Как найти лог вылета в игре СТАЛКЕР ?

2016-02-02 14:04:18

> Сразу после вылета открыть любой текстовый редактор и выбрать в меню "правка" или в контекстном меню по правой кнопке мышки кнопку "ВСТАВИТЬ". Т.Е. сразу после вылета лог хранится в буфере обмена
Полученный текст и будет логом вылета. Или же смотрим последние строки в текстовом документе по пути:
  C:\Documents and Settings\All Users\Документы\STALKER-SHOC\logs (т.е. общие документы\папка Сталкер)
Пример лога вылета:
[error]Expression    :

[error]Function      : CInifile::r_section

[error]File          : Xr_ini.cpp

[error]Line          : 544

[error]Description   : fatal error

[error]Arguments     : Can't open section 'string_table'. Please attach [*.ini_log] file to your bug report

Здравствуйте! в dead air 0.98b при запуске сохранения или новой игры вылет. буквально пару часов назад нормально всё работало!
Expression    : sz < (tgt_sz - 1)
Function      : IReader::r_string
File          : FS.cpp
Line          : 459
Description   : Dest string less than needed.
stack trace:
0023:00BB8126 xrCore.dll, IReader::r_string()
0023:00BD6664 xrCore.dll, CInifile::Load()
0023:00BD6318 xrCore.dll, CInifile::CInifile()
0023:05DDC1E4 xrGame.dll, CDialogHolder::operator=()
0023:03D5A46F luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::constructor_dispatcher()
0023:6D69266D lua51.dll
0023:03D5AFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6D69266D lua51.dll
0023:03D5AFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6D69266D lua51.dll
0023:03D5AFBD luabind.beta7-devel.rc4.dll, luabind::detail::class_rep::construct_lua_class_callback()
0023:6D69266D lua51.dll
0023:6D697246 lua51.dll, lua_pcall()
0023:0600B75D xrGame.dll, CDialogHolder::UseIndicators()

2022-08-25 19:59:31

ustr.ltx удалял

2022-08-25 19:59:54

Здравствуйте, подскажите пожалуйста!
Вылетает при переходе с кордона на свалку, что делать?
Lost Alpha 1.4008 Extended by SER-LUS

FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitWindow
[error]File          : ui\UIXmlInit.cpp
[error]Line          : 85
[error]Description   : XML node not found
[error]Argument 0    : global_wnd
[error]Argument 1    : ui\game_tutorials_rus_16.xml

2022-08-23 18:22:37

В Народной Солянке 2010, вылет на рабочий стол. Забрал доки из Х-16. Захожу на локацию Бар, и при подходе к Арене выбрасывает. Не знаю правильно лог нашёл.
FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line          : 172
[error]Description   : XML node not found
[error]Arguments     : target_dot_26
 

stack trace:

2022-07-18 08:24:12

Разобрался. Просто снял с пояса биорадар.

2022-07-18 08:46:54

В моде лост альфа после пси выброса  на свалке, игра зависает и вылетает. Что делать?

2022-07-04 13:13:33

* detected cpu: intel(r) celeron(r) cpu b800 @ 1.50ghz [genuineintel], f6/m10/s7, 1496.00 mhz, 28-clk 'rdtsc'* cpu features: rdtsc, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, htt* cpu cores/threads: 2/2initializing file system...processing archive c:\program files\Сталкер - lost alpha dc\gamedata.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata.db1.using fs-ltx fsgame.ltxprocessing archive c:\program files\Сталкер - lost alpha dc\gamedata\anims.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels.db1.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\meshes.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\shaders.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\sounds.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\sounds.db1.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\spawns.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db1.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db2.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db3.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db4.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db5.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\textures.db6.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\ai_test.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\factory_test.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la01_escape.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la02_garbage.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la03_agroprom.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la04_darkdolina.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la04u_darklab.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la06_yantar.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la07_military.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la08_deadcity.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la09_swamp.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la10_radar.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la10u_bunker.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la11_pripyat.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la12_stancia.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la13_generators.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la13u_oso.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la13u_warlab.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la15_darkscape.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la16_lost_factory.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la16u_labx16.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la17_outskirts.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la17u_labx7.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la18_damned.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la19_country.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la20_forgotten.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la21_generators_2.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la22_forest.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la23_oldroad.db0.processing archive c:\program files\Сталкер - lost alpha dc\gamedata\levels\la24_antennas.db0.processing archive c:\program files\Сталкер - lost alpha dc\mods\fix_water_radeon.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\la_rus_voice.xdb.processing archive c:\program files\Сталкер - lost alpha dc\mods\ogse_rain.xdb.processing archive c:\program files\Сталкер - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\shaders_r1.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\super_car_trunk.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\super_dark_nights.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\ultra_hardcore_economy.xdb.processing archive c:\program files\Сталкер - lost alpha dc\mods\ultra_hardcore_survival.xdb.processing archive c:\program files\Сталкер - lost alpha dc\mods\x_autosave_mod.xdb0.processing archive c:\program files\Сталкер - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0.fs: 53481 files cached, 9088kb memory used.init filesystem 3.220027 seclost alpha 'xrcore' build 6969, mar  6 2018eh: 6669e1a111a1b2dd5d4f2f05fc2a46efinitializing engine...starting input device...loading dll: xrrender_r2.dllloading dll: xrrender_r3.dllrefcount:m_padapter 1loading dll: xrrender_r4.dll* d3d11: device creation failed with hr=0x887a0004executing config-script "user.ltx"...[c:\program files\Сталкер - lost alpha dc\appdata\user.ltx] successfully loaded.loading dll: xrrender_r1.dllloading dll: xrgame.dll* [win32]: free[3039764 k], reserved[18900 k], committed[87000 k]* [ d3d ]: textures[0 k]* [x-ray]: crt heap[17857 k], process heap[17857 k], game lua[0 k], render[0 k]* [x-ray]: economy: strings[7676 k], smem[0 k]sound: openal: all available devices:1. directsound software, spec. 1.1 (default)2. directsound software on динамики (realtek high definition audio), spec. 1.1 executing config-script "c:\program files\Сталкер - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\Сталкер - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.executing config-script "user.ltx"...executing config-script "c:\program files\Сталкер - lost alpha dc\gamedata\config\rspec_low.ltx"...[c:\program files\Сталкер - lost alpha dc\gamedata\config\rspec_low.ltx] successfully loaded.executing config-script "c:\program files\Сталкер - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\Сталкер - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.[c:\program files\Сталкер - lost alpha dc\appdata\user.ltx] successfully loaded.sound: selected device is directsound software* sound: eax extension: absent* sound: eax deferred: absent* sound : cache: 49152 kb, 3642 lines, 13820 bplstarting render device...* gpu [vendor:8086]-[device:106]: intel(r) hd graphics* gpu driver: 9.17.10.3347* create: deviceref: 1* vertex processor: pure hardware*     texture memory: 774 m*          ddi-level: 9.0* gpu shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* gpu vertex cache: recognized, 32* nvapi is missing.* starting rendering as 2-gpu.* dvb created: 4096k* dib created: 512kcount of .thm files=1610* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* ssample: 1360x768compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* ssample: enabledcompiling shader particlecompiling shader particlecompiling shader particle_distort- r__tf_aniso 14- r1_tf_mipbias 0.5compiling shader simple_colorcompiling shader portalcompiling shader editorscript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsstarting engine...---engine is freezed, saving log* log file has been saved successfully!compiling shader effects_gradient_pcompiling shader ecb_fx_gradient---engine is freezed, saving log* log file has been saved successfully!compiling shader yuv2rgbcompiling shader yuv2rgb* [win32]: free[2809008 k], reserved[39116 k], committed[297540 k]* [ d3d ]: textures[80 k]* [x-ray]: crt heap[104134 k], process heap[104134 k], game lua[3328 k], render[307 k]* [x-ray]: economy: strings[7245 k], smem[0 k]compiling shader model_def_hqcompiling shader model_def_hq_3compiling shader model_def_lqcompiling shader model_def_lq_3compiling shader add_pointcompiling shader model_def_point_3compiling shader add_spotcompiling shader model_def_spot_3compiling shader model_shadowcompiling shader model_def_shadow_3"c:\program files\Сталкер - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode* phase time: 3 ms* phase cmem: 122855 k$ la_dbg:[27233] game_start: engine v() , game: v1.4006.gold(241220)$ la_dbg:[27233] level_weathers:initing level_weathers$ la_dbg:[27233] surge_manager:surge_manager inited$ la_dbg:[27233] garbage_cleaner:init* log file has been saved successfully!* phase time: 659 ms* phase cmem: 127460 k* phase time: 5 ms* phase cmem: 127460 k* loading spawn registry...* 25139 spawn points are successfully loaded* loading objects...! cannot open config file c:\program files\Сталкер - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\Сталкер - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\Сталкер - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\Сталкер - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\Сталкер - lost alpha dc\gamedata\config\scripts\est_test_l.ltx* 37941 objects are successfully loaded$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ la_dbg:[27233] se_monster:get_ini: check_distance=(false), min_distance=[150]* loading store...$ la_dbg:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[27233] load_storehouse: size=[18]/[3678]bytes : build=[9448]$ la_dbg:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[27233] game_init: ver=[] build=[9448=>9448] memusage=[21268.770]kb$ la_dbg:[27233] gametime=[08:26:20] map(20)=[la02_garbage], mapsaved(24)=[la05_bar_rostok], knowmaps=[5]* log file has been saved successfully!* game администратор_autosave is successfully loaded from file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_autosave.sav' (11.106s)* phase time: 11105 ms* phase cmem: 199558 k* phase time: 78 ms* phase cmem: 199654 k* client : connection accepted - * phase time: 60 ms* phase cmem: 199702 k* phase time: 24 ms* phase cmem: 199702 k* phase time: 1094 ms* phase cmem: 260354 kcompiling shader effects_glow_pcompiling shader ecb_fx_genericcompiling shader vert_dtcompiling shader vert_dtcompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader simplecompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmap_dtcompiling shader lmap_dtcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader tree_w_dtcompiling shader tree_scompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader tree_wcompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader tree_s_dtcompiling shader avg4* phase time: 418 ms* phase cmem: 271848 k* [loading vb] 65529 verts, 2047 kb* [loading vb] 65531 verts, 2047 kb* [loading vb] 65532 verts, 2047 kb* [loading vb] 65532 verts, 2047 kb* [loading vb] 65531 verts, 2047 kb* [loading vb] 65527 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 37175 verts, 1161 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65534 verts, 2047 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 56823 verts, 1775 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65535 verts, 2047 kb* [loading vb] 65533 verts, 2047 kb* [loading vb] 58749 verts, 1835 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048572 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 1048575 indices, 2047 kb* [loading ib] 227565 indices, 444 kb* phase time: 2991 ms* phase cmem: 332956 k* phase time: 151 ms* phase cmem: 339945 kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [details] vertexconsts(256), batch(61)* [details] 63196 v(20), 40626 p* [details] batch(61), vb(1234k), ib(238k)* phase time: 49 ms* phase cmem: 341307 k* loading hom: c:\program files\Сталкер - lost alpha dc\gamedata\levels\la02_garbage\level.hom* phase time: 56 ms* phase cmem: 342641 k* phase time: 179 ms* phase cmem: 347159 k- game configuring : started - game configuring : finished * phase time: 40 ms* phase cmem: 366624 ktexture.size = 1238, i = 13, delta = 100*spawning thread# 1*spawning thread# 2*spawning thread# 3*spawning thread# 4*spawning thread# 5*spawning thread# 6*spawning thread# 7*spawning thread# 8*spawning thread# 9*spawning thread# 10*spawning thread# 11*spawning thread# 12*spawning thread# 13spawning threads: done! readythreadscount = 0* t-report - base: 1210, 4002 k* t-report - lmap: 28, 0 k* phase time: 13 ms* phase cmem: 367155 k*thread# 1 is for textures from 0 to 100*thread# 2 is for textures from 100 to 200*thread# 3 is for textures from 200 to 300*thread# 4 is for textures from 300 to 400*thread# 5 is for textures from 400 to 500*thread# 6 is for textures from 500 to 600*thread# 7 is for textures from 600 to 700*thread# 8 is for textures from 700 to 800*thread# 9 is for textures from 800 to 900*thread# 10 is for textures from 900 to 1000*thread# 11 is for textures from 1000 to 1100*thread# 12 is for textures from 1100 to 1200*thread# 13 is for textures from 1200 to 1300*thread# 5 : done!! can't find texture 'shoker_mod\explosions\firesmokeparticle'*thread# 8 : done!*thread# 7 : done!*thread# 6 : done!---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!*thread# 13 : done!---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!*thread# 9 : done!---engine is freezed, saving log* log file has been saved successfully!*thread# 1 : done!---engine is freezed, saving log* log file has been saved successfully!*thread# 4 : done!* phase time: 48031 ms* phase cmem: 325289 k* phase time: 143 ms* phase cmem: 325289 k* [win32]: free[1928148 k], reserved[71488 k], committed[1146028 k]* [ d3d ]: textures[439612 k]* [x-ray]: crt heap[325289 k], process heap[325289 k], game lua[44460 k], render[316 k]* [x-ray]: economy: strings[32109 k], smem[1904 k]*thread# 12 : done!compiling shader model_def_hq_2compiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_def_shadow_2*thread# 3 : done!---engine is freezed, saving log* log file has been saved successfully!*thread# 2 : done!---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!* log file has been saved successfully!$ la_dbg:[95287] level_weathers:presets level_weathers$ la_dbg:[95287] level_weathers:r1 active$ la_dbg:[95287] level_weathers:weathermanager:__init: is dynamic = false : 08:34:17* log file has been saved successfully!$ la_dbg:[95287] garbage_cleaner:cleaning garbage based on 9 ids.$ la_dbg:[95287] garbage_cleaner:deleted 1 old objects.compiling shader model_def_hq_0---engine is freezed, saving log* log file has been saved successfully!compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_def_lqs_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader base_lplanescompiling shader model_def_lplanes_0compiling shader model_def_hq_1---engine is freezed, saving log* log file has been saved successfully!compiling shader model_def_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1---engine is freezed, saving log* log file has been saved successfully!*thread# 10 : done!compiling shader model_env_hq_1compiling shader model_env_lq_1---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!compiling shader model_distort4glass_0---engine is freezed, saving log* log file has been saved successfully!*thread# 11 : done!*mt texture loading finished---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!compiling shader model_def_lqs_2---engine is freezed, saving log* log file has been saved successfully!compiling shader model_def_lplanes_2compiling shader model_def_lqs_1compiling shader model_distort_2compiling shader model_distort_0compiling shader model_env_hq_2compiling shader model_env_lq_2---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!* memory usage: 390137 k* end of synchronization a[1] r[1]*** game loading time: 161340 mscompiling shader model_distort4glass_2---engine is freezed, saving log* log file has been saved successfully!---engine is freezed, saving log* log file has been saved successfully!save администратор_quicksave_0$ la_dbg:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[271347] game_save:buildmod=[9448]:[08:54:49]:memusage=[35521.461]kb:timefactor=[7]$ la_dbg:[271347] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[271347] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3138 total stored 29755b* saving spawns...* saving objects...* 37925 objects are successfully saved* writing store...$ la_dbg:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[271347] save_storehouse: size=[18]/[4032]bytes : build=[9448]$ la_dbg:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_0.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_0.sav'game save : 3313.376221 millisecondsscreenshot : 11.802964 millisecondssave администратор_quicksave_1$ la_dbg:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[307697] game_save:buildmod=[9448]:[08:59:04]:memusage=[36549.762]kb:timefactor=[7]$ la_dbg:[307697] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[307697] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3189 total stored 29304b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[307697] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_1.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_1.sav'game save : 865.637390 millisecondsscreenshot : 0.002053 millisecondssave администратор_quicksave_2$ la_dbg:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[319930] game_save:buildmod=[9448]:[09:00:29]:memusage=[36530.180]kb:timefactor=[7]$ la_dbg:[319930] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[319930] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3189 total stored 29304b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[319930] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_2.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_2.sav'game save : 741.537598 millisecondsscreenshot : 0.002053 millisecondssave администратор_quicksave_3$ la_dbg:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[328644] game_save:buildmod=[9448]:[09:01:30]:memusage=[36496.844]kb:timefactor=[7]$ la_dbg:[328644] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[328644] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3394 total stored 25411b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[328644] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_3.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_3.sav'game save : 695.135132 millisecondsscreenshot : 0.002053 millisecondssave администратор_quicksave_4$ la_dbg:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[337861] game_save:buildmod=[9448]:[09:02:35]:memusage=[36466.781]kb:timefactor=[7]$ la_dbg:[337861] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[337861] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3392 total stored 25411b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[337861] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_4.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_4.sav'game save : 2104.985596 millisecondsscreenshot : 0.001368 millisecondssave администратор_quicksave_5$ la_dbg:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[349443] game_save:buildmod=[9448]:[09:03:56]:memusage=[36468.168]kb:timefactor=[7]$ la_dbg:[349443] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[349443] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3390 total stored 25411b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[349443] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_5.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_5.sav'game save : 670.260742 millisecondsscreenshot : 0.001368 millisecondssave администратор_quicksave_0$ la_dbg:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[359152] game_save:buildmod=[9448]:[09:05:04]:memusage=[36467.797]kb:timefactor=[7]$ la_dbg:[359152] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[359152] treasure_manager:save: #treasure=[15],size=[125]~ used 3 netpacket(s) total objects 2273 total stored 25195b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[359152] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_0.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_0.sav'game save : 609.621643 millisecondsscreenshot : 0.002053 millisecondssave администратор_quicksave_1$ la_dbg:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[363923] game_save:buildmod=[9448]:[09:05:37]:memusage=[36451.535]kb:timefactor=[7]$ la_dbg:[363923] task_manager:save:#tasks=[79]/[1],size=[1237]$ la_dbg:[363923] treasure_manager:save: #treasure=[15],size=[125]~ used 3 netpacket(s) total objects 2273 total stored 25195b* saving spawns...* saving objects...* 37926 objects are successfully saved* writing store...$ la_dbg:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[363923] save_storehouse: size=[18]/[4031]bytes : build=[9448]$ la_dbg:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_1.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_1.sav'game save : 709.164429 millisecondsscreenshot : 0.001368 milliseconds$ la_dbg:[431199] timerhelper: caption_ht$ la_dbg:[632404] pdaskills:uipdaskills:dispatch(805378449, 1)$ la_dbg:[632888] pdaskills:uipdaskills:dispatch(805378449, 0)save администратор_quicksave_2$ la_dbg:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[667455] game_save:buildmod=[9448]:[09:54:59]:memusage=[36698.492]kb:timefactor=[7]$ la_dbg:[667455] task_manager:save:#tasks=[79]/[1],size=[1243]$ la_dbg:[667455] treasure_manager:save: #treasure=[15],size=[125]~ used 4 netpacket(s) total objects 3397 total stored 25653b* saving spawns...* saving objects...* 37924 objects are successfully saved* writing store...$ la_dbg:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ la_dbg:[667455] save_storehouse: size=[18]/[4036]bytes : build=[9448]$ la_dbg:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* game администратор_quicksave_2.sav is successfully saved to file 'c:\program files\Сталкер - lost alpha dc\appdata\savedgames\администратор_quicksave_2.sav'game save : 842.089600 millisecondsscreenshot : 0.002053 millisecondsstack trace:001b:100167e9 xrgame.dll, cdialogholder::operator=()001b:1000cc77 xrgame.dll, cdialogholder::operator=()001b:0fe6edb0 xrgame.dll, cdialogholder::operator=()001b:62114851 xrlua.dll, lua_getinfo()---engine is freezed, saving logмод лост альфа, на свалке после пси выброса игра зависает и вылетает, что делать?

2022-07-04 13:10:00
Вы не можете отправлять комментарии так, как не АВТОРИЗОВАНЫ
> Керчик-Перчик, Благодарю
2025-11-21 01:07:39
Привет как испарвить ошибку при загрузки заставочного экрана дальше не грузит что делать подскажите
2025-11-21 00:34:40
> Melok81, здорова бро!🤝
2025-11-20 23:13:06
> Швейцар, Крутая аватарка кстати
2025-11-20 23:12:27
> Melok81, наконец-то, дружбан, я уже заждался тебя. Здорова, емае!
2025-11-20 21:14:46
> Melok81, здарова сталкер
2025-11-20 20:47:08
Всем здарова, Сталкеры!
2025-11-20 19:43:11
> Ярослав82, понял, я просто не играл в обновлённые ЧН-ы
2025-11-20 13:54:07
ТОВАРИЩИ СТАЛКЕРЫ нужна полощь
2025-11-20 12:12:58
> Керчик-Перчик, В last fallout в целом сюжет растянули
2025-11-20 10:44:57
> Sergo Voropaev, Sky Renewal, Second Breath, Last Fallout, какой именно вариант брать, смотри в описании мода, и вроде как Last Fallout не только графику затрагивает
2025-11-20 10:02:47
> Werlact, если ты считаешь что не флудишь, не значит что эксперты не видят правду
2025-11-20 10:00:03
> Werlact, тебе вроде бы объяснили
2025-11-20 07:29:10
> Деметер, да норм! просто зачем коменты удалять?
2025-11-20 06:32:44
Гайс, есть норм собрка на чн чтоб графику подтянули только ?
2025-11-20 06:10:45
> Werlact, Чувак ты трезвый?
2025-11-20 03:59:50
Я никода не флудю! а норм говорю!
2025-11-20 01:41:22
Я немфлудю! а норм говорю
2025-11-20 01:39:56
> Dzgamir, ну да, логично
2025-11-19 20:55:18
> Dzgamir, понятно)
2025-11-19 20:54:34
Авторизация