Вылетают сохранения на ЗП после прохождения основного сюжета, без понятия что делать, вылазит зеленый жук * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 7 ms * phase cmem: 369234 K * Loading HOM: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom * phase time: 72 ms * phase cmem: 369956 K * phase time: 7 ms * phase cmem: 369956 K * phase time: 5 ms * phase cmem: 369956 K * t-report - base: 747, 383514 K * t-report - lmap: 28, 28675 K * WARNING: player not logged in ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg ! Can't find texture 'map\map_l03u_agr_underground' ! default LevelMap used for level[digger_stash] ! Can't find texture 'map\map_l04u_labx18' * phase time: 1903 ms * phase cmem: 412611 K * phase time: 9 ms * phase cmem: 412611 K * [win32]: free[2437640 K], reserved[305004 K], committed[1451596 K] * [ D3D ]: textures[467519 K] * [x-ray]: crt heap[412552 K], process heap[691098 K], game lua[58340 K], render[250 K] * [x-ray]: economy: strings[95143 K], smem[4507 K] compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg compiling shader model_distort_1 compiling shader model_def_lplanes_4 compiling shader model_env_lq_4 compiling shader model_distort4glass_4 compiling shader model_distort_2 compiling shader model_def_lplanes_2 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_def_lqs_3 compiling shader model_distort_0 compiling shader particle_alphaonly stack trace: 0023:0E410AC0 xrGame.dll, CxIOFile::Scanf()
* [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 10126 v(20), 5368 p * [DETAILS] Batch(61), VB(197K), IB(31K) * phase time: 7 ms * phase cmem: 369234 K * Loading HOM: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom * phase time: 72 ms * phase cmem: 369956 K * phase time: 7 ms * phase cmem: 369956 K * phase time: 5 ms * phase cmem: 369956 K * t-report - base: 747, 383514 K * t-report - lmap: 28, 28675 K * WARNING: player not logged in ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg ! Can't find texture 'map\map_l03u_agr_underground' ! default LevelMap used for level[digger_stash] ! Can't find texture 'map\map_l04u_labx18' * phase time: 1903 ms * phase cmem: 412611 K * phase time: 9 ms * phase cmem: 412611 K * [win32]: free[2437640 K], reserved[305004 K], committed[1451596 K] * [ D3D ]: textures[467519 K] * [x-ray]: crt heap[412552 K], process heap[691098 K], game lua[58340 K], render[250 K] * [x-ray]: economy: strings[95143 K], smem[4507 K] compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 ! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg compiling shader model_distort_1 compiling shader model_def_lplanes_4 compiling shader model_env_lq_4 compiling shader model_distort4glass_4 compiling shader model_distort_2 compiling shader model_def_lplanes_2 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_def_lqs_3 compiling shader model_distort_0 compiling shader particle_alphaonly stack trace: 0023:0E410AC0 xrGame.dll, CxIOFile::Scanf()
Вылетают сохранения на ЗП после прохождения основного сюжета, без понятия что делать, вылазит зеленый жук* [DETAILS] VertexConsts(256), Batch(61)
* [DETAILS] 10126 v(20), 5368 p
* [DETAILS] Batch(61), VB(197K), IB(31K)
* phase time: 7 ms
* phase cmem: 369234 K
* Loading HOM: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom
* phase time: 72 ms
* phase cmem: 369956 K
* phase time: 7 ms
* phase cmem: 369956 K
* phase time: 5 ms
* phase cmem: 369956 K
* t-report - base: 747, 383514 K
* t-report - lmap: 28, 28675 K
* WARNING: player not logged in
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg
! Can't find texture 'map\map_l03u_agr_underground'
! default LevelMap used for level[digger_stash]
! Can't find texture 'map\map_l04u_labx18'
* phase time: 1903 ms
* phase cmem: 412611 K
* phase time: 9 ms
* phase cmem: 412611 K
* [win32]: free[2437640 K], reserved[305004 K], committed[1451596 K]
* [ D3D ]: textures[467519 K]
* [x-ray]: crt heap[412552 K], process heap[691098 K], game lua[58340 K], render[250 K]
* [x-ray]: economy: strings[95143 K], smem[4507 K]
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
! Invalid ogg-comment version, file: e:\s.t.a.l.k.e.r. - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg
compiling shader model_distort_1
compiling shader model_def_lplanes_4
compiling shader model_env_lq_4
compiling shader model_distort4glass_4
compiling shader model_distort_2
compiling shader model_def_lplanes_2
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_lqs_3
compiling shader model_distort_0
compiling shader particle_alphaonly
stack trace:
0023:0E410AC0 xrGame.dll, CxIOFile::Scanf()