> Admin, тогда почему к Алексашке из Саратова не было санкций? Потому что он только предположил что я нарик под феном, только и косячу по жизни? За что и был назван козлом, что и показала практика, т.к. его сотрудничество с местной администрацией не привело его к бану. Далеко вам до сталкеров, вы просто великовозрастные задроты в старую, далеко самую лучшую по некоторым показателям игру. Пусть новички посмотрят как тут устроено, и не рыпаются, а только в задницы старшим смотрят и вопросов не задают, з@ебадали, мальки тупые! А то что сайт криво сделан, многое не понятно, отсюда вопросы и, заметьте, никаких изменений по этому поводу. Я пошёл, а вы копошитесь в этом дерьме!
2025-03-12 03:20:31
https://vk.com/odich39 вот моя стр жду в лс
приветствую так вы мне поможете или можно смело забивать на продолжение квеста по изделию 58 ?
вот лог вылета мой про который я писал ранее
* Detected CPU: Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz GenuineIntel, F6/M58/S9
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 85109 files cached, 25926Kb memory used.
Init FileSystem 1.516041 sec
[02.02.25 14:17:11.622] 'xrCore' build 8402, Feb 7 2022
[02.02.25 14:17:11.622] OP 2.2 Engine ver 2.2a x64 08.02.2022
[02.02.25 14:17:11.622]
[02.02.25 14:17:11.984] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[02.02.25 14:17:11.984] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[02.02.25 14:17:11.984] Initializing Engine...
[02.02.25 14:17:11.986] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[02.02.25 14:17:11.986] fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[02.02.25 14:17:11.986] Loading config for renderer
[02.02.25 14:17:11.986] Executing config-script "user.ltx"...
[02.02.25 14:17:11.986] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[02.02.25 14:17:11.986] Starting INPUT device...
[02.02.25 14:17:11.997] Loading DLL: xrRender_R1.dll
[02.02.25 14:17:11.999] Loading DLL: xrGame.dll
[02.02.25 14:17:12.001] 'xrGame' build Feb 7 2022 16:34:07
[02.02.25 14:17:12.045] * [win32]: free[137434518244 K], reserved[4285120 K], committed[150044 K]
[02.02.25 14:17:12.045] * [ D3D ]: textures[0 K]
[02.02.25 14:17:12.045] * [x-ray]: crt heap[56633 K], process heap[56633 K], game lua[0 K], engine lua[0 K], render[0 K]
[02.02.25 14:17:12.045] * [x-ray]: economy: strings[count: 47961, lengths: 1251 K, overhead: 2435 K, saved: 27207 K]
[02.02.25 14:17:12.045] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.02.25 14:17:12.046] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.02.25 14:17:12.047] Executing config-script "user.ltx"...
[02.02.25 14:17:12.047] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[02.02.25 14:17:12.047] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.02.25 14:17:12.047] - Maximum allowed affinity mask: 0xF, current: 0xE
[02.02.25 14:17:12.048] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[02.02.25 14:17:12.048] SOUND: OpenAL: enumerate devices...
[02.02.25 14:17:12.048] SOUND: OpenAL: EnumerationExtension Present
[02.02.25 14:17:12.048] devices OpenAL Soft
[02.02.25 14:17:12.048] SOUND: OpenAL: system default SndDevice name is OpenAL Soft
[02.02.25 14:17:12.080] SOUND: OpenAL: All available devices:
[02.02.25 14:17:12.080] 1. OpenAL Soft, Spec Version 1.1 (default)
[02.02.25 14:17:12.080] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[02.02.25 14:17:12.088] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[02.02.25 14:17:12.093] * sound: EAX 2.0 extension: absent
[02.02.25 14:17:12.093] * sound: EAX 2.0 deferred: absent
[02.02.25 14:17:12.093] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[02.02.25 14:17:12.098] Starting RENDER device...
[02.02.25 14:17:12.153] * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
[02.02.25 14:17:12.153] * GPU driver: 30.0.14.7482
[02.02.25 14:17:12.510] * CREATE: DeviceREF: 1
[02.02.25 14:17:12.511] * Texture memory: 4081 M
[02.02.25 14:17:12.511] * DDI-level: 9.0
[02.02.25 14:17:12.517] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:17:12.517] * GPU vertex cache: unrecognized, 16
[02.02.25 14:17:12.519] * DVB created: 8192K
[02.02.25 14:17:12.519] * DIB created: 512K
[02.02.25 14:17:12.668] load time LTX=116 ms
[02.02.25 14:17:12.681] count of .thm files=3236
[02.02.25 14:17:12.787] load time THM=118 ms
[02.02.25 14:17:12.787] * distortion: used, dev(30),need(14)
[02.02.25 14:17:12.787] * SSample: 1440x900
[02.02.25 14:17:12.799] * SSample: enabled
[02.02.25 14:17:12.968] - r__tf_aniso 4
[02.02.25 14:17:12.968] - r1_tf_mipbias 0.
[02.02.25 14:17:12.986] Script debugger succesfully restarted.
[02.02.25 14:17:16.003] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:17:16.094] Starting engine...
[02.02.25 14:17:16.160] GMLib loaded at 65 msec
[02.02.25 14:17:16.660] Game_Globals loaded at 500 msec
[02.02.25 14:17:16.798] App_Start loaded at 138 msec
[02.02.25 14:17:16.814] ui_core loaded at 14 msec
[02.02.25 14:17:16.879] Main_Menu loaded at 65 msec
[02.02.25 14:17:21.527] * DVB created: 8192K
[02.02.25 14:17:21.528] * DIB created: 512K
[02.02.25 14:17:21.528] - r__tf_aniso 4
[02.02.25 14:17:21.528] - r1_tf_mipbias 0.
[02.02.25 14:17:21.528] * SSample: 1440x900
[02.02.25 14:17:21.537] * SSample: enabled
[02.02.25 14:17:21.537] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:17:21.537] * GPU vertex cache: unrecognized, 16
[02.02.25 14:17:21.537] *** RESET [43 ms]
[02.02.25 14:17:21.537] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:17:21.537] Begin load
[02.02.25 14:17:21.539] * phase time: 0 ms
[02.02.25 14:17:21.597] * phase cmem: 246609 K
[02.02.25 14:17:21.597] Prefetching objects...
[02.02.25 14:17:21.677] * Objects loaded in 0 ms
[02.02.25 14:17:22.523] * Models loaded in 846 ms
[02.02.25 14:17:22.585] * Prefetch memory: 728850Kb
[02.02.25 14:17:22.590] * phase time: 1051 ms
[02.02.25 14:17:22.651] * phase cmem: 962628 K
[02.02.25 14:17:22.651] Starting server...
[02.02.25 14:17:22.771] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:17:22.813] * phase time: 223 ms
[02.02.25 14:17:22.875] * phase cmem: 959711 K
[02.02.25 14:17:22.875] Loading alife simulator...
[02.02.25 14:17:22.876] * phase time: 63 ms
[02.02.25 14:17:22.937] * phase cmem: 959699 K
[02.02.25 14:17:22.937] Loading savegame...
[02.02.25 14:17:22.976] d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:17:22.976] * Loading key-value pairs...
[02.02.25 14:17:23.090] * 46 key-value pairs were successfully loaded (0.115s)
[02.02.25 14:17:23.090] * Loading spawn registry...
[02.02.25 14:17:25.831] * 24708 spawn points were successfully loaded (2.740s)
[02.02.25 14:17:25.832] * Loading objects...
[02.02.25 14:17:27.174] * 50100 out of 50100 objects were successfully loaded (1.343s)
[02.02.25 14:17:29.348] * Loading quick slots data...
[02.02.25 14:17:29.348] * Loading pre random queues data...
[02.02.25 14:17:29.373] * Start objects on_register'ed...
[02.02.25 14:17:33.750] * 50100 objects on_register'ed (4.377s)
[02.02.25 14:17:33.751] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (10.876s)
[02.02.25 14:17:33.751] * phase time: 10875 ms
[02.02.25 14:17:33.880] * phase cmem: 1142291 K
[02.02.25 14:17:33.880] Connecting...
[02.02.25 14:17:33.908] MaxPlayers = 32
[02.02.25 14:17:33.956] * phase time: 204 ms
[02.02.25 14:17:34.079] * phase cmem: 1155657 K
[02.02.25 14:17:34.079] Connecting to...
[02.02.25 14:17:34.080] Player not found. New player created.
[02.02.25 14:17:34.080] * client : connection accepted -
[02.02.25 14:17:34.097] * phase time: 140 ms
[02.02.25 14:17:34.220] * phase cmem: 1155714 K
[02.02.25 14:17:34.220] Reading level info...
[02.02.25 14:17:34.220] * phase time: 123 ms
[02.02.25 14:17:34.344] * phase cmem: 1155714 K
[02.02.25 14:17:34.344] Loading object space...
[02.02.25 14:17:34.684] * object space load: 340 ms
[02.02.25 14:17:34.684] * phase time: 464 ms
[02.02.25 14:17:34.808] * phase cmem: 1272630 K
[02.02.25 14:17:34.808] Loading shaders (R1)...
[02.02.25 14:17:35.060] * phase time: 374 ms
[02.02.25 14:17:35.184] * phase cmem: 1274892 K
[02.02.25 14:17:35.184] Loading geometry (R1)...
[02.02.25 14:17:35.274] * phase time: 213 ms
[02.02.25 14:17:35.400] * phase cmem: 1381641 K
[02.02.25 14:17:35.400] Loading visuals (R1)...
[02.02.25 14:17:35.454] * phase time: 181 ms
[02.02.25 14:17:35.580] * phase cmem: 1390196 K
[02.02.25 14:17:35.580] Loading details (R1)...
[02.02.25 14:17:35.598] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:17:35.598] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 14:17:35.598] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 14:17:35.599] * phase time: 144 ms
[02.02.25 14:17:35.725] * phase cmem: 1390517 K
[02.02.25 14:17:35.725] Loading sectors (R1)...
[02.02.25 14:17:35.752] * Loading HOM: d:\op-2.2\gamedata\levels\pripyat\level.hom
[02.02.25 14:17:35.758] * Loading environment modificator: d:\op-2.2\gamedata\levels\pripyat\level.env_mod
[02.02.25 14:17:35.758] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[02.02.25 14:17:35.758] * phase time: 159 ms
[02.02.25 14:17:35.885] * phase cmem: 1391137 K
[02.02.25 14:17:35.885] Loading AI objects...
[02.02.25 14:17:35.885] - Loading music tracks from 'pripyat_musics'...
[02.02.25 14:17:35.888] * phase time: 129 ms
[02.02.25 14:17:36.014] * phase cmem: 1390666 K
[02.02.25 14:17:36.014] Loading PH world...
[02.02.25 14:17:36.049] - Game configuring : Started
[02.02.25 14:17:36.053] - Game configuring : Finished
[02.02.25 14:17:36.230] * phase time: 342 ms
[02.02.25 14:17:36.361] * phase cmem: 1420939 K
[02.02.25 14:17:36.361] Loading textures...
[02.02.25 14:17:36.920] * t-report - base: 1175, 1003641 K
[02.02.25 14:17:36.920] * t-report - lmap: 28, 28675 K
[02.02.25 14:17:36.920] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 14:17:36.920] Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 14:17:36.920] * phase time: 689 ms
[02.02.25 14:17:37.055] * phase cmem: 1762728 K
[02.02.25 14:17:37.055] Synchronizing...
[02.02.25 14:17:37.055] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:17:37.055] Save date and time [Sun Feb 2 14:16:39 2025]
[02.02.25 14:17:37.075] * phase time: 154 ms
[02.02.25 14:17:37.210] * phase cmem: 1762747 K
[02.02.25 14:17:37.604] * [win32]: free[137432159816 K], reserved[4373428 K], committed[2420164 K]
[02.02.25 14:17:37.604] * [ D3D ]: textures[1032317 K]
[02.02.25 14:17:37.604] * [x-ray]: crt heap[1762273 K], process heap[1762273 K], game lua[328967 K], engine lua[235 K], render[0 K]
[02.02.25 14:17:37.604] * [x-ray]: economy: strings[count: 213761, lengths: 13288 K, overhead: 10855 K, saved: 37167 K]
[02.02.25 14:17:37.604] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.02.25 14:17:37.604] Starting measure
[02.02.25 14:17:46.798] * MEMORY USAGE: 2384092 K
[02.02.25 14:18:56.349] Unable to find Hotkey entry in registry
[02.02.25 14:20:56.902] * DVB created: 8192K
[02.02.25 14:20:56.903] * DIB created: 512K
[02.02.25 14:20:56.905] - r__tf_aniso 4
[02.02.25 14:20:56.905] - r1_tf_mipbias 0.
[02.02.25 14:20:56.905] * SSample: 1440x900
[02.02.25 14:20:56.920] * SSample: enabled
[02.02.25 14:20:56.920] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:20:56.920] * GPU vertex cache: recognized, 24
[02.02.25 14:20:56.920] *** RESET [0 ms]
[02.02.25 14:20:56.929] Не найден проблемный объект: [prototip_gp_ok]
[02.02.25 14:20:58.174] * MEMORY USAGE: 2402768 K
[02.02.25 14:20:58.768] * DVB created: 8192K
[02.02.25 14:20:58.768] * DIB created: 512K
[02.02.25 14:20:58.769] - r__tf_aniso 4
[02.02.25 14:20:58.769] - r1_tf_mipbias 0.
[02.02.25 14:20:58.769] * SSample: 1440x900
[02.02.25 14:20:58.785] * SSample: enabled
[02.02.25 14:20:58.785] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:20:58.785] * GPU vertex cache: recognized, 24
[02.02.25 14:20:58.785] *** RESET [93 ms]
[02.02.25 14:20:59.803] * MEMORY USAGE: 2386240 K
[02.02.25 14:21:39.456] * DVB created: 8192K
[02.02.25 14:21:39.456] * DIB created: 512K
[02.02.25 14:21:39.458] - r__tf_aniso 4
[02.02.25 14:21:39.458] - r1_tf_mipbias 0.
[02.02.25 14:21:39.459] * SSample: 1440x900
[02.02.25 14:21:39.474] * SSample: enabled
[02.02.25 14:21:39.474] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:21:39.475] * GPU vertex cache: recognized, 24
[02.02.25 14:21:39.475] *** RESET [0 ms]
[02.02.25 14:21:39.522] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:21:40.572] * MEMORY USAGE: 2403862 K
[02.02.25 14:21:41.090] * DVB created: 8192K
[02.02.25 14:21:41.091] * DIB created: 512K
[02.02.25 14:21:41.092] - r__tf_aniso 4
[02.02.25 14:21:41.092] - r1_tf_mipbias 0.
[02.02.25 14:21:41.092] * SSample: 1440x900
[02.02.25 14:21:41.108] * SSample: enabled
[02.02.25 14:21:41.108] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:21:41.108] * GPU vertex cache: recognized, 24
[02.02.25 14:21:41.108] *** RESET [91 ms]
[02.02.25 14:21:42.032] * MEMORY USAGE: 2387402 K
[02.02.25 14:23:15.509] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:26:34.295] Begin load
[02.02.25 14:26:35.075] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:26:35.116] * phase time: 810 ms
[02.02.25 14:26:35.360] * phase cmem: 2656691 K
[02.02.25 14:26:35.360] Loading alife simulator...
[02.02.25 14:26:35.362] * phase time: 245 ms
[02.02.25 14:26:35.594] * phase cmem: 2656385 K
[02.02.25 14:26:35.594] Loading savegame...
[02.02.25 14:26:35.632] d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:26:35.632] * Loading key-value pairs...
[02.02.25 14:26:35.739] * 46 key-value pairs were successfully loaded (0.108s)
[02.02.25 14:26:35.739] * Loading spawn registry...
[02.02.25 14:26:38.164] * 24708 spawn points were successfully loaded (2.424s)
[02.02.25 14:26:38.164] * Loading objects...
[02.02.25 14:26:39.428] * 50100 out of 50100 objects were successfully loaded (1.264s)
[02.02.25 14:26:41.596] * Loading quick slots data...
[02.02.25 14:26:41.596] * Loading pre random queues data...
[02.02.25 14:26:41.623] * Start objects on_register'ed...
[02.02.25 14:26:46.759] * 50100 objects on_register'ed (5.136s)
[02.02.25 14:26:46.761] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (11.400s)
[02.02.25 14:26:46.761] * phase time: 11399 ms
[02.02.25 14:26:47.040] * phase cmem: 2716638 K
[02.02.25 14:26:47.040] Connecting...
[02.02.25 14:26:47.041] * phase time: 279 ms
[02.02.25 14:26:47.290] * phase cmem: 2716638 K
[02.02.25 14:26:47.290] Restart sim...
[02.02.25 14:26:47.290] * phase time: 249 ms
[02.02.25 14:26:47.575] * phase cmem: 2716638 K
[02.02.25 14:26:48.350] * [win32]: free[137430251560 K], reserved[4514108 K], committed[4187740 K]
[02.02.25 14:26:48.350] * [ D3D ]: textures[1534945 K]
[02.02.25 14:26:48.350] * [x-ray]: crt heap[2716163 K], process heap[2716163 K], game lua[327679 K], engine lua[249 K], render[3467 K]
[02.02.25 14:26:48.350] * [x-ray]: economy: strings[count: 223467, lengths: 13629 K, overhead: 11347 K, saved: 192841 K]
[02.02.25 14:26:48.350] * [x-ray]: economy: smem[count: 85073, lengths: 45402 K, overhead: 1329 K, saved: 26889 K]
[02.02.25 14:26:48.350] Starting measure
[02.02.25 14:26:53.267] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:26:54.612] * MEMORY USAGE: 2731466 K
[02.02.25 14:28:12.698] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:29:36.754] * Saving spawns...
[02.02.25 14:29:36.757] * Saving objects...
[02.02.25 14:29:37.090] * 50186 objects are successfully saved
[02.02.25 14:29:37.097] * Saving key-value pairs...
[02.02.25 14:29:37.160] * 46 key-value pairs were successfully saved
[02.02.25 14:29:37.160] * Saving quick slots data...
[02.02.25 14:29:37.160] * Saving pre random queues data...
[02.02.25 14:29:37.251] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 14:30:53.471] * DVB created: 8192K
[02.02.25 14:30:53.471] * DIB created: 512K
[02.02.25 14:30:53.473] - r__tf_aniso 4
[02.02.25 14:30:53.473] - r1_tf_mipbias 0.
[02.02.25 14:30:53.473] * SSample: 1440x900
[02.02.25 14:30:53.504] * SSample: enabled
[02.02.25 14:30:53.504] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:30:53.504] * GPU vertex cache: recognized, 24
[02.02.25 14:30:53.504] *** RESET [0 ms]
[02.02.25 14:38:20.616] * DVB created: 8192K
[02.02.25 14:38:20.616] * DIB created: 512K
[02.02.25 14:38:20.618] - r__tf_aniso 4
[02.02.25 14:38:20.618] - r1_tf_mipbias 0.
[02.02.25 14:38:20.618] * SSample: 1440x900
[02.02.25 14:38:20.655] * SSample: enabled
[02.02.25 14:38:20.655] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:38:20.655] * GPU vertex cache: recognized, 24
[02.02.25 14:38:20.656] *** RESET [0 ms]
[02.02.25 14:38:22.362] * MEMORY USAGE: 2597533 K
[02.02.25 14:38:25.836] * DVB created: 8192K
[02.02.25 14:38:25.837] * DIB created: 512K
[02.02.25 14:38:25.839] - r__tf_aniso 4
[02.02.25 14:38:25.839] - r1_tf_mipbias 0.
[02.02.25 14:38:25.839] * SSample: 1440x900
[02.02.25 14:38:25.862] * SSample: enabled
[02.02.25 14:38:25.862] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:38:25.862] * GPU vertex cache: recognized, 24
[02.02.25 14:38:25.862] *** RESET [113 ms]
[02.02.25 14:38:26.900] * MEMORY USAGE: 2580943 K
[02.02.25 14:39:17.089] * Saving spawns...
[02.02.25 14:39:17.092] * Saving objects...
[02.02.25 14:39:17.540] * 50177 objects are successfully saved
[02.02.25 14:39:17.547] * Saving key-value pairs...
[02.02.25 14:39:17.613] * 46 key-value pairs were successfully saved
[02.02.25 14:39:17.613] * Saving quick slots data...
[02.02.25 14:39:17.613] * Saving pre random queues data...
[02.02.25 14:39:17.716] * Game День 45. Телепорт Восточная Припять - Забытый Лес.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Восточная Припять - Забытый Лес.sav'
[02.02.25 14:39:20.410] * Saving spawns...
[02.02.25 14:39:20.412] * Saving objects...
[02.02.25 14:39:20.743] * 50178 objects are successfully saved
[02.02.25 14:39:20.750] * Saving key-value pairs...
[02.02.25 14:39:20.814] * 46 key-value pairs were successfully saved
[02.02.25 14:39:20.814] * Saving quick slots data...
[02.02.25 14:39:20.814] * Saving pre random queues data...
[02.02.25 14:39:20.905] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 14:39:20.909] - Disconnect
[02.02.25 14:39:24.761] - Destroying level
[02.02.25 14:39:25.115] * DVB created: 8192K
[02.02.25 14:39:25.115] * DIB created: 512K
[02.02.25 14:39:25.115] - r__tf_aniso 4
[02.02.25 14:39:25.116] - r1_tf_mipbias 0.
[02.02.25 14:39:25.116] * SSample: 1440x900
[02.02.25 14:39:25.131] * SSample: enabled
[02.02.25 14:39:25.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:39:25.132] * GPU vertex cache: recognized, 24
[02.02.25 14:39:25.132] *** RESET [126 ms]
[02.02.25 14:39:25.133] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:39:25.133] Begin load
[02.02.25 14:39:25.144] * phase time: 1 ms
[02.02.25 14:39:25.365] * phase cmem: 1401016 K
[02.02.25 14:39:25.365] Starting server...
[02.02.25 14:39:25.577] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:39:25.619] * phase time: 474 ms
[02.02.25 14:39:25.830] * phase cmem: 1399607 K
[02.02.25 14:39:25.830] Loading alife simulator...
[02.02.25 14:39:25.831] * phase time: 212 ms
[02.02.25 14:39:26.042] * phase cmem: 1399602 K
[02.02.25 14:39:26.043] Loading savegame...
[02.02.25 14:39:26.083] d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 14:39:26.083] * Loading key-value pairs...
[02.02.25 14:39:26.193] * 46 key-value pairs were successfully loaded (0.110s)
[02.02.25 14:39:26.193] * Loading spawn registry...
[02.02.25 14:39:28.733] * 24708 spawn points were successfully loaded (2.540s)
[02.02.25 14:39:28.734] * Loading objects...
[02.02.25 14:39:30.054] * 50178 out of 50178 objects were successfully loaded (1.321s)
[02.02.25 14:39:32.322] * Loading quick slots data...
[02.02.25 14:39:32.322] * Loading pre random queues data...
[02.02.25 14:39:32.348] * Start objects on_register'ed...
[02.02.25 14:39:36.331] * 50178 objects on_register'ed (3.984s)
[02.02.25 14:39:36.332] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.502s)
[02.02.25 14:39:36.333] * phase time: 10501 ms
[02.02.25 14:39:36.553] * phase cmem: 1458139 K
[02.02.25 14:39:36.553] Connecting...
[02.02.25 14:39:36.554] MaxPlayers = 32
[02.02.25 14:39:36.638] * phase time: 305 ms
[02.02.25 14:39:36.854] * phase cmem: 1458140 K
[02.02.25 14:39:36.854] Connecting to...
[02.02.25 14:39:36.857] Player not found. New player created.
[02.02.25 14:39:36.857] * client : connection accepted -
[02.02.25 14:39:36.882] * phase time: 244 ms
[02.02.25 14:39:37.098] * phase cmem: 1458191 K
[02.02.25 14:39:37.098] Reading level info...
[02.02.25 14:39:37.107] * phase time: 223 ms
[02.02.25 14:39:37.324] * phase cmem: 1458191 K
[02.02.25 14:39:37.324] Loading object space...
[02.02.25 14:39:37.824] * object space load: 500 ms
[02.02.25 14:39:37.824] * phase time: 718 ms
[02.02.25 14:39:38.053] * phase cmem: 1511765 K
[02.02.25 14:39:38.053] Loading shaders (R1)...
[02.02.25 14:39:38.118] * phase time: 293 ms
[02.02.25 14:39:38.336] * phase cmem: 1513230 K
[02.02.25 14:39:38.336] Loading geometry (R1)...
[02.02.25 14:39:38.427] * phase time: 308 ms
[02.02.25 14:39:38.656] * phase cmem: 1519424 K
[02.02.25 14:39:38.656] Loading visuals (R1)...
[02.02.25 14:39:38.731] * phase time: 304 ms
[02.02.25 14:39:38.948] * phase cmem: 1523323 K
[02.02.25 14:39:38.948] Loading details (R1)...
[02.02.25 14:39:38.974] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:39:38.974] * [DETAILS] 24400 v(20), 15860 p
[02.02.25 14:39:38.975] * [DETAILS] Batch(61), VB(476K), IB(92K)
[02.02.25 14:39:38.976] * phase time: 244 ms
[02.02.25 14:39:39.193] * phase cmem: 1523934 K
[02.02.25 14:39:39.193] Loading sectors (R1)...
[02.02.25 14:39:39.193] WARNING: Occlusion map 'd:\op-2.2\gamedata\levels\puzir\level.hom' not found.
[02.02.25 14:39:39.194] * phase time: 217 ms
[02.02.25 14:39:39.411] * phase cmem: 1523934 K
[02.02.25 14:39:39.411] Loading AI objects...
[02.02.25 14:39:39.411] - Loading music tracks from 'puzir_musics'...
[02.02.25 14:39:39.503] * phase time: 309 ms
[02.02.25 14:39:39.731] * phase cmem: 1523769 K
[02.02.25 14:39:39.731] Loading PH world...
[02.02.25 14:39:39.754] - Game configuring : Started
[02.02.25 14:39:39.757] - Game configuring : Finished
[02.02.25 14:39:39.763] * phase time: 260 ms
[02.02.25 14:39:39.984] * phase cmem: 1543420 K
[02.02.25 14:39:39.984] Loading textures...
[02.02.25 14:39:40.256] * t-report - base: 927, 907437 K
[02.02.25 14:39:40.256] * t-report - lmap: 0, 0 K
[02.02.25 14:39:40.256] * phase time: 492 ms
[02.02.25 14:39:40.476] * phase cmem: 1586760 K
[02.02.25 14:39:40.476] Synchronizing...
[02.02.25 14:39:40.476] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:39:40.476] Save date and time [Sun Feb 2 14:39:20 2025]
[02.02.25 14:39:40.494] * phase time: 237 ms
[02.02.25 14:39:40.715] * phase cmem: 1586760 K
[02.02.25 14:39:41.292] * [win32]: free[137431097916 K], reserved[5381916 K], committed[2473576 K]
[02.02.25 14:39:41.292] * [ D3D ]: textures[907437 K]
[02.02.25 14:39:41.292] * [x-ray]: crt heap[1586286 K], process heap[1586286 K], game lua[329027 K], engine lua[276 K], render[3715 K]
[02.02.25 14:39:41.292] * [x-ray]: economy: strings[count: 222257, lengths: 13624 K, overhead: 11286 K, saved: 293020 K]
[02.02.25 14:39:41.292] * [x-ray]: economy: smem[count: 85915, lengths: 45775 K, overhead: 1342 K, saved: 27302 K]
[02.02.25 14:39:41.292] Starting measure
[02.02.25 14:39:50.928] ~ WARNING id_cleaner has empty levels 21. nothing to spawn...
[02.02.25 14:39:50.949] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:39:53.276] * MEMORY USAGE: 1968917 K
[02.02.25 14:41:27.107] * Saving spawns...
[02.02.25 14:41:27.110] * Saving objects...
[02.02.25 14:41:27.558] * 50007 objects are successfully saved
[02.02.25 14:41:27.567] * Saving key-value pairs...
[02.02.25 14:41:27.623] * 46 key-value pairs were successfully saved
[02.02.25 14:41:27.623] * Saving quick slots data...
[02.02.25 14:41:27.623] * Saving pre random queues data...
[02.02.25 14:41:27.719] * Game День 45. Телепорт Забытый Лес - Затон.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Забытый Лес - Затон.sav'
[02.02.25 14:41:30.387] * Saving spawns...
[02.02.25 14:41:30.390] * Saving objects...
[02.02.25 14:41:30.717] * 50008 objects are successfully saved
[02.02.25 14:41:30.725] * Saving key-value pairs...
[02.02.25 14:41:30.783] * 46 key-value pairs were successfully saved
[02.02.25 14:41:30.783] * Saving quick slots data...
[02.02.25 14:41:30.783] * Saving pre random queues data...
[02.02.25 14:41:30.898] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 14:41:30.905] - Disconnect
[02.02.25 14:41:34.605] - Destroying level
[02.02.25 14:41:34.777] * DVB created: 8192K
[02.02.25 14:41:34.777] * DIB created: 512K
[02.02.25 14:41:34.777] - r__tf_aniso 4
[02.02.25 14:41:34.777] - r1_tf_mipbias 0.
[02.02.25 14:41:34.777] * SSample: 1440x900
[02.02.25 14:41:34.794] * SSample: enabled
[02.02.25 14:41:34.794] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:41:34.794] * GPU vertex cache: recognized, 24
[02.02.25 14:41:34.794] *** RESET [87 ms]
[02.02.25 14:41:34.795] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:41:34.795] Begin load
[02.02.25 14:41:34.807] * phase time: 1 ms
[02.02.25 14:41:35.026] * phase cmem: 1415279 K
[02.02.25 14:41:35.026] Starting server...
[02.02.25 14:41:35.195] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:41:35.241] * phase time: 433 ms
[02.02.25 14:41:35.455] * phase cmem: 1415411 K
[02.02.25 14:41:35.455] Loading alife simulator...
[02.02.25 14:41:35.456] * phase time: 215 ms
[02.02.25 14:41:35.674] * phase cmem: 1415411 K
[02.02.25 14:41:35.674] Loading savegame...
[02.02.25 14:41:35.713] d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 14:41:35.713] * Loading key-value pairs...
[02.02.25 14:41:35.829] * 46 key-value pairs were successfully loaded (0.116s)
[02.02.25 14:41:35.829] * Loading spawn registry...
[02.02.25 14:41:38.367] * 24708 spawn points were successfully loaded (2.537s)
[02.02.25 14:41:38.367] * Loading objects...
[02.02.25 14:41:39.717] * 50008 out of 50008 objects were successfully loaded (1.350s)
[02.02.25 14:41:42.422] * Loading quick slots data...
[02.02.25 14:41:42.422] * Loading pre random queues data...
[02.02.25 14:41:42.447] * Start objects on_register'ed...
[02.02.25 14:41:46.404] * 50008 objects on_register'ed (3.958s)
[02.02.25 14:41:46.405] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.950s)
[02.02.25 14:41:46.405] * phase time: 10949 ms
[02.02.25 14:41:46.626] * phase cmem: 1493340 K
[02.02.25 14:41:46.626] Connecting...
[02.02.25 14:41:46.627] MaxPlayers = 32
[02.02.25 14:41:46.781] * phase time: 374 ms
[02.02.25 14:41:47.013] * phase cmem: 1493341 K
[02.02.25 14:41:47.013] Connecting to...
[02.02.25 14:41:47.015] Player not found. New player created.
[02.02.25 14:41:47.015] * client : connection accepted -
[02.02.25 14:41:47.036] * phase time: 255 ms
[02.02.25 14:41:47.255] * phase cmem: 1493394 K
[02.02.25 14:41:47.255] Reading level info...
[02.02.25 14:41:47.264] * phase time: 227 ms
[02.02.25 14:41:47.484] * phase cmem: 1493394 K
[02.02.25 14:41:47.484] Loading object space...
[02.02.25 14:41:48.546] * object space load: 1060 ms
[02.02.25 14:41:48.546] * phase time: 1281 ms
[02.02.25 14:41:48.765] * phase cmem: 1608811 K
[02.02.25 14:41:48.765] Loading shaders (R1)...
[02.02.25 14:41:49.080] * phase time: 533 ms
[02.02.25 14:41:49.299] * phase cmem: 1610500 K
[02.02.25 14:41:49.299] Loading geometry (R1)...
[02.02.25 14:41:50.087] * phase time: 1007 ms
[02.02.25 14:41:50.322] * phase cmem: 1707821 K
[02.02.25 14:41:50.322] Loading visuals (R1)...
[02.02.25 14:41:50.482] * phase time: 394 ms
[02.02.25 14:41:50.704] * phase cmem: 1713476 K
[02.02.25 14:41:50.704] Loading details (R1)...
[02.02.25 14:41:50.749] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:41:50.749] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 14:41:50.749] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 14:41:50.750] * phase time: 268 ms
[02.02.25 14:41:51.021] * phase cmem: 1713741 K
[02.02.25 14:41:51.021] Loading sectors (R1)...
[02.02.25 14:41:51.030] * Loading HOM: d:\op-2.2\gamedata\levels\zaton\level.hom
[02.02.25 14:41:51.038] * Loading environment modificator: d:\op-2.2\gamedata\levels\zaton\level.env_mod
[02.02.25 14:41:51.038] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\zaton\level.env_mod is malformed!
[02.02.25 14:41:51.038] * phase time: 288 ms
[02.02.25 14:41:51.259] * phase cmem: 1714032 K
[02.02.25 14:41:51.259] Loading AI objects...
[02.02.25 14:41:51.302] - Loading music tracks from 'zaton_musics'...
[02.02.25 14:41:51.357] * phase time: 318 ms
[02.02.25 14:41:51.589] * phase cmem: 1713553 K
[02.02.25 14:41:51.589] Loading PH world...
[02.02.25 14:41:51.623] - Game configuring : Started
[02.02.25 14:41:51.627] - Game configuring : Finished
[02.02.25 14:41:51.633] * phase time: 275 ms
[02.02.25 14:41:51.857] * phase cmem: 1742093 K
[02.02.25 14:41:51.857] Loading textures...
[02.02.25 14:41:53.471] * t-report - base: 1262, 1038193 K
[02.02.25 14:41:53.471] * t-report - lmap: 26, 26627 K
[02.02.25 14:41:53.471] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 14:41:53.471] Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 14:41:53.471] * phase time: 1838 ms
[02.02.25 14:41:53.702] * phase cmem: 1958760 K
[02.02.25 14:41:53.702] Synchronizing...
[02.02.25 14:41:53.702] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:41:53.702] Save date and time [Sun Feb 2 14:41:30 2025]
[02.02.25 14:41:53.719] * phase time: 247 ms
[02.02.25 14:41:53.945] * phase cmem: 1958760 K
[02.02.25 14:41:54.547] * [win32]: free[137430863496 K], reserved[5199120 K], committed[2890792 K]
[02.02.25 14:41:54.547] * [ D3D ]: textures[1064820 K]
[02.02.25 14:41:54.547] * [x-ray]: crt heap[1958286 K], process heap[1958286 K], game lua[326493 K], engine lua[222 K], render[3917 K]
[02.02.25 14:41:54.547] * [x-ray]: economy: strings[count: 223055, lengths: 13687 K, overhead: 11327 K, saved: 329976 K]
[02.02.25 14:41:54.547] * [x-ray]: economy: smem[count: 94477, lengths: 50074 K, overhead: 1476 K, saved: 58100 K]
[02.02.25 14:41:54.547] Starting measure
[02.02.25 14:42:11.494] ~ WARNING id_cleaner has empty levels 21. nothing to clean...
[02.02.25 14:42:11.518] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:42:13.338] * MEMORY USAGE: 2513632 K
[02.02.25 14:43:05.886] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:46:48.420] ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [5] list.size [16] m_visibles.size [16]. clean.
[02.02.25 14:49:08.032] * Saving spawns...
[02.02.25 14:49:08.035] * Saving objects...
[02.02.25 14:49:08.391] * 50275 objects are successfully saved
[02.02.25 14:49:08.401] * Saving key-value pairs...
[02.02.25 14:49:08.469] * 46 key-value pairs were successfully saved
[02.02.25 14:49:08.469] * Saving quick slots data...
[02.02.25 14:49:08.469] * Saving pre random queues data...
[02.02.25 14:49:08.563] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 14:56:02.358] ~ disabling anom [amk_zone_zavesa_average14487] for npc ros_bandit_respawn_439788
[02.02.25 14:57:36.511] Begin load
[02.02.25 14:57:37.057] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:57:37.099] * phase time: 574 ms
[02.02.25 14:57:37.398] * phase cmem: 3087671 K
[02.02.25 14:57:37.398] Loading alife simulator...
[02.02.25 14:57:37.400] * phase time: 301 ms
[02.02.25 14:57:37.685] * phase cmem: 3087251 K
[02.02.25 14:57:37.685] Loading savegame...
[02.02.25 14:57:37.728] d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:57:37.728] * Loading key-value pairs...
[02.02.25 14:57:37.851] * 46 key-value pairs were successfully loaded (0.123s)
[02.02.25 14:57:37.851] * Loading spawn registry...
[02.02.25 14:57:40.413] * 24708 spawn points were successfully loaded (2.562s)
[02.02.25 14:57:40.413] * Loading objects...
[02.02.25 14:57:41.805] * 50275 out of 50275 objects were successfully loaded (1.392s)
[02.02.25 14:57:44.079] * Loading quick slots data...
[02.02.25 14:57:44.079] * Loading pre random queues data...
[02.02.25 14:57:44.103] * Start objects on_register'ed...
[02.02.25 14:57:49.439] * 50275 objects on_register'ed (5.336s)
[02.02.25 14:57:49.441] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (12.041s)
[02.02.25 14:57:49.441] * phase time: 12040 ms
[02.02.25 14:57:49.746] * phase cmem: 3145304 K
[02.02.25 14:57:49.746] Connecting...
[02.02.25 14:57:49.747] * phase time: 306 ms
[02.02.25 14:57:50.060] * phase cmem: 3145305 K
[02.02.25 14:57:50.060] Restart sim...
[02.02.25 14:57:50.060] * phase time: 313 ms
[02.02.25 14:57:50.364] * phase cmem: 3145305 K
[02.02.25 14:57:51.152] * [win32]: free[137429386992 K], reserved[4439824 K], committed[5126592 K]
[02.02.25 14:57:51.152] * [ D3D ]: textures[1807823 K]
[02.02.25 14:57:51.152] * [x-ray]: crt heap[3144819 K], process heap[3144819 K], game lua[327104 K], engine lua[259 K], render[4247 K]
[02.02.25 14:57:51.152] * [x-ray]: economy: strings[count: 232936, lengths: 14225 K, overhead: 11828 K, saved: 658200 K]
[02.02.25 14:57:51.152] * [x-ray]: economy: smem[count: 118297, lengths: 61236 K, overhead: 1848 K, saved: 100041 K]
[02.02.25 14:57:51.152] Starting measure
[02.02.25 14:57:55.987] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:57:58.411] * MEMORY USAGE: 3145139 K
[02.02.25 15:05:06.039] ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [4] list.size [16] m_visibles.size [16]. clean.
[02.02.25 15:05:06.039] ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [5] list.size [16] m_visibles.size [16]. clean.
[02.02.25 15:06:42.696] * Saving spawns...
[02.02.25 15:06:42.701] * Saving objects...
[02.02.25 15:06:43.093] * 50309 objects are successfully saved
[02.02.25 15:06:43.104] * Saving key-value pairs...
[02.02.25 15:06:43.168] * 46 key-value pairs were successfully saved
[02.02.25 15:06:43.168] * Saving quick slots data...
[02.02.25 15:06:43.168] * Saving pre random queues data...
[02.02.25 15:06:43.259] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:10:14.049] * Saving spawns...
[02.02.25 15:10:14.053] * Saving objects...
[02.02.25 15:10:14.423] * 50382 objects are successfully saved
[02.02.25 15:10:14.434] * Saving key-value pairs...
[02.02.25 15:10:14.501] * 46 key-value pairs were successfully saved
[02.02.25 15:10:14.501] * Saving quick slots data...
[02.02.25 15:10:14.501] * Saving pre random queues data...
[02.02.25 15:10:14.594] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:11:41.170] * Saving spawns...
[02.02.25 15:11:41.175] * Saving objects...
[02.02.25 15:11:41.586] * 50380 objects are successfully saved
[02.02.25 15:11:41.597] * Saving key-value pairs...
[02.02.25 15:11:41.664] * 46 key-value pairs were successfully saved
[02.02.25 15:11:41.664] * Saving quick slots data...
[02.02.25 15:11:41.664] * Saving pre random queues data...
[02.02.25 15:11:41.756] * Game День 45. Телепорт Затон - Болота.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Затон - Болота.sav'
[02.02.25 15:11:44.375] * Saving spawns...
[02.02.25 15:11:44.379] * Saving objects...
[02.02.25 15:11:44.721] * 50381 objects are successfully saved
[02.02.25 15:11:44.731] * Saving key-value pairs...
[02.02.25 15:11:44.798] * 46 key-value pairs were successfully saved
[02.02.25 15:11:44.798] * Saving quick slots data...
[02.02.25 15:11:44.798] * Saving pre random queues data...
[02.02.25 15:11:44.891] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 15:11:44.898] - Disconnect
[02.02.25 15:11:50.108] - Destroying level
[02.02.25 15:11:50.625] * DVB created: 8192K
[02.02.25 15:11:50.625] * DIB created: 512K
[02.02.25 15:11:50.625] - r__tf_aniso 4
[02.02.25 15:11:50.625] - r1_tf_mipbias 0.
[02.02.25 15:11:50.625] * SSample: 1440x900
[02.02.25 15:11:50.640] * SSample: enabled
[02.02.25 15:11:50.640] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:11:50.640] * GPU vertex cache: recognized, 24
[02.02.25 15:11:50.640] *** RESET [148 ms]
[02.02.25 15:11:50.641] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 15:11:50.641] Begin load
[02.02.25 15:11:50.653] * phase time: 1 ms
[02.02.25 15:11:50.912] * phase cmem: 1472283 K
[02.02.25 15:11:50.912] Starting server...
[02.02.25 15:11:51.168] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 15:11:51.209] * phase time: 556 ms
[02.02.25 15:11:51.458] * phase cmem: 1470749 K
[02.02.25 15:11:51.458] Loading alife simulator...
[02.02.25 15:11:51.459] * phase time: 249 ms
[02.02.25 15:11:51.708] * phase cmem: 1470575 K
[02.02.25 15:11:51.708] Loading savegame...
[02.02.25 15:11:51.750] d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 15:11:51.750] * Loading key-value pairs...
[02.02.25 15:11:51.869] * 46 key-value pairs were successfully loaded (0.119s)
[02.02.25 15:11:51.869] * Loading spawn registry...
[02.02.25 15:11:54.535] * 24708 spawn points were successfully loaded (2.666s)
[02.02.25 15:11:54.536] * Loading objects...
[02.02.25 15:11:55.935] * 50381 out of 50381 objects were successfully loaded (1.399s)
[02.02.25 15:11:58.404] * Loading quick slots data...
[02.02.25 15:11:58.404] * Loading pre random queues data...
[02.02.25 15:11:58.429] * Start objects on_register'ed...
[02.02.25 15:12:02.450] * 50381 objects on_register'ed (4.021s)
[02.02.25 15:12:02.451] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.993s)
[02.02.25 15:12:02.451] * phase time: 10992 ms
[02.02.25 15:12:02.708] * phase cmem: 1535846 K
[02.02.25 15:12:02.708] Connecting...
[02.02.25 15:12:02.709] MaxPlayers = 32
[02.02.25 15:12:02.868] * phase time: 415 ms
[02.02.25 15:12:03.123] * phase cmem: 1535847 K
[02.02.25 15:12:03.123] Connecting to...
[02.02.25 15:12:03.125] Player not found. New player created.
[02.02.25 15:12:03.125] * client : connection accepted -
[02.02.25 15:12:03.151] * phase time: 283 ms
[02.02.25 15:12:03.407] * phase cmem: 1535898 K
[02.02.25 15:12:03.407] Reading level info...
[02.02.25 15:12:03.424] * phase time: 272 ms
[02.02.25 15:12:03.680] * phase cmem: 1535898 K
[02.02.25 15:12:03.680] Loading object space...
[02.02.25 15:12:04.913] * object space load: 1232 ms
[02.02.25 15:12:04.913] * phase time: 1489 ms
[02.02.25 15:12:05.172] * phase cmem: 1680820 K
[02.02.25 15:12:05.172] Loading shaders (R1)...
[02.02.25 15:12:05.415] * phase time: 501 ms
[02.02.25 15:12:05.673] * phase cmem: 1682507 K
[02.02.25 15:12:05.673] Loading geometry (R1)...
[02.02.25 15:12:06.445] * phase time: 1030 ms
[02.02.25 15:12:06.704] * phase cmem: 1781734 K
[02.02.25 15:12:06.704] Loading visuals (R1)...
[02.02.25 15:12:06.890] * phase time: 445 ms
[02.02.25 15:12:07.150] * phase cmem: 1790122 K
[02.02.25 15:12:07.150] Loading details (R1)...
[02.02.25 15:12:07.198] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 15:12:07.198] * [DETAILS] 14640 v(20), 7808 p
[02.02.25 15:12:07.198] * [DETAILS] Batch(61), VB(285K), IB(45K)
[02.02.25 15:12:07.199] * phase time: 307 ms
[02.02.25 15:12:07.458] * phase cmem: 1790491 K
[02.02.25 15:12:07.458] Loading sectors (R1)...
[02.02.25 15:12:07.459] * Loading HOM: d:\op-2.2\gamedata\levels\marsh\level.hom
[02.02.25 15:12:07.471] * Loading environment modificator: d:\op-2.2\gamedata\levels\marsh\level.env_mod
[02.02.25 15:12:07.471] * phase time: 272 ms
[02.02.25 15:12:07.727] * phase cmem: 1790659 K
[02.02.25 15:12:07.727] Loading AI objects...
[02.02.25 15:12:07.809] - Loading music tracks from 'marsh_musics'...
[02.02.25 15:12:07.893] * phase time: 421 ms
[02.02.25 15:12:08.173] * phase cmem: 1790283 K
[02.02.25 15:12:08.173] Loading PH world...
[02.02.25 15:12:08.230] - Game configuring : Started
[02.02.25 15:12:08.237] - Game configuring : Finished
[02.02.25 15:12:08.243] * phase time: 350 ms
[02.02.25 15:12:08.510] * phase cmem: 1836201 K
[02.02.25 15:12:08.510] Loading textures...
[02.02.25 15:12:10.271] * t-report - base: 1213, 1070181 K
[02.02.25 15:12:10.271] * t-report - lmap: 24, 24579 K
[02.02.25 15:12:10.271] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 15:12:10.271] Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 15:12:10.272] * phase time: 2028 ms
[02.02.25 15:12:10.541] * phase cmem: 2077194 K
[02.02.25 15:12:10.541] Synchronizing...
[02.02.25 15:12:10.541] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 15:12:10.541] Save date and time [Sun Feb 2 15:11:44 2025]
[02.02.25 15:12:10.558] * phase time: 285 ms
[02.02.25 15:12:10.827] * phase cmem: 2077194 K
[02.02.25 15:12:11.519] * [win32]: free[137430302356 K], reserved[5661828 K], committed[2989224 K]
[02.02.25 15:12:11.519] * [ D3D ]: textures[1094760 K]
[02.02.25 15:12:11.519] * [x-ray]: crt heap[2076720 K], process heap[2076720 K], game lua[328011 K], engine lua[304 K], render[4331 K]
[02.02.25 15:12:11.519] * [x-ray]: economy: strings[count: 230862, lengths: 14178 K, overhead: 11723 K, saved: 899717 K]
[02.02.25 15:12:11.519] * [x-ray]: economy: smem[count: 118502, lengths: 61399 K, overhead: 1851 K, saved: 101668 K]
[02.02.25 15:12:11.519] Starting measure
[02.02.25 15:12:36.581] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 15:12:37.971] * MEMORY USAGE: 2991532 K
[02.02.25 15:12:50.965] * DVB created: 8192K
[02.02.25 15:12:50.965] * DIB created: 512K
[02.02.25 15:12:50.968] - r__tf_aniso 4
[02.02.25 15:12:50.968] - r1_tf_mipbias 0.
[02.02.25 15:12:50.968] * SSample: 1440x900
[02.02.25 15:12:50.983] * SSample: enabled
[02.02.25 15:12:50.983] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:12:50.983] * GPU vertex cache: recognized, 24
[02.02.25 15:12:50.983] *** RESET [0 ms]
[02.02.25 15:12:50.984] Удалён проблемный объект: prototip_gp_ok_name
[02.02.25 15:12:52.271] * MEMORY USAGE: 3005315 K
[02.02.25 15:12:52.627] * DVB created: 8192K
[02.02.25 15:12:52.627] * DIB created: 512K
[02.02.25 15:12:52.629] - r__tf_aniso 4
[02.02.25 15:12:52.629] - r1_tf_mipbias 0.
[02.02.25 15:12:52.629] * SSample: 1440x900
[02.02.25 15:12:52.648] * SSample: enabled
[02.02.25 15:12:52.648] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:12:52.648] * GPU vertex cache: recognized, 24
[02.02.25 15:12:52.648] *** RESET [108 ms]
[02.02.25 15:12:55.196] * MEMORY USAGE: 3022417 K
[02.02.25 15:13:44.720] * Saving spawns...
[02.02.25 15:13:44.724] * Saving objects...
[02.02.25 15:13:45.075] * 49824 objects are successfully saved
[02.02.25 15:13:45.086] * Saving key-value pairs...
[02.02.25 15:13:45.154] * 46 key-value pairs were successfully saved
[02.02.25 15:13:45.154] * Saving quick slots data...
[02.02.25 15:13:45.154] * Saving pre random queues data...
[02.02.25 15:13:45.245] * Game Сканеры аномалий - завершено.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Сканеры аномалий - завершено.sav'
[02.02.25 15:13:59.036] * Saving spawns...
[02.02.25 15:13:59.040] * Saving objects...
[02.02.25 15:13:59.397] * 49825 objects are successfully saved
[02.02.25 15:13:59.408] * Saving key-value pairs...
[02.02.25 15:13:59.475] * 46 key-value pairs were successfully saved
[02.02.25 15:13:59.475] * Saving quick slots data...
[02.02.25 15:13:59.475] * Saving pre random queues data...
[02.02.25 15:13:59.566] * Game День 45. Телепорт Болота - Восточная Припять.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Болота - Восточная Припять.sav'
[02.02.25 15:14:02.438] * Saving spawns...
[02.02.25 15:14:02.443] * Saving objects...
[02.02.25 15:14:02.929] * 49826 objects are successfully saved
[02.02.25 15:14:02.941] * Saving key-value pairs...
[02.02.25 15:14:03.006] * 46 key-value pairs were successfully saved
[02.02.25 15:14:03.006] * Saving quick slots data...
[02.02.25 15:14:03.007] * Saving pre random queues data...
[02.02.25 15:14:03.096] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 15:14:03.111] - Disconnect
[02.02.25 15:14:09.616] - Destroying level
[02.02.25 15:14:10.035] * DVB created: 8192K
[02.02.25 15:14:10.035] * DIB created: 512K
[02.02.25 15:14:10.036] - r__tf_aniso 4
[02.02.25 15:14:10.036] - r1_tf_mipbias 0.
[02.02.25 15:14:10.036] * SSample: 1440x900
[02.02.25 15:14:10.051] * SSample: enabled
[02.02.25 15:14:10.051] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:14:10.051] * GPU vertex cache: recognized, 24
[02.02.25 15:14:10.051] *** RESET [131 ms]
[02.02.25 15:14:10.052] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 15:14:10.052] Begin load
[02.02.25 15:14:10.063] * phase time: 1 ms
[02.02.25 15:14:10.330] * phase cmem: 1487427 K
[02.02.25 15:14:10.330] Starting server...
[02.02.25 15:14:10.565] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 15:14:10.608] * phase time: 545 ms
[02.02.25 15:14:10.867] * phase cmem: 1486014 K
[02.02.25 15:14:10.867] Loading alife simulator...
[02.02.25 15:14:10.868] * phase time: 260 ms
[02.02.25 15:14:11.130] * phase cmem: 1486008 K
[02.02.25 15:14:11.130] Loading savegame...
[02.02.25 15:14:11.172] d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 15:14:11.172] * Loading key-value pairs...
[02.02.25 15:14:11.300] * 46 key-value pairs were successfully loaded (0.128s)
[02.02.25 15:14:11.300] * Loading spawn registry...
[02.02.25 15:14:13.988] * 24708 spawn points were successfully loaded (2.688s)
[02.02.25 15:14:13.989] * Loading objects...
[02.02.25 15:14:15.493] * 49826 out of 49826 objects were successfully loaded (1.504s)
[02.02.25 15:14:17.778] * Loading quick slots data...
[02.02.25 15:14:17.778] * Loading pre random queues data...
[02.02.25 15:14:17.804] * Start objects on_register'ed...
[02.02.25 15:14:21.648] * 49826 objects on_register'ed (3.844s)
[02.02.25 15:14:21.649] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.782s)
[02.02.25 15:14:21.650] * phase time: 10781 ms
[02.02.25 15:14:21.916] * phase cmem: 1546114 K
[02.02.25 15:14:21.916] Connecting...
[02.02.25 15:14:21.916] MaxPlayers = 32
[02.02.25 15:14:21.992] * phase time: 341 ms
[02.02.25 15:14:22.256] * phase cmem: 1546114 K
[02.02.25 15:14:22.256] Connecting to...
[02.02.25 15:14:22.258] Player not found. New player created.
[02.02.25 15:14:22.259] * client : connection accepted -
[02.02.25 15:14:22.275] * phase time: 283 ms
[02.02.25 15:14:22.541] * phase cmem: 1546171 K
[02.02.25 15:14:22.541] Reading level info...
[02.02.25 15:14:22.541] * phase time: 266 ms
[02.02.25 15:14:22.806] * phase cmem: 1546171 K
[02.02.25 15:14:22.806] Loading object space...
[02.02.25 15:14:23.148] * object space load: 341 ms
[02.02.25 15:14:23.148] * phase time: 607 ms
[02.02.25 15:14:23.416] * phase cmem: 1663061 K
[02.02.25 15:14:23.416] Loading shaders (R1)...
[02.02.25 15:14:23.777] * phase time: 629 ms
[02.02.25 15:14:24.045] * phase cmem: 1664749 K
[02.02.25 15:14:24.045] Loading geometry (R1)...
[02.02.25 15:14:24.136] * phase time: 358 ms
[02.02.25 15:14:24.403] * phase cmem: 1771474 K
[02.02.25 15:14:24.403] Loading visuals (R1)...
[02.02.25 15:14:24.479] * phase time: 342 ms
[02.02.25 15:14:24.750] * phase cmem: 1774084 K
[02.02.25 15:14:24.750] Loading details (R1)...
[02.02.25 15:14:24.770] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 15:14:24.770] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 15:14:24.770] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 15:14:24.771] * phase time: 291 ms
[02.02.25 15:14:25.038] * phase cmem: 1774348 K
[02.02.25 15:14:25.038] Loading sectors (R1)...
[02.02.25 15:14:25.065] * Loading HOM: d:\op-2.2\gamedata\levels\pripyat\level.hom
[02.02.25 15:14:25.071] * Loading environment modificator: d:\op-2.2\gamedata\levels\pripyat\level.env_mod
[02.02.25 15:14:25.071] ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[02.02.25 15:14:25.072] * phase time: 301 ms
[02.02.25 15:14:25.337] * phase cmem: 1774873 K
[02.02.25 15:14:25.337] Loading AI objects...
[02.02.25 15:14:25.338] - Loading music tracks from 'pripyat_musics'...
[02.02.25 15:14:25.339] * phase time: 267 ms
[02.02.25 15:14:25.605] * phase cmem: 1774361 K
[02.02.25 15:14:25.605] Loading PH world...
[02.02.25 15:14:25.630] - Game configuring : Started
[02.02.25 15:14:25.635] - Game configuring : Finished
[02.02.25 15:14:25.641] * phase time: 301 ms
[02.02.25 15:14:25.912] * phase cmem: 1800694 K
[02.02.25 15:14:25.912] Loading textures...
[02.02.25 15:14:26.256] * t-report - base: 1236, 1038031 K
[02.02.25 15:14:26.256] * t-report - lmap: 28, 28675 K
[02.02.25 15:14:26.256] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 15:14:26.256] Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 15:14:26.256] * phase time: 614 ms
[02.02.25 15:14:26.531] * phase cmem: 2013628 K
[02.02.25 15:14:26.531] Synchronizing...
[02.02.25 15:14:26.531] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 15:14:26.531] Save date and time [Sun Feb 2 15:14:03 2025]
[02.02.25 15:14:26.549] * phase time: 293 ms
[02.02.25 15:14:26.822] * phase cmem: 2013628 K
[02.02.25 15:14:27.546] * [win32]: free[137430482144 K], reserved[5267108 K], committed[3204156 K]
[02.02.25 15:14:27.546] * [ D3D ]: textures[1066706 K]
[02.02.25 15:14:27.546] * [x-ray]: crt heap[2013154 K], process heap[2013154 K], game lua[323461 K], engine lua[226 K], render[4904 K]
[02.02.25 15:14:27.546] * [x-ray]: economy: strings[count: 233466, lengths: 14349 K, overhead: 11855 K, saved: 922908 K]
[02.02.25 15:14:27.546] * [x-ray]: economy: smem[count: 124492, lengths: 64888 K, overhead: 1945 K, saved: 107287 K]
[02.02.25 15:14:27.546] Starting measure
[02.02.25 15:14:38.994] * MEMORY USAGE: 2578629 K
[02.02.25 15:14:44.527] * Saving spawns...
[02.02.25 15:14:44.531] * Saving objects...
[02.02.25 15:14:44.862] * 49839 objects are successfully saved
[02.02.25 15:14:44.873] * Saving key-value pairs...
[02.02.25 15:14:44.930] * 46 key-value pairs were successfully saved
[02.02.25 15:14:44.930] * Saving quick slots data...
[02.02.25 15:14:44.930] * Saving pre random queues data...
[02.02.25 15:14:45.027] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:14:48.270] object 'space_restrictor38598': pick_section_from_condlist: function 'sak.pustoi_restriktor' is not defined in xr_effects.script
[02.02.25 15:14:48.270] [LUA] 0 : [C ] execute
[02.02.25 15:14:48.270] [LUA] 1 : [Lua] d:\op-2.2\gamedata\scripts\_g.script(569) : abort
[02.02.25 15:14:48.270] [LUA] 2 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(622) : pick_section_from_condlist
[02.02.25 15:14:48.270] [LUA] 3 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(734) : try_switch_to_another_section
[02.02.25 15:14:48.270] [LUA] 4 : [Lua] d:\op-2.2\gamedata\scripts\sr_idle.script(20) : ?
[02.02.25 15:14:48.270] [LUA] 5 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event
[02.02.25 15:14:48.270] [LUA] 6 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(104) : actor_update
[02.02.25 15:14:48.270] [LUA] 7 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[02.02.25 15:14:48.270] [LUA] 8 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_actor.script(363) : update200
[02.02.25 15:14:48.270] [LUA] 9 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_actor.script(313) :
[02.02.25 15:14:48.270]
[02.02.25 15:14:48.270] FATAL ERROR
[02.02.25 15:14:48.270]
[02.02.25 15:14:48.270] [error]Expression : fatal error
[02.02.25 15:14:48.270] [error]Function : CCC_Crash::Execute
[02.02.25 15:14:48.270] [error]File : console_commands.cpp
[02.02.25 15:14:48.270] [error]Line : 711
[02.02.25 15:14:48.270] [error]Description :
[02.02.25 15:14:48.270] [error]Arguments : ENGINE CRASH.See log file for detail!
[02.02.25 15:14:48.270]
[02.02.25 15:14:48.270]
[02.02.25 15:14:48.270] stack trace:
[02.02.25 15:14:48.270]
люди помогите пжл кто с таким сталкивался поставил спавнер + показометр , оружие стало на английском , и ещё я заруинил квест по изделию 58 в том плане что я дошёл до доцента все чертежи флешки сдал 2-ое суток продождал выдал мне прототип гауса но только описание того самого пистолета на английском + стоит правка у меня на быстрый обгрейт у долговязово
иак вот суть проблемы я не могу дальше по квесту пройти , разговариваю с акилом по поводу фантома итд итп нажимаю на согласиться и хлоп игра вылетает и задание не берёться
помогите пжл кто нить если знает как