Оценка:3.9

Народная Солянка 2016 OGSR Engine. RePack от SpAa-Team

Тени Чернобыля - Repack

  • Описание
  • Отзывы
  • Правки
  • Сборки
  • Прохождения
Информация:
Различия между разными версиями народной солянки: Ознакомится со статьёй
Интерактивная карта Народной Солянки: Перейти к материалу

Год выпуска: 2020
Жанр: Action /Shooter / 3D / 1st Person
Тип издания: Repack
Язык интерфейса: Русский
Язык озвучки: Русский
Оригинальная версия Народной Солянке 2016: Страница модификации 
Разработчик: NS-Team
Дата обновления: 09 Сентября, 2020 г.
Таблетка: Вшита


Системные требования
Операционная система: Windows 7 /Windows 8.1 / Windows 10
Процессор: Intel® Core™2 Duo 2.4 GHz / AMD Athlon(tm) X4
Оперативная память: 4 до 6 Гб
Видеокарта: 1 до 2 Гб / nVIDIA® GeForce™ / ATI Radeon®
Звуковая карта: Звуковое устройство, совместимое с DirectX® 9.0с
Свободное место на жестком диске: 10 Гб


Описание:

Народная Солянка - это не совсем та трилогия Сталкера, в которую Вы привыкли играть. Это — новая, и настоящая жизнь в Зоне, которая была осуществлена фанатами всеми любимой трилогии. Народная Солянка — это необычная Зона, представленная перед нами в непонятном облике. Многие сталкеры утверждают, что Солянка - это нечто больше, чем просто Сталкер.

Огромного количество заданий и разветвлений сюжетных веток в "Новом" Сталкере, приобретают глобальные масштабы, они завлекают игрока в новую игру на долгое время. В модификации была добавлена возможность не шаблонного прохождения, а возможность пройти одни и те же задания, в зависимости от Вашего выбора, который может сказываться на дальнейшем игровом процессе.

В новой версии была проделана большая работа над стандартным локационном паком, было исправно много ошибок геометрии уровня, а так же добавлены новые места, на привычных территориях.


Особенности сборки:
  • В сборке взят за основу 64-битный движок OGSR v.2.1.6.3 (будет обновляться) с рендерами Зова Припяти и поддержкой дх10-11.
  • Все новые графические опции вынесены в меню, как и в OGSR - с такими же подробными описаниями, за что каждая отвечает и на что влияет.
  • Включен финальный патч и последний актуальный xfix_280520.
  • Погода в релизе использована оригинальная - соляночная, в секции погоды прописаны саншафты ЗП.
  • Вшит оружейный пак от nasar75
  • Также использованы текстуры детейлов с бампами из Лост Альфы и растительности из AtmosFear и Autumn Aurora 2.1
Читать далее


Мелкие и геймплейные изменения:

  • возможность продать ствол бесплатно нпс'у
  • смена текстур худа рук при смене костюма
  • метки в пда
  • групповой перенос предметов по зажатому shift'у
  • равнозначные слоты в инвентаре
  • сортировка статей артмодов, рецептов и переходов в ПДА
  • обновленный загрузочный экран
  • нормальный режим игры от 3-го лица
  • движковая пауза после загрузки сейва
  • анимации стрейфов
  • коллизия худа оружия с внешним миром
  • работает переключение языков в полях ввода текста
  • в ПДА можно посмотреть историю 500 сообщений диалогов вместо 50 в оригинале
  • деревья сильнее раскачиваются при дождливой погоде

Установка:
  • Скачать сборку по ссылке
  • Установить
  • Играть 

Особенности Репака:

Игра:
- Ничего не вырезано
- Ничего не перекодировано
- Платформа: Тень Чернобыля OGSR
- Версия Народной Солянки - 25.08.2018 + патч 25.12.2019 + фикс 28.05.2020 + обновление 09.09.2020
- Версия OGSR - 2.1.112
- Спавнер от Naxac

Автор Репака "SpAa-Team"
Репак обновлен 18.09.2020
Новая Игра Не Нужна
Скриншоты
Скачать через:
Скачать этот
Этот материал неактуальный
К актуальной версии
Материал обновлен: 2025-02-26 17:05:30

А это влад

2022-02-13 15:31:04

[error]Expression    : sz

2022-02-13 14:41:20

Изменил кнопку вызова спавнера и вылетает без лога

2022-02-12 16:41:20

Военные под мостом просто так начали начали по мне стрелять, после лощины.

2022-02-06 16:17:22

Вылетает в пещере при разговоре с Доктором перед сдачей квеста. Как это лечить?

2022-01-13 11:28:31

log
[13.01.22 11:18:23.245] * Detected CPU: Intel(R) Core(TM) i3-2100T CPU @ 2.50GHz [GenuineIntel], F6/M42/S7 [13.01.22 11:18:23.246] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX [13.01.22 11:18:23.246] * CPU cores: [2], threads: [4] [13.01.22 11:18:23.246] * CPU0 current freq: 2500 MHz, max freq: 2500 MHz [13.01.22 11:18:23.246] * CPU1 current freq: 2500 MHz, max freq: 2500 MHz [13.01.22 11:18:23.246] * CPU2 current freq: 2500 MHz, max freq: 2500 MHz [13.01.22 11:18:23.246] * CPU3 current freq: 2500 MHz, max freq: 2500 MHz [13.01.22 11:18:23.246] Initializing File System... [13.01.22 11:18:23.248] --Found base arch: [d:\games\ogsr\gamedata.db_base_configs], size: [14828542] [13.01.22 11:18:23.284] --Found base arch: [d:\games\ogsr\gamedata.db_base_levels_1], size: [2036761753] [13.01.22 11:18:23.300] --Found base arch: [d:\games\ogsr\gamedata.db_base_levels_2], size: [1758127739] [13.01.22 11:18:23.316] --Found base arch: [d:\games\ogsr\gamedata.db_base_meshes], size: [735099508] [13.01.22 11:18:23.357] --Found base arch: [d:\games\ogsr\gamedata.db_base_sounds], size: [1861866494] [13.01.22 11:18:23.841] --Found base arch: [d:\games\ogsr\gamedata.db_base_textures_1], size: [1992511637] [13.01.22 11:18:23.898] --Found base arch: [d:\games\ogsr\gamedata.db_base_textures_2], size: [1914993423] [13.01.22 11:18:23.985] --Found base arch: [d:\games\ogsr\gamedata.db_patch], size: [102655397] [13.01.22 11:18:23.989] using fs-ltx fsgame.ltx [13.01.22 11:18:23.989] --Found FS dir: [d:\games\ogsr\_appdata_\] [13.01.22 11:18:23.989] files: [6] [13.01.22 11:18:23.989] --Found FS dir: [d:\games\ogsr\gamedata\] [13.01.22 11:18:23.989] files: [5] [13.01.22 11:18:23.990] --Found FS dir: [d:\games\ogsr\gamedata\textures\] [13.01.22 11:18:23.990] files: [3] [13.01.22 11:18:23.990] --Found FS dir: [d:\games\ogsr\gamedata\scripts\] [13.01.22 11:18:23.991] files: [9] [13.01.22 11:18:23.991] --Found FS dir: [d:\games\ogsr\gamedata\config\] [13.01.22 11:18:23.991] files: [5] [13.01.22 11:18:23.991] --Found FS dir: [d:\games\ogsr\_appdata_\savedgames\] [13.01.22 11:18:23.991] files: [42] [13.01.22 11:18:23.991] --Found FS dir: [d:\games\ogsr\_appdata_\logs\] [13.01.22 11:18:23.991] files: [4] [13.01.22 11:18:24.002] FS: 51712 files cached, 8558Kb memory used. [13.01.22 11:18:24.002] Init FileSystem 0.755866 sec [13.01.22 11:18:24.002] [OGSR Engine (x64)] build date: [Aug 31 2020 13:15:40] [13.01.22 11:18:24.003] [AppVeyor] build version: [2.1.112], repo: [OGSR/OGSR-Engine] [13.01.22 11:18:24.003] [_MSC_FULL_VER]: [192729111], [_MSVC_LANG]: [201703L] [13.01.22 11:18:24.003] Working Directory: [D:\games\ogsr\bin_x64] [13.01.22 11:18:24.003] CommandLine: ["D:\games\ogsr\bin_x64\xrEngine.exe" ] [13.01.22 11:18:24.364] TTAPI number of threads: [4] [13.01.22 11:18:24.364] Initializing Engine... [13.01.22 11:18:24.365] Starting INPUT device... [13.01.22 11:18:24.390] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [13.01.22 11:18:24.390] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [13.01.22 11:18:24.399] refCount:m_pAdapter 1 [13.01.22 11:18:24.399] refCount:pFactory 1 [13.01.22 11:18:24.400] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [13.01.22 11:18:24.400] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [13.01.22 11:18:24.481] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0] [13.01.22 11:18:24.481] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries [13.01.22 11:18:24.482] --[CEngineAPI::CreateRendererList] Available render modes [5]: [13.01.22 11:18:24.482] -- [renderer_r2a] [13.01.22 11:18:24.482] -- [renderer_r2] [13.01.22 11:18:24.482] -- [renderer_r2.5] [13.01.22 11:18:24.482] -- [renderer_r3] [13.01.22 11:18:24.482] -- [renderer_r4] [13.01.22 11:18:24.482] Executing config-script "user.ltx"... [13.01.22 11:18:24.482] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [13.01.22 11:18:24.482] [d:\games\ogsr\_appdata_\user.ltx] successfully loaded. [13.01.22 11:18:24.482] --Loading DLL: [xrRender_R2.dll] [13.01.22 11:18:24.485] --Loading DLL: [xrGame.dll] [13.01.22 11:18:24.548] -------------------------------------------------------------------------------- [13.01.22 11:18:24.548] [6126MB] physical memory installed, [3341MB] available, [45] percent of memory in use [13.01.22 11:18:24.548] PageFile usage: [73MB], Peak PageFile usage: [96MB] [13.01.22 11:18:24.548] -------------------------------------------------------------------------------- [13.01.22 11:18:24.548] * [ D3D ]: textures[0 K] [13.01.22 11:18:24.548] * [x-ray]: process heap[56901 K], render[0 K] [13.01.22 11:18:24.548] * [x-ray]: economy: strings[18181 K], smem[0 K] [13.01.22 11:18:24.548] SOUND: OpenAL: enumerate devices... [13.01.22 11:18:24.548] SOUND: OpenAL: EnumerationExtension Present [13.01.22 11:18:24.631] devices OpenAL Soft [13.01.22 11:18:24.631] SOUND: OpenAL: system default SndDevice name is Generic Software [13.01.22 11:18:24.952] SOUND: OpenAL: All available devices: [13.01.22 11:18:24.952] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no] [13.01.22 11:18:24.952] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no] [13.01.22 11:18:24.952] Executing config-script "d:\games\ogsr\gamedata\config\default_controls.ltx"... [13.01.22 11:18:24.954] [d:\games\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [13.01.22 11:18:24.954] Executing config-script "user.ltx"... [13.01.22 11:18:24.954] Executing config-script "d:\games\ogsr\gamedata\config\rspec_extreme.ltx"... [13.01.22 11:18:24.954] ! Unknown command: r2_sun_shafts [13.01.22 11:18:24.954] ! Unknown command: r__supersample [13.01.22 11:18:24.954] [d:\games\ogsr\gamedata\config\rspec_extreme.ltx] successfully loaded. [13.01.22 11:18:24.954] Executing config-script "d:\games\ogsr\gamedata\config\default_controls.ltx"... [13.01.22 11:18:24.955] [d:\games\ogsr\gamedata\config\default_controls.ltx] successfully loaded. [13.01.22 11:18:24.957] --[CCC_r2::Execute] Executing renderer: [renderer_r2a], renderer_value: [0] [13.01.22 11:18:24.957] [d:\games\ogsr\_appdata_\user.ltx] successfully loaded. [13.01.22 11:18:24.957] SOUND: Selected device is OpenAL Soft [13.01.22 11:18:24.996] * sound: EAX 2.0 extension: absent [13.01.22 11:18:24.996] * sound: EAX 2.0 deferred: absent [13.01.22 11:18:24.996] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [13.01.22 11:18:25.004] Starting RENDER device... [13.01.22 11:18:25.013] * GPU [vendor:10DE]-[device:1244]: NVIDIA GeForce GTX 550 Ti [13.01.22 11:18:25.013] * GPU driver: 23.21.13.9135 [13.01.22 11:18:25.469] * CREATE: DeviceREF: 1 [13.01.22 11:18:25.469] * Vertex Processor: PURE HARDWARE [13.01.22 11:18:25.469] * Texture memory: 3750 M [13.01.22 11:18:25.469] * DDI-level: 9.0 [13.01.22 11:18:25.473] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) [13.01.22 11:18:25.473] * GPU vertex cache: unrecognized, 16 [13.01.22 11:18:25.475] * DVB created: 16384K [13.01.22 11:18:25.476] * DIB created: 512K [13.01.22 11:18:25.487] ! Version conflict in shader 'def_shaders\def_vertex' [13.01.22 11:18:25.487] ! Version conflict in shader 'default' [13.01.22 11:18:25.487] ! Version conflict in shader 'effects\lightplanes' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\lightplanes' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\lightplanesself' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\model' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\model_aref' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\model_fur' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\model_puh' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\model_refl' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\pautina' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\selflight' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\selflightl' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\transparent' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\xanomaly' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\xbrainglass' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\xdistort' [13.01.22 11:18:25.487] ! Version conflict in shader 'models\xdistortcolor' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xdistortcolorl' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xdistortcolorlinv' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xdistortinv' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xglass' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xglass2' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xlens' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xmonolith' [13.01.22 11:18:25.488] ! Version conflict in shader 'models\xwindows' [13.01.22 11:18:25.488] ! Version conflict in shader 'selflight' [13.01.22 11:18:25.490] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1] [13.01.22 11:18:25.703] * NULLRT supported [13.01.22 11:18:25.704] * ...and used [13.01.22 11:18:25.704] * HWDST/PCF supported and used [13.01.22 11:18:25.704] * NV-DBT supported and used [13.01.22 11:18:27.571] --LUA version: [LuaJIT 2.1.0-beta3] [13.01.22 11:18:27.581] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [13.01.22 11:18:27.581] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [13.01.22 11:18:27.676] Starting engine... [13.01.22 11:18:39.136] * phase time: 6 ms [13.01.22 11:18:39.248] * phase cmem: 201207 K [13.01.22 11:18:39.277] --LUA version: [LuaJIT 2.1.0-beta3] [13.01.22 11:18:39.285] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [13.01.22 11:18:39.285] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [13.01.22 11:18:39.308] ~~['collect_sections.ltx'] [13.01.22 11:18:39.309] ~~['sol_options.ltx'] [13.01.22 11:18:39.309] ~~['ui_cheat_soc.xml'] [13.01.22 11:18:39.309] ~~['ui_info_menu.xml'] [13.01.22 11:18:39.309] ~~['collect_info_portions.script'] [13.01.22 11:18:39.309] ~~['collect_sections.script'] [13.01.22 11:18:39.309] ~~['ui_cheat_menu.script'] [13.01.22 11:18:39.309] ~~['ui_edit_box.script'] [13.01.22 11:18:39.309] ~~['ui_info_menu.script'] [13.01.22 11:18:39.309] ~~['ui_main_menu.script'] [13.01.22 11:18:39.309] ~~['ui_spin_num.script'] [13.01.22 11:18:39.309] * phase time: 173 ms [13.01.22 11:18:39.412] * phase cmem: 201451 K [13.01.22 11:18:39.424] * Loading spawn registry... [13.01.22 11:18:41.268] * 15525 spawn points are successfully loaded [13.01.22 11:18:41.269] * Loading objects... [13.01.22 11:18:42.420] * 24241 objects are successfully loaded [13.01.22 11:18:42.698] ! Cannot find saved game ~~~ db.ver: 7 [13.01.22 11:18:50.363] * Game 13 is successfully loaded from file 'd:\games\ogsr\_appdata_\savedgames\13.sav' (10.950s) [13.01.22 11:18:50.363] * phase time: 11052 ms [13.01.22 11:18:50.521] * phase cmem: 297366 K [13.01.22 11:18:50.528] # Player not found. New player created. [13.01.22 11:18:50.528] !!xrServer::Check_GameSpy_CDKey_Success - 1 [13.01.22 11:18:50.528] * client : connection accepted - [13.01.22 11:18:50.530] * phase time: 166 ms [13.01.22 11:18:50.698] * phase cmem: 297402 K [13.01.22 11:18:50.699] * phase time: 169 ms [13.01.22 11:18:50.858] * phase cmem: 297444 K [13.01.22 11:18:50.872] --[ISpatial_DB::initialize] bbc is [-100.1, 10.8, -16.4], bbd is [102.6, 23.5, 109.8] [13.01.22 11:18:50.872] --[ISpatial_DB::initialize] bbc is [-100.1, 10.8, -16.4], bbd is [102.6, 23.5, 109.8] [13.01.22 11:18:50.872] * phase time: 173 ms [13.01.22 11:18:51.030] * phase cmem: 298157 K [13.01.22 11:18:51.095] * phase time: 222 ms [13.01.22 11:18:51.253] * phase cmem: 308036 K [13.01.22 11:18:51.253] * [Loading VB] 1447 verts, 45 Kb [13.01.22 11:18:51.254] * [Loading VB] 12029 verts, 375 Kb [13.01.22 11:18:51.254] * [Loading IB] 110592 indices, 216 Kb [13.01.22 11:18:51.254] * [Loading VB] 9511 verts, 111 Kb [13.01.22 11:18:51.254] * [Loading IB] 121962 indices, 238 Kb [13.01.22 11:18:51.255] * phase time: 159 ms [13.01.22 11:18:51.413] * phase cmem: 308005 K [13.01.22 11:18:51.414] * phase time: 159 ms [13.01.22 11:18:51.573] * phase cmem: 308057 K [13.01.22 11:18:51.573] * phase time: 158 ms [13.01.22 11:18:51.749] * phase cmem: 308057 K [13.01.22 11:18:51.749] WARNING: Occlusion map 'd:\games\ogsr\gamedata\levels\peshera\level.hom' not found. [13.01.22 11:18:51.749] * phase time: 176 ms [13.01.22 11:18:51.908] * phase cmem: 308060 K [13.01.22 11:18:51.909] * phase time: 160 ms [13.01.22 11:18:52.068] * phase cmem: 308019 K [13.01.22 11:18:52.077] - Game configuring : Started [13.01.22 11:18:52.077] - Game configuring : Finished [13.01.22 11:18:52.236] * phase time: 326 ms [13.01.22 11:18:52.399] * phase cmem: 312445 K [13.01.22 11:18:53.168] * t-report - base: 524, 215952 K [13.01.22 11:18:53.168] * t-report - lmap: 5, 5120 K [13.01.22 11:18:53.169] * phase time: 932 ms [13.01.22 11:18:53.331] * phase cmem: 323926 K [13.01.22 11:18:53.340] * phase time: 171 ms [13.01.22 11:18:53.502] * phase cmem: 323929 K [13.01.22 11:18:53.689] -------------------------------------------------------------------------------- [13.01.22 11:18:53.689] [6126MB] physical memory installed, [2717MB] available, [55] percent of memory in use [13.01.22 11:18:53.689] PageFile usage: [769MB], Peak PageFile usage: [769MB] [13.01.22 11:18:53.689] -------------------------------------------------------------------------------- [13.01.22 11:18:53.689] * [ D3D ]: textures[221073 K] [13.01.22 11:18:53.689] * [x-ray]: process heap[323023 K], render[0 K] [13.01.22 11:18:53.689] * [x-ray]: economy: strings[22825 K], smem[0 K] [13.01.22 11:18:55.368] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "Народная_Солянка"_от_31.12.2016+патч_25.12.2019+фикс_28.05.2020(ns_ogsr_09.09.2020) [13.01.22 11:18:56.840] ! Cannot find saved game ~module~ [sh_remnabor_ext] nil [13.01.22 11:18:57.182] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom82 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:57.191] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom81 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:57.477] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom74 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:57.478] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom75 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:57.491] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom73 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:57.646] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom1 to eRestrictorTypeNone because border().empty() [13.01.22 11:18:58.010] ! auto-generated bump map: act\act_bibliotekar_2_bump# [13.01.22 11:18:58.010] ! auto-generated bump map: act\act_bibliotekar_2_bump [13.01.22 11:18:59.703] * MEMORY USAGE: 384314 K [13.01.22 11:18:59.703] * End of synchronization A[1] R[1] [13.01.22 11:18:59.703] * phase time: 6534 ms [13.01.22 11:18:59.910] * phase cmem: 384314 K [13.01.22 11:19:16.250] --LUA version: [LuaJIT 2.1.0-beta3] [13.01.22 11:19:16.258] !![CObjectFactory::add] Clsid [1095517216] already exists! Script clsid: [zone_mosquito_bald] [13.01.22 11:19:16.258] !![CObjectFactory::add] Script clsid [zone_mosquito_bald] already exists! Clsid: [1095517216] [13.01.22 11:19:16.281] ~~['collect_sections.ltx'] [13.01.22 11:19:16.281] ~~['sol_options.ltx'] [13.01.22 11:19:16.281] ~~['ui_cheat_soc.xml'] [13.01.22 11:19:16.281] ~~['ui_info_menu.xml'] [13.01.22 11:19:16.281] ~~['collect_info_portions.script'] [13.01.22 11:19:16.281] ~~['collect_sections.script'] [13.01.22 11:19:16.281] ~~['ui_cheat_menu.script'] [13.01.22 11:19:16.281] ~~['ui_edit_box.script'] [13.01.22 11:19:16.282] ~~['ui_info_menu.script'] [13.01.22 11:19:16.282] ~~['ui_main_menu.script'] [13.01.22 11:19:16.282] ~~['ui_spin_num.script'] [13.01.22 11:19:16.282] * phase time: 132 ms [13.01.22 11:19:16.451] * phase cmem: 300506 K [13.01.22 11:19:16.469] * Loading spawn registry... [13.01.22 11:19:18.277] * 15525 spawn points are successfully loaded [13.01.22 11:19:18.278] * Loading objects... [13.01.22 11:19:19.435] * 24309 objects are successfully loaded [13.01.22 11:19:19.690] ! Cannot find saved game ~~~ db.ver: 7 [13.01.22 11:19:27.122] * Game siegerus_quicksave is successfully loaded from file 'd:\games\ogsr\_appdata_\savedgames\siegerus_quicksave.sav' (10.671s) [13.01.22 11:19:27.122] * phase time: 10841 ms [13.01.22 11:19:27.321] * phase cmem: 370781 K [13.01.22 11:19:27.321] * phase time: 198 ms [13.01.22 11:19:27.521] * phase cmem: 370779 K [13.01.22 11:19:27.521] * phase time: 200 ms [13.01.22 11:19:27.721] * phase cmem: 370780 K [13.01.22 11:19:27.943] -------------------------------------------------------------------------------- [13.01.22 11:19:27.943] [6126MB] physical memory installed, [2489MB] available, [59] percent of memory in use [13.01.22 11:19:27.943] PageFile usage: [1010MB], Peak PageFile usage: [1140MB] [13.01.22 11:19:27.943] -------------------------------------------------------------------------------- [13.01.22 11:19:27.943] * [ D3D ]: textures[340777 K] [13.01.22 11:19:27.943] * [x-ray]: process heap[369971 K], render[0 K] [13.01.22 11:19:27.943] * [x-ray]: economy: strings[22819 K], smem[7353 K] [13.01.22 11:19:29.262] ! Cannot find saved game ~mod_ver: ~: [bind_stalker] "Народная_Солянка"_от_31.12.2016+патч_25.12.2019+фикс_28.05.2020(ns_ogsr_09.09.2020) [13.01.22 11:19:29.471] ! Cannot find saved game ~module~ [sh_remnabor_ext] nil [13.01.22 11:19:29.815] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom82 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:29.825] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom81 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:30.257] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom74 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:30.257] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom75 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:30.270] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom73 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:30.343] * [CSpaceRestrictionHolder::register_restrictor]: change restrictor_type of pes_zone_anom1 to eRestrictorTypeNone because border().empty() [13.01.22 11:19:30.678] ! auto-generated bump map: act\act_bibliotekar_2_bump# [13.01.22 11:19:30.678] ! auto-generated bump map: act\act_bibliotekar_2_bump [13.01.22 11:19:32.160] * MEMORY USAGE: 392916 K [13.01.22 11:19:32.160] * End of synchronization A[1] R[1] [13.01.22 11:19:32.160] * phase time: 4839 ms [13.01.22 11:19:32.383] * phase cmem: 392917 K [13.01.22 11:19:32.404] ! [R_occlusion::cleanup_lost]: cleanup 3 lost queries [13.01.22 11:19:39.081] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CInifile::r_section [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp [error]Line : 364 [error]Description : Can't open section 'aa_pmp' [13.01.22 11:19:39.081] ***************************[ScriptCrashHandler]********************************** [13.01.22 11:19:39.081] stack traceback: [C]: in function 'create' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1053: in function 'giveNpcDemoItem' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1156: in function 'giveNpcDemoItems' d:\games\ogsr\gamedata\scripts\trade_manager.script:240: in function 'trade_prepare' d:\games\ogsr\gamedata\scripts\xr_motivator.script:410: in function [13.01.22 11:19:39.082] Locals: [13.01.22 11:19:39.082] userdata (*temporary) : (alife_simulator): 0000000014E84630 [13.01.22 11:19:39.082] string (*temporary) : aa_pmp [13.01.22 11:19:39.082] userdata (*temporary) : (___VECTOR): 0000000050555080 [13.01.22 11:19:39.082] number (*temporary) : 520.000000 [13.01.22 11:19:39.082] number (*temporary) : 2863.000000 [13.01.22 11:19:39.082] number (*temporary) : 13699.000000 [13.01.22 11:19:39.082] End [13.01.22 11:19:39.082] Locals: [13.01.22 11:19:39.082] userdata npc : (game_object): 000000004B7EA5D0 [13.01.22 11:19:39.082] string itemSection : aa_pmp [13.01.22 11:19:39.082] number npcId : 13699.000000 [13.01.22 11:19:39.082] number npcGV : 2863.000000 [13.01.22 11:19:39.082] number npcLV : 520.000000 [13.01.22 11:19:39.082] userdata npcPos : (___VECTOR): 0000000050555080 [13.01.22 11:19:39.082] End [13.01.22 11:19:39.082] Locals: [13.01.22 11:19:39.082] userdata npc : (game_object): 000000004B7EA5D0 [13.01.22 11:19:39.082] number npcId : 13699.000000 [13.01.22 11:19:39.082] number npcSid : 9999.000000 [13.01.22 11:19:39.082] boolean notProcessed : true [13.01.22 11:19:39.082] string visual : dark_stalker_voron [13.01.22 11:19:39.082] nil isVisualWithHemlet : [not available] [13.01.22 11:19:39.082] number npcDemoItemsCount : 3.000000 [13.01.22 11:19:39.082] function (for generator) : [[function]] [13.01.22 11:19:39.082] Table: (for state) [13.01.22 11:19:39.082] Table: (for state).af_spirit_3 [13.01.22 11:19:39.082] string (for state).af_spirit_3.1 : aa_s3 [13.01.22 11:19:39.082] ********************************************************************************* [13.01.22 11:19:39.082] [print_output([CScriptEngine::lua_pcall_failed])] SCRIPT RUNTIME ERROR: invalid key to 'next' stack traceback: [C]: at 0x07fed38de848 [C]: in function 'create' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1053: in function 'giveNpcDemoItem' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1156: in function 'giveNpcDemoItems' d:\games\ogsr\gamedata\scripts\trade_manager.script:240: in function 'trade_prepare' d:\games\ogsr\gamedata\scripts\xr_motivator.script:410: in function [13.01.22 11:19:39.082] ********************************************************************************* [13.01.22 11:19:39.082] FATAL ERROR [error]Expression : FATAL ERROR [error]Function : CScriptEngine::lua_pcall_failed [error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp [error]Line : 52 [error]Description : [CScriptEngine::lua_pcall_failed]: invalid key to 'next' [13.01.22 11:19:39.082] ***************************[ScriptCrashHandler]********************************** [13.01.22 11:19:39.082] stack traceback: [C]: at 0x07fed38de848 [C]: in function 'create' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1053: in function 'giveNpcDemoItem' d:\games\ogsr\gamedata\scripts\xr_kamp.script:1156: in function 'giveNpcDemoItems' d:\games\ogsr\gamedata\scripts\trade_manager.script:240: in function 'trade_prepare' d:\games\ogsr\gamedata\scripts\xr_motivator.script:410: in function [13.01.22 11:19:39.082] ********************************************************************************* [13.01.22 11:19:39.082] ******************************************************************************** [13.01.22 11:19:39.082] !![LogStackTrace] Thread: [UNKNOWN] [13.01.22 11:19:39.361] !!stack trace: ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED46F3E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716EF9], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716D33], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716C73], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38DE8C0], Fun: [CScriptEngine::lua_pcall_failed()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_engine.cpp-->53] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4345390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4382F44], Fun: [lj_err_run()] + [356 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->621] + [40 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4382329], Fun: [err_msgv()] + [121 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->636] + [8 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4382C49], Fun: [lj_err_msg()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_err.c-->642] + [5 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED43C068C], Fun: [lj_tab_next()] + [332 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_tab.c-->623] + [13 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED434ED02], Fun: [lua_next()] + [50 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->883] + [32 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E3F79], Fun: [CScriptStorage::LogTable()] + [173 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->92] + [13 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E4183], Fun: [CScriptStorage::LogVariable()] + [487 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->141] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E3F5F], Fun: [CScriptStorage::LogTable()] + [147 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->99] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E4183], Fun: [CScriptStorage::LogVariable()] + [487 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->141] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E3E18], Fun: [CScriptStorage::dump_state()] + [148 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->78] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38E4319], Fun: [ScriptCrashHandler()] + [121 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\script_storage.cpp-->194] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716ECC], Fun: [LogStackTrace()] + [28 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->56] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716D33], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716C73], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED47142F2], Fun: [CInifile::r_section()] + [250 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->365] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4714529], Fun: [CInifile::r_string()] + [93 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->373] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED47144B9], Fun: [CInifile::r_clsid()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->513] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3A34276], Fun: [F_entity_Create()] + [78 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_Factory.cpp-->14] + [58 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED373258C], Fun: [CALifeSimulatorBase::spawn_item()] + [52 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator_base.cpp-->94] + [14 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371A092], Fun: [CALifeSimulator__spawn_item2()] + [450 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator_script.cpp-->212] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371E9F5], Fun: [luabind::detail::returns::callApply()] + [237 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [192 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371D85C], Fun: [luabind::detail::returns::call const &,unsigned int,unsigned short,unsigned short),CALifeSimulator *,char const *,_vector3 const &,unsigned int,unsigned short,unsigned short>()] + [144 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3722C5D], Fun: [std::_Func_impl_no_alloc const &,unsigned int,unsigned short,unsigned short),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include\functional-->904] ! Module: [D:\games\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4345390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED434EEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [D:\games\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED36D13C4], Fun: [luabind::detail::proxy_functor_caller::~proxy_functor_caller()] + [132 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\functor.hpp-->84] + [16 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3942797], Fun: [CScriptCallbackEx::operator()()] + [135 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_callback_ex.h-->176] + [77 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED394C2E2], Fun: [CUsableScriptObject::use()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\UsableScriptObject.cpp-->28] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED393DA62], Fun: [CActor::ActorUse()] + [286 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\ActorInput.cpp-->354] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED393E34B], Fun: [CActor::IR_OnKeyboardPress()] + [1191 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\ActorInput.cpp-->128] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38F53B8], Fun: [CLevel::IR_OnKeyboardPress()] + [660 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_input.cpp-->340] + [34 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFE6964], Fun: [CInput::KeyUpdate()] + [276 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\Xr_input.cpp-->173] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFE7205], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\Xr_input.cpp-->427] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140019710], Fun: [CRegistrator::Process()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001400187E0], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->420] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140018B50], Fun: [CRenderDevice::on_idle()] + [220 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->236] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001400192FE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140018903], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDE1CC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDE542], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDBC51], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140039182], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076C8556D], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE385D], Fun: [RtlUserThreadStart()] + [29 byte(s)] [13.01.22 11:19:39.362] ******************************************************************************** [13.01.22 11:19:50.417] Can't dump script call stack - Engine corrupted [13.01.22 11:19:50.417] ******************************************************************************** [13.01.22 11:19:50.417] !![LogStackTrace] Thread: [UNKNOWN] [13.01.22 11:19:50.732] !!stack trace: ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED46F3E48], Fun: [BuildStackTrace()] + [48 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->152] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716EF9], Fun: [LogStackTrace()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->58] + [13 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716D33], Fun: [xrDebug::backend()] + [171 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->172] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4716C73], Fun: [xrDebug::fatal()] + [131 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->252] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED47142F2], Fun: [CInifile::r_section()] + [250 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->365] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED4714529], Fun: [CInifile::r_string()] + [93 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->373] ! Module: [D:\games\ogsr\bin_x64\xrCore.dll], AddrPC.Offset: [000007FED47144B9], Fun: [CInifile::r_clsid()] + [9 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->513] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3A34276], Fun: [F_entity_Create()] + [78 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_Factory.cpp-->14] + [58 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED373258C], Fun: [CALifeSimulatorBase::spawn_item()] + [52 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator_base.cpp-->94] + [14 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371A092], Fun: [CALifeSimulator__spawn_item2()] + [450 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\alife_simulator_script.cpp-->212] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371E9F5], Fun: [luabind::detail::returns::callApply()] + [237 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->127] + [192 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED371D85C], Fun: [luabind::detail::returns::call const &,unsigned int,unsigned short,unsigned short),CALifeSimulator *,char const *,_vector3 const &,unsigned int,unsigned short,unsigned short>()] + [144 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\detail\call.hpp-->171] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3722C5D], Fun: [std::_Func_impl_no_alloc const &,unsigned int,unsigned short,unsigned short),CALifeSimulator>,int,lua_State *>::_Do_call()] + [33 byte(s)], File-->Line: [C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Tools\MSVC\14.27.29110\include\functional-->904] ! Module: [D:\games\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [0000000180009918], Fun: [luabind::detail::class_rep::function_dispatcher()] + [320 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\class_rep.cpp-->652] + [56 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED4345390], Fun: [lj_BC_FUNCC()] + [66 byte(s)] ! Module: [D:\games\ogsr\bin_x64\LuaJIT.dll], AddrPC.Offset: [000007FED434EEEA], Fun: [lua_pcall()] + [170 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\LuaJIT\src\lj_api.c-->1130] ! Module: [D:\games\ogsr\bin_x64\Luabind.dll], AddrPC.Offset: [000000018000D7FC], Fun: [luabind::detail::pcall()] + [100 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\src\pcall.cpp-->40] + [16 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED36D13C4], Fun: [luabind::detail::proxy_functor_caller::~proxy_functor_caller()] + [132 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\Luabind\luabind\functor.hpp-->84] + [16 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED3942797], Fun: [CScriptCallbackEx::operator()()] + [135 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\script_callback_ex.h-->176] + [77 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED394C2E2], Fun: [CUsableScriptObject::use()] + [86 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\UsableScriptObject.cpp-->28] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED393DA62], Fun: [CActor::ActorUse()] + [286 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\ActorInput.cpp-->354] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED393E34B], Fun: [CActor::IR_OnKeyboardPress()] + [1191 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\ActorInput.cpp-->128] ! Module: [D:\games\ogsr\bin_x64\xrGame.dll], AddrPC.Offset: [000007FED38F53B8], Fun: [CLevel::IR_OnKeyboardPress()] + [660 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_input.cpp-->340] + [34 byte(s)] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFE6964], Fun: [CInput::KeyUpdate()] + [276 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\Xr_input.cpp-->173] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFE7205], Fun: [CInput::OnFrame()] + [69 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\Xr_input.cpp-->427] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140019710], Fun: [CRegistrator::Process()] + [84 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->86] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001400187E0], Fun: [CRenderDevice::FrameMove()] + [288 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->420] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140018B50], Fun: [CRenderDevice::on_idle()] + [220 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->236] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [00000001400192FE], Fun: [CRenderDevice::message_loop()] + [98 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->325] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140018903], Fun: [CRenderDevice::Run()] + [235 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->366] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDE1CC], Fun: [Startup()] + [284 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->214] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDE542], Fun: [WinMain_impl()] + [478 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->414] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [000000013FFDBC51], Fun: [WinMain()] + [73 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->449] ! Module: [D:\games\ogsr\bin_x64\xrEngine.exe], AddrPC.Offset: [0000000140039182], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\agent\_work\9\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)] ! Module: [C:\Windows\system32\kernel32.dll], AddrPC.Offset: [0000000076C8556D], Fun: [BaseThreadInitThunk()] + [13 byte(s)] ! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [0000000076DE385D], Fun: [RtlUserThreadStart()] + [29 byte(s)] [13.01.22 11:19:50.732] ********************************************************************************

2022-01-13 11:35:10

сам файл лога вставить не могу, сайт ругаеться

2022-01-13 13:49:30

Я по вылету не подскажу

2022-01-13 14:37:30

вышло обновление . попробуй обновить . вроде бы несколько вылетов лечит. дата обновление 15.01.22 ..

2022-01-17 00:20:33
Вы не можете отправлять комментарии так, как не АВТОРИЗОВАНЫ
> Керчик-Перчик, это я читал 🙂 ты класс такой выбрал, и скорость сильно от оружия разнится. мне нравилась динамика, а то привыкли за неповоротливого увальня играть ))д
2026-02-21 22:09:06
> Dzgamir, блин писал раньше но ладно) очень инересно игра очень быстрая в боях, и у ГГ бешеная скорость атаки, первый раз вижу чтобы в таких играх, был главный персонаж с такой скоростью)
2026-02-21 22:06:21
> Керчик-Перчик, а в целом впечатления ?
2026-02-21 21:48:51
> Dzgamir, по кадрам хз сколько но игра получается опимизирована лучше Лайс Оф Пи) так чо хорошо)
2026-02-21 21:48:09
> Керчик-Перчик, Как новый сосалик идет?
2026-02-21 21:17:01
> Nick Tervin, у меня
Процессор i5-12400F
Оперативная память 32,0 ГБ
Видеокарта GTX 1660 Ti (6 GB), планирую поменять на подходящую RTX когда-то, но её ещё найти нужно, но в принципе все большинство новых игр, в такой графике, чтоб на глаз приятно было, работает хорошо, правда СТ 2 ещё не пробовал) жду побольше контента, ДЛС там на подходе, но вот в TLOU(2023-2025), Cyberpunk 2077, God Of War(2022-2024), Elden Ring, Lies Of P, Dying Light: The Beast, всё работало хорошо, может правда что-то забыл из новинок
2026-02-21 20:57:21
> Dzgamir, 👍🤣
2026-02-21 20:40:20
> SlyFox, все правильно, он же "молодой", а у молодых принято -если что то не работает, то с этим нужно расставаться недоглядываясь ))д
2026-02-21 20:31:57
Прикол.. Сейчас аддон делал, но где то ошибся.. Искал, искал.., взял его в ИИ его закинул, он мне исправил :-). Работает, но не всё, он по ходу блок удалил..
2026-02-21 20:18:56
> Nick Tervin, Нижней части ценового сегмента офисные сборки, на них только пасьянс без тормозов пойдёт, оно нам не надо. Минимальные игровые сборки туда же. Ну, за пару тысяч зелёных уже получится полезная в хозяйстве штука, ну 2k монитор, мы же экономим.. Я не знаю, как все, я к примеру меняю железо когда попадается что то, что мой комп не осиливает. Меняю и по частям, вот сейчас видеокарта со старого переехала, а в старый вместо 2069супер..
2026-02-21 20:13:40
> Nick Tervin, лучше вовсе не обращать внимание на "нижний" ценовой сегмент. Только средний... Разумеется с головой железо нужно подбирать, хорошее-дешёвкой быть не может.
2026-02-21 19:52:29
> Dzgamir, > SlyFox, Спасибо! Ну, поесть я и на своей земле выращу ( у нашей семьи хутор 6 гектаров, у меня даже ослы свои есть), так что мне это не страшно :) А я сижу на i5 3570... Скажите, так а на что по настоящему стоящее надо обращать внимание в нижней части ценового сегмента?
2026-02-21 19:47:58
> Nick Tervin, За все деньги, тем более мира, ни кто не собирает компьютер. Надо оставлять на покушать :-). Багов в С2 столько..., ну и патчи убирают один баг, добавляют два. Утрирую. Я же писал, играю на U7 265k, rtx4060ti, 32г, ссд для игр на мамке, x-fi, цветной монитор..
2026-02-21 19:35:14
Это не "челленжд", а глупая трата денег, тратить деньги на неликвидный, морально устаревший комп. это гарантия того, что в скором времени будешь тратить деньги вновь...
2026-02-21 19:27:43
> SlyFox, > Керчик-Перчик, Благодарю за ответ. И да, бюджет я сказал - это, считай, такой челлендж, "собрать пк не за все деньги мира". А по поводу оптимизации: разве патчи не фиксят утечку памяти и другие проблемы? А на чем играете вы?
2026-02-21 19:20:51
> Nick Tervin, Любая конфигурация упирается в какую то сумму денег. Прежде стоит определиться с допустимыми тратами, а от этой суммы и идти. На С2 замахиваться не вижу смысла, особенно в конкретном случае, там оптимизация ужасная.
2026-02-21 16:40:02
> Dzgamir, Да, полностью согласен, если не обращать внимание на такие обстоятельства, как постоянные отключения света и риск нехороших событий на территории твоего места жительства. Пока я просто ищу какую-то сборку для с2, в бюджете 300-400 долларов, а то я так еще и не пробовал нового сталкера. Ну и чтобы можно было на этом пк заниматься видеомонтажом и 3д - это, считайте, мой хлеб. Может, кто-то что-то подскажет по конфигурации? Собирать пк не боюсь, опыт в электронике есть.
2026-02-21 16:24:25
В 2026году покупать RX580 это полнейший сюр...
2026-02-21 12:57:10
> Alehandro, > SlyFox, Спасибо! Смотрел в ютубе ,как один товарищ играет на р5 5500 и рх 570 на 8 г, и вроде очень даже ничего. Я то еще и єтого железа не имею, как раз думаю, что взять.
2026-02-21 12:55:00
Авторизация