вылетают сохранения на зп после прохождения основного сюжета, без понятия что делать, вылазит зеленый жук * [details] vertexconsts(256), batch(61) * [details] 10126 v(20), 5368 p * [details] batch(61), vb(197k), ib(31k) * phase time: 7 ms * phase cmem: 369234 k * loading hom: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom * phase time: 72 ms * phase cmem: 369956 k * phase time: 7 ms * phase cmem: 369956 k * phase time: 5 ms * phase cmem: 369956 k * t-report - base: 747, 383514 k * t-report - lmap: 28, 28675 k * warning: player not logged in ! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg ! can't find texture 'map\map_l03u_agr_underground' ! default levelmap used for level[digger_stash] ! can't find texture 'map\map_l04u_labx18' * phase time: 1903 ms * phase cmem: 412611 k * phase time: 9 ms * phase cmem: 412611 k * [win32]: free[2437640 k], reserved[305004 k], committed[1451596 k] * [ d3d ]: textures[467519 k] * [x-ray]: crt heap[412552 k], process heap[691098 k], game lua[58340 k], render[250 k] * [x-ray]: economy: strings[95143 k], smem[4507 k] compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 ! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg compiling shader model_distort_1 compiling shader model_def_lplanes_4 compiling shader model_env_lq_4 compiling shader model_distort4glass_4 compiling shader model_distort_2 compiling shader model_def_lplanes_2 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_def_lqs_3 compiling shader model_distort_0 compiling shader particle_alphaonly stack trace: 0023:0e410ac0 xrgame.dll, cxiofile::scanf()
* [details] vertexconsts(256), batch(61) * [details] 10126 v(20), 5368 p * [details] batch(61), vb(197k), ib(31k) * phase time: 7 ms * phase cmem: 369234 k * loading hom: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom * phase time: 72 ms * phase cmem: 369956 k * phase time: 7 ms * phase cmem: 369956 k * phase time: 5 ms * phase cmem: 369956 k * t-report - base: 747, 383514 k * t-report - lmap: 28, 28675 k * warning: player not logged in ! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg ! can't find texture 'map\map_l03u_agr_underground' ! default levelmap used for level[digger_stash] ! can't find texture 'map\map_l04u_labx18' * phase time: 1903 ms * phase cmem: 412611 k * phase time: 9 ms * phase cmem: 412611 k * [win32]: free[2437640 k], reserved[305004 k], committed[1451596 k] * [ d3d ]: textures[467519 k] * [x-ray]: crt heap[412552 k], process heap[691098 k], game lua[58340 k], render[250 k] * [x-ray]: economy: strings[95143 k], smem[4507 k] compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 ! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg compiling shader model_distort_1 compiling shader model_def_lplanes_4 compiling shader model_env_lq_4 compiling shader model_distort4glass_4 compiling shader model_distort_2 compiling shader model_def_lplanes_2 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_def_lqs_3 compiling shader model_distort_0 compiling shader particle_alphaonly stack trace: 0023:0e410ac0 xrgame.dll, cxiofile::scanf()
вылетают сохранения на зп после прохождения основного сюжета, без понятия что делать, вылазит зеленый жук* [details] vertexconsts(256), batch(61)* [details] 10126 v(20), 5368 p
* [details] batch(61), vb(197k), ib(31k)
* phase time: 7 ms
* phase cmem: 369234 k
* loading hom: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\levels\pripyat\level.hom
* phase time: 72 ms
* phase cmem: 369956 k
* phase time: 7 ms
* phase cmem: 369956 k
* phase time: 5 ms
* phase cmem: 369956 k
* t-report - base: 747, 383514 k
* t-report - lmap: 28, 28675 k
* warning: player not logged in
! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\ambient_music\pripyat_day\amb_02.ogg
! can't find texture 'map\map_l03u_agr_underground'
! default levelmap used for level[digger_stash]
! can't find texture 'map\map_l04u_labx18'
* phase time: 1903 ms
* phase cmem: 412611 k
* phase time: 9 ms
* phase cmem: 412611 k
* [win32]: free[2437640 k], reserved[305004 k], committed[1451596 k]
* [ d3d ]: textures[467519 k]
* [x-ray]: crt heap[412552 k], process heap[691098 k], game lua[58340 k], render[250 k]
* [x-ray]: economy: strings[95143 k], smem[4507 k]
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
! invalid ogg-comment version, file: e:\Сталкер - sgm 2.2 + gunslinger mod\gamedata\sounds\weapons\binoculars_zoomin.ogg
compiling shader model_distort_1
compiling shader model_def_lplanes_4
compiling shader model_env_lq_4
compiling shader model_distort4glass_4
compiling shader model_distort_2
compiling shader model_def_lplanes_2
compiling shader model_env_hq_3
compiling shader model_env_lq_3
compiling shader model_def_lqs_3
compiling shader model_distort_0
compiling shader particle_alphaonly
stack trace:
0023:0e410ac0 xrgame.dll, cxiofile::scanf()