Здравствуйте, вылетает игра сразу после запуска после установки патча. До патча не вылетала.

[27.03.24 21:19:35.496] * Detected CPU: Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz [GenuineIntel], F6/M158/S10
[27.03.24 21:19:35.496] * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2, AVX, AVX2
[27.03.24 21:19:35.496] * CPU cores: [6], threads: [6]
[27.03.24 21:19:35.496] * CPU0 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] * CPU1 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] * CPU2 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] * CPU3 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] * CPU4 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] * CPU5 current freq: 2904 MHz, max freq: 2904 MHz
[27.03.24 21:19:35.496] Initializing File System...
[27.03.24 21:19:35.497] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_configs], size: [16091855]
[27.03.24 21:19:35.526] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_levels], size: [2037056726]
[27.03.24 21:19:35.547] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_levels1], size: [836665682]
[27.03.24 21:19:35.553] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_meshes], size: [519016029]
[27.03.24 21:19:35.572] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_sounds], size: [1382704157]
[27.03.24 21:19:35.863] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_textures], size: [2001675930]
[27.03.24 21:19:35.899] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_textures1], size: [1996296396]
[27.03.24 21:19:35.947] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_base_textures2], size: [1388728741]
[27.03.24 21:19:35.968] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_xpatch], size: [1992403799]
[27.03.24 21:19:35.979] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_xpatch1], size: [165157058]
[27.03.24 21:19:35.990] --Found base arch: [f:\ogsr gunslinger addon\gamedata.db_xxlocale], size: [664214]
[27.03.24 21:19:35.990] --Found base arch: [f:\ogsr gunslinger addon\gamedata_1.db_base_configs], size: [16280242]
[27.03.24 21:19:36.021] using fs-ltx: [fsgame.ltx]
[27.03.24 21:19:36.021] --Found FS dir: [f:\ogsr gunslinger addon\_appdata_\]
[27.03.24 21:19:36.021]   files: [4]
[27.03.24 21:19:36.022] --Found FS dir: [f:\ogsr gunslinger addon\gamedata\]
[27.03.24 21:19:36.022]   files: [3]
[27.03.24 21:19:36.022] --Found FS dir: [f:\ogsr gunslinger addon\gamedata\config\]
[27.03.24 21:19:36.022]   files: [5]
[27.03.24 21:19:36.022] --Found FS dir: [f:\ogsr gunslinger addon\_appdata_\savedgames\]
[27.03.24 21:19:36.022]   files: [9]
[27.03.24 21:19:36.022] --Found FS dir: [f:\ogsr gunslinger addon\_appdata_\logs\]
[27.03.24 21:19:36.022]   files: [9]
[27.03.24 21:19:36.022] --Found FS dir: [f:\ogsr gunslinger addon\mods\]
[27.03.24 21:19:36.022]   files: [3]
[27.03.24 21:19:36.022] --Found external arch: [s.g.c._textures_summer.xdb], size: [601701634]
[27.03.24 21:19:36.026] FS: 60375 files cached, 0Kb memory used.
[27.03.24 21:19:36.026] Init FileSystem 0.529797 sec
[27.03.24 21:19:36.026] [OGSR Engine (x64)] build date: [Nov 29 2023 17:02:54]
[27.03.24 21:19:36.026] [_MSC_FULL_VER]: [193732825], [_MSVC_LANG]: [202002L]
[27.03.24 21:19:36.026] Working Directory: [F:\OGSR Gunslinger Addon\bin_x64]
[27.03.24 21:19:36.026] CommandLine: ["F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe" ]
[27.03.24 21:19:36.026] TTAPI number of threads: [6]
[27.03.24 21:19:36.041] ! Skip BOM for file [f:\ogsr gunslinger addon\gamedata\config\weapons\weapons.ltx]
[27.03.24 21:19:36.107] Initializing Engine...
[27.03.24 21:19:36.109] Starting INPUT device...
[27.03.24 21:19:36.118] --------------------------------------------------------------------------------
[27.03.24 21:19:36.118] [16326MB] physical memory installed, [11468MB] available, [29] percent of memory in use
[27.03.24 21:19:36.118] PageFile total: [1830MB], free~ [10213MB]
[27.03.24 21:19:36.118] Engine memory usage (Working Set): [64MB], peak: [64MB]
[27.03.24 21:19:36.118] Engine memory usage (Commit Charge): [70MB], peak: [70MB]
[27.03.24 21:19:36.119] --------------------------------------------------------------------------------
[27.03.24 21:19:36.119] * [ D3D ]: textures[0 K]
[27.03.24 21:19:36.119] * [x-ray]: process heap[0 K], render[0 K]
[27.03.24 21:19:36.119] * [x-ray]: economy: strings[21360 K], smem[0 K]
[27.03.24 21:19:36.119] SOUND: OpenAL: enumerate devices...
[27.03.24 21:19:36.119] SOUND: OpenAL: EnumerationExtension Present
[27.03.24 21:19:36.190] devices Generic Software
[27.03.24 21:19:36.190] SOUND: OpenAL: system  default SndDevice name is Generic Software
[27.03.24 21:19:36.454] SOUND: OpenAL: All available devices:
[27.03.24 21:19:36.454] 1. Generic Software, Spec Version 1.1 (default) eax[2] efx[no] xram[no]
[27.03.24 21:19:36.454] 2. OpenAL Soft, Spec Version 1.1  eax[0] efx[yes] xram[no]
[27.03.24 21:19:36.454] Executing config-script "f:\ogsr gunslinger addon\gamedata\config\default_controls.ltx"...
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [artefact]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [team_menu]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [skin_menu]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [speech_menu_1]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [speech_menu_0]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [buy_menu]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [chat]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [chat_team]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [vote_begin]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [vote]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [vote_yes]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [vote_no]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [cam_zoom_out]
[27.03.24 21:19:36.454] ! cant find corresponding [id] for action_name [cam_zoom_in]
[27.03.24 21:19:36.454] [f:\ogsr gunslinger addon\gamedata\config\default_controls.ltx] successfully loaded.
[27.03.24 21:19:36.454] Executing config-script "f:\ogsr gunslinger addon\gamedata\config\rspec_default.ltx"...
[27.03.24 21:19:36.455] ! Unknown command: g_dof_scope
[27.03.24 21:19:36.455] ! Unknown command: g_dof_zoom_far
[27.03.24 21:19:36.455] ! Unknown command: g_dof_zoom_near
[27.03.24 21:19:36.455] ! Unknown command: r1_detail_textures
[27.03.24 21:19:36.455] ! Unknown command: r1_dlights
[27.03.24 21:19:36.455] ! Unknown command: r1_dlights_clip
[27.03.24 21:19:36.455] ! Unknown command: r1_fog_luminance
[27.03.24 21:19:36.455] ! Unknown command: r1_glows_per_frame
[27.03.24 21:19:36.455] ! Unknown command: r1_lmodel_lerp
[27.03.24 21:19:36.455] ! Unknown command: r1_software_skinning
[27.03.24 21:19:36.455] ! Unknown command: r1_ssa_lod_a
[27.03.24 21:19:36.455] ! Unknown command: r1_ssa_lod_b
[27.03.24 21:19:36.455] ! Unknown command: r2_detail_bump
[27.03.24 21:19:36.455] ! Unknown command: r2_dof
[27.03.24 21:19:36.455] ! Unknown command: r2_dof_enable
[27.03.24 21:19:36.455] ! Unknown command: r2_dof_kernel
[27.03.24 21:19:36.455] ! Unknown command: r2_dof_sky
[27.03.24 21:19:36.455] ~ Invalid syntax in call to 'r2_rain_drops_intensity'
[27.03.24 21:19:36.455] ~ Valid arguments: float value in range [0.00000,0.00010]
[27.03.24 21:19:36.455] ! Unknown command: r2_shadow_cascede_old
[27.03.24 21:19:36.455] ! Unknown command: r2_soft_particles
[27.03.24 21:19:36.455] ! Unknown command: r2_soft_water
[27.03.24 21:19:36.455] ~ Invalid syntax in call to 'r2_ssao'
[27.03.24 21:19:36.455] ~ Valid arguments: st_opt_off/st_opt_low/st_opt_medium/st_opt_high
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_blur
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_half_data
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_hbao
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_hdao
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_mode
[27.03.24 21:19:36.455] ! Unknown command: r2_ssao_opt_data
[27.03.24 21:19:36.455] ! Unknown command: r3_dynamic_wet_surfaces_enable_streaks
[27.03.24 21:19:36.455] ! Unknown command: r3_gbuffer_opt
[27.03.24 21:19:36.455] ! Unknown command: r3_minmax_sm
[27.03.24 21:19:36.455] ! Unknown command: r3_msaa_alphatest
[27.03.24 21:19:36.455] ! Unknown command: r3_use_dx10_1
[27.03.24 21:19:36.455] ! Unknown command: r_sslr_blur
[27.03.24 21:19:36.455] ! Unknown command: r_sslr_l
[27.03.24 21:19:36.455] ! Unknown command: rs_refresh_60hz
[27.03.24 21:19:36.455] ! Unknown command: rs_vis_distance
[27.03.24 21:19:36.455] ! Unknown command: texture_lod
[27.03.24 21:19:36.455] [f:\ogsr gunslinger addon\gamedata\config\rspec_default.ltx] successfully loaded.
[27.03.24 21:19:36.455] SOUND: Selected device is OpenAL Soft
[27.03.24 21:19:36.471] [OpenAL] EFX: present
[27.03.24 21:19:36.471] Loading of [sEnvironment.xr]
[27.03.24 21:19:36.471] ~ env id=[0] name=[bathroom]
[27.03.24 21:19:36.471] ~ env id=[1] name=[default]
[27.03.24 21:19:36.471] ~ env id=[2] name=[forest]
[27.03.24 21:19:36.471] ~ env id=[3] name=[house]
[27.03.24 21:19:36.471] ~ env id=[4] name=[identity]
[27.03.24 21:19:36.471] ~ env id=[5] name=[long_corridor]
[27.03.24 21:19:36.471] ~ env id=[6] name=[mountains]
[27.03.24 21:19:36.471] ~ env id=[7] name=[open_space]
[27.03.24 21:19:36.471] ~ env id=[8] name=[plant]
[27.03.24 21:19:36.471] ~ env id=[9] name=[room]
[27.03.24 21:19:36.471] ~ env id=[10] name=[yard]
[27.03.24 21:19:36.471] * sound : cache: 65537 kb, 4856 lines, 13820 bpl
[27.03.24 21:19:36.480] Starting RENDER device...
[27.03.24 21:19:36.482] * Avail GPU [vendor:10DE]-[device:1F06]: NVIDIA GeForce RTX 2060 SUPER
[27.03.24 21:19:36.482] * Avail GPU [vendor:1414]-[device:8C]: Microsoft Basic Render Driver
[27.03.24 21:19:36.482]  !CHW::CreateD3D() use DXGI_GPU_PREFERENCE_HIGH_PERFORMANCE
[27.03.24 21:19:36.482] * Selected GPU [vendor:10DE]-[device:1F06]: NVIDIA GeForce RTX 2060 SUPER
[27.03.24 21:19:36.616] [CHW::CreateDevice] refCount of [HW.pDevice]: [3]
[27.03.24 21:19:36.616] *     Texture memory: 8006 M
[27.03.24 21:19:36.628] * GPU shading: vs(0/4.0/40), ps(0/4.0/40)
[27.03.24 21:19:36.628] * GPU vertex cache: unrecognized, 24
[27.03.24 21:19:36.629] * DVB created: 4096K
[27.03.24 21:19:36.629] * DIB created: 512K
[27.03.24 21:19:36.635] [CResourceManager::OnDeviceCreate] count of *shaders*.xr files: [2]
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\lightplanes_00'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\lightplanesself'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\model_puh'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\model_refl'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\xbrainglass'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\xdistortcolorlinv'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\xglass'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\xglass2'
[27.03.24 21:19:36.635] ! Version conflict in shader 'models\xlens'
[27.03.24 21:19:36.635] ! Version conflict in shader 'selflight_static'
[27.03.24 21:19:36.637] [CTextureDescrMngr::LoadLTX] count of *textures*.ltx files: [1]
[27.03.24 21:19:36.679] !![IReaderBase::find_chunk_thm] THM [terrain\terrain_bolota] chunk [2070] fixed, wrong size = [29], correct size = [31]
[27.03.24 21:19:36.687] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_anpeq16a_bump] chunk [2073] fixed, wrong size = [26], correct size = [22]
[27.03.24 21:19:36.688] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_knife_kcb_bump] chunk [2073] fixed, wrong size = [24], correct size = [23]
[27.03.24 21:19:36.688] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_m203_ironsight_bump] chunk [2073] fixed, wrong size = [23], correct size = [28]
[27.03.24 21:19:36.688] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ots14_addons_bump] chunk [2073] fixed, wrong size = [19], correct size = [26]
[27.03.24 21:19:36.688] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_ots14_scope_bump] chunk [2073] fixed, wrong size = [19], correct size = [25]
[27.03.24 21:19:36.689] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_scope_aimpoint_bump] chunk [2073] fixed, wrong size = [27], correct size = [28]
[27.03.24 21:19:36.689] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_sg550_foregrip_rail_bump] chunk [2073] fixed, wrong size = [19], correct size = [33]
[27.03.24 21:19:36.689] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester] chunk [2072] fixed, wrong size = [29], correct size = [32]
[27.03.24 21:19:36.689] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester_bump] chunk [2073] fixed, wrong size = [21], correct size = [24]
[27.03.24 21:19:36.689] !![IReaderBase::find_chunk_thm] THM [wpn\wpn_winchester_upgrades_bump] chunk [2073] fixed, wrong size = [21], correct size = [33]
[27.03.24 21:19:36.690] * HWDST/PCF supported and used
[27.03.24 21:19:36.702] 
FATAL ERROR
[error]Expression    : file
[error]Function      : CResourceManager::_CreatePS
[error]File          : F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRenderDX10\dx10ResourceManager_Resources.cpp
[error]Line          : 264
[error]Description   : f:\ogsr gunslinger addon\gamedata\shaders\r3\pp_blur.ps
[27.03.24 21:19:36.702] ********************************************************************************
[27.03.24 21:19:36.702] !![LogStackTrace] Thread: [UNKNOWN]
[27.03.24 21:19:36.876] !!stack trace:
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B976BF75], Fun: [BuildStackTrace()] + [41 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\stacktrace_collector.cpp-->154]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B97554C2], Fun: [LogStackTrace()] + [62 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->75] + [10 byte(s)]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B975597B], Fun: [xrDebug::backend()] + [707 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xrCore\xrDebugNew.cpp-->183] + [498 byte(s)]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B98260ED], Fun: [CResourceManager::_CreatePS()] + [1161 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRenderDX10\dx10ResourceManager_Resources.cpp-->266]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B99C485D], Fun: [CBlender_Compile::r_Pass()] + [209 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRender\Blender_Recorder_R2.cpp-->24]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B99B3999], Fun: [CBlender_blur::Compile()] + [393 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R4\blender_blur.cpp-->19]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B99956BC], Fun: [CResourceManager::_cpp_Create()] + [236 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRender\ResourceManager.cpp-->176]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B980439D], Fun: [resptrcode_shader::create()] + [49 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRender\Shader.cpp-->26] + [39 byte(s)]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B982C45A], Fun: [CRenderTarget::CRenderTarget()] + [7258 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R4\r4_rendertarget.cpp-->457]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B97DE349], Fun: [CRender::create()] + [1737 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRenderPC_R4\r4.cpp-->384] + [24 byte(s)]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B9987E1C], Fun: [dxRenderDeviceRender::OnDeviceCreate()] + [496 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\Layers\xrRender\dxRenderDeviceRender.cpp-->128]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B96FE99E], Fun: [Startup()] + [646 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->185] + [333 byte(s)]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B96FF211], Fun: [WinMain_impl()] + [449 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->385]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B96FF3B2], Fun: [WinMain()] + [346 byte(s)], File-->Line: [F:\Repos\OGSR-Engine\ogsr_engine\xr_3da\x_ray.cpp-->406]
! Module: [F:\OGSR Gunslinger Addon\bin_x64\xrEngine.exe], AddrPC.Offset: [00007FF6B9F7AC2A], Fun: [__scrt_common_main_seh()] + [262 byte(s)], File-->Line: [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl-->288] + [33 byte(s)]
! Module: [C:\Windows\System32\KERNEL32.DLL], AddrPC.Offset: [00007FFCC3597034], Fun: [BaseThreadInitThunk()] + [20 byte(s)]
! Module: [C:\Windows\SYSTEM32\ntdll.dll], AddrPC.Offset: [00007FFCC4F82651], Fun: [RtlUserThreadStart()] + [33 byte(s)]

[27.03.24 21:19:36.876] ********************************************************************************

2024-03-27 20:23:41

Читы - бан, кемперство - бан, оскорбление администрации - расстрел, потом бан.

2023-11-04 16:17:43

Если чё имел ввиду что на армах шумно капец, а надо тихую локу какую нибудь

2023-01-07 14:20:27

Пацаны, подскажите офигенные места для базы, тоесть что бы никто не пробрался и не было выстрелов вокруг, как на армах. Я думаю в мёртвом городе поселиться, правда наёмники не будут мне рады...

2023-01-07 14:19:49
> SlyFox, да, благодарю. Одно из самых дружных комьюнити. Сидорович продавал бы вам товары со скидкой, к гадалке не ходи…

Почему-то вспомнилась сцена из «Американского психопата», где Дефолт что-то втирает Бэйлу в клубе
2025-09-27 02:27:50
> Leshenskiy, Ну, нам лишь бы помочь.. И пообщаться.
2025-09-27 00:38:41
И ведь на полном серьёзе отвечали мне…
2025-09-26 23:35:58
> Ognom, Я тоже что то доброе припоминаю про ту версию, и что ждал новую и обломился.. Но вообще то "нынешняя" уже тоже древняя. Не люблю я такие моды, где ни смысла, ни реализации., абстракция.
2025-09-26 23:09:57
> Ognom, Кордон динамично начинается, а потом такая унылая беготня Кордон-Болота
2025-09-26 22:23:02
> Leshenskiy, там курицы какие то есть которые взрываются
2025-09-26 21:58:12
> SlyFox, я помню когда то давно играл в смг 1.7. Короче древняя версия. Тогда был чисто зп и это было великолепно. А вот нынешний начинаешь с кордона. И я дальше кордона не ушёл
2025-09-26 21:57:22
> Leshenskiy, То, что если противник тебя не видит, то его не убить.:-). Старый примитивный мод, ничего примечательного. Есть ещё пяток таких же унылых модов с похожим сценарием.
2025-09-26 21:36:13
А какие фишки стоит знать в сгм 2.2?
2025-09-26 21:20:12
> Djetch, Все. Это очень насыщенный мод. Крафт, механизмы, настройки... Не говоря об основах.
2025-09-26 13:59:27
А какие фишки в аномали стоит знать?
2025-09-26 13:08:18
> ЖекаКопченый, Поврежденные файлы, попробуй переустановить
2025-09-25 22:05:38
помогите пожалуйста решить проблему
2025-09-25 21:43:56
всем привет, у меня при запуске Реалити выскакивает такая ошибка

Corrupt Files
fsgame.ltx
bin\AnomalyDX11.exe
bin\AnomalyDX11AVX.exe
bin\AnomalyDX9.exe
bin\AnomalyDX9AVX.exe
bin\VerifiedDX11.exe
AnomalyLauncher.exe
bin\soft_oal.dll
2025-09-25 21:40:09
> Dzgamir, БП менял, значит 3 года прошло.:-)
2025-09-25 20:53:12
> SlyFox, не, в своем я давно ничего не делал, последний раз весной, пришлось БП менять...
2025-09-25 20:50:26
> Dzgamir, А, ну так многие делают. Зачем всего свина забивать, и одной ноги на холодец хватит.:-). За 5 лет в компе остаются "родные" только корпус и мамка с процессором.
2025-09-25 20:48:08
> SlyFox, сейчас у меня 7900ХТХ... мне норм, но разное железо собирал/собираю, ежемесячно с железками работаю...
2025-09-25 20:38:36
> Dzgamir, Ну тут прямо удивительно, когда в QHD не хватает 8 гигабайтов) А если в 4к запустить, то там ещё хуже будет
2025-09-25 20:38:11
> Dzgamir, Так так.., а во что ты играешь, кроме Сталкера..? Я так понял, что подход к железу основательный.. Проф. графика, VR..?
2025-09-25 20:36:54
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