Информация:
Автор сборки:
Алексей Рева
Обсуждение и решение проблем: Обращение к тем, кто играет в данную сборку. Есть вылет - милости просим, прилагайте архив из папки "crashes", будем решать (При условии, что Вы не вносили своих изменений в сборку/не ставили сторонних правок).
По прохождению - просьба вопросов не задавать, всё давно расписано/разжёвано в гидах.
а в гугл кинуть можеш
Освещение поменял вылет пропал, спасибо
Expression : fatal error
Function : CBlender_default::Compile
File : BlenderDefault.cpp
Line : 50
Description : Not enought textures for shader, base tex: %s
Arguments : water\water_studen_green_2
Пробуйте сменить тип освещения и сделать настройки поменьше. Вылет должен пройти
* Detected CPU: AMD FX(tm)-6300 Six-Core Processor AuthenticAMD, F111/M2/S0
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [3], threads: [6]
Initializing File System...
using fs-ltx c:\games\op-2.2_zc\fsgame.ltx
CLocatorAPI::_initialize, FS: 86767 files cached, 26526Kb memory used.
Init FileSystem 2.341308 sec
[27.01.25 19:07:01.079] 'xrCore' build 8402, Feb 7 2022
[27.01.25 19:07:01.079] OP 2.2 Engine ver 2.2a x64 08.02.2022
[27.01.25 19:07:01.079]
[27.01.25 19:07:01.425] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[27.01.25 19:07:01.426] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[27.01.25 19:07:01.426] Initializing Engine...
[27.01.25 19:07:01.427] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[27.01.25 19:07:01.427] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[27.01.25 19:07:01.427] Loading config for renderer
[27.01.25 19:07:01.427] Executing config-script "user.ltx"...
[27.01.25 19:07:01.428] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.428] Starting INPUT device...
[27.01.25 19:07:01.439] Loading DLL: xrRender_R1.dll
[27.01.25 19:07:01.440] Loading DLL: xrGame.dll
[27.01.25 19:07:01.442] 'xrGame' build Feb 7 2022 16:34:07
[27.01.25 19:07:01.482] * [win32]: free[137434517288 K], reserved[4291184 K], committed[144936 K]
[27.01.25 19:07:01.482] * [ D3D ]: textures[0 K]
[27.01.25 19:07:01.482] * [x-ray]: crt heap[50810 K], process heap[50810 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: strings[count: 40540, lengths: 1118 K, overhead: 2058 K, saved: 20564 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:07:01.482] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "user.ltx"...
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.485] - Maximum allowed affinity mask: 0x3F, current: 0x30
[27.01.25 19:07:01.485] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.485] SOUND: OpenAL: enumerate devices...
[27.01.25 19:07:01.485] SOUND: OpenAL: EnumerationExtension Present
[27.01.25 19:07:01.485] devices OpenAL Soft
[27.01.25 19:07:01.485] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[27.01.25 19:07:01.519] SOUND: OpenAL: All available devices:
[27.01.25 19:07:01.519] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.01.25 19:07:01.519] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.01.25 19:07:01.526] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.01.25 19:07:01.530] * sound: EAX 2.0 extension: absent
[27.01.25 19:07:01.530] * sound: EAX 2.0 deferred: absent
[27.01.25 19:07:01.531] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[27.01.25 19:07:01.540] Starting RENDER device...
[27.01.25 19:07:01.628] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[27.01.25 19:07:01.628] * GPU driver: 30.0.14.7514
[27.01.25 19:07:02.204] * CREATE: DeviceREF: 1
[27.01.25 19:07:02.204] * Texture memory: 4021 M
[27.01.25 19:07:02.204] * DDI-level: 9.0
[27.01.25 19:07:02.211] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:02.211] * GPU vertex cache: recognized, 24
[27.01.25 19:07:02.212] * DVB created: 8192K
[27.01.25 19:07:02.212] * DIB created: 512K
[27.01.25 19:07:02.314] load time LTX=88 ms
[27.01.25 19:07:02.332] count of .thm files=4869
[27.01.25 19:07:02.478] load time THM=163 ms
[27.01.25 19:07:02.478] * distortion: used, dev(30),need(14)
[27.01.25 19:07:02.478] * SSample: 2048x1536
[27.01.25 19:07:02.488] * SSample: enabled
[27.01.25 19:07:02.675] - r__tf_aniso 2
[27.01.25 19:07:02.675] - r1_tf_mipbias 0.5
[27.01.25 19:07:02.773] Script debugger succesfully restarted.
[27.01.25 19:07:05.382] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:05.485] Starting engine...
[27.01.25 19:07:05.572] GMLib loaded at 86 msec
[27.01.25 19:07:06.243] Game_Globals loaded at 670 msec
[27.01.25 19:07:06.457] App_Start loaded at 214 msec
[27.01.25 19:07:06.471] ui_core loaded at 14 msec
[27.01.25 19:07:06.558] Main_Menu loaded at 86 msec
[27.01.25 19:07:41.679] * DVB created: 8192K
[27.01.25 19:07:41.679] * DIB created: 512K
[27.01.25 19:07:41.680] - r__tf_aniso 2
[27.01.25 19:07:41.680] - r1_tf_mipbias 0.5
[27.01.25 19:07:41.680] * SSample: 2048x1536
[27.01.25 19:07:41.688] * SSample: enabled
[27.01.25 19:07:41.688] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:41.688] * GPU vertex cache: recognized, 24
[27.01.25 19:07:41.688] *** RESET [50 ms]
[27.01.25 19:07:41.688] "c:\games\op-2.2_zc\bin\xr_3da.exe"
[27.01.25 19:07:41.688] Begin load
[27.01.25 19:07:41.690] * phase time: 0 ms
[27.01.25 19:07:41.757] * phase cmem: 306432 K
[27.01.25 19:07:41.757] Prefetching objects...
[27.01.25 19:07:41.870] * Objects loaded in 0 ms
[27.01.25 19:07:44.786] * Models loaded in 2915 ms
[27.01.25 19:07:44.862] * Prefetch memory: 778649Kb
[27.01.25 19:07:44.867] * phase time: 3177 ms
[27.01.25 19:07:44.943] * phase cmem: 1058883 K
[27.01.25 19:07:44.943] Starting server...
[27.01.25 19:07:44.985] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:45.033] * phase time: 166 ms
[27.01.25 19:07:45.110] * phase cmem: 1058587 K
[27.01.25 19:07:45.110] Loading alife simulator...
[27.01.25 19:07:45.114] * phase time: 80 ms
[27.01.25 19:07:45.192] * phase cmem: 1059269 K
[27.01.25 19:07:45.192] Loading savegame...
[27.01.25 19:07:45.219] c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav save created on DEVELOPER mode!
[27.01.25 19:07:45.219] * Loading key-value pairs...
[27.01.25 19:07:45.293] * 45 key-value pairs were successfully loaded (0.074s)
[27.01.25 19:07:45.293] * Loading spawn registry...
[27.01.25 19:07:48.109] * 24708 spawn points were successfully loaded (2.801s)
[27.01.25 19:07:48.109] * Loading objects...
[27.01.25 19:07:49.090] * 33490 out of 33490 objects were successfully loaded (0.981s)
[27.01.25 19:07:49.754] * Loading quick slots data...
[27.01.25 19:07:49.754] * Loading pre random queues data...
[27.01.25 19:07:49.789] * Start objects on_register'ed...
[27.01.25 19:07:52.595] * 33490 objects on_register'ed (2.806s)
[27.01.25 19:07:52.595] * Game vadim_quicksave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav' (7.482s)
[27.01.25 19:07:52.596] * phase time: 7481 ms
[27.01.25 19:07:52.746] * phase cmem: 1289633 K
[27.01.25 19:07:52.746] Connecting...
[27.01.25 19:07:52.761] MaxPlayers = 32
[27.01.25 19:07:52.795] * phase time: 199 ms
[27.01.25 19:07:52.945] * phase cmem: 1293849 K
[27.01.25 19:07:52.945] Connecting to...
[27.01.25 19:07:52.947] Player not found. New player created.
[27.01.25 19:07:52.947] * client : connection accepted -
[27.01.25 19:07:52.963] * phase time: 167 ms
[27.01.25 19:07:53.114] * phase cmem: 1293897 K
[27.01.25 19:07:53.114] Reading level info...
[27.01.25 19:07:53.119] * phase time: 156 ms
[27.01.25 19:07:53.270] * phase cmem: 1297366 K
[27.01.25 19:07:53.270] Loading object space...
[27.01.25 19:07:53.565] * object space load: 293 ms
[27.01.25 19:07:53.565] * phase time: 445 ms
[27.01.25 19:07:53.717] * phase cmem: 1365978 K
[27.01.25 19:07:53.717] Loading shaders (R1)...
[27.01.25 19:07:53.718] Not enought textures for shader, base tex: prop\prop_barbwire3. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: prop\prop_bed1. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: prop\prop_bed1a. try to fix...
[27.01.25 19:07:53.750] Not enought textures for shader, base tex: mtl\mtl_resh_reil. try to fix...
[27.01.25 19:07:53.845] Not enought textures for shader, base tex: prop\prop_mask_setka. try to fix...
[27.01.25 19:07:53.905] * phase time: 340 ms
[27.01.25 19:07:54.057] * phase cmem: 1368609 K
[27.01.25 19:07:54.057] Loading geometry (R1)...
[27.01.25 19:07:54.122] * phase time: 216 ms
[27.01.25 19:07:54.273] * phase cmem: 1426718 K
[27.01.25 19:07:54.273] Loading visuals (R1)...
[27.01.25 19:07:54.363] * phase time: 241 ms
[27.01.25 19:07:54.520] * phase cmem: 1433689 K
[27.01.25 19:07:54.520] Loading details (R1)...
[27.01.25 19:07:54.576] * [DETAILS] VertexConsts(256), Batch(61)
[27.01.25 19:07:54.576] * [DETAILS] 48739 v(20), 31842 p
[27.01.25 19:07:54.577] * [DETAILS] Batch(61), VB(951K), IB(186K)
[27.01.25 19:07:54.579] * phase time: 215 ms
[27.01.25 19:07:54.735] * phase cmem: 1444935 K
[27.01.25 19:07:54.735] Loading sectors (R1)...
[27.01.25 19:07:54.736] * Loading HOM: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.hom
[27.01.25 19:07:54.739] * Loading environment modificator: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.env_mod
[27.01.25 19:07:54.739] * phase time: 160 ms
[27.01.25 19:07:54.895] * phase cmem: 1445155 K
[27.01.25 19:07:54.895] Loading AI objects...
[27.01.25 19:07:54.898] - Loading music tracks from 'l01_escape_musics'...
[27.01.25 19:07:54.903] * phase time: 163 ms
[27.01.25 19:07:55.060] * phase cmem: 1441491 K
[27.01.25 19:07:55.060] Loading PH world...
[27.01.25 19:07:55.092] - Game configuring : Started
[27.01.25 19:07:55.096] - Game configuring : Finished
[27.01.25 19:07:55.264] * phase time: 361 ms
[27.01.25 19:07:55.424] * phase cmem: 1460892 K
[27.01.25 19:07:55.424] Loading textures...
[27.01.25 19:08:01.016] * t-report - base: 1294, 1306275 K
[27.01.25 19:08:01.016] * t-report - lmap: 10, 10241 K
[27.01.25 19:08:01.017] * phase time: 5752 ms
[27.01.25 19:08:01.186] * phase cmem: 2036598 K
[27.01.25 19:08:01.186] Synchronizing...
[27.01.25 19:08:01.186] Save created on [Engine 2.2a x64 08.02.2022]
[27.01.25 19:08:01.186] Save date and time [Mon Jan 27 19:05:49 2025]
[27.01.25 19:08:01.207] * phase time: 190 ms
[27.01.25 19:08:01.379] * phase cmem: 2036601 K
[27.01.25 19:08:01.857] * [win32]: free[137431928976 K], reserved[4395056 K], committed[2629376 K]
[27.01.25 19:08:01.857] * [ D3D ]: textures[1316516 K]
[27.01.25 19:08:01.857] * [x-ray]: crt heap[2036147 K], process heap[2036147 K], game lua[240805 K], engine lua[221 K], render[0 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: strings[count: 190827, lengths: 9680 K, overhead: 9690 K, saved: 28031 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:08:01.857] Starting measure
[27.01.25 19:08:17.982] * MEMORY USAGE: 2702875 K
[27.01.25 19:08:58.119] * Saving spawns...
[27.01.25 19:08:58.121] * Saving objects...
[27.01.25 19:08:58.351] * 33485 objects are successfully saved
[27.01.25 19:08:58.352] * Saving key-value pairs...
[27.01.25 19:08:58.387] * 45 key-value pairs were successfully saved
[27.01.25 19:08:58.387] * Saving quick slots data...
[27.01.25 19:08:58.387] * Saving pre random queues data...
[27.01.25 19:08:58.453] * Game vadim_autosave.sav is successfully saved to file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav'
[27.01.25 19:08:58.459] - Disconnect
[27.01.25 19:09:03.516] - Destroying level
[27.01.25 19:09:03.858] * DVB created: 8192K
[27.01.25 19:09:03.858] * DIB created: 512K
[27.01.25 19:09:03.858] - r__tf_aniso 2
[27.01.25 19:09:03.858] - r1_tf_mipbias 0.5
[27.01.25 19:09:03.858] * SSample: 2048x1536
[27.01.25 19:09:03.878] * SSample: enabled
[27.01.25 19:09:03.878] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:09:03.878] * GPU vertex cache: recognized, 24
[27.01.25 19:09:03.878] *** RESET [116 ms]
[27.01.25 19:09:03.880] "c:\games\op-2.2_zc\bin\xr_3da.exe"
[27.01.25 19:09:03.880] Begin load
[27.01.25 19:09:03.923] * phase time: 25 ms
[27.01.25 19:09:04.144] * phase cmem: 1415832 K
[27.01.25 19:09:04.144] Starting server...
[27.01.25 19:09:04.329] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:09:04.379] * phase time: 456 ms
[27.01.25 19:09:04.599] * phase cmem: 1416199 K
[27.01.25 19:09:04.599] Loading alife simulator...
[27.01.25 19:09:04.601] * phase time: 222 ms
[27.01.25 19:09:04.825] * phase cmem: 1416618 K
[27.01.25 19:09:04.825] Loading savegame...
[27.01.25 19:09:04.856] c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav save created on DEVELOPER mode!
[27.01.25 19:09:04.856] * Loading key-value pairs...
[27.01.25 19:09:04.923] * 45 key-value pairs were successfully loaded (0.067s)
[27.01.25 19:09:04.923] * Loading spawn registry...
[27.01.25 19:09:07.489] * 24708 spawn points were successfully loaded (2.552s)
[27.01.25 19:09:07.490] * Loading objects...
[27.01.25 19:09:08.407] * 33485 out of 33485 objects were successfully loaded (0.917s)
[27.01.25 19:09:08.957] * Loading quick slots data...
[27.01.25 19:09:08.957] * Loading pre random queues data...
[27.01.25 19:09:08.990] * Start objects on_register'ed...
[27.01.25 19:09:11.570] * 33485 objects on_register'ed (2.580s)
[27.01.25 19:09:11.571] * Game vadim_autosave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav' (6.970s)
[27.01.25 19:09:11.571] * phase time: 6969 ms
[27.01.25 19:09:11.818] * phase cmem: 1543749 K
[27.01.25 19:09:11.818] Connecting...
[27.01.25 19:09:11.819] MaxPlayers = 32
[27.01.25 19:09:11.852] * phase time: 280 ms
[27.01.25 19:09:12.099] * phase cmem: 1543765 K
[27.01.25 19:09:12.099] Connecting to...
[27.01.25 19:09:12.101] Player not found. New player created.
[27.01.25 19:09:12.101] * client : connection accepted -
[27.01.25 19:09:12.116] * phase time: 264 ms
[27.01.25 19:09:12.366] * phase cmem: 1543813 K
[27.01.25 19:09:12.366] Reading level info...
[27.01.25 19:09:12.375] * phase time: 258 ms
[27.01.25 19:09:12.624] * phase cmem: 1548649 K
[27.01.25 19:09:12.624] Loading object space...
[27.01.25 19:09:13.104] * object space load: 479 ms
[27.01.25 19:09:13.105] * phase time: 729 ms
[27.01.25 19:09:13.354] * phase cmem: 1655607 K
[27.01.25 19:09:13.354] Loading shaders (R1)...
[27.01.25 19:09:13.396] ERROR CResourceManager::_GetBlender Shader [effects\waterstuden_green] not found in library. Replase on 'default' shader!
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] FATAL ERROR
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] [error]Expression : fatal error
[27.01.25 19:09:13.396] [error]Function : CBlender_default::Compile
[27.01.25 19:09:13.396] [error]File : BlenderDefault.cpp
[27.01.25 19:09:13.396] [error]Line : 50
[27.01.25 19:09:13.396] [error]Description : Not enought textures for shader, base tex: %s
[27.01.25 19:09:13.396] [error]Arguments : water\water_studen_green_2
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396]
[27.01.25 19:09:13.396] stack trace:
[27.01.25 19:09:13.396]
почему вылетает с перехода кордон на свалку? начало игры
Отправьте лог
мне помогло удаление user.ltx и загрузка на сейв, который уже был от разраба на свалке, после этого всё нормально