нет в лаунчере режима разработчика

2025-05-07 15:16:54

вылетает при запуске

[10.01.25 11:31:15.079] * detected cpu: intel(r) core(tm) i5-7400 cpu @ 3.00ghz [genuineintel], f6/m158/s9
[10.01.25 11:31:15.080] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, avx, avx2
[10.01.25 11:31:15.080] * cpu cores: [4], threads: [4]
[10.01.25 11:31:15.080] * cpu0 current freq: 3001 mhz, max freq: 3001 mhz
[10.01.25 11:31:15.080] * cpu1 current freq: 3001 mhz, max freq: 3001 mhz
[10.01.25 11:31:15.080] * cpu2 current freq: 3001 mhz, max freq: 3001 mhz
[10.01.25 11:31:15.080] * cpu3 current freq: 3001 mhz, max freq: 3001 mhz
[10.01.25 11:31:15.080] initializing file system...
[10.01.25 11:31:15.081] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db1], size: [708434331]
[10.01.25 11:31:15.085] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db2], size: [671169415]
[10.01.25 11:31:15.087] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db3], size: [684792231]
[10.01.25 11:31:15.090] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db4], size: [671392842]
[10.01.25 11:31:15.362] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db5], size: [696277331]
[10.01.25 11:31:15.405] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db6], size: [667613134]
[10.01.25 11:31:15.407] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db7], size: [672770451]
[10.01.25 11:31:15.430] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db8], size: [296000567]
[10.01.25 11:31:15.439] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.db9], size: [79312307]
[10.01.25 11:31:15.461] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.dba], size: [32500627]
[10.01.25 11:31:15.470] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.dbb], size: [55194918]
[10.01.25 11:31:15.474] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.dbc], size: [160948]
[10.01.25 11:31:15.474] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.dbd], size: [101014]
[10.01.25 11:31:15.475] --found base arch: [d:\gidra\Сталкер shadow of chernobyl\gamedata.dbe], size: [1077346803]
[10.01.25 11:31:15.599] using fs-ltx: [fsgame.ltx]
[10.01.25 11:31:15.599] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\appdata\]
[10.01.25 11:31:15.599]   files: [3]
[10.01.25 11:31:15.599] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\]
[10.01.25 11:31:15.599]   files: [9]
[10.01.25 11:31:15.599] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\anims\]
[10.01.25 11:31:15.599]   files: [4]
[10.01.25 11:31:15.600] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\shaders\]
[10.01.25 11:31:15.600]   files: [4]
[10.01.25 11:31:15.602] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\sounds\]
[10.01.25 11:31:15.602]   files: [3]
[10.01.25 11:31:15.602] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\textures\]
[10.01.25 11:31:15.602]   files: [10]
[10.01.25 11:31:15.602] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\scripts\]
[10.01.25 11:31:15.602]   files: [13]
[10.01.25 11:31:15.602] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\gamedata\config\]
[10.01.25 11:31:15.602]   files: [13]
[10.01.25 11:31:15.603] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\appdata\logs\]
[10.01.25 11:31:15.603]   files: [4]
[10.01.25 11:31:15.603] --found fs dir: [d:\gidra\Сталкер shadow of chernobyl\mods\]
[10.01.25 11:31:15.603]   files: [3]
[10.01.25 11:31:15.603] --found external arch: [mp_military_2.xdb0], size: [50350518]
[10.01.25 11:31:15.603] fs: 35331 files cached, 0kb memory used.
[10.01.25 11:31:15.603] init filesystem 0.523509 sec
[10.01.25 11:31:15.604] [ogsr engine (x64)] build date: [mar 10 2023 10:17:03]
[10.01.25 11:31:15.604] [appveyor] build version: [2.1.407], repo: [ogsr/ogsr-engine]
[10.01.25 11:31:15.604] [_msc_full_ver]: [193431942], [_msvc_lang]: [202002l]
[10.01.25 11:31:15.604] working directory: [d:\gidra\Сталкер shadow of chernobyl\bin]
[10.01.25 11:31:15.604] commandline: ["d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe" ]
[10.01.25 11:31:15.654] initializing engine...
[10.01.25 11:31:15.654] starting input device...
[10.01.25 11:31:15.664] --------------------------------------------------------------------------------
[10.01.25 11:31:15.665] [16339mb] physical memory installed, [12553mb] available, [23] percent of memory in use
[10.01.25 11:31:15.665] pagefile usage: [29mb], peak pagefile usage: [39mb]
[10.01.25 11:31:15.665] --------------------------------------------------------------------------------
[10.01.25 11:31:15.665] * [ d3d ]: textures[0 k]
[10.01.25 11:31:15.665] * [x-ray]: process heap[0 k], render[0 k]
[10.01.25 11:31:15.665] * [x-ray]: economy: strings[4611 k], smem[0 k]
[10.01.25 11:31:15.665] sound: openal: enumerate devices...
[10.01.25 11:31:15.665] sound: openal: enumerationextension present
[10.01.25 11:31:15.665] devices openal soft
[10.01.25 11:31:15.665] sound: openal: system  default snddevice name is openal soft
[10.01.25 11:31:15.739] sound: openal: all available devices:
[10.01.25 11:31:15.739] 1. openal soft, spec version 1.1 (default) eax[0] efx[yes] xram[no]
[10.01.25 11:31:15.739] executing config-script "d:\gidra\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx"...
[10.01.25 11:31:15.739] ! cant find corresponding [id] for action_name [chat]
[10.01.25 11:31:15.740] [d:\gidra\Сталкер shadow of chernobyl\gamedata\config\default_controls.ltx] successfully loaded.
[10.01.25 11:31:15.740] executing config-script "d:\gidra\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx"...
[10.01.25 11:31:15.740] [d:\gidra\Сталкер shadow of chernobyl\gamedata\config\rspec_default.ltx] successfully loaded.
[10.01.25 11:31:15.740] sound: selected device is openal soft
[10.01.25 11:31:15.776] [openal] efx: present
[10.01.25 11:31:15.776] loading of [senvironment.xr]
[10.01.25 11:31:15.776] ~ env id=[0] name=[identity]
[10.01.25 11:31:15.776] ~ env id=[1] name=[default]
[10.01.25 11:31:15.776] ~ env id=[2] name=[bathroom]
[10.01.25 11:31:15.776] ~ env id=[3] name=[mountains]
[10.01.25 11:31:15.776] ~ env id=[4] name=[yard]
[10.01.25 11:31:15.776] ~ env id=[5] name=[room]
[10.01.25 11:31:15.776] ~ env id=[6] name=[plant]
[10.01.25 11:31:15.776] ~ env id=[7] name=[long_corridor]
[10.01.25 11:31:15.776] ~ env id=[8] name=[open_space]
[10.01.25 11:31:15.776] ~ env id=[9] name=[house]
[10.01.25 11:31:15.776] ~ env id=[10] name=[forest]
[10.01.25 11:31:15.776] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[10.01.25 11:31:15.783] starting render device...
[10.01.25 11:31:15.787] * gpu [vendor:10de]-[device:13c2]: nvidia geforce gtx 970
[10.01.25 11:31:15.940] [chw::createdevice] refcount of [hw.pdevice]: [3]
[10.01.25 11:31:15.940] *     texture memory: 4030 m
[10.01.25 11:31:15.942] * gpu shading: vs(0/4.0/40), ps(0/4.0/40)
[10.01.25 11:31:15.942] * gpu vertex cache: unrecognized, 24
[10.01.25 11:31:15.943] * dvb created: 4096k
[10.01.25 11:31:15.943] * dib created: 512k
[10.01.25 11:31:15.954] [cresourcemanager::ondevicecreate] count of *shaders*.xr files: [2]
[10.01.25 11:31:15.954] ! version conflict in shader 'models\lightplanes_00'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\lightplanesself'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\model_puh'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\model_refl'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\xbrainglass'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\xdistortcolorlinv'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\xglass'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\xglass2'
[10.01.25 11:31:15.954] ! version conflict in shader 'models\xlens'
[10.01.25 11:31:15.954] ! version conflict in shader 'selflight_static'
[10.01.25 11:31:15.955] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1]
[10.01.25 11:31:15.997] * hwdst/pcf supported and used
[10.01.25 11:31:20.530] [cpslibrary::loadall] count of *particles*.xr files: [1]
[10.01.25 11:31:20.530] load [d:\gidra\Сталкер shadow of chernobyl\gamedata\particles.xr]
[10.01.25 11:31:20.616] ! particleeffect [alexmx\ps_00] with empty texture or shader. cannot create shader for visual!
[10.01.25 11:31:20.616] ! particleeffect [alexmx\test1] with empty texture or shader. cannot create shader for visual!
[10.01.25 11:31:20.616] ! particleeffect [alexmx\test1_00] with empty texture or shader. cannot create shader for visual!
[10.01.25 11:31:20.617] ! particleeffect [alexmx\test1_00_old00] with empty texture or shader. cannot create shader for visual!
[10.01.25 11:31:20.617] ! particleeffect [alexmx\test1_old00] with empty texture or shader. cannot create shader for visual!
[10.01.25 11:31:20.781] ! evaluation function : file not found "d:\gidra\Сталкер shadow of chernobyl\gamedata\ai\common\weaponeffectiveness.efd"
[10.01.25 11:31:20.782] 
fatal error
[error]expression    : assertion failed
[error]function      : cpatternfunction::vfloadef
[error]file          : d:\a\ogsr-engine\ogsr-engine\ogsr_engine\xrgame\ef_pattern.cpp
[error]line          : 49
[error]description   : false
[10.01.25 11:31:20.782] ********************************************************************************
[10.01.25 11:31:20.782] !![logstacktrace] thread: [unknown]
[10.01.25 11:31:20.794] !!stack trace:
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622f1dc35]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622f08f5e]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622f093f2]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622f09587]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff623423420]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff623423216]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff62328bcb9]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff6231880b5]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff62316216d]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff6231616e6]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622eafc9c]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622eb04a9]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff622eb063b]
! module: [d:\gidra\Сталкер shadow of chernobyl\bin\xrengine.exe], addrpc.offset: [00007ff62369e2ee]
! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ff9584a7374], fun: [basethreadinitthunk()] + [20 byte(s)]
! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ff958e3cc91], fun: [rtluserthreadstart()] + [33 byte(s)]

[10.01.25 11:31:20.794] ********************************************************************************

2025-01-10 10:50:07
Всем здарова
2026-02-19 12:19:03
> Экзорцист, с возвращением.
2026-02-19 10:04:40
Как особенно конечно ощущать момент входа на свой давно забытый профиль 5-и летней давности
2026-02-19 00:09:52
я не знаю что это за человек который стал на роздачу но если ты от сюда то я тебе очень благодарен
2026-02-18 16:21:45
ктото может стать на роздачу call of chernobyl lost path
2026-02-18 16:16:54
> Профессор_Белов, доброго дня, профессор!
2026-02-18 03:07:06
> Mr. STALKER30, здравствуйте
2026-02-17 16:56:46
🖖🤝
2026-02-17 16:21:36
> SlyFox, ну да. Хотя игра действительно задумывалась такой.
2026-02-17 16:15:52
Здравствуйте молодые люди 👋
2026-02-17 14:13:31
> Кирена, Любое творчество это фантазия. Разница в том, что у умных фантазии интересные, а у больных больные.
2026-02-17 13:26:55
> Кирена, понятно
2026-02-17 13:03:49
> SlyFox, ну один раз пройти посмеяться пойдёт, прошёл 1-3 части, всяко лучше чем Баттлфилд, да и Borderlands изначально задумывалась как ненормальная дичь)
2026-02-17 13:03:44
> SlyFox, любая игра это чья то фантазия с:
2026-02-17 12:40:52
> Керчик-Перчик, ждём пока Кобальт скачает, а потом пойдём дружно смотреть. Я сама заходила, вроде бы норм. Но я только персонажа создала.
2026-02-17 12:40:16
> Керчик-Перчик, Borderlands 4 Это классический ролевой шизофринизм. Игрок погружается в бред подростка-наркомана и выполняет спонтанные действия.
2026-02-17 12:26:51
> Кирена, ну и как borderlands 4? А то в обзорах видел в основном проблемы с ужасной оптимизацией
2026-02-17 10:05:47
> Dzgamir, Вархаммер - Научное Фэнтези🤯
2026-02-17 09:52:16
> Деметра, ну так я и написал что и не планирую даже пробовать
2026-02-17 09:47:22
Последнее что я купила это borderlands 4, ещё была подарена кое кому. И сделала предзаказ на новый resident evil.
2026-02-17 06:23:43
Авторизация