ошибка
[20.03.22 20:06:59.117] * detected cpu: amd ryzen 7 3700x 8-core processor [authenticamd], f143/m113/s0 [20.03.22 20:06:59.118] * cpu features: rdtsc, mmx, sse, sse2, sse3, monitor/mwait, ssse3, sse4.1, sse4.2, sse4a, avx, avx2 [20.03.22 20:06:59.118] * cpu cores: [8], threads: [16] [20.03.22 20:06:59.118] * cpu0 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu1 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu2 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu3 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu4 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu5 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu6 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu7 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu8 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu9 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu10 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu11 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu12 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu13 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu14 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] * cpu15 current freq: 3593 mhz, max freq: 3593 mhz [20.03.22 20:06:59.118] initializing file system... [20.03.22 20:06:59.124] using fs-ltx fsgame.ltx [20.03.22 20:06:59.124] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\] [20.03.22 20:06:59.124] files: [6] [20.03.22 20:06:59.125] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\] [20.03.22 20:06:59.125] files: [22] [20.03.22 20:06:59.125] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\ai\] [20.03.22 20:06:59.125] files: [4] [20.03.22 20:06:59.126] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\spawns\] [20.03.22 20:06:59.126] files: [4] [20.03.22 20:06:59.126] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\anims\] [20.03.22 20:06:59.126] files: [78] [20.03.22 20:06:59.129] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\levels\] [20.03.22 20:06:59.129] files: [20] [20.03.22 20:06:59.145] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\meshes\] [20.03.22 20:06:59.145] files: [18] [20.03.22 20:06:59.200] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\meshes\] [20.03.22 20:06:59.200] files: [18] [20.03.22 20:06:59.240] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\shaders\] [20.03.22 20:06:59.240] files: [5] [20.03.22 20:06:59.247] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\sounds\] [20.03.22 20:06:59.247] files: [37] [20.03.22 20:06:59.898] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\textures_hq\] [20.03.22 20:06:59.898] files: [94] [20.03.22 20:07:00.028] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\textures_med\] [20.03.22 20:07:00.028] files: [94] [20.03.22 20:07:00.152] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\scripts\] [20.03.22 20:07:00.153] files: [483] [20.03.22 20:07:00.156] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\config\] [20.03.22 20:07:00.156] files: [47] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\gamedata\levels\] [20.03.22 20:07:00.173] files: [20] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\logs\] [20.03.22 20:07:00.173] files: [3] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\screenshots\] [20.03.22 20:07:00.173] files: [2] [20.03.22 20:07:00.173] --found fs dir: [k:\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\] [20.03.22 20:07:00.173] files: [6] [20.03.22 20:07:00.179] fs: 45920 files cached, 8999kb memory used. [20.03.22 20:07:00.179] init filesystem 1.060736 sec [20.03.22 20:07:00.182] [_msc_full_ver]: [192428314], [_msvc_lang]: [201703l] [20.03.22 20:07:00.182] working directory: [k:\Сталкер shadow of chernobyl update\bin_x64] [20.03.22 20:07:00.182] commandline: ["k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe" -hq_textures] [20.03.22 20:07:01.367] initializing engine... [20.03.22 20:07:01.368] starting input device... [20.03.22 20:07:01.616] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:01.616] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.053] refcount:m_padapter 1 [20.03.22 20:07:02.053] refcount:pfactory 1 [20.03.22 20:07:02.053] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:02.053] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.713] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:02.713] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:02.714] --[cengineapi::createrendererlist] available render modes [5]: [20.03.22 20:07:02.714] -- [renderer_r2a] [20.03.22 20:07:02.714] -- [renderer_r2] [20.03.22 20:07:02.714] -- [renderer_r2.5] [20.03.22 20:07:02.714] -- [renderer_r3] [20.03.22 20:07:02.714] -- [renderer_r4] [20.03.22 20:07:02.714] executing config-script "user.ltx"... [20.03.22 20:07:02.719] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4] [20.03.22 20:07:02.719] [k:\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded. [20.03.22 20:07:02.719] --loading dll: [xrrender_r4.dll] [20.03.22 20:07:02.722] --loading dll: [xrgame.dll] [20.03.22 20:07:02.781] -------------------------------------------------------------------------------- [20.03.22 20:07:02.781] [16332mb] physical memory installed, [7643mb] available, [53] percent of memory in use [20.03.22 20:07:02.781] pagefile usage: [58mb], peak pagefile usage: [75mb] [20.03.22 20:07:02.781] -------------------------------------------------------------------------------- [20.03.22 20:07:02.781] * [ d3d ]: textures[0 k] [20.03.22 20:07:02.781] * [x-ray]: process heap[25780 k], render[0 k] [20.03.22 20:07:02.781] * [x-ray]: economy: strings[4695 k], smem[0 k] [20.03.22 20:07:02.781] sound: openal: enumerate devices... [20.03.22 20:07:02.781] sound: openal: enumerationextension present [20.03.22 20:07:02.951] devices generic software [20.03.22 20:07:02.951] sound: openal: system default snddevice name is generic software [20.03.22 20:07:03.203] sound: openal: all available devices: [20.03.22 20:07:03.203] 1. generic software, spec version 1.1 (default) eax[2] efx[no] xram[no] [20.03.22 20:07:03.203] 2. openal soft, spec version 1.1 eax[0] efx[yes] xram[no] [20.03.22 20:07:03.203] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"... [20.03.22 20:07:03.210] [k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded. [20.03.22 20:07:03.210] executing config-script "user.ltx"... [20.03.22 20:07:03.210] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx"... [20.03.22 20:07:03.214] ! unknown command: texture_lod [20.03.22 20:07:03.214] [k:\Сталкер shadow of chernobyl update\gamedata\config\rspec_extreme.ltx] successfully loaded. [20.03.22 20:07:03.214] executing config-script "k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx"... [20.03.22 20:07:03.215] [k:\Сталкер shadow of chernobyl update\gamedata\config\default_controls.ltx] successfully loaded. [20.03.22 20:07:03.216] --[ccc_r2::execute] executing renderer: [renderer_r4], renderer_value: [4] [20.03.22 20:07:03.216] [k:\Сталкер shadow of chernobyl update\stalker-shoc\user.ltx] successfully loaded. [20.03.22 20:07:03.216] sound: selected device is openal soft [20.03.22 20:07:03.224] [openal] efx: present [20.03.22 20:07:03.229] * sound : cache: 65537 kb, 4856 lines, 13820 bpl [20.03.22 20:07:03.233] starting render device... [20.03.22 20:07:03.234] * gpu [vendor:10de]-[device:1f06]: nvidia geforce rtx 2060 super [20.03.22 20:07:03.615] * create: deviceref: 2 [20.03.22 20:07:03.615] * texture memory: 8031 m [20.03.22 20:07:03.616] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:07:03.616] * gpu vertex cache: unrecognized, 24 [20.03.22 20:07:03.617] * dvb created: 16384k [20.03.22 20:07:03.617] * dib created: 512k [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_pn' [20.03.22 20:07:03.898] ! version conflict in shader 'def_shaders\def_vertex_pn_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'default' [20.03.22 20:07:03.898] ! version conflict in shader 'default_hm' [20.03.22 20:07:03.898] ! version conflict in shader 'default_pn' [20.03.22 20:07:03.899] ! version conflict in shader 'default_pn_hm' [20.03.22 20:07:03.899] ! version conflict in shader 'effects\lightplanes' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanes' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanes_00' [20.03.22 20:07:03.900] ! version conflict in shader 'models\lightplanesself' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_aref' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_fur' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_hm' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_pn' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_pn_hm' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_puh' [20.03.22 20:07:03.900] ! version conflict in shader 'models\model_refl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\pautina' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflight' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflight_det' [20.03.22 20:07:03.900] ! version conflict in shader 'models\selflightl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\traced_anomaly' [20.03.22 20:07:03.900] ! version conflict in shader 'models\traced_anomaly_old' [20.03.22 20:07:03.900] ! version conflict in shader 'models\transparent' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xanomaly' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xbrainglass' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistort' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolor' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolorl' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortcolorlinv' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xdistortinv' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xglass' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xglass2' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xlens' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xmonolith' [20.03.22 20:07:03.900] ! version conflict in shader 'models\xwindows' [20.03.22 20:07:03.900] ! version conflict in shader 'selflight' [20.03.22 20:07:03.900] ! version conflict in shader 'selflight_static' [20.03.22 20:07:03.901] [ctexturedescrmngr::loadltx] count of *textures*.ltx files: [1] [20.03.22 20:07:05.050] * hwdst/pcf supported and used [20.03.22 20:07:09.758] --lua version: [luajit 2.1.0-beta3] [20.03.22 20:07:09.936] starting engine... [20.03.22 20:07:12.173] cenvambient::load: section 'ambient_env_night_windy' not found [20.03.22 20:07:17.378] ! unknown command: texture_lod [20.03.22 20:07:54.430] * [r_occlusion::occq_destroy]: fids[0] used[0] pool[0] [20.03.22 20:07:54.430] * [r_occlusion::occq_destroy]: released [0] used and [0] pool queries [20.03.22 20:07:54.442] refcount:pbasezb 1 [20.03.22 20:07:54.442] refcount:pbasert 1 [20.03.22 20:07:54.446] * dvb created: 16384k [20.03.22 20:07:54.446] * dib created: 512k [20.03.22 20:07:58.345] * rm_dump: textures : 726 [20.03.22 20:07:58.345] * rm_dump: rtargets : 25 [20.03.22 20:07:58.345] * rm_dump: vs : 26 [20.03.22 20:07:58.345] * rm_dump: ps : 60 [20.03.22 20:07:58.345] * rm_dump: dcl : 13 [20.03.22 20:07:58.345] * rm_dump: states : 49 [20.03.22 20:07:58.345] * rm_dump: tex_list : 566 [20.03.22 20:07:58.345] * rm_dump: matrices : 0 [20.03.22 20:07:58.345] * rm_dump: lst_constants: 0 [20.03.22 20:07:58.345] * rm_dump: v_passes : 760 [20.03.22 20:07:58.345] * rm_dump: v_elements: 760 [20.03.22 20:07:58.345] * rm_dump: v_shaders : 432 [20.03.22 20:07:58.345] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:07:58.345] * gpu vertex cache: unrecognized, 24 [20.03.22 20:07:58.345] *** reset [3916 ms] [20.03.22 20:07:59.383] * memory usage: 153587 k [20.03.22 20:07:59.383] * end of synchronization a[1] r[1] [20.03.22 20:08:03.405] * phase time: 1 ms [20.03.22 20:08:03.447] * phase cmem: 180780 k [20.03.22 20:08:03.495] --lua version: [luajit 2.1.0-beta3] [20.03.22 20:08:03.552] * phase time: 146 ms [20.03.22 20:08:03.593] * phase cmem: 179904 k [20.03.22 20:08:03.594] * phase time: 42 ms [20.03.22 20:08:03.635] * phase cmem: 179901 k [20.03.22 20:08:03.636] * creating new game... [20.03.22 20:08:03.640] * loading spawn registry... [20.03.22 20:08:04.323] * 8649 spawn points are successfully loaded [20.03.22 20:08:06.614] * saving spawns... [20.03.22 20:08:06.614] * saving objects... [20.03.22 20:08:06.642] * 17712 objects are successfully saved [20.03.22 20:08:06.651] * game all.sav is successfully saved to file 'k:\Сталкер shadow of chernobyl update\stalker-shoc\savedgames\all.sav' [20.03.22 20:08:06.651] * new game is successfully created! [20.03.22 20:08:06.651] * phase time: 3056 ms [20.03.22 20:08:06.712] * phase cmem: 231489 k [20.03.22 20:08:06.834] # player not found. new player created. [20.03.22 20:08:06.834] !!xrserver::check_gamespy_cdkey_success - 1 [20.03.22 20:08:06.834] * client : connection accepted - [20.03.22 20:08:06.865] * phase time: 213 ms [20.03.22 20:08:06.925] * phase cmem: 231571 k [20.03.22 20:08:06.935] * phase time: 70 ms [20.03.22 20:08:06.996] * phase cmem: 231570 k [20.03.22 20:08:07.856] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [20.03.22 20:08:07.859] --[ispatial_db::initialize] bbc is [43.8, -40.4, 88.9], bbd is [722.7, 151.9, 722.7] [20.03.22 20:08:07.861] * phase time: 926 ms [20.03.22 20:08:07.923] * phase cmem: 308948 k [20.03.22 20:08:08.815] * phase time: 953 ms [20.03.22 20:08:08.877] * phase cmem: 323210 k [20.03.22 20:08:08.887] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.898] * [loading vb] 65530 verts, 2047 kb [20.03.22 20:08:08.907] * [loading vb] 65531 verts, 2047 kb [20.03.22 20:08:08.914] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.921] * [loading vb] 60327 verts, 1885 kb [20.03.22 20:08:08.927] * [loading vb] 65531 verts, 2047 kb [20.03.22 20:08:08.932] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.937] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.942] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.947] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.953] * [loading vb] 65534 verts, 2047 kb [20.03.22 20:08:08.958] * [loading vb] 46354 verts, 1448 kb [20.03.22 20:08:08.962] * [loading vb] 65533 verts, 2047 kb [20.03.22 20:08:08.967] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.973] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.978] * [loading vb] 65530 verts, 2047 kb [20.03.22 20:08:08.983] * [loading vb] 65532 verts, 2047 kb [20.03.22 20:08:08.989] * [loading vb] 65535 verts, 2047 kb [20.03.22 20:08:08.994] * [loading vb] 53153 verts, 1661 kb [20.03.22 20:08:08.997] * [loading vb] 50229 verts, 1569 kb [20.03.22 20:08:09.002] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.007] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.012] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.018] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.024] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.029] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.035] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.040] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.046] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.051] * [loading ib] 670515 indices, 1309 kb [20.03.22 20:08:09.055] * [loading ib] 960834 indices, 1876 kb [20.03.22 20:08:09.066] * [loading vb] 65533 verts, 767 kb [20.03.22 20:08:09.069] * [loading vb] 65533 verts, 767 kb [20.03.22 20:08:09.072] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.076] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.078] * [loading vb] 65535 verts, 767 kb [20.03.22 20:08:09.078] * [loading vb] 65534 verts, 767 kb [20.03.22 20:08:09.081] * [loading vb] 65528 verts, 767 kb [20.03.22 20:08:09.083] * [loading vb] 16089 verts, 188 kb [20.03.22 20:08:09.084] * [loading vb] 50229 verts, 588 kb [20.03.22 20:08:09.086] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.091] * [loading ib] 1048575 indices, 2047 kb [20.03.22 20:08:09.096] * [loading ib] 1048572 indices, 2047 kb [20.03.22 20:08:09.101] * [loading ib] 784818 indices, 1532 kb [20.03.22 20:08:09.104] * [loading ib] 1048518 indices, 2047 kb [20.03.22 20:08:09.109] * [loading ib] 411225 indices, 803 kb [20.03.22 20:08:09.111] * phase time: 295 ms [20.03.22 20:08:09.172] * phase cmem: 323856 k [20.03.22 20:08:10.448] * phase time: 1337 ms [20.03.22 20:08:10.512] * phase cmem: 329167 k [20.03.22 20:08:10.628] * [details] vertexconsts(256), batch(61) [20.03.22 20:08:10.629] * [details] 37149 v(20), 19764 p [20.03.22 20:08:10.629] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:08:10.629] * phase time: 181 ms [20.03.22 20:08:10.694] * phase cmem: 329371 k [20.03.22 20:08:10.696] * loading hom: k:\Сталкер shadow of chernobyl update\gamedata\levels\l01_escape\level.hom [20.03.22 20:08:10.714] * phase time: 84 ms [20.03.22 20:08:10.779] * phase cmem: 329612 k [20.03.22 20:08:10.808] * phase time: 93 ms [20.03.22 20:08:10.872] * phase cmem: 329612 k [20.03.22 20:08:10.884] - game configuring : started [20.03.22 20:08:10.943] - loading music tracks from 'l01_escape_musics'... [20.03.22 20:08:10.987] - game configuring : finished [20.03.22 20:08:11.217] * phase time: 409 ms [20.03.22 20:08:11.283] * phase cmem: 338598 k [20.03.22 20:08:12.724] ! can't find texture 'det\det_list' [20.03.22 20:08:13.904] ! fallback to default bump map: item\item_document_01_bump [20.03.22 20:08:13.908] ! fallback to default bump map: item\item_document_01_bump# [20.03.22 20:08:14.951] ! fallback to default bump map: mtl\mtl_shka_bump [20.03.22 20:08:14.951] ! fallback to default bump map: mtl\mtl_shka_bump# [20.03.22 20:08:16.105] ! fallback to default bump map: prop\prop_agit_bump [20.03.22 20:08:16.105] ! fallback to default bump map: prop\prop_agit_bump# [20.03.22 20:08:16.802] ! fallback to default bump map: prop\prop_lampa_galogen_bump [20.03.22 20:08:16.803] ! fallback to default bump map: prop\prop_lampa_galogen_bump# [20.03.22 20:08:16.936] ! can't find texture 'prop\prop_map_flag' [20.03.22 20:08:16.936] ! fallback to default bump map: prop\prop_map_flag_bump [20.03.22 20:08:16.936] ! fallback to default bump map: prop\prop_map_flag_bump# [20.03.22 20:08:17.313] ! fallback to default bump map: prop\prop_priluki_bump [20.03.22 20:08:17.313] ! fallback to default bump map: prop\prop_priluki_bump# [20.03.22 20:08:17.864] ! fallback to default bump map: prop\prop_vagon01b_bump [20.03.22 20:08:17.865] ! fallback to default bump map: prop\prop_vagon01b_bump# [20.03.22 20:08:17.868] ! fallback to default bump map: prop\prop_vagon01e_bump [20.03.22 20:08:17.868] ! fallback to default bump map: prop\prop_vagon01e_bump# [20.03.22 20:08:17.873] ! fallback to default bump map: prop\prop_vagon02b_bump [20.03.22 20:08:17.874] ! fallback to default bump map: prop\prop_vagon02b_bump# [20.03.22 20:08:17.878] ! fallback to default bump map: prop\prop_vagon02e_bump [20.03.22 20:08:17.879] ! fallback to default bump map: prop\prop_vagon02e_bump# [20.03.22 20:08:18.211] ! fallback to default bump map: redux\redux_nosun_bump [20.03.22 20:08:18.212] ! fallback to default bump map: redux\redux_nosun_bump# [20.03.22 20:08:18.234] ! fallback to default bump map: sign\sign_radiation_bump [20.03.22 20:08:18.234] ! fallback to default bump map: sign\sign_radiation_bump# [20.03.22 20:08:18.247] ! fallback to default bump map: sign\sign_set2_iov_bump [20.03.22 20:08:18.247] ! fallback to default bump map: sign\sign_set2_iov_bump# [20.03.22 20:08:18.252] ! fallback to default bump map: sign\sign_set_iov_bump [20.03.22 20:08:18.252] ! fallback to default bump map: sign\sign_set_iov_bump# [20.03.22 20:08:42.844] ! fallback to default bump map: ston\ston_zabor_iov_bump [20.03.22 20:08:42.892] ! can't find texture 'terrain\terrain_escape_mask2' [20.03.22 20:08:44.715] ! fallback to default bump map: trees\trees_forestwall1_bump [20.03.22 20:08:44.715] ! fallback to default bump map: trees\trees_forestwall1_bump# [20.03.22 20:08:47.651] * t-report - base: 1663, 3374774 k [20.03.22 20:08:47.651] * t-report - lmap: 21, 21506 k [20.03.22 20:08:47.652] * phase time: 36434 ms [20.03.22 20:08:47.721] * phase cmem: 362142 k [20.03.22 20:08:47.791] * phase time: 139 ms [20.03.22 20:08:47.868] * phase cmem: 362206 k [20.03.22 20:08:47.953] -------------------------------------------------------------------------------- [20.03.22 20:08:47.954] [16332mb] physical memory installed, [7010mb] available, [57] percent of memory in use [20.03.22 20:08:47.954] pagefile usage: [5166mb], peak pagefile usage: [5166mb] [20.03.22 20:08:47.954] -------------------------------------------------------------------------------- [20.03.22 20:08:47.954] * [ d3d ]: textures[3396280 k] [20.03.22 20:08:47.954] * [x-ray]: process heap[361784 k], render[0 k] [20.03.22 20:08:47.954] * [x-ray]: economy: strings[7574 k], smem[3659 k] [20.03.22 20:08:50.805] ! fallback to default bump map: prop\prop_tv_bump# [20.03.22 20:08:50.805] ! fallback to default bump map: prop\prop_tv_bump [20.03.22 20:08:51.105] ! fallback to default bump map: wpn\wpn_ammo_bump# [20.03.22 20:08:51.106] ! fallback to default bump map: wpn\wpn_ammo_bump [20.03.22 20:08:55.724] ! can't find texture 'wpn\wpn_fn2000_lens' [20.03.22 20:08:55.724] ! fallback to default bump map: wpn\wpn_fn2000_lens_bump# [20.03.22 20:08:55.724] ! fallback to default bump map: wpn\wpn_fn2000_lens_bump [20.03.22 20:08:59.177] ! can't find texture 'wpn\wpn_ak74m_gp' [20.03.22 20:08:59.177] ! fallback to default bump map: wpn\wpn_ak74m_gp_bump# [20.03.22 20:08:59.177] ! fallback to default bump map: wpn\wpn_ak74m_gp_bump [20.03.22 20:09:05.726] ! fallback to default bump map: act\act_crow_op_bump# [20.03.22 20:09:05.726] ! fallback to default bump map: act\act_crow_op_bump [20.03.22 20:09:05.807] ! can't find texture 'prop\prop_voda1' [20.03.22 20:09:05.807] ! fallback to default bump map: prop\prop_voda1_bump# [20.03.22 20:09:05.807] ! fallback to default bump map: prop\prop_voda1_bump [20.03.22 20:09:05.947] ! fallback to default bump map: item\item_food_bump# [20.03.22 20:09:05.948] ! fallback to default bump map: item\item_food_bump [20.03.22 20:09:06.981] ! can't find texture 'props\props_lampa_colba' [20.03.22 20:09:07.023] ! fallback to default bump map: glow\glow_ghost_bump# [20.03.22 20:09:07.023] ! fallback to default bump map: glow\glow_ghost_bump [20.03.22 20:09:09.193] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_1] pp[name00] level_vertex_id[4294967295] -> 38559 [20.03.22 20:09:09.220] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_2] pp[name00] level_vertex_id[4294967295] -> 28473 [20.03.22 20:09:09.263] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_3] pp[name00] level_vertex_id[4294967295] -> 28475 [20.03.22 20:09:09.290] * [cpatrolpathstorage::safe_path]: path[esc_novice_camp_lights_4] pp[name00] level_vertex_id[4294967295] -> 52976 [20.03.22 20:09:09.440] * [cpatrolpathstorage::safe_path]: path[heli_idle_move] pp[wp00] level_vertex_id[4294967295] -> 3499 [20.03.22 20:09:09.980] ! fallback to default bump map: wpn\ammo\792x57_fmj_bump# [20.03.22 20:09:09.980] ! fallback to default bump map: wpn\ammo\792x57_fmj_bump [20.03.22 20:09:10.149] ! fallback to default bump map: wpn\ammo\762x51_fmj_bump# [20.03.22 20:09:10.149] ! fallback to default bump map: wpn\ammo\762x51_fmj_bump [20.03.22 20:09:10.161] ! fallback to default bump map: wpn\ammo\762x51_ap_bump# [20.03.22 20:09:10.161] ! fallback to default bump map: wpn\ammo\762x51_ap_bump [20.03.22 20:09:10.201] ! fallback to default bump map: wpn\ammo\792x57_ap_bump# [20.03.22 20:09:10.201] ! fallback to default bump map: wpn\ammo\792x57_ap_bump [20.03.22 20:09:12.060] * memory usage: 565687 k [20.03.22 20:09:12.060] * end of synchronization a[1] r[1] [20.03.22 20:09:12.060] * phase time: 24407 ms [20.03.22 20:09:12.164] * phase cmem: 565672 k [20.03.22 20:09:15.167] intro start 2934 [20.03.22 20:09:56.133] ! fallback to default bump map: artifact\artifact_simple2_bump# [20.03.22 20:09:56.133] ! fallback to default bump map: artifact\artifact_simple2_bump [20.03.22 20:10:02.593] ! fallback to default bump map: act\act_mutant_boar_fur_bump# [20.03.22 20:10:02.594] ! fallback to default bump map: act\act_mutant_boar_fur_bump [20.03.22 20:10:30.945] ! unknown command: texture_lod [20.03.22 20:10:53.164] * [r_occlusion::occq_destroy]: fids[68] used[68] pool[68] [20.03.22 20:10:53.165] * [r_occlusion::occq_destroy]: released [0] used and [68] pool queries [20.03.22 20:10:53.180] refcount:pbasezb 1 [20.03.22 20:10:53.180] refcount:pbasert 1 [20.03.22 20:10:53.184] * dvb created: 16384k [20.03.22 20:10:53.184] * dib created: 512k [20.03.22 20:10:56.712] * [details] vertexconsts(256), batch(61) [20.03.22 20:10:56.712] * [details] 37149 v(20), 19764 p [20.03.22 20:10:56.712] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:10:56.715] ! fallback to default bump map: $null_bump# [20.03.22 20:10:56.715] * rm_dump: textures : 2242 [20.03.22 20:10:56.715] * rm_dump: rtargets : 25 [20.03.22 20:10:56.715] * rm_dump: vs : 78 [20.03.22 20:10:56.715] * rm_dump: ps : 86 [20.03.22 20:10:56.715] * rm_dump: dcl : 20 [20.03.22 20:10:56.715] * rm_dump: states : 70 [20.03.22 20:10:56.715] * rm_dump: tex_list : 1320 [20.03.22 20:10:56.715] * rm_dump: matrices : 0 [20.03.22 20:10:56.715] * rm_dump: lst_constants: 0 [20.03.22 20:10:56.715] * rm_dump: v_passes : 2152 [20.03.22 20:10:56.715] * rm_dump: v_elements: 2152 [20.03.22 20:10:56.715] * rm_dump: v_shaders : 1193 [20.03.22 20:10:56.715] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:10:56.715] * gpu vertex cache: unrecognized, 24 [20.03.22 20:10:56.715] *** reset [0 ms] [20.03.22 20:10:57.250] * memory usage: 492993 k [20.03.22 20:10:57.250] * end of synchronization a[1] r[1] [20.03.22 20:11:15.653] * memory usage: 506277 k [20.03.22 20:11:15.653] * end of synchronization a[1] r[1] [20.03.22 20:11:36.222] ! unknown command: texture_lod [20.03.22 20:11:36.225] ! unknown command: texture_lod [20.03.22 20:12:21.386] * [r_occlusion::occq_destroy]: fids[9] used[9] pool[9] [20.03.22 20:12:21.386] * [r_occlusion::occq_destroy]: released [0] used and [9] pool queries [20.03.22 20:12:21.404] refcount:pbasezb 1 [20.03.22 20:12:21.404] refcount:pbasert 1 [20.03.22 20:12:21.408] * dvb created: 16384k [20.03.22 20:12:21.408] * dib created: 512k [20.03.22 20:12:24.946] * [details] vertexconsts(256), batch(61) [20.03.22 20:12:24.946] * [details] 37149 v(20), 19764 p [20.03.22 20:12:24.946] * [details] batch(61), vb(725k), ib(115k) [20.03.22 20:12:24.947] ! fallback to default bump map: $null_bump# [20.03.22 20:12:24.947] * rm_dump: textures : 2243 [20.03.22 20:12:24.947] * rm_dump: rtargets : 25 [20.03.22 20:12:24.947] * rm_dump: vs : 78 [20.03.22 20:12:24.947] * rm_dump: ps : 86 [20.03.22 20:12:24.947] * rm_dump: dcl : 20 [20.03.22 20:12:24.947] * rm_dump: states : 70 [20.03.22 20:12:24.947] * rm_dump: tex_list : 1321 [20.03.22 20:12:24.947] * rm_dump: matrices : 0 [20.03.22 20:12:24.947] * rm_dump: lst_constants: 0 [20.03.22 20:12:24.947] * rm_dump: v_passes : 2153 [20.03.22 20:12:24.947] * rm_dump: v_elements: 2153 [20.03.22 20:12:24.947] * rm_dump: v_shaders : 1194 [20.03.22 20:12:24.947] * gpu shading: vs(0/4.0/40), ps(0/4.0/40) [20.03.22 20:12:24.947] * gpu vertex cache: unrecognized, 24 [20.03.22 20:12:24.947] *** reset [0 ms] [20.03.22 20:12:25.440] * memory usage: 496297 k [20.03.22 20:12:25.440] * end of synchronization a[1] r[1] [20.03.22 20:12:27.286] * memory usage: 512499 k [20.03.22 20:12:27.286] * end of synchronization a[1] r[1] [20.03.22 20:12:38.770] ! unknown command: texture_lod [20.03.22 20:12:38.773] ! unknown command: texture_lod [20.03.22 20:12:38.776] ! unknown command: texture_lod [20.03.22 20:18:35.837] ***************************[scriptcrashhandler]********************************** [20.03.22 20:18:35.837] stack traceback: [20.03.22 20:18:35.837] ********************************************************************************* [20.03.22 20:18:35.838] ******************************************************************************** [20.03.22 20:18:35.838] !![logstacktrace] thread: [x-ray primary thread], exceptioncode: [c0000005] [20.03.22 20:18:35.874] !!unhandled exception stack trace: ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\ode.dll], addrpc.offset: [00007ffc1f98021e], fun: [ddqfromw()] + [7334 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\ode.dll], addrpc.offset: [00007ffc1f9841fe], fun: [dxstepbody()] + [1054 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7c4f4a2], fun: [xrfactory_destroy()] + [800450 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7c5903f], fun: [xrfactory_destroy()] + [840287 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7aaf256] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7aa473c] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf499680], fun: [csheduler::update()] + [356 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrgame.dll], addrpc.offset: [00007ffbd7a71b08] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4caf14], fun: [cloadscreenrenderer::onrender()] + [340 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca064], fun: [crenderdevice::framemove()] + [288 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca34c], fun: [crenderdevice::on_idle()] + [220 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4caafa], fun: [crenderdevice::message_loop()] + [98 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4ca17a], fun: [crenderdevice::run()] + [222 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48eaa8], fun: [capplication::destroyloadinreen()] + [6060 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48ee1e], fun: [capplication::destroyloadinreen()] + [6946 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf48c53c], fun: [skin4w()] + [2024 byte(s)] ! module: [k:\Сталкер shadow of chernobyl update\bin_x64\xrengine.exe], addrpc.offset: [00007ff6cf4e96e2], fun: [cperlinnoise3d::get()] + [41522 byte(s)] ! module: [c:\windows\system32\kernel32.dll], addrpc.offset: [00007ffc619b7034], fun: [basethreadinitthunk()] + [20 byte(s)] ! module: [c:\windows\system32\ntdll.dll], addrpc.offset: [00007ffc62382651], fun: [rtluserthreadstart()] + [33 byte(s)] [20.03.22 20:18:35.874] ******************************************************************************** [20.03.22 20:18:38.613] --saved dump file to [k:\Сталкер shadow of chernobyl update\stalker-shoc\logs\xray_serg6_03-20-22_20-18-38.mdmp]
хм

2022-03-20 20:24:26

Вот такая вот ошибочка, потрогал ящик.

2022-03-20 20:22:22

Дико всратый ФПС.

2021-08-21 15:42:39
> Sergey Kudinov, Войны нету, это будет титанический труд адаптировать её под новые карты со смартами итд + это и так чудо что тяжело заскриптованые под сюжетку карты можно более-менее нормально посешать в фриплее
2025-12-04 11:28:44
> Sergey Kudinov, это же вроде модификации в которой засунуты другие модификации-Долина шорохов и так далее, не думаю что война группировок туда вписывается, хотя кто знает, зайди в меню создание персонажа и выбери режим, если его нету значит нету
2025-12-03 16:22:52
парни как в войну группировок поиграть в anthology 2.0 я понятия не имею , есть ли там оно вообще , все уже облазил
2025-12-03 16:12:59
> Дима87, я множество раз проходил. В октябре проходил улучшенную версию
2025-12-03 13:05:01
> stalkeropatriot, > Дима87, > Художник, так вроде ни в одной игре нет даже если хороших, то точно не культовых последующих частей
2025-12-03 09:52:16
> Художник, Вообще нету
2025-12-03 09:25:51
> Художник, они определённо есть,но они не велики
2025-12-02 22:55:55
мне показался самый сложный момент в ЗП, это поход в припять т.к. там важно не потерять никого из членов отряда.!а и кто проходи ориг ЗП (без модов)???
2025-12-02 22:54:46
Всем привет! Как вы считаете, у Сталкер 2 вообще есть шансы стать такой же культовой как оригинальная трилогия?
2025-12-02 22:48:55
> Деметер, ты прав, в ЗП реально быстро проходится, но там есть некий баланс что ли, там ты можешь поиграть с пред топовыми пушками в середине сюжета и меня это радует (по сути дела гаус-пушку ты получишь почти в конце, а все остальные пушки ты можешь опробовать до этого) и это я к тому что в anomaly из -за разнообразия пушек трудно играть т.к. ты не успеваешь их все опробовать, и чесно мне не нравиться момент в anomaly с камуфляжными пушками. тем что камуфляжные пушки считаются за отдельные , когда было бы интересно посмотреть тот или иной камуфляж на пистолетак и т.д.
2025-12-02 22:47:08
> Деметер, Вообще да. В ЧН был отличнейший сюжет про клонов Шрама и то что стрелок пробирался через подземелья.
2025-12-02 08:48:23
> Деметер, Проект X придуман сообществом! И всего лишь он встречается во 2 S.T.A.L.K.E.R-e! Потому что у разработчиков новые сотрудники! И они смотрели на НЕ канон в сталкер вики!
2025-12-02 08:45:46
> Yaroslav98, Я делал ее с файлов от репака от Сереги Луса .
2025-12-01 23:52:14
> Деметер, как по мне, лучшая сцена во всей трилогии - это битва за мост в рыжем лесу. она эпична и, в меру, реалистична
2025-12-01 23:33:22
> Дима87, в Зове Припяти как-то простенько все улетают, а в ЧН вообще грубо вырезали весь просто великолепный сценарий с подземкой Припяти и одичавшими сотрудниками проекта Х итд, осталась лишь нора в госпитале и реплика Лебедева
2025-12-01 22:59:51
> Дима87, полностью согласна на счёт неполноценности концовок. В ТЧ было самое сильное чувство спешки и кульминации событий, хотя и в ЧН и в ЗП тоже по сути есть финальные рывки. Всё-же не те ощущения как в ТЧшной Припяти
2025-12-01 22:55:47
> Деметер, эх я когда первый раз в anomaly зашёл меня раз 15 на первом задании с собаками убивали и премерно столько же на атп во время спасения сталкера, но потом уже освоявшись с 3 попытки весь выжигатель мозгов зачистил
2025-12-01 22:32:48
> Деметер, после прохождения припяти, другие версии кажутся не полноценными ( в плане почти у любово можно перейти по локации, долг и свобода не враждуют и тд)
2025-12-01 22:26:43
> Vit4lij, а еще такой вопрос сама правка подходит только к аномали 1.5.3 или можно ее еще поставить на сборку основаной на этой версии?
2025-12-01 21:34:48
> Yaroslav98, Посмотри в личные сообщения
2025-12-01 20:36:44
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