ну не хочет ну и хрен с ним удалю тогда игру

2026-02-24 23:52:31

будет ли спавнер для этой версии?

2026-02-24 19:40:25

здравствуйте а почему не работает на OGSR 2026

2026-02-23 14:20:13

Освещение поменял вылет пропал, спасибо

2025-01-27 19:21:13

Expression    : fatal error
Function      : CBlender_default::Compile
File          : BlenderDefault.cpp
Line          : 50
Description   : Not enought textures for shader, base tex: %s
Arguments     : water\water_studen_green_2

2025-01-27 19:16:03

* Detected CPU: AMD FX(tm)-6300 Six-Core Processor              AuthenticAMD, F111/M2/S0
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, SSE4a, AVX
* CPU cores: [3], threads: [6]
Initializing File System...
using fs-ltx c:\games\op-2.2_zc\fsgame.ltx
CLocatorAPI::_initialize, FS: 86767 files cached, 26526Kb memory used.
Init FileSystem 2.341308 sec
[27.01.25 19:07:01.079] 'xrCore' build 8402, Feb  7 2022
[27.01.25 19:07:01.079] OP 2.2 Engine ver 2.2a x64 08.02.2022
[27.01.25 19:07:01.079] 
[27.01.25 19:07:01.425] - Found HUDs [ advancer asket asket_v2 combined_hud combined_hud_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda rodnoi_default_hud serafim stalker_shoc ]
[27.01.25 19:07:01.426] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[27.01.25 19:07:01.426] Initializing Engine...
[27.01.25 19:07:01.427] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[27.01.25 19:07:01.427]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[27.01.25 19:07:01.427] Loading  config for renderer 
[27.01.25 19:07:01.427] Executing config-script "user.ltx"...
[27.01.25 19:07:01.428] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.428] Starting INPUT device...
[27.01.25 19:07:01.439] Loading DLL: xrRender_R1.dll
[27.01.25 19:07:01.440] Loading DLL: xrGame.dll
[27.01.25 19:07:01.442] 'xrGame' build Feb  7 2022 16:34:07
[27.01.25 19:07:01.482] * [win32]: free[137434517288 K], reserved[4291184 K], committed[144936 K]
[27.01.25 19:07:01.482] * [ D3D ]: textures[0 K]
[27.01.25 19:07:01.482] * [x-ray]: crt heap[50810 K], process heap[50810 K], game lua[0 K], engine lua[0 K], render[0 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: strings[count: 40540, lengths: 1118 K, overhead: 2058 K, saved: 20564 K]
[27.01.25 19:07:01.482] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:07:01.482] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "user.ltx"...
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\rspec_low.ltx] successfully loaded.
[27.01.25 19:07:01.484] Executing config-script "c:\games\op-2.2_zc\gamedata\config\default_controls.ltx"...
[27.01.25 19:07:01.484] [c:\games\op-2.2_zc\gamedata\config\default_controls.ltx] successfully loaded.
[27.01.25 19:07:01.485] - Maximum allowed affinity mask: 0x3F, current: 0x30
[27.01.25 19:07:01.485] [c:\games\op-2.2_zc\userdata\user.ltx] successfully loaded.
[27.01.25 19:07:01.485] SOUND: OpenAL: enumerate devices...
[27.01.25 19:07:01.485] SOUND: OpenAL: EnumerationExtension Present
[27.01.25 19:07:01.485] devices OpenAL Soft
[27.01.25 19:07:01.485] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[27.01.25 19:07:01.519] SOUND: OpenAL: All available devices:
[27.01.25 19:07:01.519] 1. OpenAL Soft, Spec Version 1.1 (default)
[27.01.25 19:07:01.519] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[27.01.25 19:07:01.526] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[27.01.25 19:07:01.530] * sound: EAX 2.0 extension: absent
[27.01.25 19:07:01.530] * sound: EAX 2.0 deferred: absent
[27.01.25 19:07:01.531] * sound : cache: 49155 kb, 5707 lines, 8820 bpl
[27.01.25 19:07:01.540] Starting RENDER device...
[27.01.25 19:07:01.628] * GPU [vendor:10DE]-[device:11C0]: NVIDIA GeForce GTX 660
[27.01.25 19:07:01.628] * GPU driver: 30.0.14.7514
[27.01.25 19:07:02.204] * CREATE: DeviceREF: 1
[27.01.25 19:07:02.204] *     Texture memory: 4021 M
[27.01.25 19:07:02.204] *          DDI-level: 9.0
[27.01.25 19:07:02.211] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:02.211] * GPU vertex cache: recognized, 24
[27.01.25 19:07:02.212] * DVB created: 8192K
[27.01.25 19:07:02.212] * DIB created: 512K
[27.01.25 19:07:02.314] load time LTX=88 ms
[27.01.25 19:07:02.332] count of .thm files=4869
[27.01.25 19:07:02.478] load time THM=163 ms
[27.01.25 19:07:02.478] * distortion: used, dev(30),need(14)
[27.01.25 19:07:02.478] * SSample: 2048x1536
[27.01.25 19:07:02.488] * SSample: enabled
[27.01.25 19:07:02.675] - r__tf_aniso 2
[27.01.25 19:07:02.675] - r1_tf_mipbias 0.5
[27.01.25 19:07:02.773] Script debugger succesfully restarted.
[27.01.25 19:07:05.382] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:05.485] Starting engine...
[27.01.25 19:07:05.572] GMLib loaded at 86 msec
[27.01.25 19:07:06.243] Game_Globals loaded at 670 msec
[27.01.25 19:07:06.457] App_Start loaded at 214 msec
[27.01.25 19:07:06.471] ui_core loaded at 14 msec
[27.01.25 19:07:06.558] Main_Menu loaded at 86 msec
[27.01.25 19:07:41.679] * DVB created: 8192K
[27.01.25 19:07:41.679] * DIB created: 512K
[27.01.25 19:07:41.680] - r__tf_aniso 2
[27.01.25 19:07:41.680] - r1_tf_mipbias 0.5
[27.01.25 19:07:41.680] * SSample: 2048x1536
[27.01.25 19:07:41.688] * SSample: enabled
[27.01.25 19:07:41.688] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:07:41.688] * GPU vertex cache: recognized, 24
[27.01.25 19:07:41.688] *** RESET [50 ms]
[27.01.25 19:07:41.688] "c:\games\op-2.2_zc\bin\xr_3da.exe" 
[27.01.25 19:07:41.688] Begin load
[27.01.25 19:07:41.690] * phase time: 0 ms
[27.01.25 19:07:41.757] * phase cmem: 306432 K
[27.01.25 19:07:41.757] Prefetching objects...
[27.01.25 19:07:41.870] * Objects loaded in 0 ms
[27.01.25 19:07:44.786] * Models loaded in 2915 ms
[27.01.25 19:07:44.862] * Prefetch memory:  778649Kb
[27.01.25 19:07:44.867] * phase time: 3177 ms
[27.01.25 19:07:44.943] * phase cmem: 1058883 K
[27.01.25 19:07:44.943] Starting server...
[27.01.25 19:07:44.985] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:07:45.033] * phase time: 166 ms
[27.01.25 19:07:45.110] * phase cmem: 1058587 K
[27.01.25 19:07:45.110] Loading alife simulator...
[27.01.25 19:07:45.114] * phase time: 80 ms
[27.01.25 19:07:45.192] * phase cmem: 1059269 K
[27.01.25 19:07:45.192] Loading savegame...
[27.01.25 19:07:45.219]  c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav save created on DEVELOPER mode!
[27.01.25 19:07:45.219] * Loading key-value pairs...
[27.01.25 19:07:45.293] * 45 key-value pairs were successfully loaded (0.074s)
[27.01.25 19:07:45.293] * Loading spawn registry...
[27.01.25 19:07:48.109] * 24708 spawn points were successfully loaded (2.801s)
[27.01.25 19:07:48.109] * Loading objects...
[27.01.25 19:07:49.090] * 33490 out of 33490 objects were successfully loaded (0.981s)
[27.01.25 19:07:49.754] * Loading quick slots data...
[27.01.25 19:07:49.754] * Loading pre random queues data...
[27.01.25 19:07:49.789] * Start objects on_register'ed...
[27.01.25 19:07:52.595] * 33490 objects on_register'ed (2.806s)
[27.01.25 19:07:52.595] * Game vadim_quicksave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_quicksave.sav' (7.482s)
[27.01.25 19:07:52.596] * phase time: 7481 ms
[27.01.25 19:07:52.746] * phase cmem: 1289633 K
[27.01.25 19:07:52.746] Connecting...
[27.01.25 19:07:52.761] MaxPlayers = 32
[27.01.25 19:07:52.795] * phase time: 199 ms
[27.01.25 19:07:52.945] * phase cmem: 1293849 K
[27.01.25 19:07:52.945] Connecting to...
[27.01.25 19:07:52.947]  Player not found. New player created.
[27.01.25 19:07:52.947] * client : connection accepted -
[27.01.25 19:07:52.963] * phase time: 167 ms
[27.01.25 19:07:53.114] * phase cmem: 1293897 K
[27.01.25 19:07:53.114] Reading level info...
[27.01.25 19:07:53.119] * phase time: 156 ms
[27.01.25 19:07:53.270] * phase cmem: 1297366 K
[27.01.25 19:07:53.270] Loading object space...
[27.01.25 19:07:53.565] * object space load: 293 ms
[27.01.25 19:07:53.565] * phase time: 445 ms
[27.01.25 19:07:53.717] * phase cmem: 1365978 K
[27.01.25 19:07:53.717] Loading shaders (R1)...
[27.01.25 19:07:53.718]  Not enought textures for shader, base tex: prop\prop_barbwire3. try to fix...
[27.01.25 19:07:53.750]  Not enought textures for shader, base tex: prop\prop_bed1. try to fix...
[27.01.25 19:07:53.750]  Not enought textures for shader, base tex: prop\prop_bed1a. try to fix...
[27.01.25 19:07:53.750]  Not enought textures for shader, base tex: mtl\mtl_resh_reil. try to fix...
[27.01.25 19:07:53.845]  Not enought textures for shader, base tex: prop\prop_mask_setka. try to fix...
[27.01.25 19:07:53.905] * phase time: 340 ms
[27.01.25 19:07:54.057] * phase cmem: 1368609 K
[27.01.25 19:07:54.057] Loading geometry (R1)...
[27.01.25 19:07:54.122] * phase time: 216 ms
[27.01.25 19:07:54.273] * phase cmem: 1426718 K
[27.01.25 19:07:54.273] Loading visuals (R1)...
[27.01.25 19:07:54.363] * phase time: 241 ms
[27.01.25 19:07:54.520] * phase cmem: 1433689 K
[27.01.25 19:07:54.520] Loading details (R1)...
[27.01.25 19:07:54.576] * [DETAILS] VertexConsts(256), Batch(61)
[27.01.25 19:07:54.576] * [DETAILS] 48739 v(20), 31842 p
[27.01.25 19:07:54.577] * [DETAILS] Batch(61), VB(951K), IB(186K)
[27.01.25 19:07:54.579] * phase time: 215 ms
[27.01.25 19:07:54.735] * phase cmem: 1444935 K
[27.01.25 19:07:54.735] Loading sectors (R1)...
[27.01.25 19:07:54.736] * Loading HOM: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.hom
[27.01.25 19:07:54.739] * Loading environment modificator: c:\games\op-2.2_zc\gamedata\levels\l01_escape\level.env_mod
[27.01.25 19:07:54.739] * phase time: 160 ms
[27.01.25 19:07:54.895] * phase cmem: 1445155 K
[27.01.25 19:07:54.895] Loading AI objects...
[27.01.25 19:07:54.898] - Loading music tracks from 'l01_escape_musics'...
[27.01.25 19:07:54.903] * phase time: 163 ms
[27.01.25 19:07:55.060] * phase cmem: 1441491 K
[27.01.25 19:07:55.060] Loading PH world...
[27.01.25 19:07:55.092] - Game configuring : Started 
[27.01.25 19:07:55.096] - Game configuring : Finished 
[27.01.25 19:07:55.264] * phase time: 361 ms
[27.01.25 19:07:55.424] * phase cmem: 1460892 K
[27.01.25 19:07:55.424] Loading textures...
[27.01.25 19:08:01.016] * t-report - base: 1294, 1306275 K
[27.01.25 19:08:01.016] * t-report - lmap: 10, 10241 K
[27.01.25 19:08:01.017] * phase time: 5752 ms
[27.01.25 19:08:01.186] * phase cmem: 2036598 K
[27.01.25 19:08:01.186] Synchronizing...
[27.01.25 19:08:01.186] Save created on [Engine 2.2a x64 08.02.2022]
[27.01.25 19:08:01.186] Save date and time [Mon Jan 27 19:05:49 2025]
[27.01.25 19:08:01.207] * phase time: 190 ms
[27.01.25 19:08:01.379] * phase cmem: 2036601 K
[27.01.25 19:08:01.857] * [win32]: free[137431928976 K], reserved[4395056 K], committed[2629376 K]
[27.01.25 19:08:01.857] * [ D3D ]: textures[1316516 K]
[27.01.25 19:08:01.857] * [x-ray]: crt heap[2036147 K], process heap[2036147 K], game lua[240805 K], engine lua[221 K], render[0 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: strings[count: 190827, lengths: 9680 K, overhead: 9690 K, saved: 28031 K]
[27.01.25 19:08:01.857] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[27.01.25 19:08:01.857] Starting measure
[27.01.25 19:08:17.982] * MEMORY USAGE: 2702875 K
[27.01.25 19:08:58.119] * Saving spawns...
[27.01.25 19:08:58.121] * Saving objects...
[27.01.25 19:08:58.351] * 33485 objects are successfully saved
[27.01.25 19:08:58.352] * Saving key-value pairs...
[27.01.25 19:08:58.387] * 45 key-value pairs were successfully saved
[27.01.25 19:08:58.387] * Saving quick slots data...
[27.01.25 19:08:58.387] * Saving pre random queues data...
[27.01.25 19:08:58.453] * Game vadim_autosave.sav is successfully saved to file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav'
[27.01.25 19:08:58.459] - Disconnect
[27.01.25 19:09:03.516] - Destroying level
[27.01.25 19:09:03.858] * DVB created: 8192K
[27.01.25 19:09:03.858] * DIB created: 512K
[27.01.25 19:09:03.858] - r__tf_aniso 2
[27.01.25 19:09:03.858] - r1_tf_mipbias 0.5
[27.01.25 19:09:03.858] * SSample: 2048x1536
[27.01.25 19:09:03.878] * SSample: enabled
[27.01.25 19:09:03.878] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[27.01.25 19:09:03.878] * GPU vertex cache: recognized, 24
[27.01.25 19:09:03.878] *** RESET [116 ms]
[27.01.25 19:09:03.880] "c:\games\op-2.2_zc\bin\xr_3da.exe" 
[27.01.25 19:09:03.880] Begin load
[27.01.25 19:09:03.923] * phase time: 25 ms
[27.01.25 19:09:04.144] * phase cmem: 1415832 K
[27.01.25 19:09:04.144] Starting server...
[27.01.25 19:09:04.329] - Gamedata version: [Version: Final Plus 19.09.2024]
[27.01.25 19:09:04.379] * phase time: 456 ms
[27.01.25 19:09:04.599] * phase cmem: 1416199 K
[27.01.25 19:09:04.599] Loading alife simulator...
[27.01.25 19:09:04.601] * phase time: 222 ms
[27.01.25 19:09:04.825] * phase cmem: 1416618 K
[27.01.25 19:09:04.825] Loading savegame...
[27.01.25 19:09:04.856]  c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav save created on DEVELOPER mode!
[27.01.25 19:09:04.856] * Loading key-value pairs...
[27.01.25 19:09:04.923] * 45 key-value pairs were successfully loaded (0.067s)
[27.01.25 19:09:04.923] * Loading spawn registry...
[27.01.25 19:09:07.489] * 24708 spawn points were successfully loaded (2.552s)
[27.01.25 19:09:07.490] * Loading objects...
[27.01.25 19:09:08.407] * 33485 out of 33485 objects were successfully loaded (0.917s)
[27.01.25 19:09:08.957] * Loading quick slots data...
[27.01.25 19:09:08.957] * Loading pre random queues data...
[27.01.25 19:09:08.990] * Start objects on_register'ed...
[27.01.25 19:09:11.570] * 33485 objects on_register'ed (2.580s)
[27.01.25 19:09:11.571] * Game vadim_autosave is successfully loaded from file 'c:\games\op-2.2_zc\userdata\savedgames\vadim_autosave.sav' (6.970s)
[27.01.25 19:09:11.571] * phase time: 6969 ms
[27.01.25 19:09:11.818] * phase cmem: 1543749 K
[27.01.25 19:09:11.818] Connecting...
[27.01.25 19:09:11.819] MaxPlayers = 32
[27.01.25 19:09:11.852] * phase time: 280 ms
[27.01.25 19:09:12.099] * phase cmem: 1543765 K
[27.01.25 19:09:12.099] Connecting to...
[27.01.25 19:09:12.101]  Player not found. New player created.
[27.01.25 19:09:12.101] * client : connection accepted -
[27.01.25 19:09:12.116] * phase time: 264 ms
[27.01.25 19:09:12.366] * phase cmem: 1543813 K
[27.01.25 19:09:12.366] Reading level info...
[27.01.25 19:09:12.375] * phase time: 258 ms
[27.01.25 19:09:12.624] * phase cmem: 1548649 K
[27.01.25 19:09:12.624] Loading object space...
[27.01.25 19:09:13.104] * object space load: 479 ms
[27.01.25 19:09:13.105] * phase time: 729 ms
[27.01.25 19:09:13.354] * phase cmem: 1655607 K
[27.01.25 19:09:13.354] Loading shaders (R1)...
[27.01.25 19:09:13.396]  ERROR CResourceManager::_GetBlender Shader [effects\waterstuden_green] not found in library. Replase on 'default' shader!
[27.01.25 19:09:13.396]  
[27.01.25 19:09:13.396] FATAL ERROR
[27.01.25 19:09:13.396]  
[27.01.25 19:09:13.396] [error]Expression    : fatal error
[27.01.25 19:09:13.396] [error]Function      : CBlender_default::Compile
[27.01.25 19:09:13.396] [error]File          : BlenderDefault.cpp
[27.01.25 19:09:13.396] [error]Line          : 50
[27.01.25 19:09:13.396] [error]Description   : Not enought textures for shader, base tex: %s
[27.01.25 19:09:13.396] [error]Arguments     : water\water_studen_green_2
[27.01.25 19:09:13.396]  
[27.01.25 19:09:13.396] 
[27.01.25 19:09:13.396] stack trace:
[27.01.25 19:09:13.396]

2025-01-27 19:12:19

почему вылетает с перехода кордон на свалку? начало игры

2025-01-27 18:59:53
> ImTrast, в ЛС напиши
2026-05-25 00:12:27
> ImTrast, Можно, пролистай в самый низ, там будет написано спонсорская помощь. )
2026-05-24 20:36:49
А поддержать сайт нигде нельзя материально?
2026-05-24 19:21:21
как скачать игру у меня пустая папка выходит постояно
2026-05-24 17:18:15
> сергей зарубин, а вы целеустремленный человек, как я посмотрю ))д
2026-05-24 16:15:37
Да я понял никак!
2026-05-24 15:51:20
> сергей зарубин,либо, играть в другую игру.... то что вы написали, это дословно "Критическая ошибка", мало данных. Или нужен лог вылета (там подробны указаны причины). выложите его на странице версии модификации. там вам что то посоветуют.
2026-05-24 14:56:21
Здорово сталкеры! Как исправить Fatal eror в сталкере?
2026-05-24 14:52:29
..
2026-05-24 09:54:53
> Ognom, понятно, пытаюсь настроить так чтоб качество не испортить, небольшой размер, и чтоб после загрузки на ютуб качество норм было, это всё на кодеке ХЕВК без ХДР
2026-05-23 23:31:48
> Керчик-Перчик, у меня ныне опыт использования снимка видео через стим. добавил стороннюю игру и снимаешь
2026-05-23 23:14:27
А что делать если не появился кпк стукача монолита на крыше ангара на свалке? Я уже раз 7 переиграл, и до сих пор его нет
2026-05-23 21:59:17
почему на этом сайте больше нельзя скачать гог пиратку оригинала?
2026-05-23 19:32:56
есть в чате кто-нибудь с опытом использования бандикам?
2026-05-23 15:58:22
> Николай Попов, у нас нет оригинала
2026-05-23 13:20:48
где тут оригинал тч установить? или нету? просто найти не могу опцию
2026-05-23 12:10:23
Да я нашёл его наконец... Вот только теперь этот капитан гемморой в заднице. Пегает знатно, так ещё и его прихвостни мешают
2026-05-22 22:35:01
> ImTrast, без трусов тоже не удобно. Бывает, что Сидоренко не спавнится или "задумывается".
2026-05-22 22:10:25
Куда этот хрен снайперский заныкался!! терпеть не могу трусов
2026-05-22 21:45:56
Где найти этого шакала снайпера сидоренко в подземелье припяти? Уже больше часа ищу, и ничего такого нет
2026-05-22 21:38:19
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