Алиса AI
Переведи на английский язык: Уважаемые господа, друзья, товарищи модостроители, прошу у Вас помощи. Уже много лет играю в игры серии Сталкер, в последнее время упёрся в Сталкер. Очень сильно понравилась игра. Но, задался вопросом, приблизить игру к более реальному виду. Когда столкнулся с игрой за фракцию Грех понял, что немного не то впечатление. Ведь фракция Грех, вроде как, коренные жители Зоны, откуда у их торговца продукты других фракций? Задался целью привести в соответствие пищевую цепочку этой фракции в соответствие с их стилем обитания. Собрал все продукты Зоны торговцу Греха, но они-то имеют как положительные так и отрицательные показатели воздействия на человека. А ведь Грех, это фракция полу людей полу зомби, живущих в Зоне всю свою жизнь. И уперся в проблему: не могу придумать, как переопределить характеристики продуктов, чтобы для всех остальных сталкеров, т.е. игрока, который играл бы за другие фракции продукты имели оригинальные характеристики, а для игрока за фракцию Грех они менялись на положительные. Я не программист, по этому не могу сам написать подобный скрипт, ИИ тоже не может помочь, потому как язык в Аномалии не совсем чистый lua. Все скрипты от "Алисы" и "Гигачата" не работают. А привести геймплей в соответствие с идеей жизни фракции Грех, очень хочется. Кто сможет помочь, или хотя бы ткнуть пальцем в направление, куда копать, выручайте пожалуйста!.
Dear sirs, friends, and fellow mod developers,
I am asking for your help. I have been playing games from the S.T.A.L.K.E.R. series for many years, and recently I’ve become deeply immersed in S.T.A.L.K.E.R. itself. I really love this game, but I’ve started wondering how to make it look more realistic.
When I played as the Sin faction, I realized that the experience wasn’t quite what I expected. After all, the Sin faction are supposed to be the native inhabitants of the Zone — so why does their trader have goods from other factions?
I decided to align the food chain of this faction with their lifestyle. I’ve collected all the Zone’s food items for the Sin trader, but these items have both positive and negative effects on humans. However, the Sin faction consists of half-humans, half-zombies who have lived in the Zone their entire lives.
And here’s the problem I’ve run into: I can’t figure out how to redefine the characteristics of the food items so that they retain their original properties for players from other factions, but become beneficial for players who choose the Sin faction.
I’m not a programmer, so I can’t write such a script myself. AI hasn’t been able to help either, since the scripting language in Anomaly isn’t pure Lua — scripts from «Alice» and «Gigachat» don’t work.
But I really want to adjust the gameplay to match the way of life of the Sin faction. If anyone can help, or even just point me in the right direction, I would greatly appreciate it!
2025-11-12 14:30:43
Здравствуйте при создании новой игры вылетает игра с таким логом, подскажите как решить
[2025-11-10 15:54:58.603][16048] ####################[+MIMALLOC+]####################[2025-11-10 15:54:58.603][16048] heap stats: peak total freed current unit count [2025-11-10 15:54:58.603][16048] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2025-11-10 15:54:58.603][16048] committed: 32.0 MiB 32.0 MiB 0 32.0 MiB [2025-11-10 15:54:58.603][16048] reset: 0 [2025-11-10 15:54:58.603][16048] purged: 0 [2025-11-10 15:54:58.603][16048] touched: 64.2 KiB 64.2 KiB 0 64.2 KiB not all freed[2025-11-10 15:54:58.603][16048] segments: 1 1 0 1 not all freed![2025-11-10 15:54:58.603][16048] -abandoned: 0 0 0 0 ok[2025-11-10 15:54:58.603][16048] -cached: 0 0 0 0 ok[2025-11-10 15:54:58.603][16048] pages: 0 0 0 0 ok[2025-11-10 15:54:58.603][16048] -abandoned: 0 0 0 0 ok[2025-11-10 15:54:58.603][16048] -extended: 0 [2025-11-10 15:54:58.603][16048] -noretire: 0 [2025-11-10 15:54:58.603][16048] mmaps: 0 [2025-11-10 15:54:58.603][16048] commits: 1 [2025-11-10 15:54:58.603][16048] resets: 0 [2025-11-10 15:54:58.603][16048] purges: 0 [2025-11-10 15:54:58.603][16048] threads: 0 0 0 0 ok[2025-11-10 15:54:58.603][16048] searches: 0.0 avg[2025-11-10 15:54:58.603][16048] numa nodes: 1[2025-11-10 15:54:58.604][16048] elapsed: 0.040 s[2025-11-10 15:54:58.604][16048] process: user: 0.062 s, system: 0.015 s, faults: 6270, rss: 21.1 MiB, commit: 41.3 MiB[2025-11-10 15:54:58.604][16048] ####################[-MIMALLOC-]####################[2025-11-10 15:54:58.604][16048] * Detected CPU: Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz [GenuineIntel], F6/M165/S3[2025-11-10 15:54:58.604][16048] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2[2025-11-10 15:54:58.604][16048] * CPU cores: [4], threads: [8][2025-11-10 15:54:58.604][16048] * CPU0 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU1 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU2 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU3 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU4 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU5 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU6 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] * CPU7 current freq: 3600 MHz, max freq: 3600 MHz[2025-11-10 15:54:58.604][16048] Initializing File System...[2025-11-10 15:54:58.605][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [20864893][2025-11-10 15:54:58.634][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2023309020][2025-11-10 15:54:58.648][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992370531][2025-11-10 15:54:58.660][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [536778412][2025-11-10 15:54:58.663][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [1006063948][2025-11-10 15:54:58.705][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992967758][2025-11-10 15:54:59.271][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [151320415][2025-11-10 15:54:59.333][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992383613][2025-11-10 15:54:59.383][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_10], size: [616468143][2025-11-10 15:54:59.409][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1994357594][2025-11-10 15:54:59.444][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1992951901][2025-11-10 15:54:59.487][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1993060018][2025-11-10 15:54:59.522][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1993494420][2025-11-10 15:54:59.552][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1994174328][2025-11-10 15:54:59.582][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1992412432][2025-11-10 15:54:59.600][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1992839936][2025-11-10 15:54:59.628][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1992669142][2025-11-10 15:54:59.667][16048] --Found base arch: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_patch], size: [222632773][2025-11-10 15:54:59.674][16048] using fs-ltx: [fsgame.ltx][2025-11-10 15:54:59.675][16048] --Found FS dir: [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\][2025-11-10 15:54:59.675][16048] items: [7][2025-11-10 15:54:59.696][16048] --Found FS dir: [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\][2025-11-10 15:54:59.696][16048] items: [1][2025-11-10 15:54:59.696][16048] FS: 81085 files cached, 0Kb memory used.[2025-11-10 15:54:59.696][16048] Init FileSystem 1.092026 sec[2025-11-10 15:54:59.698][16048] ~ Logging initialized. FIle e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_rlygm_2025-11-10_15-54-59.log.[2025-11-10 15:54:59.698][16048] [OGSR Engine (x64)] build date: [Mar 19 2024 17:36:28][2025-11-10 15:54:59.698][16048] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L][2025-11-10 15:54:59.698][16048] Working Directory: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64][2025-11-10 15:54:59.698][16048] CommandLine: ["E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ][2025-11-10 15:54:59.698][16048] Main thread id=0[2025-11-10 15:54:59.699][16048] TTAPI number of threads: [8][2025-11-10 15:54:59.699][16048] ~ Apply system_mods.ltx...[2025-11-10 15:54:59.699][ 8040] Pool thread id=1[2025-11-10 15:54:59.699][ 5156] Pool thread id=3[2025-11-10 15:54:59.699][ 4760] Pool thread id=5[2025-11-10 15:54:59.699][ 3776] Pool thread id=2[2025-11-10 15:54:59.699][14200] Pool thread id=4[2025-11-10 15:54:59.699][ 2756] Pool thread id=6[2025-11-10 15:54:59.699][16180] Pool thread id=8[2025-11-10 15:54:59.700][ 5548] Pool thread id=7[2025-11-10 15:54:59.887][16048] ~ [InitSettings] duration [188]ms.[2025-11-10 15:54:59.887][16048] [shader_params_export] section found!!![2025-11-10 15:54:59.888][16048] Initializing Engine...[2025-11-10 15:54:59.892][16048] Starting INPUT device...[2025-11-10 15:54:59.985][16048] --------------------------------------------------------------------------------[2025-11-10 15:54:59.985][16048] ####################[+MIMALLOC+]####################[2025-11-10 15:54:59.985][16048] heap stats: peak total freed current unit count [2025-11-10 15:54:59.985][16048] reserved: 1.0 GiB 1.0 GiB 0 1.0 GiB [2025-11-10 15:54:59.985][16048] committed: 97.5 MiB 127.5 MiB 30.0 MiB 97.5 MiB [2025-11-10 15:54:59.985][16048] reset: 0 [2025-11-10 15:54:59.985][16048] purged: 29.6 MiB[2025-11-10 15:54:59.985][16048] touched: 64.2 KiB 192.7 KiB 39.4 MiB -39.2 MiB ok[2025-11-10 15:54:59.985][16048] segments: 3 3 0 3 not all freed![2025-11-10 15:54:59.985][16048] -abandoned: 0 0 0 0 ok[2025-11-10 15:54:59.985][16048] -cached: 0 0 0 0 ok[2025-11-10 15:54:59.985][16048] pages: 0 0 209 -209 ok[2025-11-10 15:54:59.985][16048] -abandoned: 0 0 0 0 ok[2025-11-10 15:54:59.985][16048] -extended: 0 [2025-11-10 15:54:59.985][16048] -noretire: 0 [2025-11-10 15:54:59.985][16048] mmaps: 0 [2025-11-10 15:54:59.985][16048] commits: 326 [2025-11-10 15:54:59.985][16048] resets: 0 [2025-11-10 15:54:59.985][16048] purges: 14 [2025-11-10 15:54:59.985][16048] threads: 8 8 0 8 not all freed![2025-11-10 15:54:59.985][16048] searches: 0.0 avg[2025-11-10 15:54:59.985][16048] numa nodes: 1[2025-11-10 15:54:59.985][16048] elapsed: 1.422 s[2025-11-10 15:54:59.985][16048] process: user: 1.234 s, system: 0.093 s, faults: 27368, rss: 96.5 MiB, commit: 106.8 MiB[2025-11-10 15:54:59.985][16048] ####################[-MIMALLOC-]####################[2025-11-10 15:54:59.985][16048] [16290MB] physical memory installed, [4009MB] available, [75] percent of memory in use[2025-11-10 15:54:59.985][16048] PageFile total: [9216MB], free~ [5699MB][2025-11-10 15:54:59.985][16048] Engine memory usage (Working Set): [96MB], peak: [96MB][2025-11-10 15:54:59.985][16048] Engine memory usage (Commit Charge): [106MB], peak: [106MB][2025-11-10 15:54:59.985][16048] --------------------------------------------------------------------------------[2025-11-10 15:54:59.987][16048] * [ D3D ]: textures count [0][2025-11-10 15:54:59.987][16048] * [ D3D ]: textures[0 K][2025-11-10 15:54:59.987][16048] * [x-ray]: process heap[0 K], render[0 K][2025-11-10 15:54:59.987][16048] * [x-ray]: economy: strings[29185 K], smem[0 K][2025-11-10 15:54:59.987][16048] ~ Load sounds.ltx...[2025-11-10 15:54:59.988][16048] SOUND: OpenAL: enumerate devices...[2025-11-10 15:55:00.229][16048] SOUND: OpenAL: Default sound device name is [DEXP DF24N1 (NVIDIA High Definition Audio)][2025-11-10 15:55:00.229][16048] SOUND: OpenAL: All available devices:[2025-11-10 15:55:00.229][16048] 1. DEXP DF24N1 (NVIDIA High Definition Audio) (full name [OpenAL Soft on DEXP DF24N1 (NVIDIA High Definition Audio)]). al_soft [1][2025-11-10 15:55:00.229][16048] 2. Динамики (High Definition Audio Device) (full name [OpenAL Soft on Динамики (High Definition Audio Device)]). al_soft [1][2025-11-10 15:55:00.229][16048] Executing config-script "e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...[2025-11-10 15:55:00.229][16048] ! cant find corresponding [id] for action_name [cam_zoom_in][2025-11-10 15:55:00.229][16048] ! cant find corresponding [id] for action_name [cam_zoom_out][2025-11-10 15:55:00.229][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.[2025-11-10 15:55:00.229][16048] Executing config-script "user.ltx"...[2025-11-10 15:55:00.229][16048] Executing config-script "e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"...[2025-11-10 15:55:00.230][16048] ~ Invalid syntax in call to 'snd_device'[2025-11-10 15:55:00.230][16048] ~ Valid arguments: DEXP DF24N1 (NVIDIA High Definition Audio)/Динамики (High Definition Audio Device)[2025-11-10 15:55:00.230][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded.[2025-11-10 15:55:00.230][16048] Executing config-script "e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...[2025-11-10 15:55:00.230][16048] ! cant find corresponding [id] for action_name [cam_zoom_in][2025-11-10 15:55:00.230][16048] ! cant find corresponding [id] for action_name [cam_zoom_out][2025-11-10 15:55:00.230][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.[2025-11-10 15:55:00.230][16048] ~ Invalid syntax in call to 'r_pnv_washout_thresh'[2025-11-10 15:55:00.230][16048] ~ Valid arguments: float value in range [0.10000,0.90000][2025-11-10 15:55:00.230][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] successfully loaded.[2025-11-10 15:55:00.230][16048] SOUND: Selected device is [DEXP DF24N1 (NVIDIA High Definition Audio)][2025-11-10 15:55:00.262][16048] ~[CSoundRender_CoreA::init_context] OpenAL version: 1.1 ALSOFT 1.24.0[2025-11-10 15:55:00.262][16048] [OpenAL] EFX: present[2025-11-10 15:55:00.262][16048] Loading of [senvironment.xr][2025-11-10 15:55:00.262][16048] ~ env id=[0] name=[identity][2025-11-10 15:55:00.262][16048] ~ env id=[1] name=[default][2025-11-10 15:55:00.262][16048] ~ env id=[2] name=[bathroom][2025-11-10 15:55:00.262][16048] ~ env id=[3] name=[mountains][2025-11-10 15:55:00.263][16048] ~ env id=[4] name=[yard][2025-11-10 15:55:00.263][16048] ~ env id=[5] name=[room][2025-11-10 15:55:00.263][16048] ~ env id=[6] name=[plant][2025-11-10 15:55:00.263][16048] ~ env id=[7] name=[long_corridor][2025-11-10 15:55:00.263][16048] ~ env id=[8] name=[open_space][2025-11-10 15:55:00.263][16048] ~ env id=[9] name=[house][2025-11-10 15:55:00.263][16048] ~ env id=[10] name=[forest][2025-11-10 15:55:00.263][16048] * sound : cache: 131076 kb, 7609 lines, 17640 bpl[2025-11-10 15:55:00.264][16048] Starting RENDER device...[2025-11-10 15:55:00.284][16048] * Avail GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660[2025-11-10 15:55:00.284][16048] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver[2025-11-10 15:55:00.285][16048] !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE[2025-11-10 15:55:00.285][16048] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8145 MB (8541130752 bytes) CurrentUsage: 0 MB (0 bytes) Budget: 5198 MB (5450498048 bytes)[2025-11-10 15:55:00.285][16048] * Selected GPU [vendor:10DE]-[device:2184]: NVIDIA GeForce GTX 1660[2025-11-10 15:55:00.572][16048] [CHW::CreateDevice] refCount of [HW.pDevice]: [3][2025-11-10 15:55:00.578][16048] * Texture memory: 5966 M[2025-11-10 15:55:00.591][16048] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)[2025-11-10 15:55:00.591][16048] * GPU vertex cache: unrecognized, 24[2025-11-10 15:55:00.592][16048] * DVB created: 4096K[2025-11-10 15:55:00.592][16048] * DIB created: 512K[2025-11-10 15:55:00.614][16048] [CResourceManager::OnDeviceCreate] count of *shaders*.ltx files: [1][2025-11-10 15:55:00.622][16048] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1][2025-11-10 15:55:02.029][16048] * HWDST/PCF supported and used[2025-11-10 15:55:02.029][16048] Export custom shader params...[2025-11-10 15:55:02.029][16048] Export custom shader param [breath_idx][2025-11-10 15:55:02.029][16048] Export custom shader param [breath_size][2025-11-10 15:55:02.029][16048] Export custom shader param [device_inertia][2025-11-10 15:55:02.030][16048] Export custom shader param [gasmask_inertia][2025-11-10 15:55:02.030][16048] Export custom shader param [heat_fade_distance][2025-11-10 15:55:02.030][16048] Export custom shader param [heat_vision_blurring][2025-11-10 15:55:02.030][16048] Export custom shader param [heat_vision_steps][2025-11-10 15:55:02.030][16048] Export custom shader param [pnv_color][2025-11-10 15:55:02.030][16048] Export custom shader param [pnv_color_old][2025-11-10 15:55:02.030][16048] Export custom shader param [pnv_params_old][2025-11-10 15:55:02.030][16048] Export custom shader param [pp_img_cg][2025-11-10 15:55:02.030][16048] Export custom shader done!!![2025-11-10 15:55:08.256][16048] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx][2025-11-10 15:55:08.257][16048] ~~[CVirtualFileReader::CVirtualFileReader] Found empty file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\vis_prefetch.ltx][2025-11-10 15:55:08.273][16048] [CPSLibrary::LoadAll] count of *particles*.xr files: [3][2025-11-10 15:55:08.280][16048] Load [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr][2025-11-10 15:55:08.280][16048] cop format used for file [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_1_cop.xr][2025-11-10 15:55:08.354][16048] Load [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_2.xr][2025-11-10 15:55:08.433][16048] Load [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr][2025-11-10 15:55:08.433][16048] cop format used for file [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\particles_3_cop.xr][2025-11-10 15:55:08.549][16048] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual![2025-11-10 15:55:08.549][16048] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual![2025-11-10 15:55:08.549][16048] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual![2025-11-10 15:55:08.549][16048] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual![2025-11-10 15:55:08.549][16048] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual![2025-11-10 15:55:09.108][16048] [ELightAnimLibrary::Load] count of *lanims*.xr files: [1][2025-11-10 15:55:09.126][16048] --LUA version: [LuaJIT 2.1.0-beta3][2025-11-10 15:55:09.126][16048] get_current_kx()=0.75[2025-11-10 15:55:09.127][16048] full_name=e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx[2025-11-10 15:55:09.296][16048] [ReShade]: ReShade not installed or version too old - didn't load compatibility addon[2025-11-10 15:55:09.296][16048] OS Version major: 10 minor: 0, build: 26100. Server OS: no[2025-11-10 15:55:09.296][16048] Starting engine...[2025-11-10 15:55:09.296][16048] Main thread id=[16048][2025-11-10 15:55:09.353][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_1.ogg][2025-11-10 15:55:09.353][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_1.ogg][2025-11-10 15:55:09.353][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_2.ogg][2025-11-10 15:55:09.353][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_2.ogg][2025-11-10 15:55:09.353][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_3.ogg][2025-11-10 15:55:09.353][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_3.ogg][2025-11-10 15:55:09.354][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_1.ogg][2025-11-10 15:55:09.354][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_4.ogg][2025-11-10 15:55:09.354][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_default_4.ogg][2025-11-10 15:55:09.354][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_2.ogg][2025-11-10 15:55:09.354][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_1.ogg][2025-11-10 15:55:09.354][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_5.ogg][2025-11-10 15:55:09.354][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_3.ogg][2025-11-10 15:55:09.354][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_2.ogg][2025-11-10 15:55:09.354][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_4.ogg][2025-11-10 15:55:09.355][ 8040] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_wood_6.ogg][2025-11-10 15:55:09.355][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_3.ogg][2025-11-10 15:55:09.355][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_5.ogg][2025-11-10 15:55:09.355][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_4.ogg][2025-11-10 15:55:09.355][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_metal_6.ogg][2025-11-10 15:55:09.355][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_5.ogg][2025-11-10 15:55:09.355][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_1.ogg][2025-11-10 15:55:09.355][ 5548] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_earth_6.ogg][2025-11-10 15:55:09.355][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_2.ogg][2025-11-10 15:55:09.356][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_3.ogg][2025-11-10 15:55:09.356][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_4.ogg][2025-11-10 15:55:09.356][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_5.ogg][2025-11-10 15:55:09.357][14200] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_gravel_6.ogg][2025-11-10 15:55:09.357][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_1.ogg][2025-11-10 15:55:09.357][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_2.ogg][2025-11-10 15:55:09.357][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_3.ogg][2025-11-10 15:55:09.358][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_4.ogg][2025-11-10 15:55:09.358][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_5.ogg][2025-11-10 15:55:09.358][16180] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_tin_6.ogg][2025-11-10 15:55:09.360][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_1.ogg][2025-11-10 15:55:09.361][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_2.ogg][2025-11-10 15:55:09.361][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_3.ogg][2025-11-10 15:55:09.362][ 2756] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\material\actor\step\n_water_4.ogg][2025-11-10 15:55:09.363][16048] * [CGameMtlLibrary::loadSounds]: sounds creating time: [0.016 s.][2025-11-10 15:55:09.363][16048] * [CGameMtlLibrary::Load]: mtl pairs loading time (1681): [0.066 s.][2025-11-10 15:55:09.402][16048] ~ Autoload files [44] from [gameplay\info_portions\*.xml]![2025-11-10 15:55:09.410][16048] ~ Autoload files [35] from [gameplay\encyclopedia\*.xml]![2025-11-10 15:55:09.442][16048] ~ Autoload files [38] from [gameplay\dialogs\*.xml]![2025-11-10 15:55:09.455][16048] ~ Autoload files [11] from [gameplay\profiles\*.xml]![2025-11-10 15:55:09.528][16048] ~ Autoload files [34] from [gameplay\specific_characters_files\*.xml]![2025-11-10 15:55:10.193][16048] ~ Autoload lang files [131] from [text\rus\*.xml]![2025-11-10 15:55:17.131][16048] ! Can't find texture [ui_white_rect][2025-11-10 15:55:25.733][16048] Executing config-script "e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"...[2025-11-10 15:55:25.733][16048] ~ Invalid syntax in call to 'r__geometry_lod'[2025-11-10 15:55:25.733][16048] ~ Valid arguments: float value in range [1.00000,3.00000][2025-11-10 15:55:25.733][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.[2025-11-10 15:55:28.965][16048] Executing config-script "e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx"...[2025-11-10 15:55:28.966][16048] ~ Invalid syntax in call to 'r__geometry_lod'[2025-11-10 15:55:28.966][16048] ~ Valid arguments: float value in range [1.00000,3.00000][2025-11-10 15:55:28.966][16048] [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_minimum.ltx] successfully loaded.[2025-11-10 15:55:28.967][16048] * [R_occlusion::occq_destroy]: fids[0] used[0] pool[0][2025-11-10 15:55:28.967][16048] * [R_occlusion::occq_destroy]: released [0] used and [0] pool queries[2025-11-10 15:55:28.999][16048] * DVB created: 4096K[2025-11-10 15:55:28.999][16048] * DIB created: 512K[2025-11-10 15:55:34.655][16048] * RM_Dump: textures : 3234[2025-11-10 15:55:34.655][16048] * RM_Dump: rtargets : 41[2025-11-10 15:55:34.655][16048] * RM_Dump: vs : 35[2025-11-10 15:55:34.655][16048] * RM_Dump: ps : 94[2025-11-10 15:55:34.655][16048] * RM_Dump: dcl : 14[2025-11-10 15:55:34.655][16048] * RM_Dump: states : 68[2025-11-10 15:55:34.655][16048] * RM_Dump: tex_list : 1334[2025-11-10 15:55:34.655][16048] * RM_Dump: matrices : 0[2025-11-10 15:55:34.655][16048] * RM_Dump: lst_constants: 0[2025-11-10 15:55:34.655][16048] * RM_Dump: v_passes : 1701[2025-11-10 15:55:34.655][16048] * RM_Dump: v_elements: 1701[2025-11-10 15:55:34.655][16048] * RM_Dump: v_shaders : 932[2025-11-10 15:55:34.655][16048] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)[2025-11-10 15:55:34.655][16048] * GPU vertex cache: unrecognized, 24[2025-11-10 15:55:34.655][16048] *** RESET [0 ms][2025-11-10 15:55:34.698][16048] Config-file [e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\user.ltx] saved successfully[2025-11-10 15:55:34.996][16048] * MEMORY USAGE: 0 K[2025-11-10 15:55:34.996][16048] * End of synchronization A[1] R[1][2025-11-10 15:55:40.516][16048] Starting server...[2025-11-10 15:55:40.850][16048] Loading user_data [dynamics\weapons\wpn_hand\wpn_hand_sviter.ltx] for dynamics\weapons\wpn_hand\wpn_hand_sviter...[2025-11-10 15:55:41.152][16048] * phase time: 0 ms[2025-11-10 15:55:41.152][16048] * phase cmem: 0 K[2025-11-10 15:55:41.158][16048] * phase time: 6 ms[2025-11-10 15:55:41.158][16048] * phase cmem: 0 K[2025-11-10 15:55:41.174][16048] --LUA version: [LuaJIT 2.1.0-beta3][2025-11-10 15:55:41.174][16048] get_current_kx()=0.75[2025-11-10 15:55:41.174][16048] full_name=e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\ns_settings.ltx[2025-11-10 15:55:41.180][16048] start_game_callback() start[2025-11-10 15:55:41.197][16048] $game_configs$ content:[2025-11-10 15:55:41.197][16048] $game_scripts$ content:[2025-11-10 15:55:41.197][16048] $game_shaders$ content:[2025-11-10 15:55:41.197][16048] start_game_callback() end[2025-11-10 15:55:41.197][16048] * phase time: 38 ms[2025-11-10 15:55:41.197][16048] * phase cmem: 0 K[2025-11-10 15:55:41.198][16048] * phase time: 1 ms[2025-11-10 15:55:41.198][16048] * phase cmem: 0 K[2025-11-10 15:55:41.199][16048] * Creating new game...[2025-11-10 15:55:41.199][16048] * Loading spawn registry...[2025-11-10 15:55:42.380][16048] Start load of custom waypoints...[2025-11-10 15:55:42.387][16048] Loaded 309 items from custom_waypoints, 36 from all.spawn was replaced![2025-11-10 15:55:42.388][16048] End load of custom waypoints...[2025-11-10 15:55:42.388][16048] build_story_spawns start...[2025-11-10 15:55:42.397][16048] build_root_spawns start...[2025-11-10 15:55:42.398][16048] process_spawns m_temp0 start...[2025-11-10 15:55:42.398][16048] process_spawns m_temp1 start...[2025-11-10 15:55:42.398][16048] * 15525 spawn points are successfully loaded[2025-11-10 15:55:42.498][16048] ! Invalid ogg-comment version, file: [e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\sounds\monsters\cat\special_attack.ogg][2025-11-10 15:55:42.649][16048] ~ [zone_mincer_average] id=1850 offline spawn art [af_mincer_meat][2025-11-10 15:55:43.413][16048] ~ [zone_mincer_strong] id=12962 offline spawn art [af_mincer_meat][2025-11-10 15:55:43.542][16048] ~ [zone_mincer_average] id=14985 offline spawn art [af_blood][2025-11-10 15:55:43.610][16048] ~ [zone_mincer_average] id=15881 offline spawn art [af_mincer_meat][2025-11-10 15:55:43.616][16048] ~ [zone_sphere_strong] id=15989 offline spawn art [af_electra_moonlight][2025-11-10 15:55:44.099][16048] ~ [zone_mincer_average] id=23592 offline spawn art [af_blood][2025-11-10 15:55:44.177][16048] ~~~ db.ver: 7[2025-11-10 15:55:47.067][16048] * Saving spawns...[2025-11-10 15:55:47.067][16048] * Saving objects...[2025-11-10 15:55:47.100][16048] * 25090 objects are successfully saved[2025-11-10 15:55:47.109][16048] * Game all.sav is successfully saved to file 'e:\games\s.t.a.l.k.e.r.ns.ogsr\_appdata_\savedgames\all.sav'[2025-11-10 15:55:47.109][16048] * New game is successfully created![2025-11-10 15:55:47.109][16048] * phase time: 5911 ms[2025-11-10 15:55:47.109][16048] * phase cmem: 0 K[2025-11-10 15:55:47.121][16048] # New player created![2025-11-10 15:55:47.121][16048] * client : connection accepted - [2025-11-10 15:55:47.123][16048] * phase time: 13 ms[2025-11-10 15:55:47.123][16048] * phase cmem: 0 K[2025-11-10 15:55:47.131][16048] * phase time: 7 ms[2025-11-10 15:55:47.131][16048] * phase cmem: 0 K[2025-11-10 15:55:48.165][16048] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7][2025-11-10 15:55:48.165][16048] --[ISpatial_DB::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7][2025-11-10 15:55:48.171][16048] ~ LevelResources load...[2025-11-10 15:55:48.171][16048] ~ LevelResources - base: 3246, 8353 K[2025-11-10 15:55:48.172][16048] ~ LevelResources - lmap: 0, 0 K[2025-11-10 15:55:48.172][16048] * phase time: 1040 ms[2025-11-10 15:55:48.172][16048] * phase cmem: 0 K[2025-11-10 15:55:49.149][16048] * phase time: 977 ms[2025-11-10 15:55:49.149][16048] * phase cmem: 0 K[2025-11-10 15:55:49.151][16048] * [Loading VB] 65532 verts, 2047 Kb[2025-11-10 15:55:49.158][16048] * [Loading VB] 65530 verts, 2047 Kb[2025-11-10 15:55:49.166][16048] * [Loading VB] 65531 verts, 2047 Kb[2025-11-10 15:55:49.172][16048] * [Loading VB] 65532 verts, 2047 Kb[2025-11-10 15:55:49.179][16048] * [Loading VB] 60327 verts, 1885 Kb[2025-11-10 15:55:49.184][16048] * [Loading VB] 65531 verts, 2047 Kb[2025-11-10 15:55:49.189][16048] * [Loading VB] 65534 verts, 2047 Kb[2025-11-10 15:55:49.193][16048] * [Loading VB] 65535 verts, 2047 Kb[2025-11-10 15:55:49.198][16048] * [Loading VB] 65534 verts, 2047 Kb[2025-11-10 15:55:49.202][16048] * [Loading VB] 65534 verts, 2047 Kb[2025-11-10 15:55:49.207][16048] * [Loading VB] 65534 verts, 2047 Kb[2025-11-10 15:55:49.212][16048] * [Loading VB] 46354 verts, 1448 Kb[2025-11-10 15:55:49.215][16048] * [Loading VB] 65533 verts, 2047 Kb[2025-11-10 15:55:49.220][16048] * [Loading VB] 65535 verts, 2047 Kb[2025-11-10 15:55:49.224][16048] * [Loading VB] 65535 verts, 2047 Kb[2025-11-10 15:55:49.229][16048] * [Loading VB] 65530 verts, 2047 Kb[2025-11-10 15:55:49.234][16048] * [Loading VB] 65532 verts, 2047 Kb[2025-11-10 15:55:49.238][16048] * [Loading VB] 65535 verts, 2047 Kb[2025-11-10 15:55:49.243][16048] * [Loading VB] 53153 verts, 1661 Kb[2025-11-10 15:55:49.247][16048] * [Loading VB] 50229 verts, 1569 Kb[2025-11-10 15:55:49.251][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.257][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.261][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.266][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.271][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.275][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.280][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.284][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.289][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.294][16048] * [Loading IB] 670515 indices, 1309 Kb[2025-11-10 15:55:49.297][16048] * [Loading IB] 960834 indices, 1876 Kb[2025-11-10 15:55:49.303][16048] * [Loading VB] 65533 verts, 767 Kb[2025-11-10 15:55:49.305][16048] * [Loading VB] 65533 verts, 767 Kb[2025-11-10 15:55:49.308][16048] * [Loading VB] 65535 verts, 767 Kb[2025-11-10 15:55:49.310][16048] * [Loading VB] 65535 verts, 767 Kb[2025-11-10 15:55:49.311][16048] * [Loading VB] 65535 verts, 767 Kb[2025-11-10 15:55:49.314][16048] * [Loading VB] 65534 verts, 767 Kb[2025-11-10 15:55:49.316][16048] * [Loading VB] 65528 verts, 767 Kb[2025-11-10 15:55:49.318][16048] * [Loading VB] 16089 verts, 188 Kb[2025-11-10 15:55:49.319][16048] * [Loading VB] 50229 verts, 588 Kb[2025-11-10 15:55:49.320][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.324][16048] * [Loading IB] 1048575 indices, 2047 Kb[2025-11-10 15:55:49.329][16048] * [Loading IB] 1048572 indices, 2047 Kb[2025-11-10 15:55:49.334][16048] * [Loading IB] 784818 indices, 1532 Kb[2025-11-10 15:55:49.338][16048] * [Loading IB] 1048518 indices, 2047 Kb[2025-11-10 15:55:49.343][16048] * [Loading IB] 411225 indices, 803 Kb[2025-11-10 15:55:49.345][16048] * phase time: 195 ms[2025-11-10 15:55:49.345][16048] * phase cmem: 0 K[2025-11-10 15:55:49.355][16048] Loaded [18381] models from level.[2025-11-10 15:55:49.355][16048] * phase time: 10 ms[2025-11-10 15:55:49.355][16048] * phase cmem: 0 K[2025-11-10 15:55:49.458][16048] * [DETAILS] VertexConsts(256), Batch(61)[2025-11-10 15:55:49.458][16048] * [DETAILS] 48739 v(20), 31842 p[2025-11-10 15:55:49.458][16048] * [DETAILS] Batch(61), VB(951K), IB(186K)[2025-11-10 15:55:49.459][16048] * phase time: 103 ms[2025-11-10 15:55:49.459][16048] * phase cmem: 0 K[2025-11-10 15:55:49.460][16048] WARNING: Occlusion map 'e:\games\s.t.a.l.k.e.r.ns.ogsr\gamedata\levels\l01_escape\level.hom' not found.[2025-11-10 15:55:49.461][16048] ~ LevelResources load completed![2025-11-10 15:55:49.461][16048] ~ LevelResources - base: 4126, 8353 K[2025-11-10 15:55:49.461][16048] ~ LevelResources - lmap: 21, 0 K[2025-11-10 15:55:49.553][16048] * phase time: 94 ms[2025-11-10 15:55:49.554][16048] * phase cmem: 0 K[2025-11-10 15:55:49.556][16048] * phase time: 2 ms[2025-11-10 15:55:49.556][16048] * phase cmem: 0 K[2025-11-10 15:55:49.566][16048] - Game configuring : Started [2025-11-10 15:55:49.567][16048] - Loading music tracks from 'l01_escape_musics'...[2025-11-10 15:55:49.568][16048] ! Can't find sound [music\amb01_stereo_r.ogg][2025-11-10 15:55:49.570][16048] ! Can't find sound [music\amb20_stereo_r.ogg][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=0 name[room]=environment id[5][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=1 name[open_space]=environment id[8][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=2 name[bathroom]=environment id[2][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=3 name[plant]=environment id[6][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=4 name[long_corridor]=environment id[7][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=5 name[default]=environment id[1][2025-11-10 15:55:49.570][16048] ~ set_geometry_env id=6 name[mountains]=environment id[3][2025-11-10 15:55:49.571][16048] - Game configuring : Finished [2025-11-10 15:55:49.633][16048] * phase time: 76 ms[2025-11-10 15:55:49.633][16048] * phase cmem: 0 K[2025-11-10 15:55:49.634][16048] PrefetchTextures...[2025-11-10 15:55:49.634][16048] PrefetchTextures completed![2025-11-10 15:55:49.634][16048] CResourceManager::DeferredUpload [MT] -> START, texture count = [4238], number_of_threads = 4[2025-11-10 15:55:49.634][16048] CResourceManager::DeferredUpload VRAM usage before:[2025-11-10 15:55:49.634][16048] textures loaded size 8.157944 MB (8554224.000000 bytes)[2025-11-10 15:55:49.634][16048] Dedicated VRAM: 5966 MB (6255804416 bytes) Dedicated Memory: 0 MB (0 bytes) Shared Memory: 8145 MB (8541130752 bytes) CurrentUsage: 148 MB (155193344 bytes) Budget: 5198 MB (5450498048 bytes)[2025-11-10 15:55:49.634][16048] Main thread id=0[2025-11-10 15:55:49.634][ 9888] Pool thread id=1[2025-11-10 15:55:49.635][ 2356] Pool thread id=4[2025-11-10 15:55:49.635][16412] Pool thread id=3[2025-11-10 15:55:49.635][13872] Pool thread id=2[2025-11-10 15:55:49.643][16412] ! Fallback to default bump map: [act\act_monolit_corp_bump#][2025-11-10 15:55:49.773][ 9888] ! Fallback to default bump map: [build_details_bump][2025-11-10 15:55:49.774][ 9888] ! Fallback to default bump map: [build_details_bump#][2025-11-10 15:55:50.770][16412] ! Can't find texture [internal\internal_fireTransferFunction][2025-11-10 15:55:51.194][13872] ! Can't find texture [new_pfx\lightning1_dxt1][2025-11-10 15:55:51.196][13872] ! Can't find texture [part\part_fitil.1024][2025-11-10 15:55:51.196][13872] ! Can't find texture [pfx\pfx_ambimet][2025-11-10 15:55:51.229][ 2356] ! Can't find texture [pfx\pfx_dist0][2025-11-10 15:55:51.268][13872] ! Can't find texture [pfx\pfx_envmap1][2025-11-10 15:55:51.308][ 9888] ! Can't find texture [pfx\pfx_glow_04][2025-11-10 15:55:51.309][ 9888] ! Can't find texture [pfx\pfx_glow_fire1][2025-11-10 15:55:51.310][13872] ! Can't find texture [pfx\pfx_grost][2025-11-10 15:55:51.311][13872] ! Can't find texture [pfx\pfx_laser][2025-11-10 15:55:51.320][13872] ! Can't find texture [pfx\pfx_list][2025-11-10 15:55:51.321][ 2356] ! Can't find texture [pfx\pfx_reflectiveglass][2025-11-10 15:55:51.363][ 9888] ! Can't find texture [pfx\pfx_yawm_flake_grid][2025-11-10 15:55:51.364][ 9888] ! Can't find texture [pfx\pfx_yawm_snowflakes_light][2025-11-10 15:55:51.365][ 9888] ! Can't find texture [pfx\pfx_yawm_snowflakes_light_02][2025-11-10 15:55:51.459][13872] ! Fallback to default bump map: [prop\prop_book_list_bump#][2025-11-10 15:55:51.556][ 9888] ! Fallback to default bump map: [prop\prop_mask_setka_bump#][2025-11-10 15:55:51.581][ 9888] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump][2025-11-10 15:55:51.581][ 9888] ! Fallback to default bump map: [prop\prop_mus_kont_02a_bump#][2025-11-10 15:55:52.146][13872] ! Can't find texture [shoker_mod\pfx\pfx_strelo4ka][2025-11-10 15:55:52.156][16412] ! Fallback to default bump map: [sign\sign_radiation_bump#][2025-11-10 15:55:52.181][13872] ! Fallback to default bump map: [sign\sign_set2_iov_bump#][2025-11-10 15:55:52.206][ 9888] ! Fallback to default bump map: [sign\sign_set_iov_bump#][2025-11-10 15:55:53.023][13872] ! Can't find texture [sky\cgim_clear3\18-00_2#small][2025-11-10 15:55:57.861][ 9888] ********************************************************************************[2025-11-10 15:55:57.864][ 9888] !![LogStackTrace] Thread: [TTAPI thread 1], ExceptionCode: [e06d7363][2025-11-10 15:56:03.412][ 9888] [task_thread_pool::task_thread_pool::submit_detach::::operator ()] Error in async:Module: [C:\Windows\System32\KERNELBASE.dll], AddrPC.Offset: [00007FFC1723804A], Fun: [RaiseException()] + [138 byte(s)]Module: [C:\Windows\System32\msvcrt.dll], AddrPC.Offset: [00007FFC19B1B72C], Fun: [CxxThrowException()] + [172 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF80975C1], Fun: [D3DX11SaveTextureToMemory()] + [136633 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF807058A], Fun: [D3DX11ComputeNormalMap()] + [5590 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF8076E99], Fun: [D3DX11SaveTextureToMemory()] + [3729 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF8077856], Fun: [D3DX11SaveTextureToMemory()] + [6222 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF806DA9F], Fun: [D3DX11GetImageInfoFromMemory()] + [1287 byte(s)]Module: [C:\Windows\SYSTEM32\d3dx11_43.dll], AddrPC.Offset: [00007FFBF806D057], Fun: [D3DX11CreateTextureFromMemory()] + [211 byte(s)]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF613BEDE6A], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10Texture.cpp-->107] + [332 byte(s)]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF613BDFAA4], Fun: [CTexture::Load()] + [1936 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10SH_Texture.cpp-->497] + [21 byte(s)]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF613BDD7E2], Fun: [`task_thread_pool::task_thread_pool::submit_detach'::`2'::::operator()()] + [34 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->319]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF613937BC1], Fun: [std::_Packaged_state::_Call_immediate()] + [37 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\future-->622]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61397AFC8], Fun: [task_thread_pool::task_thread_pool::worker_main()] + [420 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\GitHub\NS_OGSR_Engine\ogsr_engine\xrCore\Utils\task_thread_pool.hpp-->388] + [30 byte(s)]Module: [E:\Games\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF61397A62A], Fun: [std::thread::_Invoke()] + [18 byte(s)], File-->Line: [C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532\include\thread-->56]Module: [C:\Windows\System32\ucrtbase.dll], AddrPC.Offset: [00007FFC16D937B0], Fun: [wcsrchr()] + [336 byte(s)]Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC18F1E8D7], Fun: [BaseThreadInitThunk()] + [23 byte(s)]Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC19C8C53C], Fun: [RtlUserThreadStart()] + [44 byte(s)][2025-11-10 15:56:03.412][ 9888] ********************************************************************************
~ Start location: D:\Games\S.T.A.L.K.E.R - NS.OGSR
~ Branch: PUBLIC
! Невозможно прочитать источник из /contents/index.json?ref=public. Статус: Unauthorized
та за шо памажите
скачиваю,запускаю,а там черный экран и вылетает,а дальше блокнот появляется вот характеристики,вроде тянет: i3 2120,9600gt,10gb оперативки
Лог нужен
[2025-09-18 22:40:54.481] * Detected CPU: Intel(R) Core(TM) i3-2100 CPU @ 3.10GHz [GenuineIntel], F6/M42/S7
[2025-09-18 22:40:54.482] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX
[2025-09-18 22:40:54.482] * CPU cores: [2], threads: [4]
[2025-09-18 22:40:54.482] * CPU0 current freq: 3100 MHz, max freq: 3100 MHz
[2025-09-18 22:40:54.482] * CPU1 current freq: 3100 MHz, max freq: 3100 MHz
[2025-09-18 22:40:54.482] * CPU2 current freq: 3100 MHz, max freq: 3100 MHz
[2025-09-18 22:40:54.482] * CPU3 current freq: 3100 MHz, max freq: 3100 MHz
[2025-09-18 22:40:54.482] Initializing File System...
[2025-09-18 22:40:54.483] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_configs], size: [15820247]
[2025-09-18 22:40:54.677] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_1], size: [2024736105]
[2025-09-18 22:40:54.820] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_2], size: [1992532593]
[2025-09-18 22:40:54.897] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_levels_3], size: [524530304]
[2025-09-18 22:40:55.006] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_meshes], size: [986119701]
[2025-09-18 22:40:55.146] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_1], size: [1992952973]
[2025-09-18 22:40:56.018] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_sounds_2], size: [135633219]
[2025-09-18 22:40:56.112] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_1], size: [1992895781]
[2025-09-18 22:40:56.212] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_2], size: [1992496895]
[2025-09-18 22:40:56.297] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_3], size: [1993210652]
[2025-09-18 22:40:56.487] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_4], size: [1992770900]
[2025-09-18 22:40:56.591] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_5], size: [1992604931]
[2025-09-18 22:40:56.686] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_6], size: [1999635816]
[2025-09-18 22:40:56.752] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_7], size: [1994827077]
[2025-09-18 22:40:56.837] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_8], size: [1994502011]
[2025-09-18 22:40:56.920] --Found base arch: [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata.db_base_textures_9], size: [1940115044]
[2025-09-18 22:40:57.046] using fs-ltx: [fsgame.ltx]
[2025-09-18 22:40:57.046] FS: 79344 files cached, 0Kb memory used.
[2025-09-18 22:40:57.046] Init FileSystem 2.564244 sec
[2025-09-18 22:40:57.047] ~ Logging initialized. FIle e:\s.t.a.l.k.e.r.ns.ogsr\_appdata_\logs\xray_Миша_2025-09-18_22-40-57.log.
[2025-09-18 22:40:57.047] [OGSR Engine (x64)] build date: [Sep 2 2023 12:02:38]
[2025-09-18 22:40:57.047] [_MSC_FULL_VER]: [193632532], [_MSVC_LANG]: [202002L]
[2025-09-18 22:40:57.047] Working Directory: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64]
[2025-09-18 22:40:57.047] CommandLine: ["E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe" ]
[2025-09-18 22:40:57.059] TTAPI number of threads: [4]
[2025-09-18 22:40:57.077] ~ Apply system_mods.ltx...
[2025-09-18 22:40:57.376] [shader_params_export] section found!!!
[2025-09-18 22:40:57.376] Initializing Engine...
[2025-09-18 22:40:57.378] Starting INPUT device...
[2025-09-18 22:40:57.437] --------------------------------------------------------------------------------
[2025-09-18 22:40:57.438] [10203MB] physical memory installed, [5512MB] available, [45] percent of memory in use
[2025-09-18 22:40:57.438] PageFile total: [1600MB], free~ [1723MB]
[2025-09-18 22:40:57.438] Engine memory usage (Working Set): [85MB], peak: [85MB]
[2025-09-18 22:40:57.438] Engine memory usage (Commit Charge): [102MB], peak: [102MB]
[2025-09-18 22:40:57.438] --------------------------------------------------------------------------------
[2025-09-18 22:40:57.438] * [ D3D ]: textures[0 K]
[2025-09-18 22:40:57.438] * [x-ray]: process heap[0 K], render[0 K]
[2025-09-18 22:40:57.438] * [x-ray]: economy: strings[27255 K], smem[0 K]
[2025-09-18 22:40:57.438] SOUND: OpenAL: enumerate devices...
[2025-09-18 22:40:57.438] SOUND: OpenAL: EnumerationExtension Present
[2025-09-18 22:40:58.196] devices OpenAL Soft
[2025-09-18 22:40:58.520] SOUND: OpenAL: system default SndDevice name is Generic Software
[2025-09-18 22:40:59.679] SOUND: OpenAL: All available devices:
[2025-09-18 22:40:59.679] 1. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
[2025-09-18 22:40:59.679] 2. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[2025-09-18 22:40:59.679] Executing config-script "e:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx"...
[2025-09-18 22:40:59.679] [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\default_controls.ltx] successfully loaded.
[2025-09-18 22:40:59.679] Executing config-script "e:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx"...
[2025-09-18 22:40:59.679] ! Unknown command: r2_dof_enable
[2025-09-18 22:40:59.679] [e:\s.t.a.l.k.e.r.ns.ogsr\gamedata\configs\rspec_default.ltx] successfully loaded.
[2025-09-18 22:40:59.679] SOUND: Selected device is OpenAL Soft
[2025-09-18 22:40:59.747] [OpenAL] EFX: present
[2025-09-18 22:40:59.747] Loading of [sEnvironment.xr]
[2025-09-18 22:40:59.763] ~ env id=[0] name=[identity]
[2025-09-18 22:40:59.763] ~ env id=[1] name=[default]
[2025-09-18 22:40:59.763] ~ env id=[2] name=[bathroom]
[2025-09-18 22:40:59.763] ~ env id=[3] name=[mountains]
[2025-09-18 22:40:59.763] ~ env id=[4] name=[yard]
[2025-09-18 22:40:59.763] ~ env id=[5] name=[room]
[2025-09-18 22:40:59.763] ~ env id=[6] name=[plant]
[2025-09-18 22:40:59.763] ~ env id=[7] name=[long_corridor]
[2025-09-18 22:40:59.763] ~ env id=[8] name=[open_space]
[2025-09-18 22:40:59.763] ~ env id=[9] name=[house]
[2025-09-18 22:40:59.763] ~ env id=[10] name=[forest]
[2025-09-18 22:40:59.763] * sound : cache: 131074 kb, 9712 lines, 13820 bpl
[2025-09-18 22:40:59.765] Starting RENDER device...
[2025-09-18 22:40:59.768] * GPU [vendor:10DE]-[device:622]: NVIDIA GeForce 9600 GT
[2025-09-18 22:41:00.236]
FATAL ERROR
[error]Expression : assertion failed
[error]Function : CHW::CreateDevice
[error]File : D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10HW.cpp
[error]Line : 165
[error]Description : FeatureLevel >= D3D_FEATURE_LEVEL_11_0
[2025-09-18 22:41:00.236] ********************************************************************************
[2025-09-18 22:41:00.236] !![LogStackTrace] Thread: [UNKNOWN]
[2025-09-18 22:41:02.892] !!stack trace:
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D8E6D9], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D77BA2], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D78036], Fun: [xrDebug::backend()] + [670 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [498 byte(s)]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D781DF], Fun: [xrDebug::fail()] + [47 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->223] + [47 byte(s)]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649E0968D], Fun: [CHW::CreateDevice()] + [557 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRenderDX10\dx10HW.cpp-->167]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649FBFC01], Fun: [dxRenderDeviceRender::Create()] + [41 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->142]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D2278C], Fun: [Startup()] + [612 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->250] + [278 byte(s)]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D230C9], Fun: [WinMain_impl()] + [505 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->452]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF649D2326A], Fun: [WinMain()] + [346 byte(s)], File-->Line: [D:\S.T.A.L.K.E.R\!!!Narodnaya Solyanka!!!\!OGSR!\OGSR_Engine\ogsr_engine\xr_3da\x_ray.cpp-->473]
! Module: [E:\S.T.A.L.K.E.R.NS.OGSR\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64A5E45EE], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFD85607AC4], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFD8589A8C1], Fun: [RtlUserThreadStart()] + [33 byte(s)]
!
[2025-09-18 22:41:02.892] ********************************************************************************
тот кто мод делал с кончеными магазинами видимо не читает коменты иначе знал бы что никому не зашло ! а в патче в котором эти магазины убрали его вообще нахваливают)
НИ ОДИН ПРИЦЕЛ НЕ РАБОТАЕТ - ПРИЦЕЛ И ЧЁРНЫЙ ФОН