arch: [e:\game\Сталкер тень чернобыля\gamedata.dbguns2], size: [1230641371]
[03.02.23 18:15:06.577] using fs-ltx: [fsgame.ltx]
[03.02.23 18:15:06.577] --found fs dir: [e:\game\Сталкер тень чернобыля\userdata\]
[03.02.23 18:15:06.577] files: [5]
[03.02.23 18:15:06.578] --found fs dir: [e:\game\Сталкер тень чернобыля\gamedata\]
[03.02.23 18:15:06.578] files: [4]
[03.02.23 18:15:06.580] --found fs dir: [e:\game\Сталкер тень чернобыля\gamedata\scripts\]
[03.02.23 18:15:06.580] files: [13]
[03.02.23 18:15:06.580] --found fs dir: [e:\game\Сталкер тень чернобыля\gamedata\config\]
[03.02.23 18:15:06.580] files: [11]
[03.02.23 18:15:06.581] --found fs dir: [e:\game\Сталкер тень чернобыля\userdata\savedgames\]
[03.02.23 18:15:06.581] files: [3]
[03.02.23 18:15:06.581] --found fs dir: [e:\game\Сталкер тень чернобыля\userdata\logs\]
[03.02.23 18:15:06.581] files: [13]
[03.02.23 18:15:06.581] --found fs dir: [e:\game\Сталкер тень чернобыля\mods\]
[03.02.23 18:15:06.581] files: [4]
[03.02.23 18:15:06.582] --found external arch: [mp_military_2.xdb0], size: [50350518]
[03.02.23 18:15:06.582] fs: 33939 files cached, 0kb memory used.
[03.02.23 18:15:06.582] init filesystem 0.666121 sec
[03.02.23 18:15:06.583] [ogsr engine (x64)] build date: [dec 26 2022 13:54:01]
[03.02.23 18:15:06.583] [_msc_full_ver]: [193331630], [_msvc_lang]: [202002l]
[03.02.23 18:15:06.583] working directory: [e:\game\Сталкер тень чернобыля\bin_x64]
[03.02.23 18:15:06.583] commandline: ["e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe" ]
[03.02.23 18:15:06.635]
fatal error
[error]expression : fatal error
[error]function : cinifile::r_section
[error]file : c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xr_ini.cpp
[error]line : 387
[error]description : can't open section 'tactical_torch'
[03.02.23 18:15:06.636] ********************************************************************************
[03.02.23 18:15:06.636] !![logstacktrace] thread: [unknown]
[03.02.23 18:15:06.907] !!stack trace:
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c24644d], fun: [buildstacktrace()] + [41 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\stacktrace_collector.cpp-->144]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c232001], fun: [logstacktrace()] + [65 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->74] + [10 byte(s)]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c232477], fun: [xrdebug::backend()] + [599 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->182] + [426 byte(s)]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c2326b1], fun: [xrdebug::fatal()] + [117 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xrdebugnew.cpp-->247]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c241910], fun: [cinifile::r_section()] + [748 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xr_ini.cpp-->388]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c2408f6], fun: [cinifile::load()] + [922 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xr_ini.cpp-->242]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c24078e], fun: [cinifile::load()] + [562 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xr_ini.cpp-->214]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c24022a], fun: [cinifile::cinifile()] + [198 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xrcore\xr_ini.cpp-->145]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c1dbd82], fun: [initsettings()] + [94 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xr_3da\x_ray.cpp-->58] + [42 byte(s)]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c1dd7d2], fun: [winmain_impl()] + [350 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xr_3da\x_ray.cpp-->397]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c1dd9fb], fun: [winmain()] + [335 byte(s)], file-->line: [c:\users\oleg1\source\repos\socga-engine\ogsr_engine\xr_3da\x_ray.cpp-->431]
! module: [e:\game\Сталкер тень чернобыля\bin_x64\xrengine.exe], addrpc.offset: [00007ff66c9cdce2], fun: [__scrt_common_main_seh()] + [262 byte(s)], file-->line: [d:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffeb0277bd4], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffeb21eced1], fun: [rtluserthreadstart()] + [33 byte(s)]
[03.02.23 18:15:06.907] ********************************************************************************
чувак...не ставь фикс короче
При запуске через bin64 вылезает такая ошибка
[error]Expression : assertion failed
[error]Function : CHW::CreateDevice
[error]File : C:\Users\oleg1\source\repos\SoCGA-Engine\ogsr_engine\Layers\xrRenderDX10\dx10HW.cpp
[error]Line : 168
[error]Description : FeatureLevel >= D3D_FEATURE_LEVEL_11_0
как решить?
your game crash because you playing on a english version
here to fix it
https://youtu.be/ORht1qbxV-s
but some lines will still be in russian