Как найти лог вылета в игре СТАЛКЕР ?

2016-02-02 14:04:18

> Сразу после вылета открыть любой текстовый редактор и выбрать в меню "правка" или в контекстном меню по правой кнопке мышки кнопку "ВСТАВИТЬ". Т.Е. сразу после вылета лог хранится в буфере обмена
Полученный текст и будет логом вылета. Или же смотрим последние строки в текстовом документе по пути:
  C:\Documents and Settings\All Users\Документы\STALKER-SHOC\logs (т.е. общие документы\папка Сталкер)
Пример лога вылета:
[error]Expression    :

[error]Function      : CInifile::r_section

[error]File          : Xr_ini.cpp

[error]Line          : 544

[error]Description   : fatal error

[error]Arguments     : Can't open section 'string_table'. Please attach [*.ini_log] file to your bug report

Здравствуйте, подскажите пожалуйста!
Вылетает при переходе с кордона на свалку, что делать?
Lost Alpha 1.4008 Extended by SER-LUS

FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitWindow
[error]File          : ui\UIXmlInit.cpp
[error]Line          : 85
[error]Description   : XML node not found
[error]Argument 0    : global_wnd
[error]Argument 1    : ui\game_tutorials_rus_16.xml

2022-08-23 18:22:37

В Народной Солянке 2010, вылет на рабочий стол. Забрал доки из Х-16. Захожу на локацию Бар, и при подходе к Арене выбрасывает. Не знаю правильно лог нашёл.
FATAL ERROR
 
[error]Expression    : xml_doc.NavigateToNode(path,index)
[error]Function      : CUIXmlInit::InitStatic
[error]File          : E:\stalker\patch_1_0004\xr_3da\xrGame\ui\UIXmlInit.cpp
[error]Line          : 172
[error]Description   : XML node not found
[error]Arguments     : target_dot_26
 

stack trace:

2022-07-18 08:24:12

Разобрался. Просто снял с пояса биорадар.

2022-07-18 08:46:54

В моде лост альфа после пси выброса  на свалке, игра зависает и вылетает. Что делать?

2022-07-04 13:13:33

* Detected CPU: Intel(R) Celeron(R) CPU B800 @ 1.50GHz [GenuineIntel], F6/M10/S7, 1496.00 mhz, 28-clk 'rdtsc'* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT* CPU cores/threads: 2/2Initializing File System...Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata.db1.using fs-ltx fsgame.ltxProcessing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\anims.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\meshes.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\shaders.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\sounds.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\spawns.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db1.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db2.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db3.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db4.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db5.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\textures.db6.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\ai_test.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\factory_test.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la01_escape.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la03_agroprom.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04_darkdolina.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la04u_darklab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la05_bar_rostok.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la06_yantar.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la07_military.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la08_deadcity.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la09_swamp.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10_radar.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la10u_bunker.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la11_pripyat.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12_stancia.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la12u_sarcofag.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13_generators.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_oso.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la13u_warlab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14_rostok_factory.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la14u_secret_lab.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la15_darkscape.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16_lost_factory.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la16u_labx16.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17_outskirts.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la17u_labx7.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la18_damned.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la19_country.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la20_forgotten.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la21_generators_2.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la22_forest.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la23_oldroad.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la24_antennas.db0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\fix_water_radeon.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\gameplay_dlc_prm_weapons_dlc.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\la_rus_voice.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ogse_rain.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\rus_voice_dreams_strelok.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\shaders_r1.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\super_car_trunk.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\super_dark_nights.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_economy.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\ultra_hardcore_survival.xdb.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\x_autosave_mod.xdb0.Processing archive c:\program files\s.t.a.l.k.e.r. - lost alpha dc\mods\x_gameplay_dlc_to_1_4b3.xdb0.FS: 53481 files cached, 9088Kb memory used.Init FileSystem 3.220027 secLost Alpha 'xrCore' build 6969, Mar  6 2018EH: 6669E1A111A1B2DD5D4F2F05FC2A46EFInitializing Engine...Starting INPUT device...Loading DLL: xrRender_R2.dllLoading DLL: xrRender_R3.dllrefCount:m_pAdapter 1Loading DLL: xrRender_R4.dll* D3D11: device creation failed with hr=0x887a0004Executing config-script "user.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.Loading DLL: xrRender_R1.dllLoading DLL: xrGame.dll* [win32]: free[3039764 K], reserved[18900 K], committed[87000 K]* [ D3D ]: textures[0 K]* [x-ray]: crt heap[17857 K], process heap[17857 K], game lua[0 K], render[0 K]* [x-ray]: economy: strings[7676 K], smem[0 K]SOUND: OpenAL: All available devices:1. DirectSound Software, spec. 1.1 (default)2. DirectSound Software on Динамики (Realtek High Definition Audio), spec. 1.1 Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.Executing config-script "user.ltx"...Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\rspec_low.ltx] successfully loaded.Executing config-script "c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx"...[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\default_controls.ltx] successfully loaded.[c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\user.ltx] successfully loaded.SOUND: Selected device is DirectSound Software* SOUND: EAX extension: absent* SOUND: EAX deferred: absent* sound : cache: 49152 kb, 3642 lines, 13820 bplStarting RENDER device...* GPU [vendor:8086]-[device:106]: Intel(R) HD Graphics* GPU driver: 9.17.10.3347* CREATE: DeviceREF: 1* Vertex Processor: PURE HARDWARE*     Texture memory: 774 M*          DDI-level: 9.0* GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)* GPU vertex cache: recognized, 32* NVAPI is missing.* Starting rendering as 2-GPU.* DVB created: 4096K* DIB created: 512Kcount of .thm files=1610* distortion: used, dev(30),need(14)* color_mapping: used, dev(30),need(14)* SSample: 1360x768compiling shader postprocesscompiling shader postprocess_dcompiling shader postprocess_cm_pre* SSample: enabledcompiling shader particlecompiling shader particlecompiling shader particle_distort- r__tf_aniso 14- r1_tf_mipbias 0.5compiling shader simple_colorcompiling shader portalcompiling shader editorScript debugger succesfully restarted.compiling shader sky2compiling shader sky2compiling shader cloudscompiling shader cloudsStarting engine...---Engine is freezed, saving log* Log file has been saved successfully!compiling shader effects_gradient_pcompiling shader ecb_fx_gradient---Engine is freezed, saving log* Log file has been saved successfully!compiling shader yuv2rgbcompiling shader yuv2rgb* [win32]: free[2809008 K], reserved[39116 K], committed[297540 K]* [ D3D ]: textures[80 K]* [x-ray]: crt heap[104134 K], process heap[104134 K], game lua[3328 K], render[307 K]* [x-ray]: economy: strings[7245 K], smem[0 K]compiling shader model_def_hqcompiling shader model_def_hq_3compiling shader model_def_lqcompiling shader model_def_lq_3compiling shader add_pointcompiling shader model_def_point_3compiling shader add_spotcompiling shader model_def_spot_3compiling shader model_shadowcompiling shader model_def_shadow_3"c:\program files\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -external -noprefetch -nospawncheck -developer_mode* phase time: 3 ms* phase cmem: 122855 K$ LA_DBG:[27233] Game_Start: Engine v() , Game: v1.4006.gold(241220)$ LA_DBG:[27233] level_weathers:initing level_weathers$ LA_DBG:[27233] surge_manager:surge_manager inited$ LA_DBG:[27233] garbage_cleaner:init* Log file has been saved successfully!* phase time: 659 ms* phase cmem: 127460 K* phase time: 5 ms* phase cmem: 127460 K* Loading spawn registry...* 25139 spawn points are successfully loaded* Loading objects...! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx! cannot open config file c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\config\scripts\est_test_l.ltx* 37941 objects are successfully loaded$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[50]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(true), min_distance=[100]$ LA_DBG:[27233] se_monster:get_ini: check_distance=(false), min_distance=[150]* Loading Store...$ LA_DBG:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[27233] load_storehouse: size=[18]/[3678]bytes : Build=[9448]$ LA_DBG:[27233] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[27233] Game_Init: Ver=[] Build=[9448=>9448] MemUsage=[21268.770]kB$ LA_DBG:[27233] GameTime=[08:26:20] Map(20)=[la02_garbage], MapSaved(24)=[la05_bar_rostok], knowMaps=[5]* Log file has been saved successfully!* Game Администратор_autosave is successfully loaded from file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_autosave.sav' (11.106s)* phase time: 11105 ms* phase cmem: 199558 K* phase time: 78 ms* phase cmem: 199654 K* client : connection accepted - * phase time: 60 ms* phase cmem: 199702 K* phase time: 24 ms* phase cmem: 199702 K* phase time: 1094 ms* phase cmem: 260354 Kcompiling shader effects_glow_pcompiling shader ecb_fx_genericcompiling shader vert_dtcompiling shader vert_dtcompiling shader vertcompiling shader vertcompiling shader vert_pointcompiling shader vert_spotcompiling shader vert_lcompiling shader vert_lcompiling shader simplecompiling shader simplecompiling shader simple_pointcompiling shader simple_spotcompiling shader wmarkcompiling shader wmark_pointcompiling shader wmark_spotcompiling shader lmap_dtcompiling shader lmap_dtcompiling shader lmapcompiling shader lmapcompiling shader lmap_pointcompiling shader lmap_spotcompiling shader lmap_lcompiling shader lmap_lcompiling shader watercompiling shader watercompiling shader waterdcompiling shader waterdcompiling shader impl_dtcompiling shader impl_dtcompiling shader impl_pointcompiling shader impl_spotcompiling shader impl_lcompiling shader impl_lcompiling shader tree_w_dtcompiling shader tree_scompiling shader tree_w_pointcompiling shader tree_w_spotcompiling shader tree_wcompiling shader tree_s_pointcompiling shader tree_s_spotcompiling shader tree_s_dtcompiling shader avg4* phase time: 418 ms* phase cmem: 271848 K* [Loading VB] 65529 verts, 2047 Kb* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65532 verts, 2047 Kb* [Loading VB] 65531 verts, 2047 Kb* [Loading VB] 65527 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 37175 verts, 1161 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65534 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 56823 verts, 1775 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65535 verts, 2047 Kb* [Loading VB] 65533 verts, 2047 Kb* [Loading VB] 58749 verts, 1835 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048572 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 1048575 indices, 2047 Kb* [Loading IB] 227565 indices, 444 Kb* phase time: 2991 ms* phase cmem: 332956 K* phase time: 151 ms* phase cmem: 339945 Kcompiling shader detailcompiling shader detail_wavecompiling shader detail_still* [DETAILS] VertexConsts(256), Batch(61)* [DETAILS] 63196 v(20), 40626 p* [DETAILS] Batch(61), VB(1234K), IB(238K)* phase time: 49 ms* phase cmem: 341307 K* Loading HOM: c:\program files\s.t.a.l.k.e.r. - lost alpha dc\gamedata\levels\la02_garbage\level.hom* phase time: 56 ms* phase cmem: 342641 K* phase time: 179 ms* phase cmem: 347159 K- Game configuring : Started - Game configuring : Finished * phase time: 40 ms* phase cmem: 366624 KTexture.size = 1238, i = 13, delta = 100*Spawning thread# 1*Spawning thread# 2*Spawning thread# 3*Spawning thread# 4*Spawning thread# 5*Spawning thread# 6*Spawning thread# 7*Spawning thread# 8*Spawning thread# 9*Spawning thread# 10*Spawning thread# 11*Spawning thread# 12*Spawning thread# 13Spawning threads: Done! readythreadscount = 0* t-report - base: 1210, 4002 K* t-report - lmap: 28, 0 K* phase time: 13 ms* phase cmem: 367155 K*Thread# 1 is for textures from 0 to 100*Thread# 2 is for textures from 100 to 200*Thread# 3 is for textures from 200 to 300*Thread# 4 is for textures from 300 to 400*Thread# 5 is for textures from 400 to 500*Thread# 6 is for textures from 500 to 600*Thread# 7 is for textures from 600 to 700*Thread# 8 is for textures from 700 to 800*Thread# 9 is for textures from 800 to 900*Thread# 10 is for textures from 900 to 1000*Thread# 11 is for textures from 1000 to 1100*Thread# 12 is for textures from 1100 to 1200*Thread# 13 is for textures from 1200 to 1300*Thread# 5 : Done!! Can't find texture 'shoker_mod\explosions\firesmokeparticle'*Thread# 8 : Done!*Thread# 7 : Done!*Thread# 6 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 13 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 9 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 1 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 4 : Done!* phase time: 48031 ms* phase cmem: 325289 K* phase time: 143 ms* phase cmem: 325289 K* [win32]: free[1928148 K], reserved[71488 K], committed[1146028 K]* [ D3D ]: textures[439612 K]* [x-ray]: crt heap[325289 K], process heap[325289 K], game lua[44460 K], render[316 K]* [x-ray]: economy: strings[32109 K], smem[1904 K]*Thread# 12 : Done!compiling shader model_def_hq_2compiling shader model_def_lq_2compiling shader model_def_point_2compiling shader model_def_spot_2compiling shader model_def_shadow_2*Thread# 3 : Done!---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 2 : Done!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!* Log file has been saved successfully!$ LA_DBG:[95287] level_weathers:presets level_weathers$ LA_DBG:[95287] level_weathers:r1 active$ LA_DBG:[95287] level_weathers:WeatherManager:__init: is dynamic = false : 08:34:17* Log file has been saved successfully!$ LA_DBG:[95287] garbage_cleaner:Cleaning garbage based on 9 ids.$ LA_DBG:[95287] garbage_cleaner:Deleted 1 old objects.compiling shader model_def_hq_0---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lq_0compiling shader model_def_point_0compiling shader model_def_spot_0compiling shader model_def_shadow_0compiling shader model_def_lqs_0compiling shader model_env_hqcompiling shader model_env_hq_0compiling shader model_env_lqcompiling shader model_env_lq_0compiling shader base_lplanescompiling shader model_def_lplanes_0compiling shader model_def_hq_1---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lq_1compiling shader model_def_point_1compiling shader model_def_spot_1compiling shader model_def_shadow_1---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 10 : Done!compiling shader model_env_hq_1compiling shader model_env_lq_1---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_distort4glass_0---Engine is freezed, saving log* Log file has been saved successfully!*Thread# 11 : Done!*MT Texture Loading Finished---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lqs_2---Engine is freezed, saving log* Log file has been saved successfully!compiling shader model_def_lplanes_2compiling shader model_def_lqs_1compiling shader model_distort_2compiling shader model_distort_0compiling shader model_env_hq_2compiling shader model_env_lq_2---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!* MEMORY USAGE: 390137 K* End of synchronization A[1] R[1]*** Game Loading Time: 161340 mscompiling shader model_distort4glass_2---Engine is freezed, saving log* Log file has been saved successfully!---Engine is freezed, saving log* Log file has been saved successfully!save Администратор_quicksave_0$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[271347] Game_Save:BuildMod=[9448]:[08:54:49]:MemUsage=[35521.461]kB:TimeFactor=[7]$ LA_DBG:[271347] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[271347] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3138 total stored 29755b* Saving spawns...* Saving objects...* 37925 objects are successfully saved* Writing Store...$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[271347] save_storehouse: size=[18]/[4032]bytes : Build=[9448]$ LA_DBG:[271347] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_0.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_0.sav'Game save : 3313.376221 millisecondsScreenshot : 11.802964 millisecondssave Администратор_quicksave_1$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[307697] Game_Save:BuildMod=[9448]:[08:59:04]:MemUsage=[36549.762]kB:TimeFactor=[7]$ LA_DBG:[307697] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[307697] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3189 total stored 29304b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[307697] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[307697] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_1.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_1.sav'Game save : 865.637390 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_2$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[319930] Game_Save:BuildMod=[9448]:[09:00:29]:MemUsage=[36530.180]kB:TimeFactor=[7]$ LA_DBG:[319930] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[319930] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3189 total stored 29304b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[319930] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[319930] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_2.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_2.sav'Game save : 741.537598 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_3$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[328644] Game_Save:BuildMod=[9448]:[09:01:30]:MemUsage=[36496.844]kB:TimeFactor=[7]$ LA_DBG:[328644] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[328644] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3394 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[328644] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[328644] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_3.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_3.sav'Game save : 695.135132 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_4$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[337861] Game_Save:BuildMod=[9448]:[09:02:35]:MemUsage=[36466.781]kB:TimeFactor=[7]$ LA_DBG:[337861] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[337861] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3392 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[337861] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[337861] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_4.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_4.sav'Game save : 2104.985596 millisecondsScreenshot : 0.001368 millisecondssave Администратор_quicksave_5$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[349443] Game_Save:BuildMod=[9448]:[09:03:56]:MemUsage=[36468.168]kB:TimeFactor=[7]$ LA_DBG:[349443] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[349443] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3390 total stored 25411b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[349443] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[349443] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_5.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_5.sav'Game save : 670.260742 millisecondsScreenshot : 0.001368 millisecondssave Администратор_quicksave_0$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[359152] Game_Save:BuildMod=[9448]:[09:05:04]:MemUsage=[36467.797]kB:TimeFactor=[7]$ LA_DBG:[359152] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[359152] treasure_manager:save: #treasure=[15],size=[125]~ Used 3 NetPacket(s) total objects 2273 total stored 25195b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[359152] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[359152] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_0.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_0.sav'Game save : 609.621643 millisecondsScreenshot : 0.002053 millisecondssave Администратор_quicksave_1$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[363923] Game_Save:BuildMod=[9448]:[09:05:37]:MemUsage=[36451.535]kB:TimeFactor=[7]$ LA_DBG:[363923] task_manager:save:#tasks=[79]/[1],size=[1237]$ LA_DBG:[363923] treasure_manager:save: #treasure=[15],size=[125]~ Used 3 NetPacket(s) total objects 2273 total stored 25195b* Saving spawns...* Saving objects...* 37926 objects are successfully saved* Writing Store...$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[363923] save_storehouse: size=[18]/[4031]bytes : Build=[9448]$ LA_DBG:[363923] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_1.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_1.sav'Game save : 709.164429 millisecondsScreenshot : 0.001368 milliseconds$ LA_DBG:[431199] TimerHelper: caption_HT$ LA_DBG:[632404] pdaSkills:uiPdaSkills:Dispatch(805378449, 1)$ LA_DBG:[632888] pdaSkills:uiPdaSkills:Dispatch(805378449, 0)save Администратор_quicksave_2$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[667455] Game_Save:BuildMod=[9448]:[09:54:59]:MemUsage=[36698.492]kB:TimeFactor=[7]$ LA_DBG:[667455] task_manager:save:#tasks=[79]/[1],size=[1243]$ LA_DBG:[667455] treasure_manager:save: #treasure=[15],size=[125]~ Used 4 NetPacket(s) total objects 3397 total stored 25653b* Saving spawns...* Saving objects...* 37924 objects are successfully saved* Writing Store...$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~$ LA_DBG:[667455] save_storehouse: size=[18]/[4036]bytes : Build=[9448]$ LA_DBG:[667455] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* Game Администратор_quicksave_2.sav is successfully saved to file 'c:\program files\s.t.a.l.k.e.r. - lost alpha dc\appdata\savedgames\Администратор_quicksave_2.sav'Game save : 842.089600 millisecondsScreenshot : 0.002053 millisecondsstack trace:001B:100167E9 xrGame.dll, CDialogHolder::operator=()001B:1000CC77 xrGame.dll, CDialogHolder::operator=()001B:0FE6EDB0 xrGame.dll, CDialogHolder::operator=()001B:62114851 xrLua.dll, lua_getinfo()---Engine is freezed, saving logмод лост альфа, на свалке после пси выброса игра зависает и вылетает, что делать?

2022-07-04 13:10:00

Здравствуйте всем. Загрузил ОП 2.2 на другой комп. Сохранение взял со своего. При попытке загрузки сохранения вылет:  Expression    : fatal error
Function      : CInifile::r_section
File          : Xr_ini.cpp
Line          : 397
Description   : Can't open section '%s'
Arguments     : cave_box   Подскажите в чем проблема?

2022-05-03 09:39:21
Вы не можете отправлять комментарии так, как не АВТОРИЗОВАНЫ
> Zeonkin, ну здарова!
2024-11-24 20:50:27
🤪
🤪
2024-11-24 20:19:39
Всем здарова, Сталкеры!
2024-11-24 19:58:19
Подскажите,есть ли в сборке Реалити 2.2 война группировок?В меню нету,в настройках есть а на странице мода ничего не сказано про вг.Подскажите плиз🧐
2024-11-24 19:33:58
> Ceвеpный, мод вполне себе. В стиле других работ автора. Пройти можно
2024-11-24 18:57:49
друзья, насколько процетов из 100 стоит проходить сталкер Атрибут?
2024-11-24 18:54:52
А для успешного усвоения правил, я 5 суток подумать пожалуй выдам...
2024-11-24 17:09:26
> Михаил Староста, молодой человек, прочтите пожалуйста правила.
2024-11-24 16:57:09
> Михаил Староста, в кооп можно зайти только при новой игре, потом новые игроки не могут зайти, только старые
2024-11-24 16:54:49
Помогите пожалуйста пытаюсь подключится к другу пишет что игра уже начата и выкидывает
2024-11-24 16:53:30
> Искра, Спасибо большое!
2024-11-24 16:45:50
> Никита Голубев, проверяй.
2024-11-24 16:44:43
> Искра, Искандер. Группировка долг еще там
2024-11-24 16:42:24
> Никита Голубев, напиши имя аккаунта.
2024-11-24 16:41:07
> Искра, да, везде
2024-11-24 16:39:33
> Никита Голубев, в спаме смотрел?
2024-11-24 16:39:15
> Искра, Я создал профиль через почту. Уже хотел прокоментировать мод, но пишет что надо активировать аккаунт, сам же код якобы отправлен на почту, но я ее всю перерыл, нет там ничего
2024-11-24 16:38:52
> Никита Голубев, а какого? где?
2024-11-24 16:37:36
Мне код подтверждения не приходит для активации аккаунта (не этого), что делать?
2024-11-24 16:36:35
> увцвыф ыфыв, Играть можно, но лучше с патчами
2024-11-24 16:30:03
Авторизация