>
Сразу после вылета открыть любой текстовый редактор и выбрать в меню "правка" или в контекстном меню по правой кнопке мышки кнопку "ВСТАВИТЬ". Т.Е. сразу после вылета лог хранится в буфере обмена
Полученный текст и будет логом вылета. Или же смотрим последние строки в текстовом документе по пути:
C:\Documents and Settings\All Users\Документы\STALKER-SHOC\logs (т.е. общие документы\папка Сталкер)
Пример лога вылета:
[error]Expression :
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'string_table'. Please attach [*.ini_log] file to your bug report
* Detected CPU: Intel(R) Celeron(R) CPU B800 @ 1.50GHz [GenuineIntel], F6/M10/S7, 1496.00 mhz, 28-clk 'rdtsc'* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT* CPU cores/threads: 2/2Initializing File System...Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.using fs-ltx fsgame.ltxProcessing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\shaders_r1.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_economy.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_survival.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0.FS: 53481 files cached, 9088Kb memory used.Init FileSystem 3.220027 secLost Alpha 'xrCore' build 6969, Mar 6 2018EH: 6669E1A111A1B2DD5D4F2F05FC2A46EFInitializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Loading DLL: xrRender_R4.dll* D3D11: device creation failed with hr=0x887a0004Executing config-script "user.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll* [win32]: free[3039764 K], reserved[18900 K], committed[87000 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[17857 K], process heap[17857 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[7676 K], smem[0 K]SOUND: OpenAL: All available devices:1. DirectSound Software, spec. 1.1 (default)2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx] successfully loaded.Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* SOUND: EAX extension: absent* SOUND: EAX deferred: absent* sound : cache: 49152 kb, 3642 lines, 13820 bplStarting RENDER device...* GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics* GPU driver: 9.17.10.3347* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE* Texture memory: 774 M* DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 32* NVAPI is missing.* Starting rendering as 2-GPU.* DVB created: 4096K* DIB created: 512Kcount of .thm files=1610* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 1360x768compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particlecompiling shader particlecompiling shader particle_distort- r__tf_aniso 14- r1_tf_mipbias 0.5compiling shader simple_colorcompiling shader portalcompiling shader editorScript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...---Engine is freezed, saving log* Log file has been saved successfully!compiling shader effects_gradient_pcompiling shader ecb_fx_gradient---Engine is freezed, saving log* Log file has been saved successfully!compiling shader yuv2rgbcompiling shader yuv2rgb* [win32]: free[2809008 K], reserved[39116 K], committed[297540 K]* [ D3D ]: textures[80 K]* [x-ray]: crt heap[104134 K], process heap[104134 K], game lua[3328 K], render[307 K]* [x-ray]: economy: strings[7245 K], smem[0 K]compiling shader model_def_hqcompiling shader model_def_hq_3compiling shader model_def_lqcompiling shader model_def_lq_3compiling shader add_pointcompiling shader model_def_point_3compiling shader add_spotcompiling shader model_def_spot_3compiling shader model_shadowcompiling shader model_def_shadow_3"c:\program files\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode* phase time: 3 ms* phase cmem: 122855 K$ LA_DBG:[27233] Game_Start: Engine v() , Game: v1.4006.gold(241220)$ LA_DBG:[27233] level_weathers:initing level_weathers$ LA_DBG:[27233] surge_manager:surge_manager inited$ LA_DBG:[27233] garbage_cleaner:init* Log file has been saved successfully!* phase time: 659 ms* phase cmem: 127460 K* phase time: 5 ms* phase cmem: 127460 K* Loading spawn registry...* 25139 spawn points are successfully loaded* Loading objects...! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx* 37941 objects are successfully loaded$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(false), min_distance=[150]* Loading Store...$ LA_DBG:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[27233] load_storehouse: size=[18]/[3678]bytes : Build=[9448]$ LA_DBG:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[27233] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21268.770]kB$ LA_DBG:[27233] GameTime=[08:26:20] Map(20)=[la02_garbage], MapSaved(24)=[la05_bar_rostok], knowMaps=[5]* Log file has been saved successfully!* Game Администратор_autosave is successfully loaded from file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav' (11.106s)* phase time: 11105 ms* phase cmem: 199558 K* phase time: 78 ms* phase cmem: 199654 K* client : connection accepted - * phase time: 60 ms* phase cmem: 199702 K* phase time: 24 ms* phase cmem: 199702 K* phase time: 1094 ms* phase cmem: 260354 Kcompiling shader effects_glow_pcompiling shader ecb_fx_genericcompiling shader vert_dtcompiling shader vert_dtcompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader simplecompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmap_dtcompiling shader lmap_dtcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader tree_w_dtcompiling shader tree_scompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader tree_wcompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader tree_s_dtcompiling shader avg4* phase time: 418 ms* phase cmem: 271848 K* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65527 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 37175 verts, 1161 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 56823 verts, 1775 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 58749 verts, 1835 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 227565 indices, 444 Kb* phase time: 2991 ms* phase cmem: 332956 K* phase time: 151 ms* phase cmem: 339945 Kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 63196 v(20), 40626 p* [DETAILS] Batch(61), VB(1234K), IB(238K)* phase time: 49 ms* phase cmem: 341307 K* Loading HOM: c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage\level.hom* phase time: 56 ms* phase cmem: 342641 K* phase time: 179 ms* phase cmem: 347159 K- Game configuring : Started - Game configuring : Finished * phase time: 40 ms* phase cmem: 366624 KTexture.size = 1238, i = 13, delta = 100*Spawning thread# 1*Spawning thread# 2*Spawning thread# 3*Spawning thread# 4*Spawning thread# 5*Spawning thread# 6*Spawning thread# 7*Spawning thread# 8*Spawning thread# 9*Spawning thread# 10*Spawning thread# 11*Spawning thread# 12*Spawning thread# 13Spawning threads: Done! readythreadscount = 0* t-report - base: 1210, 4002 K* t-report - lmap: 28, 0 K* phase time: 13 ms* phase cmem: 367155 K*Thread# 1 is for textures from 0 to 100*Thread# 2 is for textures from 100 to 200*Thread# 3 is for textures from 200 to 300*Thread# 4 is for textures from 300 to 400*Thread# 5 is for textures from 400 to 500*Thread# 6 is for textures from 500 to 600*Thread# 7 is for textures from 600 to 700*Thread# 8 is for textures from 700 to 800*Thread# 9 is for textures from 800 to 900*Thread# 10 is for textures from 900 to 1000*Thread# 11 is for textures from 1000 to 1100*Thread# 12 is for textures from 1100 to 1200*Thread# 13 is for textures from 1200 to 1300*Thread# 5 : Done!! Can't find texture 'shoker_mod\explosions\firesmokeparticle'*Thread# 8 : Done!*Thread# 7 : Done!*Thread# 6 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 13 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 9 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 1 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 4 : Done!* phase time: 48031 ms* phase cmem: 325289 K* phase time: 143 ms* phase cmem: 325289 K* [win32]: free[1928148 K], reserved[71488 K], committed[1146028 K]* [ D3D ]: textures[439612 K]* [x-ray]: crt heap[325289 K], process heap[325289 K], game lua[44460 K], render[316 K]* [x-ray]: economy: strings[32109 K], smem[1904 K]*Thread# 12 : Done!compiling shader model_def_hq_2compiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_def_shadow_2*Thread# 3 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 2 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!* Log file has been saved successfully!$ LA_DBG:[95287] level_weathers:presets level_weathers$ LA_DBG:[95287] level_weathers:r1 active$ LA_DBG:[95287] level_weathers:WeatherManager:__init: is dynamic = false : 08:34:17* Log file has been saved successfully!$ LA_DBG:[95287] garbage_cleaner:Cleaning garbage based on 9 ids.$ LA_DBG:[95287] garbage_cleaner:Deleted 1 old objects.compiling shader model_def_hq_0---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_def_lqs_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader base_lplanescompiling shader model_def_lplanes_0compiling shader model_def_hq_1---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 10 : Done!compiling shader model_env_hq_1compiling shader model_env_lq_1---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_distort4glass_0---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 11 : Done!*MT Texture Loading Finished---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lqs_2---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lplanes_2compiling shader model_def_lqs_1compiling shader model_distort_2compiling shader model_distort_0compiling shader model_env_hq_2compiling shader model_env_lq_2---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!* MEMORY USAGE: 390137 K* End of synchronization A[1] R[1]*** Game Loading Time: 161340 mscompiling shader model_distort4glass_2---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!save Администратор_quicksave_0$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[271347] Game_Save:BuildMod=[9448]:[08:54:49]:MemUsage=[35521.461]kB:TimeFactor=[7]$ LA_DBG:[271347] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[271347] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3138 total stored 29755b* Saving spawns...* Saving objects...* 37925 objects are successfully saved* Writing Store...$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[271347] save_storehouse: size=[18]/[4032]bytes : Build=[9448]$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_0.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_0.sav'Game save : 3313.376221 millisecondsScreenshot : 11.802964 millisecondssave Администратор_quicksave_1$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[307697] Game_Save:BuildMod=[9448]:[08:59:04]:MemUsage=[36549.762]kB:TimeFactor=[7]$ LA_DBG:[307697] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[307697] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3189 total stored 29304b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[307697] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_1.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_1.sav'Game save : 865.637390 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_2$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[319930] Game_Save:BuildMod=[9448]:[09:00:29]:MemUsage=[36530.180]kB:TimeFactor=[7]$ LA_DBG:[319930] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[319930] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3189 total stored 29304b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[319930] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_2.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_2.sav'Game save : 741.537598 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_3$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[328644] Game_Save:BuildMod=[9448]:[09:01:30]:MemUsage=[36496.844]kB:TimeFactor=[7]$ LA_DBG:[328644] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[328644] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3394 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[328644] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_3.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_3.sav'Game save : 695.135132 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_4$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[337861] Game_Save:BuildMod=[9448]:[09:02:35]:MemUsage=[36466.781]kB:TimeFactor=[7]$ LA_DBG:[337861] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[337861] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3392 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[337861] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_4.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_4.sav'Game save : 2104.985596 millisecondsScreenshot : 0.001368 millisecondssave Администратор_quicksave_5$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[349443] Game_Save:BuildMod=[9448]:[09:03:56]:MemUsage=[36468.168]kB:TimeFactor=[7]$ LA_DBG:[349443] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[349443] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3390 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[349443] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_5.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_5.sav'Game save : 670.260742 millisecondsScreenshot : 0.001368 millisecondssave Администратор_quicksave_0$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[359152] Game_Save:BuildMod=[9448]:[09:05:04]:MemUsage=[36467.797]kB:TimeFactor=[7]$ LA_DBG:[359152] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[359152] treasure_manager:save: #treasure=[15],size=[125]~ Used 3 NetPacket(s) total objects 2273 total stored 25195b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[359152] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_0.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_0.sav'Game save : 609.621643 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_1$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[363923] Game_Save:BuildMod=[9448]:[09:05:37]:MemUsage=[36451.535]kB:TimeFactor=[7]$ LA_DBG:[363923] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[363923] treasure_manager:save: #treasure=[15],size=[125]~ Used 3 NetPacket(s) total objects 2273 total stored 25195b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[363923] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_1.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_1.sav'Game save : 709.164429 millisecondsScreenshot : 0.001368 milliseconds$ LA_DBG:[431199] TimerHelper: caption_HT$ LA_DBG:[632404] pdaSkills:uiPdaSkills:Dispatch(805378449, 1)$ LA_DBG:[632888] pdaSkills:uiPdaSkills:Dispatch(805378449, 0)save Администратор_quicksave_2$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[667455] Game_Save:BuildMod=[9448]:[09:54:59]:MemUsage=[36698.492]kB:TimeFactor=[7]$ LA_DBG:[667455] task_manager:save:#tasks=[79]/[1],size=[1243]$ LA_DBG:[667455] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3397 total stored 25653b* Saving spawns...* Saving objects...* 37924 objects are successfully saved* Writing Store...$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[667455] save_storehouse: size=[18]/[4036]bytes : Build=[9448]$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_2.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_2.sav'Game save : 842.089600 millisecondsScreenshot : 0.002053 millisecondsstack trace:001B:100167E9 xrGame.dll, CDialogHolder::operator=()001B:1000CC77 xrGame.dll, CDialogHolder::operator=()001B:0FE6EDB0 xrGame.dll, CDialogHolder::operator=()001B:62114851 xrLua.dll, lua_getinfo()---Engine is freezed, saving logмод лост альфа, на свалке после пси выброса игра зависает и вылетает, что делать?
Здравствуйте всем. Загрузил ОП 2.2 на другой комп. Сохранение взял со своего. При попытке загрузки сохранения вылет: Expression : fatal error
Function : CInifile::r_section
File : Xr_ini.cpp
Line : 397
Description : Can't open section '%s'
Arguments : cave_box Подскажите в чем проблема?
Добрый день. У меня возникла проблема в ОП 21 при взятии задания на пси антену У Кленова выбивает из игры. Пробовал откатиться начинал заново опять тоже самое. Что делать потчи 08.и 8.2 ставил не помогло. Кто подскажет причину?
Доброго времени суток сталкеры, не давно только наткнулся на данную разработку сталкера решил скачать и вспомнить как это было раньше но не запускает игру, может кто сталкивался, заранее спасибо за ответ)
Expression : hdr
Function : CLocatorAPI::LoadArchive
File : LocatorAPI.cpp
Line : 400
Description : assertion failed
stack trace:
А что за разработка ? Какой мод качали ?
скачал 1.5.1, разобрался в первый раз пакеты походу были повреждены какие то, переустановил, теперь другая проблема))) не как ни пойму как правильно хилиться и дорогие препараты покупал всё равно с серого до красного по повреждениям уходит
Установил вчера мод на ЗП 1.6.2 abr mod 1.2 . Захожу в игру все на английском. Второе что меня поразила хорошая графика хотя при том что играю на ноуте с фид картой пол гига и оперативной на два. Хотя сомневаюсь что прогружает хоть гиг. Короче слабенький ноут но игры тянет на низких и средних. Проц хороший 2.2.
Игру загрузило. Появился там где обычно в за появляешься. Только с обрезом и ствол с глушаком. Только нажал кнопку выстрел, меня выкидывает. Загрузил. Подбегаю к сталкера появившемся рядом. Нажал диалог. Выкинуло. Подбегаю к краю холма как к скадовску бежать выкинуло. Чё за лажа. Сигероуз мод на средних тянуло на лёгке. Тут зато эта шляпа не идет