> SlyFox, Молодец, одним словом ВСЕ должны быть похожими на тебя, на всех одно заболевание, а как быть инвалидам с детства, как заработать им на хорошую пенсию, ах да, быть такого не может, хуже чем тебе не может быть ни кому, ты когда сляжешь не зови ни кого, вспомни этот разговор, может быть тогда поймёшь, что люди то все разные и мир на тебя не ровняется🤪🤪🤪
2026-05-14 15:18:10
Спасибо большое! Сейчас посмотрим)
Здравствуй! Постоянный вылет на Юпитере, когда близко подхожу к тайнику Александрыча.
* Detected CPU: Intel(R) Core(TM) i5-10210U CPU @ 1.60GHz GenuineIntel, F6/M142/S12
Сказали обращаться к автору правки, раньше проблем в игре вообще не было:С
ЛОГ
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX, AVX2
* CPU cores: [4], threads: [8]
Initializing File System...
using fs-ltx c:\games\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 84212 files cached, 25646Kb memory used.
Init FileSystem 1.252127 sec
[03.05.23 17:02:46.640] 'xrCore' build 8402, Feb 7 2022
[03.05.23 17:02:46.640] OP 2.2 Engine ver 2.2a x64 08.02.2022
[03.05.23 17:02:46.640]
[03.05.23 17:02:46.978] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[03.05.23 17:02:46.978] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[03.05.23 17:02:46.978] Initializing Engine...
[03.05.23 17:02:46.980] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[03.05.23 17:02:46.980] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[03.05.23 17:02:46.980] Loading config for renderer
[03.05.23 17:02:46.980] Executing config-script "user.ltx"...
[03.05.23 17:02:46.981] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[03.05.23 17:02:46.981] Starting INPUT device...
[03.05.23 17:02:46.996] Loading DLL: xrRender_R1.dll
[03.05.23 17:02:46.998] Loading DLL: xrGame.dll
[03.05.23 17:02:47.002] 'xrGame' build Feb 7 2022 16:34:07
[03.05.23 17:02:47.027] * [win32]: free[137434526752 K], reserved[4283160 K], committed[143496 K]
[03.05.23 17:02:47.027] * [ D3D ]: textures[0 K]
[03.05.23 17:02:47.027] * [x-ray]: crt heap[49743 K], process heap[49743 K], game lua[0 K], engine lua[0 K], render[0 K]
[03.05.23 17:02:47.027] * [x-ray]: economy: strings[count: 40212, lengths: 1085 K, overhead: 2042 K, saved: 20544 K]
[03.05.23 17:02:47.027] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.23 17:02:47.027] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.23 17:02:47.028] Executing config-script "user.ltx"...
[03.05.23 17:02:47.028] Executing config-script "c:\games\op-2.2\gamedata\config\rspec_default.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[03.05.23 17:02:47.028] Executing config-script "c:\games\op-2.2\gamedata\config\default_controls.ltx"...
[03.05.23 17:02:47.028] [c:\games\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[03.05.23 17:02:47.029] - Maximum allowed affinity mask: 0xFF, current: 0xFE
[03.05.23 17:02:47.029] [c:\games\op-2.2\userdata\user.ltx] successfully loaded.
[03.05.23 17:02:47.029] SOUND: OpenAL: enumerate devices...
[03.05.23 17:02:47.029] SOUND: OpenAL: EnumerationExtension Present
[03.05.23 17:02:47.029] devices OpenAL Soft
[03.05.23 17:02:47.029] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[03.05.23 17:02:47.049] SOUND: OpenAL: All available devices:
[03.05.23 17:02:47.049] 1. OpenAL Soft, Spec Version 1.1 (default)
[03.05.23 17:02:47.049] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[03.05.23 17:02:47.054] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[03.05.23 17:02:47.057] * sound: EAX 2.0 extension: absent
[03.05.23 17:02:47.057] * sound: EAX 2.0 deferred: absent
[03.05.23 17:02:47.058] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[03.05.23 17:02:47.065] Starting RENDER device...
[03.05.23 17:02:47.578] * GPU [vendor:10DE]-[device:1D13]: NVIDIA GeForce MX250
[03.05.23 17:02:47.578] * GPU driver: 27.21.14.5167
[03.05.23 17:02:47.822] * CREATE: DeviceREF: 1
[03.05.23 17:02:47.822] * Texture memory: 4056 M
[03.05.23 17:02:47.822] * DDI-level: 9.0
[03.05.23 17:02:47.825] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.23 17:02:47.825] * GPU vertex cache: unrecognized, 16
[03.05.23 17:02:47.825] * DVB created: 8192K
[03.05.23 17:02:47.825] * DIB created: 512K
[03.05.23 17:02:47.915] load time LTX=62 ms
[03.05.23 17:02:47.922] count of .thm files=3262
[03.05.23 17:02:49.269] load time THM=1354 ms
[03.05.23 17:02:49.269] * distortion: used, dev(30),need(14)
[03.05.23 17:02:49.269] * SSample: 1920x1080
[03.05.23 17:02:49.276] * SSample: enabled
[03.05.23 17:02:49.386] - r__tf_aniso 4
[03.05.23 17:02:49.386] - r1_tf_mipbias 0.
[03.05.23 17:02:49.396] Script debugger succesfully restarted.
[03.05.23 17:02:49.554] WARNING: duplicate string table id kb_jumper. Ignoring.
[03.05.23 17:02:49.554] WARNING: duplicate string table id cant_hunger_jump_sprint. Ignoring.
[03.05.23 17:02:51.185] - Gamedata version: [Сборка 2.2 15.03.2023]
[03.05.23 17:02:51.274] Starting engine...
[03.05.23 17:02:51.332] GMLib loaded at 57 msec
[03.05.23 17:02:51.680] Game_Globals loaded at 347 msec
[03.05.23 17:02:51.868] App_Start loaded at 188 msec
[03.05.23 17:02:51.880] ui_core loaded at 12 msec
[03.05.23 17:02:51.928] Main_Menu loaded at 47 msec
[03.05.23 17:03:12.854] * DVB created: 8192K
[03.05.23 17:03:12.854] * DIB created: 512K
[03.05.23 17:03:12.854] - r__tf_aniso 4
[03.05.23 17:03:12.854] - r1_tf_mipbias 0.
[03.05.23 17:03:12.854] * SSample: 1920x1080
[03.05.23 17:03:12.859] * SSample: enabled
[03.05.23 17:03:12.859] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[03.05.23 17:03:12.859] * GPU vertex cache: recognized, 24
[03.05.23 17:03:12.859] *** RESET [62 ms]
[03.05.23 17:03:12.860] "c:\games\op-2.2\bin\xr_3da.exe" -nointro
[03.05.23 17:03:12.860] Begin load
[03.05.23 17:03:12.861] * phase time: 0 ms
[03.05.23 17:03:12.899] * phase cmem: 240268 K
[03.05.23 17:03:12.899] Prefetching objects...
[03.05.23 17:03:12.962] * Objects loaded in 0 ms
[03.05.23 17:03:14.591] * Models loaded in 1627 ms
[03.05.23 17:03:14.634] * Prefetch memory: 723983Kb
[03.05.23 17:03:14.637] * phase time: 1775 ms
[03.05.23 17:03:14.679] * phase cmem: 951409 K
[03.05.23 17:03:14.679] Starting server...
[03.05.23 17:03:14.715] - Gamedata version: [Сборка 2.2 15.03.2023]
[03.05.23 17:03:14.756] * phase time: 119 ms
[03.05.23 17:03:14.796] * phase cmem: 947988 K
[03.05.23 17:03:14.796] Loading alife simulator...
[03.05.23 17:03:14.797] * phase time: 41 ms
[03.05.23 17:03:14.841] * phase cmem: 947987 K
[03.05.23 17:03:14.841] Loading savegame...
[03.05.23 17:03:14.873] c:\games\op-2.2\userdata\savedgames\День 28. Автосохранение Восточная Припять - Юпитер.sav save created on DEVELOPER mode!
[03.05.23 17:03:14.873] * Loading key-value pairs...
[03.05.23 17:03:14.956] * 49 key-value pairs were successfully loaded (0.083s)
[03.05.23 17:03:14.956] * Loading spawn registry...
[03.05.23 17:03:16.922] * 24708 spawn points were successfully loaded (1.966s)
[03.05.23 17:03:16.923] * Loading objects...
[03.05.23 17:03:17.686] * 38098 out of 38098 objects were successfully loaded (0.763s)
[03.05.23 17:03:19.177] * Loading quick slots data...
[03.05.23 17:03:19.177] * Loading pre random queues data...
[03.05.23 17:03:19.195] * Start objects on_register'ed...
[03.05.23 17:03:21.278] * 38098 objects on_register'ed (2.082s)
[03.05.23 17:03:21.279] * Game День 28. Автосохранение Восточная Припять - Юпитер is successfully loaded from file 'c:\games\op-2.2\userdata\savedgames\День 28. Автосохранение Восточная Припять - Юпитер.sav' (6.482s)
[03.05.23 17:03:21.279] * phase time: 6481 ms
[03.05.23 17:03:21.369] * phase cmem: 1244797 K
[03.05.23 17:03:21.369] Connecting...
[03.05.23 17:03:21.443] MaxPlayers = 32
[03.05.23 17:03:21.464] * phase time: 185 ms
[03.05.23 17:03:21.557] * phase cmem: 1265072 K
[03.05.23 17:03:21.557] Connecting to...
[03.05.23 17:03:21.561] Player not found. New player created.
[03.05.23 17:03:21.561] * client : connection accepted -
[03.05.23 17:03:21.566] * phase time: 101 ms
[03.05.23 17:03:21.657] * phase cmem: 1265124 K
[03.05.23 17:03:21.657] Reading level info...
[03.05.23 17:03:21.658] * phase time: 91 ms
[03.05.23 17:03:21.747] * phase cmem: 1265124 K
[03.05.23 17:03:21.747] Loading object space...
[03.05.23 17:03:22.080] * object space load: 332 ms
[03.05.23 17:03:22.080] * phase time: 423 ms
[03.05.23 17:03:22.170] * phase cmem: 1375489 K
[03.05.23 17:03:22.170] Loading shaders (R1)...
[03.05.23 17:03:22.382] * phase time: 301 ms
[03.05.23 17:03:22.474] * phase cmem: 1378621 K
[03.05.23 17:03:22.475] Loading geometry (R1)...
[03.05.23 17:03:22.627] * phase time: 244 ms
[03.05.23 17:03:22.718] * phase cmem: 1470546 K
[03.05.23 17:03:22.718] Loading visuals (R1)...
[03.05.23 17:03:22.803] * phase time: 176 ms
[03.05.23 17:03:22.898] * phase cmem: 1481519 K
[03.05.23 17:03:22.898] Loading details (R1)...
[03.05.23 17:03:22.911] * [DETAILS] VertexConsts(256), Batch(61)
[03.05.23 17:03:22.911] * [DETAILS] 10126 v(20), 5368 p
[03.05.23 17:03:22.911] * [DETAILS] Batch(61), VB(197K), IB(31K)
[03.05.23 17:03:22.911] * phase time: 107 ms
[03.05.23 17:03:23.005] * phase cmem: 1481809 K
[03.05.23 17:03:23.005] Loading sectors (R1)...
[03.05.23 17:03:23.021] * Loading HOM: c:\games\op-2.2\gamedata\levels\jupiter\level.hom
[03.05.23 17:03:23.036] * Loading environment modificator: c:\games\op-2.2\gamedata\levels\jupiter\level.env_mod
[03.05.23 17:03:23.036] ERROR CEnvironment::mods_load: c:\games\op-2.2\gamedata\levels\jupiter\level.env_mod is malformed!
[03.05.23 17:03:23.036] * phase time: 124 ms
[03.05.23 17:03:23.131] * phase cmem: 1482435 K
[03.05.23 17:03:23.131] Loading AI objects...
[03.05.23 17:03:23.143] - Loading music tracks from 'jupiter_musics'...
[03.05.23 17:03:23.152] * phase time: 116 ms
[03.05.23 17:03:23.248] * phase cmem: 1481962 K
[03.05.23 17:03:23.248] Loading PH world...
[03.05.23 17:03:23.273] - Game configuring : Started
[03.05.23 17:03:23.275] - Game configuring : Finished
[03.05.23 17:03:23.424] * phase time: 271 ms
[03.05.23 17:03:23.519] * phase cmem: 1509792 K
[03.05.23 17:03:23.519] Loading textures...
[03.05.23 17:03:24.952] * t-report - base: 1264, 1078844 K
[03.05.23 17:03:24.952] * t-report - lmap: 28, 28675 K
[03.05.23 17:03:24.952] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[03.05.23 17:03:24.952] Reduce pixel density (worse) or use more vertex lighting (better).
[03.05.23 17:03:24.953] * phase time: 1529 ms
[03.05.23 17:03:25.055] * phase cmem: 1920469 K
[03.05.23 17:03:25.055] Synchronizing...
[03.05.23 17:03:25.056] Save created on [Engine 2.2a x64 08.02.2022]
[03.05.23 17:03:25.056] Save date and time [Wed May 3 16:05:17 2023]
[03.05.23 17:03:25.078] * phase time: 125 ms
[03.05.23 17:03:25.183] * phase cmem: 1920472 K
[03.05.23 17:03:25.471] * [win32]: free[137431889276 K], reserved[4376564 K], committed[2687568 K]
[03.05.23 17:03:25.471] * [ D3D ]: textures[1107520 K]
[03.05.23 17:03:25.471] * [x-ray]: crt heap[1920006 K], process heap[1920006 K], game lua[281511 K], engine lua[243 K], render[0 K]
[03.05.23 17:03:25.471] * [x-ray]: economy: strings[count: 201130, lengths: 11110 K, overhead: 10213 K, saved: 29925 K]
[03.05.23 17:03:25.471] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[03.05.23 17:03:25.471] Starting measure
[03.05.23 17:03:31.092] ~ WARNING id_cleaner has empty levels 33. nothing to spawn...
[03.05.23 17:03:31.277] ~ WARNING User-defined param [bolt_visual] not found!
[03.05.23 17:03:32.681] * MEMORY USAGE: 2234163 K
[03.05.23 17:03:36.628] * Saving spawns...
[03.05.23 17:03:36.630] * Saving objects...
[03.05.23 17:03:36.911] * 38066 objects are successfully saved
[03.05.23 17:03:36.923] * Saving key-value pairs...
[03.05.23 17:03:36.971] * 49 key-value pairs were successfully saved
[03.05.23 17:03:36.971] * Saving quick slots data...
[03.05.23 17:03:36.971] * Saving pre random queues data...
[03.05.23 17:03:37.055] * Game rmaj3_quicksave.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\rmaj3_quicksave.sav'
[03.05.23 17:04:08.226] * Saving spawns...
[03.05.23 17:04:08.229] * Saving objects...
[03.05.23 17:04:08.463] * 38082 objects are successfully saved
[03.05.23 17:04:08.466] * Saving key-value pairs...
[03.05.23 17:04:08.513] * 49 key-value pairs were successfully saved
[03.05.23 17:04:08.513] * Saving quick slots data...
[03.05.23 17:04:08.513] * Saving pre random queues data...
[03.05.23 17:04:08.604] * Game rmaj3_quicksave.sav is successfully saved to file 'c:\games\op-2.2\userdata\savedgames\rmaj3_quicksave.sav'
[03.05.23 17:04:10.241] ERROR Section[zanoza_strong] not found in game configs!
[03.05.23 17:04:10.242] [LUA] 0 : [C ] create
[03.05.23 17:04:10.242] [LUA] 1 : [Lua] c:\games\op-2.2\gamedata\scripts\_g.script(201) : create
[03.05.23 17:04:10.242] [LUA] 2 : [Lua] ...:\games\op-2.2\gamedata\scripts\buusty_dialog.script(1866) : func
[03.05.23 17:04:10.242] [LUA] 3 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(629) : pick_section_from_condlist
[03.05.23 17:04:10.242] [LUA] 4 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(734) : try_switch_to_another_section
[03.05.23 17:04:10.242] [LUA] 5 : [Lua] c:\games\op-2.2\gamedata\scripts\sr_idle.script(20) : ?
[03.05.23 17:04:10.242] [LUA] 6 : [Lua] c:\games\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event
[03.05.23 17:04:10.242] [LUA] 7 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(102) : actor_update
[03.05.23 17:04:10.242] [LUA] 8 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[03.05.23 17:04:10.242] [LUA] 9 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(362) : update200
[03.05.23 17:04:10.242] [LUA] 10 : [Lua] ...es\op-2.2\gamedata\scripts\binders\bind_actor.script(312) :
[03.05.23 17:04:10.242]
[03.05.23 17:04:10.242] FATAL ERROR
[03.05.23 17:04:10.242]
[03.05.23 17:04:10.242] [error]Expression : fatal error
[03.05.23 17:04:10.242] [error]Function : CALifeSimulator__spawn_item
[03.05.23 17:04:10.242] [error]File : alife_simulator_script.cpp
[03.05.23 17:04:10.242] [error]Line : 238
[03.05.23 17:04:10.242] [error]Description :
[03.05.23 17:04:10.242] [error]Arguments : Invalid section!
[03.05.23 17:04:10.242]
[03.05.23 17:04:10.242]
[03.05.23 17:04:10.242] stack trace:
[03.05.23 17:04:10.242]