> Керчик-Перчик, Если не шевелится, то и так сойдёт. Но вообще крупные видеокарты ставят на выносные крепления, параллельно материнской плате, подключают через щлейф-удлинитель. Это помогает избежать деформации и не загораживает вентиляцию мат. платы. В новых корпусах есть крепления, для старых переходники.
2026-04-22 09:27:32
Что можно сказать, с технической части - моё подчтение. Графика отличная, как и оружейный пак, нравится капелька билдоты, без крайностей, да конечно за уровень можно выйти, но это мелочи. По поводу сюжета тут конечно очень не хватает времени, погадать, что случилось, записочки поискать, КПКшки, нет никакого описания прошлого ГГ, кто, откуда, как попал. Должны же быть у персонажа какие то мысли на этот счёт. В общем, мод оставил желание узнать, что будет дальше. Лично я поставлю 8\10, ещё немного бы информации об окружении, было бы супер
Проблема скорее всего в цикличках, надо отгрузиться и отказаться от выполнения
Федька в туннелях ПОД болотом. Примерно в центре болота есть дыра, падаешь в неё, проходишь и там он лежать будет
Нашёл возможную проблему: у сидоровича и остальных есть циклички и они обновляются, например ветка с артами у сидора. Возможная проблема в том, что два раза ветку делаешь и что то сбоит
Только что попробовал зайти на Свалку с Бара и сразу же перейти обратно: вылазит таже ошибка, как будто на свалке проблема
Происходит постоянный вылет при переходе на любую локацию со Свалки после того, как выполнил задание Лесника, вернулся в бар и с него пошёл на свалку. Пытался идти как на Агро, так и на Кордон.
[30.01.26 01:48:03.726] * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400F [GenuineIntel], F6/M151/S5
[30.01.26 01:48:03.726] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[30.01.26 01:48:03.726] * CPU cores: [6], threads: [12]
[30.01.26 01:48:03.726] * CPU0 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU1 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU2 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU3 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU4 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU5 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU6 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU7 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU8 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU9 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU10 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] * CPU11 current freq: 2500 MHz, max freq: 2500 MHz
[30.01.26 01:48:03.726] Initializing File System...
[30.01.26 01:48:03.727] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db0], size: [678577379]
[30.01.26 01:48:03.760] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db1], size: [708434331]
[30.01.26 01:48:03.763] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db2], size: [671169415]
[30.01.26 01:48:03.765] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db3], size: [684792231]
[30.01.26 01:48:03.767] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db4], size: [671392842]
[30.01.26 01:48:03.920] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db5], size: [697475082]
[30.01.26 01:48:03.944] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db6], size: [672288151]
[30.01.26 01:48:03.945] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db7], size: [672462598]
[30.01.26 01:48:03.958] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db8], size: [293378144]
[30.01.26 01:48:03.964] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.db9], size: [79312307]
[30.01.26 01:48:03.977] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.dba], size: [22884835]
[30.01.26 01:48:03.979] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.dbb], size: [55194918]
[30.01.26 01:48:03.982] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.dbc], size: [160948]
[30.01.26 01:48:03.982] --Found base arch: [d:\games 2.0\s.t.a.l.k.e.r \gamedata.dbd], size: [101014]
[30.01.26 01:48:03.982] using fs-ltx: [fsgame.ltx]
[30.01.26 01:48:03.982] --Found FS dir: [c:\users\public\documents\stalker-shoc\]
[30.01.26 01:48:03.982] files: [5]
[30.01.26 01:48:03.983] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\]
[30.01.26 01:48:03.983] files: [15]
[30.01.26 01:48:03.983] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\spawns\]
[30.01.26 01:48:03.983] files: [3]
[30.01.26 01:48:03.983] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\anims\]
[30.01.26 01:48:03.983] files: [5]
[30.01.26 01:48:03.983] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\levels\]
[30.01.26 01:48:03.983] files: [32]
[30.01.26 01:48:03.988] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\meshes\]
[30.01.26 01:48:03.988] files: [9]
[30.01.26 01:48:03.996] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\meshes\]
[30.01.26 01:48:03.996] files: [9]
[30.01.26 01:48:04.003] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\shaders\]
[30.01.26 01:48:04.003] files: [9]
[30.01.26 01:48:04.006] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\sounds\]
[30.01.26 01:48:04.006] files: [80]
[30.01.26 01:48:04.107] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\textures\]
[30.01.26 01:48:04.107] files: [60]
[30.01.26 01:48:04.171] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\scripts\]
[30.01.26 01:48:04.171] files: [54]
[30.01.26 01:48:04.171] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\]
[30.01.26 01:48:04.171] files: [26]
[30.01.26 01:48:04.173] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\levels\]
[30.01.26 01:48:04.173] files: [32]
[30.01.26 01:48:04.173] --Found FS dir: [c:\users\public\documents\stalker-shoc\savedgames\]
[30.01.26 01:48:04.174] files: [32]
[30.01.26 01:48:04.174] --Found FS dir: [c:\users\public\documents\stalker-shoc\logs\]
[30.01.26 01:48:04.174] files: [17]
[30.01.26 01:48:04.174] --Found FS dir: [d:\games 2.0\s.t.a.l.k.e.r \mods\]
[30.01.26 01:48:04.174] files: [3]
[30.01.26 01:48:04.174] --Found external arch: [mp_military_2.xdb0], size: [50350518]
[30.01.26 01:48:04.174] FS: 42219 files cached, 0Kb memory used.
[30.01.26 01:48:04.174] Init FileSystem 0.447775 sec
[30.01.26 01:48:04.175] [OGSR Engine (x64)] build date: [Mar 10 2023 10:17:03]
[30.01.26 01:48:04.175] [AppVeyor] build version: [2.1.407], repo: [OGSR/OGSR-Engine]
[30.01.26 01:48:04.175] [_MSC_FULL_VER]: [193431942], [_MSVC_LANG]: [202002L]
[30.01.26 01:48:04.175] Working Directory: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64]
[30.01.26 01:48:04.175] CommandLine: ["D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe" ]
[30.01.26 01:48:04.204] Initializing Engine...
[30.01.26 01:48:04.205] Starting INPUT device...
[30.01.26 01:48:04.276] --------------------------------------------------------------------------------
[30.01.26 01:48:04.276] [16223MB] physical memory installed, [8369MB] available, [48] percent of memory in use
[30.01.26 01:48:04.276] PageFile usage: [26MB], Peak PageFile usage: [37MB]
[30.01.26 01:48:04.276] --------------------------------------------------------------------------------
[30.01.26 01:48:04.276] * [ D3D ]: textures[0 K]
[30.01.26 01:48:04.276] * [x-ray]: process heap[0 K], render[0 K]
[30.01.26 01:48:04.276] * [x-ray]: economy: strings[3531 K], smem[0 K]
[30.01.26 01:48:04.276] SOUND: OpenAL: enumerate devices...
[30.01.26 01:48:04.276] SOUND: OpenAL: EnumerationExtension Present
[30.01.26 01:48:04.401] devices Generic Software
[30.01.26 01:48:04.401] SOUND: OpenAL: system default SndDevice name is Generic Software
[30.01.26 01:48:04.703] SOUND: OpenAL: All available devices:
[30.01.26 01:48:04.703] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[30.01.26 01:48:04.703] 2. OpenAL Soft, Spec Version 1.1 eax[0] efx[yes] xram[no]
[30.01.26 01:48:04.703] Executing config-script "d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\default_controls.ltx"...
[30.01.26 01:48:04.704] ! cant find corresponding [id] for action_name [chat]
[30.01.26 01:48:04.704] [d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\default_controls.ltx] successfully loaded.
[30.01.26 01:48:04.704] Executing config-script "user.ltx"...
[30.01.26 01:48:04.704] Executing config-script "d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\rspec_minimum.ltx"...
[30.01.26 01:48:04.704] ~ Invalid syntax in call to 'renderer'
[30.01.26 01:48:04.704] ~ Valid arguments: renderer_r4
[30.01.26 01:48:04.704] ! Unknown command: r2_ssao_mode
[30.01.26 01:48:04.704] [d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\rspec_minimum.ltx] successfully loaded.
[30.01.26 01:48:04.704] Executing config-script "d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\default_controls.ltx"...
[30.01.26 01:48:04.704] ! cant find corresponding [id] for action_name [chat]
[30.01.26 01:48:04.704] [d:\games 2.0\s.t.a.l.k.e.r \gamedata\config\default_controls.ltx] successfully loaded.
[30.01.26 01:48:04.704] [c:\users\public\documents\stalker-shoc\user.ltx] successfully loaded.
[30.01.26 01:48:04.704] SOUND: Selected device is OpenAL Soft
[30.01.26 01:48:04.729] [OpenAL] EFX: present
[30.01.26 01:48:04.729] Loading of [sEnvironment.xr]
[30.01.26 01:48:04.729] ~ env id=[0] name=[identity]
[30.01.26 01:48:04.729] ~ env id=[1] name=[default]
[30.01.26 01:48:04.729] ~ env id=[2] name=[bathroom]
[30.01.26 01:48:04.729] ~ env id=[3] name=[mountains]
[30.01.26 01:48:04.729] ~ env id=[4] name=[yard]
[30.01.26 01:48:04.729] ~ env id=[5] name=[room]
[30.01.26 01:48:04.729] ~ env id=[6] name=[plant]
[30.01.26 01:48:04.729] ~ env id=[7] name=[long_corridor]
[30.01.26 01:48:04.729] ~ env id=[8] name=[open_space]
[30.01.26 01:48:04.729] ~ env id=[9] name=[house]
[30.01.26 01:48:04.729] ~ env id=[10] name=[forest]
[30.01.26 01:48:04.729] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[30.01.26 01:48:04.741] Starting RENDER device...
[30.01.26 01:48:04.760] * GPU [vendor:10DE]-[device:2882]: NVIDIA GeForce RTX 4060
[30.01.26 01:48:05.392] [CHW::CreateDevice] refCount of [HW.pDevice]: [4]
[30.01.26 01:48:05.392] * Texture memory: 7957 M
[30.01.26 01:48:05.393] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[30.01.26 01:48:05.393] * GPU vertex cache: unrecognized, 24
[30.01.26 01:48:05.393] * DVB created: 4096K
[30.01.26 01:48:05.394] * DIB created: 512K
[30.01.26 01:48:05.401] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2]
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\lightplanes_00'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\lightplanesself'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\model_puh'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\model_refl'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\xbrainglass'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\xdistortcolorlinv'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\xglass'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\xglass2'
[30.01.26 01:48:05.402] ! Version conflict in shader 'models\xlens'
[30.01.26 01:48:05.402] ! Version conflict in shader 'selflight_static'
[30.01.26 01:48:05.403] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[30.01.26 01:48:05.451] * HWDST/PCF supported and used
[30.01.26 01:48:08.008] [CPSLibrary::LoadAll] count of *particles*.xr files: [1]
[30.01.26 01:48:08.008] Load [d:\games 2.0\s.t.a.l.k.e.r \gamedata\particles.xr]
[30.01.26 01:48:08.044] ! ParticleEffect [alexmx\ps_00] with empty texture or shader. Cannot create shader for Visual!
[30.01.26 01:48:08.044] ! ParticleEffect [alexmx\test1] with empty texture or shader. Cannot create shader for Visual!
[30.01.26 01:48:08.044] ! ParticleEffect [alexmx\test1_00] with empty texture or shader. Cannot create shader for Visual!
[30.01.26 01:48:08.044] ! ParticleEffect [alexmx\test1_00_old00] with empty texture or shader. Cannot create shader for Visual!
[30.01.26 01:48:08.044] ! ParticleEffect [alexmx\test1_old00] with empty texture or shader. Cannot create shader for Visual!
[30.01.26 01:48:08.102] --LUA version: [LuaJIT 2.1.0-beta3]
[30.01.26 01:48:08.123] Starting engine...
[30.01.26 01:48:08.539] ! Invalid ogg-comment version, file: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\sounds\music\wasteland1_l.ogg]
[30.01.26 01:48:08.540] ! Invalid ogg-comment version, file: [d:\games 2.0\s.t.a.l.k.e.r \gamedata\sounds\music\wasteland1_r.ogg]
[30.01.26 01:48:10.372] [rescan_physical_path] files count before: [42219]
[30.01.26 01:48:10.372] [rescan_physical_path] files count before2: [42188]
[30.01.26 01:48:10.372] [rescan_physical_path] files count after: [42219]
[30.01.26 01:48:12.106] * phase time: 1 ms
[30.01.26 01:48:12.106] * phase cmem: 0 K
[30.01.26 01:48:12.131] --LUA version: [LuaJIT 2.1.0-beta3]
[30.01.26 01:48:12.142] * phase time: 35 ms
[30.01.26 01:48:12.142] * phase cmem: 0 K
[30.01.26 01:48:12.146] * Loading spawn registry...
[30.01.26 01:48:12.406] * 10927 spawn points are successfully loaded
[30.01.26 01:48:12.407] * Loading objects...
[30.01.26 01:48:12.579] * 20822 objects are successfully loaded
[30.01.26 01:48:13.040] * Game maksi_quicksave is successfully loaded from file 'c:\users\public\documents\stalker-shoc\savedgames\maksi_quicksave.sav' (0.898s)
[30.01.26 01:48:13.040] * phase time: 898 ms
[30.01.26 01:48:13.040] * phase cmem: 0 K
[30.01.26 01:48:13.044] # Player not found. New player created.
[30.01.26 01:48:13.044] * client : connection accepted -
[30.01.26 01:48:13.045] * phase time: 4 ms
[30.01.26 01:48:13.045] * phase cmem: 0 K
[30.01.26 01:48:13.045] * phase time: 0 ms
[30.01.26 01:48:13.045] * phase cmem: 0 K
[30.01.26 01:48:13.828] --[ISpatial_DB::initialize] bbc is [-0.3, 25.8, -14.6], bbd is [322.0, 61.1, 332.6]
[30.01.26 01:48:13.828] --[ISpatial_DB::initialize] bbc is [-0.3, 25.8, -14.6], bbd is [322.0, 61.1, 332.6]
[30.01.26 01:48:13.835] * phase time: 789 ms
[30.01.26 01:48:13.835] * phase cmem: 0 K
[30.01.26 01:48:15.582] * phase time: 1747 ms
[30.01.26 01:48:15.582] * phase cmem: 0 K
[30.01.26 01:48:15.583] * [Loading VB] 65531 verts, 2047 Kb
[30.01.26 01:48:15.584] * [Loading VB] 65532 verts, 2047 Kb
[30.01.26 01:48:15.585] * [Loading VB] 65530 verts, 2047 Kb
[30.01.26 01:48:15.589] * [Loading VB] 24512 verts, 766 Kb
[30.01.26 01:48:15.590] * [Loading VB] 65535 verts, 2047 Kb
[30.01.26 01:48:15.592] * [Loading VB] 65534 verts, 2047 Kb
[30.01.26 01:48:15.593] * [Loading VB] 65533 verts, 2047 Kb
[30.01.26 01:48:15.596] * [Loading VB] 65534 verts, 2047 Kb
[30.01.26 01:48:15.599] * [Loading VB] 65502 verts, 2046 Kb
[30.01.26 01:48:15.601] * [Loading VB] 65535 verts, 2047 Kb
[30.01.26 01:48:15.602] * [Loading VB] 65533 verts, 2047 Kb
[30.01.26 01:48:15.603] * [Loading VB] 65534 verts, 2047 Kb
[30.01.26 01:48:15.604] * [Loading VB] 51552 verts, 1611 Kb
[30.01.26 01:48:15.606] * [Loading VB] 65530 verts, 2047 Kb
[30.01.26 01:48:15.607] * [Loading VB] 62255 verts, 1945 Kb
[30.01.26 01:48:15.609] * [Loading IB] 1048572 indices, 2047 Kb
[30.01.26 01:48:15.610] * [Loading IB] 1048572 indices, 2047 Kb
[30.01.26 01:48:15.611] * [Loading IB] 1048575 indices, 2047 Kb
[30.01.26 01:48:15.612] * [Loading IB] 1048575 indices, 2047 Kb
[30.01.26 01:48:15.613] * [Loading IB] 1048575 indices, 2047 Kb
[30.01.26 01:48:15.614] * [Loading IB] 1048572 indices, 2047 Kb
[30.01.26 01:48:15.615] * [Loading IB] 1048572 indices, 2047 Kb
[30.01.26 01:48:15.616] * [Loading IB] 438036 indices, 855 Kb
[30.01.26 01:48:15.617] * [Loading VB] 65535 verts, 767 Kb
[30.01.26 01:48:15.618] * [Loading VB] 65533 verts, 767 Kb
[30.01.26 01:48:15.619] * [Loading VB] 65533 verts, 767 Kb
[30.01.26 01:48:15.619] * [Loading VB] 65534 verts, 767 Kb
[30.01.26 01:48:15.620] * [Loading VB] 65530 verts, 767 Kb
[30.01.26 01:48:15.622] * [Loading VB] 42643 verts, 499 Kb
[30.01.26 01:48:15.623] * [Loading IB] 1048572 indices, 2047 Kb
[30.01.26 01:48:15.624] * [Loading IB] 1048575 indices, 2047 Kb
[30.01.26 01:48:15.625] * [Loading IB] 615231 indices, 1201 Kb
[30.01.26 01:48:15.626] * phase time: 44 ms
[30.01.26 01:48:15.626] * phase cmem: 0 K
[30.01.26 01:48:15.634] * phase time: 7 ms
[30.01.26 01:48:15.634] * phase cmem: 0 K
[30.01.26 01:48:15.659] * [DETAILS] VertexConsts(256), Batch(61)
[30.01.26 01:48:15.659] * [DETAILS] 40687 v(20), 26352 p
[30.01.26 01:48:15.659] * [DETAILS] Batch(61), VB(794K), IB(154K)
[30.01.26 01:48:15.683] * phase time: 48 ms
[30.01.26 01:48:15.683] * phase cmem: 0 K
[30.01.26 01:48:15.684] * Loading HOM: d:\games 2.0\s.t.a.l.k.e.r \gamedata\levels\l02_garbage\level.hom
[30.01.26 01:48:15.684] * phase time: 1 ms
[30.01.26 01:48:15.684] * phase cmem: 0 K
[30.01.26 01:48:15.686] * phase time: 1 ms
[30.01.26 01:48:15.686] * phase cmem: 0 K
[30.01.26 01:48:15.693] - Game configuring : Started
[30.01.26 01:48:15.694] - Game configuring : Finished
[30.01.26 01:48:15.747] * phase time: 60 ms
[30.01.26 01:48:15.747] * phase cmem: 0 K
[30.01.26 01:48:15.747] CResourceManager::DeferredUpload [NO MT] -> START, size = [975]
[30.01.26 01:48:15.752] ! Fallback to default bump map: build_details_bump
[30.01.26 01:48:15.752] ! Fallback to default bump map: build_details_bump#
[30.01.26 01:48:16.453] CResourceManager::DeferredUpload -> END
[30.01.26 01:48:16.453] * t-report - base: 969, 384163 K
[30.01.26 01:48:16.453] * t-report - lmap: 6, 6144 K
[30.01.26 01:48:16.454] * phase time: 707 ms
[30.01.26 01:48:16.454] * phase cmem: 0 K
[30.01.26 01:48:16.457] * phase time: 2 ms
[30.01.26 01:48:16.457] * phase cmem: 0 K
[30.01.26 01:48:16.461] --------------------------------------------------------------------------------
[30.01.26 01:48:16.461] [16223MB] physical memory installed, [7818MB] available, [51] percent of memory in use
[30.01.26 01:48:16.461] PageFile usage: [2545MB], Peak PageFile usage: [2545MB]
[30.01.26 01:48:16.461] --------------------------------------------------------------------------------
[30.01.26 01:48:16.461] * [ D3D ]: textures[390308 K]
[30.01.26 01:48:16.461] * [x-ray]: process heap[0 K], render[0 K]
[30.01.26 01:48:16.461] * [x-ray]: economy: strings[6333 K], smem[0 K]
[30.01.26 01:48:16.461] !![ERROR] CInifile::r_string: S = [], L = [class]
[30.01.26 01:48:16.461]
FATAL ERROR
[error]Expression : S && strlen(S)
[error]Function : CInifile::r_section
[error]File : D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp
[error]Line : 380
[error]Description : Empty section (null\'') passed into CInifile::r_section(). See info above ^, check your configs and 'call stack'.
[30.01.26 01:48:16.461] ***************************[ScriptCrashHandler]**********************************
[30.01.26 01:48:16.461] stack traceback:
[30.01.26 01:48:16.461] *********************************************************************************
[30.01.26 01:48:16.461] ********************************************************************************
[30.01.26 01:48:16.461] !![LogStackTrace] Thread: [X-RAY Primary thread]
[30.01.26 01:48:16.551] !!stack trace:
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAEDC35], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAD8F5E], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->74] + [10 byte(s)]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAD93F2], Fun: [xrDebug::backend()] + [670 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->182] + [498 byte(s)]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAE899F], Fun: [CInifile::r_section()] + [119 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->383]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAE8CA5], Fun: [CInifile::r_string()] + [101 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrCore\Xr_ini.cpp-->397]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DEEDF18], Fun: [F_entity_Create()] + [120 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\COMMON_AI\xrServer_Factory.cpp-->12] + [120 byte(s)]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DE6D89A], Fun: [CLevel::cl_Process_Spawn()] + [70 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level_network_spawn.cpp-->20] + [23 byte(s)]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DD5B902], Fun: [CLevel::ProcessGameEvents()] + [386 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->373]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DD5BBDA], Fun: [CLevel::OnFrame()] + [686 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xrGame\Level.cpp-->396]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAB7257], Fun: [CRegistrator::Process()] + [87 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\pure.h-->109]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAB6CE3], Fun: [CRenderDevice::FrameMove()] + [387 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->413]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAB5E85], Fun: [CRenderDevice::on_idle()] + [233 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->185]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DAB69CF], Fun: [CRenderDevice::Run()] + [575 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\device.cpp-->351] + [85 byte(s)]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DA7FE46], Fun: [Startup()] + [1366 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->204]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DA804A9], Fun: [WinMain_impl()] + [509 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->408]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64DA8063B], Fun: [WinMain()] + [335 byte(s)], File-->Line: [D:\a\OGSR-Engine\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->429]
! Module: [D:\Games 2.0\S.T.A.L.K.E.R \bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF64E26E2EE], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\WINDOWS\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFC85D0E8D7], Fun: [BaseThreadInitThunk()] + [23 byte(s)]
! Module: [C:\WINDOWS\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFC8720C53C], Fun: [RtlUserThreadStart()] + [44 byte(s)]
!
[30.01.26 01:48:16.551] ********************************************************************************
Спасибо!
Всем привет! такая проблема: не появился Крот в башне в баре, это может быть из за того, что я сначала взял квест на устранение снайпера, а потом поговорил с Юрием? И стоит ли собирать эти флешки?