https://vk.com/odich39 вот моя стр    жду в лс

2025-02-04 11:04:16

приветствую  так  вы мне поможете   или  можно смело забивать на продолжение квеста по изделию 58 ?

2025-02-03 23:58:57

вот   лог вылета мой   про который я писал ранее

* Detected CPU:         Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz GenuineIntel, F6/M58/S9
* CPU Features: RDTSC, MMX, SSE, SSE2, SSE3, SSE4.1, SSE4.2, AVX
* CPU cores: [2], threads: [4]
Initializing File System...
using fs-ltx d:\op-2.2\fsgame.ltx
CLocatorAPI::_initialize, FS: 85109 files cached, 25926Kb memory used.
Init FileSystem 1.516041 sec
[02.02.25 14:17:11.622] 'xrCore' build 8402, Feb  7 2022
[02.02.25 14:17:11.622] OP 2.2 Engine ver 2.2a x64 08.02.2022
[02.02.25 14:17:11.622] 
[02.02.25 14:17:11.984] - Found HUDs [ advancer asket asket_v2 cop cop_v2 cop_v3 default_hud heroin_zero heroin_zero_v2 modern neoclassic oracle_new overhaul overhaul_2 overhaul_light pda serafim stalker_shoc ]
[02.02.25 14:17:11.984] - Found Inventorys [ alter_dark alter_light alter_medium classic_fly_dark classic_fly_light classic_fly_medium default default_light default_medium homyak_dark homyak_light homyak_medium project_x_dark project_x_light project_x_medium ]
[02.02.25 14:17:11.984] Initializing Engine...
[02.02.25 14:17:11.986] - Create user-defined param [ amk_option_hud amk_option_mus autochange_difficulty autosave_enable buy_item death_counter dynamic_anoms ext_animations
[02.02.25 14:17:11.986]  fast_respawn horror_time_enable invalid_objects new_sms pause_on_load pause_on_load_call_sound respawn_type user_name ]
[02.02.25 14:17:11.986] Loading  config for renderer 
[02.02.25 14:17:11.986] Executing config-script "user.ltx"...
[02.02.25 14:17:11.986] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[02.02.25 14:17:11.986] Starting INPUT device...
[02.02.25 14:17:11.997] Loading DLL: xrRender_R1.dll
[02.02.25 14:17:11.999] Loading DLL: xrGame.dll
[02.02.25 14:17:12.001] 'xrGame' build Feb  7 2022 16:34:07
[02.02.25 14:17:12.045] * [win32]: free[137434518244 K], reserved[4285120 K], committed[150044 K]
[02.02.25 14:17:12.045] * [ D3D ]: textures[0 K]
[02.02.25 14:17:12.045] * [x-ray]: crt heap[56633 K], process heap[56633 K], game lua[0 K], engine lua[0 K], render[0 K]
[02.02.25 14:17:12.045] * [x-ray]: economy: strings[count: 47961, lengths: 1251 K, overhead: 2435 K, saved: 27207 K]
[02.02.25 14:17:12.045] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.02.25 14:17:12.046] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.02.25 14:17:12.047] Executing config-script "user.ltx"...
[02.02.25 14:17:12.047] Executing config-script "d:\op-2.2\gamedata\config\rspec_default.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\rspec_default.ltx] successfully loaded.
[02.02.25 14:17:12.047] Executing config-script "d:\op-2.2\gamedata\config\default_controls.ltx"...
[02.02.25 14:17:12.047] [d:\op-2.2\gamedata\config\default_controls.ltx] successfully loaded.
[02.02.25 14:17:12.047] - Maximum allowed affinity mask: 0xF, current: 0xE
[02.02.25 14:17:12.048] [d:\op-2.2\userdata\user.ltx] successfully loaded.
[02.02.25 14:17:12.048] SOUND: OpenAL: enumerate devices...
[02.02.25 14:17:12.048] SOUND: OpenAL: EnumerationExtension Present
[02.02.25 14:17:12.048] devices OpenAL Soft
[02.02.25 14:17:12.048] SOUND: OpenAL: system  default SndDevice name is OpenAL Soft
[02.02.25 14:17:12.080] SOUND: OpenAL: All available devices:
[02.02.25 14:17:12.080] 1. OpenAL Soft, Spec Version 1.1 (default)
[02.02.25 14:17:12.080] SOUND: OpenAL: SelectBestDevice is OpenAL Soft 1.1
[02.02.25 14:17:12.088] SOUND: OpenAL: Required device: OpenAL Soft. Created device: OpenAL Soft.
[02.02.25 14:17:12.093] * sound: EAX 2.0 extension: absent
[02.02.25 14:17:12.093] * sound: EAX 2.0 deferred: absent
[02.02.25 14:17:12.093] * sound : cache: 32773 kb, 3805 lines, 8820 bpl
[02.02.25 14:17:12.098] Starting RENDER device...
[02.02.25 14:17:12.153] * GPU [vendor:10DE]-[device:FC6]: NVIDIA GeForce GTX 650
[02.02.25 14:17:12.153] * GPU driver: 30.0.14.7482
[02.02.25 14:17:12.510] * CREATE: DeviceREF: 1
[02.02.25 14:17:12.511] *     Texture memory: 4081 M
[02.02.25 14:17:12.511] *          DDI-level: 9.0
[02.02.25 14:17:12.517] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:17:12.517] * GPU vertex cache: unrecognized, 16
[02.02.25 14:17:12.519] * DVB created: 8192K
[02.02.25 14:17:12.519] * DIB created: 512K
[02.02.25 14:17:12.668] load time LTX=116 ms
[02.02.25 14:17:12.681] count of .thm files=3236
[02.02.25 14:17:12.787] load time THM=118 ms
[02.02.25 14:17:12.787] * distortion: used, dev(30),need(14)
[02.02.25 14:17:12.787] * SSample: 1440x900
[02.02.25 14:17:12.799] * SSample: enabled
[02.02.25 14:17:12.968] - r__tf_aniso 4
[02.02.25 14:17:12.968] - r1_tf_mipbias 0.
[02.02.25 14:17:12.986] Script debugger succesfully restarted.
[02.02.25 14:17:16.003] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:17:16.094] Starting engine...
[02.02.25 14:17:16.160] GMLib loaded at 65 msec
[02.02.25 14:17:16.660] Game_Globals loaded at 500 msec
[02.02.25 14:17:16.798] App_Start loaded at 138 msec
[02.02.25 14:17:16.814] ui_core loaded at 14 msec
[02.02.25 14:17:16.879] Main_Menu loaded at 65 msec
[02.02.25 14:17:21.527] * DVB created: 8192K
[02.02.25 14:17:21.528] * DIB created: 512K
[02.02.25 14:17:21.528] - r__tf_aniso 4
[02.02.25 14:17:21.528] - r1_tf_mipbias 0.
[02.02.25 14:17:21.528] * SSample: 1440x900
[02.02.25 14:17:21.537] * SSample: enabled
[02.02.25 14:17:21.537] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:17:21.537] * GPU vertex cache: unrecognized, 16
[02.02.25 14:17:21.537] *** RESET [43 ms]
[02.02.25 14:17:21.537] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:17:21.537] Begin load
[02.02.25 14:17:21.539] * phase time: 0 ms
[02.02.25 14:17:21.597] * phase cmem: 246609 K
[02.02.25 14:17:21.597] Prefetching objects...
[02.02.25 14:17:21.677] * Objects loaded in 0 ms
[02.02.25 14:17:22.523] * Models loaded in 846 ms
[02.02.25 14:17:22.585] * Prefetch memory:  728850Kb
[02.02.25 14:17:22.590] * phase time: 1051 ms
[02.02.25 14:17:22.651] * phase cmem: 962628 K
[02.02.25 14:17:22.651] Starting server...
[02.02.25 14:17:22.771] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:17:22.813] * phase time: 223 ms
[02.02.25 14:17:22.875] * phase cmem: 959711 K
[02.02.25 14:17:22.875] Loading alife simulator...
[02.02.25 14:17:22.876] * phase time: 63 ms
[02.02.25 14:17:22.937] * phase cmem: 959699 K
[02.02.25 14:17:22.937] Loading savegame...
[02.02.25 14:17:22.976]  d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:17:22.976] * Loading key-value pairs...
[02.02.25 14:17:23.090] * 46 key-value pairs were successfully loaded (0.115s)
[02.02.25 14:17:23.090] * Loading spawn registry...
[02.02.25 14:17:25.831] * 24708 spawn points were successfully loaded (2.740s)
[02.02.25 14:17:25.832] * Loading objects...
[02.02.25 14:17:27.174] * 50100 out of 50100 objects were successfully loaded (1.343s)
[02.02.25 14:17:29.348] * Loading quick slots data...
[02.02.25 14:17:29.348] * Loading pre random queues data...
[02.02.25 14:17:29.373] * Start objects on_register'ed...
[02.02.25 14:17:33.750] * 50100 objects on_register'ed (4.377s)
[02.02.25 14:17:33.751] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (10.876s)
[02.02.25 14:17:33.751] * phase time: 10875 ms
[02.02.25 14:17:33.880] * phase cmem: 1142291 K
[02.02.25 14:17:33.880] Connecting...
[02.02.25 14:17:33.908] MaxPlayers = 32
[02.02.25 14:17:33.956] * phase time: 204 ms
[02.02.25 14:17:34.079] * phase cmem: 1155657 K
[02.02.25 14:17:34.079] Connecting to...
[02.02.25 14:17:34.080]  Player not found. New player created.
[02.02.25 14:17:34.080] * client : connection accepted -
[02.02.25 14:17:34.097] * phase time: 140 ms
[02.02.25 14:17:34.220] * phase cmem: 1155714 K
[02.02.25 14:17:34.220] Reading level info...
[02.02.25 14:17:34.220] * phase time: 123 ms
[02.02.25 14:17:34.344] * phase cmem: 1155714 K
[02.02.25 14:17:34.344] Loading object space...
[02.02.25 14:17:34.684] * object space load: 340 ms
[02.02.25 14:17:34.684] * phase time: 464 ms
[02.02.25 14:17:34.808] * phase cmem: 1272630 K
[02.02.25 14:17:34.808] Loading shaders (R1)...
[02.02.25 14:17:35.060] * phase time: 374 ms
[02.02.25 14:17:35.184] * phase cmem: 1274892 K
[02.02.25 14:17:35.184] Loading geometry (R1)...
[02.02.25 14:17:35.274] * phase time: 213 ms
[02.02.25 14:17:35.400] * phase cmem: 1381641 K
[02.02.25 14:17:35.400] Loading visuals (R1)...
[02.02.25 14:17:35.454] * phase time: 181 ms
[02.02.25 14:17:35.580] * phase cmem: 1390196 K
[02.02.25 14:17:35.580] Loading details (R1)...
[02.02.25 14:17:35.598] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:17:35.598] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 14:17:35.598] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 14:17:35.599] * phase time: 144 ms
[02.02.25 14:17:35.725] * phase cmem: 1390517 K
[02.02.25 14:17:35.725] Loading sectors (R1)...
[02.02.25 14:17:35.752] * Loading HOM: d:\op-2.2\gamedata\levels\pripyat\level.hom
[02.02.25 14:17:35.758] * Loading environment modificator: d:\op-2.2\gamedata\levels\pripyat\level.env_mod
[02.02.25 14:17:35.758]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[02.02.25 14:17:35.758] * phase time: 159 ms
[02.02.25 14:17:35.885] * phase cmem: 1391137 K
[02.02.25 14:17:35.885] Loading AI objects...
[02.02.25 14:17:35.885] - Loading music tracks from 'pripyat_musics'...
[02.02.25 14:17:35.888] * phase time: 129 ms
[02.02.25 14:17:36.014] * phase cmem: 1390666 K
[02.02.25 14:17:36.014] Loading PH world...
[02.02.25 14:17:36.049] - Game configuring : Started 
[02.02.25 14:17:36.053] - Game configuring : Finished 
[02.02.25 14:17:36.230] * phase time: 342 ms
[02.02.25 14:17:36.361] * phase cmem: 1420939 K
[02.02.25 14:17:36.361] Loading textures...
[02.02.25 14:17:36.920] * t-report - base: 1175, 1003641 K
[02.02.25 14:17:36.920] * t-report - lmap: 28, 28675 K
[02.02.25 14:17:36.920] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 14:17:36.920]         Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 14:17:36.920] * phase time: 689 ms
[02.02.25 14:17:37.055] * phase cmem: 1762728 K
[02.02.25 14:17:37.055] Synchronizing...
[02.02.25 14:17:37.055] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:17:37.055] Save date and time [Sun Feb  2 14:16:39 2025]
[02.02.25 14:17:37.075] * phase time: 154 ms
[02.02.25 14:17:37.210] * phase cmem: 1762747 K
[02.02.25 14:17:37.604] * [win32]: free[137432159816 K], reserved[4373428 K], committed[2420164 K]
[02.02.25 14:17:37.604] * [ D3D ]: textures[1032317 K]
[02.02.25 14:17:37.604] * [x-ray]: crt heap[1762273 K], process heap[1762273 K], game lua[328967 K], engine lua[235 K], render[0 K]
[02.02.25 14:17:37.604] * [x-ray]: economy: strings[count: 213761, lengths: 13288 K, overhead: 10855 K, saved: 37167 K]
[02.02.25 14:17:37.604] * [x-ray]: economy: smem[count: 0, lengths: 0 K, overhead: 0 K, saved: 0 K]
[02.02.25 14:17:37.604] Starting measure
[02.02.25 14:17:46.798] * MEMORY USAGE: 2384092 K
[02.02.25 14:18:56.349]  Unable to find Hotkey entry in registry
[02.02.25 14:20:56.902] * DVB created: 8192K
[02.02.25 14:20:56.903] * DIB created: 512K
[02.02.25 14:20:56.905] - r__tf_aniso 4
[02.02.25 14:20:56.905] - r1_tf_mipbias 0.
[02.02.25 14:20:56.905] * SSample: 1440x900
[02.02.25 14:20:56.920] * SSample: enabled
[02.02.25 14:20:56.920] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:20:56.920] * GPU vertex cache: recognized, 24
[02.02.25 14:20:56.920] *** RESET [0 ms]
[02.02.25 14:20:56.929] Не найден проблемный объект: [prototip_gp_ok]
[02.02.25 14:20:58.174] * MEMORY USAGE: 2402768 K
[02.02.25 14:20:58.768] * DVB created: 8192K
[02.02.25 14:20:58.768] * DIB created: 512K
[02.02.25 14:20:58.769] - r__tf_aniso 4
[02.02.25 14:20:58.769] - r1_tf_mipbias 0.
[02.02.25 14:20:58.769] * SSample: 1440x900
[02.02.25 14:20:58.785] * SSample: enabled
[02.02.25 14:20:58.785] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:20:58.785] * GPU vertex cache: recognized, 24
[02.02.25 14:20:58.785] *** RESET [93 ms]
[02.02.25 14:20:59.803] * MEMORY USAGE: 2386240 K
[02.02.25 14:21:39.456] * DVB created: 8192K
[02.02.25 14:21:39.456] * DIB created: 512K
[02.02.25 14:21:39.458] - r__tf_aniso 4
[02.02.25 14:21:39.458] - r1_tf_mipbias 0.
[02.02.25 14:21:39.459] * SSample: 1440x900
[02.02.25 14:21:39.474] * SSample: enabled
[02.02.25 14:21:39.474] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:21:39.475] * GPU vertex cache: recognized, 24
[02.02.25 14:21:39.475] *** RESET [0 ms]
[02.02.25 14:21:39.522] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:21:40.572] * MEMORY USAGE: 2403862 K
[02.02.25 14:21:41.090] * DVB created: 8192K
[02.02.25 14:21:41.091] * DIB created: 512K
[02.02.25 14:21:41.092] - r__tf_aniso 4
[02.02.25 14:21:41.092] - r1_tf_mipbias 0.
[02.02.25 14:21:41.092] * SSample: 1440x900
[02.02.25 14:21:41.108] * SSample: enabled
[02.02.25 14:21:41.108] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:21:41.108] * GPU vertex cache: recognized, 24
[02.02.25 14:21:41.108] *** RESET [91 ms]
[02.02.25 14:21:42.032] * MEMORY USAGE: 2387402 K
[02.02.25 14:23:15.509] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:26:34.295] Begin load
[02.02.25 14:26:35.075] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:26:35.116] * phase time: 810 ms
[02.02.25 14:26:35.360] * phase cmem: 2656691 K
[02.02.25 14:26:35.360] Loading alife simulator...
[02.02.25 14:26:35.362] * phase time: 245 ms
[02.02.25 14:26:35.594] * phase cmem: 2656385 K
[02.02.25 14:26:35.594] Loading savegame...
[02.02.25 14:26:35.632]  d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:26:35.632] * Loading key-value pairs...
[02.02.25 14:26:35.739] * 46 key-value pairs were successfully loaded (0.108s)
[02.02.25 14:26:35.739] * Loading spawn registry...
[02.02.25 14:26:38.164] * 24708 spawn points were successfully loaded (2.424s)
[02.02.25 14:26:38.164] * Loading objects...
[02.02.25 14:26:39.428] * 50100 out of 50100 objects were successfully loaded (1.264s)
[02.02.25 14:26:41.596] * Loading quick slots data...
[02.02.25 14:26:41.596] * Loading pre random queues data...
[02.02.25 14:26:41.623] * Start objects on_register'ed...
[02.02.25 14:26:46.759] * 50100 objects on_register'ed (5.136s)
[02.02.25 14:26:46.761] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (11.400s)
[02.02.25 14:26:46.761] * phase time: 11399 ms
[02.02.25 14:26:47.040] * phase cmem: 2716638 K
[02.02.25 14:26:47.040] Connecting...
[02.02.25 14:26:47.041] * phase time: 279 ms
[02.02.25 14:26:47.290] * phase cmem: 2716638 K
[02.02.25 14:26:47.290] Restart sim...
[02.02.25 14:26:47.290] * phase time: 249 ms
[02.02.25 14:26:47.575] * phase cmem: 2716638 K
[02.02.25 14:26:48.350] * [win32]: free[137430251560 K], reserved[4514108 K], committed[4187740 K]
[02.02.25 14:26:48.350] * [ D3D ]: textures[1534945 K]
[02.02.25 14:26:48.350] * [x-ray]: crt heap[2716163 K], process heap[2716163 K], game lua[327679 K], engine lua[249 K], render[3467 K]
[02.02.25 14:26:48.350] * [x-ray]: economy: strings[count: 223467, lengths: 13629 K, overhead: 11347 K, saved: 192841 K]
[02.02.25 14:26:48.350] * [x-ray]: economy: smem[count: 85073, lengths: 45402 K, overhead: 1329 K, saved: 26889 K]
[02.02.25 14:26:48.350] Starting measure
[02.02.25 14:26:53.267] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:26:54.612] * MEMORY USAGE: 2731466 K
[02.02.25 14:28:12.698] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:29:36.754] * Saving spawns...
[02.02.25 14:29:36.757] * Saving objects...
[02.02.25 14:29:37.090] * 50186 objects are successfully saved
[02.02.25 14:29:37.097] * Saving key-value pairs...
[02.02.25 14:29:37.160] * 46 key-value pairs were successfully saved
[02.02.25 14:29:37.160] * Saving quick slots data...
[02.02.25 14:29:37.160] * Saving pre random queues data...
[02.02.25 14:29:37.251] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 14:30:53.471] * DVB created: 8192K
[02.02.25 14:30:53.471] * DIB created: 512K
[02.02.25 14:30:53.473] - r__tf_aniso 4
[02.02.25 14:30:53.473] - r1_tf_mipbias 0.
[02.02.25 14:30:53.473] * SSample: 1440x900
[02.02.25 14:30:53.504] * SSample: enabled
[02.02.25 14:30:53.504] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:30:53.504] * GPU vertex cache: recognized, 24
[02.02.25 14:30:53.504] *** RESET [0 ms]
[02.02.25 14:38:20.616] * DVB created: 8192K
[02.02.25 14:38:20.616] * DIB created: 512K
[02.02.25 14:38:20.618] - r__tf_aniso 4
[02.02.25 14:38:20.618] - r1_tf_mipbias 0.
[02.02.25 14:38:20.618] * SSample: 1440x900
[02.02.25 14:38:20.655] * SSample: enabled
[02.02.25 14:38:20.655] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:38:20.655] * GPU vertex cache: recognized, 24
[02.02.25 14:38:20.656] *** RESET [0 ms]
[02.02.25 14:38:22.362] * MEMORY USAGE: 2597533 K
[02.02.25 14:38:25.836] * DVB created: 8192K
[02.02.25 14:38:25.837] * DIB created: 512K
[02.02.25 14:38:25.839] - r__tf_aniso 4
[02.02.25 14:38:25.839] - r1_tf_mipbias 0.
[02.02.25 14:38:25.839] * SSample: 1440x900
[02.02.25 14:38:25.862] * SSample: enabled
[02.02.25 14:38:25.862] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:38:25.862] * GPU vertex cache: recognized, 24
[02.02.25 14:38:25.862] *** RESET [113 ms]
[02.02.25 14:38:26.900] * MEMORY USAGE: 2580943 K
[02.02.25 14:39:17.089] * Saving spawns...
[02.02.25 14:39:17.092] * Saving objects...
[02.02.25 14:39:17.540] * 50177 objects are successfully saved
[02.02.25 14:39:17.547] * Saving key-value pairs...
[02.02.25 14:39:17.613] * 46 key-value pairs were successfully saved
[02.02.25 14:39:17.613] * Saving quick slots data...
[02.02.25 14:39:17.613] * Saving pre random queues data...
[02.02.25 14:39:17.716] * Game День 45. Телепорт Восточная Припять - Забытый Лес.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Восточная Припять - Забытый Лес.sav'
[02.02.25 14:39:20.410] * Saving spawns...
[02.02.25 14:39:20.412] * Saving objects...
[02.02.25 14:39:20.743] * 50178 objects are successfully saved
[02.02.25 14:39:20.750] * Saving key-value pairs...
[02.02.25 14:39:20.814] * 46 key-value pairs were successfully saved
[02.02.25 14:39:20.814] * Saving quick slots data...
[02.02.25 14:39:20.814] * Saving pre random queues data...
[02.02.25 14:39:20.905] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 14:39:20.909] - Disconnect
[02.02.25 14:39:24.761] - Destroying level
[02.02.25 14:39:25.115] * DVB created: 8192K
[02.02.25 14:39:25.115] * DIB created: 512K
[02.02.25 14:39:25.115] - r__tf_aniso 4
[02.02.25 14:39:25.116] - r1_tf_mipbias 0.
[02.02.25 14:39:25.116] * SSample: 1440x900
[02.02.25 14:39:25.131] * SSample: enabled
[02.02.25 14:39:25.132] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:39:25.132] * GPU vertex cache: recognized, 24
[02.02.25 14:39:25.132] *** RESET [126 ms]
[02.02.25 14:39:25.133] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:39:25.133] Begin load
[02.02.25 14:39:25.144] * phase time: 1 ms
[02.02.25 14:39:25.365] * phase cmem: 1401016 K
[02.02.25 14:39:25.365] Starting server...
[02.02.25 14:39:25.577] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:39:25.619] * phase time: 474 ms
[02.02.25 14:39:25.830] * phase cmem: 1399607 K
[02.02.25 14:39:25.830] Loading alife simulator...
[02.02.25 14:39:25.831] * phase time: 212 ms
[02.02.25 14:39:26.042] * phase cmem: 1399602 K
[02.02.25 14:39:26.043] Loading savegame...
[02.02.25 14:39:26.083]  d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 14:39:26.083] * Loading key-value pairs...
[02.02.25 14:39:26.193] * 46 key-value pairs were successfully loaded (0.110s)
[02.02.25 14:39:26.193] * Loading spawn registry...
[02.02.25 14:39:28.733] * 24708 spawn points were successfully loaded (2.540s)
[02.02.25 14:39:28.734] * Loading objects...
[02.02.25 14:39:30.054] * 50178 out of 50178 objects were successfully loaded (1.321s)
[02.02.25 14:39:32.322] * Loading quick slots data...
[02.02.25 14:39:32.322] * Loading pre random queues data...
[02.02.25 14:39:32.348] * Start objects on_register'ed...
[02.02.25 14:39:36.331] * 50178 objects on_register'ed (3.984s)
[02.02.25 14:39:36.332] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.502s)
[02.02.25 14:39:36.333] * phase time: 10501 ms
[02.02.25 14:39:36.553] * phase cmem: 1458139 K
[02.02.25 14:39:36.553] Connecting...
[02.02.25 14:39:36.554] MaxPlayers = 32
[02.02.25 14:39:36.638] * phase time: 305 ms
[02.02.25 14:39:36.854] * phase cmem: 1458140 K
[02.02.25 14:39:36.854] Connecting to...
[02.02.25 14:39:36.857]  Player not found. New player created.
[02.02.25 14:39:36.857] * client : connection accepted -
[02.02.25 14:39:36.882] * phase time: 244 ms
[02.02.25 14:39:37.098] * phase cmem: 1458191 K
[02.02.25 14:39:37.098] Reading level info...
[02.02.25 14:39:37.107] * phase time: 223 ms
[02.02.25 14:39:37.324] * phase cmem: 1458191 K
[02.02.25 14:39:37.324] Loading object space...
[02.02.25 14:39:37.824] * object space load: 500 ms
[02.02.25 14:39:37.824] * phase time: 718 ms
[02.02.25 14:39:38.053] * phase cmem: 1511765 K
[02.02.25 14:39:38.053] Loading shaders (R1)...
[02.02.25 14:39:38.118] * phase time: 293 ms
[02.02.25 14:39:38.336] * phase cmem: 1513230 K
[02.02.25 14:39:38.336] Loading geometry (R1)...
[02.02.25 14:39:38.427] * phase time: 308 ms
[02.02.25 14:39:38.656] * phase cmem: 1519424 K
[02.02.25 14:39:38.656] Loading visuals (R1)...
[02.02.25 14:39:38.731] * phase time: 304 ms
[02.02.25 14:39:38.948] * phase cmem: 1523323 K
[02.02.25 14:39:38.948] Loading details (R1)...
[02.02.25 14:39:38.974] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:39:38.974] * [DETAILS] 24400 v(20), 15860 p
[02.02.25 14:39:38.975] * [DETAILS] Batch(61), VB(476K), IB(92K)
[02.02.25 14:39:38.976] * phase time: 244 ms
[02.02.25 14:39:39.193] * phase cmem: 1523934 K
[02.02.25 14:39:39.193] Loading sectors (R1)...
[02.02.25 14:39:39.193]  WARNING: Occlusion map 'd:\op-2.2\gamedata\levels\puzir\level.hom' not found.
[02.02.25 14:39:39.194] * phase time: 217 ms
[02.02.25 14:39:39.411] * phase cmem: 1523934 K
[02.02.25 14:39:39.411] Loading AI objects...
[02.02.25 14:39:39.411] - Loading music tracks from 'puzir_musics'...
[02.02.25 14:39:39.503] * phase time: 309 ms
[02.02.25 14:39:39.731] * phase cmem: 1523769 K
[02.02.25 14:39:39.731] Loading PH world...
[02.02.25 14:39:39.754] - Game configuring : Started 
[02.02.25 14:39:39.757] - Game configuring : Finished 
[02.02.25 14:39:39.763] * phase time: 260 ms
[02.02.25 14:39:39.984] * phase cmem: 1543420 K
[02.02.25 14:39:39.984] Loading textures...
[02.02.25 14:39:40.256] * t-report - base: 927, 907437 K
[02.02.25 14:39:40.256] * t-report - lmap: 0, 0 K
[02.02.25 14:39:40.256] * phase time: 492 ms
[02.02.25 14:39:40.476] * phase cmem: 1586760 K
[02.02.25 14:39:40.476] Synchronizing...
[02.02.25 14:39:40.476] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:39:40.476] Save date and time [Sun Feb  2 14:39:20 2025]
[02.02.25 14:39:40.494] * phase time: 237 ms
[02.02.25 14:39:40.715] * phase cmem: 1586760 K
[02.02.25 14:39:41.292] * [win32]: free[137431097916 K], reserved[5381916 K], committed[2473576 K]
[02.02.25 14:39:41.292] * [ D3D ]: textures[907437 K]
[02.02.25 14:39:41.292] * [x-ray]: crt heap[1586286 K], process heap[1586286 K], game lua[329027 K], engine lua[276 K], render[3715 K]
[02.02.25 14:39:41.292] * [x-ray]: economy: strings[count: 222257, lengths: 13624 K, overhead: 11286 K, saved: 293020 K]
[02.02.25 14:39:41.292] * [x-ray]: economy: smem[count: 85915, lengths: 45775 K, overhead: 1342 K, saved: 27302 K]
[02.02.25 14:39:41.292] Starting measure
[02.02.25 14:39:50.928] ~ WARNING id_cleaner has empty levels 21. nothing to spawn...
[02.02.25 14:39:50.949] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:39:53.276] * MEMORY USAGE: 1968917 K
[02.02.25 14:41:27.107] * Saving spawns...
[02.02.25 14:41:27.110] * Saving objects...
[02.02.25 14:41:27.558] * 50007 objects are successfully saved
[02.02.25 14:41:27.567] * Saving key-value pairs...
[02.02.25 14:41:27.623] * 46 key-value pairs were successfully saved
[02.02.25 14:41:27.623] * Saving quick slots data...
[02.02.25 14:41:27.623] * Saving pre random queues data...
[02.02.25 14:41:27.719] * Game День 45. Телепорт Забытый Лес - Затон.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Забытый Лес - Затон.sav'
[02.02.25 14:41:30.387] * Saving spawns...
[02.02.25 14:41:30.390] * Saving objects...
[02.02.25 14:41:30.717] * 50008 objects are successfully saved
[02.02.25 14:41:30.725] * Saving key-value pairs...
[02.02.25 14:41:30.783] * 46 key-value pairs were successfully saved
[02.02.25 14:41:30.783] * Saving quick slots data...
[02.02.25 14:41:30.783] * Saving pre random queues data...
[02.02.25 14:41:30.898] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 14:41:30.905] - Disconnect
[02.02.25 14:41:34.605] - Destroying level
[02.02.25 14:41:34.777] * DVB created: 8192K
[02.02.25 14:41:34.777] * DIB created: 512K
[02.02.25 14:41:34.777] - r__tf_aniso 4
[02.02.25 14:41:34.777] - r1_tf_mipbias 0.
[02.02.25 14:41:34.777] * SSample: 1440x900
[02.02.25 14:41:34.794] * SSample: enabled
[02.02.25 14:41:34.794] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 14:41:34.794] * GPU vertex cache: recognized, 24
[02.02.25 14:41:34.794] *** RESET [87 ms]
[02.02.25 14:41:34.795] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 14:41:34.795] Begin load
[02.02.25 14:41:34.807] * phase time: 1 ms
[02.02.25 14:41:35.026] * phase cmem: 1415279 K
[02.02.25 14:41:35.026] Starting server...
[02.02.25 14:41:35.195] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:41:35.241] * phase time: 433 ms
[02.02.25 14:41:35.455] * phase cmem: 1415411 K
[02.02.25 14:41:35.455] Loading alife simulator...
[02.02.25 14:41:35.456] * phase time: 215 ms
[02.02.25 14:41:35.674] * phase cmem: 1415411 K
[02.02.25 14:41:35.674] Loading savegame...
[02.02.25 14:41:35.713]  d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 14:41:35.713] * Loading key-value pairs...
[02.02.25 14:41:35.829] * 46 key-value pairs were successfully loaded (0.116s)
[02.02.25 14:41:35.829] * Loading spawn registry...
[02.02.25 14:41:38.367] * 24708 spawn points were successfully loaded (2.537s)
[02.02.25 14:41:38.367] * Loading objects...
[02.02.25 14:41:39.717] * 50008 out of 50008 objects were successfully loaded (1.350s)
[02.02.25 14:41:42.422] * Loading quick slots data...
[02.02.25 14:41:42.422] * Loading pre random queues data...
[02.02.25 14:41:42.447] * Start objects on_register'ed...
[02.02.25 14:41:46.404] * 50008 objects on_register'ed (3.958s)
[02.02.25 14:41:46.405] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.950s)
[02.02.25 14:41:46.405] * phase time: 10949 ms
[02.02.25 14:41:46.626] * phase cmem: 1493340 K
[02.02.25 14:41:46.626] Connecting...
[02.02.25 14:41:46.627] MaxPlayers = 32
[02.02.25 14:41:46.781] * phase time: 374 ms
[02.02.25 14:41:47.013] * phase cmem: 1493341 K
[02.02.25 14:41:47.013] Connecting to...
[02.02.25 14:41:47.015]  Player not found. New player created.
[02.02.25 14:41:47.015] * client : connection accepted -
[02.02.25 14:41:47.036] * phase time: 255 ms
[02.02.25 14:41:47.255] * phase cmem: 1493394 K
[02.02.25 14:41:47.255] Reading level info...
[02.02.25 14:41:47.264] * phase time: 227 ms
[02.02.25 14:41:47.484] * phase cmem: 1493394 K
[02.02.25 14:41:47.484] Loading object space...
[02.02.25 14:41:48.546] * object space load: 1060 ms
[02.02.25 14:41:48.546] * phase time: 1281 ms
[02.02.25 14:41:48.765] * phase cmem: 1608811 K
[02.02.25 14:41:48.765] Loading shaders (R1)...
[02.02.25 14:41:49.080] * phase time: 533 ms
[02.02.25 14:41:49.299] * phase cmem: 1610500 K
[02.02.25 14:41:49.299] Loading geometry (R1)...
[02.02.25 14:41:50.087] * phase time: 1007 ms
[02.02.25 14:41:50.322] * phase cmem: 1707821 K
[02.02.25 14:41:50.322] Loading visuals (R1)...
[02.02.25 14:41:50.482] * phase time: 394 ms
[02.02.25 14:41:50.704] * phase cmem: 1713476 K
[02.02.25 14:41:50.704] Loading details (R1)...
[02.02.25 14:41:50.749] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 14:41:50.749] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 14:41:50.749] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 14:41:50.750] * phase time: 268 ms
[02.02.25 14:41:51.021] * phase cmem: 1713741 K
[02.02.25 14:41:51.021] Loading sectors (R1)...
[02.02.25 14:41:51.030] * Loading HOM: d:\op-2.2\gamedata\levels\zaton\level.hom
[02.02.25 14:41:51.038] * Loading environment modificator: d:\op-2.2\gamedata\levels\zaton\level.env_mod
[02.02.25 14:41:51.038]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\zaton\level.env_mod is malformed!
[02.02.25 14:41:51.038] * phase time: 288 ms
[02.02.25 14:41:51.259] * phase cmem: 1714032 K
[02.02.25 14:41:51.259] Loading AI objects...
[02.02.25 14:41:51.302] - Loading music tracks from 'zaton_musics'...
[02.02.25 14:41:51.357] * phase time: 318 ms
[02.02.25 14:41:51.589] * phase cmem: 1713553 K
[02.02.25 14:41:51.589] Loading PH world...
[02.02.25 14:41:51.623] - Game configuring : Started 
[02.02.25 14:41:51.627] - Game configuring : Finished 
[02.02.25 14:41:51.633] * phase time: 275 ms
[02.02.25 14:41:51.857] * phase cmem: 1742093 K
[02.02.25 14:41:51.857] Loading textures...
[02.02.25 14:41:53.471] * t-report - base: 1262, 1038193 K
[02.02.25 14:41:53.471] * t-report - lmap: 26, 26627 K
[02.02.25 14:41:53.471] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 14:41:53.471]         Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 14:41:53.471] * phase time: 1838 ms
[02.02.25 14:41:53.702] * phase cmem: 1958760 K
[02.02.25 14:41:53.702] Synchronizing...
[02.02.25 14:41:53.702] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 14:41:53.702] Save date and time [Sun Feb  2 14:41:30 2025]
[02.02.25 14:41:53.719] * phase time: 247 ms
[02.02.25 14:41:53.945] * phase cmem: 1958760 K
[02.02.25 14:41:54.547] * [win32]: free[137430863496 K], reserved[5199120 K], committed[2890792 K]
[02.02.25 14:41:54.547] * [ D3D ]: textures[1064820 K]
[02.02.25 14:41:54.547] * [x-ray]: crt heap[1958286 K], process heap[1958286 K], game lua[326493 K], engine lua[222 K], render[3917 K]
[02.02.25 14:41:54.547] * [x-ray]: economy: strings[count: 223055, lengths: 13687 K, overhead: 11327 K, saved: 329976 K]
[02.02.25 14:41:54.547] * [x-ray]: economy: smem[count: 94477, lengths: 50074 K, overhead: 1476 K, saved: 58100 K]
[02.02.25 14:41:54.547] Starting measure
[02.02.25 14:42:11.494] ~ WARNING id_cleaner has empty levels 21. nothing to clean...
[02.02.25 14:42:11.518] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:42:13.338] * MEMORY USAGE: 2513632 K
[02.02.25 14:43:05.886] ~ WARNING flame_particles present, but empty in config for [wpn_fn2000_sniper_otdaca]
[02.02.25 14:46:48.420]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [5] list.size [16] m_visibles.size [16]. clean.
[02.02.25 14:49:08.032] * Saving spawns...
[02.02.25 14:49:08.035] * Saving objects...
[02.02.25 14:49:08.391] * 50275 objects are successfully saved
[02.02.25 14:49:08.401] * Saving key-value pairs...
[02.02.25 14:49:08.469] * 46 key-value pairs were successfully saved
[02.02.25 14:49:08.469] * Saving quick slots data...
[02.02.25 14:49:08.469] * Saving pre random queues data...
[02.02.25 14:49:08.563] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 14:56:02.358] ~ disabling anom [amk_zone_zavesa_average14487] for npc ros_bandit_respawn_439788
[02.02.25 14:57:36.511] Begin load
[02.02.25 14:57:37.057] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 14:57:37.099] * phase time: 574 ms
[02.02.25 14:57:37.398] * phase cmem: 3087671 K
[02.02.25 14:57:37.398] Loading alife simulator...
[02.02.25 14:57:37.400] * phase time: 301 ms
[02.02.25 14:57:37.685] * phase cmem: 3087251 K
[02.02.25 14:57:37.685] Loading savegame...
[02.02.25 14:57:37.728]  d:\op-2.2\userdata\savedgames\user_quicksave.sav save created on DEVELOPER mode!
[02.02.25 14:57:37.728] * Loading key-value pairs...
[02.02.25 14:57:37.851] * 46 key-value pairs were successfully loaded (0.123s)
[02.02.25 14:57:37.851] * Loading spawn registry...
[02.02.25 14:57:40.413] * 24708 spawn points were successfully loaded (2.562s)
[02.02.25 14:57:40.413] * Loading objects...
[02.02.25 14:57:41.805] * 50275 out of 50275 objects were successfully loaded (1.392s)
[02.02.25 14:57:44.079] * Loading quick slots data...
[02.02.25 14:57:44.079] * Loading pre random queues data...
[02.02.25 14:57:44.103] * Start objects on_register'ed...
[02.02.25 14:57:49.439] * 50275 objects on_register'ed (5.336s)
[02.02.25 14:57:49.441] * Game user_quicksave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav' (12.041s)
[02.02.25 14:57:49.441] * phase time: 12040 ms
[02.02.25 14:57:49.746] * phase cmem: 3145304 K
[02.02.25 14:57:49.746] Connecting...
[02.02.25 14:57:49.747] * phase time: 306 ms
[02.02.25 14:57:50.060] * phase cmem: 3145305 K
[02.02.25 14:57:50.060] Restart sim...
[02.02.25 14:57:50.060] * phase time: 313 ms
[02.02.25 14:57:50.364] * phase cmem: 3145305 K
[02.02.25 14:57:51.152] * [win32]: free[137429386992 K], reserved[4439824 K], committed[5126592 K]
[02.02.25 14:57:51.152] * [ D3D ]: textures[1807823 K]
[02.02.25 14:57:51.152] * [x-ray]: crt heap[3144819 K], process heap[3144819 K], game lua[327104 K], engine lua[259 K], render[4247 K]
[02.02.25 14:57:51.152] * [x-ray]: economy: strings[count: 232936, lengths: 14225 K, overhead: 11828 K, saved: 658200 K]
[02.02.25 14:57:51.152] * [x-ray]: economy: smem[count: 118297, lengths: 61236 K, overhead: 1848 K, saved: 100041 K]
[02.02.25 14:57:51.152] Starting measure
[02.02.25 14:57:55.987] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 14:57:58.411] * MEMORY USAGE: 3145139 K
[02.02.25 15:05:06.039]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [4] list.size [16] m_visibles.size [16]. clean.
[02.02.25 15:05:06.039]  ERROR hw_Render_dump _iI is nullptr,element pointed to nullptr! O [5] list.size [16] m_visibles.size [16]. clean.
[02.02.25 15:06:42.696] * Saving spawns...
[02.02.25 15:06:42.701] * Saving objects...
[02.02.25 15:06:43.093] * 50309 objects are successfully saved
[02.02.25 15:06:43.104] * Saving key-value pairs...
[02.02.25 15:06:43.168] * 46 key-value pairs were successfully saved
[02.02.25 15:06:43.168] * Saving quick slots data...
[02.02.25 15:06:43.168] * Saving pre random queues data...
[02.02.25 15:06:43.259] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:10:14.049] * Saving spawns...
[02.02.25 15:10:14.053] * Saving objects...
[02.02.25 15:10:14.423] * 50382 objects are successfully saved
[02.02.25 15:10:14.434] * Saving key-value pairs...
[02.02.25 15:10:14.501] * 46 key-value pairs were successfully saved
[02.02.25 15:10:14.501] * Saving quick slots data...
[02.02.25 15:10:14.501] * Saving pre random queues data...
[02.02.25 15:10:14.594] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:11:41.170] * Saving spawns...
[02.02.25 15:11:41.175] * Saving objects...
[02.02.25 15:11:41.586] * 50380 objects are successfully saved
[02.02.25 15:11:41.597] * Saving key-value pairs...
[02.02.25 15:11:41.664] * 46 key-value pairs were successfully saved
[02.02.25 15:11:41.664] * Saving quick slots data...
[02.02.25 15:11:41.664] * Saving pre random queues data...
[02.02.25 15:11:41.756] * Game День 45. Телепорт Затон - Болота.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Затон - Болота.sav'
[02.02.25 15:11:44.375] * Saving spawns...
[02.02.25 15:11:44.379] * Saving objects...
[02.02.25 15:11:44.721] * 50381 objects are successfully saved
[02.02.25 15:11:44.731] * Saving key-value pairs...
[02.02.25 15:11:44.798] * 46 key-value pairs were successfully saved
[02.02.25 15:11:44.798] * Saving quick slots data...
[02.02.25 15:11:44.798] * Saving pre random queues data...
[02.02.25 15:11:44.891] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 15:11:44.898] - Disconnect
[02.02.25 15:11:50.108] - Destroying level
[02.02.25 15:11:50.625] * DVB created: 8192K
[02.02.25 15:11:50.625] * DIB created: 512K
[02.02.25 15:11:50.625] - r__tf_aniso 4
[02.02.25 15:11:50.625] - r1_tf_mipbias 0.
[02.02.25 15:11:50.625] * SSample: 1440x900
[02.02.25 15:11:50.640] * SSample: enabled
[02.02.25 15:11:50.640] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:11:50.640] * GPU vertex cache: recognized, 24
[02.02.25 15:11:50.640] *** RESET [148 ms]
[02.02.25 15:11:50.641] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 15:11:50.641] Begin load
[02.02.25 15:11:50.653] * phase time: 1 ms
[02.02.25 15:11:50.912] * phase cmem: 1472283 K
[02.02.25 15:11:50.912] Starting server...
[02.02.25 15:11:51.168] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 15:11:51.209] * phase time: 556 ms
[02.02.25 15:11:51.458] * phase cmem: 1470749 K
[02.02.25 15:11:51.458] Loading alife simulator...
[02.02.25 15:11:51.459] * phase time: 249 ms
[02.02.25 15:11:51.708] * phase cmem: 1470575 K
[02.02.25 15:11:51.708] Loading savegame...
[02.02.25 15:11:51.750]  d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 15:11:51.750] * Loading key-value pairs...
[02.02.25 15:11:51.869] * 46 key-value pairs were successfully loaded (0.119s)
[02.02.25 15:11:51.869] * Loading spawn registry...
[02.02.25 15:11:54.535] * 24708 spawn points were successfully loaded (2.666s)
[02.02.25 15:11:54.536] * Loading objects...
[02.02.25 15:11:55.935] * 50381 out of 50381 objects were successfully loaded (1.399s)
[02.02.25 15:11:58.404] * Loading quick slots data...
[02.02.25 15:11:58.404] * Loading pre random queues data...
[02.02.25 15:11:58.429] * Start objects on_register'ed...
[02.02.25 15:12:02.450] * 50381 objects on_register'ed (4.021s)
[02.02.25 15:12:02.451] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.993s)
[02.02.25 15:12:02.451] * phase time: 10992 ms
[02.02.25 15:12:02.708] * phase cmem: 1535846 K
[02.02.25 15:12:02.708] Connecting...
[02.02.25 15:12:02.709] MaxPlayers = 32
[02.02.25 15:12:02.868] * phase time: 415 ms
[02.02.25 15:12:03.123] * phase cmem: 1535847 K
[02.02.25 15:12:03.123] Connecting to...
[02.02.25 15:12:03.125]  Player not found. New player created.
[02.02.25 15:12:03.125] * client : connection accepted -
[02.02.25 15:12:03.151] * phase time: 283 ms
[02.02.25 15:12:03.407] * phase cmem: 1535898 K
[02.02.25 15:12:03.407] Reading level info...
[02.02.25 15:12:03.424] * phase time: 272 ms
[02.02.25 15:12:03.680] * phase cmem: 1535898 K
[02.02.25 15:12:03.680] Loading object space...
[02.02.25 15:12:04.913] * object space load: 1232 ms
[02.02.25 15:12:04.913] * phase time: 1489 ms
[02.02.25 15:12:05.172] * phase cmem: 1680820 K
[02.02.25 15:12:05.172] Loading shaders (R1)...
[02.02.25 15:12:05.415] * phase time: 501 ms
[02.02.25 15:12:05.673] * phase cmem: 1682507 K
[02.02.25 15:12:05.673] Loading geometry (R1)...
[02.02.25 15:12:06.445] * phase time: 1030 ms
[02.02.25 15:12:06.704] * phase cmem: 1781734 K
[02.02.25 15:12:06.704] Loading visuals (R1)...
[02.02.25 15:12:06.890] * phase time: 445 ms
[02.02.25 15:12:07.150] * phase cmem: 1790122 K
[02.02.25 15:12:07.150] Loading details (R1)...
[02.02.25 15:12:07.198] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 15:12:07.198] * [DETAILS] 14640 v(20), 7808 p
[02.02.25 15:12:07.198] * [DETAILS] Batch(61), VB(285K), IB(45K)
[02.02.25 15:12:07.199] * phase time: 307 ms
[02.02.25 15:12:07.458] * phase cmem: 1790491 K
[02.02.25 15:12:07.458] Loading sectors (R1)...
[02.02.25 15:12:07.459] * Loading HOM: d:\op-2.2\gamedata\levels\marsh\level.hom
[02.02.25 15:12:07.471] * Loading environment modificator: d:\op-2.2\gamedata\levels\marsh\level.env_mod
[02.02.25 15:12:07.471] * phase time: 272 ms
[02.02.25 15:12:07.727] * phase cmem: 1790659 K
[02.02.25 15:12:07.727] Loading AI objects...
[02.02.25 15:12:07.809] - Loading music tracks from 'marsh_musics'...
[02.02.25 15:12:07.893] * phase time: 421 ms
[02.02.25 15:12:08.173] * phase cmem: 1790283 K
[02.02.25 15:12:08.173] Loading PH world...
[02.02.25 15:12:08.230] - Game configuring : Started 
[02.02.25 15:12:08.237] - Game configuring : Finished 
[02.02.25 15:12:08.243] * phase time: 350 ms
[02.02.25 15:12:08.510] * phase cmem: 1836201 K
[02.02.25 15:12:08.510] Loading textures...
[02.02.25 15:12:10.271] * t-report - base: 1213, 1070181 K
[02.02.25 15:12:10.271] * t-report - lmap: 24, 24579 K
[02.02.25 15:12:10.271] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 15:12:10.271]         Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 15:12:10.272] * phase time: 2028 ms
[02.02.25 15:12:10.541] * phase cmem: 2077194 K
[02.02.25 15:12:10.541] Synchronizing...
[02.02.25 15:12:10.541] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 15:12:10.541] Save date and time [Sun Feb  2 15:11:44 2025]
[02.02.25 15:12:10.558] * phase time: 285 ms
[02.02.25 15:12:10.827] * phase cmem: 2077194 K
[02.02.25 15:12:11.519] * [win32]: free[137430302356 K], reserved[5661828 K], committed[2989224 K]
[02.02.25 15:12:11.519] * [ D3D ]: textures[1094760 K]
[02.02.25 15:12:11.519] * [x-ray]: crt heap[2076720 K], process heap[2076720 K], game lua[328011 K], engine lua[304 K], render[4331 K]
[02.02.25 15:12:11.519] * [x-ray]: economy: strings[count: 230862, lengths: 14178 K, overhead: 11723 K, saved: 899717 K]
[02.02.25 15:12:11.519] * [x-ray]: economy: smem[count: 118502, lengths: 61399 K, overhead: 1851 K, saved: 101668 K]
[02.02.25 15:12:11.519] Starting measure
[02.02.25 15:12:36.581] Не найден проблемный объект: [prototip_gp_ok_name]
[02.02.25 15:12:37.971] * MEMORY USAGE: 2991532 K
[02.02.25 15:12:50.965] * DVB created: 8192K
[02.02.25 15:12:50.965] * DIB created: 512K
[02.02.25 15:12:50.968] - r__tf_aniso 4
[02.02.25 15:12:50.968] - r1_tf_mipbias 0.
[02.02.25 15:12:50.968] * SSample: 1440x900
[02.02.25 15:12:50.983] * SSample: enabled
[02.02.25 15:12:50.983] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:12:50.983] * GPU vertex cache: recognized, 24
[02.02.25 15:12:50.983] *** RESET [0 ms]
[02.02.25 15:12:50.984] Удалён проблемный объект: prototip_gp_ok_name
[02.02.25 15:12:52.271] * MEMORY USAGE: 3005315 K
[02.02.25 15:12:52.627] * DVB created: 8192K
[02.02.25 15:12:52.627] * DIB created: 512K
[02.02.25 15:12:52.629] - r__tf_aniso 4
[02.02.25 15:12:52.629] - r1_tf_mipbias 0.
[02.02.25 15:12:52.629] * SSample: 1440x900
[02.02.25 15:12:52.648] * SSample: enabled
[02.02.25 15:12:52.648] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:12:52.648] * GPU vertex cache: recognized, 24
[02.02.25 15:12:52.648] *** RESET [108 ms]
[02.02.25 15:12:55.196] * MEMORY USAGE: 3022417 K
[02.02.25 15:13:44.720] * Saving spawns...
[02.02.25 15:13:44.724] * Saving objects...
[02.02.25 15:13:45.075] * 49824 objects are successfully saved
[02.02.25 15:13:45.086] * Saving key-value pairs...
[02.02.25 15:13:45.154] * 46 key-value pairs were successfully saved
[02.02.25 15:13:45.154] * Saving quick slots data...
[02.02.25 15:13:45.154] * Saving pre random queues data...
[02.02.25 15:13:45.245] * Game Сканеры аномалий - завершено.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\Сканеры аномалий - завершено.sav'
[02.02.25 15:13:59.036] * Saving spawns...
[02.02.25 15:13:59.040] * Saving objects...
[02.02.25 15:13:59.397] * 49825 objects are successfully saved
[02.02.25 15:13:59.408] * Saving key-value pairs...
[02.02.25 15:13:59.475] * 46 key-value pairs were successfully saved
[02.02.25 15:13:59.475] * Saving quick slots data...
[02.02.25 15:13:59.475] * Saving pre random queues data...
[02.02.25 15:13:59.566] * Game День 45. Телепорт Болота - Восточная Припять.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\День 45. Телепорт Болота - Восточная Припять.sav'
[02.02.25 15:14:02.438] * Saving spawns...
[02.02.25 15:14:02.443] * Saving objects...
[02.02.25 15:14:02.929] * 49826 objects are successfully saved
[02.02.25 15:14:02.941] * Saving key-value pairs...
[02.02.25 15:14:03.006] * 46 key-value pairs were successfully saved
[02.02.25 15:14:03.006] * Saving quick slots data...
[02.02.25 15:14:03.007] * Saving pre random queues data...
[02.02.25 15:14:03.096] * Game user_autosave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_autosave.sav'
[02.02.25 15:14:03.111] - Disconnect
[02.02.25 15:14:09.616] - Destroying level
[02.02.25 15:14:10.035] * DVB created: 8192K
[02.02.25 15:14:10.035] * DIB created: 512K
[02.02.25 15:14:10.036] - r__tf_aniso 4
[02.02.25 15:14:10.036] - r1_tf_mipbias 0.
[02.02.25 15:14:10.036] * SSample: 1440x900
[02.02.25 15:14:10.051] * SSample: enabled
[02.02.25 15:14:10.051] * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
[02.02.25 15:14:10.051] * GPU vertex cache: recognized, 24
[02.02.25 15:14:10.051] *** RESET [131 ms]
[02.02.25 15:14:10.052] "d:\op-2.2\bin\xr_3da.exe" -nointro
[02.02.25 15:14:10.052] Begin load
[02.02.25 15:14:10.063] * phase time: 1 ms
[02.02.25 15:14:10.330] * phase cmem: 1487427 K
[02.02.25 15:14:10.330] Starting server...
[02.02.25 15:14:10.565] - Gamedata version: [Сборка 2.2 15.03.2023]
[02.02.25 15:14:10.608] * phase time: 545 ms
[02.02.25 15:14:10.867] * phase cmem: 1486014 K
[02.02.25 15:14:10.867] Loading alife simulator...
[02.02.25 15:14:10.868] * phase time: 260 ms
[02.02.25 15:14:11.130] * phase cmem: 1486008 K
[02.02.25 15:14:11.130] Loading savegame...
[02.02.25 15:14:11.172]  d:\op-2.2\userdata\savedgames\user_autosave.sav save created on DEVELOPER mode!
[02.02.25 15:14:11.172] * Loading key-value pairs...
[02.02.25 15:14:11.300] * 46 key-value pairs were successfully loaded (0.128s)
[02.02.25 15:14:11.300] * Loading spawn registry...
[02.02.25 15:14:13.988] * 24708 spawn points were successfully loaded (2.688s)
[02.02.25 15:14:13.989] * Loading objects...
[02.02.25 15:14:15.493] * 49826 out of 49826 objects were successfully loaded (1.504s)
[02.02.25 15:14:17.778] * Loading quick slots data...
[02.02.25 15:14:17.778] * Loading pre random queues data...
[02.02.25 15:14:17.804] * Start objects on_register'ed...
[02.02.25 15:14:21.648] * 49826 objects on_register'ed (3.844s)
[02.02.25 15:14:21.649] * Game user_autosave is successfully loaded from file 'd:\op-2.2\userdata\savedgames\user_autosave.sav' (10.782s)
[02.02.25 15:14:21.650] * phase time: 10781 ms
[02.02.25 15:14:21.916] * phase cmem: 1546114 K
[02.02.25 15:14:21.916] Connecting...
[02.02.25 15:14:21.916] MaxPlayers = 32
[02.02.25 15:14:21.992] * phase time: 341 ms
[02.02.25 15:14:22.256] * phase cmem: 1546114 K
[02.02.25 15:14:22.256] Connecting to...
[02.02.25 15:14:22.258]  Player not found. New player created.
[02.02.25 15:14:22.259] * client : connection accepted -
[02.02.25 15:14:22.275] * phase time: 283 ms
[02.02.25 15:14:22.541] * phase cmem: 1546171 K
[02.02.25 15:14:22.541] Reading level info...
[02.02.25 15:14:22.541] * phase time: 266 ms
[02.02.25 15:14:22.806] * phase cmem: 1546171 K
[02.02.25 15:14:22.806] Loading object space...
[02.02.25 15:14:23.148] * object space load: 341 ms
[02.02.25 15:14:23.148] * phase time: 607 ms
[02.02.25 15:14:23.416] * phase cmem: 1663061 K
[02.02.25 15:14:23.416] Loading shaders (R1)...
[02.02.25 15:14:23.777] * phase time: 629 ms
[02.02.25 15:14:24.045] * phase cmem: 1664749 K
[02.02.25 15:14:24.045] Loading geometry (R1)...
[02.02.25 15:14:24.136] * phase time: 358 ms
[02.02.25 15:14:24.403] * phase cmem: 1771474 K
[02.02.25 15:14:24.403] Loading visuals (R1)...
[02.02.25 15:14:24.479] * phase time: 342 ms
[02.02.25 15:14:24.750] * phase cmem: 1774084 K
[02.02.25 15:14:24.750] Loading details (R1)...
[02.02.25 15:14:24.770] * [DETAILS] VertexConsts(256), Batch(61)
[02.02.25 15:14:24.770] * [DETAILS] 10126 v(20), 5368 p
[02.02.25 15:14:24.770] * [DETAILS] Batch(61), VB(197K), IB(31K)
[02.02.25 15:14:24.771] * phase time: 291 ms
[02.02.25 15:14:25.038] * phase cmem: 1774348 K
[02.02.25 15:14:25.038] Loading sectors (R1)...
[02.02.25 15:14:25.065] * Loading HOM: d:\op-2.2\gamedata\levels\pripyat\level.hom
[02.02.25 15:14:25.071] * Loading environment modificator: d:\op-2.2\gamedata\levels\pripyat\level.env_mod
[02.02.25 15:14:25.071]  ERROR CEnvironment::mods_load: d:\op-2.2\gamedata\levels\pripyat\level.env_mod is malformed!
[02.02.25 15:14:25.072] * phase time: 301 ms
[02.02.25 15:14:25.337] * phase cmem: 1774873 K
[02.02.25 15:14:25.337] Loading AI objects...
[02.02.25 15:14:25.338] - Loading music tracks from 'pripyat_musics'...
[02.02.25 15:14:25.339] * phase time: 267 ms
[02.02.25 15:14:25.605] * phase cmem: 1774361 K
[02.02.25 15:14:25.605] Loading PH world...
[02.02.25 15:14:25.630] - Game configuring : Started 
[02.02.25 15:14:25.635] - Game configuring : Finished 
[02.02.25 15:14:25.641] * phase time: 301 ms
[02.02.25 15:14:25.912] * phase cmem: 1800694 K
[02.02.25 15:14:25.912] Loading textures...
[02.02.25 15:14:26.256] * t-report - base: 1236, 1038031 K
[02.02.25 15:14:26.256] * t-report - lmap: 28, 28675 K
[02.02.25 15:14:26.256] ***WARNING***: Too many lmap-textures (limit: 16 textures or 32M).
[02.02.25 15:14:26.256]         Reduce pixel density (worse) or use more vertex lighting (better).
[02.02.25 15:14:26.256] * phase time: 614 ms
[02.02.25 15:14:26.531] * phase cmem: 2013628 K
[02.02.25 15:14:26.531] Synchronizing...
[02.02.25 15:14:26.531] Save created on [Engine 2.2a x64 08.02.2022]
[02.02.25 15:14:26.531] Save date and time [Sun Feb  2 15:14:03 2025]
[02.02.25 15:14:26.549] * phase time: 293 ms
[02.02.25 15:14:26.822] * phase cmem: 2013628 K
[02.02.25 15:14:27.546] * [win32]: free[137430482144 K], reserved[5267108 K], committed[3204156 K]
[02.02.25 15:14:27.546] * [ D3D ]: textures[1066706 K]
[02.02.25 15:14:27.546] * [x-ray]: crt heap[2013154 K], process heap[2013154 K], game lua[323461 K], engine lua[226 K], render[4904 K]
[02.02.25 15:14:27.546] * [x-ray]: economy: strings[count: 233466, lengths: 14349 K, overhead: 11855 K, saved: 922908 K]
[02.02.25 15:14:27.546] * [x-ray]: economy: smem[count: 124492, lengths: 64888 K, overhead: 1945 K, saved: 107287 K]
[02.02.25 15:14:27.546] Starting measure
[02.02.25 15:14:38.994] * MEMORY USAGE: 2578629 K
[02.02.25 15:14:44.527] * Saving spawns...
[02.02.25 15:14:44.531] * Saving objects...
[02.02.25 15:14:44.862] * 49839 objects are successfully saved
[02.02.25 15:14:44.873] * Saving key-value pairs...
[02.02.25 15:14:44.930] * 46 key-value pairs were successfully saved
[02.02.25 15:14:44.930] * Saving quick slots data...
[02.02.25 15:14:44.930] * Saving pre random queues data...
[02.02.25 15:14:45.027] * Game user_quicksave.sav is successfully saved to file 'd:\op-2.2\userdata\savedgames\user_quicksave.sav'
[02.02.25 15:14:48.270] object 'space_restrictor38598': pick_section_from_condlist: function 'sak.pustoi_restriktor' is not defined in xr_effects.script
[02.02.25 15:14:48.270]  [LUA]  0 : [C  ] execute
[02.02.25 15:14:48.270]  [LUA]  1 : [Lua] d:\op-2.2\gamedata\scripts\_g.script(569) : abort
[02.02.25 15:14:48.270]  [LUA]  2 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(622) : pick_section_from_condlist
[02.02.25 15:14:48.270]  [LUA]  3 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(734) : try_switch_to_another_section
[02.02.25 15:14:48.270]  [LUA]  4 : [Lua] d:\op-2.2\gamedata\scripts\sr_idle.script(20) : ?
[02.02.25 15:14:48.270]  [LUA]  5 : [Lua] d:\op-2.2\gamedata\scripts\xr_logic.script(527) : issue_event
[02.02.25 15:14:48.270]  [LUA]  6 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(104) : actor_update
[02.02.25 15:14:48.270]  [LUA]  7 : [Lua] ...-2.2\gamedata\scripts\binders\bind_restrictor.script(13) : actor_update
[02.02.25 15:14:48.270]  [LUA]  8 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_actor.script(363) : update200
[02.02.25 15:14:48.270]  [LUA]  9 : [Lua] d:\op-2.2\gamedata\scripts\binders\bind_actor.script(313) : 
[02.02.25 15:14:48.270]  
[02.02.25 15:14:48.270] FATAL ERROR
[02.02.25 15:14:48.270]  
[02.02.25 15:14:48.270] [error]Expression    : fatal error
[02.02.25 15:14:48.270] [error]Function      : CCC_Crash::Execute
[02.02.25 15:14:48.270] [error]File          : console_commands.cpp
[02.02.25 15:14:48.270] [error]Line          : 711
[02.02.25 15:14:48.270] [error]Description   :
[02.02.25 15:14:48.270] [error]Arguments     : ENGINE CRASH.See log file for detail!
[02.02.25 15:14:48.270]  
[02.02.25 15:14:48.270] 
[02.02.25 15:14:48.270] stack trace:
[02.02.25 15:14:48.270]

2025-02-03 10:39:35

люди помогите пжл кто с таким сталкивался поставил спавнер + показометр , оружие стало на английском , и ещё я заруинил квест по изделию 58 в том плане что я дошёл до доцента все чертежи флешки сдал 2-ое суток продождал выдал мне прототип гауса но только описание того самого пистолета на английском + стоит правка у меня на быстрый обгрейт у долговязово
иак вот суть проблемы я не могу дальше по квесту пройти , разговариваю с акилом по поводу фантома итд итп нажимаю на согласиться и хлоп игра вылетает и задание не берёться
помогите пжл кто нить если знает как

2025-02-02 16:46:17
> Alehandro, вот я так и думал, что NS - это просто Народная Солянка в сокращении, и на транслите! XD
Контента в ней всегда много было, а потому, грех будет не попробовать, осмотрев каждый уголок на наличие нового контента.
2026-07-28 23:03:59
> Ковырялов, теперь она NS OGSR. Васянка присутствует конечно, но сюжет интересный там. Основной сюжет они не трогают давно, только добавляют разных активностей так сказать)
2026-07-28 21:56:27
> Ковырялов, я тоже ОП не проходил до конца. Ни в каком виде. Ни OGSR, ни 2.2. Многие думают, что солянка типа тоже самое. На стриме разрабов модов на движке OGSR, разраб солянки сказал, что они ушли от названия "Народная солянка", потому что у многих ассоциируется со словом "васянка")
2026-07-28 21:52:39
> Alehandro, кстати, ОП... я его так и не прошёл. А надо бы! Новую Солянку тоже надо будет попробовать, ибо такой обширный список не может не заинтересовать. X)
2026-07-28 20:35:54
> Djetch, скинул рецепты в ЛС. Пробуй, раньше вродь можно было без рецептов, в ПДА в смысле.
2026-07-28 19:39:52
> Ковырялов, в этой версии много добавили. И тайники Коллекционера, ток не такие как в ОП) Броня ЧД, Нанокостюм, Семецкий, база, квесты Охотников, Юпитер наконец-то более-менее живой стал. Всего не вспомню) А, ну Семейный очаг, Шахтёру даж квест добавили.
2026-07-28 19:01:03
> Alehandro, сколько тайн, сколько загадок... боюсь представить даже, что там наварили в новой Народной Солянке...
2026-07-28 18:51:25
> Djetch, так ты циклички выполняй, с детектором бегай постоянно, артов будет хоть попой жуй) У Осведомителя трансмутатор получи.
2026-07-28 18:48:50
Да и рецептов нету
2026-07-28 18:45:13
> Alehandro, не из чего варить(
2026-07-28 18:45:01
Обновили раздел с списком файлов. Новые плитки, новые фильтры
2026-07-28 00:10:35
> Admin,да я уже разобрался,спасибо,почему то не хотело открываться в яндекс браузере
2026-07-27 23:55:18
> Окурок, напиши в комментариях под проблемным материалом
2026-07-27 23:52:41
всем доброго времени суток,подскажите пожалуйста,есть ли альтернатива сайта с gamma launcher,а то по ссылке в руководстве не хочет открываться
2026-07-27 23:32:42
Доброго времени суток, кто может встать на раздачу Anomaly Anthology 2.1 [ОБТ] будьте добры зона вас не забудет!
2026-07-27 20:43:41
Кто подскажет, коммент под НС ОГСР 2026.
2026-07-27 20:18:11
> Сибиряк, и вам не хворать, товарищ!
2026-07-27 20:12:43
Всем добрейшего времени суток товарищи скитальцы.))
2026-07-27 20:10:23
> Alehandro, имел бы я знания в области... того же OGSR, к примеру, то мог бы на отгулах похимичить. Но увы, мои руки дотянулись лишь до Source движка, и до 3DS Max. Зато всегда занятие есть, хех.
2026-07-27 18:54:58
> Ковырялов, да, мод классный. Вот на другом движке перепройти бы его. Но не судьба видимо.
2026-07-27 18:52:43
Авторизация